mirror of
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| 2140fbec1b |
@@ -3,3 +3,10 @@ fail-fast = false
|
|||||||
|
|
||||||
[profile.coverage]
|
[profile.coverage]
|
||||||
status-level = "none"
|
status-level = "none"
|
||||||
|
|
||||||
|
[[profile.default.overrides]]
|
||||||
|
filter = 'test(pacman::game::)'
|
||||||
|
test-group = 'serial'
|
||||||
|
|
||||||
|
[test-groups]
|
||||||
|
serial = { max-threads = 1 }
|
||||||
|
|||||||
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -1 +1,2 @@
|
|||||||
* text=auto eol=lf
|
* text=auto eol=lf
|
||||||
|
scripts/* linguist-detectable=false
|
||||||
|
|||||||
2
.github/workflows/build.yaml
vendored
2
.github/workflows/build.yaml
vendored
@@ -151,7 +151,7 @@ jobs:
|
|||||||
done
|
done
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-pages-artifact@v3
|
uses: actions/upload-pages-artifact@v4
|
||||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||||
with:
|
with:
|
||||||
path: "./dist/"
|
path: "./dist/"
|
||||||
|
|||||||
38
.github/workflows/coverage.yaml
vendored
38
.github/workflows/coverage.yaml
vendored
@@ -4,7 +4,7 @@ on: ["push", "pull_request"]
|
|||||||
|
|
||||||
env:
|
env:
|
||||||
CARGO_TERM_COLOR: always
|
CARGO_TERM_COLOR: always
|
||||||
RUST_TOOLCHAIN: 1.86.0
|
RUST_TOOLCHAIN: nightly
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
coverage:
|
coverage:
|
||||||
@@ -48,33 +48,9 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
just coverage
|
just coverage
|
||||||
|
|
||||||
- name: Download Coveralls CLI
|
- name: Coveralls upload
|
||||||
run: |
|
uses: coverallsapp/github-action@v2
|
||||||
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
with:
|
||||||
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
github-token: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||||
|
path-to-lcov: lcov.info
|
||||||
- name: Upload coverage to Coveralls
|
debug: true
|
||||||
env:
|
|
||||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
|
||||||
run: |
|
|
||||||
if [ ! -f "lcov.info" ]; then
|
|
||||||
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
for i in {1..10}; do
|
|
||||||
echo "Attempt $i: Uploading coverage to Coveralls..."
|
|
||||||
if coveralls -n report lcov.info; then
|
|
||||||
echo "Successfully uploaded coverage report."
|
|
||||||
exit 0
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ $i -lt 10 ]; then
|
|
||||||
delay=$((2**i))
|
|
||||||
echo "Attempt $i failed. Retrying in $delay seconds..."
|
|
||||||
sleep $delay
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
|
|
||||||
echo "Failed to upload coverage report after 10 attempts."
|
|
||||||
exit 1
|
|
||||||
|
|||||||
9
.gitignore
vendored
9
.gitignore
vendored
@@ -14,4 +14,13 @@ assets/site/build.css
|
|||||||
|
|
||||||
# Coverage reports
|
# Coverage reports
|
||||||
lcov.info
|
lcov.info
|
||||||
|
codecov.json
|
||||||
coverage.html
|
coverage.html
|
||||||
|
|
||||||
|
# Profiling output
|
||||||
|
flamegraph.svg
|
||||||
|
/profile.*
|
||||||
|
|
||||||
|
# temporary
|
||||||
|
assets/game/sound/*.wav
|
||||||
|
/*.py
|
||||||
|
|||||||
@@ -12,6 +12,13 @@ repos:
|
|||||||
- id: forbid-submodules
|
- id: forbid-submodules
|
||||||
- id: mixed-line-ending
|
- id: mixed-line-ending
|
||||||
|
|
||||||
|
- repo: https://github.com/compilerla/conventional-pre-commit
|
||||||
|
rev: v4.2.0
|
||||||
|
hooks:
|
||||||
|
- id: conventional-pre-commit
|
||||||
|
stages: [commit-msg]
|
||||||
|
args: []
|
||||||
|
|
||||||
- repo: local
|
- repo: local
|
||||||
hooks:
|
hooks:
|
||||||
- id: cargo-fmt
|
- id: cargo-fmt
|
||||||
@@ -20,3 +27,31 @@ repos:
|
|||||||
language: system
|
language: system
|
||||||
types: [rust]
|
types: [rust]
|
||||||
pass_filenames: false
|
pass_filenames: false
|
||||||
|
|
||||||
|
- id: cargo-check
|
||||||
|
name: cargo check
|
||||||
|
entry: cargo check --all-targets
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
|
||||||
|
- id: cargo-check-wasm
|
||||||
|
name: cargo check for wasm32-unknown-emscripten
|
||||||
|
entry: cargo check --all-targets --target=wasm32-unknown-emscripten
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
|
||||||
|
- id: bump-version
|
||||||
|
name: bump version based on commit message
|
||||||
|
entry: python scripts/bump-version.py
|
||||||
|
language: system
|
||||||
|
stages: [commit-msg]
|
||||||
|
always_run: true
|
||||||
|
|
||||||
|
- id: tag-version
|
||||||
|
name: tag version based on commit message
|
||||||
|
entry: python scripts/tag-version.py
|
||||||
|
language: system
|
||||||
|
stages: [post-commit]
|
||||||
|
always_run: true
|
||||||
|
|||||||
396
Cargo.lock
generated
396
Cargo.lock
generated
@@ -85,7 +85,7 @@ dependencies = [
|
|||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
"bevy_tasks",
|
"bevy_tasks",
|
||||||
"bevy_utils",
|
"bevy_utils",
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"bumpalo",
|
"bumpalo",
|
||||||
"concurrent-queue",
|
"concurrent-queue",
|
||||||
"derive_more",
|
"derive_more",
|
||||||
@@ -221,9 +221,9 @@ checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "2.9.1"
|
version = "2.9.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
|
checksum = "2261d10cca569e4643e526d8dc2e62e433cc8aba21ab764233731f8d369bf394"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
@@ -301,6 +301,15 @@ dependencies = [
|
|||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "deranged"
|
||||||
|
version = "0.5.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||||
|
dependencies = [
|
||||||
|
"powerfmt",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "derive_more"
|
name = "derive_more"
|
||||||
version = "1.0.0"
|
version = "1.0.0"
|
||||||
@@ -336,9 +345,9 @@ checksum = "c9c272297e804878a2a4b707cfcfc6d2328b5bb936944613b4fdf2b9269afdfd"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "downcast-rs"
|
name = "downcast-rs"
|
||||||
version = "2.0.1"
|
version = "2.0.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea8a8b81cacc08888170eef4d13b775126db426d0b348bee9d18c2c1eaf123cf"
|
checksum = "117240f60069e65410b3ae1bb213295bd828f707b5bec6596a1afc8793ce0cbc"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "equivalent"
|
name = "equivalent"
|
||||||
@@ -527,11 +536,11 @@ checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "matchers"
|
name = "matchers"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8263075bb86c5a1b1427b5ae862e8889656f126e9f77c484496e8b47cf5c5558"
|
checksum = "d1525a2a28c7f4fa0fc98bb91ae755d1e2d1505079e05539e35bc876b5d65ae9"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"regex-automata 0.1.10",
|
"regex-automata",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -554,12 +563,81 @@ checksum = "610a5acd306ec67f907abe5567859a3c693fb9886eb1f012ab8f2a47bef3db51"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "nu-ansi-term"
|
name = "nu-ansi-term"
|
||||||
version = "0.46.0"
|
version = "0.50.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "77a8165726e8236064dbb45459242600304b42a5ea24ee2948e18e023bf7ba84"
|
checksum = "d4a28e057d01f97e61255210fcff094d74ed0466038633e95017f5beb68e4399"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"overload",
|
"windows-sys 0.52.0",
|
||||||
"winapi",
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num"
|
||||||
|
version = "0.4.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "35bd024e8b2ff75562e5f34e7f4905839deb4b22955ef5e73d2fea1b9813cb23"
|
||||||
|
dependencies = [
|
||||||
|
"num-bigint",
|
||||||
|
"num-complex",
|
||||||
|
"num-integer",
|
||||||
|
"num-iter",
|
||||||
|
"num-rational",
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-bigint"
|
||||||
|
version = "0.4.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a5e44f723f1133c9deac646763579fdb3ac745e418f2a7af9cd0c431da1f20b9"
|
||||||
|
dependencies = [
|
||||||
|
"num-integer",
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-complex"
|
||||||
|
version = "0.4.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "73f88a1307638156682bada9d7604135552957b7818057dcef22705b4d509495"
|
||||||
|
dependencies = [
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-conv"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-integer"
|
||||||
|
version = "0.1.46"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7969661fd2958a5cb096e56c8e1ad0444ac2bbcd0061bd28660485a44879858f"
|
||||||
|
dependencies = [
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-iter"
|
||||||
|
version = "0.1.45"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1429034a0490724d0075ebb2bc9e875d6503c3cf69e235a8941aa757d83ef5bf"
|
||||||
|
dependencies = [
|
||||||
|
"autocfg",
|
||||||
|
"num-integer",
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-rational"
|
||||||
|
version = "0.4.2"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "f83d14da390562dca69fc84082e73e548e1ad308d24accdedd2720017cb37824"
|
||||||
|
dependencies = [
|
||||||
|
"num-bigint",
|
||||||
|
"num-integer",
|
||||||
|
"num-traits",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -583,26 +661,18 @@ version = "1.21.3"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "overload"
|
|
||||||
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|
|
||||||
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|
|
||||||
checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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name = "pacman"
|
||||||
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|
version = "0.77.1"
|
||||||
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dependencies = [
|
||||||
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|
"anyhow",
|
||||||
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|
"bevy_ecs",
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"circular-buffer",
|
"circular-buffer",
|
||||||
"glam 0.30.5",
|
"glam 0.30.5",
|
||||||
"lazy_static",
|
|
||||||
"libc",
|
"libc",
|
||||||
"micromap",
|
"micromap",
|
||||||
"num-width",
|
"num-width",
|
||||||
"once_cell",
|
|
||||||
"parking_lot",
|
"parking_lot",
|
||||||
"pathfinding",
|
"pathfinding",
|
||||||
"phf",
|
"phf",
|
||||||
@@ -612,15 +682,18 @@ dependencies = [
|
|||||||
"serde",
|
"serde",
|
||||||
"serde_json",
|
"serde_json",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
|
"speculoos",
|
||||||
"spin_sleep",
|
"spin_sleep",
|
||||||
"strum",
|
"strum",
|
||||||
"strum_macros",
|
"strum_macros",
|
||||||
"thiserror",
|
"thiserror",
|
||||||
"thousands",
|
"thousands",
|
||||||
|
"time",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
"winapi",
|
"windows",
|
||||||
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -668,9 +741,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf"
|
name = "phf"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "913273894cec178f401a31ec4b656318d95473527be05c0752cc41cdc32be8b7"
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checksum = "c1562dc717473dbaa4c1f85a36410e03c047b2e7df7f45ee938fbef64ae7fadf"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"phf_macros",
|
"phf_macros",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -679,9 +752,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_generator"
|
name = "phf_generator"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "2cbb1126afed61dd6368748dae63b1ee7dc480191c6262a3b4ff1e29d86a6c5b"
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checksum = "135ace3a761e564ec88c03a77317a7c6b80bb7f7135ef2544dbe054243b89737"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"fastrand",
|
"fastrand",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -689,9 +762,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_macros"
|
name = "phf_macros"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "d713258393a82f091ead52047ca779d37e5766226d009de21696c4e667044368"
|
checksum = "812f032b54b1e759ccd5f8b6677695d5268c588701effba24601f6932f8269ef"
|
||||||
dependencies = [
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dependencies = [
|
||||||
"phf_generator",
|
"phf_generator",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -702,9 +775,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_shared"
|
name = "phf_shared"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "06005508882fb681fd97892ecff4b7fd0fee13ef1aa569f8695dae7ab9099981"
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checksum = "e57fef6bc5981e38c2ce2d63bfa546861309f875b8a75f092d1d54ae2d64f266"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"siphasher",
|
"siphasher",
|
||||||
]
|
]
|
||||||
@@ -730,6 +803,21 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "powerfmt"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
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||||||
|
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||||||
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||||||
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|
||||||
|
dependencies = [
|
||||||
|
"zerocopy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
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[[package]]
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||||||
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|
name = "pretty_assertions"
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||||||
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|
||||||
@@ -770,6 +858,17 @@ version = "0.9.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
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checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.9.0"
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||||||
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||||||
|
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||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
"rand_core",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -788,28 +887,7 @@ version = "0.5.17"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "5407465600fb0548f1442edf71dd20683c6ed326200ace4b1ef0763521bb3b77"
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||||||
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|
||||||
"bitflags 2.9.1",
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"bitflags 2.9.4",
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
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|
||||||
name = "regex"
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|
||||||
version = "1.11.1"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
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|
||||||
dependencies = [
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|
||||||
"aho-corasick",
|
|
||||||
"memchr",
|
|
||||||
"regex-automata 0.4.9",
|
|
||||||
"regex-syntax 0.8.5",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
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|
||||||
name = "regex-automata"
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|
||||||
version = "0.1.10"
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
"regex-syntax 0.6.29",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
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||||||
@@ -820,15 +898,9 @@ checksum = "809e8dc61f6de73b46c85f4c96486310fe304c434cfa43669d7b40f711150908"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
"regex-syntax 0.8.5",
|
"regex-syntax",
|
||||||
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|
]
|
||||||
|
|
||||||
[[package]]
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|
||||||
name = "regex-syntax"
|
|
||||||
version = "0.6.29"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex-syntax"
|
name = "regex-syntax"
|
||||||
version = "0.8.5"
|
version = "0.8.5"
|
||||||
@@ -912,9 +984,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.142"
|
version = "1.0.143"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
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checksum = "d401abef1d108fbd9cbaebc3e46611f4b1021f714a0597a71f41ee463f5f4a5a"
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||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -958,6 +1030,16 @@ dependencies = [
|
|||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "speculoos"
|
||||||
|
version = "0.13.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "00c84ba5fa63b0de837c0d3cef5373ac1c3c6342053b7f446a210a1dde79a034"
|
||||||
|
dependencies = [
|
||||||
|
"num",
|
||||||
|
"serde_json",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "spin"
|
name = "spin"
|
||||||
version = "0.9.8"
|
version = "0.9.8"
|
||||||
@@ -973,7 +1055,7 @@ version = "1.3.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
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checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
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||||||
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dependencies = [
|
||||||
"windows-sys",
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1013,18 +1095,18 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.14"
|
version = "2.0.16"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "0b0949c3a6c842cbde3f1686d6eea5a010516deb7085f79db747562d4102f41e"
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checksum = "3467d614147380f2e4e374161426ff399c91084acd2363eaf549172b3d5e60c0"
|
||||||
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dependencies = [
|
||||||
"thiserror-impl",
|
"thiserror-impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror-impl"
|
name = "thiserror-impl"
|
||||||
version = "2.0.14"
|
version = "2.0.16"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "cc5b44b4ab9c2fdd0e0512e6bece8388e214c0749f5862b114cc5b7a25daf227"
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checksum = "6c5e1be1c48b9172ee610da68fd9cd2770e7a4056cb3fc98710ee6906f0c7960"
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||||||
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|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@@ -1047,6 +1129,36 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time"
|
||||||
|
version = "0.3.43"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||||
|
dependencies = [
|
||||||
|
"deranged",
|
||||||
|
"num-conv",
|
||||||
|
"powerfmt",
|
||||||
|
"serde",
|
||||||
|
"time-core",
|
||||||
|
"time-macros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-core"
|
||||||
|
version = "0.1.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-macros"
|
||||||
|
version = "0.2.24"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||||
|
dependencies = [
|
||||||
|
"num-conv",
|
||||||
|
"time-core",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "toml_datetime"
|
name = "toml_datetime"
|
||||||
version = "0.6.11"
|
version = "0.6.11"
|
||||||
@@ -1119,14 +1231,14 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "tracing-subscriber"
|
name = "tracing-subscriber"
|
||||||
version = "0.3.19"
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version = "0.3.20"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
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checksum = "2054a14f5307d601f88daf0553e1cbf472acc4f2c51afab632431cdcd72124d5"
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||||||
dependencies = [
|
dependencies = [
|
||||||
"matchers",
|
"matchers",
|
||||||
"nu-ansi-term",
|
"nu-ansi-term",
|
||||||
"once_cell",
|
"once_cell",
|
||||||
"regex",
|
"regex-automata",
|
||||||
"sharded-slab",
|
"sharded-slab",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"thread_local",
|
"thread_local",
|
||||||
@@ -1277,7 +1389,7 @@ version = "24.0.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "50ac044c0e76c03a0378e7786ac505d010a873665e2d51383dcff8dd227dc69c"
|
checksum = "50ac044c0e76c03a0378e7786ac505d010a873665e2d51383dcff8dd227dc69c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"js-sys",
|
"js-sys",
|
||||||
"log",
|
"log",
|
||||||
"serde",
|
"serde",
|
||||||
@@ -1285,26 +1397,115 @@ dependencies = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi"
|
name = "windows"
|
||||||
version = "0.3.9"
|
version = "0.61.3"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
|
checksum = "9babd3a767a4c1aef6900409f85f5d53ce2544ccdfaa86dad48c91782c6d6893"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"winapi-i686-pc-windows-gnu",
|
"windows-collections",
|
||||||
"winapi-x86_64-pc-windows-gnu",
|
"windows-core",
|
||||||
|
"windows-future",
|
||||||
|
"windows-link",
|
||||||
|
"windows-numerics",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi-i686-pc-windows-gnu"
|
name = "windows-collections"
|
||||||
version = "0.4.0"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
checksum = "3beeceb5e5cfd9eb1d76b381630e82c4241ccd0d27f1a39ed41b2760b255c5e8"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi-x86_64-pc-windows-gnu"
|
name = "windows-core"
|
||||||
version = "0.4.0"
|
version = "0.61.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
checksum = "c0fdd3ddb90610c7638aa2b3a3ab2904fb9e5cdbecc643ddb3647212781c4ae3"
|
||||||
|
dependencies = [
|
||||||
|
"windows-implement",
|
||||||
|
"windows-interface",
|
||||||
|
"windows-link",
|
||||||
|
"windows-result",
|
||||||
|
"windows-strings",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-future"
|
||||||
|
version = "0.2.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fc6a41e98427b19fe4b73c550f060b59fa592d7d686537eebf9385621bfbad8e"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
"windows-link",
|
||||||
|
"windows-threading",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-implement"
|
||||||
|
version = "0.60.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a47fddd13af08290e67f4acabf4b459f647552718f683a7b415d290ac744a836"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-interface"
|
||||||
|
version = "0.59.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bd9211b69f8dcdfa817bfd14bf1c97c9188afa36f4750130fcdf3f400eca9fa8"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-link"
|
||||||
|
version = "0.1.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5e6ad25900d524eaabdbbb96d20b4311e1e7ae1699af4fb28c17ae66c80d798a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-numerics"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9150af68066c4c5c07ddc0ce30421554771e528bde427614c61038bc2c92c2b1"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-result"
|
||||||
|
version = "0.3.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "56f42bd332cc6c8eac5af113fc0c1fd6a8fd2aa08a0119358686e5160d0586c6"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-strings"
|
||||||
|
version = "0.4.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "56e6c93f3a0c3b36176cb1327a4958a0353d5d166c2a35cb268ace15e91d3b57"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-sys"
|
||||||
|
version = "0.52.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
|
||||||
|
dependencies = [
|
||||||
|
"windows-targets 0.52.6",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-sys"
|
name = "windows-sys"
|
||||||
@@ -1347,6 +1548,15 @@ dependencies = [
|
|||||||
"windows_x86_64_msvc 0.53.0",
|
"windows_x86_64_msvc 0.53.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-threading"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b66463ad2e0ea3bbf808b7f1d371311c80e115c0b71d60efc142cafbcfb057a6"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_aarch64_gnullvm"
|
name = "windows_aarch64_gnullvm"
|
||||||
version = "0.52.6"
|
version = "0.52.6"
|
||||||
@@ -1458,7 +1668,7 @@ version = "0.39.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1466,3 +1676,23 @@ name = "yansi"
|
|||||||
version = "1.0.1"
|
version = "1.0.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||||
|
dependencies = [
|
||||||
|
"zerocopy-derive",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy-derive"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|||||||
116
Cargo.toml
116
Cargo.toml
@@ -1,62 +1,97 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.2.0"
|
version = "0.77.1"
|
||||||
|
authors = ["Xevion"]
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
rust-version = "1.86.0"
|
||||||
|
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
|
||||||
|
readme = true
|
||||||
|
homepage = "https://pacman.xevion.dev"
|
||||||
|
repository = "https://github.com/Xevion/Pac-Man"
|
||||||
|
license = "GPL-3.0-or-later"
|
||||||
|
keywords = ["game", "pacman", "arcade", "sdl2"]
|
||||||
|
categories = ["games", "emulators"]
|
||||||
|
publish = false
|
||||||
|
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
||||||
|
default-run = "pacman"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
bevy_ecs = "0.16.1"
|
||||||
|
glam = "0.30.5"
|
||||||
|
pathfinding = "4.14"
|
||||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
lazy_static = "1.5.0"
|
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
thiserror = "2.0.16"
|
||||||
spin_sleep = "1.3.2"
|
|
||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
|
||||||
pathfinding = "4.14"
|
|
||||||
once_cell = "1.21.3"
|
|
||||||
thiserror = "2.0.14"
|
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = "0.30.5"
|
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
|
||||||
serde_json = "1.0.142"
|
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
bitflags = "2.9.4"
|
||||||
|
micromap = "0.1.0"
|
||||||
|
circular-buffer = "1.1.0"
|
||||||
|
parking_lot = "0.12.3"
|
||||||
strum = "0.27.2"
|
strum = "0.27.2"
|
||||||
strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
|
||||||
phf = { version = "0.12.1", features = ["macros"] }
|
|
||||||
bevy_ecs = "0.16.1"
|
|
||||||
bitflags = "2.9.1"
|
|
||||||
parking_lot = "0.12.3"
|
|
||||||
micromap = "0.1.0"
|
|
||||||
thousands = "0.2.0"
|
thousands = "0.2.0"
|
||||||
pretty_assertions = "1.4.1"
|
|
||||||
num-width = "0.1.0"
|
num-width = "0.1.0"
|
||||||
circular-buffer = "1.1.0"
|
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
|
||||||
|
# Windows-specific dependencies
|
||||||
|
[target.'cfg(target_os = "windows")'.dependencies]
|
||||||
|
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
||||||
|
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
||||||
|
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
||||||
|
|
||||||
|
# Desktop-specific dependencies
|
||||||
|
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
|
||||||
|
# On desktop platforms, build SDL2 with cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
|
||||||
|
spin_sleep = "1.3.2"
|
||||||
|
|
||||||
|
# Browser-specific dependencies
|
||||||
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
|
# On Emscripten, we don't use cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
||||||
|
# TODO: Document why Emscripten cannot use `os_rng`.
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
|
libc = "0.2.175" # TODO: Describe why this is required.
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
pretty_assertions = "1.4.1"
|
||||||
|
speculoos = "0.13.0"
|
||||||
|
|
||||||
|
[build-dependencies]
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
|
serde_json = "1.0.143"
|
||||||
|
|
||||||
|
# phf generates runtime code which machete will not detect
|
||||||
|
[package.metadata.cargo-machete]
|
||||||
|
ignored = ["phf"]
|
||||||
|
|
||||||
|
# Release profile for profiling (essentially the default 'release' profile with debug enabled)
|
||||||
|
[profile.profile]
|
||||||
|
inherits = "release"
|
||||||
|
debug = true
|
||||||
|
# Undo the customizations for our release profile
|
||||||
|
opt-level = 3
|
||||||
|
lto = false
|
||||||
|
panic = 'unwind'
|
||||||
|
|
||||||
|
# Optimized release profile for size
|
||||||
[profile.release]
|
[profile.release]
|
||||||
|
opt-level = "z"
|
||||||
lto = true
|
lto = true
|
||||||
panic = "abort"
|
panic = "abort"
|
||||||
opt-level = "z"
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
|
||||||
version = "0.3"
|
|
||||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
|
||||||
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer"]
|
|
||||||
|
|
||||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
|
||||||
|
|
||||||
[package.metadata.vcpkg]
|
[package.metadata.vcpkg]
|
||||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||||
git = "https://github.com/microsoft/vcpkg"
|
git = "https://github.com/microsoft/vcpkg"
|
||||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||||
|
|
||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
@@ -64,10 +99,5 @@ x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
|||||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[lints.rust]
|
||||||
libc = "0.2.175"
|
unexpected_cfgs = { level = "warn", check-cfg = ['cfg(coverage,coverage_nightly)'] }
|
||||||
|
|
||||||
[build-dependencies]
|
|
||||||
serde = { version = "1.0", features = ["derive"] }
|
|
||||||
serde_json = "1.0"
|
|
||||||
phf = { version = "0.12.1", features = ["macros"] }
|
|
||||||
|
|||||||
26
Justfile
26
Justfile
@@ -1,9 +1,8 @@
|
|||||||
set shell := ["bash", "-c"]
|
set shell := ["bash", "-c"]
|
||||||
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||||
|
|
||||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
|
||||||
# You can use src\\\\..., but the filename alone is acceptable too
|
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
|
||||||
|
|
||||||
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||||
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||||
@@ -12,22 +11,29 @@ coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\
|
|||||||
html: coverage
|
html: coverage
|
||||||
cargo llvm-cov report \
|
cargo llvm-cov report \
|
||||||
--remap-path-prefix \
|
--remap-path-prefix \
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
|
||||||
--html \
|
--html \
|
||||||
--open
|
--open
|
||||||
|
|
||||||
# Display report (for humans)
|
# Display report (for humans)
|
||||||
report-coverage: coverage
|
report-coverage: coverage
|
||||||
cargo llvm-cov report \
|
cargo llvm-cov report --remap-path-prefix
|
||||||
--remap-path-prefix \
|
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
|
||||||
|
|
||||||
# Run & generate report (for CI)
|
# Run & generate LCOV report (as base report)
|
||||||
coverage:
|
coverage:
|
||||||
cargo llvm-cov \
|
cargo +nightly llvm-cov \
|
||||||
--lcov \
|
--lcov \
|
||||||
--remap-path-prefix \
|
--remap-path-prefix \
|
||||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
--workspace \
|
||||||
--output-path lcov.info \
|
--output-path lcov.info \
|
||||||
--profile coverage \
|
--profile coverage \
|
||||||
--no-fail-fast nextest
|
--no-fail-fast nextest
|
||||||
|
|
||||||
|
# Profile the project using 'samply'
|
||||||
|
samply:
|
||||||
|
cargo build --profile profile
|
||||||
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
|
# Build the project for Emscripten
|
||||||
|
web *args:
|
||||||
|
bun run web.build.ts {{args}};
|
||||||
|
caddy file-server --root dist
|
||||||
|
|||||||
675
LICENSE
Normal file
675
LICENSE
Normal file
@@ -0,0 +1,675 @@
|
|||||||
|
# GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<https://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
## Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
## TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
## How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
BIN
assets/game/sound/pacman_death.wav
Normal file
BIN
assets/game/sound/pacman_death.wav
Normal file
Binary file not shown.
27
bacon.toml
27
bacon.toml
@@ -28,16 +28,18 @@ need_stdout = false
|
|||||||
|
|
||||||
[jobs.test]
|
[jobs.test]
|
||||||
command = [
|
command = [
|
||||||
"cargo", "nextest", "run",
|
"cargo",
|
||||||
"--hide-progress-bar", "--failure-output", "final"
|
"nextest",
|
||||||
|
"run",
|
||||||
|
"--hide-progress-bar",
|
||||||
|
"--failure-output",
|
||||||
|
"final",
|
||||||
]
|
]
|
||||||
need_stdout = true
|
need_stdout = true
|
||||||
analyzer = "nextest"
|
analyzer = "nextest"
|
||||||
|
|
||||||
[jobs.coverage]
|
[jobs.coverage]
|
||||||
command = [
|
command = ["just", "report-coverage"]
|
||||||
"just", "report-coverage"
|
|
||||||
]
|
|
||||||
need_stdout = true
|
need_stdout = true
|
||||||
ignored_lines = [
|
ignored_lines = [
|
||||||
"info:",
|
"info:",
|
||||||
@@ -54,7 +56,7 @@ ignored_lines = [
|
|||||||
"\\s*Finished.+in \\d+",
|
"\\s*Finished.+in \\d+",
|
||||||
"\\s*Summary\\s+\\[",
|
"\\s*Summary\\s+\\[",
|
||||||
"\\s*Blocking",
|
"\\s*Blocking",
|
||||||
"Finished report saved to"
|
"Finished report saved to",
|
||||||
]
|
]
|
||||||
on_change_strategy = "wait_then_restart"
|
on_change_strategy = "wait_then_restart"
|
||||||
|
|
||||||
@@ -66,21 +68,26 @@ need_stdout = false
|
|||||||
[jobs.doc-open]
|
[jobs.doc-open]
|
||||||
command = ["cargo", "doc", "--no-deps", "--open"]
|
command = ["cargo", "doc", "--no-deps", "--open"]
|
||||||
need_stdout = false
|
need_stdout = false
|
||||||
on_success = "back" # so that we don't open the browser at each change
|
on_success = "back" # so that we don't open the browser at each change
|
||||||
|
|
||||||
[jobs.run]
|
[jobs.run]
|
||||||
command = [
|
command = ["cargo", "run"]
|
||||||
"cargo", "run",
|
|
||||||
]
|
|
||||||
need_stdout = true
|
need_stdout = true
|
||||||
allow_warnings = true
|
allow_warnings = true
|
||||||
background = false
|
background = false
|
||||||
on_change_strategy = "kill_then_restart"
|
on_change_strategy = "kill_then_restart"
|
||||||
# kill = ["pkill", "-TERM", "-P"]'
|
# kill = ["pkill", "-TERM", "-P"]'
|
||||||
|
|
||||||
|
[jobs.precommit]
|
||||||
|
command = ["pre-commit", "run", "--all-files"]
|
||||||
|
need_stdout = true
|
||||||
|
background = false
|
||||||
|
on_change_strategy = "kill_then_restart"
|
||||||
|
|
||||||
[keybindings]
|
[keybindings]
|
||||||
c = "job:clippy"
|
c = "job:clippy"
|
||||||
alt-c = "job:check"
|
alt-c = "job:check"
|
||||||
ctrl-alt-c = "job:check-all"
|
ctrl-alt-c = "job:check-all"
|
||||||
shift-c = "job:clippy-all"
|
shift-c = "job:clippy-all"
|
||||||
f = "job:coverage"
|
f = "job:coverage"
|
||||||
|
p = "job:precommit"
|
||||||
|
|||||||
16
build.rs
16
build.rs
@@ -19,6 +19,15 @@ struct MapperFrame {
|
|||||||
height: u16,
|
height: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl MapperFrame {
|
||||||
|
fn to_u16vec2_format(self) -> String {
|
||||||
|
format!(
|
||||||
|
"MapperFrame {{ pos: glam::U16Vec2::new({}, {}), size: glam::U16Vec2::new({}, {}) }}",
|
||||||
|
self.x, self.y, self.width, self.height
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
||||||
let mut file = BufWriter::new(File::create(&path).unwrap());
|
let mut file = BufWriter::new(File::create(&path).unwrap());
|
||||||
@@ -37,12 +46,7 @@ fn main() {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
for (name, frame) in atlas_mapper.frames {
|
for (name, frame) in atlas_mapper.frames {
|
||||||
writeln!(
|
writeln!(&mut file, " \"{}\" => {},", name, frame.to_u16vec2_format()).unwrap();
|
||||||
&mut file,
|
|
||||||
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
|
|
||||||
name, frame.x, frame.y, frame.width, frame.height
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
writeln!(&mut file, "}};").unwrap();
|
writeln!(&mut file, "}};").unwrap();
|
||||||
|
|||||||
143
scripts/bump-version.py
Normal file
143
scripts/bump-version.py
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""
|
||||||
|
Pre-commit hook script to automatically bump Cargo.toml version based on commit message.
|
||||||
|
|
||||||
|
This script parses the commit message for version bump keywords and uses cargo set-version
|
||||||
|
to update the version in Cargo.toml accordingly.
|
||||||
|
|
||||||
|
Supported keywords:
|
||||||
|
- "major" or "breaking": Bump major version (1.0.0 -> 2.0.0)
|
||||||
|
- "minor" or "feature": Bump minor version (1.0.0 -> 1.1.0)
|
||||||
|
- "patch" or "fix" or "bugfix": Bump patch version (1.0.0 -> 1.0.1)
|
||||||
|
|
||||||
|
Usage: python scripts/bump-version.py <commit_message_file>
|
||||||
|
"""
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import re
|
||||||
|
import subprocess
|
||||||
|
import os
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
def get_current_version():
|
||||||
|
"""Get the current version from Cargo.toml."""
|
||||||
|
try:
|
||||||
|
result = subprocess.run(
|
||||||
|
["cargo", "metadata", "--format-version", "1", "--no-deps"],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
check=True
|
||||||
|
)
|
||||||
|
|
||||||
|
# Parse the JSON output to get version
|
||||||
|
import json
|
||||||
|
metadata = json.loads(result.stdout)
|
||||||
|
return metadata["packages"][0]["version"]
|
||||||
|
except (subprocess.CalledProcessError, json.JSONDecodeError, KeyError) as e:
|
||||||
|
print(f"Error getting current version: {e}", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def bump_version(current_version, bump_type):
|
||||||
|
"""Calculate the new version based on bump type."""
|
||||||
|
try:
|
||||||
|
major, minor, patch = map(int, current_version.split('.'))
|
||||||
|
|
||||||
|
if bump_type == "major":
|
||||||
|
return f"{major + 1}.0.0"
|
||||||
|
elif bump_type == "minor":
|
||||||
|
return f"{major}.{minor + 1}.0"
|
||||||
|
elif bump_type == "patch":
|
||||||
|
return f"{major}.{minor}.{patch + 1}"
|
||||||
|
else:
|
||||||
|
return None
|
||||||
|
except ValueError:
|
||||||
|
print(f"Invalid version format: {current_version}", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def set_version(new_version):
|
||||||
|
"""Set the new version using cargo set-version."""
|
||||||
|
try:
|
||||||
|
result = subprocess.run(
|
||||||
|
["cargo", "set-version", new_version],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
check=True
|
||||||
|
)
|
||||||
|
print(f"Successfully bumped version to {new_version}")
|
||||||
|
return True
|
||||||
|
except subprocess.CalledProcessError as e:
|
||||||
|
print(f"Error setting version: {e}", file=sys.stderr)
|
||||||
|
print(f"stdout: {e.stdout}", file=sys.stderr)
|
||||||
|
print(f"stderr: {e.stderr}", file=sys.stderr)
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def parse_commit_message(commit_message_file):
|
||||||
|
"""Parse the commit message file for version bump keywords."""
|
||||||
|
try:
|
||||||
|
with open(commit_message_file, 'r', encoding='utf-8') as f:
|
||||||
|
message = f.read().lower()
|
||||||
|
except FileNotFoundError:
|
||||||
|
print(f"Commit message file not found: {commit_message_file}", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error reading commit message: {e}", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
# Check for version bump keywords
|
||||||
|
if re.search(r'\b(major|breaking)\b', message):
|
||||||
|
return "major"
|
||||||
|
elif re.search(r'\b(minor|feature)\b', message):
|
||||||
|
return "minor"
|
||||||
|
elif re.search(r'\b(patch|fix|bugfix)\b', message):
|
||||||
|
return "patch"
|
||||||
|
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
if len(sys.argv) != 2:
|
||||||
|
print("Usage: python scripts/bump-version.py <commit_message_file>", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
commit_message_file = sys.argv[1]
|
||||||
|
|
||||||
|
# Parse commit message for version bump type
|
||||||
|
bump_type = parse_commit_message(commit_message_file)
|
||||||
|
|
||||||
|
if not bump_type:
|
||||||
|
print("No version bump keywords found in commit message")
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
print(f"Found version bump type: {bump_type}")
|
||||||
|
|
||||||
|
# Get current version
|
||||||
|
current_version = get_current_version()
|
||||||
|
if not current_version:
|
||||||
|
print("Failed to get current version", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
print(f"Current version: {current_version}")
|
||||||
|
|
||||||
|
# Calculate new version
|
||||||
|
new_version = bump_version(current_version, bump_type)
|
||||||
|
if not new_version:
|
||||||
|
print("Failed to calculate new version", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
print(f"New version: {new_version}")
|
||||||
|
|
||||||
|
# Set the new version
|
||||||
|
if set_version(new_version):
|
||||||
|
print("Version bump completed successfully")
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
print("Version bump failed", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
125
scripts/tag-version.py
Normal file
125
scripts/tag-version.py
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""
|
||||||
|
Post-commit hook script to automatically create git tags based on the version in Cargo.toml.
|
||||||
|
|
||||||
|
This script reads the current version from Cargo.toml and creates a git tag with that version.
|
||||||
|
It's designed to run after the version has been bumped by the bump-version.py script.
|
||||||
|
|
||||||
|
Usage: python scripts/tag-version.py
|
||||||
|
"""
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import subprocess
|
||||||
|
import re
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
def get_version_from_cargo_toml():
|
||||||
|
"""Get the current version from Cargo.toml."""
|
||||||
|
cargo_toml_path = Path("Cargo.toml")
|
||||||
|
|
||||||
|
if not cargo_toml_path.exists():
|
||||||
|
print("Cargo.toml not found", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
try:
|
||||||
|
with open(cargo_toml_path, 'r', encoding='utf-8') as f:
|
||||||
|
content = f.read()
|
||||||
|
|
||||||
|
# Look for version = "x.y.z" pattern
|
||||||
|
version_match = re.search(r'version\s*=\s*["\']([^"\']+)["\']', content)
|
||||||
|
|
||||||
|
if version_match:
|
||||||
|
return version_match.group(1)
|
||||||
|
else:
|
||||||
|
print("Could not find version in Cargo.toml", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error reading Cargo.toml: {e}", file=sys.stderr)
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def get_existing_tags():
|
||||||
|
"""Get list of existing git tags."""
|
||||||
|
try:
|
||||||
|
result = subprocess.run(
|
||||||
|
["git", "tag", "--list"],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
check=True
|
||||||
|
)
|
||||||
|
return result.stdout.strip().split('\n') if result.stdout.strip() else []
|
||||||
|
except subprocess.CalledProcessError as e:
|
||||||
|
print(f"Error getting git tags: {e}", file=sys.stderr)
|
||||||
|
return []
|
||||||
|
|
||||||
|
|
||||||
|
def create_git_tag(version):
|
||||||
|
"""Create a git tag with the specified version."""
|
||||||
|
tag_name = f"v{version}"
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Check if tag already exists
|
||||||
|
existing_tags = get_existing_tags()
|
||||||
|
if tag_name in existing_tags:
|
||||||
|
print(f"Tag {tag_name} already exists, skipping")
|
||||||
|
return True
|
||||||
|
|
||||||
|
# Create the tag
|
||||||
|
result = subprocess.run(
|
||||||
|
["git", "tag", tag_name],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
check=True
|
||||||
|
)
|
||||||
|
|
||||||
|
print(f"Successfully created tag: {tag_name}")
|
||||||
|
return True
|
||||||
|
|
||||||
|
except subprocess.CalledProcessError as e:
|
||||||
|
print(f"Error creating git tag: {e}", file=sys.stderr)
|
||||||
|
print(f"stdout: {e.stdout}", file=sys.stderr)
|
||||||
|
print(f"stderr: {e.stderr}", file=sys.stderr)
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def is_git_repository():
|
||||||
|
"""Check if we're in a git repository."""
|
||||||
|
try:
|
||||||
|
subprocess.run(
|
||||||
|
["git", "rev-parse", "--git-dir"],
|
||||||
|
capture_output=True,
|
||||||
|
check=True
|
||||||
|
)
|
||||||
|
return True
|
||||||
|
except subprocess.CalledProcessError:
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
# Check if we're in a git repository
|
||||||
|
if not is_git_repository():
|
||||||
|
print("Not in a git repository, skipping tag creation")
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
# Get the current version from Cargo.toml
|
||||||
|
version = get_version_from_cargo_toml()
|
||||||
|
|
||||||
|
if not version:
|
||||||
|
print("Could not determine version, skipping tag creation")
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
print(f"Current version: {version}")
|
||||||
|
|
||||||
|
# Create the git tag
|
||||||
|
if create_git_tag(version):
|
||||||
|
print("Tag creation completed successfully")
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
print("Tag creation failed", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
140
src/app.rs
140
src/app.rs
@@ -1,38 +1,40 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use glam::Vec2;
|
|
||||||
use sdl2::render::TextureCreator;
|
|
||||||
use sdl2::ttf::Sdl2TtfContext;
|
|
||||||
use sdl2::video::WindowContext;
|
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
|
use crate::formatter;
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
use sdl2::pixels::PixelFormatEnum;
|
||||||
|
use sdl2::render::RendererInfo;
|
||||||
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
pub struct App {
|
pub struct App {
|
||||||
pub game: Game,
|
pub game: Game,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
focused: bool,
|
focused: bool,
|
||||||
_cursor_pos: Vec2,
|
// Keep SDL alive for the app lifetime so subsystems (audio) are not shut down
|
||||||
|
_sdl_context: Sdl,
|
||||||
|
_audio_subsystem: AudioSubsystem,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
|
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||||
|
/// errors from `Game::new()` during game state setup.
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let video_subsystem: &'static VideoSubsystem =
|
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _audio_subsystem: &'static AudioSubsystem =
|
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _ttf_context: &'static Sdl2TtfContext =
|
|
||||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let event_pump: &'static mut EventPump =
|
|
||||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
|
|
||||||
// Initialize platform-specific console
|
|
||||||
get_platform().init_console()?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
@@ -45,62 +47,84 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let canvas = Box::leak(Box::new(
|
#[derive(Debug)]
|
||||||
window
|
struct DriverDetail {
|
||||||
.into_canvas()
|
info: RendererInfo,
|
||||||
.accelerated()
|
index: usize,
|
||||||
.build()
|
}
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
|
||||||
));
|
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||||
|
.collect::<HashMap<_, _>>();
|
||||||
|
|
||||||
|
let get_driver =
|
||||||
|
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||||
|
names.sort_by_key(|k| get_driver(k));
|
||||||
|
debug!("Drivers: {names:?}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count the number of times each pixel format is supported by each driver
|
||||||
|
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||||
|
.values()
|
||||||
|
.flat_map(|d| d.info.texture_formats.iter())
|
||||||
|
.fold(HashMap::new(), |mut counts, format| {
|
||||||
|
*counts.entry(*format).or_insert(0) += 1;
|
||||||
|
counts
|
||||||
|
});
|
||||||
|
|
||||||
|
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||||
|
|
||||||
|
let index = get_driver("direct3d");
|
||||||
|
debug!("Driver index: {index:?}");
|
||||||
|
|
||||||
|
let mut canvas = window
|
||||||
|
.into_canvas()
|
||||||
|
.accelerated()
|
||||||
|
// .index(index)
|
||||||
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug!("Renderer: {:?}", canvas.info());
|
||||||
|
|
||||||
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
|
||||||
|
|
||||||
Ok(App {
|
Ok(App {
|
||||||
game,
|
game,
|
||||||
focused: true,
|
focused: true,
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
_cursor_pos: Vec2::ZERO,
|
_sdl_context: sdl_context,
|
||||||
|
_audio_subsystem: audio_subsystem,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Executes a single frame of the game loop with consistent timing and optional sleep.
|
||||||
|
///
|
||||||
|
/// Calculates delta time since the last frame, runs game logic via `game.tick()`,
|
||||||
|
/// and implements frame rate limiting by sleeping for remaining time if the frame
|
||||||
|
/// completed faster than the target `LOOP_TIME`. Sleep behavior varies based on
|
||||||
|
/// window focus to conserve CPU when the game is not active.
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// `true` if the game should continue running, `false` if the game requested exit.
|
||||||
pub fn run(&mut self) -> bool {
|
pub fn run(&mut self) -> bool {
|
||||||
{
|
{
|
||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
// for event in self
|
|
||||||
// .game
|
|
||||||
// .world
|
|
||||||
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
|
||||||
// .unwrap()
|
|
||||||
// .poll_iter()
|
|
||||||
// {
|
|
||||||
// match event {
|
|
||||||
// Event::Window { win_event, .. } => match win_event {
|
|
||||||
// WindowEvent::FocusGained => {
|
|
||||||
// self.focused = true;
|
|
||||||
// }
|
|
||||||
// WindowEvent::FocusLost => {
|
|
||||||
// self.focused = false;
|
|
||||||
// }
|
|
||||||
// _ => {}
|
|
||||||
// },
|
|
||||||
// Event::MouseMotion { x, y, .. } => {
|
|
||||||
// // Convert window coordinates to logical coordinates
|
|
||||||
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
|
||||||
// }
|
|
||||||
// _ => {}
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = Instant::now();
|
self.last_tick = start;
|
||||||
|
|
||||||
|
// Increment the global tick counter for tracing
|
||||||
|
formatter::increment_tick();
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
let exit = self.game.tick(dt);
|
||||||
|
|
||||||
@@ -112,7 +136,7 @@ impl App {
|
|||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time, self.focused);
|
platform::sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
36
src/asset.rs
36
src/asset.rs
@@ -5,16 +5,30 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
|
/// Enumeration of all game assets with cross-platform loading support.
|
||||||
|
///
|
||||||
|
/// Each variant corresponds to a specific file that can be loaded either from
|
||||||
|
/// binary-embedded data or embedded filesystem (Emscripten).
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
||||||
pub enum Asset {
|
pub enum Asset {
|
||||||
Wav1,
|
Wav1,
|
||||||
Wav2,
|
Wav2,
|
||||||
Wav3,
|
Wav3,
|
||||||
Wav4,
|
Wav4,
|
||||||
Atlas,
|
/// Main sprite atlas containing all game graphics (atlas.png)
|
||||||
|
AtlasImage,
|
||||||
|
/// Terminal Vector font for text rendering (TerminalVector.ttf)
|
||||||
|
Font,
|
||||||
|
/// Sound effect for Pac-Man's death
|
||||||
|
DeathSound,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Asset {
|
impl Asset {
|
||||||
|
/// Returns the relative file path for this asset within the game's asset directory.
|
||||||
|
///
|
||||||
|
/// Paths are consistent across platforms and used by the Emscripten backend
|
||||||
|
/// for filesystem loading. Desktop builds embed assets directly and don't
|
||||||
|
/// use these paths at runtime.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn path(&self) -> &str {
|
pub fn path(&self) -> &str {
|
||||||
use Asset::*;
|
use Asset::*;
|
||||||
@@ -23,7 +37,9 @@ impl Asset {
|
|||||||
Wav2 => "sound/waka/2.ogg",
|
Wav2 => "sound/waka/2.ogg",
|
||||||
Wav3 => "sound/waka/3.ogg",
|
Wav3 => "sound/waka/3.ogg",
|
||||||
Wav4 => "sound/waka/4.ogg",
|
Wav4 => "sound/waka/4.ogg",
|
||||||
Atlas => "atlas.png",
|
AtlasImage => "atlas.png",
|
||||||
|
Font => "TerminalVector.ttf",
|
||||||
|
DeathSound => "sound/pacman_death.wav",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -31,11 +47,21 @@ impl Asset {
|
|||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::error::AssetError;
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
|
||||||
/// Returns the raw bytes of the given asset.
|
/// Loads asset bytes using the appropriate platform-specific method.
|
||||||
|
///
|
||||||
|
/// On desktop platforms, returns embedded compile-time data via `include_bytes!`.
|
||||||
|
/// On Emscripten, loads from the filesystem using the asset's path. The returned
|
||||||
|
/// `Cow` allows zero-copy access to embedded data while supporting owned data
|
||||||
|
/// when loaded from disk.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||||
|
/// or `AssetError::Io` for filesystem I/O failures.
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
platform::get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
68
src/audio.rs
68
src/audio.rs
@@ -16,6 +16,7 @@ const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::
|
|||||||
pub struct Audio {
|
pub struct Audio {
|
||||||
_mixer_context: Option<mixer::Sdl2MixerContext>,
|
_mixer_context: Option<mixer::Sdl2MixerContext>,
|
||||||
sounds: Vec<Chunk>,
|
sounds: Vec<Chunk>,
|
||||||
|
death_sound: Option<Chunk>,
|
||||||
next_sound_index: usize,
|
next_sound_index: usize,
|
||||||
muted: bool,
|
muted: bool,
|
||||||
disabled: bool,
|
disabled: bool,
|
||||||
@@ -44,6 +45,7 @@ impl Audio {
|
|||||||
return Self {
|
return Self {
|
||||||
_mixer_context: None,
|
_mixer_context: None,
|
||||||
sounds: Vec::new(),
|
sounds: Vec::new(),
|
||||||
|
death_sound: None,
|
||||||
next_sound_index: 0,
|
next_sound_index: 0,
|
||||||
muted: false,
|
muted: false,
|
||||||
disabled: true,
|
disabled: true,
|
||||||
@@ -65,6 +67,7 @@ impl Audio {
|
|||||||
return Self {
|
return Self {
|
||||||
_mixer_context: None,
|
_mixer_context: None,
|
||||||
sounds: Vec::new(),
|
sounds: Vec::new(),
|
||||||
|
death_sound: None,
|
||||||
next_sound_index: 0,
|
next_sound_index: 0,
|
||||||
muted: false,
|
muted: false,
|
||||||
disabled: true,
|
disabled: true,
|
||||||
@@ -93,12 +96,33 @@ impl Audio {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let death_sound = match get_asset_bytes(Asset::DeathSound) {
|
||||||
|
Ok(data) => match RWops::from_bytes(&data) {
|
||||||
|
Ok(rwops) => match rwops.load_wav() {
|
||||||
|
Ok(chunk) => Some(chunk),
|
||||||
|
Err(e) => {
|
||||||
|
tracing::warn!("Failed to load death sound from asset API: {}", e);
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
tracing::warn!("Failed to create RWops for death sound: {}", e);
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
tracing::warn!("Failed to load death sound asset: {}", e);
|
||||||
|
None
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// If no sounds loaded successfully, disable audio
|
// If no sounds loaded successfully, disable audio
|
||||||
if sounds.is_empty() {
|
if sounds.is_empty() && death_sound.is_none() {
|
||||||
tracing::warn!("No sounds loaded successfully. Audio will be disabled.");
|
tracing::warn!("No sounds loaded successfully. Audio will be disabled.");
|
||||||
return Self {
|
return Self {
|
||||||
_mixer_context: Some(mixer_context),
|
_mixer_context: Some(mixer_context),
|
||||||
sounds: Vec::new(),
|
sounds: Vec::new(),
|
||||||
|
death_sound: None,
|
||||||
next_sound_index: 0,
|
next_sound_index: 0,
|
||||||
muted: false,
|
muted: false,
|
||||||
disabled: true,
|
disabled: true,
|
||||||
@@ -108,15 +132,18 @@ impl Audio {
|
|||||||
Audio {
|
Audio {
|
||||||
_mixer_context: Some(mixer_context),
|
_mixer_context: Some(mixer_context),
|
||||||
sounds,
|
sounds,
|
||||||
|
death_sound,
|
||||||
next_sound_index: 0,
|
next_sound_index: 0,
|
||||||
muted: false,
|
muted: false,
|
||||||
disabled: false,
|
disabled: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Plays the "eat" sound effect.
|
/// Plays the next waka eating sound in the cycle of four variants.
|
||||||
///
|
///
|
||||||
/// If audio is disabled or muted, this function does nothing.
|
/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
|
||||||
|
/// advances to the next variant. Silently returns if audio is disabled, muted,
|
||||||
|
/// or no sounds were loaded successfully.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn eat(&mut self) {
|
pub fn eat(&mut self) {
|
||||||
if self.disabled || self.muted || self.sounds.is_empty() {
|
if self.disabled || self.muted || self.sounds.is_empty() {
|
||||||
@@ -136,9 +163,29 @@ impl Audio {
|
|||||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Instantly mute or unmute all channels.
|
/// Plays the death sound effect.
|
||||||
|
pub fn death(&mut self) {
|
||||||
|
if self.disabled || self.muted {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(chunk) = &self.death_sound {
|
||||||
|
mixer::Channel::all().play(chunk, 0).ok();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Halts all currently playing audio channels.
|
||||||
|
pub fn stop_all(&mut self) {
|
||||||
|
if !self.disabled {
|
||||||
|
mixer::Channel::all().halt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Instantly mutes or unmutes all audio channels by adjusting their volume.
|
||||||
///
|
///
|
||||||
/// If audio is disabled, this function does nothing.
|
/// Sets all 4 mixer channels to zero volume when muting, or restores them to
|
||||||
|
/// their default volume (32) when unmuting. The mute state is tracked internally
|
||||||
|
/// regardless of whether audio is disabled, allowing the state to be preserved.
|
||||||
pub fn set_mute(&mut self, mute: bool) {
|
pub fn set_mute(&mut self, mute: bool) {
|
||||||
if !self.disabled {
|
if !self.disabled {
|
||||||
let channels = 4;
|
let channels = 4;
|
||||||
@@ -151,12 +198,19 @@ impl Audio {
|
|||||||
self.muted = mute;
|
self.muted = mute;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio is muted.
|
/// Returns the current mute state regardless of whether audio is functional.
|
||||||
|
///
|
||||||
|
/// This tracks the user's mute preference and will return `true` if muted
|
||||||
|
/// even when the audio system is disabled due to initialization failures.
|
||||||
pub fn is_muted(&self) -> bool {
|
pub fn is_muted(&self) -> bool {
|
||||||
self.muted
|
self.muted
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio system is disabled.
|
/// Returns whether the audio system failed to initialize and is non-functional.
|
||||||
|
///
|
||||||
|
/// Audio can be disabled due to SDL2_mixer initialization failures, missing
|
||||||
|
/// audio device, or failure to load any sound assets. When disabled, all
|
||||||
|
/// audio operations become no-ops.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn is_disabled(&self) -> bool {
|
pub fn is_disabled(&self) -> bool {
|
||||||
self.disabled
|
self.disabled
|
||||||
|
|||||||
133
src/bin/aspect_demo.rs
Normal file
133
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||||
|
#![cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
94
src/bin/timing_demo.rs
Normal file
94
src/bin/timing_demo.rs
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||||
|
#![cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
|
||||||
|
use circular_buffer::CircularBuffer;
|
||||||
|
use pacman::constants::CANVAS_SIZE;
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
let sdl_context = sdl2::init()?;
|
||||||
|
let video_subsystem = sdl_context.video()?;
|
||||||
|
|
||||||
|
let window = video_subsystem
|
||||||
|
.window("SDL2 Timing Demo", CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.opengl()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().accelerated().build().map_err(|e| e.to_string())?;
|
||||||
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut event_pump = sdl_context.event_pump()?;
|
||||||
|
|
||||||
|
// Store frame timings in milliseconds
|
||||||
|
let mut frame_timings = CircularBuffer::<20_000, f64>::new();
|
||||||
|
let mut last_report_time = Instant::now();
|
||||||
|
let report_interval = Duration::from_millis(500);
|
||||||
|
|
||||||
|
'running: loop {
|
||||||
|
let frame_start_time = Instant::now();
|
||||||
|
|
||||||
|
for event in event_pump.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
break 'running;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the screen
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
canvas.present();
|
||||||
|
|
||||||
|
// Record timing
|
||||||
|
let frame_duration = frame_start_time.elapsed();
|
||||||
|
frame_timings.push_back(frame_duration.as_secs_f64());
|
||||||
|
|
||||||
|
// Report stats every `report_interval`
|
||||||
|
let elapsed = last_report_time.elapsed();
|
||||||
|
if elapsed >= report_interval {
|
||||||
|
if !frame_timings.is_empty() {
|
||||||
|
let count = frame_timings.len() as f64;
|
||||||
|
let sum: f64 = frame_timings.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = frame_timings
|
||||||
|
.iter()
|
||||||
|
.map(|value| {
|
||||||
|
let diff = mean - value;
|
||||||
|
diff * diff
|
||||||
|
})
|
||||||
|
.sum::<f64>()
|
||||||
|
/ count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
println!(
|
||||||
|
"Rendered {count} frames at {fps:.1} fps (last {elapsed:.2?}): mean={mean:.3?}, std_dev={std_dev:.3?}",
|
||||||
|
count = frame_timings.len(),
|
||||||
|
fps = count / elapsed.as_secs_f64(),
|
||||||
|
elapsed = elapsed,
|
||||||
|
mean = Duration::from_secs_f64(mean),
|
||||||
|
std_dev = Duration::from_secs_f64(std_dev),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset for next interval
|
||||||
|
frame_timings.clear();
|
||||||
|
last_report_time = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -4,7 +4,12 @@ use std::time::Duration;
|
|||||||
|
|
||||||
use glam::UVec2;
|
use glam::UVec2;
|
||||||
|
|
||||||
pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
|
/// Target frame duration for 60 FPS game loop timing.
|
||||||
|
///
|
||||||
|
/// Calculated as 1/60th of a second (≈16.67ms).
|
||||||
|
///
|
||||||
|
/// Uses integer arithmetic to avoid floating-point precision loss.
|
||||||
|
pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
|
||||||
|
|
||||||
/// The size of each cell, in pixels.
|
/// The size of each cell, in pixels.
|
||||||
pub const CELL_SIZE: u32 = 8;
|
pub const CELL_SIZE: u32 = 8;
|
||||||
@@ -14,32 +19,81 @@ pub const BOARD_CELL_SIZE: UVec2 = UVec2::new(28, 31);
|
|||||||
/// The scale factor for the window (integer zoom)
|
/// The scale factor for the window (integer zoom)
|
||||||
pub const SCALE: f32 = 2.6;
|
pub const SCALE: f32 = 2.6;
|
||||||
|
|
||||||
/// The offset of the game board from the top-left corner of the window, in cells.
|
/// Game board offset from window origin to reserve space for HUD elements.
|
||||||
|
///
|
||||||
|
/// The 3-cell vertical offset (24 pixels) provides space at the top of the
|
||||||
|
/// screen for score display, player lives, and other UI elements.
|
||||||
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
||||||
/// The offset of the game board from the top-left corner of the window, in pixels.
|
|
||||||
|
/// Pixel-space equivalent of `BOARD_CELL_OFFSET` for rendering calculations.
|
||||||
|
///
|
||||||
|
/// Automatically calculated from the cell offset to maintain consistency
|
||||||
|
/// when the cell size changes. Used for positioning sprites and debug overlays.
|
||||||
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
||||||
|
|
||||||
|
/// Animation timing constants for ghost state management
|
||||||
|
pub mod animation {
|
||||||
|
/// Normal ghost movement animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_NORMAL_SPEED: u16 = 12;
|
||||||
|
/// Eaten ghost (eyes) animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_EATEN_SPEED: u16 = 6;
|
||||||
|
/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
|
||||||
|
|
||||||
|
/// Time in ticks when frightened ghosts start flashing (2 seconds at 60 FPS)
|
||||||
|
pub const FRIGHTENED_FLASH_START_TICKS: u32 = 120;
|
||||||
|
}
|
||||||
/// The size of the canvas, in pixels.
|
/// The size of the canvas, in pixels.
|
||||||
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
||||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||||
);
|
);
|
||||||
|
|
||||||
/// An enum representing the different types of tiles on the map.
|
pub const LARGE_SCALE: f32 = 2.6;
|
||||||
|
|
||||||
|
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
|
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Collider size constants for different entity types
|
||||||
|
pub mod collider {
|
||||||
|
use super::CELL_SIZE;
|
||||||
|
|
||||||
|
/// Collider size for player and ghosts (1.375x cell size)
|
||||||
|
pub const PLAYER_GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.375;
|
||||||
|
/// Collider size for pellets (0.4x cell size)
|
||||||
|
pub const PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.4;
|
||||||
|
/// Collider size for power pellets/energizers (0.95x cell size)
|
||||||
|
pub const POWER_PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.95;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// UI and rendering constants
|
||||||
|
pub mod ui {
|
||||||
|
/// Debug font size in points
|
||||||
|
pub const DEBUG_FONT_SIZE: u16 = 12;
|
||||||
|
/// Power pellet blink rate in ticks (at 60 FPS, 12 ticks = 0.2 seconds)
|
||||||
|
pub const POWER_PELLET_BLINK_RATE: u32 = 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map tile types that define gameplay behavior and collision properties.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
pub enum MapTile {
|
pub enum MapTile {
|
||||||
/// An empty tile.
|
/// Traversable space with no collectible items
|
||||||
Empty,
|
Empty,
|
||||||
/// A wall tile.
|
|
||||||
Wall,
|
Wall,
|
||||||
/// A regular pellet.
|
/// Small collectible. Implicitly a traversable tile.
|
||||||
Pellet,
|
Pellet,
|
||||||
/// A power pellet.
|
/// Large collectible. Implicitly a traversable tile.
|
||||||
PowerPellet,
|
PowerPellet,
|
||||||
/// A tunnel tile.
|
/// Special traversable tile that connects to tunnel portals.
|
||||||
Tunnel,
|
Tunnel,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The raw layout of the game board, as a 2D array of characters.
|
/// ASCII art representation of the classic Pac-Man maze layout.
|
||||||
|
///
|
||||||
|
/// Uses character symbols to define the game world. This layout is parsed by `MapTileParser`
|
||||||
|
/// to generate the navigable graph and collision geometry.
|
||||||
pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
||||||
"############################",
|
"############################",
|
||||||
"#............##............#",
|
"#............##............#",
|
||||||
@@ -73,3 +127,15 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
|||||||
"#..........................#",
|
"#..........................#",
|
||||||
"############################",
|
"############################",
|
||||||
];
|
];
|
||||||
|
|
||||||
|
/// Game initialization constants
|
||||||
|
pub mod startup {
|
||||||
|
/// Number of frames for the startup sequence (3 seconds at 60 FPS)
|
||||||
|
pub const STARTUP_FRAMES: u32 = 60 * 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Game mechanics constants
|
||||||
|
pub mod mechanics {
|
||||||
|
/// Player movement speed multiplier
|
||||||
|
pub const PLAYER_SPEED: f32 = 1.15;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,128 +0,0 @@
|
|||||||
// use smallvec::SmallVec;
|
|
||||||
// use std::collections::HashMap;
|
|
||||||
|
|
||||||
// use crate::entity::{graph::NodeId, traversal::Position};
|
|
||||||
|
|
||||||
// /// Trait for entities that can participate in collision detection.
|
|
||||||
// pub trait Collidable {
|
|
||||||
// /// Returns the current position of this entity.
|
|
||||||
// fn position(&self) -> Position;
|
|
||||||
|
|
||||||
// /// Checks if this entity is colliding with another entity.
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
|
||||||
// positions_overlap(&self.position(), &other.position())
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// System for tracking entities by their positions for efficient collision detection.
|
|
||||||
// #[derive(Default)]
|
|
||||||
// pub struct CollisionSystem {
|
|
||||||
// /// Maps node IDs to lists of entity IDs that are at that node
|
|
||||||
// node_entities: HashMap<NodeId, Vec<EntityId>>,
|
|
||||||
// /// Maps entity IDs to their current positions
|
|
||||||
// entity_positions: HashMap<EntityId, Position>,
|
|
||||||
// /// Next available entity ID
|
|
||||||
// next_id: EntityId,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Unique identifier for an entity in the collision system
|
|
||||||
// pub type EntityId = u32;
|
|
||||||
|
|
||||||
// impl CollisionSystem {
|
|
||||||
// /// Registers an entity with the collision system and returns its ID
|
|
||||||
// pub fn register_entity(&mut self, position: Position) -> EntityId {
|
|
||||||
// let id = self.next_id;
|
|
||||||
// self.next_id += 1;
|
|
||||||
|
|
||||||
// self.entity_positions.insert(id, position);
|
|
||||||
// self.update_node_entities(id, position);
|
|
||||||
|
|
||||||
// id
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Updates an entity's position
|
|
||||||
// pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
|
||||||
// if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
|
||||||
// // Remove from old nodes
|
|
||||||
// self.remove_from_nodes(entity_id, *old_position);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Update position and add to new nodes
|
|
||||||
// self.entity_positions.insert(entity_id, new_position);
|
|
||||||
// self.update_node_entities(entity_id, new_position);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Removes an entity from the collision system
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// pub fn remove_entity(&mut self, entity_id: EntityId) {
|
|
||||||
// if let Some(position) = self.entity_positions.remove(&entity_id) {
|
|
||||||
// self.remove_from_nodes(entity_id, position);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Gets all entity IDs at a specific node
|
|
||||||
// pub fn entities_at_node(&self, node: NodeId) -> &[EntityId] {
|
|
||||||
// self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Gets all entity IDs that could collide with an entity at the given position
|
|
||||||
// pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
|
||||||
// let mut collisions = Vec::new();
|
|
||||||
// let nodes = get_nodes(position);
|
|
||||||
|
|
||||||
// for node in nodes {
|
|
||||||
// collisions.extend(self.entities_at_node(node));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Remove duplicates
|
|
||||||
// collisions.sort_unstable();
|
|
||||||
// collisions.dedup();
|
|
||||||
// collisions
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Updates the node_entities map when an entity's position changes
|
|
||||||
// fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
|
||||||
// let nodes = get_nodes(&position);
|
|
||||||
// for node in nodes {
|
|
||||||
// self.node_entities.entry(node).or_default().push(entity_id);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Removes an entity from all nodes it was previously at
|
|
||||||
// fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
|
||||||
// let nodes = get_nodes(&position);
|
|
||||||
// for node in nodes {
|
|
||||||
// if let Some(entities) = self.node_entities.get_mut(&node) {
|
|
||||||
// entities.retain(|&id| id != entity_id);
|
|
||||||
// if entities.is_empty() {
|
|
||||||
// self.node_entities.remove(&node);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Checks if two positions overlap (entities are at the same location).
|
|
||||||
// fn positions_overlap(a: &Position, b: &Position) -> bool {
|
|
||||||
// let a_nodes = get_nodes(a);
|
|
||||||
// let b_nodes = get_nodes(b);
|
|
||||||
|
|
||||||
// // Check if any nodes overlap
|
|
||||||
// a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
|
||||||
|
|
||||||
// // TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Gets all nodes that an entity is currently at or between.
|
|
||||||
// fn get_nodes(pos: &Position) -> SmallVec<[NodeId; 2]> {
|
|
||||||
// let mut nodes = SmallVec::new();
|
|
||||||
// match pos {
|
|
||||||
// Position::AtNode(node) => nodes.push(*node),
|
|
||||||
// Position::BetweenNodes { from, to, .. } => {
|
|
||||||
// nodes.push(*from);
|
|
||||||
// nodes.push(*to);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// nodes
|
|
||||||
// }
|
|
||||||
@@ -1,254 +0,0 @@
|
|||||||
// //! Ghost entity implementation.
|
|
||||||
// //!
|
|
||||||
// //! This module contains the ghost character logic, including movement,
|
|
||||||
// //! animation, and rendering. Ghosts move through the game graph using
|
|
||||||
// //! a traverser and display directional animated textures.
|
|
||||||
|
|
||||||
// use pathfinding::prelude::dijkstra;
|
|
||||||
// use rand::prelude::*;
|
|
||||||
// use smallvec::SmallVec;
|
|
||||||
// use tracing::error;
|
|
||||||
|
|
||||||
// use crate::entity::{
|
|
||||||
// collision::Collidable,
|
|
||||||
// direction::Direction,
|
|
||||||
// graph::{Edge, EdgePermissions, Graph, NodeId},
|
|
||||||
// r#trait::Entity,
|
|
||||||
// traversal::Traverser,
|
|
||||||
// };
|
|
||||||
// use crate::texture::animated::AnimatedTexture;
|
|
||||||
// use crate::texture::directional::DirectionalAnimatedTexture;
|
|
||||||
// use crate::texture::sprite::SpriteAtlas;
|
|
||||||
|
|
||||||
// use crate::error::{EntityError, GameError, GameResult, TextureError};
|
|
||||||
|
|
||||||
// /// Determines if a ghost can traverse a given edge.
|
|
||||||
// ///
|
|
||||||
// /// Ghosts can move through edges that allow all entities or ghost-only edges.
|
|
||||||
// fn can_ghost_traverse(edge: Edge) -> bool {
|
|
||||||
// matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// The four classic ghost types.
|
|
||||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
||||||
// pub enum GhostType {
|
|
||||||
// Blinky,
|
|
||||||
// Pinky,
|
|
||||||
// Inky,
|
|
||||||
// Clyde,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl GhostType {
|
|
||||||
// /// Returns the ghost type name for atlas lookups.
|
|
||||||
// pub fn as_str(self) -> &'static str {
|
|
||||||
// match self {
|
|
||||||
// GhostType::Blinky => "blinky",
|
|
||||||
// GhostType::Pinky => "pinky",
|
|
||||||
// GhostType::Inky => "inky",
|
|
||||||
// GhostType::Clyde => "clyde",
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Returns the base movement speed for this ghost type.
|
|
||||||
// pub fn base_speed(self) -> f32 {
|
|
||||||
// match self {
|
|
||||||
// GhostType::Blinky => 1.0,
|
|
||||||
// GhostType::Pinky => 0.95,
|
|
||||||
// GhostType::Inky => 0.9,
|
|
||||||
// GhostType::Clyde => 0.85,
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// A ghost entity that roams the game world.
|
|
||||||
// ///
|
|
||||||
// /// Ghosts move through the game world using a graph-based navigation system
|
|
||||||
// /// and display directional animated sprites. They randomly choose directions
|
|
||||||
// /// at each intersection.
|
|
||||||
// pub struct Ghost {
|
|
||||||
// /// Handles movement through the game graph
|
|
||||||
// pub traverser: Traverser,
|
|
||||||
// /// The type of ghost (affects appearance and speed)
|
|
||||||
// pub ghost_type: GhostType,
|
|
||||||
// /// Manages directional animated textures for different movement states
|
|
||||||
// texture: DirectionalAnimatedTexture,
|
|
||||||
// /// Current movement speed
|
|
||||||
// speed: f32,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Entity for Ghost {
|
|
||||||
// fn traverser(&self) -> &Traverser {
|
|
||||||
// &self.traverser
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn traverser_mut(&mut self) -> &mut Traverser {
|
|
||||||
// &mut self.traverser
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn texture(&self) -> &DirectionalAnimatedTexture {
|
|
||||||
// &self.texture
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
|
||||||
// &mut self.texture
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn speed(&self) -> f32 {
|
|
||||||
// self.speed
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn can_traverse(&self, edge: Edge) -> bool {
|
|
||||||
// can_ghost_traverse(edge)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn tick(&mut self, dt: f32, graph: &Graph) {
|
|
||||||
// // Choose random direction when at a node
|
|
||||||
// if self.traverser.position.is_at_node() {
|
|
||||||
// self.choose_random_direction(graph);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
|
||||||
// error!("Ghost movement error: {}", e);
|
|
||||||
// }
|
|
||||||
// self.texture.tick(dt);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Ghost {
|
|
||||||
// /// Creates a new ghost instance at the specified starting node.
|
|
||||||
// ///
|
|
||||||
// /// Sets up animated textures for all four directions with moving and stopped states.
|
|
||||||
// /// The moving animation cycles through two sprite variants.
|
|
||||||
// pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
|
||||||
// let mut textures = [None, None, None, None];
|
|
||||||
// let mut stopped_textures = [None, None, None, None];
|
|
||||||
|
|
||||||
// for direction in Direction::DIRECTIONS {
|
|
||||||
// let moving_prefix = match direction {
|
|
||||||
// Direction::Up => "up",
|
|
||||||
// Direction::Down => "down",
|
|
||||||
// Direction::Left => "left",
|
|
||||||
// Direction::Right => "right",
|
|
||||||
// };
|
|
||||||
// let moving_tiles = vec![
|
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
|
||||||
// .ok_or_else(|| {
|
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
// "ghost/{}/{}_{}.png",
|
|
||||||
// ghost_type.as_str(),
|
|
||||||
// moving_prefix,
|
|
||||||
// "a"
|
|
||||||
// )))
|
|
||||||
// })?,
|
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
|
||||||
// .ok_or_else(|| {
|
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
// "ghost/{}/{}_{}.png",
|
|
||||||
// ghost_type.as_str(),
|
|
||||||
// moving_prefix,
|
|
||||||
// "b"
|
|
||||||
// )))
|
|
||||||
// })?,
|
|
||||||
// ];
|
|
||||||
|
|
||||||
// let stopped_tiles =
|
|
||||||
// vec![
|
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
|
||||||
// .ok_or_else(|| {
|
|
||||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
// "ghost/{}/{}_{}.png",
|
|
||||||
// ghost_type.as_str(),
|
|
||||||
// moving_prefix,
|
|
||||||
// "a"
|
|
||||||
// )))
|
|
||||||
// })?,
|
|
||||||
// ];
|
|
||||||
|
|
||||||
// textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
|
||||||
// stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(Self {
|
|
||||||
// traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
|
||||||
// ghost_type,
|
|
||||||
// texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
|
||||||
// speed: ghost_type.base_speed(),
|
|
||||||
// })
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Chooses a random available direction at the current intersection.
|
|
||||||
// fn choose_random_direction(&mut self, graph: &Graph) {
|
|
||||||
// let current_node = self.traverser.position.from_node_id();
|
|
||||||
// let intersection = &graph.adjacency_list[current_node];
|
|
||||||
|
|
||||||
// // Collect all available directions
|
|
||||||
// let mut available_directions = SmallVec::<[_; 4]>::new();
|
|
||||||
// for direction in Direction::DIRECTIONS {
|
|
||||||
// if let Some(edge) = intersection.get(direction) {
|
|
||||||
// if can_ghost_traverse(edge) {
|
|
||||||
// available_directions.push(direction);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// // Choose a random direction (avoid reversing unless necessary)
|
|
||||||
// if !available_directions.is_empty() {
|
|
||||||
// let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
||||||
// // Filter out the opposite direction if possible, but allow it if we have limited options
|
|
||||||
// let opposite = self.traverser.direction.opposite();
|
|
||||||
// let filtered_directions: Vec<_> = available_directions
|
|
||||||
// .iter()
|
|
||||||
// .filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
|
||||||
// .collect();
|
|
||||||
|
|
||||||
// if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
|
||||||
// self.traverser.set_next_direction(*random_direction);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
|
||||||
// ///
|
|
||||||
// /// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
|
||||||
// /// The path includes the current node and the target node.
|
|
||||||
// pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
|
||||||
// let start_node = self.traverser.position.from_node_id();
|
|
||||||
|
|
||||||
// // Use Dijkstra's algorithm to find the shortest path
|
|
||||||
// let result = dijkstra(
|
|
||||||
// &start_node,
|
|
||||||
// |&node_id| {
|
|
||||||
// // Get all edges from the current node
|
|
||||||
// graph.adjacency_list[node_id]
|
|
||||||
// .edges()
|
|
||||||
// .filter(|edge| can_ghost_traverse(*edge))
|
|
||||||
// .map(|edge| (edge.target, (edge.distance * 100.0) as u32))
|
|
||||||
// .collect::<Vec<_>>()
|
|
||||||
// },
|
|
||||||
// |&node_id| node_id == target,
|
|
||||||
// );
|
|
||||||
|
|
||||||
// result.map(|(path, _cost)| path).ok_or_else(|| {
|
|
||||||
// GameError::Entity(EntityError::PathfindingFailed(format!(
|
|
||||||
// "No path found from node {} to target {}",
|
|
||||||
// start_node, target
|
|
||||||
// )))
|
|
||||||
// })
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Returns the ghost's color for debug rendering.
|
|
||||||
// pub fn debug_color(&self) -> sdl2::pixels::Color {
|
|
||||||
// match self.ghost_type {
|
|
||||||
// GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
|
||||||
// GhostType::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
|
||||||
// GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
|
||||||
// GhostType::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Collidable for Ghost {
|
|
||||||
// fn position(&self) -> crate::entity::traversal::Position {
|
|
||||||
// self.traverser.position
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
@@ -1,117 +0,0 @@
|
|||||||
// use crate::{
|
|
||||||
// constants,
|
|
||||||
// entity::{collision::Collidable, graph::Graph},
|
|
||||||
// error::{EntityError, GameResult},
|
|
||||||
// texture::sprite::{Sprite, SpriteAtlas},
|
|
||||||
// };
|
|
||||||
// use sdl2::render::{Canvas, RenderTarget};
|
|
||||||
// use strum_macros::{EnumCount, EnumIter};
|
|
||||||
|
|
||||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
||||||
// pub enum ItemType {
|
|
||||||
// Pellet,
|
|
||||||
// Energizer,
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// Fruit {
|
|
||||||
// kind: FruitKind,
|
|
||||||
// },
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl ItemType {
|
|
||||||
// pub fn get_score(self) -> u32 {
|
|
||||||
// match self {
|
|
||||||
// ItemType::Pellet => 10,
|
|
||||||
// ItemType::Energizer => 50,
|
|
||||||
// ItemType::Fruit { kind } => kind.get_score(),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// pub enum FruitKind {
|
|
||||||
// Apple,
|
|
||||||
// Strawberry,
|
|
||||||
// Orange,
|
|
||||||
// Melon,
|
|
||||||
// Bell,
|
|
||||||
// Key,
|
|
||||||
// Galaxian,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl FruitKind {
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// pub fn index(self) -> u8 {
|
|
||||||
// match self {
|
|
||||||
// FruitKind::Apple => 0,
|
|
||||||
// FruitKind::Strawberry => 1,
|
|
||||||
// FruitKind::Orange => 2,
|
|
||||||
// FruitKind::Melon => 3,
|
|
||||||
// FruitKind::Bell => 4,
|
|
||||||
// FruitKind::Key => 5,
|
|
||||||
// FruitKind::Galaxian => 6,
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn get_score(self) -> u32 {
|
|
||||||
// match self {
|
|
||||||
// FruitKind::Apple => 100,
|
|
||||||
// FruitKind::Strawberry => 300,
|
|
||||||
// FruitKind::Orange => 500,
|
|
||||||
// FruitKind::Melon => 700,
|
|
||||||
// FruitKind::Bell => 1000,
|
|
||||||
// FruitKind::Key => 2000,
|
|
||||||
// FruitKind::Galaxian => 3000,
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub struct Item {
|
|
||||||
// pub node_index: usize,
|
|
||||||
// pub item_type: ItemType,
|
|
||||||
// pub sprite: Sprite,
|
|
||||||
// pub collected: bool,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Item {
|
|
||||||
// pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
|
|
||||||
// Self {
|
|
||||||
// node_index,
|
|
||||||
// item_type,
|
|
||||||
// sprite,
|
|
||||||
// collected: false,
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn is_collected(&self) -> bool {
|
|
||||||
// self.collected
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn collect(&mut self) {
|
|
||||||
// self.collected = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn get_score(&self) -> u32 {
|
|
||||||
// self.item_type.get_score()
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
|
||||||
// if self.collected {
|
|
||||||
// return Ok(());
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let node = graph
|
|
||||||
// .get_node(self.node_index)
|
|
||||||
// .ok_or(EntityError::NodeNotFound(self.node_index))?;
|
|
||||||
// let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
|
|
||||||
// self.sprite.render(canvas, atlas, position)?;
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Collidable for Item {
|
|
||||||
// fn position(&self) -> crate::entity::traversal::Position {
|
|
||||||
// crate::entity::traversal::Position::AtNode(self.node_index)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
pub mod collision;
|
|
||||||
pub mod direction;
|
|
||||||
pub mod ghost;
|
|
||||||
pub mod graph;
|
|
||||||
pub mod item;
|
|
||||||
pub mod pacman;
|
|
||||||
pub mod r#trait;
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
// //! Pac-Man entity implementation.
|
|
||||||
// //!
|
|
||||||
// //! This module contains the main player character logic, including movement,
|
|
||||||
// //! animation, and rendering. Pac-Man moves through the game graph using
|
|
||||||
// //! a traverser and displays directional animated textures.
|
|
||||||
|
|
||||||
// use crate::entity::{
|
|
||||||
// collision::Collidable,
|
|
||||||
// direction::Direction,
|
|
||||||
// graph::{Edge, EdgePermissions, Graph, NodeId},
|
|
||||||
// r#trait::Entity,
|
|
||||||
// traversal::Traverser,
|
|
||||||
// };
|
|
||||||
// use crate::texture::animated::AnimatedTexture;
|
|
||||||
// use crate::texture::directional::DirectionalAnimatedTexture;
|
|
||||||
// use crate::texture::sprite::SpriteAtlas;
|
|
||||||
// use tracing::error;
|
|
||||||
|
|
||||||
// use crate::error::{GameError, GameResult, TextureError};
|
|
||||||
|
|
||||||
// /// Determines if Pac-Man can traverse a given edge.
|
|
||||||
// ///
|
|
||||||
// /// Pac-Man can only move through edges that allow all entities.
|
|
||||||
// fn can_pacman_traverse(edge: Edge) -> bool {
|
|
||||||
// matches!(edge.permissions, EdgePermissions::All)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// The main player character entity.
|
|
||||||
// ///
|
|
||||||
// /// Pac-Man moves through the game world using a graph-based navigation system
|
|
||||||
// /// and displays directional animated sprites based on movement state.
|
|
||||||
// pub struct Pacman {
|
|
||||||
// /// Handles movement through the game graph
|
|
||||||
// pub traverser: Traverser,
|
|
||||||
// /// Manages directional animated textures for different movement states
|
|
||||||
// texture: DirectionalAnimatedTexture,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Entity for Pacman {
|
|
||||||
// fn traverser(&self) -> &Traverser {
|
|
||||||
// &self.traverser
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn traverser_mut(&mut self) -> &mut Traverser {
|
|
||||||
// &mut self.traverser
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn texture(&self) -> &DirectionalAnimatedTexture {
|
|
||||||
// &self.texture
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
|
||||||
// &mut self.texture
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn speed(&self) -> f32 {
|
|
||||||
// 1.125
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn can_traverse(&self, edge: Edge) -> bool {
|
|
||||||
// can_pacman_traverse(edge)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn tick(&mut self, dt: f32, graph: &Graph) {
|
|
||||||
// if let Err(e) = self.traverser.advance(graph, dt * 60.0 * 1.125, &can_pacman_traverse) {
|
|
||||||
// error!("Pac-Man movement error: {}", e);
|
|
||||||
// }
|
|
||||||
// self.texture.tick(dt);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Pacman {
|
|
||||||
// /// Creates a new Pac-Man instance at the specified starting node.
|
|
||||||
// ///
|
|
||||||
// /// Sets up animated textures for all four directions with moving and stopped states.
|
|
||||||
// /// The moving animation cycles through open mouth, closed mouth, and full sprites.
|
|
||||||
// pub fn new(graph: &Graph, start_node: NodeId, atlas: &SpriteAtlas) -> GameResult<Self> {
|
|
||||||
// let mut textures = [None, None, None, None];
|
|
||||||
// let mut stopped_textures = [None, None, None, None];
|
|
||||||
|
|
||||||
// for direction in Direction::DIRECTIONS {
|
|
||||||
// let moving_prefix = match direction {
|
|
||||||
// Direction::Up => "pacman/up",
|
|
||||||
// Direction::Down => "pacman/down",
|
|
||||||
// Direction::Left => "pacman/left",
|
|
||||||
// Direction::Right => "pacman/right",
|
|
||||||
// };
|
|
||||||
// let moving_tiles = vec![
|
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_a.png"))
|
|
||||||
// .ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
|
|
||||||
// SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
|
||||||
// .ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
|
|
||||||
// SpriteAtlas::get_tile(atlas, "pacman/full.png")
|
|
||||||
// .ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
// ];
|
|
||||||
|
|
||||||
// let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png"))
|
|
||||||
// .ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
|
||||||
|
|
||||||
// textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
|
||||||
// stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(Self {
|
|
||||||
// traverser: Traverser::new(graph, start_node, Direction::Left, &can_pacman_traverse),
|
|
||||||
// texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
|
||||||
// })
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl Collidable for Pacman {
|
|
||||||
// fn position(&self) -> crate::entity::traversal::Position {
|
|
||||||
// self.traverser.position
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
@@ -1,114 +0,0 @@
|
|||||||
// //! Entity trait for common movement and rendering functionality.
|
|
||||||
// //!
|
|
||||||
// //! This module defines a trait that captures the shared behavior between
|
|
||||||
// //! different game entities like Ghosts and Pac-Man, including movement,
|
|
||||||
// //! rendering, and position calculations.
|
|
||||||
|
|
||||||
// use glam::Vec2;
|
|
||||||
// use sdl2::render::{Canvas, RenderTarget};
|
|
||||||
|
|
||||||
// use crate::entity::direction::Direction;
|
|
||||||
// use crate::entity::graph::{Edge, Graph, NodeId};
|
|
||||||
// use crate::entity::traversal::{Position, Traverser};
|
|
||||||
// use crate::error::{EntityError, GameError, GameResult, TextureError};
|
|
||||||
// use crate::texture::directional::DirectionalAnimatedTexture;
|
|
||||||
// use crate::texture::sprite::SpriteAtlas;
|
|
||||||
|
|
||||||
// /// Trait defining common functionality for game entities that move through the graph.
|
|
||||||
// ///
|
|
||||||
// /// This trait provides a unified interface for entities that:
|
|
||||||
// /// - Move through the game graph using a traverser
|
|
||||||
// /// - Render using directional animated textures
|
|
||||||
// /// - Have position calculations and movement speed
|
|
||||||
// #[allow(dead_code)]
|
|
||||||
// pub trait Entity {
|
|
||||||
// /// Returns a reference to the entity's traverser for movement control.
|
|
||||||
// fn traverser(&self) -> &Traverser;
|
|
||||||
|
|
||||||
// /// Returns a mutable reference to the entity's traverser for movement control.
|
|
||||||
// fn traverser_mut(&mut self) -> &mut Traverser;
|
|
||||||
|
|
||||||
// /// Returns a reference to the entity's directional animated texture.
|
|
||||||
// fn texture(&self) -> &DirectionalAnimatedTexture;
|
|
||||||
|
|
||||||
// /// Returns a mutable reference to the entity's directional animated texture.
|
|
||||||
// fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture;
|
|
||||||
|
|
||||||
// /// Returns the movement speed multiplier for this entity.
|
|
||||||
// fn speed(&self) -> f32;
|
|
||||||
|
|
||||||
// /// Determines if this entity can traverse a given edge.
|
|
||||||
// fn can_traverse(&self, edge: Edge) -> bool;
|
|
||||||
|
|
||||||
// /// Updates the entity's position and animation state.
|
|
||||||
// ///
|
|
||||||
// /// This method advances movement through the graph and updates texture animation.
|
|
||||||
// fn tick(&mut self, dt: f32, graph: &Graph);
|
|
||||||
|
|
||||||
// /// Calculates the current pixel position in the game world.
|
|
||||||
// ///
|
|
||||||
// /// Converts the graph position to screen coordinates, accounting for
|
|
||||||
// /// the board offset and centering the sprite.
|
|
||||||
// fn get_pixel_pos(&self, graph: &Graph) -> GameResult<Vec2> {
|
|
||||||
// let pos = match self.traverser().position {
|
|
||||||
// Position::AtNode(node_id) => {
|
|
||||||
// let node = graph.get_node(node_id).ok_or(EntityError::NodeNotFound(node_id))?;
|
|
||||||
// node.position
|
|
||||||
// }
|
|
||||||
// Position::BetweenNodes { from, to, traversed } => {
|
|
||||||
// let from_node = graph.get_node(from).ok_or(EntityError::NodeNotFound(from))?;
|
|
||||||
// let to_node = graph.get_node(to).ok_or(EntityError::NodeNotFound(to))?;
|
|
||||||
// let edge = graph.find_edge(from, to).ok_or(EntityError::EdgeNotFound { from, to })?;
|
|
||||||
// from_node.position + (to_node.position - from_node.position) * (traversed / edge.distance)
|
|
||||||
// }
|
|
||||||
// };
|
|
||||||
|
|
||||||
// Ok(Vec2::new(
|
|
||||||
// pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
|
||||||
// pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
|
||||||
// ))
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Returns the current node ID that the entity is at or moving towards.
|
|
||||||
// ///
|
|
||||||
// /// If the entity is at a node, returns that node ID.
|
|
||||||
// /// If the entity is between nodes, returns the node it's moving towards.
|
|
||||||
// fn current_node_id(&self) -> NodeId {
|
|
||||||
// match self.traverser().position {
|
|
||||||
// Position::AtNode(node_id) => node_id,
|
|
||||||
// Position::BetweenNodes { to, .. } => to,
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Sets the next direction for the entity to take.
|
|
||||||
// ///
|
|
||||||
// /// The direction is buffered and will be applied at the next opportunity,
|
|
||||||
// /// typically when the entity reaches a new node.
|
|
||||||
// fn set_next_direction(&mut self, direction: Direction) {
|
|
||||||
// self.traverser_mut().set_next_direction(direction);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Renders the entity at its current position.
|
|
||||||
// ///
|
|
||||||
// /// Draws the appropriate directional sprite based on the entity's
|
|
||||||
// /// current movement state and direction.
|
|
||||||
// fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
|
||||||
// let pixel_pos = self.get_pixel_pos(graph)?;
|
|
||||||
// let dest = crate::helpers::centered_with_size(
|
|
||||||
// glam::IVec2::new(pixel_pos.x as i32, pixel_pos.y as i32),
|
|
||||||
// glam::UVec2::new(16, 16),
|
|
||||||
// );
|
|
||||||
|
|
||||||
// if self.traverser().position.is_stopped() {
|
|
||||||
// self.texture()
|
|
||||||
// .render_stopped(canvas, atlas, dest, self.traverser().direction)
|
|
||||||
// .map_err(|e| GameError::Texture(TextureError::RenderFailed(e.to_string())))?;
|
|
||||||
// } else {
|
|
||||||
// self.texture()
|
|
||||||
// .render(canvas, atlas, dest, self.traverser().direction)
|
|
||||||
// .map_err(|e| GameError::Texture(TextureError::RenderFailed(e.to_string())))?;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
27
src/error.rs
27
src/error.rs
@@ -31,18 +31,12 @@ pub enum GameError {
|
|||||||
#[error("Entity error: {0}")]
|
#[error("Entity error: {0}")]
|
||||||
Entity(#[from] EntityError),
|
Entity(#[from] EntityError),
|
||||||
|
|
||||||
#[error("Game state error: {0}")]
|
|
||||||
GameState(#[from] GameStateError),
|
|
||||||
|
|
||||||
#[error("SDL error: {0}")]
|
#[error("SDL error: {0}")]
|
||||||
Sdl(String),
|
Sdl(String),
|
||||||
|
|
||||||
#[error("IO error: {0}")]
|
#[error("IO error: {0}")]
|
||||||
Io(#[from] io::Error),
|
Io(#[from] io::Error),
|
||||||
|
|
||||||
#[error("Serialization error: {0}")]
|
|
||||||
Serialization(#[from] serde_json::Error),
|
|
||||||
|
|
||||||
#[error("Invalid state: {0}")]
|
#[error("Invalid state: {0}")]
|
||||||
InvalidState(String),
|
InvalidState(String),
|
||||||
}
|
}
|
||||||
@@ -51,6 +45,8 @@ pub enum GameError {
|
|||||||
pub enum AssetError {
|
pub enum AssetError {
|
||||||
#[error("IO error: {0}")]
|
#[error("IO error: {0}")]
|
||||||
Io(#[from] io::Error),
|
Io(#[from] io::Error),
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
#[error("Asset not found: {0}")]
|
#[error("Asset not found: {0}")]
|
||||||
NotFound(String),
|
NotFound(String),
|
||||||
}
|
}
|
||||||
@@ -79,9 +75,6 @@ pub enum ParseError {
|
|||||||
/// Errors related to texture operations.
|
/// Errors related to texture operations.
|
||||||
#[derive(thiserror::Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum TextureError {
|
pub enum TextureError {
|
||||||
#[error("Animated texture error: {0}")]
|
|
||||||
Animated(#[from] AnimatedTextureError),
|
|
||||||
|
|
||||||
#[error("Failed to load texture: {0}")]
|
#[error("Failed to load texture: {0}")]
|
||||||
LoadFailed(String),
|
LoadFailed(String),
|
||||||
|
|
||||||
@@ -95,12 +88,6 @@ pub enum TextureError {
|
|||||||
RenderFailed(String),
|
RenderFailed(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum AnimatedTextureError {
|
|
||||||
#[error("Frame duration must be positive, got {0}")]
|
|
||||||
InvalidFrameDuration(f32),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Errors related to entity operations.
|
/// Errors related to entity operations.
|
||||||
#[derive(thiserror::Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum EntityError {
|
pub enum EntityError {
|
||||||
@@ -109,18 +96,8 @@ pub enum EntityError {
|
|||||||
|
|
||||||
#[error("Edge not found: from {from} to {to}")]
|
#[error("Edge not found: from {from} to {to}")]
|
||||||
EdgeNotFound { from: usize, to: usize },
|
EdgeNotFound { from: usize, to: usize },
|
||||||
|
|
||||||
#[error("Invalid movement: {0}")]
|
|
||||||
InvalidMovement(String),
|
|
||||||
|
|
||||||
#[error("Pathfinding failed: {0}")]
|
|
||||||
PathfindingFailed(String),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Errors related to game state operations.
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum GameStateError {}
|
|
||||||
|
|
||||||
/// Errors related to map operations.
|
/// Errors related to map operations.
|
||||||
#[derive(thiserror::Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum MapError {
|
pub enum MapError {
|
||||||
|
|||||||
@@ -1,18 +1,37 @@
|
|||||||
use bevy_ecs::prelude::*;
|
use bevy_ecs::{entity::Entity, event::Event};
|
||||||
|
|
||||||
|
use crate::map::direction::Direction;
|
||||||
|
|
||||||
|
/// Player input commands that trigger specific game actions.
|
||||||
|
///
|
||||||
|
/// Commands are generated by the input system in response to keyboard events
|
||||||
|
/// and processed by appropriate game systems to modify state or behavior.
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
pub enum GameCommand {
|
pub enum GameCommand {
|
||||||
|
/// Request immediate game shutdown
|
||||||
Exit,
|
Exit,
|
||||||
MovePlayer(crate::entity::direction::Direction),
|
/// Set Pac-Man's movement direction
|
||||||
|
MovePlayer(Direction),
|
||||||
|
/// Cycle through debug visualization modes
|
||||||
ToggleDebug,
|
ToggleDebug,
|
||||||
|
/// Toggle audio mute state
|
||||||
MuteAudio,
|
MuteAudio,
|
||||||
|
/// Restart the current level with fresh entity positions and items
|
||||||
ResetLevel,
|
ResetLevel,
|
||||||
|
/// Pause or resume game ticking logic
|
||||||
TogglePause,
|
TogglePause,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Global events that flow through the ECS event system to coordinate game behavior.
|
||||||
|
///
|
||||||
|
/// Events enable loose coupling between systems - input generates commands, collision
|
||||||
|
/// detection reports overlaps, and various systems respond appropriately without
|
||||||
|
/// direct dependencies.
|
||||||
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
|
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
pub enum GameEvent {
|
pub enum GameEvent {
|
||||||
|
/// Player input command to be processed by relevant game systems
|
||||||
Command(GameCommand),
|
Command(GameCommand),
|
||||||
|
/// Physical overlap detected between two entities requiring gameplay response
|
||||||
Collision(Entity, Entity),
|
Collision(Entity, Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
160
src/formatter.rs
Normal file
160
src/formatter.rs
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
//! Custom tracing formatter with tick counter integration
|
||||||
|
|
||||||
|
use std::fmt;
|
||||||
|
use std::sync::atomic::{AtomicU64, Ordering};
|
||||||
|
use time::macros::format_description;
|
||||||
|
use time::{format_description::FormatItem, OffsetDateTime};
|
||||||
|
use tracing::{Event, Level, Subscriber};
|
||||||
|
use tracing_subscriber::fmt::format::Writer;
|
||||||
|
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields, FormattedFields};
|
||||||
|
use tracing_subscriber::registry::LookupSpan;
|
||||||
|
|
||||||
|
/// Global atomic counter for tracking game ticks
|
||||||
|
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||||
|
|
||||||
|
/// Maximum value for tick counter display (16-bit hex)
|
||||||
|
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||||
|
|
||||||
|
/// Cached format description for timestamps
|
||||||
|
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||||
|
|
||||||
|
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||||
|
///
|
||||||
|
/// Re-implementation of the Full formatter to add a tick counter and timestamp.
|
||||||
|
pub struct CustomFormatter;
|
||||||
|
|
||||||
|
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||||
|
where
|
||||||
|
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||||
|
N: for<'a> FormatFields<'a> + 'static,
|
||||||
|
{
|
||||||
|
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||||
|
let meta = event.metadata();
|
||||||
|
|
||||||
|
// 1) Timestamp (dimmed when ANSI)
|
||||||
|
let now = OffsetDateTime::now_utc();
|
||||||
|
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||||
|
eprintln!("Failed to format timestamp: {}", e);
|
||||||
|
fmt::Error
|
||||||
|
})?;
|
||||||
|
write_dimmed(&mut writer, formatted_time)?;
|
||||||
|
writer.write_char(' ')?;
|
||||||
|
|
||||||
|
// 2) Tick counter, dim when ANSI
|
||||||
|
let tick_count = get_tick_count() & TICK_DISPLAY_MASK;
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
write!(writer, "\x1b[2m0x{:04X}\x1b[0m ", tick_count)?;
|
||||||
|
} else {
|
||||||
|
write!(writer, "0x{:04X} ", tick_count)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3) Colored 5-char level like Full
|
||||||
|
write_colored_level(&mut writer, meta.level())?;
|
||||||
|
writer.write_char(' ')?;
|
||||||
|
|
||||||
|
// 4) Span scope chain (bold names, fields in braces, dimmed ':')
|
||||||
|
if let Some(scope) = ctx.event_scope() {
|
||||||
|
let mut saw_any = false;
|
||||||
|
for span in scope.from_root() {
|
||||||
|
write_bold(&mut writer, span.metadata().name())?;
|
||||||
|
saw_any = true;
|
||||||
|
let ext = span.extensions();
|
||||||
|
if let Some(fields) = &ext.get::<FormattedFields<N>>() {
|
||||||
|
if !fields.is_empty() {
|
||||||
|
write_bold(&mut writer, "{")?;
|
||||||
|
write!(writer, "{}", fields)?;
|
||||||
|
write_bold(&mut writer, "}")?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
write!(writer, "\x1b[2m:\x1b[0m")?;
|
||||||
|
} else {
|
||||||
|
writer.write_char(':')?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if saw_any {
|
||||||
|
writer.write_char(' ')?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5) Target (dimmed), then a space
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
write!(writer, "\x1b[2m{}\x1b[0m\x1b[2m:\x1b[0m ", meta.target())?;
|
||||||
|
} else {
|
||||||
|
write!(writer, "{}: ", meta.target())?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6) Event fields
|
||||||
|
ctx.format_fields(writer.by_ref(), event)?;
|
||||||
|
|
||||||
|
// 7) Newline
|
||||||
|
writeln!(writer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Write the verbosity level with the same coloring/alignment as the Full formatter.
|
||||||
|
fn write_colored_level(writer: &mut Writer<'_>, level: &Level) -> fmt::Result {
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
// Basic ANSI color sequences; reset with \x1b[0m
|
||||||
|
let (color, text) = match *level {
|
||||||
|
Level::TRACE => ("\x1b[35m", "TRACE"), // purple
|
||||||
|
Level::DEBUG => ("\x1b[34m", "DEBUG"), // blue
|
||||||
|
Level::INFO => ("\x1b[32m", " INFO"), // green, note leading space
|
||||||
|
Level::WARN => ("\x1b[33m", " WARN"), // yellow, note leading space
|
||||||
|
Level::ERROR => ("\x1b[31m", "ERROR"), // red
|
||||||
|
};
|
||||||
|
write!(writer, "{}{}\x1b[0m", color, text)
|
||||||
|
} else {
|
||||||
|
// Right-pad to width 5 like Full's non-ANSI mode
|
||||||
|
match *level {
|
||||||
|
Level::TRACE => write!(writer, "{:>5}", "TRACE"),
|
||||||
|
Level::DEBUG => write!(writer, "{:>5}", "DEBUG"),
|
||||||
|
Level::INFO => write!(writer, "{:>5}", " INFO"),
|
||||||
|
Level::WARN => write!(writer, "{:>5}", " WARN"),
|
||||||
|
Level::ERROR => write!(writer, "{:>5}", "ERROR"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_dimmed(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
write!(writer, "\x1b[2m{}\x1b[0m", s)
|
||||||
|
} else {
|
||||||
|
write!(writer, "{}", s)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_bold(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||||
|
if writer.has_ansi_escapes() {
|
||||||
|
write!(writer, "\x1b[1m{}\x1b[0m", s)
|
||||||
|
} else {
|
||||||
|
write!(writer, "{}", s)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increment the global tick counter by 1
|
||||||
|
///
|
||||||
|
/// This should be called once per game tick/frame from the main game loop
|
||||||
|
pub fn increment_tick() {
|
||||||
|
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get the current tick count
|
||||||
|
///
|
||||||
|
/// Returns the current value of the global tick counter
|
||||||
|
pub fn get_tick_count() -> u64 {
|
||||||
|
TICK_COUNTER.load(Ordering::Relaxed)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset the tick counter to 0
|
||||||
|
///
|
||||||
|
/// This can be used for testing or when restarting the game
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn reset_tick_counter() {
|
||||||
|
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||||
|
}
|
||||||
690
src/game.rs
Normal file
690
src/game.rs
Normal file
@@ -0,0 +1,690 @@
|
|||||||
|
//! This module contains the main game logic and state.
|
||||||
|
|
||||||
|
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||||
|
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||||
|
use crate::error::{GameError, GameResult};
|
||||||
|
use crate::events::GameEvent;
|
||||||
|
use crate::map::builder::Map;
|
||||||
|
use crate::map::direction::Direction;
|
||||||
|
use crate::systems::{
|
||||||
|
self, audio_system, blinking_system, collision_system, combined_render_system, directional_render_system,
|
||||||
|
dirty_render_system, eaten_ghost_system, ghost_collision_system, ghost_movement_system, ghost_state_system,
|
||||||
|
hud_render_system, item_system, linear_render_system, present_system, profile, touch_ui_render_system, AudioEvent,
|
||||||
|
AudioResource, AudioState, BackbufferResource, Blinking, BufferedDirection, Collider, DebugState, DebugTextureResource,
|
||||||
|
DeltaTime, DirectionalAnimation, EntityType, Frozen, GameStage, Ghost, GhostAnimation, GhostAnimations, GhostBundle,
|
||||||
|
GhostCollider, GhostState, GlobalState, Hidden, ItemBundle, ItemCollider, LastAnimationState, LinearAnimation,
|
||||||
|
MapTextureResource, MovementModifiers, NodeId, PacmanCollider, PlayerAnimation, PlayerBundle, PlayerControlled,
|
||||||
|
PlayerDeathAnimation, PlayerLives, Position, RenderDirty, Renderable, ScoreResource, StartupSequence, SystemId,
|
||||||
|
SystemTimings, Timing, TouchState, Velocity,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||||
|
use crate::texture::sprite::AtlasTile;
|
||||||
|
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||||
|
use bevy_ecs::change_detection::DetectChanges;
|
||||||
|
use bevy_ecs::event::EventRegistry;
|
||||||
|
use bevy_ecs::observer::Trigger;
|
||||||
|
use bevy_ecs::schedule::{IntoScheduleConfigs, Schedule, SystemSet};
|
||||||
|
use bevy_ecs::system::{Local, Res, ResMut};
|
||||||
|
use bevy_ecs::world::World;
|
||||||
|
use sdl2::event::EventType;
|
||||||
|
use sdl2::image::LoadTexture;
|
||||||
|
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||||
|
use sdl2::rwops::RWops;
|
||||||
|
use sdl2::video::{Window, WindowContext};
|
||||||
|
use sdl2::EventPump;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
asset::{get_asset_bytes, Asset},
|
||||||
|
events::GameCommand,
|
||||||
|
map::render::MapRenderer,
|
||||||
|
systems::debug::{BatchedLinesResource, TtfAtlasResource},
|
||||||
|
systems::input::{Bindings, CursorPosition},
|
||||||
|
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||||
|
};
|
||||||
|
|
||||||
|
/// System set for all rendering systems to ensure they run after gameplay logic
|
||||||
|
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||||
|
enum RenderSet {
|
||||||
|
Animation,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Core game state manager built on the Bevy ECS architecture.
|
||||||
|
///
|
||||||
|
/// Orchestrates all game systems through a centralized `World` containing entities,
|
||||||
|
/// components, and resources, while a `Schedule` defines system execution order.
|
||||||
|
/// Handles initialization of graphics resources, entity spawning, and per-frame
|
||||||
|
/// game logic coordination. SDL2 resources are stored as `NonSend` to respect
|
||||||
|
/// thread safety requirements while integrating with the ECS.
|
||||||
|
pub struct Game {
|
||||||
|
pub world: World,
|
||||||
|
pub schedule: Schedule,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
/// Initializes the complete game state including ECS world, graphics, and entity spawning.
|
||||||
|
///
|
||||||
|
/// Performs extensive setup: creates render targets and debug textures, loads and parses
|
||||||
|
/// the sprite atlas, renders the static map to a cached texture, builds the navigation
|
||||||
|
/// graph from the board layout, spawns Pac-Man with directional animations, creates
|
||||||
|
/// all four ghosts with their AI behavior, and places collectible items throughout
|
||||||
|
/// the maze. Registers event types and configures the system execution schedule.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `canvas` - SDL2 rendering context with static lifetime for ECS storage
|
||||||
|
/// * `texture_creator` - SDL2 texture factory for creating render targets
|
||||||
|
/// * `event_pump` - SDL2 event polling interface for input handling
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `GameError` for SDL2 failures, asset loading problems, atlas parsing
|
||||||
|
/// errors, or entity initialization issues.
|
||||||
|
pub fn new(
|
||||||
|
mut canvas: Canvas<Window>,
|
||||||
|
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||||
|
texture_creator: TextureCreator<WindowContext>,
|
||||||
|
mut event_pump: EventPump,
|
||||||
|
) -> GameResult<Game> {
|
||||||
|
Self::disable_sdl_events(&mut event_pump);
|
||||||
|
|
||||||
|
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
|
||||||
|
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
|
||||||
|
|
||||||
|
let audio = crate::audio::Audio::new();
|
||||||
|
|
||||||
|
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
|
||||||
|
canvas
|
||||||
|
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||||
|
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||||
|
})
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let map = Map::new(constants::RAW_BOARD)?;
|
||||||
|
|
||||||
|
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
|
||||||
|
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
|
||||||
|
|
||||||
|
let death_animation = Self::create_death_animation(&atlas)?;
|
||||||
|
|
||||||
|
let mut world = World::default();
|
||||||
|
let mut schedule = Schedule::default();
|
||||||
|
|
||||||
|
Self::setup_ecs(&mut world);
|
||||||
|
Self::insert_resources(
|
||||||
|
&mut world,
|
||||||
|
map,
|
||||||
|
audio,
|
||||||
|
atlas,
|
||||||
|
event_pump,
|
||||||
|
canvas,
|
||||||
|
backbuffer,
|
||||||
|
map_texture,
|
||||||
|
debug_texture,
|
||||||
|
ttf_atlas,
|
||||||
|
death_animation,
|
||||||
|
)?;
|
||||||
|
Self::configure_schedule(&mut schedule);
|
||||||
|
|
||||||
|
world.spawn(player_bundle).insert((Frozen, Hidden));
|
||||||
|
Self::spawn_ghosts(&mut world)?;
|
||||||
|
Self::spawn_items(&mut world)?;
|
||||||
|
|
||||||
|
Ok(Game { world, schedule })
|
||||||
|
}
|
||||||
|
|
||||||
|
fn disable_sdl_events(event_pump: &mut EventPump) {
|
||||||
|
for event_type in [
|
||||||
|
EventType::JoyAxisMotion,
|
||||||
|
EventType::JoyBallMotion,
|
||||||
|
EventType::JoyHatMotion,
|
||||||
|
EventType::JoyButtonDown,
|
||||||
|
EventType::JoyButtonUp,
|
||||||
|
EventType::JoyDeviceAdded,
|
||||||
|
EventType::JoyDeviceRemoved,
|
||||||
|
EventType::ControllerAxisMotion,
|
||||||
|
EventType::ControllerButtonDown,
|
||||||
|
EventType::ControllerButtonUp,
|
||||||
|
EventType::ControllerDeviceAdded,
|
||||||
|
EventType::ControllerDeviceRemoved,
|
||||||
|
EventType::ControllerDeviceRemapped,
|
||||||
|
EventType::ControllerTouchpadDown,
|
||||||
|
EventType::ControllerTouchpadMotion,
|
||||||
|
EventType::ControllerTouchpadUp,
|
||||||
|
EventType::DollarGesture,
|
||||||
|
EventType::DollarRecord,
|
||||||
|
EventType::MultiGesture,
|
||||||
|
EventType::ClipboardUpdate,
|
||||||
|
EventType::DropFile,
|
||||||
|
EventType::DropText,
|
||||||
|
EventType::DropBegin,
|
||||||
|
EventType::DropComplete,
|
||||||
|
EventType::AudioDeviceAdded,
|
||||||
|
EventType::AudioDeviceRemoved,
|
||||||
|
EventType::RenderTargetsReset,
|
||||||
|
EventType::RenderDeviceReset,
|
||||||
|
EventType::LocaleChanged,
|
||||||
|
EventType::TextInput,
|
||||||
|
EventType::TextEditing,
|
||||||
|
EventType::Display,
|
||||||
|
EventType::MouseWheel,
|
||||||
|
EventType::AppDidEnterBackground,
|
||||||
|
EventType::AppWillEnterForeground,
|
||||||
|
EventType::AppWillEnterBackground,
|
||||||
|
EventType::AppDidEnterForeground,
|
||||||
|
EventType::AppLowMemory,
|
||||||
|
EventType::AppTerminating,
|
||||||
|
EventType::User,
|
||||||
|
EventType::Last,
|
||||||
|
] {
|
||||||
|
event_pump.disable_event(event_type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_textures_and_fonts(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
|
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||||
|
) -> GameResult<(
|
||||||
|
sdl2::render::Texture,
|
||||||
|
sdl2::render::Texture,
|
||||||
|
sdl2::render::Texture,
|
||||||
|
crate::texture::ttf::TtfAtlas,
|
||||||
|
)> {
|
||||||
|
let mut backbuffer = texture_creator
|
||||||
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
let mut map_texture = texture_creator
|
||||||
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||||
|
let mut debug_texture = texture_creator
|
||||||
|
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||||
|
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||||
|
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||||
|
let debug_font = ttf_context
|
||||||
|
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(texture_creator, &debug_font)?;
|
||||||
|
ttf_atlas.populate_atlas(canvas, texture_creator, &debug_font)?;
|
||||||
|
|
||||||
|
Ok((backbuffer, map_texture, debug_texture, ttf_atlas))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
|
||||||
|
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||||
|
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||||
|
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||||
|
GameError::Texture(crate::error::TextureError::InvalidFormat(format!(
|
||||||
|
"Unsupported texture format: {e}"
|
||||||
|
)))
|
||||||
|
} else {
|
||||||
|
GameError::Texture(crate::error::TextureError::LoadFailed(e.to_string()))
|
||||||
|
}
|
||||||
|
})?;
|
||||||
|
|
||||||
|
let atlas_mapper = AtlasMapper {
|
||||||
|
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||||
|
};
|
||||||
|
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||||
|
|
||||||
|
let mut map_tiles = Vec::with_capacity(35);
|
||||||
|
for i in 0..35 {
|
||||||
|
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||||
|
let tile = atlas.get_tile(&tile_name)?;
|
||||||
|
map_tiles.push(tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok((atlas, map_tiles))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_player_animations(atlas: &SpriteAtlas) -> GameResult<(DirectionalAnimation, AtlasTile)> {
|
||||||
|
let up_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
|
];
|
||||||
|
let down_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
|
];
|
||||||
|
let left_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
|
];
|
||||||
|
let right_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(
|
||||||
|
atlas,
|
||||||
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||||
|
)?,
|
||||||
|
SpriteAtlas::get_tile(
|
||||||
|
atlas,
|
||||||
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||||
|
)?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
|
];
|
||||||
|
|
||||||
|
let moving_tiles = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&up_moving_tiles),
|
||||||
|
TileSequence::new(&down_moving_tiles),
|
||||||
|
TileSequence::new(&left_moving_tiles),
|
||||||
|
TileSequence::new(&right_moving_tiles),
|
||||||
|
);
|
||||||
|
|
||||||
|
let up_stopped_tile =
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||||
|
let down_stopped_tile =
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?;
|
||||||
|
let left_stopped_tile =
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?;
|
||||||
|
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||||
|
atlas,
|
||||||
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||||
|
)?;
|
||||||
|
|
||||||
|
let stopped_tiles = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&[up_stopped_tile]),
|
||||||
|
TileSequence::new(&[down_stopped_tile]),
|
||||||
|
TileSequence::new(&[left_stopped_tile]),
|
||||||
|
TileSequence::new(&[right_stopped_tile]),
|
||||||
|
);
|
||||||
|
|
||||||
|
let player_animation = DirectionalAnimation::new(moving_tiles, stopped_tiles, 5);
|
||||||
|
let player_start_sprite = SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?;
|
||||||
|
|
||||||
|
Ok((player_animation, player_start_sprite))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_death_animation(atlas: &SpriteAtlas) -> GameResult<LinearAnimation> {
|
||||||
|
let mut death_tiles = Vec::new();
|
||||||
|
for i in 0..=10 {
|
||||||
|
// Assuming death animation has 11 frames named pacman/die_0, pacman/die_1, etc.
|
||||||
|
let tile = atlas.get_tile(&GameSprite::Pacman(PacmanSprite::Dying(i)).to_path())?;
|
||||||
|
death_tiles.push(tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
let tile_sequence = TileSequence::new(&death_tiles);
|
||||||
|
Ok(LinearAnimation::new(tile_sequence, 8)) // 8 ticks per frame, non-looping
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_player_bundle(map: &Map, player_animation: DirectionalAnimation, player_start_sprite: AtlasTile) -> PlayerBundle {
|
||||||
|
PlayerBundle {
|
||||||
|
player: PlayerControlled,
|
||||||
|
position: Position::Stopped {
|
||||||
|
node: map.start_positions.pacman,
|
||||||
|
},
|
||||||
|
velocity: Velocity {
|
||||||
|
speed: constants::mechanics::PLAYER_SPEED,
|
||||||
|
direction: Direction::Left,
|
||||||
|
},
|
||||||
|
movement_modifiers: MovementModifiers::default(),
|
||||||
|
buffered_direction: BufferedDirection::None,
|
||||||
|
sprite: Renderable {
|
||||||
|
sprite: player_start_sprite,
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
directional_animation: player_animation,
|
||||||
|
entity_type: EntityType::Player,
|
||||||
|
collider: Collider {
|
||||||
|
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||||
|
},
|
||||||
|
pacman_collider: PacmanCollider,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_ecs(world: &mut World) {
|
||||||
|
EventRegistry::register_event::<GameError>(world);
|
||||||
|
EventRegistry::register_event::<GameEvent>(world);
|
||||||
|
EventRegistry::register_event::<AudioEvent>(world);
|
||||||
|
|
||||||
|
world.add_observer(
|
||||||
|
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||||
|
if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
|
||||||
|
state.exit = true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn insert_resources(
|
||||||
|
world: &mut World,
|
||||||
|
map: Map,
|
||||||
|
audio: crate::audio::Audio,
|
||||||
|
atlas: SpriteAtlas,
|
||||||
|
event_pump: EventPump,
|
||||||
|
canvas: Canvas<Window>,
|
||||||
|
backbuffer: sdl2::render::Texture,
|
||||||
|
map_texture: sdl2::render::Texture,
|
||||||
|
debug_texture: sdl2::render::Texture,
|
||||||
|
ttf_atlas: crate::texture::ttf::TtfAtlas,
|
||||||
|
death_animation: LinearAnimation,
|
||||||
|
) -> GameResult<()> {
|
||||||
|
world.insert_non_send_resource(atlas);
|
||||||
|
world.insert_resource(Self::create_ghost_animations(world.non_send_resource::<SpriteAtlas>())?);
|
||||||
|
let player_animation = Self::create_player_animations(world.non_send_resource::<SpriteAtlas>())?.0;
|
||||||
|
world.insert_resource(PlayerAnimation(player_animation));
|
||||||
|
world.insert_resource(PlayerDeathAnimation(death_animation));
|
||||||
|
|
||||||
|
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||||
|
world.insert_resource(map);
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(GameStage::default());
|
||||||
|
world.insert_resource(PlayerLives::default());
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(SystemTimings::default());
|
||||||
|
world.insert_resource(Timing::default());
|
||||||
|
world.insert_resource(Bindings::default());
|
||||||
|
world.insert_resource(DeltaTime { seconds: 0.0, ticks: 0 });
|
||||||
|
world.insert_resource(RenderDirty::default());
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(CursorPosition::default());
|
||||||
|
world.insert_resource(TouchState::default());
|
||||||
|
world.insert_resource(GameStage::Starting(StartupSequence::TextOnly {
|
||||||
|
remaining_ticks: constants::startup::STARTUP_FRAMES,
|
||||||
|
}));
|
||||||
|
|
||||||
|
world.insert_non_send_resource(event_pump);
|
||||||
|
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||||
|
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||||
|
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||||
|
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||||
|
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||||
|
world.insert_non_send_resource(AudioResource(audio));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn configure_schedule(schedule: &mut Schedule) {
|
||||||
|
let stage_system = profile(SystemId::Stage, systems::stage_system);
|
||||||
|
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||||
|
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||||
|
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||||
|
let player_tunnel_slowdown_system = profile(SystemId::PlayerMovement, systems::player::player_tunnel_slowdown_system);
|
||||||
|
let ghost_movement_system = profile(SystemId::Ghost, ghost_movement_system);
|
||||||
|
let collision_system = profile(SystemId::Collision, collision_system);
|
||||||
|
let ghost_collision_system = profile(SystemId::GhostCollision, ghost_collision_system);
|
||||||
|
let item_system = profile(SystemId::Item, item_system);
|
||||||
|
let audio_system = profile(SystemId::Audio, audio_system);
|
||||||
|
let blinking_system = profile(SystemId::Blinking, blinking_system);
|
||||||
|
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
||||||
|
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
||||||
|
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
||||||
|
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
||||||
|
let present_system = profile(SystemId::Present, present_system);
|
||||||
|
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
||||||
|
// let death_sequence_system = profile(SystemId::DeathSequence, death_sequence_system);
|
||||||
|
// let game_over_system = profile(SystemId::GameOver, systems::game_over_system);
|
||||||
|
let eaten_ghost_system = profile(SystemId::EatenGhost, eaten_ghost_system);
|
||||||
|
|
||||||
|
let forced_dirty_system = |mut dirty: ResMut<RenderDirty>| {
|
||||||
|
dirty.0 = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
schedule.add_systems(
|
||||||
|
forced_dirty_system
|
||||||
|
.run_if(|score: Res<ScoreResource>, stage: Res<GameStage>| score.is_changed() || stage.is_changed()),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Input system should always run to prevent SDL event pump from blocking
|
||||||
|
let input_systems = (
|
||||||
|
input_system.run_if(|mut local: Local<u8>| {
|
||||||
|
*local = local.wrapping_add(1u8);
|
||||||
|
// run every nth frame
|
||||||
|
*local % 2 == 0
|
||||||
|
}),
|
||||||
|
player_control_system,
|
||||||
|
)
|
||||||
|
.chain();
|
||||||
|
|
||||||
|
let gameplay_systems = (
|
||||||
|
(player_movement_system, player_tunnel_slowdown_system, ghost_movement_system).chain(),
|
||||||
|
eaten_ghost_system,
|
||||||
|
(collision_system, ghost_collision_system, item_system).chain(),
|
||||||
|
unified_ghost_state_system,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.run_if(|game_state: Res<GameStage>| matches!(*game_state, GameStage::Playing));
|
||||||
|
|
||||||
|
schedule.add_systems((blinking_system, directional_render_system, linear_render_system).in_set(RenderSet::Animation));
|
||||||
|
|
||||||
|
schedule.add_systems((
|
||||||
|
stage_system,
|
||||||
|
input_systems,
|
||||||
|
gameplay_systems,
|
||||||
|
(
|
||||||
|
dirty_render_system,
|
||||||
|
combined_render_system,
|
||||||
|
hud_render_system,
|
||||||
|
touch_ui_render_system,
|
||||||
|
present_system,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.after(RenderSet::Animation),
|
||||||
|
audio_system,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_items(world: &mut World) -> GameResult<()> {
|
||||||
|
let pellet_sprite = SpriteAtlas::get_tile(
|
||||||
|
world.non_send_resource::<SpriteAtlas>(),
|
||||||
|
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||||
|
)?;
|
||||||
|
let energizer_sprite = SpriteAtlas::get_tile(
|
||||||
|
world.non_send_resource::<SpriteAtlas>(),
|
||||||
|
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||||
|
)?;
|
||||||
|
|
||||||
|
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||||
|
.resource::<Map>()
|
||||||
|
.iter_nodes()
|
||||||
|
.filter_map(|(id, tile)| match tile {
|
||||||
|
MapTile::Pellet => Some((*id, EntityType::Pellet, pellet_sprite, constants::collider::PELLET_SIZE)),
|
||||||
|
MapTile::PowerPellet => Some((
|
||||||
|
*id,
|
||||||
|
EntityType::PowerPellet,
|
||||||
|
energizer_sprite,
|
||||||
|
constants::collider::POWER_PELLET_SIZE,
|
||||||
|
)),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
for (id, item_type, sprite, size) in nodes {
|
||||||
|
let mut item = world.spawn(ItemBundle {
|
||||||
|
position: Position::Stopped { node: id },
|
||||||
|
sprite: Renderable { sprite, layer: 1 },
|
||||||
|
entity_type: item_type,
|
||||||
|
collider: Collider { size },
|
||||||
|
item_collider: ItemCollider,
|
||||||
|
});
|
||||||
|
|
||||||
|
if item_type == EntityType::PowerPellet {
|
||||||
|
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `GameError::Texture` if any ghost sprite cannot be found in the atlas,
|
||||||
|
/// typically indicating missing or misnamed sprite files.
|
||||||
|
fn spawn_ghosts(world: &mut World) -> GameResult<()> {
|
||||||
|
// Extract the data we need first to avoid borrow conflicts
|
||||||
|
let ghost_start_positions = {
|
||||||
|
let map = world.resource::<Map>();
|
||||||
|
[
|
||||||
|
(Ghost::Blinky, map.start_positions.blinky),
|
||||||
|
(Ghost::Pinky, map.start_positions.pinky),
|
||||||
|
(Ghost::Inky, map.start_positions.inky),
|
||||||
|
(Ghost::Clyde, map.start_positions.clyde),
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
for (ghost_type, start_node) in ghost_start_positions {
|
||||||
|
// Create the ghost bundle in a separate scope to manage borrows
|
||||||
|
let ghost = {
|
||||||
|
let animations = world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap().clone();
|
||||||
|
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||||
|
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||||
|
|
||||||
|
GhostBundle {
|
||||||
|
ghost: ghost_type,
|
||||||
|
position: Position::Stopped { node: start_node },
|
||||||
|
velocity: Velocity {
|
||||||
|
speed: ghost_type.base_speed(),
|
||||||
|
direction: Direction::Left,
|
||||||
|
},
|
||||||
|
sprite: Renderable {
|
||||||
|
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
directional_animation: animations,
|
||||||
|
entity_type: EntityType::Ghost,
|
||||||
|
collider: Collider {
|
||||||
|
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||||
|
},
|
||||||
|
ghost_collider: GhostCollider,
|
||||||
|
ghost_state: GhostState::Normal,
|
||||||
|
last_animation_state: LastAnimationState(GhostAnimation::Normal),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
world.spawn(ghost).insert((Frozen, Hidden));
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||||
|
// Eaten (eyes) animations - single tile per direction
|
||||||
|
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||||
|
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||||
|
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||||
|
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||||
|
|
||||||
|
let eyes_tiles = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&[up_eye]),
|
||||||
|
TileSequence::new(&[down_eye]),
|
||||||
|
TileSequence::new(&[left_eye]),
|
||||||
|
TileSequence::new(&[right_eye]),
|
||||||
|
);
|
||||||
|
let eyes = DirectionalAnimation::new(eyes_tiles.clone(), eyes_tiles, animation::GHOST_EATEN_SPEED);
|
||||||
|
|
||||||
|
let mut animations = HashMap::new();
|
||||||
|
|
||||||
|
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||||
|
// Normal animations - create directional tiles for each direction
|
||||||
|
let up_tiles = [
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||||
|
];
|
||||||
|
let down_tiles = [
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||||
|
];
|
||||||
|
let left_tiles = [
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||||
|
];
|
||||||
|
let right_tiles = [
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||||
|
];
|
||||||
|
|
||||||
|
let normal_moving = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&up_tiles),
|
||||||
|
TileSequence::new(&down_tiles),
|
||||||
|
TileSequence::new(&left_tiles),
|
||||||
|
TileSequence::new(&right_tiles),
|
||||||
|
);
|
||||||
|
let normal = DirectionalAnimation::new(normal_moving.clone(), normal_moving, animation::GHOST_NORMAL_SPEED);
|
||||||
|
|
||||||
|
animations.insert(ghost_type, normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
let (frightened, frightened_flashing) = {
|
||||||
|
// Load frightened animation tiles (same for all ghosts)
|
||||||
|
let frightened_blue_a =
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||||
|
let frightened_blue_b =
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||||
|
let frightened_white_a =
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||||
|
let frightened_white_b =
|
||||||
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||||
|
|
||||||
|
(
|
||||||
|
LinearAnimation::new(
|
||||||
|
TileSequence::new(&[frightened_blue_a, frightened_blue_b]),
|
||||||
|
animation::GHOST_NORMAL_SPEED,
|
||||||
|
),
|
||||||
|
LinearAnimation::new(
|
||||||
|
TileSequence::new(&[frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b]),
|
||||||
|
animation::GHOST_FRIGHTENED_SPEED,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(GhostAnimations::new(animations, eyes, frightened, frightened_flashing))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Executes one frame of game logic by running all scheduled ECS systems.
|
||||||
|
///
|
||||||
|
/// Updates the world's delta time resource and runs the complete system pipeline:
|
||||||
|
/// input processing, entity movement, collision detection, item collection,
|
||||||
|
/// audio playback, animation updates, and rendering. Each system operates on
|
||||||
|
/// relevant entities and modifies world state, with the schedule ensuring
|
||||||
|
/// proper execution order and data dependencies.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `dt` - Frame delta time in seconds for time-based animations and movement
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// `true` if the game should terminate (exit command received), `false` to continue
|
||||||
|
pub fn tick(&mut self, dt: f32) -> bool {
|
||||||
|
self.world.insert_resource(DeltaTime { seconds: dt, ticks: 1 });
|
||||||
|
|
||||||
|
// Note: We don't need to read the current tick here since we increment it after running systems
|
||||||
|
|
||||||
|
// Measure total frame time including all systems
|
||||||
|
let start = std::time::Instant::now();
|
||||||
|
self.schedule.run(&mut self.world);
|
||||||
|
let total_duration = start.elapsed();
|
||||||
|
|
||||||
|
// Increment tick counter and record the total timing
|
||||||
|
if let (Some(timings), Some(timing)) = (
|
||||||
|
self.world.get_resource::<systems::profiling::SystemTimings>(),
|
||||||
|
self.world.get_resource::<Timing>(),
|
||||||
|
) {
|
||||||
|
let new_tick = timing.increment_tick();
|
||||||
|
timings.add_total_timing(total_duration, new_tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
let state = self
|
||||||
|
.world
|
||||||
|
.get_resource::<GlobalState>()
|
||||||
|
.expect("GlobalState could not be acquired");
|
||||||
|
|
||||||
|
state.exit
|
||||||
|
}
|
||||||
|
}
|
||||||
619
src/game/mod.rs
619
src/game/mod.rs
@@ -1,619 +0,0 @@
|
|||||||
//! This module contains the main game logic and state.
|
|
||||||
|
|
||||||
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
|
||||||
|
|
||||||
use crate::constants::CANVAS_SIZE;
|
|
||||||
use crate::entity::direction::Direction;
|
|
||||||
use crate::error::{GameError, GameResult, TextureError};
|
|
||||||
use crate::events::GameEvent;
|
|
||||||
use crate::map::builder::Map;
|
|
||||||
use crate::systems::blinking::Blinking;
|
|
||||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
|
||||||
use crate::systems::player::player_movement_system;
|
|
||||||
use crate::systems::profiling::SystemId;
|
|
||||||
use crate::systems::{
|
|
||||||
audio::{audio_system, AudioEvent, AudioResource},
|
|
||||||
blinking::blinking_system,
|
|
||||||
collision::collision_system,
|
|
||||||
components::{
|
|
||||||
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, Ghost, GhostBundle, GhostCollider, GlobalState,
|
|
||||||
ItemBundle, ItemCollider, PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
|
|
||||||
},
|
|
||||||
debug::{debug_render_system, DebugState, DebugTextureResource},
|
|
||||||
ghost::ghost_movement_system,
|
|
||||||
input::input_system,
|
|
||||||
item::item_system,
|
|
||||||
player::player_control_system,
|
|
||||||
profiling::{profile, SystemTimings},
|
|
||||||
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
|
||||||
};
|
|
||||||
use crate::texture::animated::AnimatedTexture;
|
|
||||||
use bevy_ecs::schedule::IntoScheduleConfigs;
|
|
||||||
use bevy_ecs::system::NonSendMut;
|
|
||||||
use bevy_ecs::{
|
|
||||||
event::EventRegistry,
|
|
||||||
observer::Trigger,
|
|
||||||
schedule::Schedule,
|
|
||||||
system::{Res, ResMut},
|
|
||||||
world::World,
|
|
||||||
};
|
|
||||||
use sdl2::image::LoadTexture;
|
|
||||||
use sdl2::render::{Canvas, ScaleMode, TextureCreator};
|
|
||||||
use sdl2::video::{Window, WindowContext};
|
|
||||||
use sdl2::EventPump;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
asset::{get_asset_bytes, Asset},
|
|
||||||
constants,
|
|
||||||
events::GameCommand,
|
|
||||||
map::render::MapRenderer,
|
|
||||||
systems::input::Bindings,
|
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub mod state;
|
|
||||||
|
|
||||||
/// The `Game` struct is the main entry point for the game.
|
|
||||||
///
|
|
||||||
/// It contains the game's state and logic, and is responsible for
|
|
||||||
/// handling user input, updating the game state, and rendering the game.
|
|
||||||
pub struct Game {
|
|
||||||
pub world: World,
|
|
||||||
pub schedule: Schedule,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Game {
|
|
||||||
pub fn new(
|
|
||||||
canvas: &'static mut Canvas<Window>,
|
|
||||||
texture_creator: &'static mut TextureCreator<WindowContext>,
|
|
||||||
event_pump: &'static mut EventPump,
|
|
||||||
) -> GameResult<Game> {
|
|
||||||
let mut world = World::default();
|
|
||||||
let mut schedule = Schedule::default();
|
|
||||||
|
|
||||||
EventRegistry::register_event::<GameError>(&mut world);
|
|
||||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
|
||||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
|
||||||
|
|
||||||
let mut backbuffer = texture_creator
|
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
|
||||||
|
|
||||||
let mut map_texture = texture_creator
|
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
|
||||||
|
|
||||||
// Create debug texture at output resolution for crisp debug rendering
|
|
||||||
let output_size = canvas.output_size().unwrap();
|
|
||||||
let mut debug_texture = texture_creator
|
|
||||||
.create_texture_target(None, output_size.0, output_size.1)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
|
||||||
|
|
||||||
// Initialize audio system
|
|
||||||
let audio = crate::audio::Audio::new();
|
|
||||||
|
|
||||||
// Load atlas and create map texture
|
|
||||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
|
||||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
|
||||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
|
||||||
GameError::Texture(crate::error::TextureError::InvalidFormat(format!(
|
|
||||||
"Unsupported texture format: {e}"
|
|
||||||
)))
|
|
||||||
} else {
|
|
||||||
GameError::Texture(crate::error::TextureError::LoadFailed(e.to_string()))
|
|
||||||
}
|
|
||||||
})?;
|
|
||||||
|
|
||||||
let atlas_mapper = AtlasMapper {
|
|
||||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
|
||||||
};
|
|
||||||
let mut atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
|
||||||
|
|
||||||
// Create map tiles
|
|
||||||
let mut map_tiles = Vec::with_capacity(35);
|
|
||||||
for i in 0..35 {
|
|
||||||
let tile_name = format!("maze/tiles/{}.png", i);
|
|
||||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
|
||||||
map_tiles.push(tile);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render map to texture
|
|
||||||
canvas
|
|
||||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
|
||||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
|
||||||
})
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
let map = Map::new(constants::RAW_BOARD)?;
|
|
||||||
let pacman_start_node = map.start_positions.pacman;
|
|
||||||
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
let mut stopped_textures = [None, None, None, None];
|
|
||||||
|
|
||||||
for direction in Direction::DIRECTIONS {
|
|
||||||
let moving_prefix = match direction {
|
|
||||||
Direction::Up => "pacman/up",
|
|
||||||
Direction::Down => "pacman/down",
|
|
||||||
Direction::Left => "pacman/left",
|
|
||||||
Direction::Right => "pacman/right",
|
|
||||||
};
|
|
||||||
let moving_tiles = vec![
|
|
||||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_a.png"))
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
];
|
|
||||||
|
|
||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
|
||||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
|
||||||
}
|
|
||||||
|
|
||||||
let player = PlayerBundle {
|
|
||||||
player: PlayerControlled,
|
|
||||||
position: Position::Stopped { node: pacman_start_node },
|
|
||||||
velocity: Velocity {
|
|
||||||
speed: 1.15,
|
|
||||||
direction: Direction::Left,
|
|
||||||
},
|
|
||||||
buffered_direction: BufferedDirection::None,
|
|
||||||
sprite: Renderable {
|
|
||||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
layer: 0,
|
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
directional_animated: DirectionalAnimated {
|
|
||||||
textures,
|
|
||||||
stopped_textures,
|
|
||||||
},
|
|
||||||
entity_type: EntityType::Player,
|
|
||||||
collider: Collider {
|
|
||||||
size: constants::CELL_SIZE as f32 * 1.375,
|
|
||||||
},
|
|
||||||
pacman_collider: PacmanCollider,
|
|
||||||
};
|
|
||||||
|
|
||||||
world.insert_non_send_resource(atlas);
|
|
||||||
world.insert_non_send_resource(event_pump);
|
|
||||||
world.insert_non_send_resource(canvas);
|
|
||||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
|
||||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
|
||||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
|
||||||
world.insert_non_send_resource(AudioResource(audio));
|
|
||||||
|
|
||||||
world.insert_resource(map);
|
|
||||||
world.insert_resource(GlobalState { exit: false });
|
|
||||||
world.insert_resource(ScoreResource(0));
|
|
||||||
world.insert_resource(SystemTimings::default());
|
|
||||||
world.insert_resource(Bindings::default());
|
|
||||||
world.insert_resource(DeltaTime(0f32));
|
|
||||||
world.insert_resource(RenderDirty::default());
|
|
||||||
world.insert_resource(DebugState::default());
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
|
|
||||||
world.add_observer(
|
|
||||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
|
||||||
if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
|
|
||||||
state.exit = true;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
);
|
|
||||||
schedule.add_systems(
|
|
||||||
(
|
|
||||||
profile(SystemId::Input, input_system),
|
|
||||||
profile(SystemId::PlayerControls, player_control_system),
|
|
||||||
profile(SystemId::PlayerMovement, player_movement_system),
|
|
||||||
profile(SystemId::Ghost, ghost_movement_system),
|
|
||||||
profile(SystemId::Collision, collision_system),
|
|
||||||
profile(SystemId::Item, item_system),
|
|
||||||
profile(SystemId::Audio, audio_system),
|
|
||||||
profile(SystemId::Blinking, blinking_system),
|
|
||||||
profile(SystemId::DirectionalRender, directional_render_system),
|
|
||||||
profile(SystemId::DirtyRender, dirty_render_system),
|
|
||||||
profile(SystemId::Render, render_system),
|
|
||||||
profile(SystemId::DebugRender, debug_render_system),
|
|
||||||
profile(
|
|
||||||
SystemId::Present,
|
|
||||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
|
||||||
backbuffer: NonSendMut<BackbufferResource>,
|
|
||||||
debug_state: Res<DebugState>,
|
|
||||||
mut dirty: ResMut<RenderDirty>| {
|
|
||||||
if dirty.0 || *debug_state != DebugState::Off {
|
|
||||||
// Only copy backbuffer to main canvas if debug rendering is off
|
|
||||||
// (debug rendering draws directly to main canvas)
|
|
||||||
if *debug_state == DebugState::Off {
|
|
||||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
|
||||||
}
|
|
||||||
dirty.0 = false;
|
|
||||||
canvas.present();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
),
|
|
||||||
)
|
|
||||||
.chain(),
|
|
||||||
);
|
|
||||||
|
|
||||||
// Spawn player
|
|
||||||
world.spawn(player);
|
|
||||||
|
|
||||||
// Spawn ghosts
|
|
||||||
Self::spawn_ghosts(&mut world)?;
|
|
||||||
|
|
||||||
// Spawn items
|
|
||||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
|
||||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
|
||||||
|
|
||||||
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
|
||||||
|
|
||||||
for (node_id, tile) in nodes {
|
|
||||||
let (item_type, sprite, size) = match tile {
|
|
||||||
crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
|
|
||||||
crate::constants::MapTile::PowerPellet => {
|
|
||||||
(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
|
|
||||||
}
|
|
||||||
_ => continue,
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut item = world.spawn(ItemBundle {
|
|
||||||
position: Position::Stopped { node: node_id },
|
|
||||||
sprite: Renderable {
|
|
||||||
sprite,
|
|
||||||
layer: 1,
|
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
entity_type: item_type,
|
|
||||||
collider: Collider { size },
|
|
||||||
item_collider: ItemCollider,
|
|
||||||
});
|
|
||||||
|
|
||||||
if item_type == EntityType::PowerPellet {
|
|
||||||
item.insert(Blinking {
|
|
||||||
timer: 0.0,
|
|
||||||
interval: 0.2,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(Game { world, schedule })
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Spawns all four ghosts at their starting positions with appropriate textures.
|
|
||||||
fn spawn_ghosts(world: &mut World) -> GameResult<()> {
|
|
||||||
// Extract the data we need first to avoid borrow conflicts
|
|
||||||
let ghost_start_positions = {
|
|
||||||
let map = world.resource::<Map>();
|
|
||||||
[
|
|
||||||
(Ghost::Blinky, map.start_positions.blinky),
|
|
||||||
(Ghost::Pinky, map.start_positions.pinky),
|
|
||||||
(Ghost::Inky, map.start_positions.inky),
|
|
||||||
(Ghost::Clyde, map.start_positions.clyde),
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
for (ghost_type, start_node) in ghost_start_positions {
|
|
||||||
// Create the ghost bundle in a separate scope to manage borrows
|
|
||||||
let ghost = {
|
|
||||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
|
||||||
|
|
||||||
// Create directional animated textures for the ghost
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
let mut stopped_textures = [None, None, None, None];
|
|
||||||
|
|
||||||
for direction in Direction::DIRECTIONS {
|
|
||||||
let moving_prefix = match direction {
|
|
||||||
Direction::Up => "up",
|
|
||||||
Direction::Down => "down",
|
|
||||||
Direction::Left => "left",
|
|
||||||
Direction::Right => "right",
|
|
||||||
};
|
|
||||||
|
|
||||||
let moving_tiles = vec![
|
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"a"
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"b"
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
|
||||||
|
|
||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(
|
|
||||||
atlas,
|
|
||||||
&format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"),
|
|
||||||
)
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"a"
|
|
||||||
)))
|
|
||||||
})?];
|
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
|
||||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
|
||||||
}
|
|
||||||
|
|
||||||
GhostBundle {
|
|
||||||
ghost: ghost_type,
|
|
||||||
position: Position::Stopped { node: start_node },
|
|
||||||
velocity: Velocity {
|
|
||||||
speed: ghost_type.base_speed(),
|
|
||||||
direction: Direction::Left,
|
|
||||||
},
|
|
||||||
sprite: Renderable {
|
|
||||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
|
||||||
|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/left_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
},
|
|
||||||
)?,
|
|
||||||
layer: 0,
|
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
directional_animated: DirectionalAnimated {
|
|
||||||
textures,
|
|
||||||
stopped_textures,
|
|
||||||
},
|
|
||||||
entity_type: EntityType::Ghost,
|
|
||||||
collider: Collider {
|
|
||||||
size: crate::constants::CELL_SIZE as f32 * 1.375,
|
|
||||||
},
|
|
||||||
ghost_collider: GhostCollider,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
world.spawn(ghost);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Ticks the game state.
|
|
||||||
///
|
|
||||||
/// Returns true if the game should exit.
|
|
||||||
pub fn tick(&mut self, dt: f32) -> bool {
|
|
||||||
self.world.insert_resource(DeltaTime(dt));
|
|
||||||
|
|
||||||
// Run all systems
|
|
||||||
self.schedule.run(&mut self.world);
|
|
||||||
|
|
||||||
let state = self
|
|
||||||
.world
|
|
||||||
.get_resource::<GlobalState>()
|
|
||||||
.expect("GlobalState could not be acquired");
|
|
||||||
|
|
||||||
state.exit
|
|
||||||
}
|
|
||||||
|
|
||||||
// fn check_collisions(&mut self) {
|
|
||||||
// // Check Pac-Man vs Items
|
|
||||||
// let potential_collisions = self
|
|
||||||
// .state
|
|
||||||
// .collision_system
|
|
||||||
// .potential_collisions(&self.state.pacman.position());
|
|
||||||
|
|
||||||
// for entity_id in potential_collisions {
|
|
||||||
// if entity_id != self.state.pacman_id {
|
|
||||||
// // Check if this is an item collision
|
|
||||||
// if let Some(item_index) = self.find_item_by_id(entity_id) {
|
|
||||||
// let item = &mut self.state.items[item_index];
|
|
||||||
// if !item.is_collected() {
|
|
||||||
// item.collect();
|
|
||||||
// self.state.score += item.get_score();
|
|
||||||
// self.state.audio.eat();
|
|
||||||
|
|
||||||
// // Handle energizer effects
|
|
||||||
// if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
|
||||||
// // TODO: Make ghosts frightened
|
|
||||||
// tracing::info!("Energizer collected! Ghosts should become frightened.");
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Check if this is a ghost collision
|
|
||||||
// if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
|
||||||
// // TODO: Handle Pac-Man being eaten by ghost
|
|
||||||
// tracing::info!("Pac-Man collided with ghost!");
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
|
||||||
// self.state.item_ids.iter().position(|&id| id == entity_id)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
|
||||||
// self.state.ghost_ids.iter().position(|&id| id == entity_id)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn draw<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
|
||||||
// // Only render the map texture once and cache it
|
|
||||||
// if !self.state.map_rendered {
|
|
||||||
// let mut map_texture = self
|
|
||||||
// .state
|
|
||||||
// .texture_creator
|
|
||||||
// .create_texture_target(None, constants::CANVAS_SIZE.x, constants::CANVAS_SIZE.y)
|
|
||||||
// .map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
// canvas
|
|
||||||
// .with_texture_canvas(&mut map_texture, |map_canvas| {
|
|
||||||
// let mut map_tiles = Vec::with_capacity(35);
|
|
||||||
// for i in 0..35 {
|
|
||||||
// let tile_name = format!("maze/tiles/{}.png", i);
|
|
||||||
// let tile = SpriteAtlas::get_tile(&self.state.atlas, &tile_name).unwrap();
|
|
||||||
// map_tiles.push(tile);
|
|
||||||
// }
|
|
||||||
// MapRenderer::render_map(map_canvas, &mut self.state.atlas, &mut map_tiles);
|
|
||||||
// })
|
|
||||||
// .map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
|
|
||||||
// self.state.map_texture = Some(map_texture);
|
|
||||||
// self.state.map_rendered = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// canvas.set_draw_color(Color::BLACK);
|
|
||||||
// canvas.clear();
|
|
||||||
// if let Some(ref map_texture) = self.state.map_texture {
|
|
||||||
// canvas.copy(map_texture, None, None).unwrap();
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Render all items
|
|
||||||
// for item in &self.state.items {
|
|
||||||
// if let Err(e) = item.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render item: {}", e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Render all ghosts
|
|
||||||
// for ghost in &self.state.ghosts {
|
|
||||||
// if let Err(e) = ghost.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render ghost: {}", e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if let Err(e) = self.state.pacman.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render pacman: {}", e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if self.state.debug_mode {
|
|
||||||
// if let Err(e) =
|
|
||||||
// self.state
|
|
||||||
// .map
|
|
||||||
// .debug_render_with_cursor(canvas, &mut self.state.text_texture, &mut self.state.atlas, cursor_pos)
|
|
||||||
// {
|
|
||||||
// tracing::error!("Failed to render debug cursor: {}", e);
|
|
||||||
// }
|
|
||||||
// self.render_pathfinding_debug(canvas)?;
|
|
||||||
// }
|
|
||||||
// self.draw_hud(canvas)?;
|
|
||||||
// canvas.present();
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Renders pathfinding debug lines from each ghost to Pac-Man.
|
|
||||||
// ///
|
|
||||||
// /// Each ghost's path is drawn in its respective color with a small offset
|
|
||||||
// /// to prevent overlapping lines.
|
|
||||||
// fn render_pathfinding_debug<T: sdl2::render::RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
|
||||||
// let pacman_node = self.state.pacman.current_node_id();
|
|
||||||
|
|
||||||
// for ghost in self.state.ghosts.iter() {
|
|
||||||
// if let Ok(path) = ghost.calculate_path_to_target(&self.state.map.graph, pacman_node) {
|
|
||||||
// if path.len() < 2 {
|
|
||||||
// continue; // Skip if path is too short
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Set the ghost's color
|
|
||||||
// canvas.set_draw_color(ghost.debug_color());
|
|
||||||
|
|
||||||
// // Calculate offset based on ghost index to prevent overlapping lines
|
|
||||||
// // let offset = (i as f32) * 2.0 - 3.0; // Offset range: -3.0 to 3.0
|
|
||||||
|
|
||||||
// // Calculate a consistent offset direction for the entire path
|
|
||||||
// // let first_node = self.map.graph.get_node(path[0]).unwrap();
|
|
||||||
// // let last_node = self.map.graph.get_node(path[path.len() - 1]).unwrap();
|
|
||||||
|
|
||||||
// // Use the overall direction from start to end to determine the perpendicular offset
|
|
||||||
// let offset = match ghost.ghost_type {
|
|
||||||
// GhostType::Blinky => glam::Vec2::new(0.25, 0.5),
|
|
||||||
// GhostType::Pinky => glam::Vec2::new(-0.25, -0.25),
|
|
||||||
// GhostType::Inky => glam::Vec2::new(0.5, -0.5),
|
|
||||||
// GhostType::Clyde => glam::Vec2::new(-0.5, 0.25),
|
|
||||||
// } * 5.0;
|
|
||||||
|
|
||||||
// // Calculate offset positions for all nodes using the same perpendicular direction
|
|
||||||
// let mut offset_positions = Vec::new();
|
|
||||||
// for &node_id in &path {
|
|
||||||
// let node = self
|
|
||||||
// .state
|
|
||||||
// .map
|
|
||||||
// .graph
|
|
||||||
// .get_node(node_id)
|
|
||||||
// .ok_or(crate::error::EntityError::NodeNotFound(node_id))?;
|
|
||||||
// let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
// offset_positions.push(pos + offset);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Draw lines between the offset positions
|
|
||||||
// for window in offset_positions.windows(2) {
|
|
||||||
// if let (Some(from), Some(to)) = (window.first(), window.get(1)) {
|
|
||||||
// // Skip if the distance is too far (used for preventing lines between tunnel portals)
|
|
||||||
// if from.distance_squared(*to) > (crate::constants::CELL_SIZE * 16).pow(2) as f32 {
|
|
||||||
// continue;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Draw the line
|
|
||||||
// canvas
|
|
||||||
// .draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
|
|
||||||
// .map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn draw_hud<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
|
||||||
// let lives = 3;
|
|
||||||
// let score_text = format!("{:02}", self.state.score);
|
|
||||||
// let x_offset = 4;
|
|
||||||
// let y_offset = 2;
|
|
||||||
// let lives_offset = 3;
|
|
||||||
// let score_offset = 7 - (score_text.len() as i32);
|
|
||||||
// self.state.text_texture.set_scale(1.0);
|
|
||||||
// if let Err(e) = self.state.text_texture.render(
|
|
||||||
// canvas,
|
|
||||||
// &mut self.state.atlas,
|
|
||||||
// &format!("{lives}UP HIGH SCORE "),
|
|
||||||
// glam::UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
|
||||||
// ) {
|
|
||||||
// tracing::error!("Failed to render HUD text: {}", e);
|
|
||||||
// }
|
|
||||||
// if let Err(e) = self.state.text_texture.render(
|
|
||||||
// canvas,
|
|
||||||
// &mut self.state.atlas,
|
|
||||||
// &score_text,
|
|
||||||
// glam::UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
|
||||||
// ) {
|
|
||||||
// tracing::error!("Failed to render score text: {}", e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Display FPS information in top-left corner
|
|
||||||
// // let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
|
||||||
// // self.render_text_on(
|
|
||||||
// // canvas,
|
|
||||||
// // &*texture_creator,
|
|
||||||
// // &fps_text,
|
|
||||||
// // IVec2::new(10, 10),
|
|
||||||
// // Color::RGB(255, 255, 0), // Yellow color for FPS display
|
|
||||||
// // );
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
@@ -1,153 +0,0 @@
|
|||||||
// use std::collections::VecDeque;
|
|
||||||
|
|
||||||
// use sdl2::{
|
|
||||||
// image::LoadTexture,
|
|
||||||
// render::{Texture, TextureCreator},
|
|
||||||
// video::WindowContext,
|
|
||||||
// };
|
|
||||||
// use smallvec::SmallVec;
|
|
||||||
|
|
||||||
// use crate::{
|
|
||||||
// asset::{get_asset_bytes, Asset},
|
|
||||||
// audio::Audio,
|
|
||||||
// constants::RAW_BOARD,
|
|
||||||
// entity::{
|
|
||||||
// collision::{Collidable, CollisionSystem, EntityId},
|
|
||||||
// ghost::{Ghost, GhostType},
|
|
||||||
// item::Item,
|
|
||||||
// pacman::Pacman,
|
|
||||||
// },
|
|
||||||
// error::{GameError, GameResult, TextureError},
|
|
||||||
// game::events::GameEvent,
|
|
||||||
// map::builder::Map,
|
|
||||||
// texture::{
|
|
||||||
// sprite::{AtlasMapper, SpriteAtlas},
|
|
||||||
// text::TextTexture,
|
|
||||||
// },
|
|
||||||
// };
|
|
||||||
|
|
||||||
// include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
|
||||||
|
|
||||||
// /// The `GameState` struct holds all the essential data for the game.
|
|
||||||
// ///
|
|
||||||
// /// This includes the score, map, entities (Pac-Man, ghosts, items),
|
|
||||||
// /// collision system, and rendering resources. By centralizing the game's state,
|
|
||||||
// /// we can cleanly separate it from the game's logic, making it easier to manage
|
|
||||||
// /// and reason about.
|
|
||||||
// pub struct GameState {
|
|
||||||
// pub paused: bool,
|
|
||||||
|
|
||||||
// pub score: u32,
|
|
||||||
// pub map: Map,
|
|
||||||
// pub pacman: Pacman,
|
|
||||||
// pub pacman_id: EntityId,
|
|
||||||
// pub ghosts: SmallVec<[Ghost; 4]>,
|
|
||||||
// pub ghost_ids: SmallVec<[EntityId; 4]>,
|
|
||||||
// pub items: Vec<Item>,
|
|
||||||
// pub item_ids: Vec<EntityId>,
|
|
||||||
// pub debug_mode: bool,
|
|
||||||
// pub event_queue: VecDeque<GameEvent>,
|
|
||||||
|
|
||||||
// // Collision system
|
|
||||||
// pub(crate) collision_system: CollisionSystem,
|
|
||||||
|
|
||||||
// // Rendering resources
|
|
||||||
// pub(crate) atlas: SpriteAtlas,
|
|
||||||
// pub(crate) text_texture: TextTexture,
|
|
||||||
|
|
||||||
// // Audio
|
|
||||||
// pub audio: Audio,
|
|
||||||
|
|
||||||
// // Map texture pre-rendering
|
|
||||||
// pub(crate) map_texture: Option<Texture<'static>>,
|
|
||||||
// pub(crate) map_rendered: bool,
|
|
||||||
// pub(crate) texture_creator: &'static TextureCreator<WindowContext>,
|
|
||||||
// }
|
|
||||||
|
|
||||||
// impl GameState {
|
|
||||||
// /// Creates a new `GameState` by initializing all the game's data.
|
|
||||||
// ///
|
|
||||||
// /// This function sets up the map, Pac-Man, ghosts, items, collision system,
|
|
||||||
// /// and all rendering resources required to start the game. It returns a `GameResult`
|
|
||||||
// /// to handle any potential errors during initialization.
|
|
||||||
// pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Self> {
|
|
||||||
// let map = Map::new(RAW_BOARD)?;
|
|
||||||
|
|
||||||
// let start_node = map.start_positions.pacman;
|
|
||||||
|
|
||||||
// let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
|
||||||
// let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
|
||||||
// if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
|
||||||
// GameError::Texture(TextureError::InvalidFormat(format!("Unsupported texture format: {e}")))
|
|
||||||
// } else {
|
|
||||||
// GameError::Texture(TextureError::LoadFailed(e.to_string()))
|
|
||||||
// }
|
|
||||||
// })?;
|
|
||||||
|
|
||||||
// let atlas_mapper = AtlasMapper {
|
|
||||||
// frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
|
||||||
// };
|
|
||||||
// let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
|
||||||
|
|
||||||
// let text_texture = TextTexture::new(1.0);
|
|
||||||
// let audio = Audio::new();
|
|
||||||
// let pacman = Pacman::new(&map.graph, start_node, &atlas)?;
|
|
||||||
|
|
||||||
// // Generate items (pellets and energizers)
|
|
||||||
// let items = map.generate_items(&atlas)?;
|
|
||||||
|
|
||||||
// // Initialize collision system
|
|
||||||
// let mut collision_system = CollisionSystem::default();
|
|
||||||
|
|
||||||
// // Register Pac-Man
|
|
||||||
// let pacman_id = collision_system.register_entity(pacman.position());
|
|
||||||
|
|
||||||
// // Register items
|
|
||||||
// let item_ids = items
|
|
||||||
// .iter()
|
|
||||||
// .map(|item| collision_system.register_entity(item.position()))
|
|
||||||
// .collect();
|
|
||||||
|
|
||||||
// // Create and register ghosts
|
|
||||||
// let ghosts = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde]
|
|
||||||
// .iter()
|
|
||||||
// .zip(
|
|
||||||
// [
|
|
||||||
// map.start_positions.blinky,
|
|
||||||
// map.start_positions.pinky,
|
|
||||||
// map.start_positions.inky,
|
|
||||||
// map.start_positions.clyde,
|
|
||||||
// ]
|
|
||||||
// .iter(),
|
|
||||||
// )
|
|
||||||
// .map(|(ghost_type, start_node)| Ghost::new(&map.graph, *start_node, *ghost_type, &atlas))
|
|
||||||
// .collect::<GameResult<SmallVec<[_; 4]>>>()?;
|
|
||||||
|
|
||||||
// // Register ghosts
|
|
||||||
// let ghost_ids = ghosts
|
|
||||||
// .iter()
|
|
||||||
// .map(|ghost| collision_system.register_entity(ghost.position()))
|
|
||||||
// .collect();
|
|
||||||
|
|
||||||
// Ok(Self {
|
|
||||||
// paused: false,
|
|
||||||
// map,
|
|
||||||
// atlas,
|
|
||||||
// pacman,
|
|
||||||
// pacman_id,
|
|
||||||
// ghosts,
|
|
||||||
// ghost_ids,
|
|
||||||
// items,
|
|
||||||
// item_ids,
|
|
||||||
// text_texture,
|
|
||||||
// audio,
|
|
||||||
// score: 0,
|
|
||||||
// debug_mode: false,
|
|
||||||
// collision_system,
|
|
||||||
// map_texture: None,
|
|
||||||
// map_rendered: false,
|
|
||||||
// texture_creator,
|
|
||||||
// event_queue: VecDeque::new(),
|
|
||||||
// })
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
use glam::{IVec2, UVec2};
|
|
||||||
use sdl2::rect::Rect;
|
|
||||||
|
|
||||||
pub fn centered_with_size(pixel_pos: IVec2, size: UVec2) -> Rect {
|
|
||||||
// Ensure the position doesn't cause integer overflow when centering
|
|
||||||
let x = pixel_pos.x.saturating_sub(size.x as i32 / 2);
|
|
||||||
let y = pixel_pos.y.saturating_sub(size.y as i32 / 2);
|
|
||||||
|
|
||||||
Rect::new(x, y, size.x, size.y)
|
|
||||||
}
|
|
||||||
19
src/lib.rs
19
src/lib.rs
@@ -1,15 +1,22 @@
|
|||||||
//! Pac-Man game library crate.
|
//! Pac-Man game library crate.
|
||||||
|
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||||
|
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod app;
|
pub mod app;
|
||||||
pub mod asset;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod audio;
|
pub mod audio;
|
||||||
pub mod constants;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod entity;
|
|
||||||
pub mod error;
|
pub mod error;
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod events;
|
pub mod events;
|
||||||
pub mod game;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod helpers;
|
pub mod formatter;
|
||||||
pub mod map;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
|
|
||||||
|
pub mod asset;
|
||||||
|
pub mod constants;
|
||||||
|
pub mod game;
|
||||||
|
pub mod map;
|
||||||
pub mod systems;
|
pub mod systems;
|
||||||
pub mod texture;
|
pub mod texture;
|
||||||
|
|||||||
37
src/main.rs
37
src/main.rs
@@ -1,22 +1,27 @@
|
|||||||
|
// Note: This disables the console window on Windows. We manually re-attach to the parent terminal or process later on.
|
||||||
#![windows_subsystem = "windows"]
|
#![windows_subsystem = "windows"]
|
||||||
|
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||||
|
|
||||||
use crate::{app::App, constants::LOOP_TIME};
|
use crate::{app::App, constants::LOOP_TIME};
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
use tracing_error::ErrorLayer;
|
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
|
||||||
|
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
mod app;
|
mod app;
|
||||||
mod asset;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
mod audio;
|
mod audio;
|
||||||
mod constants;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
|
||||||
mod entity;
|
|
||||||
mod error;
|
mod error;
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
mod events;
|
mod events;
|
||||||
mod game;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
mod helpers;
|
mod formatter;
|
||||||
mod map;
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
mod platform;
|
mod platform;
|
||||||
|
|
||||||
|
mod asset;
|
||||||
|
mod constants;
|
||||||
|
mod game;
|
||||||
|
mod map;
|
||||||
mod systems;
|
mod systems;
|
||||||
mod texture;
|
mod texture;
|
||||||
|
|
||||||
@@ -24,19 +29,15 @@ mod texture;
|
|||||||
///
|
///
|
||||||
/// This function initializes SDL, the window, the game state, and then enters
|
/// This function initializes SDL, the window, the game state, and then enters
|
||||||
/// the main game loop.
|
/// the main game loop.
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
// Setup tracing
|
// On Windows, this connects output streams to the console dynamically
|
||||||
let subscriber = tracing_subscriber::fmt()
|
// On Emscripten, this connects the subscriber to the browser console
|
||||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
platform::init_console().expect("Could not initialize console");
|
||||||
.with_max_level(tracing::Level::DEBUG)
|
|
||||||
.finish()
|
|
||||||
.with(ErrorLayer::default());
|
|
||||||
|
|
||||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
|
||||||
|
|
||||||
let mut app = App::new().expect("Could not create app");
|
let mut app = App::new().expect("Could not create app");
|
||||||
|
|
||||||
info!("Starting game loop ({:?})", LOOP_TIME);
|
info!(loop_time = ?LOOP_TIME, "Starting game loop");
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
if !app.run() {
|
if !app.run() {
|
||||||
|
|||||||
@@ -1,38 +1,47 @@
|
|||||||
//! Map construction and building functionality.
|
//! Map construction and building functionality.
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||||
use crate::entity::direction::Direction;
|
use crate::map::direction::Direction;
|
||||||
use crate::entity::graph::{Graph, Node, TraversalFlags};
|
use crate::map::graph::{Graph, Node, TraversalFlags};
|
||||||
use crate::map::parser::MapTileParser;
|
use crate::map::parser::MapTileParser;
|
||||||
use crate::map::render::MapRenderer;
|
|
||||||
use crate::systems::movement::NodeId;
|
use crate::systems::movement::NodeId;
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use glam::{IVec2, Vec2};
|
use glam::{I8Vec2, IVec2, Vec2};
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use tracing::debug;
|
use tracing::debug;
|
||||||
|
|
||||||
use crate::error::{GameResult, MapError};
|
use crate::error::{GameResult, MapError};
|
||||||
|
|
||||||
/// The starting positions of the entities in the game.
|
/// Predefined spawn locations for all game entities within the navigation graph.
|
||||||
|
///
|
||||||
|
/// These positions are determined during map parsing and graph construction.
|
||||||
pub struct NodePositions {
|
pub struct NodePositions {
|
||||||
|
/// Pac-Man's starting position in the lower section of the maze
|
||||||
pub pacman: NodeId,
|
pub pacman: NodeId,
|
||||||
|
/// Blinky starts at the ghost house entrance
|
||||||
pub blinky: NodeId,
|
pub blinky: NodeId,
|
||||||
|
/// Pinky starts in the left area of the ghost house
|
||||||
pub pinky: NodeId,
|
pub pinky: NodeId,
|
||||||
|
/// Inky starts in the right area of the ghost house
|
||||||
pub inky: NodeId,
|
pub inky: NodeId,
|
||||||
|
/// Clyde starts in the center of the ghost house
|
||||||
pub clyde: NodeId,
|
pub clyde: NodeId,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The main map structure containing the game board and navigation graph.
|
/// Complete maze representation combining visual layout with navigation pathfinding.
|
||||||
|
///
|
||||||
|
/// Transforms the ASCII board layout into a fully connected navigation graph
|
||||||
|
/// while preserving tile-based collision and rendering data. The graph enables
|
||||||
|
/// smooth entity movement with proper pathfinding, while the grid mapping allows
|
||||||
|
/// efficient spatial queries and debug visualization.
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
pub struct Map {
|
pub struct Map {
|
||||||
/// The node map for entity movement.
|
/// Connected graph of navigable positions.
|
||||||
pub graph: Graph,
|
pub graph: Graph,
|
||||||
/// A mapping from grid positions to node IDs.
|
/// Bidirectional mapping between 2D grid coordinates and graph node indices.
|
||||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
pub grid_to_node: HashMap<I8Vec2, NodeId>,
|
||||||
/// A mapping of the starting positions of the entities.
|
/// Predetermined spawn locations for all game entities
|
||||||
pub start_positions: NodePositions,
|
pub start_positions: NodePositions,
|
||||||
/// The raw tile data for the map.
|
/// 2D array of tile types for collision detection and rendering
|
||||||
tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,8 +76,8 @@ impl Map {
|
|||||||
let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
|
||||||
queue.push_back(start_pos);
|
queue.push_back(start_pos);
|
||||||
let pos = Vec2::new(
|
let pos = Vec2::new(
|
||||||
(start_pos.x * CELL_SIZE as i32) as f32,
|
(start_pos.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
(start_pos.y * CELL_SIZE as i32) as f32,
|
(start_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
) + cell_offset;
|
) + cell_offset;
|
||||||
let node_id = graph.add_node(Node { position: pos });
|
let node_id = graph.add_node(Node { position: pos });
|
||||||
grid_to_node.insert(start_pos, node_id);
|
grid_to_node.insert(start_pos, node_id);
|
||||||
@@ -80,9 +89,9 @@ impl Map {
|
|||||||
|
|
||||||
// Skip if the new position is out of bounds
|
// Skip if the new position is out of bounds
|
||||||
if new_position.x < 0
|
if new_position.x < 0
|
||||||
|| new_position.x >= BOARD_CELL_SIZE.x as i32
|
|| new_position.x as i32 >= BOARD_CELL_SIZE.x as i32
|
||||||
|| new_position.y < 0
|
|| new_position.y < 0
|
||||||
|| new_position.y >= BOARD_CELL_SIZE.y as i32
|
|| new_position.y as i32 >= BOARD_CELL_SIZE.y as i32
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -99,8 +108,8 @@ impl Map {
|
|||||||
) {
|
) {
|
||||||
// Add the new position to the graph/queue
|
// Add the new position to the graph/queue
|
||||||
let pos = Vec2::new(
|
let pos = Vec2::new(
|
||||||
(new_position.x * CELL_SIZE as i32) as f32,
|
(new_position.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
(new_position.y * CELL_SIZE as i32) as f32,
|
(new_position.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
) + cell_offset;
|
) + cell_offset;
|
||||||
let new_node_id = graph.add_node(Node { position: pos });
|
let new_node_id = graph.add_node(Node { position: pos });
|
||||||
grid_to_node.insert(new_position, new_node_id);
|
grid_to_node.insert(new_position, new_node_id);
|
||||||
@@ -123,7 +132,7 @@ impl Map {
|
|||||||
for (grid_pos, &node_id) in &grid_to_node {
|
for (grid_pos, &node_id) in &grid_to_node {
|
||||||
for dir in Direction::DIRECTIONS {
|
for dir in Direction::DIRECTIONS {
|
||||||
// If the node doesn't have an edge in this direction, look for a neighbor in that direction
|
// If the node doesn't have an edge in this direction, look for a neighbor in that direction
|
||||||
if graph.adjacency_list[node_id].get(dir).is_none() {
|
if graph.adjacency_list[node_id as usize].get(dir).is_none() {
|
||||||
let neighbor = grid_pos + dir.as_ivec2();
|
let neighbor = grid_pos + dir.as_ivec2();
|
||||||
// If the neighbor exists, connect the node to it
|
// If the neighbor exists, connect the node to it
|
||||||
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
||||||
@@ -165,26 +174,34 @@ impl Map {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a debug visualization with cursor-based highlighting.
|
/// Returns the `MapTile` at a given node id.
|
||||||
///
|
pub fn tile_at_node(&self, node_id: NodeId) -> Option<MapTile> {
|
||||||
/// This function provides interactive debugging by highlighting the nearest node
|
// reverse lookup: node -> grid
|
||||||
/// to the cursor, showing its ID, and highlighting its connections.
|
for (grid_pos, id) in &self.grid_to_node {
|
||||||
pub fn debug_render_with_cursor<T: RenderTarget>(
|
if *id == node_id {
|
||||||
&self,
|
return Some(self.tiles[grid_pos.x as usize][grid_pos.y as usize]);
|
||||||
canvas: &mut Canvas<T>,
|
}
|
||||||
text_renderer: &mut crate::texture::text::TextTexture,
|
}
|
||||||
atlas: &mut SpriteAtlas,
|
None
|
||||||
cursor_pos: glam::Vec2,
|
|
||||||
) -> GameResult<()> {
|
|
||||||
MapRenderer::debug_render_with_cursor(&self.graph, canvas, text_renderer, atlas, cursor_pos)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Builds the house structure in the graph.
|
/// Constructs the ghost house area with restricted access and internal navigation.
|
||||||
|
///
|
||||||
|
/// Creates a multi-level ghost house with entrance control, internal movement
|
||||||
|
/// areas, and starting positions for each ghost. The house entrance uses
|
||||||
|
/// ghost-only traversal flags to prevent Pac-Man from entering while allowing
|
||||||
|
/// ghosts to exit. Internal nodes are arranged in vertical lines to provide
|
||||||
|
/// distinct starting areas for each ghost character.
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// Tuple of node IDs: (house_entrance, left_center, center_center, right_center)
|
||||||
|
/// representing the four key positions within the ghost house structure.
|
||||||
fn build_house(
|
fn build_house(
|
||||||
graph: &mut Graph,
|
graph: &mut Graph,
|
||||||
grid_to_node: &HashMap<IVec2, NodeId>,
|
grid_to_node: &HashMap<I8Vec2, NodeId>,
|
||||||
house_door: &[Option<IVec2>; 2],
|
house_door: &[Option<I8Vec2>; 2],
|
||||||
) -> GameResult<(usize, usize, usize, usize)> {
|
) -> GameResult<(NodeId, NodeId, NodeId, NodeId)> {
|
||||||
// Calculate the position of the house entrance node
|
// Calculate the position of the house entrance node
|
||||||
let (house_entrance_node_id, house_entrance_node_position) = {
|
let (house_entrance_node_id, house_entrance_node_position) = {
|
||||||
// Translate the grid positions to the actual node ids
|
// Translate the grid positions to the actual node ids
|
||||||
@@ -205,10 +222,13 @@ impl Map {
|
|||||||
|
|
||||||
// Calculate the position of the house node
|
// Calculate the position of the house node
|
||||||
let (node_id, node_position) = {
|
let (node_id, node_position) = {
|
||||||
let left_pos = graph.get_node(*left_node).ok_or(MapError::NodeNotFound(*left_node))?.position;
|
let left_pos = graph
|
||||||
|
.get_node(*left_node)
|
||||||
|
.ok_or(MapError::NodeNotFound(*left_node as usize))?
|
||||||
|
.position;
|
||||||
let right_pos = graph
|
let right_pos = graph
|
||||||
.get_node(*right_node)
|
.get_node(*right_node)
|
||||||
.ok_or(MapError::NodeNotFound(*right_node))?
|
.ok_or(MapError::NodeNotFound(*right_node as usize))?
|
||||||
.position;
|
.position;
|
||||||
let house_node = graph.add_node(Node {
|
let house_node = graph.add_node(Node {
|
||||||
position: left_pos.lerp(right_pos, 0.5),
|
position: left_pos.lerp(right_pos, 0.5),
|
||||||
@@ -232,10 +252,10 @@ impl Map {
|
|||||||
// Place the nodes at, above, and below the center position
|
// Place the nodes at, above, and below the center position
|
||||||
let center_node_id = graph.add_node(Node { position: center_pos });
|
let center_node_id = graph.add_node(Node { position: center_pos });
|
||||||
let top_node_id = graph.add_node(Node {
|
let top_node_id = graph.add_node(Node {
|
||||||
position: center_pos + (Direction::Up.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
position: center_pos + IVec2::from(Direction::Up.as_ivec2()).as_vec2() * (CELL_SIZE as f32 / 2.0),
|
||||||
});
|
});
|
||||||
let bottom_node_id = graph.add_node(Node {
|
let bottom_node_id = graph.add_node(Node {
|
||||||
position: center_pos + (Direction::Down.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
position: center_pos + IVec2::from(Direction::Down.as_ivec2()).as_vec2() * (CELL_SIZE as f32 / 2.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
// Connect the center node to the top and bottom nodes
|
// Connect the center node to the top and bottom nodes
|
||||||
@@ -251,7 +271,7 @@ impl Map {
|
|||||||
|
|
||||||
// Calculate the position of the center line's center node
|
// Calculate the position of the center line's center node
|
||||||
let center_line_center_position =
|
let center_line_center_position =
|
||||||
house_entrance_node_position + (Direction::Down.as_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
house_entrance_node_position + IVec2::from(Direction::Down.as_ivec2()).as_vec2() * (3.0 * CELL_SIZE as f32);
|
||||||
|
|
||||||
// Create the center line
|
// Create the center line
|
||||||
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position)?;
|
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position)?;
|
||||||
@@ -283,13 +303,13 @@ impl Map {
|
|||||||
// Create the left line
|
// Create the left line
|
||||||
let (left_center_node_id, _) = create_house_line(
|
let (left_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
)?;
|
)?;
|
||||||
|
|
||||||
// Create the right line
|
// Create the right line
|
||||||
let (right_center_node_id, _) = create_house_line(
|
let (right_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
)?;
|
)?;
|
||||||
|
|
||||||
debug!("Left center node id: {left_center_node_id}");
|
debug!("Left center node id: {left_center_node_id}");
|
||||||
@@ -313,11 +333,14 @@ impl Map {
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Builds the tunnel connections in the graph.
|
/// Creates horizontal tunnel portals for instant teleportation across the maze.
|
||||||
|
///
|
||||||
|
/// Establishes the tunnel system that allows entities to instantly travel from the left edge of the maze to the right edge.
|
||||||
|
/// Creates hidden intermediate nodes beyond the visible tunnel entrances and connects them with zero-distance edges for instantaneous traversal.
|
||||||
fn build_tunnels(
|
fn build_tunnels(
|
||||||
graph: &mut Graph,
|
graph: &mut Graph,
|
||||||
grid_to_node: &HashMap<IVec2, NodeId>,
|
grid_to_node: &HashMap<I8Vec2, NodeId>,
|
||||||
tunnel_ends: &[Option<IVec2>; 2],
|
tunnel_ends: &[Option<I8Vec2>; 2],
|
||||||
) -> GameResult<()> {
|
) -> GameResult<()> {
|
||||||
// Create the hidden tunnel nodes
|
// Create the hidden tunnel nodes
|
||||||
let left_tunnel_hidden_node_id = {
|
let left_tunnel_hidden_node_id = {
|
||||||
@@ -333,15 +356,10 @@ impl Map {
|
|||||||
Direction::Left,
|
Direction::Left,
|
||||||
Node {
|
Node {
|
||||||
position: left_tunnel_entrance_node.position
|
position: left_tunnel_entrance_node.position
|
||||||
+ (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.map_err(|e| {
|
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
||||||
MapError::InvalidConfig(format!(
|
|
||||||
"Failed to connect left tunnel entrance to left tunnel hidden node: {}",
|
|
||||||
e
|
|
||||||
))
|
|
||||||
})?
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create the right tunnel nodes
|
// Create the right tunnel nodes
|
||||||
@@ -358,15 +376,10 @@ impl Map {
|
|||||||
Direction::Right,
|
Direction::Right,
|
||||||
Node {
|
Node {
|
||||||
position: right_tunnel_entrance_node.position
|
position: right_tunnel_entrance_node.position
|
||||||
+ (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.map_err(|e| {
|
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
||||||
MapError::InvalidConfig(format!(
|
|
||||||
"Failed to connect right tunnel entrance to right tunnel hidden node: {}",
|
|
||||||
e
|
|
||||||
))
|
|
||||||
})?
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||||
@@ -378,12 +391,7 @@ impl Map {
|
|||||||
Some(0.0),
|
Some(0.0),
|
||||||
Direction::Left,
|
Direction::Left,
|
||||||
)
|
)
|
||||||
.map_err(|e| {
|
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
||||||
MapError::InvalidConfig(format!(
|
|
||||||
"Failed to connect left tunnel hidden node to right tunnel hidden node: {}",
|
|
||||||
e
|
|
||||||
))
|
|
||||||
})?;
|
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
use glam::IVec2;
|
use glam::I8Vec2;
|
||||||
|
use strum_macros::AsRefStr;
|
||||||
|
|
||||||
/// The four cardinal directions.
|
/// The four cardinal directions.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, AsRefStr)]
|
||||||
#[repr(usize)]
|
#[repr(usize)]
|
||||||
|
#[strum(serialize_all = "lowercase")]
|
||||||
pub enum Direction {
|
pub enum Direction {
|
||||||
Up,
|
Up,
|
||||||
Down,
|
Down,
|
||||||
@@ -26,8 +28,8 @@ impl Direction {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the direction as an IVec2.
|
/// Returns the direction as an I8Vec2.
|
||||||
pub fn as_ivec2(self) -> IVec2 {
|
pub fn as_ivec2(self) -> I8Vec2 {
|
||||||
self.into()
|
self.into()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,13 +45,13 @@ impl Direction {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<Direction> for IVec2 {
|
impl From<Direction> for I8Vec2 {
|
||||||
fn from(dir: Direction) -> Self {
|
fn from(dir: Direction) -> Self {
|
||||||
match dir {
|
match dir {
|
||||||
Direction::Up => -IVec2::Y,
|
Direction::Up => -I8Vec2::Y,
|
||||||
Direction::Down => IVec2::Y,
|
Direction::Down => I8Vec2::Y,
|
||||||
Direction::Left => -IVec2::X,
|
Direction::Left => -I8Vec2::X,
|
||||||
Direction::Right => IVec2::X,
|
Direction::Right => I8Vec2::X,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -107,7 +107,7 @@ impl Graph {
|
|||||||
|
|
||||||
/// Adds a new node with the given data to the graph and returns its ID.
|
/// Adds a new node with the given data to the graph and returns its ID.
|
||||||
pub fn add_node(&mut self, data: Node) -> NodeId {
|
pub fn add_node(&mut self, data: Node) -> NodeId {
|
||||||
let id = self.nodes.len();
|
let id = self.nodes.len() as NodeId;
|
||||||
self.nodes.push(data);
|
self.nodes.push(data);
|
||||||
self.adjacency_list.push(Intersection::default());
|
self.adjacency_list.push(Intersection::default());
|
||||||
id
|
id
|
||||||
@@ -129,10 +129,10 @@ impl Graph {
|
|||||||
distance: Option<f32>,
|
distance: Option<f32>,
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
) -> Result<(), &'static str> {
|
) -> Result<(), &'static str> {
|
||||||
if from >= self.adjacency_list.len() {
|
if from as usize >= self.adjacency_list.len() {
|
||||||
return Err("From node does not exist.");
|
return Err("From node does not exist.");
|
||||||
}
|
}
|
||||||
if to >= self.adjacency_list.len() {
|
if to as usize >= self.adjacency_list.len() {
|
||||||
return Err("To node does not exist.");
|
return Err("To node does not exist.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,8 +178,8 @@ impl Graph {
|
|||||||
}
|
}
|
||||||
None => {
|
None => {
|
||||||
// If no distance is provided, calculate it based on the positions of the nodes
|
// If no distance is provided, calculate it based on the positions of the nodes
|
||||||
let from_pos = self.nodes[from].position;
|
let from_pos = self.nodes[from as usize].position;
|
||||||
let to_pos = self.nodes[to].position;
|
let to_pos = self.nodes[to as usize].position;
|
||||||
from_pos.distance(to_pos)
|
from_pos.distance(to_pos)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -187,11 +187,11 @@ impl Graph {
|
|||||||
traversal_flags,
|
traversal_flags,
|
||||||
};
|
};
|
||||||
|
|
||||||
if from >= self.adjacency_list.len() {
|
if from as usize >= self.adjacency_list.len() {
|
||||||
return Err("From node does not exist.");
|
return Err("From node does not exist.");
|
||||||
}
|
}
|
||||||
|
|
||||||
let adjacency_list = &mut self.adjacency_list[from];
|
let adjacency_list = &mut self.adjacency_list[from as usize];
|
||||||
|
|
||||||
// Check if the edge already exists in this direction or to the same target
|
// Check if the edge already exists in this direction or to the same target
|
||||||
if let Some(err) = adjacency_list.edges().find_map(|e| {
|
if let Some(err) = adjacency_list.edges().find_map(|e| {
|
||||||
@@ -215,12 +215,7 @@ impl Graph {
|
|||||||
|
|
||||||
/// Retrieves an immutable reference to a node's data.
|
/// Retrieves an immutable reference to a node's data.
|
||||||
pub fn get_node(&self, id: NodeId) -> Option<&Node> {
|
pub fn get_node(&self, id: NodeId) -> Option<&Node> {
|
||||||
self.nodes.get(id)
|
self.nodes.get(id as usize)
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the total number of nodes in the graph.
|
|
||||||
pub fn node_count(&self) -> usize {
|
|
||||||
self.nodes.len()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns an iterator over all nodes in the graph.
|
/// Returns an iterator over all nodes in the graph.
|
||||||
@@ -233,17 +228,17 @@ impl Graph {
|
|||||||
self.adjacency_list
|
self.adjacency_list
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id, edge)))
|
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id as NodeId, edge)))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds a specific edge from a source node to a target node.
|
/// Finds a specific edge from a source node to a target node.
|
||||||
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
||||||
self.adjacency_list.get(from)?.edges().find(|edge| edge.target == to)
|
self.adjacency_list.get(from as usize)?.edges().find(|edge| edge.target == to)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds an edge originating from a given node that follows a specific direction.
|
/// Finds an edge originating from a given node that follows a specific direction.
|
||||||
pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<Edge> {
|
pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<Edge> {
|
||||||
self.adjacency_list.get(from)?.get(direction)
|
self.adjacency_list.get(from as usize)?.get(direction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
//! This module defines the game map and provides functions for interacting with it.
|
//! This module defines the game map and provides functions for interacting with it.
|
||||||
|
|
||||||
pub mod builder;
|
pub mod builder;
|
||||||
|
pub mod direction;
|
||||||
|
pub mod graph;
|
||||||
pub mod layout;
|
pub mod layout;
|
||||||
pub mod parser;
|
pub mod parser;
|
||||||
pub mod render;
|
pub mod render;
|
||||||
|
|||||||
@@ -2,34 +2,42 @@
|
|||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
||||||
use crate::error::ParseError;
|
use crate::error::ParseError;
|
||||||
use glam::IVec2;
|
use glam::I8Vec2;
|
||||||
|
|
||||||
/// Represents the parsed data from a raw board layout.
|
/// Structured representation of parsed ASCII board layout with extracted special positions.
|
||||||
|
///
|
||||||
|
/// Contains the complete board state after character-to-tile conversion, along with
|
||||||
|
/// the locations of special gameplay elements that require additional processing
|
||||||
|
/// during graph construction. Special positions are extracted during parsing to
|
||||||
|
/// enable proper map builder initialization.
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct ParsedMap {
|
pub struct ParsedMap {
|
||||||
/// The parsed tile layout.
|
/// 2D array of tiles converted from ASCII characters
|
||||||
pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||||
/// The positions of the house door tiles.
|
/// Two positions marking the ghost house entrance (represented by '=' characters)
|
||||||
pub house_door: [Option<IVec2>; 2],
|
pub house_door: [Option<I8Vec2>; 2],
|
||||||
/// The positions of the tunnel end tiles.
|
/// Two positions marking tunnel portals for wraparound teleportation ('T' characters)
|
||||||
pub tunnel_ends: [Option<IVec2>; 2],
|
pub tunnel_ends: [Option<I8Vec2>; 2],
|
||||||
/// Pac-Man's starting position.
|
/// Starting position for Pac-Man (marked by 'X' character in the layout)
|
||||||
pub pacman_start: Option<IVec2>,
|
pub pacman_start: Option<I8Vec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Parser for converting raw board layouts into structured map data.
|
/// Parser for converting raw board layouts into structured map data.
|
||||||
pub struct MapTileParser;
|
pub struct MapTileParser;
|
||||||
|
|
||||||
impl MapTileParser {
|
impl MapTileParser {
|
||||||
/// Parses a single character into a map tile.
|
/// Converts ASCII characters from the board layout into corresponding tile types.
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// Interprets the character-based maze representation: walls (`#`), collectible
|
||||||
|
/// pellets (`.` and `o`), traversable spaces (` `), tunnel entrances (`T`),
|
||||||
|
/// ghost house doors (`=`), and entity spawn markers (`X`). Special characters
|
||||||
|
/// that don't represent tiles in the final map (like spawn markers) are
|
||||||
|
/// converted to `Empty` tiles while their positions are tracked separately.
|
||||||
///
|
///
|
||||||
/// * `c` - The character to parse
|
/// # Errors
|
||||||
///
|
///
|
||||||
/// # Returns
|
/// Returns `ParseError::UnknownCharacter` for any character not defined
|
||||||
///
|
/// in the game's ASCII art vocabulary.
|
||||||
/// The parsed map tile, or an error if the character is unknown.
|
|
||||||
pub fn parse_character(c: char) -> Result<MapTile, ParseError> {
|
pub fn parse_character(c: char) -> Result<MapTile, ParseError> {
|
||||||
match c {
|
match c {
|
||||||
'#' => Ok(MapTile::Wall),
|
'#' => Ok(MapTile::Wall),
|
||||||
@@ -80,7 +88,7 @@ impl MapTileParser {
|
|||||||
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||||
let mut house_door = [None; 2];
|
let mut house_door = [None; 2];
|
||||||
let mut tunnel_ends = [None; 2];
|
let mut tunnel_ends = [None; 2];
|
||||||
let mut pacman_start: Option<IVec2> = None;
|
let mut pacman_start: Option<I8Vec2> = None;
|
||||||
|
|
||||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
||||||
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
||||||
@@ -90,16 +98,16 @@ impl MapTileParser {
|
|||||||
match tile {
|
match tile {
|
||||||
MapTile::Tunnel => {
|
MapTile::Tunnel => {
|
||||||
if tunnel_ends[0].is_none() {
|
if tunnel_ends[0].is_none() {
|
||||||
tunnel_ends[0] = Some(IVec2::new(x as i32, y as i32));
|
tunnel_ends[0] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
} else {
|
} else {
|
||||||
tunnel_ends[1] = Some(IVec2::new(x as i32, y as i32));
|
tunnel_ends[1] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MapTile::Wall if character == '=' => {
|
MapTile::Wall if character == '=' => {
|
||||||
if house_door[0].is_none() {
|
if house_door[0].is_none() {
|
||||||
house_door[0] = Some(IVec2::new(x as i32, y as i32));
|
house_door[0] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
} else {
|
} else {
|
||||||
house_door[1] = Some(IVec2::new(x as i32, y as i32));
|
house_door[1] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
@@ -107,7 +115,7 @@ impl MapTileParser {
|
|||||||
|
|
||||||
// Track Pac-Man's starting position
|
// Track Pac-Man's starting position
|
||||||
if character == 'X' {
|
if character == 'X' {
|
||||||
pacman_start = Some(IVec2::new(x as i32, y as i32));
|
pacman_start = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
|
|
||||||
tiles[x][y] = tile;
|
tiles[x][y] = tile;
|
||||||
|
|||||||
@@ -3,14 +3,10 @@
|
|||||||
use crate::constants::{BOARD_CELL_OFFSET, CELL_SIZE};
|
use crate::constants::{BOARD_CELL_OFFSET, CELL_SIZE};
|
||||||
use crate::map::layout::TILE_MAP;
|
use crate::map::layout::TILE_MAP;
|
||||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||||
use crate::texture::text::TextTexture;
|
|
||||||
use glam::Vec2;
|
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
|
|
||||||
use crate::error::{EntityError, GameError, GameResult};
|
|
||||||
|
|
||||||
/// Handles rendering operations for the map.
|
/// Handles rendering operations for the map.
|
||||||
pub struct MapRenderer;
|
pub struct MapRenderer;
|
||||||
|
|
||||||
@@ -37,111 +33,4 @@ impl MapRenderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a debug visualization with cursor-based highlighting.
|
|
||||||
///
|
|
||||||
/// This function provides interactive debugging by highlighting the nearest node
|
|
||||||
/// to the cursor, showing its ID, and highlighting its connections.
|
|
||||||
pub fn debug_render_with_cursor<T: RenderTarget>(
|
|
||||||
graph: &crate::entity::graph::Graph,
|
|
||||||
canvas: &mut Canvas<T>,
|
|
||||||
text_renderer: &mut TextTexture,
|
|
||||||
atlas: &mut SpriteAtlas,
|
|
||||||
cursor_pos: Vec2,
|
|
||||||
) -> GameResult<()> {
|
|
||||||
// Find the nearest node to the cursor
|
|
||||||
let nearest_node = Self::find_nearest_node(graph, cursor_pos);
|
|
||||||
|
|
||||||
// Draw all connections in blue
|
|
||||||
canvas.set_draw_color(Color::RGB(0, 0, 128)); // Dark blue for regular connections
|
|
||||||
for i in 0..graph.node_count() {
|
|
||||||
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
|
|
||||||
for edge in graph.adjacency_list[i].edges() {
|
|
||||||
let end_pos = graph
|
|
||||||
.get_node(edge.target)
|
|
||||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
|
||||||
.position
|
|
||||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
canvas
|
|
||||||
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw all nodes in green
|
|
||||||
canvas.set_draw_color(Color::RGB(0, 128, 0)); // Dark green for regular nodes
|
|
||||||
for i in 0..graph.node_count() {
|
|
||||||
let node = graph.get_node(i).ok_or(GameError::Entity(EntityError::NodeNotFound(i)))?;
|
|
||||||
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
|
|
||||||
canvas
|
|
||||||
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Highlight connections from the nearest node in bright blue
|
|
||||||
if let Some(nearest_id) = nearest_node {
|
|
||||||
let nearest_pos = graph
|
|
||||||
.get_node(nearest_id)
|
|
||||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(nearest_id)))?
|
|
||||||
.position
|
|
||||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
|
|
||||||
canvas.set_draw_color(Color::RGB(0, 255, 255)); // Bright cyan for highlighted connections
|
|
||||||
for edge in graph.adjacency_list[nearest_id].edges() {
|
|
||||||
let end_pos = graph
|
|
||||||
.get_node(edge.target)
|
|
||||||
.ok_or(GameError::Entity(EntityError::NodeNotFound(edge.target)))?
|
|
||||||
.position
|
|
||||||
+ crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
canvas
|
|
||||||
.draw_line(
|
|
||||||
(nearest_pos.x as i32, nearest_pos.y as i32),
|
|
||||||
(end_pos.x as i32, end_pos.y as i32),
|
|
||||||
)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Highlight the nearest node in bright green
|
|
||||||
canvas.set_draw_color(Color::RGB(0, 255, 0)); // Bright green for highlighted node
|
|
||||||
canvas
|
|
||||||
.fill_rect(Rect::new(0, 0, 5, 5).centered_on(Point::new(nearest_pos.x as i32, nearest_pos.y as i32)))
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
// Draw node ID text (small, offset to top right)
|
|
||||||
text_renderer.set_scale(0.5); // Small text
|
|
||||||
let id_text = format!("#{nearest_id}");
|
|
||||||
let text_pos = glam::UVec2::new(
|
|
||||||
(nearest_pos.x + 4.0) as u32, // Offset to the right
|
|
||||||
(nearest_pos.y - 6.0) as u32, // Offset to the top
|
|
||||||
);
|
|
||||||
if let Err(e) = text_renderer.render(canvas, atlas, &id_text, text_pos) {
|
|
||||||
tracing::error!("Failed to render node ID text: {}", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Finds the nearest node to the given cursor position.
|
|
||||||
pub fn find_nearest_node(graph: &crate::entity::graph::Graph, cursor_pos: Vec2) -> Option<usize> {
|
|
||||||
let mut nearest_id = None;
|
|
||||||
let mut nearest_distance = f32::INFINITY;
|
|
||||||
|
|
||||||
for i in 0..graph.node_count() {
|
|
||||||
if let Some(node) = graph.get_node(i) {
|
|
||||||
let node_pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
|
|
||||||
let distance = cursor_pos.distance(node_pos);
|
|
||||||
|
|
||||||
if distance < nearest_distance {
|
|
||||||
nearest_distance = distance;
|
|
||||||
nearest_id = Some(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nearest_id
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,79 +3,176 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::Platform;
|
|
||||||
|
|
||||||
/// Desktop platform implementation.
|
/// Desktop platform implementation.
|
||||||
pub struct DesktopPlatform;
|
pub fn sleep(duration: Duration, focused: bool) {
|
||||||
|
if focused {
|
||||||
impl Platform for DesktopPlatform {
|
spin_sleep::sleep(duration);
|
||||||
fn sleep(&self, duration: Duration, focused: bool) {
|
} else {
|
||||||
if focused {
|
std::thread::sleep(duration);
|
||||||
spin_sleep::sleep(duration);
|
|
||||||
} else {
|
|
||||||
std::thread::sleep(duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
|
||||||
std::time::Instant::now().elapsed().as_secs_f64()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
|
||||||
#[cfg(windows)]
|
|
||||||
{
|
|
||||||
unsafe {
|
|
||||||
use winapi::{
|
|
||||||
shared::ntdef::NULL,
|
|
||||||
um::{
|
|
||||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
|
||||||
handleapi::INVALID_HANDLE_VALUE,
|
|
||||||
processenv::SetStdHandle,
|
|
||||||
winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
|
|
||||||
wincon::{AttachConsole, GetConsoleWindow},
|
|
||||||
winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
|
|
||||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
|
||||||
let handle = CreateFileA(
|
|
||||||
c"CONOUT$".as_ptr(),
|
|
||||||
GENERIC_READ | GENERIC_WRITE,
|
|
||||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
|
||||||
std::ptr::null_mut(),
|
|
||||||
OPEN_EXISTING,
|
|
||||||
0,
|
|
||||||
NULL,
|
|
||||||
);
|
|
||||||
|
|
||||||
if handle != INVALID_HANDLE_VALUE {
|
|
||||||
SetStdHandle(STD_OUTPUT_HANDLE, handle);
|
|
||||||
SetStdHandle(STD_ERROR_HANDLE, handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
None // Desktop doesn't need this
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
match asset {
|
|
||||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
|
||||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
|
||||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
|
||||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
|
||||||
Asset::Atlas => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
|
#[cfg(windows)]
|
||||||
|
{
|
||||||
|
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||||
|
use tracing::{debug, info};
|
||||||
|
use windows::Win32::System::Console::GetConsoleWindow;
|
||||||
|
|
||||||
|
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||||
|
let switchable_writer = setup_switchable_subscriber();
|
||||||
|
|
||||||
|
// Check if we already have a console window
|
||||||
|
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||||
|
debug!("Already have a console window");
|
||||||
|
return Ok(());
|
||||||
|
} else {
|
||||||
|
debug!("No existing console window found");
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(file_type) = is_output_setup()? {
|
||||||
|
debug!(r#type = file_type, "Existing output detected");
|
||||||
|
} else {
|
||||||
|
debug!("No existing output detected");
|
||||||
|
|
||||||
|
// Try to attach to parent console for direct cargo run
|
||||||
|
attach_to_parent_console()?;
|
||||||
|
info!("Successfully attached to parent console");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||||
|
debug!("Switching to direct logging mode and flushing buffer...");
|
||||||
|
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
|
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
match asset {
|
||||||
|
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||||
|
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||||
|
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||||
|
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||||
|
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||||
|
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||||
|
Asset::DeathSound => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman_death.wav"))),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> ThreadRng {
|
||||||
|
rand::rng()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Internal functions */
|
||||||
|
|
||||||
|
/// Check if the output stream has been setup by a parent process
|
||||||
|
/// Windows-only
|
||||||
|
#[cfg(windows)]
|
||||||
|
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
|
||||||
|
use tracing::{debug, warn};
|
||||||
|
|
||||||
|
use windows::Win32::Storage::FileSystem::{
|
||||||
|
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
|
||||||
|
};
|
||||||
|
|
||||||
|
use windows_sys::Win32::{
|
||||||
|
Foundation::INVALID_HANDLE_VALUE,
|
||||||
|
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get the process's standard output handle, check if it's invalid
|
||||||
|
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
|
||||||
|
INVALID_HANDLE_VALUE => {
|
||||||
|
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
|
||||||
|
}
|
||||||
|
handle => handle,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
|
||||||
|
let (well_known, file_type) = match unsafe {
|
||||||
|
use windows::Win32::Foundation::HANDLE;
|
||||||
|
GetFileType(HANDLE(handle))
|
||||||
|
} {
|
||||||
|
FILE_TYPE_PIPE => (true, "pipe"),
|
||||||
|
FILE_TYPE_CHAR => (true, "char"),
|
||||||
|
FILE_TYPE_DISK => (true, "disk"),
|
||||||
|
FILE_TYPE_UNKNOWN => (false, "unknown"),
|
||||||
|
FILE_TYPE_REMOTE => (false, "remote"),
|
||||||
|
unexpected => {
|
||||||
|
warn!("Unexpected file type: {unexpected:?}");
|
||||||
|
(false, "unknown")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
debug!("File type: {file_type:?}, well known: {well_known}");
|
||||||
|
|
||||||
|
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
|
||||||
|
Ok(well_known.then_some(file_type))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to attach to parent console
|
||||||
|
/// Windows-only
|
||||||
|
#[cfg(windows)]
|
||||||
|
fn attach_to_parent_console() -> Result<(), PlatformError> {
|
||||||
|
use windows::{
|
||||||
|
core::PCSTR,
|
||||||
|
Win32::{
|
||||||
|
Foundation::{GENERIC_READ, GENERIC_WRITE},
|
||||||
|
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
|
||||||
|
System::Console::{
|
||||||
|
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Attach the process to the parent's console
|
||||||
|
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
|
||||||
|
|
||||||
|
let handle = unsafe {
|
||||||
|
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
|
||||||
|
CreateFileA::<PCSTR>(
|
||||||
|
pcstr,
|
||||||
|
(GENERIC_READ | GENERIC_WRITE).0,
|
||||||
|
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||||
|
None,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_FLAGS_AND_ATTRIBUTES(0),
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
|
||||||
|
|
||||||
|
// Set the console's output and then error handles
|
||||||
|
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
|
||||||
|
.and_then(|_| {
|
||||||
|
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
|
||||||
|
})
|
||||||
|
.err()
|
||||||
|
{
|
||||||
|
// If either set handle call fails, free the console
|
||||||
|
unsafe { FreeConsole() }
|
||||||
|
// Free the console if the SetStdHandle calls fail
|
||||||
|
.map_err(|free_error| {
|
||||||
|
PlatformError::ConsoleInit(format!(
|
||||||
|
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
|
||||||
|
))
|
||||||
|
})
|
||||||
|
// And then return the original error if the FreeConsole call succeeds
|
||||||
|
.and(Err(handle_error))?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,62 +1,96 @@
|
|||||||
//! Emscripten platform implementation.
|
//! Emscripten platform implementation.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::Platform;
|
use crate::formatter::CustomFormatter;
|
||||||
|
use rand::{rngs::SmallRng, SeedableRng};
|
||||||
/// Emscripten platform implementation.
|
use sdl2::rwops::RWops;
|
||||||
pub struct EmscriptenPlatform;
|
use std::borrow::Cow;
|
||||||
|
use std::ffi::CString;
|
||||||
impl Platform for EmscriptenPlatform {
|
use std::io::{self, Read, Write};
|
||||||
fn sleep(&self, duration: Duration, _focused: bool) {
|
use std::time::Duration;
|
||||||
unsafe {
|
|
||||||
emscripten_sleep(duration.as_millis() as u32);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
|
||||||
unsafe { emscripten_get_now() }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
|
||||||
Ok(()) // No-op for Emscripten
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
Some(unsafe { get_canvas_size() })
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
use sdl2::rwops::RWops;
|
|
||||||
use std::io::Read;
|
|
||||||
|
|
||||||
let path = format!("assets/game/{}", asset.path());
|
|
||||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let mut buf = vec![0u8; len];
|
|
||||||
rwops
|
|
||||||
.read_exact(&mut buf)
|
|
||||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
|
||||||
|
|
||||||
Ok(Cow::Owned(buf))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Emscripten FFI functions
|
// Emscripten FFI functions
|
||||||
|
#[allow(dead_code)]
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn emscripten_get_now() -> f64;
|
|
||||||
fn emscripten_sleep(ms: u32);
|
fn emscripten_sleep(ms: u32);
|
||||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
|
// Standard C functions that Emscripten redirects to console
|
||||||
|
fn printf(format: *const u8, ...) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe fn get_canvas_size() -> (u32, u32) {
|
pub fn sleep(duration: Duration, _focused: bool) {
|
||||||
|
unsafe {
|
||||||
|
emscripten_sleep(duration.as_millis() as u32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
|
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||||
|
|
||||||
|
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||||
|
let subscriber = tracing_subscriber::registry()
|
||||||
|
.with(
|
||||||
|
fmt::layer()
|
||||||
|
.with_writer(|| EmscriptenConsoleWriter)
|
||||||
|
.with_ansi(false)
|
||||||
|
.event_format(CustomFormatter),
|
||||||
|
)
|
||||||
|
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(subscriber)
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||||
|
struct EmscriptenConsoleWriter;
|
||||||
|
|
||||||
|
impl Write for EmscriptenConsoleWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if let Ok(s) = std::str::from_utf8(buf) {
|
||||||
|
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||||
|
let format_str = CString::new("%s\n").unwrap();
|
||||||
|
unsafe {
|
||||||
|
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||||
let mut width = 0.0;
|
let mut width = 0.0;
|
||||||
let mut height = 0.0;
|
let mut height = 0.0;
|
||||||
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
|
||||||
(width as u32, height as u32)
|
unsafe {
|
||||||
|
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
||||||
|
if width == 0.0 || height == 0.0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some((width as u32, height as u32))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
let path = format!("assets/game/{}", asset.path());
|
||||||
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let mut buf = vec![0u8; len];
|
||||||
|
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||||
|
|
||||||
|
Ok(Cow::Owned(buf))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> SmallRng {
|
||||||
|
SmallRng::from_os_rng()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,48 +1,13 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
|
|
||||||
use crate::asset::Asset;
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
use crate::error::{AssetError, PlatformError};
|
mod desktop;
|
||||||
use std::borrow::Cow;
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
use std::time::Duration;
|
pub mod tracing_buffer;
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
pub use desktop::*;
|
||||||
|
|
||||||
pub mod desktop;
|
#[cfg(target_os = "emscripten")]
|
||||||
pub mod emscripten;
|
pub use emscripten::*;
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
/// Platform abstraction trait that defines cross-platform functionality.
|
mod emscripten;
|
||||||
pub trait Platform {
|
|
||||||
/// Sleep for the specified duration using platform-appropriate method.
|
|
||||||
fn sleep(&self, duration: Duration, focused: bool);
|
|
||||||
|
|
||||||
/// Get the current time in seconds since some reference point.
|
|
||||||
/// This is available for future use in timing and performance monitoring.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn get_time(&self) -> f64;
|
|
||||||
|
|
||||||
/// Initialize platform-specific console functionality.
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError>;
|
|
||||||
|
|
||||||
/// Get canvas size for platforms that need it (e.g., Emscripten).
|
|
||||||
/// This is available for future use in responsive design.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)>;
|
|
||||||
|
|
||||||
/// Load asset bytes using platform-appropriate method.
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Get the current platform implementation.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn get_platform() -> &'static dyn Platform {
|
|
||||||
static DESKTOP: desktop::DesktopPlatform = desktop::DesktopPlatform;
|
|
||||||
static EMSCRIPTEN: emscripten::EmscriptenPlatform = emscripten::EmscriptenPlatform;
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
{
|
|
||||||
&DESKTOP
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
{
|
|
||||||
&EMSCRIPTEN
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
153
src/platform/tracing_buffer.rs
Normal file
153
src/platform/tracing_buffer.rs
Normal file
@@ -0,0 +1,153 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
|
//! Buffered tracing setup for handling logs before console attachment.
|
||||||
|
|
||||||
|
use crate::formatter::CustomFormatter;
|
||||||
|
use parking_lot::Mutex;
|
||||||
|
use std::io;
|
||||||
|
use std::io::Write;
|
||||||
|
use std::sync::Arc;
|
||||||
|
use tracing::{debug, Level};
|
||||||
|
use tracing_error::ErrorLayer;
|
||||||
|
use tracing_subscriber::fmt::MakeWriter;
|
||||||
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
|
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct BufferedWriter {
|
||||||
|
buffer: Arc<Mutex<Vec<u8>>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BufferedWriter {
|
||||||
|
/// Creates a new buffered writer.
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||||
|
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
if !buffer.is_empty() {
|
||||||
|
writer.write_all(&buffer)?;
|
||||||
|
writer.flush()?;
|
||||||
|
buffer.clear();
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the current buffer size in bytes.
|
||||||
|
pub fn buffer_size(&self) -> usize {
|
||||||
|
self.buffer.lock().len()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Write for BufferedWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
buffer.extend_from_slice(buf);
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
// For buffered writer, flush is a no-op since we're storing in memory
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BufferedWriter {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A writer that can switch between buffering and direct output.
|
||||||
|
#[derive(Clone, Default)]
|
||||||
|
pub struct SwitchableWriter {
|
||||||
|
buffered_writer: BufferedWriter,
|
||||||
|
direct_mode: std::sync::Arc<parking_lot::Mutex<bool>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SwitchableWriter {
|
||||||
|
pub fn switch_to_direct_mode(&self) -> io::Result<()> {
|
||||||
|
let buffer_size = {
|
||||||
|
// Acquire the lock
|
||||||
|
let mut mode = self.direct_mode.lock();
|
||||||
|
|
||||||
|
// Get buffer size before flushing for debug logging
|
||||||
|
let buffer_size = self.buffered_writer.buffer_size();
|
||||||
|
|
||||||
|
// Flush any buffered content
|
||||||
|
self.buffered_writer.flush_to(io::stdout())?;
|
||||||
|
|
||||||
|
// Switch to direct mode (and drop the lock)
|
||||||
|
*mode = true;
|
||||||
|
|
||||||
|
buffer_size
|
||||||
|
};
|
||||||
|
|
||||||
|
// Log how much was buffered (this will now go directly to stdout)
|
||||||
|
debug!("Flushed {buffer_size:?} bytes of buffered logs to console");
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl io::Write for SwitchableWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if *self.direct_mode.lock() {
|
||||||
|
io::stdout().write(buf)
|
||||||
|
} else {
|
||||||
|
self.buffered_writer.clone().write(buf)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
if *self.direct_mode.lock() {
|
||||||
|
io::stdout().flush()
|
||||||
|
} else {
|
||||||
|
// For buffered mode, flush is a no-op
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A make writer that uses the switchable writer.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SwitchableMakeWriter {
|
||||||
|
writer: SwitchableWriter,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SwitchableMakeWriter {
|
||||||
|
pub fn new(writer: SwitchableWriter) -> Self {
|
||||||
|
Self { writer }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> MakeWriter<'a> for SwitchableMakeWriter {
|
||||||
|
type Writer = SwitchableWriter;
|
||||||
|
|
||||||
|
fn make_writer(&'a self) -> Self::Writer {
|
||||||
|
self.writer.clone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets up a switchable tracing subscriber that can transition from buffered to direct output.
|
||||||
|
///
|
||||||
|
/// Returns the switchable writer that can be used to control the behavior.
|
||||||
|
pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||||
|
let switchable_writer = SwitchableWriter::default();
|
||||||
|
let make_writer = SwitchableMakeWriter::new(switchable_writer.clone());
|
||||||
|
|
||||||
|
let _subscriber = tracing_subscriber::fmt()
|
||||||
|
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||||
|
.with_max_level(Level::DEBUG)
|
||||||
|
.event_format(CustomFormatter)
|
||||||
|
.with_writer(make_writer)
|
||||||
|
.finish()
|
||||||
|
.with(ErrorLayer::default());
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(_subscriber).expect("Could not set global default switchable subscriber");
|
||||||
|
|
||||||
|
switchable_writer
|
||||||
|
}
|
||||||
@@ -6,16 +6,30 @@
|
|||||||
|
|
||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
event::{Event, EventReader, EventWriter},
|
event::{Event, EventReader, EventWriter},
|
||||||
|
resource::Resource,
|
||||||
system::{NonSendMut, ResMut},
|
system::{NonSendMut, ResMut},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
|
use crate::{audio::Audio, error::GameError};
|
||||||
|
|
||||||
|
/// Resource for tracking audio state
|
||||||
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
|
pub struct AudioState {
|
||||||
|
/// Whether audio is currently muted
|
||||||
|
pub muted: bool,
|
||||||
|
/// Current sound index for cycling through eat sounds
|
||||||
|
pub sound_index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
/// Events for triggering audio playback
|
/// Events for triggering audio playback
|
||||||
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
pub enum AudioEvent {
|
pub enum AudioEvent {
|
||||||
/// Play the "eat" sound when Pac-Man consumes a pellet
|
/// Play the "eat" sound when Pac-Man consumes a pellet
|
||||||
PlayEat,
|
PlayEat,
|
||||||
|
/// Play the death sound
|
||||||
|
PlayDeath,
|
||||||
|
/// Stop all currently playing sounds
|
||||||
|
StopAll,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Non-send resource wrapper for SDL2 audio system
|
/// Non-send resource wrapper for SDL2 audio system
|
||||||
@@ -49,6 +63,16 @@ pub fn audio_system(
|
|||||||
// 4 eat sounds available
|
// 4 eat sounds available
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
AudioEvent::PlayDeath => {
|
||||||
|
if !audio.0.is_disabled() && !audio_state.muted {
|
||||||
|
audio.0.death();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AudioEvent::StopAll => {
|
||||||
|
if !audio.0.is_disabled() {
|
||||||
|
audio.0.stop_all();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,27 +1,85 @@
|
|||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
component::Component,
|
component::Component,
|
||||||
system::{Query, Res},
|
entity::Entity,
|
||||||
|
query::{Has, With},
|
||||||
|
system::{Commands, Query, Res},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::systems::components::{DeltaTime, Renderable};
|
use crate::systems::{
|
||||||
|
components::{DeltaTime, Renderable},
|
||||||
|
Frozen, Hidden,
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component, Debug)]
|
||||||
pub struct Blinking {
|
pub struct Blinking {
|
||||||
pub timer: f32,
|
pub tick_timer: u32,
|
||||||
pub interval: f32,
|
pub interval_ticks: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Blinking {
|
||||||
|
pub fn new(interval_ticks: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
tick_timer: 0,
|
||||||
|
interval_ticks,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Updates blinking entities by toggling their visibility at regular intervals.
|
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||||
///
|
///
|
||||||
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||||
/// accumulating time and toggling visibility when the specified interval is reached.
|
/// accumulating ticks and toggling visibility when the specified interval is reached.
|
||||||
pub fn blinking_system(time: Res<DeltaTime>, mut query: Query<(&mut Blinking, &mut Renderable)>) {
|
/// Uses integer arithmetic for deterministic behavior.
|
||||||
for (mut blinking, mut renderable) in query.iter_mut() {
|
#[allow(clippy::type_complexity)]
|
||||||
blinking.timer += time.0;
|
pub fn blinking_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
time: Res<DeltaTime>,
|
||||||
|
mut query: Query<(Entity, &mut Blinking, Has<Hidden>, Has<Frozen>), With<Renderable>>,
|
||||||
|
) {
|
||||||
|
for (entity, mut blinking, hidden, frozen) in query.iter_mut() {
|
||||||
|
// If the entity is frozen, blinking is disabled and the entity is unhidden (if it was hidden)
|
||||||
|
if frozen {
|
||||||
|
if hidden {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
}
|
||||||
|
|
||||||
if blinking.timer >= blinking.interval {
|
continue;
|
||||||
blinking.timer = 0.0;
|
}
|
||||||
renderable.visible = !renderable.visible;
|
|
||||||
|
// Increase the timer by the delta ticks
|
||||||
|
blinking.tick_timer += time.ticks;
|
||||||
|
|
||||||
|
// Handle zero interval case (immediate toggling)
|
||||||
|
if blinking.interval_ticks == 0 {
|
||||||
|
if time.ticks > 0 {
|
||||||
|
if hidden {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
} else {
|
||||||
|
commands.entity(entity).insert(Hidden);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate how many complete intervals have passed
|
||||||
|
let complete_intervals = blinking.tick_timer / blinking.interval_ticks;
|
||||||
|
|
||||||
|
// If no complete intervals have passed, there's nothing to do yet
|
||||||
|
if complete_intervals == 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the timer to the remainder after complete intervals
|
||||||
|
blinking.tick_timer %= blinking.interval_ticks;
|
||||||
|
|
||||||
|
// Toggle the Hidden component for each complete interval
|
||||||
|
// Since toggling twice is a no-op, we only need to toggle if the count is odd
|
||||||
|
if complete_intervals % 2 == 1 {
|
||||||
|
if hidden {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
} else {
|
||||||
|
commands.entity(entity).insert(Hidden);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,48 +1,160 @@
|
|||||||
use bevy_ecs::entity::Entity;
|
use bevy_ecs::{
|
||||||
use bevy_ecs::event::EventWriter;
|
component::Component,
|
||||||
use bevy_ecs::query::With;
|
entity::Entity,
|
||||||
use bevy_ecs::system::{Query, Res};
|
event::{EventReader, EventWriter},
|
||||||
|
query::With,
|
||||||
|
system::{Commands, Query, Res, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
use crate::error::GameError;
|
use crate::error::GameError;
|
||||||
use crate::events::GameEvent;
|
use crate::events::GameEvent;
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::{Collider, ItemCollider, PacmanCollider};
|
use crate::systems::{
|
||||||
use crate::systems::movement::Position;
|
components::GhostState, movement::Position, AudioEvent, DyingSequence, Frozen, GameStage, Ghost, PlayerControlled,
|
||||||
|
ScoreResource,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// A component for defining the collision area of an entity.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Collider {
|
||||||
|
pub size: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collider {
|
||||||
|
/// Checks if this collider collides with another collider at the given distance.
|
||||||
|
pub fn collides_with(&self, other_size: f32, distance: f32) -> bool {
|
||||||
|
let collision_distance = (self.size + other_size) / 2.0;
|
||||||
|
distance < collision_distance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker components for collision filtering optimization
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PacmanCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct GhostCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct ItemCollider;
|
||||||
|
|
||||||
|
/// Helper function to check collision between two entities with colliders.
|
||||||
|
pub fn check_collision(
|
||||||
|
pos1: &Position,
|
||||||
|
collider1: &Collider,
|
||||||
|
pos2: &Position,
|
||||||
|
collider2: &Collider,
|
||||||
|
map: &Map,
|
||||||
|
) -> Result<bool, GameError> {
|
||||||
|
let pixel1 = pos1
|
||||||
|
.get_pixel_position(&map.graph)
|
||||||
|
.map_err(|e| GameError::InvalidState(format!("Failed to get pixel position for entity 1: {}", e)))?;
|
||||||
|
let pixel2 = pos2
|
||||||
|
.get_pixel_position(&map.graph)
|
||||||
|
.map_err(|e| GameError::InvalidState(format!("Failed to get pixel position for entity 2: {}", e)))?;
|
||||||
|
|
||||||
|
let distance = pixel1.distance(pixel2);
|
||||||
|
Ok(collider1.collides_with(collider2.size, distance))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Detects overlapping entities and generates collision events for gameplay systems.
|
||||||
|
///
|
||||||
|
/// Performs distance-based collision detection between Pac-Man and collectible items
|
||||||
|
/// using each entity's position and collision radius. When entities overlap, emits
|
||||||
|
/// a `GameEvent::Collision` for the item system to handle scoring and removal.
|
||||||
|
/// Collision detection accounts for both entities being in motion and supports
|
||||||
|
/// circular collision boundaries for accurate gameplay feel.
|
||||||
|
///
|
||||||
|
/// Also detects collisions between Pac-Man and ghosts for gameplay mechanics like
|
||||||
|
/// power pellet effects, ghost eating, and player death.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn collision_system(
|
pub fn collision_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
||||||
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
||||||
|
ghost_query: Query<(Entity, &Position, &Collider), With<GhostCollider>>,
|
||||||
mut events: EventWriter<GameEvent>,
|
mut events: EventWriter<GameEvent>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
// Check PACMAN × ITEM collisions
|
// Check PACMAN × ITEM collisions
|
||||||
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
||||||
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
||||||
match (
|
match check_collision(pacman_pos, pacman_collider, item_pos, item_collider, &map) {
|
||||||
pacman_pos.get_pixel_position(&map.graph),
|
Ok(colliding) => {
|
||||||
item_pos.get_pixel_position(&map.graph),
|
if colliding {
|
||||||
) {
|
|
||||||
(Ok(pacman_pixel), Ok(item_pixel)) => {
|
|
||||||
// Calculate the distance between the two entities's precise pixel positions
|
|
||||||
let distance = pacman_pixel.distance(item_pixel);
|
|
||||||
// Calculate the distance at which the two entities will collide
|
|
||||||
let collision_distance = (pacman_collider.size + item_collider.size) / 2.0;
|
|
||||||
|
|
||||||
// If the distance between the two entities is less than the collision distance, then the two entities are colliding
|
|
||||||
if distance < collision_distance {
|
|
||||||
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Either or both of the pixel positions failed to get, so we need to report the error
|
Err(e) => {
|
||||||
(result_a, result_b) => {
|
errors.write(GameError::InvalidState(format!(
|
||||||
for result in [result_a, result_b] {
|
"Collision system failed to check collision between entities {:?} and {:?}: {}",
|
||||||
if let Err(e) = result {
|
pacman_entity, item_entity, e
|
||||||
errors.write(GameError::InvalidState(format!(
|
)));
|
||||||
"Collision system failed to get pixel positions for entities {:?} and {:?}: {}",
|
}
|
||||||
pacman_entity, item_entity, e
|
}
|
||||||
)));
|
}
|
||||||
}
|
|
||||||
|
// Check PACMAN × GHOST collisions
|
||||||
|
for (ghost_entity, ghost_pos, ghost_collider) in ghost_query.iter() {
|
||||||
|
match check_collision(pacman_pos, pacman_collider, ghost_pos, ghost_collider, &map) {
|
||||||
|
Ok(colliding) => {
|
||||||
|
if colliding {
|
||||||
|
events.write(GameEvent::Collision(pacman_entity, ghost_entity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"Collision system failed to check collision between entities {:?} and {:?}: {}",
|
||||||
|
pacman_entity, ghost_entity, e
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
pub fn ghost_collision_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut collision_events: EventReader<GameEvent>,
|
||||||
|
mut score: ResMut<ScoreResource>,
|
||||||
|
mut game_state: ResMut<GameStage>,
|
||||||
|
pacman_query: Query<Entity, With<PlayerControlled>>,
|
||||||
|
ghost_query: Query<(Entity, &Ghost), With<GhostCollider>>,
|
||||||
|
mut ghost_state_query: Query<&mut GhostState>,
|
||||||
|
mut events: EventWriter<AudioEvent>,
|
||||||
|
) {
|
||||||
|
for event in collision_events.read() {
|
||||||
|
if let GameEvent::Collision(entity1, entity2) = event {
|
||||||
|
// Check if one is Pacman and the other is a ghost
|
||||||
|
let (pacman_entity, ghost_entity) = if pacman_query.get(*entity1).is_ok() && ghost_query.get(*entity2).is_ok() {
|
||||||
|
(*entity1, *entity2)
|
||||||
|
} else if pacman_query.get(*entity2).is_ok() && ghost_query.get(*entity1).is_ok() {
|
||||||
|
(*entity2, *entity1)
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Check if the ghost is frightened
|
||||||
|
if let Ok((ghost_ent, _ghost_type)) = ghost_query.get(ghost_entity) {
|
||||||
|
if let Ok(mut ghost_state) = ghost_state_query.get_mut(ghost_ent) {
|
||||||
|
// Check if ghost is in frightened state
|
||||||
|
if matches!(*ghost_state, GhostState::Frightened { .. }) {
|
||||||
|
// Pac-Man eats the ghost
|
||||||
|
// Add score (200 points per ghost eaten)
|
||||||
|
score.0 += 200;
|
||||||
|
|
||||||
|
// Set ghost state to Eyes
|
||||||
|
*ghost_state = GhostState::Eyes;
|
||||||
|
|
||||||
|
// Play eat sound
|
||||||
|
events.write(AudioEvent::PlayEat);
|
||||||
|
} else if matches!(*ghost_state, GhostState::Normal) {
|
||||||
|
// Pac-Man dies
|
||||||
|
*game_state = GameStage::PlayerDying(DyingSequence::Frozen { remaining_ticks: 60 });
|
||||||
|
commands.entity(pacman_entity).insert(Frozen);
|
||||||
|
commands.entity(ghost_entity).insert(Frozen);
|
||||||
|
events.write(AudioEvent::StopAll);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,25 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
||||||
use bitflags::bitflags;
|
use bitflags::bitflags;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
entity::graph::TraversalFlags,
|
map::graph::TraversalFlags,
|
||||||
systems::movement::{BufferedDirection, Position, Velocity},
|
systems::{
|
||||||
texture::{animated::AnimatedTexture, sprite::AtlasTile},
|
movement::{BufferedDirection, Position, Velocity},
|
||||||
|
Collider, GhostCollider, ItemCollider, PacmanCollider,
|
||||||
|
},
|
||||||
|
texture::{
|
||||||
|
animated::{DirectionalTiles, TileSequence},
|
||||||
|
sprite::AtlasTile,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A tag component for entities that are controlled by the player.
|
/// A tag component for entities that are controlled by the player.
|
||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
pub struct PlayerControlled;
|
pub struct PlayerControlled;
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub enum Ghost {
|
pub enum Ghost {
|
||||||
Blinky,
|
Blinky,
|
||||||
Pinky,
|
Pinky,
|
||||||
@@ -41,6 +49,7 @@ impl Ghost {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the ghost's color for debug rendering.
|
/// Returns the ghost's color for debug rendering.
|
||||||
|
#[allow(dead_code)]
|
||||||
pub fn debug_color(&self) -> sdl2::pixels::Color {
|
pub fn debug_color(&self) -> sdl2::pixels::Color {
|
||||||
match self {
|
match self {
|
||||||
Ghost::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
Ghost::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
||||||
@@ -69,6 +78,17 @@ impl EntityType {
|
|||||||
_ => TraversalFlags::empty(), // Static entities don't traverse
|
_ => TraversalFlags::empty(), // Static entities don't traverse
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn score_value(&self) -> Option<u32> {
|
||||||
|
match self {
|
||||||
|
EntityType::Pellet => Some(10),
|
||||||
|
EntityType::PowerPellet => Some(50),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_collectible(&self) -> bool {
|
||||||
|
matches!(self, EntityType::Pellet | EntityType::PowerPellet)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A component for entities that have a sprite, with a layer for ordering.
|
/// A component for entities that have a sprite, with a layer for ordering.
|
||||||
@@ -78,14 +98,56 @@ impl EntityType {
|
|||||||
pub struct Renderable {
|
pub struct Renderable {
|
||||||
pub sprite: AtlasTile,
|
pub sprite: AtlasTile,
|
||||||
pub layer: u8,
|
pub layer: u8,
|
||||||
pub visible: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A component for entities that have a directional animated texture.
|
/// Directional animation component with shared timing across all directions
|
||||||
#[derive(Component)]
|
#[derive(Component, Clone)]
|
||||||
pub struct DirectionalAnimated {
|
pub struct DirectionalAnimation {
|
||||||
pub textures: [Option<AnimatedTexture>; 4],
|
pub moving_tiles: DirectionalTiles,
|
||||||
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
pub stopped_tiles: DirectionalTiles,
|
||||||
|
pub current_frame: usize,
|
||||||
|
pub time_bank: u16,
|
||||||
|
pub frame_duration: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DirectionalAnimation {
|
||||||
|
/// Creates a new directional animation with the given tiles and frame duration
|
||||||
|
pub fn new(moving_tiles: DirectionalTiles, stopped_tiles: DirectionalTiles, frame_duration: u16) -> Self {
|
||||||
|
Self {
|
||||||
|
moving_tiles,
|
||||||
|
stopped_tiles,
|
||||||
|
current_frame: 0,
|
||||||
|
time_bank: 0,
|
||||||
|
frame_duration,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Tag component to mark animations that should loop when they reach the end
|
||||||
|
#[derive(Component, Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
pub struct Looping;
|
||||||
|
|
||||||
|
/// Linear animation component for non-directional animations (frightened ghosts)
|
||||||
|
#[derive(Component, Resource, Clone)]
|
||||||
|
pub struct LinearAnimation {
|
||||||
|
pub tiles: TileSequence,
|
||||||
|
pub current_frame: usize,
|
||||||
|
pub time_bank: u16,
|
||||||
|
pub frame_duration: u16,
|
||||||
|
pub finished: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LinearAnimation {
|
||||||
|
/// Creates a new linear animation with the given tiles and frame duration
|
||||||
|
pub fn new(tiles: TileSequence, frame_duration: u16) -> Self {
|
||||||
|
Self {
|
||||||
|
tiles,
|
||||||
|
current_frame: 0,
|
||||||
|
time_bank: 0,
|
||||||
|
frame_duration,
|
||||||
|
finished: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bitflags! {
|
bitflags! {
|
||||||
@@ -97,20 +159,211 @@ bitflags! {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Resource)]
|
||||||
pub struct Collider {
|
pub struct GlobalState {
|
||||||
pub size: f32,
|
pub exit: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Marker components for collision filtering optimization
|
#[derive(Resource)]
|
||||||
#[derive(Component)]
|
pub struct ScoreResource(pub u32);
|
||||||
pub struct PacmanCollider;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Resource)]
|
||||||
pub struct GhostCollider;
|
pub struct DeltaTime {
|
||||||
|
/// Floating-point delta time in seconds
|
||||||
|
pub seconds: f32,
|
||||||
|
/// Integer tick delta (usually 1, but can be different for testing)
|
||||||
|
pub ticks: u32,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component)]
|
#[allow(dead_code)]
|
||||||
pub struct ItemCollider;
|
impl DeltaTime {
|
||||||
|
/// Creates a new DeltaTime from a floating-point delta time in seconds
|
||||||
|
///
|
||||||
|
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||||
|
pub fn from_seconds(seconds: f32) -> Self {
|
||||||
|
Self {
|
||||||
|
seconds,
|
||||||
|
ticks: (seconds * 60.0).round() as u32,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new DeltaTime from an integer tick delta
|
||||||
|
///
|
||||||
|
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||||
|
pub fn from_ticks(ticks: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
seconds: ticks as f32 / 60.0,
|
||||||
|
ticks,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Movement modifiers that can affect Pac-Man's speed or handling.
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct MovementModifiers {
|
||||||
|
/// Multiplier applied to base speed (e.g., tunnels)
|
||||||
|
pub speed_multiplier: f32,
|
||||||
|
/// True when currently in a tunnel slowdown region
|
||||||
|
pub tunnel_slowdown_active: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for MovementModifiers {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
speed_multiplier: 1.0,
|
||||||
|
tunnel_slowdown_active: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Tag component for entities that should be frozen during startup
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Frozen;
|
||||||
|
|
||||||
|
/// Tag component for eaten ghosts
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Eaten;
|
||||||
|
|
||||||
|
/// Tag component for Pac-Man during his death animation.
|
||||||
|
/// This is mainly because the Frozen tag would stop both movement and animation, while the Dying tag can signal that the animation should continue despite being frozen.
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Dying;
|
||||||
|
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub enum GhostState {
|
||||||
|
/// Normal ghost behavior - chasing Pac-Man
|
||||||
|
Normal,
|
||||||
|
/// Frightened state after power pellet - ghost can be eaten
|
||||||
|
Frightened {
|
||||||
|
remaining_ticks: u32,
|
||||||
|
flash: bool,
|
||||||
|
remaining_flash_ticks: u32,
|
||||||
|
},
|
||||||
|
/// Eyes state - ghost has been eaten and is returning to ghost house
|
||||||
|
Eyes,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Component to track the last animation state for efficient change detection
|
||||||
|
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub struct LastAnimationState(pub GhostAnimation);
|
||||||
|
|
||||||
|
impl GhostState {
|
||||||
|
/// Creates a new frightened state with the specified duration
|
||||||
|
pub fn new_frightened(total_ticks: u32, flash_start_ticks: u32) -> Self {
|
||||||
|
Self::Frightened {
|
||||||
|
remaining_ticks: total_ticks,
|
||||||
|
flash: false,
|
||||||
|
remaining_flash_ticks: flash_start_ticks, // Time until flashing starts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Ticks the ghost state, returning true if the state changed.
|
||||||
|
pub fn tick(&mut self) -> bool {
|
||||||
|
if let GhostState::Frightened {
|
||||||
|
remaining_ticks,
|
||||||
|
flash,
|
||||||
|
remaining_flash_ticks,
|
||||||
|
} = self
|
||||||
|
{
|
||||||
|
// Transition out of frightened state
|
||||||
|
if *remaining_ticks == 0 {
|
||||||
|
*self = GhostState::Normal;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
*remaining_ticks -= 1;
|
||||||
|
|
||||||
|
if *remaining_flash_ticks > 0 {
|
||||||
|
*remaining_flash_ticks = remaining_flash_ticks.saturating_sub(1);
|
||||||
|
if *remaining_flash_ticks == 0 {
|
||||||
|
*flash = true;
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the appropriate animation state for this ghost state
|
||||||
|
pub fn animation_state(&self) -> GhostAnimation {
|
||||||
|
match self {
|
||||||
|
GhostState::Normal => GhostAnimation::Normal,
|
||||||
|
GhostState::Eyes => GhostAnimation::Eyes,
|
||||||
|
GhostState::Frightened { flash: false, .. } => GhostAnimation::Frightened { flash: false },
|
||||||
|
GhostState::Frightened { flash: true, .. } => GhostAnimation::Frightened { flash: true },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Enumeration of different ghost animation states.
|
||||||
|
/// Note that this is used in micromap which has a fixed size based on the number of variants,
|
||||||
|
/// so extending this should be done with caution, and will require updating the micromap's capacity.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GhostAnimation {
|
||||||
|
/// Normal ghost appearance with directional movement animations
|
||||||
|
Normal,
|
||||||
|
/// Blue ghost appearance when vulnerable (power pellet active)
|
||||||
|
Frightened { flash: bool },
|
||||||
|
/// Eyes-only animation when ghost has been consumed by Pac-Man (Eaten state)
|
||||||
|
Eyes,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Global resource containing pre-loaded animation sets for all ghost types.
|
||||||
|
///
|
||||||
|
/// This resource is initialized once during game startup and provides O(1) access
|
||||||
|
/// to animation sets for each ghost type. The animation system uses this resource
|
||||||
|
/// to efficiently switch between different ghost states without runtime asset loading.
|
||||||
|
///
|
||||||
|
/// The HashMap is keyed by `Ghost` enum variants (Blinky, Pinky, Inky, Clyde) and
|
||||||
|
/// contains the normal directional animation for each ghost type.
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct GhostAnimations {
|
||||||
|
pub normal: HashMap<Ghost, DirectionalAnimation>,
|
||||||
|
pub eyes: DirectionalAnimation,
|
||||||
|
pub frightened: LinearAnimation,
|
||||||
|
pub frightened_flashing: LinearAnimation,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GhostAnimations {
|
||||||
|
/// Creates a new GhostAnimations resource with the provided data.
|
||||||
|
pub fn new(
|
||||||
|
normal: HashMap<Ghost, DirectionalAnimation>,
|
||||||
|
eyes: DirectionalAnimation,
|
||||||
|
frightened: LinearAnimation,
|
||||||
|
frightened_flashing: LinearAnimation,
|
||||||
|
) -> Self {
|
||||||
|
Self {
|
||||||
|
normal,
|
||||||
|
eyes,
|
||||||
|
frightened,
|
||||||
|
frightened_flashing,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the normal directional animation for the specified ghost type.
|
||||||
|
pub fn get_normal(&self, ghost_type: &Ghost) -> Option<&DirectionalAnimation> {
|
||||||
|
self.normal.get(ghost_type)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the eyes animation (shared across all ghosts).
|
||||||
|
pub fn eyes(&self) -> &DirectionalAnimation {
|
||||||
|
&self.eyes
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the frightened animations (shared across all ghosts).
|
||||||
|
pub fn frightened(&self, flash: bool) -> &LinearAnimation {
|
||||||
|
if flash {
|
||||||
|
&self.frightened_flashing
|
||||||
|
} else {
|
||||||
|
&self.frightened
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Bundle)]
|
#[derive(Bundle)]
|
||||||
pub struct PlayerBundle {
|
pub struct PlayerBundle {
|
||||||
@@ -119,9 +372,10 @@ pub struct PlayerBundle {
|
|||||||
pub velocity: Velocity,
|
pub velocity: Velocity,
|
||||||
pub buffered_direction: BufferedDirection,
|
pub buffered_direction: BufferedDirection,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub directional_animated: DirectionalAnimated,
|
pub directional_animation: DirectionalAnimation,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
|
pub movement_modifiers: MovementModifiers,
|
||||||
pub pacman_collider: PacmanCollider,
|
pub pacman_collider: PacmanCollider,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,31 +394,10 @@ pub struct GhostBundle {
|
|||||||
pub position: Position,
|
pub position: Position,
|
||||||
pub velocity: Velocity,
|
pub velocity: Velocity,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub directional_animated: DirectionalAnimated,
|
pub directional_animation: DirectionalAnimation,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
pub ghost_collider: GhostCollider,
|
pub ghost_collider: GhostCollider,
|
||||||
}
|
pub ghost_state: GhostState,
|
||||||
|
pub last_animation_state: LastAnimationState,
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct GlobalState {
|
|
||||||
pub exit: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct ScoreResource(pub u32);
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct DeltaTime(pub f32);
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub struct RenderDirty(pub bool);
|
|
||||||
|
|
||||||
/// Resource for tracking audio state
|
|
||||||
#[derive(Resource, Debug, Clone, Default)]
|
|
||||||
pub struct AudioState {
|
|
||||||
/// Whether audio is currently muted
|
|
||||||
pub muted: bool,
|
|
||||||
/// Current sound index for cycling through eat sounds
|
|
||||||
pub sound_index: usize,
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,96 +1,178 @@
|
|||||||
//! Debug rendering system
|
//! Debug rendering system
|
||||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
#[cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||||
|
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::Collider;
|
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||||
use crate::systems::movement::Position;
|
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
use crate::systems::profiling::SystemTimings;
|
use bevy_ecs::resource::Resource;
|
||||||
use crate::systems::render::BackbufferResource;
|
use bevy_ecs::system::{Query, Res};
|
||||||
use bevy_ecs::prelude::*;
|
use glam::{IVec2, Vec2};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::Window;
|
||||||
|
use smallvec::SmallVec;
|
||||||
|
use std::cmp::Ordering;
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub enum DebugState {
|
pub struct DebugState {
|
||||||
#[default]
|
pub enabled: bool,
|
||||||
Off,
|
|
||||||
Graph,
|
|
||||||
Collision,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DebugState {
|
fn f32_to_u8(value: f32) -> u8 {
|
||||||
pub fn next(&self) -> Self {
|
(value * 255.0) as u8
|
||||||
match self {
|
}
|
||||||
DebugState::Off => DebugState::Graph,
|
|
||||||
DebugState::Graph => DebugState::Collision,
|
/// Resource to hold the debug texture for persistent rendering
|
||||||
DebugState::Collision => DebugState::Off,
|
pub struct DebugTextureResource(pub Texture);
|
||||||
|
|
||||||
|
/// Resource to hold the TTF text atlas
|
||||||
|
pub struct TtfAtlasResource(pub TtfAtlas);
|
||||||
|
|
||||||
|
/// Resource to hold pre-computed batched line segments
|
||||||
|
#[derive(Resource, Default, Debug, Clone)]
|
||||||
|
pub struct BatchedLinesResource {
|
||||||
|
horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
|
||||||
|
vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BatchedLinesResource {
|
||||||
|
/// Computes and caches batched line segments for the map graph
|
||||||
|
pub fn new(map: &Map, scale: f32) -> Self {
|
||||||
|
let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
|
||||||
|
|
||||||
|
// Process all edges and group them by axis
|
||||||
|
for (start_node_id, edge) in map.graph.edges() {
|
||||||
|
// Acquire a stable key for the edge (from < to)
|
||||||
|
let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
|
||||||
|
|
||||||
|
// Skip if we've already processed this edge in the reverse direction
|
||||||
|
if processed_edges.contains(&edge_key) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
processed_edges.insert(edge_key);
|
||||||
|
|
||||||
|
let start_pos = map.graph.get_node(start_node_id).unwrap().position;
|
||||||
|
let end_pos = map.graph.get_node(edge.target).unwrap().position;
|
||||||
|
|
||||||
|
let start = transform_position_with_offset(start_pos, scale);
|
||||||
|
let end = transform_position_with_offset(end_pos, scale);
|
||||||
|
|
||||||
|
// Determine if this is a horizontal or vertical line
|
||||||
|
if (start.y - end.y).abs() < 2 {
|
||||||
|
// Horizontal line (allowing for slight vertical variance)
|
||||||
|
let y = start.y;
|
||||||
|
let x_min = start.x.min(end.x);
|
||||||
|
let x_max = start.x.max(end.x);
|
||||||
|
horizontal_segments.entry(y).or_default().push((x_min, x_max));
|
||||||
|
} else if (start.x - end.x).abs() < 2 {
|
||||||
|
// Vertical line (allowing for slight horizontal variance)
|
||||||
|
let x = start.x;
|
||||||
|
let y_min = start.y.min(end.y);
|
||||||
|
let y_max = start.y.max(end.y);
|
||||||
|
vertical_segments.entry(x).or_default().push((y_min, y_max));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Merges overlapping or adjacent segments into continuous lines
|
||||||
|
fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
|
||||||
|
if segments.is_empty() {
|
||||||
|
return Vec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut merged = Vec::new();
|
||||||
|
let mut current_start = segments[0].0;
|
||||||
|
let mut current_end = segments[0].1;
|
||||||
|
|
||||||
|
for &(start, end) in segments.iter().skip(1) {
|
||||||
|
if start <= current_end + 1 {
|
||||||
|
// Adjacent or overlapping
|
||||||
|
current_end = current_end.max(end);
|
||||||
|
} else {
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
current_start = start;
|
||||||
|
current_end = end;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
merged
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert to flat vectors for fast iteration during rendering
|
||||||
|
let horizontal_lines = horizontal_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(y, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let vertical_lines = vertical_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(x, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
horizontal_lines,
|
||||||
|
vertical_lines,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
// Render horizontal lines
|
||||||
|
for &(y, x_start, x_end) in &self.horizontal_lines {
|
||||||
|
let points = [Point::new(x_start, y), Point::new(x_end, y)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render vertical lines
|
||||||
|
for &(x, y_start, y_end) in &self.vertical_lines {
|
||||||
|
let points = [Point::new(x, y_start), Point::new(x, y_end)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Resource to hold the debug texture for persistent rendering
|
|
||||||
pub struct DebugTextureResource(pub Texture<'static>);
|
|
||||||
|
|
||||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates
|
|
||||||
fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
|
||||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
|
||||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
|
||||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
|
||||||
|
|
||||||
let x = (pos.0 * scale) as i32;
|
|
||||||
let y = (pos.1 * scale) as i32;
|
|
||||||
(x, y)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||||
fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
||||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
|
||||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
|
||||||
|
|
||||||
let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale) as i32;
|
|
||||||
let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale) as i32;
|
|
||||||
(x, y)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Transforms a size from logical canvas coordinates to output canvas coordinates
|
/// Renders timing information in the top-left corner of the screen using the debug text atlas
|
||||||
fn transform_size(size: f32, output_size: (u32, u32), logical_size: (u32, u32)) -> u32 {
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
|
||||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
|
||||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
|
||||||
|
|
||||||
(size * scale) as u32
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Renders timing information in the top-left corner of the screen
|
|
||||||
fn render_timing_display(
|
fn render_timing_display(
|
||||||
canvas: &mut Canvas<Window>,
|
canvas: &mut Canvas<Window>,
|
||||||
texture_creator: &mut TextureCreator<WindowContext>,
|
|
||||||
timings: &SystemTimings,
|
timings: &SystemTimings,
|
||||||
|
current_tick: u64,
|
||||||
|
text_renderer: &TtfRenderer,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
) {
|
) {
|
||||||
// Get TTF context
|
|
||||||
let ttf_context = sdl2::ttf::init().unwrap();
|
|
||||||
|
|
||||||
// Load font
|
|
||||||
let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
|
|
||||||
|
|
||||||
// Format timing information using the formatting module
|
// Format timing information using the formatting module
|
||||||
let lines = timings.format_timing_display();
|
let lines = timings.format_timing_display(current_tick);
|
||||||
let line_height = 14; // Approximate line height for 12pt font
|
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||||
let padding = 10;
|
let padding = 10;
|
||||||
|
|
||||||
// Calculate background dimensions
|
// Calculate background dimensions
|
||||||
let max_width = lines
|
let max_width = lines
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
||||||
.map(|line| font.size_of(line).unwrap().0)
|
.map(|line| text_renderer.text_width(atlas, line))
|
||||||
.max()
|
.max()
|
||||||
.unwrap_or(0);
|
.unwrap_or(0);
|
||||||
|
|
||||||
// Only draw background if there is text to display
|
// Only draw background if there is text to display
|
||||||
if max_width > 0 {
|
let total_height = (lines.len() as u32) * line_height as u32;
|
||||||
let total_height = (lines.len() as u32) * line_height as u32;
|
if max_width > 0 && total_height > 0 {
|
||||||
let bg_padding = 5;
|
let bg_padding = 5;
|
||||||
|
|
||||||
// Draw background
|
// Draw background
|
||||||
@@ -110,102 +192,149 @@ fn render_timing_display(
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render each line
|
|
||||||
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
|
||||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
|
||||||
|
|
||||||
// Position each line below the previous one
|
// Position each line below the previous one
|
||||||
let y_pos = padding + (i * line_height) as i32;
|
let y_pos = padding + (i as i32 * line_height);
|
||||||
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
let position = Vec2::new(padding as f32, y_pos as f32);
|
||||||
canvas.copy(&texture, None, dest).unwrap();
|
|
||||||
|
// Render the line using the debug text renderer
|
||||||
|
text_renderer
|
||||||
|
.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
|
||||||
|
.unwrap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub fn debug_render_system(
|
pub fn debug_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
canvas: &mut Canvas<Window>,
|
||||||
backbuffer: NonSendMut<BackbufferResource>,
|
ttf_atlas: &mut TtfAtlasResource,
|
||||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
batched_lines: &Res<BatchedLinesResource>,
|
||||||
debug_state: Res<DebugState>,
|
debug_state: &Res<DebugState>,
|
||||||
timings: Res<SystemTimings>,
|
timings: &Res<SystemTimings>,
|
||||||
map: Res<Map>,
|
timing: &Res<crate::systems::profiling::Timing>,
|
||||||
colliders: Query<(&Collider, &Position)>,
|
map: &Res<Map>,
|
||||||
|
colliders: &Query<(&Collider, &Position)>,
|
||||||
|
cursor: &Res<CursorPosition>,
|
||||||
) {
|
) {
|
||||||
if *debug_state == DebugState::Off {
|
if !debug_state.enabled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// Create debug text renderer
|
||||||
|
let text_renderer = TtfRenderer::new(1.0);
|
||||||
|
|
||||||
// Get canvas sizes for coordinate transformation
|
let cursor_world_pos = match &**cursor {
|
||||||
let output_size = canvas.output_size().unwrap();
|
CursorPosition::None => None,
|
||||||
let logical_size = canvas.logical_size();
|
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||||
|
};
|
||||||
|
|
||||||
// Copy the current backbuffer to the debug texture
|
// Clear the debug canvas
|
||||||
canvas
|
canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
canvas.clear();
|
||||||
// Clear the debug canvas
|
|
||||||
debug_canvas.set_draw_color(Color::BLACK);
|
|
||||||
debug_canvas.clear();
|
|
||||||
|
|
||||||
// Copy the backbuffer to the debug canvas
|
// Find the closest node to the cursor
|
||||||
debug_canvas.copy(&backbuffer.0, None, None).unwrap();
|
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||||
})
|
map.graph
|
||||||
.unwrap();
|
.nodes()
|
||||||
|
.map(|node| node.position.distance(cursor_world_pos))
|
||||||
|
.enumerate()
|
||||||
|
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||||
|
.map(|(id, _)| id)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
canvas.set_draw_color(Color::GREEN);
|
||||||
let mut texture_creator = canvas.texture_creator();
|
{
|
||||||
|
let rects = colliders
|
||||||
|
.iter()
|
||||||
|
.map(|(collider, position)| {
|
||||||
|
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||||
|
|
||||||
// Draw debug info on the high-resolution debug texture
|
// Transform position and size using common methods
|
||||||
canvas
|
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||||
match *debug_state {
|
|
||||||
DebugState::Graph => {
|
|
||||||
debug_canvas.set_draw_color(Color::RED);
|
|
||||||
for (start_node, end_node) in map.graph.edges() {
|
|
||||||
let start_node = map.graph.get_node(start_node).unwrap().position;
|
|
||||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
|
||||||
|
|
||||||
// Transform positions using common method
|
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||||
let (start_x, start_y) =
|
})
|
||||||
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
.collect::<SmallVec<[Rect; 100]>>();
|
||||||
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
if rects.len() > rects.capacity() {
|
||||||
|
warn!(
|
||||||
|
capacity = rects.capacity(),
|
||||||
|
count = rects.len(),
|
||||||
|
"Collider rects capacity exceeded"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
canvas.draw_rects(&rects).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
canvas.set_draw_color(Color {
|
||||||
}
|
a: f32_to_u8(0.65),
|
||||||
|
..Color::RED
|
||||||
|
});
|
||||||
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
|
||||||
debug_canvas.set_draw_color(Color::BLUE);
|
// Use cached batched line segments
|
||||||
for node in map.graph.nodes() {
|
batched_lines.render(canvas);
|
||||||
let pos = node.position;
|
|
||||||
|
|
||||||
// Transform position using common method
|
{
|
||||||
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
let rects: Vec<_> = map
|
||||||
let size = transform_size(4.0, output_size, logical_size);
|
.graph
|
||||||
|
.nodes()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(id, node)| {
|
||||||
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||||
|
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||||
|
|
||||||
debug_canvas
|
// If the node is the one closest to the cursor, draw it immediately
|
||||||
.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
|
if closest_node == Some(id) {
|
||||||
.unwrap();
|
canvas.set_draw_color(Color::YELLOW);
|
||||||
}
|
canvas.fill_rect(rect).unwrap();
|
||||||
|
return None;
|
||||||
}
|
}
|
||||||
DebugState::Collision => {
|
|
||||||
debug_canvas.set_draw_color(Color::GREEN);
|
|
||||||
for (collider, position) in colliders.iter() {
|
|
||||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
|
||||||
|
|
||||||
// Transform position and size using common methods
|
Some(rect)
|
||||||
let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
|
})
|
||||||
let size = transform_size(collider.size, output_size, logical_size);
|
.collect();
|
||||||
|
|
||||||
// Center the collision box on the entity
|
if rects.len() > rects.capacity() {
|
||||||
let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
|
warn!(
|
||||||
debug_canvas.draw_rect(rect).unwrap();
|
capacity = rects.capacity(),
|
||||||
}
|
count = rects.len(),
|
||||||
}
|
"Node rects capacity exceeded"
|
||||||
_ => {}
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render timing information in the top-left corner
|
// Draw the non-closest nodes all at once in blue
|
||||||
render_timing_display(debug_canvas, &mut texture_creator, &timings);
|
canvas.set_draw_color(Color::BLUE);
|
||||||
})
|
canvas.fill_rects(&rects).unwrap();
|
||||||
.unwrap();
|
}
|
||||||
|
|
||||||
// Draw the debug texture directly onto the main canvas at full resolution
|
// Render node ID if a node is highlighted
|
||||||
canvas.copy(&debug_texture.0, None, None).unwrap();
|
if let Some(closest_node_id) = closest_node {
|
||||||
|
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||||
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
|
||||||
|
let node_id_text = closest_node_id.to_string();
|
||||||
|
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||||
|
|
||||||
|
text_renderer
|
||||||
|
.render_text(
|
||||||
|
canvas,
|
||||||
|
&mut ttf_atlas.0,
|
||||||
|
&node_id_text,
|
||||||
|
text_pos,
|
||||||
|
Color {
|
||||||
|
a: f32_to_u8(0.9),
|
||||||
|
..Color::WHITE
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render timing information in the top-left corner
|
||||||
|
// Use previous tick since current tick is incomplete (frame is still running)
|
||||||
|
let current_tick = timing.get_current_tick();
|
||||||
|
let previous_tick = current_tick.saturating_sub(1);
|
||||||
|
render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,107 +0,0 @@
|
|||||||
use num_width::NumberWidth;
|
|
||||||
use smallvec::SmallVec;
|
|
||||||
use std::time::Duration;
|
|
||||||
use strum::EnumCount;
|
|
||||||
|
|
||||||
use crate::systems::profiling::SystemId;
|
|
||||||
|
|
||||||
// Helper to split a duration into a integer, decimal, and unit
|
|
||||||
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
|
||||||
let (int, decimal, unit) = match duration {
|
|
||||||
// if greater than 1 second, return as seconds
|
|
||||||
n if n >= &Duration::from_secs(1) => {
|
|
||||||
let secs = n.as_secs();
|
|
||||||
let decimal = n.as_millis() as u64 % 1000;
|
|
||||||
(secs, decimal as u32, "s")
|
|
||||||
}
|
|
||||||
// if greater than 1 millisecond, return as milliseconds
|
|
||||||
n if n >= &Duration::from_millis(1) => {
|
|
||||||
let ms = n.as_millis() as u64;
|
|
||||||
let decimal = n.as_micros() as u64 % 1000;
|
|
||||||
(ms, decimal as u32, "ms")
|
|
||||||
}
|
|
||||||
// if greater than 1 microsecond, return as microseconds
|
|
||||||
n if n >= &Duration::from_micros(1) => {
|
|
||||||
let us = n.as_micros() as u64;
|
|
||||||
let decimal = n.as_nanos() as u64 % 1000;
|
|
||||||
(us, decimal as u32, "µs")
|
|
||||||
}
|
|
||||||
// otherwise, return as nanoseconds
|
|
||||||
n => {
|
|
||||||
let ns = n.as_nanos() as u64;
|
|
||||||
(ns, 0, "ns")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
(int, decimal, unit)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Formats timing data into a vector of strings with proper alignment
|
|
||||||
pub fn format_timing_display(
|
|
||||||
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
|
|
||||||
) -> SmallVec<[String; SystemId::COUNT]> {
|
|
||||||
let mut iter = timing_data.into_iter().peekable();
|
|
||||||
if iter.peek().is_none() {
|
|
||||||
return SmallVec::new();
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Entry {
|
|
||||||
name: String,
|
|
||||||
avg_int: u64,
|
|
||||||
avg_decimal: u32,
|
|
||||||
avg_unit: &'static str,
|
|
||||||
std_int: u64,
|
|
||||||
std_decimal: u32,
|
|
||||||
std_unit: &'static str,
|
|
||||||
}
|
|
||||||
|
|
||||||
let entries = iter
|
|
||||||
.map(|(name, avg, std_dev)| {
|
|
||||||
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
|
||||||
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
|
||||||
|
|
||||||
Entry {
|
|
||||||
name: name.clone(),
|
|
||||||
avg_int,
|
|
||||||
avg_decimal,
|
|
||||||
avg_unit,
|
|
||||||
std_int,
|
|
||||||
std_decimal,
|
|
||||||
std_unit,
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.collect::<SmallVec<[Entry; 12]>>();
|
|
||||||
|
|
||||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
|
||||||
.iter()
|
|
||||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
|
||||||
(
|
|
||||||
name_w.max(e.name.len()),
|
|
||||||
avg_int_w.max(e.avg_int.width() as usize),
|
|
||||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
|
||||||
std_int_w.max(e.std_int.width() as usize),
|
|
||||||
std_dec_w.max(e.std_decimal.width() as usize),
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
entries.iter().map(|e| {
|
|
||||||
format!(
|
|
||||||
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
|
||||||
// Content
|
|
||||||
name = e.name,
|
|
||||||
avg_int = e.avg_int,
|
|
||||||
avg_decimal = e.avg_decimal,
|
|
||||||
std_int = e.std_int,
|
|
||||||
std_decimal = e.std_decimal,
|
|
||||||
// Units
|
|
||||||
avg_unit = e.avg_unit,
|
|
||||||
std_unit = e.std_unit,
|
|
||||||
// Padding
|
|
||||||
max_name_width = max_name_width,
|
|
||||||
max_avg_int_width = max_avg_int_width,
|
|
||||||
max_avg_decimal_width = max_avg_decimal_width,
|
|
||||||
max_std_int_width = max_std_int_width,
|
|
||||||
max_std_decimal_width = max_std_decimal_width
|
|
||||||
)
|
|
||||||
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
|
|
||||||
}
|
|
||||||
@@ -1,41 +1,45 @@
|
|||||||
use bevy_ecs::system::{Query, Res};
|
use crate::platform;
|
||||||
use rand::prelude::*;
|
use crate::systems::components::{
|
||||||
use smallvec::SmallVec;
|
DirectionalAnimation, Frozen, GhostAnimation, GhostState, LastAnimationState, LinearAnimation, Looping,
|
||||||
|
};
|
||||||
use crate::{
|
use crate::{
|
||||||
entity::{direction::Direction, graph::Edge},
|
map::{
|
||||||
map::builder::Map,
|
builder::Map,
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Edge, TraversalFlags},
|
||||||
|
},
|
||||||
systems::{
|
systems::{
|
||||||
components::{DeltaTime, Ghost},
|
components::{DeltaTime, Ghost},
|
||||||
movement::{Position, Velocity},
|
movement::{Position, Velocity},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Ghost AI system that handles randomized movement decisions.
|
use crate::systems::GhostAnimations;
|
||||||
///
|
use bevy_ecs::query::Without;
|
||||||
/// This system runs on all ghosts and makes periodic decisions about
|
use bevy_ecs::system::{Commands, Query, Res};
|
||||||
/// which direction to move in when they reach intersections.
|
use rand::seq::IndexedRandom;
|
||||||
|
use smallvec::SmallVec;
|
||||||
|
|
||||||
|
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
||||||
pub fn ghost_movement_system(
|
pub fn ghost_movement_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut ghosts: Query<(&mut Ghost, &mut Velocity, &mut Position)>,
|
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position), Without<Frozen>>,
|
||||||
) {
|
) {
|
||||||
for (mut ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
let mut distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||||
loop {
|
loop {
|
||||||
match *position {
|
match *position {
|
||||||
Position::Stopped { node: current_node } => {
|
Position::Stopped { node: current_node } => {
|
||||||
let intersection = &map.graph.adjacency_list[current_node];
|
let intersection = &map.graph.adjacency_list[current_node as usize];
|
||||||
let opposite = velocity.direction.opposite();
|
let opposite = velocity.direction.opposite();
|
||||||
|
|
||||||
let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
|
let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
|
||||||
|
|
||||||
// Collect all available directions that ghosts can traverse
|
// Collect all available directions that ghosts can traverse
|
||||||
for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
|
for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
|
||||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
if edge.traversal_flags.contains(TraversalFlags::GHOST) && edge.direction != opposite {
|
||||||
if edge.direction != opposite {
|
non_opposite_options.push(edge);
|
||||||
non_opposite_options.push(edge);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,7 +50,7 @@ pub fn ghost_movement_system(
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
*non_opposite_options.choose(&mut SmallRng::from_os_rng()).unwrap()
|
*non_opposite_options.choose(&mut platform::rng()).unwrap()
|
||||||
};
|
};
|
||||||
|
|
||||||
velocity.direction = new_edge.direction;
|
velocity.direction = new_edge.direction;
|
||||||
@@ -68,38 +72,153 @@ pub fn ghost_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Chooses a random available direction for a ghost at an intersection.
|
/// System that handles eaten ghost behavior and respawn logic.
|
||||||
///
|
///
|
||||||
/// This function mirrors the behavior from the old ghost implementation,
|
/// When a ghost is eaten by Pac-Man, it enters an "eaten" state where:
|
||||||
/// preferring not to reverse direction unless it's the only option.
|
/// 1. It displays eyes-only animation
|
||||||
fn choose_random_direction(map: &Map, velocity: &mut Velocity, position: &Position) {
|
/// 2. It moves directly back to the ghost house at increased speed
|
||||||
let current_node = position.current_node();
|
/// 3. Once it reaches the ghost house center, it respawns as a normal ghost
|
||||||
let intersection = &map.graph.adjacency_list[current_node];
|
///
|
||||||
|
/// This system runs after the main movement system to override eaten ghost movement.
|
||||||
|
pub fn eaten_ghost_system(
|
||||||
|
map: Res<Map>,
|
||||||
|
delta_time: Res<DeltaTime>,
|
||||||
|
mut eaten_ghosts: Query<(&Ghost, &mut Position, &mut Velocity, &mut GhostState)>,
|
||||||
|
) {
|
||||||
|
for (ghost_type, mut position, mut velocity, mut ghost_state) in eaten_ghosts.iter_mut() {
|
||||||
|
// Only process ghosts that are in Eyes state
|
||||||
|
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Set higher speed for eaten ghosts returning to ghost house
|
||||||
|
let original_speed = velocity.speed;
|
||||||
|
velocity.speed = ghost_type.base_speed() * 2.0; // Move twice as fast when eaten
|
||||||
|
|
||||||
// Collect all available directions that ghosts can traverse
|
// Calculate direction towards ghost house center (using Clyde's start position)
|
||||||
let mut available_directions = SmallVec::<[Direction; 4]>::new();
|
let ghost_house_center = map.start_positions.clyde;
|
||||||
for direction in Direction::DIRECTIONS {
|
|
||||||
if let Some(edge) = intersection.get(direction) {
|
match *position {
|
||||||
// Check if ghosts can traverse this edge
|
Position::Stopped { node: current_node } => {
|
||||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
// Find path to ghost house center and start moving
|
||||||
available_directions.push(direction);
|
if let Some(direction) = find_direction_to_target(&map, current_node, ghost_house_center) {
|
||||||
|
velocity.direction = direction;
|
||||||
|
*position = Position::Moving {
|
||||||
|
from: current_node,
|
||||||
|
to: map.graph.adjacency_list[current_node as usize].get(direction).unwrap().target,
|
||||||
|
remaining_distance: map.graph.adjacency_list[current_node as usize]
|
||||||
|
.get(direction)
|
||||||
|
.unwrap()
|
||||||
|
.distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Position::Moving { to, .. } => {
|
||||||
|
let distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||||
|
if let Some(_overflow) = position.tick(distance) {
|
||||||
|
// Reached target node, check if we're at ghost house center
|
||||||
|
if to == ghost_house_center {
|
||||||
|
// Respawn the ghost - set state back to normal
|
||||||
|
*ghost_state = GhostState::Normal;
|
||||||
|
// Reset to stopped at ghost house center
|
||||||
|
*position = Position::Stopped {
|
||||||
|
node: ghost_house_center,
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
// Continue pathfinding to ghost house
|
||||||
|
if let Some(next_direction) = find_direction_to_target(&map, to, ghost_house_center) {
|
||||||
|
velocity.direction = next_direction;
|
||||||
|
*position = Position::Moving {
|
||||||
|
from: to,
|
||||||
|
to: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().target,
|
||||||
|
remaining_distance: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore original speed
|
||||||
|
velocity.speed = original_speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Helper function to find the direction from a node towards a target node.
|
||||||
|
/// Uses simple greedy pathfinding - prefers straight lines when possible.
|
||||||
|
fn find_direction_to_target(
|
||||||
|
map: &Map,
|
||||||
|
from_node: crate::systems::movement::NodeId,
|
||||||
|
target_node: crate::systems::movement::NodeId,
|
||||||
|
) -> Option<Direction> {
|
||||||
|
let from_pos = map.graph.get_node(from_node).unwrap().position;
|
||||||
|
let target_pos = map.graph.get_node(target_node).unwrap().position;
|
||||||
|
|
||||||
|
let dx = target_pos.x as i32 - from_pos.x as i32;
|
||||||
|
let dy = target_pos.y as i32 - from_pos.y as i32;
|
||||||
|
|
||||||
|
// Prefer horizontal movement first, then vertical
|
||||||
|
let preferred_dirs = if dx.abs() > dy.abs() {
|
||||||
|
if dx > 0 {
|
||||||
|
[Direction::Right, Direction::Up, Direction::Down, Direction::Left]
|
||||||
|
} else {
|
||||||
|
[Direction::Left, Direction::Up, Direction::Down, Direction::Right]
|
||||||
|
}
|
||||||
|
} else if dy > 0 {
|
||||||
|
[Direction::Down, Direction::Left, Direction::Right, Direction::Up]
|
||||||
|
} else {
|
||||||
|
[Direction::Up, Direction::Left, Direction::Right, Direction::Down]
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return first available direction towards target
|
||||||
|
for direction in preferred_dirs {
|
||||||
|
if let Some(edge) = map.graph.adjacency_list[from_node as usize].get(direction) {
|
||||||
|
if edge.traversal_flags.contains(TraversalFlags::GHOST) {
|
||||||
|
return Some(direction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Choose a random direction (avoid reversing unless necessary)
|
None
|
||||||
if !available_directions.is_empty() {
|
}
|
||||||
let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
||||||
// Filter out the opposite direction if possible, but allow it if we have limited options
|
/// Unified system that manages ghost state transitions and animations with component swapping
|
||||||
let opposite = velocity.direction.opposite();
|
pub fn ghost_state_system(
|
||||||
let filtered_directions: Vec<_> = available_directions
|
mut commands: Commands,
|
||||||
.iter()
|
animations: Res<GhostAnimations>,
|
||||||
.filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
mut ghosts: Query<(bevy_ecs::entity::Entity, &Ghost, &mut GhostState, &mut LastAnimationState)>,
|
||||||
.collect();
|
) {
|
||||||
|
for (entity, ghost_type, mut ghost_state, mut last_animation_state) in ghosts.iter_mut() {
|
||||||
|
// Tick the ghost state to handle internal transitions (like flashing)
|
||||||
|
let _ = ghost_state.tick();
|
||||||
|
|
||||||
if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
// Only update animation if the animation state actually changed
|
||||||
velocity.direction = *random_direction;
|
let current_animation_state = ghost_state.animation_state();
|
||||||
|
if last_animation_state.0 != current_animation_state {
|
||||||
|
match current_animation_state {
|
||||||
|
GhostAnimation::Frightened { flash } => {
|
||||||
|
// Remove DirectionalAnimation, add LinearAnimation with Looping component
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.remove::<DirectionalAnimation>()
|
||||||
|
.insert(animations.frightened(flash).clone())
|
||||||
|
.insert(Looping);
|
||||||
|
}
|
||||||
|
GhostAnimation::Normal => {
|
||||||
|
// Remove LinearAnimation and Looping, add DirectionalAnimation
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.remove::<(LinearAnimation, Looping)>()
|
||||||
|
.insert(animations.get_normal(ghost_type).unwrap().clone());
|
||||||
|
}
|
||||||
|
GhostAnimation::Eyes => {
|
||||||
|
// Remove LinearAnimation and Looping, add DirectionalAnimation (eyes animation)
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.remove::<(LinearAnimation, Looping)>()
|
||||||
|
.insert(animations.eyes().clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
last_animation_state.0 = current_animation_state;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +1,69 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use bevy_ecs::{event::EventWriter, prelude::Res, resource::Resource, system::NonSendMut};
|
use bevy_ecs::{
|
||||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
event::EventWriter,
|
||||||
|
resource::Resource,
|
||||||
|
system::{NonSendMut, Res, ResMut},
|
||||||
|
};
|
||||||
|
use glam::Vec2;
|
||||||
|
use sdl2::{
|
||||||
|
event::{Event, WindowEvent},
|
||||||
|
keyboard::Keycode,
|
||||||
|
EventPump,
|
||||||
|
};
|
||||||
|
use smallvec::{smallvec, SmallVec};
|
||||||
|
|
||||||
|
use crate::systems::components::DeltaTime;
|
||||||
use crate::{
|
use crate::{
|
||||||
entity::direction::Direction,
|
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
|
map::direction::Direction,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Resource)]
|
// Touch input constants
|
||||||
|
pub const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||||
|
pub const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||||
|
pub const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||||
|
pub const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
|
pub enum CursorPosition {
|
||||||
|
#[default]
|
||||||
|
None,
|
||||||
|
Some {
|
||||||
|
position: Vec2,
|
||||||
|
remaining_time: f32,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug, Clone)]
|
||||||
|
pub struct TouchState {
|
||||||
|
pub active_touch: Option<TouchData>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct TouchData {
|
||||||
|
pub finger_id: i64,
|
||||||
|
pub start_pos: Vec2,
|
||||||
|
pub current_pos: Vec2,
|
||||||
|
pub current_direction: Option<Direction>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TouchData {
|
||||||
|
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||||
|
Self {
|
||||||
|
finger_id,
|
||||||
|
start_pos,
|
||||||
|
current_pos: start_pos,
|
||||||
|
current_direction: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Debug, Clone)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
key_bindings: HashMap<Keycode, GameCommand>,
|
key_bindings: HashMap<Keycode, GameCommand>,
|
||||||
|
movement_keys: HashSet<Keycode>,
|
||||||
|
pressed_movement_keys: Vec<Keycode>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Bindings {
|
impl Default for Bindings {
|
||||||
@@ -35,23 +88,247 @@ impl Default for Bindings {
|
|||||||
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
||||||
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
||||||
|
|
||||||
Self { key_bindings }
|
let movement_keys = HashSet::from([
|
||||||
}
|
Keycode::W,
|
||||||
}
|
Keycode::A,
|
||||||
|
Keycode::S,
|
||||||
|
Keycode::D,
|
||||||
|
Keycode::Up,
|
||||||
|
Keycode::Down,
|
||||||
|
Keycode::Left,
|
||||||
|
Keycode::Right,
|
||||||
|
]);
|
||||||
|
|
||||||
pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
Self {
|
||||||
for event in pump.poll_iter() {
|
key_bindings,
|
||||||
match event {
|
movement_keys,
|
||||||
Event::Quit { .. } => {
|
pressed_movement_keys: Vec::new(),
|
||||||
writer.write(GameEvent::Command(GameCommand::Exit));
|
}
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode: Some(key), .. } => {
|
}
|
||||||
let command = bindings.key_bindings.get(&key).copied();
|
|
||||||
if let Some(command) = command {
|
/// A simplified input event used for deterministic testing and logic reuse
|
||||||
writer.write(GameEvent::Command(command));
|
/// without depending on SDL's event pump.
|
||||||
}
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
}
|
pub enum SimpleKeyEvent {
|
||||||
_ => {}
|
KeyDown(Keycode),
|
||||||
|
KeyUp(Keycode),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Processes a frame's worth of simplified key events and returns the resulting
|
||||||
|
/// `GameEvent`s that would be emitted by the input system for that frame.
|
||||||
|
///
|
||||||
|
/// This mirrors the behavior of `input_system` for keyboard-related logic:
|
||||||
|
/// - KeyDown emits the bound command immediately (movement or otherwise)
|
||||||
|
/// - Tracks pressed movement keys in order to continue movement on subsequent frames
|
||||||
|
/// - KeyUp removes movement keys; if another movement key remains, it resumes
|
||||||
|
pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[SimpleKeyEvent]) -> Vec<GameEvent> {
|
||||||
|
let mut emitted_events = Vec::new();
|
||||||
|
let mut movement_key_pressed = false;
|
||||||
|
|
||||||
|
for event in frame_events {
|
||||||
|
match *event {
|
||||||
|
SimpleKeyEvent::KeyDown(key) => {
|
||||||
|
if let Some(command) = bindings.key_bindings.get(&key).copied() {
|
||||||
|
emitted_events.push(GameEvent::Command(command));
|
||||||
|
}
|
||||||
|
|
||||||
|
if bindings.movement_keys.contains(&key) {
|
||||||
|
movement_key_pressed = true;
|
||||||
|
if !bindings.pressed_movement_keys.contains(&key) {
|
||||||
|
bindings.pressed_movement_keys.push(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SimpleKeyEvent::KeyUp(key) => {
|
||||||
|
if bindings.movement_keys.contains(&key) {
|
||||||
|
bindings.pressed_movement_keys.retain(|&k| k != key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if !movement_key_pressed {
|
||||||
|
if let Some(&last_movement_key) = bindings.pressed_movement_keys.last() {
|
||||||
|
if let Some(command) = bindings.key_bindings.get(&last_movement_key).copied() {
|
||||||
|
emitted_events.push(GameEvent::Command(command));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
emitted_events
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculates the primary direction from a 2D vector delta
|
||||||
|
pub fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||||
|
if delta.x.abs() > delta.y.abs() {
|
||||||
|
if delta.x > 0.0 {
|
||||||
|
Direction::Right
|
||||||
|
} else {
|
||||||
|
Direction::Left
|
||||||
|
}
|
||||||
|
} else if delta.y > 0.0 {
|
||||||
|
Direction::Down
|
||||||
|
} else {
|
||||||
|
Direction::Up
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the touch reference position with easing
|
||||||
|
///
|
||||||
|
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||||
|
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||||
|
/// Returns the delta vector and its length for reuse by the caller.
|
||||||
|
pub fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||||
|
// Calculate the vector from start to current position
|
||||||
|
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||||
|
let distance = delta.length();
|
||||||
|
|
||||||
|
// If there's no significant distance, nothing to do
|
||||||
|
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||||
|
return (delta, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate speed based on distance (slower as it gets closer)
|
||||||
|
// The easing function creates a curve where movement slows down as it approaches the target
|
||||||
|
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||||
|
|
||||||
|
// Calculate movement distance for this frame
|
||||||
|
let movement_amount = speed * delta_time;
|
||||||
|
|
||||||
|
// If the movement would overshoot, just set to target
|
||||||
|
if movement_amount >= distance {
|
||||||
|
touch_data.start_pos = touch_data.current_pos;
|
||||||
|
} else {
|
||||||
|
// Use direct vector scaling instead of normalization
|
||||||
|
let scale_factor = movement_amount / distance;
|
||||||
|
touch_data.start_pos += delta * scale_factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
(delta, distance)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn input_system(
|
||||||
|
delta_time: Res<DeltaTime>,
|
||||||
|
mut bindings: ResMut<Bindings>,
|
||||||
|
mut writer: EventWriter<GameEvent>,
|
||||||
|
mut pump: NonSendMut<EventPump>,
|
||||||
|
mut cursor: ResMut<CursorPosition>,
|
||||||
|
mut touch_state: ResMut<TouchState>,
|
||||||
|
) {
|
||||||
|
let mut cursor_seen = false;
|
||||||
|
// Collect all events for this frame.
|
||||||
|
let frame_events: SmallVec<[Event; 3]> = pump.poll_iter().collect();
|
||||||
|
|
||||||
|
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||||
|
let mut simple_key_events: SmallVec<[SimpleKeyEvent; 3]> = smallvec![];
|
||||||
|
for event in &frame_events {
|
||||||
|
match *event {
|
||||||
|
Event::Quit { .. } => {
|
||||||
|
writer.write(GameEvent::Command(GameCommand::Exit));
|
||||||
|
}
|
||||||
|
Event::MouseMotion { x, y, .. } => {
|
||||||
|
*cursor = CursorPosition::Some {
|
||||||
|
position: Vec2::new(x as f32, y as f32),
|
||||||
|
remaining_time: 0.20,
|
||||||
|
};
|
||||||
|
cursor_seen = true;
|
||||||
|
|
||||||
|
// Handle mouse motion as touch motion for desktop testing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Handle mouse events as touch for desktop testing
|
||||||
|
Event::MouseButtonDown { x, y, .. } => {
|
||||||
|
let pos = Vec2::new(x as f32, y as f32);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||||
|
}
|
||||||
|
Event::MouseButtonUp { .. } => {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
// Handle actual touch events for mobile
|
||||||
|
Event::FingerDown { finger_id, x, y, .. } => {
|
||||||
|
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
let pos = Vec2::new(screen_x, screen_y);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||||
|
}
|
||||||
|
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::FingerUp { finger_id, .. } => {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::KeyDown { keycode, repeat, .. } => {
|
||||||
|
if let Some(key) = keycode {
|
||||||
|
if repeat {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
simple_key_events.push(SimpleKeyEvent::KeyDown(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::KeyUp { keycode, repeat, .. } => {
|
||||||
|
if let Some(key) = keycode {
|
||||||
|
if repeat {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
if let WindowEvent::Resized(w, h) = win_event {
|
||||||
|
tracing::info!(width = w, height = h, event = ?win_event, "Window Resized");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Despite disabling this event, it's still received, so we ignore it explicitly.
|
||||||
|
Event::RenderTargetsReset { .. } => {}
|
||||||
|
_ => {
|
||||||
|
tracing::warn!(event = ?event, "Unhandled Event");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delegate keyboard handling to shared logic used by tests and production.
|
||||||
|
let emitted = process_simple_key_events(&mut bindings, &simple_key_events);
|
||||||
|
for event in emitted {
|
||||||
|
writer.write(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update touch reference position with easing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
// Apply easing to the reference position and get the delta for direction calculation
|
||||||
|
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.seconds);
|
||||||
|
|
||||||
|
// Check for direction based on updated reference position
|
||||||
|
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
|
||||||
|
// Only send command if direction has changed
|
||||||
|
if touch_data.current_direction != Some(direction) {
|
||||||
|
touch_data.current_direction = Some(direction);
|
||||||
|
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||||
|
}
|
||||||
|
} else if touch_data.current_direction.is_some() {
|
||||||
|
touch_data.current_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||||
|
*remaining_time -= delta_time.seconds;
|
||||||
|
if *remaining_time <= 0.0 {
|
||||||
|
*cursor = CursorPosition::None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,34 @@
|
|||||||
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
|
use bevy_ecs::{
|
||||||
|
entity::Entity,
|
||||||
|
event::{EventReader, EventWriter},
|
||||||
|
query::With,
|
||||||
|
system::{Commands, Query, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
constants::animation::FRIGHTENED_FLASH_START_TICKS,
|
||||||
events::GameEvent,
|
events::GameEvent,
|
||||||
systems::{
|
systems::{AudioEvent, EntityType, GhostCollider, GhostState, ItemCollider, PacmanCollider, ScoreResource},
|
||||||
audio::AudioEvent,
|
|
||||||
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Determines if a collision between two entity types should be handled by the item system.
|
||||||
|
///
|
||||||
|
/// Returns `true` if one entity is a player and the other is a collectible item.
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn is_valid_item_collision(entity1: EntityType, entity2: EntityType) -> bool {
|
||||||
|
match (entity1, entity2) {
|
||||||
|
(EntityType::Player, entity) | (entity, EntityType::Player) => entity.is_collectible(),
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn item_system(
|
pub fn item_system(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut collision_events: EventReader<GameEvent>,
|
mut collision_events: EventReader<GameEvent>,
|
||||||
mut score: ResMut<ScoreResource>,
|
mut score: ResMut<ScoreResource>,
|
||||||
pacman_query: Query<Entity, With<PacmanCollider>>,
|
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||||
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||||
|
mut ghost_query: Query<&mut GhostState, With<GhostCollider>>,
|
||||||
mut events: EventWriter<AudioEvent>,
|
mut events: EventWriter<AudioEvent>,
|
||||||
) {
|
) {
|
||||||
for event in collision_events.read() {
|
for event in collision_events.read() {
|
||||||
@@ -29,20 +44,30 @@ pub fn item_system(
|
|||||||
|
|
||||||
// Get the item type and update score
|
// Get the item type and update score
|
||||||
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
|
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
|
||||||
match entity_type {
|
if let Some(score_value) = entity_type.score_value() {
|
||||||
EntityType::Pellet => {
|
score.0 += score_value;
|
||||||
score.0 += 10;
|
|
||||||
|
// Remove the collected item
|
||||||
|
commands.entity(item_ent).despawn();
|
||||||
|
|
||||||
|
// Trigger audio if appropriate
|
||||||
|
if entity_type.is_collectible() {
|
||||||
|
events.write(AudioEvent::PlayEat);
|
||||||
}
|
}
|
||||||
EntityType::PowerPellet => {
|
|
||||||
score.0 += 50;
|
// Make ghosts frightened when power pellet is collected
|
||||||
|
if *entity_type == EntityType::PowerPellet {
|
||||||
|
// Convert seconds to frames (assumes 60 FPS)
|
||||||
|
let total_ticks = 60 * 5; // 5 seconds total
|
||||||
|
|
||||||
|
// Set all ghosts to frightened state, except those in Eyes state
|
||||||
|
for mut ghost_state in ghost_query.iter_mut() {
|
||||||
|
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||||
|
*ghost_state = GhostState::new_frightened(total_ticks, FRIGHTENED_FLASH_START_TICKS);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_ => continue,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove the collected item
|
|
||||||
commands.entity(item_ent).despawn();
|
|
||||||
|
|
||||||
events.write(AudioEvent::PlayEat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,18 +1,36 @@
|
|||||||
//! The Entity-Component-System (ECS) module.
|
//! This module contains all the systems in the game.
|
||||||
//!
|
|
||||||
//! This module contains all the ECS-related logic, including components, systems,
|
|
||||||
//! and resources.
|
|
||||||
|
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
pub mod audio;
|
pub mod audio;
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
pub mod debug;
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
pub mod profiling;
|
||||||
|
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||||
|
pub mod render;
|
||||||
|
|
||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod collision;
|
pub mod collision;
|
||||||
pub mod components;
|
pub mod components;
|
||||||
pub mod debug;
|
|
||||||
pub mod formatting;
|
|
||||||
pub mod ghost;
|
pub mod ghost;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod item;
|
pub mod item;
|
||||||
pub mod movement;
|
pub mod movement;
|
||||||
pub mod player;
|
pub mod player;
|
||||||
pub mod profiling;
|
pub mod state;
|
||||||
pub mod render;
|
|
||||||
|
// Re-export all the modules. Do not fine-tune the exports.
|
||||||
|
|
||||||
|
pub use self::audio::*;
|
||||||
|
pub use self::blinking::*;
|
||||||
|
pub use self::collision::*;
|
||||||
|
pub use self::components::*;
|
||||||
|
pub use self::debug::*;
|
||||||
|
pub use self::ghost::*;
|
||||||
|
pub use self::input::*;
|
||||||
|
pub use self::item::*;
|
||||||
|
pub use self::movement::*;
|
||||||
|
pub use self::player::*;
|
||||||
|
pub use self::profiling::*;
|
||||||
|
pub use self::render::*;
|
||||||
|
pub use self::state::*;
|
||||||
|
|||||||
@@ -1,16 +1,14 @@
|
|||||||
use crate::entity::graph::Graph;
|
use crate::error::{EntityError, GameResult};
|
||||||
use crate::entity::{direction::Direction, graph::Edge};
|
use crate::map::direction::Direction;
|
||||||
use crate::error::{EntityError, GameError, GameResult};
|
use crate::map::graph::Graph;
|
||||||
use crate::map::builder::Map;
|
|
||||||
use crate::systems::components::{DeltaTime, EntityType, PlayerControlled};
|
|
||||||
use bevy_ecs::component::Component;
|
use bevy_ecs::component::Component;
|
||||||
use bevy_ecs::event::EventWriter;
|
|
||||||
use bevy_ecs::query::With;
|
|
||||||
use bevy_ecs::system::{Query, Res};
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
|
||||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
/// Zero-based index identifying a specific node in the navigation graph.
|
||||||
pub type NodeId = usize;
|
///
|
||||||
|
/// Nodes represent discrete movement targets in the maze. The index directly corresponds to the node's position in the
|
||||||
|
/// graph's internal storage arrays.
|
||||||
|
pub type NodeId = u16;
|
||||||
|
|
||||||
/// A component that represents the speed and cardinal direction of an entity.
|
/// A component that represents the speed and cardinal direction of an entity.
|
||||||
/// Speed is static, only applied when the entity has an edge to traverse.
|
/// Speed is static, only applied when the entity has an edge to traverse.
|
||||||
@@ -29,15 +27,19 @@ pub enum BufferedDirection {
|
|||||||
Some { direction: Direction, remaining_time: f32 },
|
Some { direction: Direction, remaining_time: f32 },
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Pure spatial position component - works for both static and dynamic entities.
|
/// Entity position state that handles both stationary entities and moving entities.
|
||||||
|
///
|
||||||
|
/// Supports precise positioning during movement between discrete navigation nodes.
|
||||||
|
/// When moving, entities smoothly interpolate along edges while tracking exact distance remaining to the target node.
|
||||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||||
pub enum Position {
|
pub enum Position {
|
||||||
Stopped {
|
/// Entity is stationary at a specific graph node.
|
||||||
node: NodeId,
|
Stopped { node: NodeId },
|
||||||
},
|
/// Entity is traveling between two nodes.
|
||||||
Moving {
|
Moving {
|
||||||
from: NodeId,
|
from: NodeId,
|
||||||
to: NodeId,
|
to: NodeId,
|
||||||
|
/// Distance remaining to reach the target node.
|
||||||
remaining_distance: f32,
|
remaining_distance: f32,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -55,7 +57,7 @@ impl Position {
|
|||||||
let pos = match &self {
|
let pos = match &self {
|
||||||
Position::Stopped { node } => {
|
Position::Stopped { node } => {
|
||||||
// Entity is stationary at a node
|
// Entity is stationary at a node
|
||||||
let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node))?;
|
let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node as usize))?;
|
||||||
node.position
|
node.position
|
||||||
}
|
}
|
||||||
Position::Moving {
|
Position::Moving {
|
||||||
@@ -64,11 +66,12 @@ impl Position {
|
|||||||
remaining_distance,
|
remaining_distance,
|
||||||
} => {
|
} => {
|
||||||
// Entity is traveling between nodes
|
// Entity is traveling between nodes
|
||||||
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
|
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from as usize))?;
|
||||||
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
|
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to as usize))?;
|
||||||
let edge = graph
|
let edge = graph.find_edge(*from, *to).ok_or(EntityError::EdgeNotFound {
|
||||||
.find_edge(*from, *to)
|
from: *from as usize,
|
||||||
.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
|
to: *to as usize,
|
||||||
|
})?;
|
||||||
|
|
||||||
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
||||||
if edge.distance == 0.0 {
|
if edge.distance == 0.0 {
|
||||||
@@ -87,9 +90,21 @@ impl Position {
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Moves the position by a given distance towards it's current target node.
|
/// Advances movement progress by the specified distance with overflow handling.
|
||||||
///
|
///
|
||||||
/// Returns the overflow distance, if any.
|
/// For moving entities, decreases the remaining distance to the target node.
|
||||||
|
/// If the distance would overshoot the target, the entity transitions to
|
||||||
|
/// `Stopped` state and returns the excess distance for chaining movement
|
||||||
|
/// to the next edge in the same frame.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `distance` - Distance to travel this frame (typically speed × delta_time)
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// `Some(overflow)` if the target was reached with distance remaining,
|
||||||
|
/// `None` if still moving or already stopped.
|
||||||
pub fn tick(&mut self, distance: f32) -> Option<f32> {
|
pub fn tick(&mut self, distance: f32) -> Option<f32> {
|
||||||
if distance <= 0.0 || self.is_at_node() {
|
if distance <= 0.0 || self.is_at_node() {
|
||||||
return None;
|
return None;
|
||||||
@@ -131,173 +146,4 @@ impl Position {
|
|||||||
Position::Moving { from, .. } => *from,
|
Position::Moving { from, .. } => *from,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the `NodeId` of the destination node, if currently traveling.
|
|
||||||
pub fn target_node(&self) -> Option<NodeId> {
|
|
||||||
match self {
|
|
||||||
Position::Stopped { .. } => None,
|
|
||||||
Position::Moving { to, .. } => Some(*to),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns `true` if the entity is traveling between nodes.
|
|
||||||
pub fn is_moving(&self) -> bool {
|
|
||||||
matches!(self, Position::Moving { .. })
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// pub fn movement_system(
|
|
||||||
// map: Res<Map>,
|
|
||||||
// delta_time: Res<DeltaTime>,
|
|
||||||
// mut entities: Query<(&mut Position, &mut Movable, &EntityType)>,
|
|
||||||
// mut errors: EventWriter<GameError>,
|
|
||||||
// ) {
|
|
||||||
// for (mut position, mut movable, entity_type) in entities.iter_mut() {
|
|
||||||
// let distance = movable.speed * 60.0 * delta_time.0;
|
|
||||||
|
|
||||||
// match *position {
|
|
||||||
// Position::Stopped { .. } => {
|
|
||||||
// // Check if we have a requested direction to start moving
|
|
||||||
// if let Some(requested_direction) = movable.requested_direction {
|
|
||||||
// if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), requested_direction) {
|
|
||||||
// if can_traverse(*entity_type, edge) {
|
|
||||||
// // Start moving in the requested direction
|
|
||||||
// let progress = if edge.distance > 0.0 {
|
|
||||||
// distance / edge.distance
|
|
||||||
// } else {
|
|
||||||
// // Zero-distance edge (tunnels) - immediately teleport
|
|
||||||
// tracing::debug!(
|
|
||||||
// "Entity entering tunnel from node {} to node {}",
|
|
||||||
// position.current_node(),
|
|
||||||
// edge.target
|
|
||||||
// );
|
|
||||||
// 1.0
|
|
||||||
// };
|
|
||||||
|
|
||||||
// *position = Position::Moving {
|
|
||||||
// from: position.current_node(),
|
|
||||||
// to: edge.target,
|
|
||||||
// remaining_distance: progress,
|
|
||||||
// };
|
|
||||||
// movable.current_direction = requested_direction;
|
|
||||||
// movable.requested_direction = None;
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// errors.write(
|
|
||||||
// EntityError::InvalidMovement(format!(
|
|
||||||
// "No edge found in direction {:?} from node {}",
|
|
||||||
// requested_direction,
|
|
||||||
// position.current_node()
|
|
||||||
// ))
|
|
||||||
// .into(),
|
|
||||||
// );
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// Position::Moving {
|
|
||||||
// from,
|
|
||||||
// to,
|
|
||||||
// remaining_distance,
|
|
||||||
// } => {
|
|
||||||
// // Continue moving or handle node transitions
|
|
||||||
// let current_node = *from;
|
|
||||||
// if let Some(edge) = map.graph.find_edge(current_node, *to) {
|
|
||||||
// // Extract target node before mutable operations
|
|
||||||
// let target_node = *to;
|
|
||||||
|
|
||||||
// // Get the current edge for distance calculation
|
|
||||||
// let edge = map.graph.find_edge(current_node, target_node);
|
|
||||||
|
|
||||||
// if let Some(edge) = edge {
|
|
||||||
// // Update progress along the edge
|
|
||||||
// if edge.distance > 0.0 {
|
|
||||||
// *remaining_distance += distance / edge.distance;
|
|
||||||
// } else {
|
|
||||||
// // Zero-distance edge (tunnels) - immediately complete
|
|
||||||
// *remaining_distance = 1.0;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if *remaining_distance >= 1.0 {
|
|
||||||
// // Reached the target node
|
|
||||||
// let overflow = if edge.distance > 0.0 {
|
|
||||||
// (*remaining_distance - 1.0) * edge.distance
|
|
||||||
// } else {
|
|
||||||
// // Zero-distance edge - use remaining distance for overflow
|
|
||||||
// distance
|
|
||||||
// };
|
|
||||||
// *position = Position::Stopped { node: target_node };
|
|
||||||
|
|
||||||
// let mut continued_moving = false;
|
|
||||||
|
|
||||||
// // Try to use requested direction first
|
|
||||||
// if let Some(requested_direction) = movable.requested_direction {
|
|
||||||
// if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, requested_direction) {
|
|
||||||
// if can_traverse(*entity_type, next_edge) {
|
|
||||||
// let next_progress = if next_edge.distance > 0.0 {
|
|
||||||
// overflow / next_edge.distance
|
|
||||||
// } else {
|
|
||||||
// // Zero-distance edge - immediately complete
|
|
||||||
// 1.0
|
|
||||||
// };
|
|
||||||
|
|
||||||
// *position = Position::Moving {
|
|
||||||
// from: position.current_node(),
|
|
||||||
// to: next_edge.target,
|
|
||||||
// remaining_distance: next_progress,
|
|
||||||
// };
|
|
||||||
// movable.current_direction = requested_direction;
|
|
||||||
// movable.requested_direction = None;
|
|
||||||
// continued_moving = true;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // If no requested direction or it failed, try to continue in current direction
|
|
||||||
// if !continued_moving {
|
|
||||||
// if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, direction) {
|
|
||||||
// if can_traverse(*entity_type, next_edge) {
|
|
||||||
// let next_progress = if next_edge.distance > 0.0 {
|
|
||||||
// overflow / next_edge.distance
|
|
||||||
// } else {
|
|
||||||
// // Zero-distance edge - immediately complete
|
|
||||||
// 1.0
|
|
||||||
// };
|
|
||||||
|
|
||||||
// *position = Position::Moving {
|
|
||||||
// from: position.current_node(),
|
|
||||||
// to: next_edge.target,
|
|
||||||
// remaining_distance: next_progress,
|
|
||||||
// };
|
|
||||||
// // Keep current direction and movement state
|
|
||||||
// continued_moving = true;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // If we couldn't continue moving, stop
|
|
||||||
// if !continued_moving {
|
|
||||||
// *movement_state = MovementState::Stopped;
|
|
||||||
// movable.requested_direction = None;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// // Edge not found - this is an inconsistent state
|
|
||||||
// errors.write(
|
|
||||||
// EntityError::InvalidMovement(format!(
|
|
||||||
// "Inconsistent state: Moving on non-existent edge from {} to {}",
|
|
||||||
// current_node, target_node
|
|
||||||
// ))
|
|
||||||
// .into(),
|
|
||||||
// );
|
|
||||||
// *movement_state = MovementState::Stopped;
|
|
||||||
// position.edge_progress = None;
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// // Movement state says moving but no edge progress - this shouldn't happen
|
|
||||||
// errors.write(EntityError::InvalidMovement("Entity in Moving state but no edge progress".to_string()).into());
|
|
||||||
// *movement_state = MovementState::Stopped;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|||||||
@@ -1,48 +1,57 @@
|
|||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
event::{EventReader, EventWriter},
|
event::{EventReader, EventWriter},
|
||||||
prelude::ResMut,
|
query::{With, Without},
|
||||||
query::With,
|
system::{Query, Res, ResMut},
|
||||||
system::{Query, Res},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
entity::graph::Edge,
|
|
||||||
error::GameError,
|
error::GameError,
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
map::builder::Map,
|
map::{builder::Map, graph::Edge},
|
||||||
systems::{
|
systems::{
|
||||||
components::{AudioState, DeltaTime, EntityType, GlobalState, PlayerControlled},
|
components::{DeltaTime, EntityType, Frozen, GlobalState, MovementModifiers, PlayerControlled},
|
||||||
debug::DebugState,
|
debug::DebugState,
|
||||||
movement::{BufferedDirection, Position, Velocity},
|
movement::{BufferedDirection, Position, Velocity},
|
||||||
|
AudioState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Handles player input and control
|
pub fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
||||||
|
let entity_flags = entity_type.traversal_flags();
|
||||||
|
edge.traversal_flags.contains(entity_flags)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Processes player input commands and updates game state accordingly.
|
||||||
|
///
|
||||||
|
/// Handles keyboard-driven commands like movement direction changes, debug mode
|
||||||
|
/// toggling, audio muting, and game exit requests. Movement commands are buffered
|
||||||
|
/// to allow direction changes before reaching intersections, improving gameplay
|
||||||
|
/// responsiveness. Non-movement commands immediately modify global game state.
|
||||||
pub fn player_control_system(
|
pub fn player_control_system(
|
||||||
mut events: EventReader<GameEvent>,
|
mut events: EventReader<GameEvent>,
|
||||||
mut state: ResMut<GlobalState>,
|
mut state: ResMut<GlobalState>,
|
||||||
mut debug_state: ResMut<DebugState>,
|
mut debug_state: ResMut<DebugState>,
|
||||||
mut audio_state: ResMut<AudioState>,
|
mut audio_state: ResMut<AudioState>,
|
||||||
mut players: Query<(&mut BufferedDirection), With<PlayerControlled>>,
|
mut players: Query<&mut BufferedDirection, (With<PlayerControlled>, Without<Frozen>)>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
// Get the player's movable component (ensuring there is only one player)
|
|
||||||
let mut buffered_direction = match players.single_mut() {
|
|
||||||
Ok(buffered_direction) => buffered_direction,
|
|
||||||
Err(e) => {
|
|
||||||
errors.write(GameError::InvalidState(format!(
|
|
||||||
"No/multiple entities queried for player system: {}",
|
|
||||||
e
|
|
||||||
)));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Handle events
|
// Handle events
|
||||||
for event in events.read() {
|
for event in events.read() {
|
||||||
if let GameEvent::Command(command) = event {
|
if let GameEvent::Command(command) = event {
|
||||||
match command {
|
match command {
|
||||||
GameCommand::MovePlayer(direction) => {
|
GameCommand::MovePlayer(direction) => {
|
||||||
|
// Get the player's movable component (ensuring there is only one player)
|
||||||
|
let mut buffered_direction = match players.single_mut() {
|
||||||
|
Ok(tuple) => tuple,
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"No/multiple entities queried for player system: {}",
|
||||||
|
e
|
||||||
|
)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
*buffered_direction = BufferedDirection::Some {
|
*buffered_direction = BufferedDirection::Some {
|
||||||
direction: *direction,
|
direction: *direction,
|
||||||
remaining_time: 0.25,
|
remaining_time: 0.25,
|
||||||
@@ -52,7 +61,7 @@ pub fn player_control_system(
|
|||||||
state.exit = true;
|
state.exit = true;
|
||||||
}
|
}
|
||||||
GameCommand::ToggleDebug => {
|
GameCommand::ToggleDebug => {
|
||||||
*debug_state = debug_state.next();
|
debug_state.enabled = !debug_state.enabled;
|
||||||
}
|
}
|
||||||
GameCommand::MuteAudio => {
|
GameCommand::MuteAudio => {
|
||||||
audio_state.muted = !audio_state.muted;
|
audio_state.muted = !audio_state.muted;
|
||||||
@@ -64,18 +73,21 @@ pub fn player_control_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
/// Executes frame-by-frame movement for Pac-Man.
|
||||||
let entity_flags = entity_type.traversal_flags();
|
///
|
||||||
edge.traversal_flags.contains(entity_flags)
|
/// Handles movement logic including buffered direction changes, edge traversal validation, and continuous movement between nodes.
|
||||||
}
|
/// When stopped, prioritizes buffered directions for responsive controls, falling back to current direction.
|
||||||
|
/// Supports movement chaining within a single frame when traveling at high speeds.
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn player_movement_system(
|
pub fn player_movement_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
mut entities: Query<
|
||||||
mut errors: EventWriter<GameError>,
|
(&MovementModifiers, &mut Position, &mut Velocity, &mut BufferedDirection),
|
||||||
|
(With<PlayerControlled>, Without<Frozen>),
|
||||||
|
>,
|
||||||
) {
|
) {
|
||||||
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
for (modifiers, mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
||||||
// Decrement the buffered direction remaining time
|
// Decrement the buffered direction remaining time
|
||||||
if let BufferedDirection::Some {
|
if let BufferedDirection::Some {
|
||||||
direction,
|
direction,
|
||||||
@@ -87,12 +99,12 @@ pub fn player_movement_system(
|
|||||||
} else {
|
} else {
|
||||||
*buffered_direction = BufferedDirection::Some {
|
*buffered_direction = BufferedDirection::Some {
|
||||||
direction,
|
direction,
|
||||||
remaining_time: remaining_time - delta_time.0,
|
remaining_time: remaining_time - delta_time.seconds,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.seconds;
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
match *position {
|
match *position {
|
||||||
@@ -141,3 +153,16 @@ pub fn player_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Applies tunnel slowdown based on the current node tile
|
||||||
|
pub fn player_tunnel_slowdown_system(map: Res<Map>, mut q: Query<(&Position, &mut MovementModifiers), With<PlayerControlled>>) {
|
||||||
|
if let Ok((position, mut modifiers)) = q.single_mut() {
|
||||||
|
let node = position.current_node();
|
||||||
|
let in_tunnel = map
|
||||||
|
.tile_at_node(node)
|
||||||
|
.map(|t| t == crate::constants::MapTile::Tunnel)
|
||||||
|
.unwrap_or(false);
|
||||||
|
modifiers.tunnel_slowdown_active = in_tunnel;
|
||||||
|
modifiers.speed_multiplier = if in_tunnel { 0.6 } else { 1.0 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,24 +1,142 @@
|
|||||||
use bevy_ecs::prelude::Resource;
|
use bevy_ecs::system::IntoSystem;
|
||||||
use bevy_ecs::system::{IntoSystem, System};
|
use bevy_ecs::{resource::Resource, system::System};
|
||||||
use circular_buffer::CircularBuffer;
|
use circular_buffer::CircularBuffer;
|
||||||
use micromap::Map;
|
use num_width::NumberWidth;
|
||||||
use parking_lot::{Mutex, RwLock};
|
use parking_lot::Mutex;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
|
use std::sync::atomic::{AtomicU64, Ordering};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
use strum::EnumCount;
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
use strum_macros::{EnumCount, IntoStaticStr};
|
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||||
use thousands::Separable;
|
use thousands::Separable;
|
||||||
|
|
||||||
use crate::systems::formatting;
|
|
||||||
|
|
||||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||||
const MAX_SYSTEMS: usize = SystemId::COUNT;
|
const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||||
/// The number of durations to keep in the circular buffer.
|
/// The number of durations to keep in the circular buffer.
|
||||||
const TIMING_WINDOW_SIZE: usize = 30;
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
|
||||||
|
#[derive(Debug, Default)]
|
||||||
|
pub struct TimingBuffer {
|
||||||
|
/// Circular buffer storing timing durations
|
||||||
|
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
|
||||||
|
/// The last tick when this buffer was updated
|
||||||
|
last_tick: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TimingBuffer {
|
||||||
|
/// Adds a timing duration for the current tick.
|
||||||
|
///
|
||||||
|
/// # Panics
|
||||||
|
///
|
||||||
|
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||||
|
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
|
||||||
|
if current_tick < self.last_tick {
|
||||||
|
panic!(
|
||||||
|
"Time went backwards: current_tick ({}) < last_tick ({})",
|
||||||
|
current_tick, self.last_tick
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insert zero durations for any skipped ticks (but not the current tick)
|
||||||
|
if current_tick > self.last_tick {
|
||||||
|
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||||
|
for _ in 0..skipped_ticks {
|
||||||
|
self.buffer.push_back(Duration::ZERO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the actual timing
|
||||||
|
self.buffer.push_back(duration);
|
||||||
|
self.last_tick = current_tick;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets statistics for this timing buffer.
|
||||||
|
///
|
||||||
|
/// # Panics
|
||||||
|
///
|
||||||
|
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||||
|
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
|
||||||
|
// Insert zero durations for any skipped ticks since last update (but not the current tick)
|
||||||
|
if current_tick > self.last_tick {
|
||||||
|
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||||
|
for _ in 0..skipped_ticks {
|
||||||
|
self.buffer.push_back(Duration::ZERO);
|
||||||
|
}
|
||||||
|
self.last_tick = current_tick;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate statistics using Welford's algorithm
|
||||||
|
let mut sample_count = 0u16;
|
||||||
|
let mut running_mean = 0.0;
|
||||||
|
let mut sum_squared_diff = 0.0;
|
||||||
|
|
||||||
|
let skip = self.last_tick.saturating_sub(current_tick);
|
||||||
|
for duration in self.buffer.iter().skip(skip as usize) {
|
||||||
|
let duration_secs = duration.as_secs_f32();
|
||||||
|
sample_count += 1;
|
||||||
|
|
||||||
|
let diff_from_mean = duration_secs - running_mean;
|
||||||
|
running_mean += diff_from_mean / sample_count as f32;
|
||||||
|
|
||||||
|
let diff_from_new_mean = duration_secs - running_mean;
|
||||||
|
sum_squared_diff += diff_from_mean * diff_from_new_mean;
|
||||||
|
}
|
||||||
|
|
||||||
|
if sample_count > 0 {
|
||||||
|
let variance = if sample_count > 1 {
|
||||||
|
sum_squared_diff / (sample_count - 1) as f32
|
||||||
|
} else {
|
||||||
|
0.0
|
||||||
|
};
|
||||||
|
|
||||||
|
(
|
||||||
|
Duration::from_secs_f32(running_mean),
|
||||||
|
Duration::from_secs_f32(variance.sqrt()),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(Duration::ZERO, Duration::ZERO)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A resource that tracks the current game tick using an atomic counter.
|
||||||
|
/// This ensures thread-safe access to the tick counter across systems.
|
||||||
|
#[derive(Resource, Debug)]
|
||||||
|
pub struct Timing {
|
||||||
|
/// Atomic counter for the current game tick
|
||||||
|
current_tick: AtomicU64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Timing {
|
||||||
|
/// Creates a new Timing resource starting at tick 0
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
current_tick: AtomicU64::new(0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the current tick value
|
||||||
|
pub fn get_current_tick(&self) -> u64 {
|
||||||
|
self.current_tick.load(Ordering::Relaxed)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increments the tick counter and returns the new value
|
||||||
|
pub fn increment_tick(&self) -> u64 {
|
||||||
|
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Timing {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||||
pub enum SystemId {
|
pub enum SystemId {
|
||||||
|
Total,
|
||||||
Input,
|
Input,
|
||||||
PlayerControls,
|
PlayerControls,
|
||||||
Ghost,
|
Ghost,
|
||||||
@@ -26,137 +144,108 @@ pub enum SystemId {
|
|||||||
Audio,
|
Audio,
|
||||||
Blinking,
|
Blinking,
|
||||||
DirectionalRender,
|
DirectionalRender,
|
||||||
|
LinearRender,
|
||||||
DirtyRender,
|
DirtyRender,
|
||||||
|
HudRender,
|
||||||
Render,
|
Render,
|
||||||
DebugRender,
|
DebugRender,
|
||||||
Present,
|
Present,
|
||||||
Collision,
|
Collision,
|
||||||
Item,
|
Item,
|
||||||
PlayerMovement,
|
PlayerMovement,
|
||||||
|
GhostCollision,
|
||||||
|
Stage,
|
||||||
|
GhostStateAnimation,
|
||||||
|
EatenGhost,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Display for SystemId {
|
impl Display for SystemId {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
// Use strum_macros::IntoStaticStr to get the static string
|
||||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug)]
|
#[derive(Resource, Debug)]
|
||||||
pub struct SystemTimings {
|
pub struct SystemTimings {
|
||||||
/// Map of system names to a queue of durations, using a circular buffer.
|
/// Statically sized map of system names to timing buffers.
|
||||||
///
|
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
|
||||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
}
|
||||||
/// This is probably overkill, but it's fun to play with.
|
|
||||||
///
|
impl Default for SystemTimings {
|
||||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
fn default() -> Self {
|
||||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
let mut timings = micromap::Map::new();
|
||||||
pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
|
||||||
|
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
timings.insert(id, Mutex::new(TimingBuffer::default()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Self { timings }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SystemTimings {
|
impl SystemTimings {
|
||||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
|
||||||
// acquire a upgradable read lock
|
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||||
let mut timings = self.timings.upgradable_read();
|
let buffer = self
|
||||||
|
.timings
|
||||||
// happy path, the name is already in the map (no need to mutate the hashmap)
|
.get(&id)
|
||||||
if timings.contains_key(&id) {
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
let queue = timings
|
buffer.lock().add_timing(duration, current_tick);
|
||||||
.get(&id)
|
|
||||||
.expect("System name not found in map after contains_key check");
|
|
||||||
let mut queue = queue.lock();
|
|
||||||
|
|
||||||
queue.push_back(duration);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// otherwise, acquire a write lock and insert a new queue
|
|
||||||
timings.with_upgraded(|timings| {
|
|
||||||
let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
|
||||||
queue.lock().push_back(duration);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||||
let timings = self.timings.read();
|
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
|
||||||
let mut stats = Map::new();
|
self.add_timing(SystemId::Total, duration, current_tick);
|
||||||
|
}
|
||||||
|
|
||||||
for (id, queue) in timings.iter() {
|
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
if queue.lock().is_empty() {
|
let mut stats = micromap::Map::new();
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
// Iterate over all SystemId variants to ensure every system has an entry
|
||||||
let count = durations.len() as f64;
|
for id in SystemId::iter() {
|
||||||
|
let buffer = self
|
||||||
|
.timings
|
||||||
|
.get(&id)
|
||||||
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
|
|
||||||
let sum: f64 = durations.iter().sum();
|
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
|
||||||
let mean = sum / count;
|
stats.insert(id, (average, standard_deviation));
|
||||||
|
|
||||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
|
||||||
let std_dev = variance.sqrt();
|
|
||||||
|
|
||||||
stats.insert(
|
|
||||||
*id,
|
|
||||||
(
|
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
stats
|
stats
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
let timings = self.timings.read();
|
let stats = self.get_stats(current_tick);
|
||||||
let mut all_durations = Vec::new();
|
|
||||||
|
|
||||||
for queue in timings.values() {
|
// Get the Total system metrics instead of averaging all systems
|
||||||
all_durations.extend(queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0));
|
let (total_avg, total_std) = stats
|
||||||
}
|
.get(&SystemId::Total)
|
||||||
|
.copied()
|
||||||
if all_durations.is_empty() {
|
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||||
return (Duration::ZERO, Duration::ZERO);
|
|
||||||
}
|
|
||||||
|
|
||||||
let count = all_durations.len() as f64;
|
|
||||||
let sum: f64 = all_durations.iter().sum();
|
|
||||||
let mean = sum / count;
|
|
||||||
|
|
||||||
let variance = all_durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
|
||||||
let std_dev = variance.sqrt();
|
|
||||||
|
|
||||||
(
|
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
|
||||||
let stats = self.get_stats();
|
|
||||||
let (total_avg, total_std) = self.get_total_stats();
|
|
||||||
|
|
||||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||||
f => format!("{:.0} FPS", f),
|
f => format!("{:5.0} FPS", f),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Collect timing data for formatting
|
// Collect timing data for formatting
|
||||||
let mut timing_data = Vec::new();
|
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||||
|
|
||||||
// Add total stats
|
// Sort the stats by average duration, excluding the Total system
|
||||||
timing_data.push((effective_fps, total_avg, total_std));
|
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||||
|
|
||||||
// Add top 5 most expensive systems
|
|
||||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
|
||||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||||
|
|
||||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(5) {
|
// Add the top 7 most expensive systems (excluding Total)
|
||||||
|
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use the formatting module to format the data
|
// Use the formatting module to format the data
|
||||||
formatting::format_timing_display(timing_data)
|
format_timing_display(timing_data)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -176,8 +265,115 @@ where
|
|||||||
system.run((), world);
|
system.run((), world);
|
||||||
let duration = start.elapsed();
|
let duration = start.elapsed();
|
||||||
|
|
||||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
|
||||||
timings.add_timing(id, duration);
|
let current_tick = timing.get_current_tick();
|
||||||
|
timings.add_timing(id, duration, current_tick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper to split a duration into a integer, decimal, and unit
|
||||||
|
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
||||||
|
let (int, decimal, unit) = match duration {
|
||||||
|
// if greater than 1 second, return as seconds
|
||||||
|
n if n >= &Duration::from_secs(1) => {
|
||||||
|
let secs = n.as_secs();
|
||||||
|
let decimal = n.as_millis() as u64 % 1000;
|
||||||
|
(secs, decimal as u32, "s")
|
||||||
|
}
|
||||||
|
// if greater than 1 millisecond, return as milliseconds
|
||||||
|
n if n >= &Duration::from_millis(1) => {
|
||||||
|
let ms = n.as_millis() as u64;
|
||||||
|
let decimal = n.as_micros() as u64 % 1000;
|
||||||
|
(ms, decimal as u32, "ms")
|
||||||
|
}
|
||||||
|
// if greater than 1 microsecond, return as microseconds
|
||||||
|
n if n >= &Duration::from_micros(1) => {
|
||||||
|
let us = n.as_micros() as u64;
|
||||||
|
let decimal = n.as_nanos() as u64 % 1000;
|
||||||
|
(us, decimal as u32, "µs")
|
||||||
|
}
|
||||||
|
// otherwise, return as nanoseconds
|
||||||
|
n => {
|
||||||
|
let ns = n.as_nanos() as u64;
|
||||||
|
(ns, 0, "ns")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
(int, decimal, unit)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Formats timing data into a vector of strings with proper alignment
|
||||||
|
pub fn format_timing_display(
|
||||||
|
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
|
||||||
|
) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
|
let mut iter = timing_data.into_iter().peekable();
|
||||||
|
if iter.peek().is_none() {
|
||||||
|
return SmallVec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Entry {
|
||||||
|
name: String,
|
||||||
|
avg_int: u64,
|
||||||
|
avg_decimal: u32,
|
||||||
|
avg_unit: &'static str,
|
||||||
|
std_int: u64,
|
||||||
|
std_decimal: u32,
|
||||||
|
std_unit: &'static str,
|
||||||
|
}
|
||||||
|
|
||||||
|
let entries = iter
|
||||||
|
.map(|(name, avg, std_dev)| {
|
||||||
|
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
||||||
|
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
||||||
|
|
||||||
|
Entry {
|
||||||
|
name: name.clone(),
|
||||||
|
avg_int,
|
||||||
|
avg_decimal,
|
||||||
|
avg_unit,
|
||||||
|
std_int,
|
||||||
|
std_decimal,
|
||||||
|
std_unit,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect::<SmallVec<[Entry; 12]>>();
|
||||||
|
|
||||||
|
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
|
||||||
|
entries
|
||||||
|
.iter()
|
||||||
|
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||||
|
(
|
||||||
|
avg_int_w.max(e.avg_int.width() as usize),
|
||||||
|
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||||
|
std_int_w.max(e.std_int.width() as usize),
|
||||||
|
std_dec_w.max(e.std_decimal.width() as usize),
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
let max_name_width = SystemId::iter()
|
||||||
|
.map(|id| id.to_string().len())
|
||||||
|
.max()
|
||||||
|
.expect("SystemId::iter() returned an empty iterator");
|
||||||
|
|
||||||
|
entries.iter().map(|e| {
|
||||||
|
format!(
|
||||||
|
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
||||||
|
// Content
|
||||||
|
name = e.name,
|
||||||
|
avg_int = e.avg_int,
|
||||||
|
avg_decimal = e.avg_decimal,
|
||||||
|
std_int = e.std_int,
|
||||||
|
std_decimal = e.std_decimal,
|
||||||
|
// Units
|
||||||
|
avg_unit = e.avg_unit,
|
||||||
|
std_unit = e.std_unit,
|
||||||
|
// Padding
|
||||||
|
max_name_width = max_name_width,
|
||||||
|
max_avg_int_width = max_avg_int_width,
|
||||||
|
max_avg_decimal_width = max_avg_decimal_width,
|
||||||
|
max_std_int_width = max_std_int_width,
|
||||||
|
max_std_decimal_width = max_std_decimal_width
|
||||||
|
)
|
||||||
|
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,121 +1,439 @@
|
|||||||
use crate::error::{GameError, TextureError};
|
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::{DeltaTime, DirectionalAnimated, RenderDirty, Renderable};
|
use crate::systems::input::TouchState;
|
||||||
use crate::systems::movement::{Position, Velocity};
|
use crate::systems::{
|
||||||
|
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||||
|
DirectionalAnimation, Dying, Frozen, GameStage, LinearAnimation, Looping, PlayerLives, Position, Renderable, ScoreResource,
|
||||||
|
StartupSequence, SystemId, SystemTimings, TtfAtlasResource, Velocity,
|
||||||
|
};
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
use crate::texture::text::TextTexture;
|
||||||
|
use crate::{
|
||||||
|
constants::CANVAS_SIZE,
|
||||||
|
error::{GameError, TextureError},
|
||||||
|
};
|
||||||
|
use bevy_ecs::component::Component;
|
||||||
use bevy_ecs::entity::Entity;
|
use bevy_ecs::entity::Entity;
|
||||||
use bevy_ecs::event::EventWriter;
|
use bevy_ecs::event::EventWriter;
|
||||||
use bevy_ecs::prelude::{Changed, Or, RemovedComponents};
|
use bevy_ecs::query::{Changed, Has, Or, With, Without};
|
||||||
|
use bevy_ecs::removal_detection::RemovedComponents;
|
||||||
|
use bevy_ecs::resource::Resource;
|
||||||
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::{Point, Rect};
|
||||||
|
use sdl2::render::{BlendMode, Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct RenderDirty(pub bool);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Hidden;
|
||||||
|
|
||||||
|
/// Enum to identify which texture is being rendered to in the combined render system
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
enum RenderTarget {
|
||||||
|
Backbuffer,
|
||||||
|
Debug,
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn dirty_render_system(
|
pub fn dirty_render_system(
|
||||||
mut dirty: ResMut<RenderDirty>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
changed: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||||
|
removed_hidden: RemovedComponents<Hidden>,
|
||||||
removed_renderables: RemovedComponents<Renderable>,
|
removed_renderables: RemovedComponents<Renderable>,
|
||||||
) {
|
) {
|
||||||
if !changed_renderables.is_empty() || !removed_renderables.is_empty() {
|
if !changed.is_empty() || !removed_hidden.is_empty() || !removed_renderables.is_empty() {
|
||||||
dirty.0 = true;
|
dirty.0 = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Updates the directional animated texture of an entity.
|
/// Updates directional animated entities with synchronized timing across directions.
|
||||||
///
|
///
|
||||||
/// This runs before the render system so it can update the sprite based on the current direction of travel, as well as whether the entity is moving.
|
/// This runs before the render system to update sprites based on current direction and movement state.
|
||||||
|
/// All directions share the same frame timing to ensure perfect synchronization.
|
||||||
pub fn directional_render_system(
|
pub fn directional_render_system(
|
||||||
dt: Res<DeltaTime>,
|
dt: Res<DeltaTime>,
|
||||||
mut renderables: Query<(&Position, &Velocity, &mut DirectionalAnimated, &mut Renderable)>,
|
mut query: Query<(&Position, &Velocity, &mut DirectionalAnimation, &mut Renderable), Without<Frozen>>,
|
||||||
mut errors: EventWriter<GameError>,
|
|
||||||
) {
|
) {
|
||||||
for (position, velocity, mut texture, mut renderable) in renderables.iter_mut() {
|
let ticks = (dt.seconds * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||||
let stopped = matches!(position, Position::Stopped { .. });
|
|
||||||
let current_direction = velocity.direction;
|
|
||||||
|
|
||||||
let texture = if stopped {
|
for (position, velocity, mut anim, mut renderable) in query.iter_mut() {
|
||||||
texture.stopped_textures[current_direction.as_usize()].as_mut()
|
let stopped = matches!(position, Position::Stopped { .. });
|
||||||
|
|
||||||
|
// Only tick animation when moving to preserve stopped frame
|
||||||
|
if !stopped {
|
||||||
|
// Tick shared animation state
|
||||||
|
anim.time_bank += ticks;
|
||||||
|
while anim.time_bank >= anim.frame_duration {
|
||||||
|
anim.time_bank -= anim.frame_duration;
|
||||||
|
anim.current_frame += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get tiles for current direction and movement state
|
||||||
|
let tiles = if stopped {
|
||||||
|
anim.stopped_tiles.get(velocity.direction)
|
||||||
} else {
|
} else {
|
||||||
texture.textures[current_direction.as_usize()].as_mut()
|
anim.moving_tiles.get(velocity.direction)
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(texture) = texture {
|
if !tiles.is_empty() {
|
||||||
if !stopped {
|
let new_tile = tiles.get_tile(anim.current_frame);
|
||||||
texture.tick(dt.0);
|
|
||||||
}
|
|
||||||
let new_tile = *texture.current_tile();
|
|
||||||
if renderable.sprite != new_tile {
|
if renderable.sprite != new_tile {
|
||||||
renderable.sprite = new_tile;
|
renderable.sprite = new_tile;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// System that updates `Renderable` sprites for entities with `LinearAnimation`.
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
|
pub fn linear_render_system(
|
||||||
|
dt: Res<DeltaTime>,
|
||||||
|
mut query: Query<(&mut LinearAnimation, &mut Renderable, Has<Looping>), Or<(Without<Frozen>, With<Dying>)>>,
|
||||||
|
) {
|
||||||
|
for (mut anim, mut renderable, looping) in query.iter_mut() {
|
||||||
|
if anim.finished {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
anim.time_bank += dt.ticks as u16;
|
||||||
|
let frames_to_advance = (anim.time_bank / anim.frame_duration) as usize;
|
||||||
|
|
||||||
|
if frames_to_advance == 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let total_frames = anim.tiles.len();
|
||||||
|
|
||||||
|
if !looping && anim.current_frame + frames_to_advance >= total_frames {
|
||||||
|
anim.finished = true;
|
||||||
|
anim.current_frame = total_frames - 1;
|
||||||
|
} else {
|
||||||
|
anim.current_frame += frames_to_advance;
|
||||||
|
}
|
||||||
|
|
||||||
|
anim.time_bank %= anim.frame_duration;
|
||||||
|
renderable.sprite = anim.tiles.get_tile(anim.current_frame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct MapTextureResource(pub Texture<'static>);
|
pub struct MapTextureResource(pub Texture);
|
||||||
|
|
||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture<'static>);
|
pub struct BackbufferResource(pub Texture);
|
||||||
|
|
||||||
|
/// Renders touch UI overlay for mobile/testing.
|
||||||
|
pub fn touch_ui_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
touch_state: Res<TouchState>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
// Set blend mode for transparency
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
|
||||||
|
// Draw semi-transparent circle at touch start position
|
||||||
|
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||||
|
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||||
|
|
||||||
|
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||||
|
let radius = 30;
|
||||||
|
for dy in -radius..=radius {
|
||||||
|
for dx in -radius..=radius {
|
||||||
|
if dx * dx + dy * dy <= radius * radius {
|
||||||
|
let point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_point(point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw direction indicator if we have a direction
|
||||||
|
if let Some(direction) = touch_data.current_direction {
|
||||||
|
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||||
|
|
||||||
|
// Draw arrow indicating direction
|
||||||
|
let arrow_length = 40;
|
||||||
|
let (dx, dy) = match direction {
|
||||||
|
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||||
|
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||||
|
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||||
|
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrowhead (simple approach)
|
||||||
|
let arrow_size = 8;
|
||||||
|
match direction {
|
||||||
|
crate::map::direction::Direction::Up => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Down => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Left => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Right => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||||
|
pub fn hud_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
|
player_lives: Res<PlayerLives>,
|
||||||
|
score: Res<ScoreResource>,
|
||||||
|
stage: Res<GameStage>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
let mut text_renderer = TextTexture::new(1.0);
|
||||||
|
|
||||||
|
// Render lives and high score text in white
|
||||||
|
let lives = player_lives.0;
|
||||||
|
let lives_text = format!("{lives}UP HIGH SCORE ");
|
||||||
|
let lives_position = glam::UVec2::new(4 + 8 * 3, 2); // x_offset + lives_offset * 8, y_offset
|
||||||
|
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &lives_text, lives_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render lives text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render score text
|
||||||
|
let score_text = format!("{:02}", score.0);
|
||||||
|
let score_offset = 7 - (score_text.len() as i32);
|
||||||
|
let score_position = glam::UVec2::new(4 + 8 * score_offset as u32, 10); // x_offset + score_offset * 8, 8 + y_offset
|
||||||
|
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &score_text, score_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render score text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render high score text
|
||||||
|
let high_score_text = format!("{:02}", score.0);
|
||||||
|
let high_score_offset = 17 - (high_score_text.len() as i32);
|
||||||
|
let high_score_position = glam::UVec2::new(4 + 8 * high_score_offset as u32, 10); // x_offset + score_offset * 8, 8 + y_offset
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &high_score_text, high_score_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render high score text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render GAME OVER text
|
||||||
|
if matches!(*stage, GameStage::GameOver) {
|
||||||
|
let game_over_text = "GAME OVER";
|
||||||
|
let game_over_width = text_renderer.text_width(game_over_text);
|
||||||
|
let game_over_position = glam::UVec2::new((CANVAS_SIZE.x - game_over_width) / 2, 160);
|
||||||
|
if let Err(e) = text_renderer.render_with_color(canvas, &mut atlas, game_over_text, game_over_position, Color::RED) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render GAME OVER text: {}", e)).into());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render text based on StartupSequence stage
|
||||||
|
if matches!(
|
||||||
|
*stage,
|
||||||
|
GameStage::Starting(StartupSequence::TextOnly { .. })
|
||||||
|
| GameStage::Starting(StartupSequence::CharactersVisible { .. })
|
||||||
|
) {
|
||||||
|
let ready_text = "READY!";
|
||||||
|
let ready_width = text_renderer.text_width(ready_text);
|
||||||
|
let ready_position = glam::UVec2::new((CANVAS_SIZE.x - ready_width) / 2, 160);
|
||||||
|
if let Err(e) = text_renderer.render_with_color(canvas, &mut atlas, ready_text, ready_position, Color::YELLOW) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render READY text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
if matches!(*stage, GameStage::Starting(StartupSequence::TextOnly { .. })) {
|
||||||
|
let player_one_text = "PLAYER ONE";
|
||||||
|
let player_one_width = text_renderer.text_width(player_one_text);
|
||||||
|
let player_one_position = glam::UVec2::new((CANVAS_SIZE.x - player_one_width) / 2, 113);
|
||||||
|
|
||||||
|
if let Err(e) =
|
||||||
|
text_renderer.render_with_color(canvas, &mut atlas, player_one_text, player_one_position, Color::CYAN)
|
||||||
|
{
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render PLAYER ONE text: {}", e)).into());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
map_texture: &NonSendMut<MapTextureResource>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
map: &Res<Map>,
|
||||||
|
dirty: &Res<RenderDirty>,
|
||||||
|
renderables: &Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
errors: &mut EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if !dirty.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the backbuffer
|
||||||
|
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Copy the pre-rendered map texture to the backbuffer
|
||||||
|
if let Err(e) = canvas.copy(&map_texture.0, None, None) {
|
||||||
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render all entities to the backbuffer
|
||||||
|
for (_, renderable, position) in renderables
|
||||||
|
.iter()
|
||||||
|
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||||
|
.rev()
|
||||||
|
{
|
||||||
|
let pos = position.get_pixel_position(&map.graph);
|
||||||
|
match pos {
|
||||||
|
Ok(pos) => {
|
||||||
|
let dest = Rect::from_center(
|
||||||
|
Point::from((pos.x as i32, pos.y as i32)),
|
||||||
|
renderable.sprite.size.x as u32,
|
||||||
|
renderable.sprite.size.y as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
renderable
|
||||||
|
.sprite
|
||||||
|
.render(canvas, atlas, dest)
|
||||||
|
.err()
|
||||||
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Combined render system that renders to both backbuffer and debug textures in a single
|
||||||
|
/// with_multiple_texture_canvas call for reduced overhead
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
pub fn combined_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
map_texture: NonSendMut<MapTextureResource>,
|
map_texture: NonSendMut<MapTextureResource>,
|
||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
mut atlas: NonSendMut<SpriteAtlas>,
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
|
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||||
|
batched_lines: Res<BatchedLinesResource>,
|
||||||
|
debug_state: Res<DebugState>,
|
||||||
|
timings: Res<SystemTimings>,
|
||||||
|
timing: Res<crate::systems::profiling::Timing>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
dirty: Res<RenderDirty>,
|
dirty: Res<RenderDirty>,
|
||||||
renderables: Query<(Entity, &Renderable, &Position)>,
|
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
colliders: Query<(&Collider, &Position)>,
|
||||||
|
cursor: Res<CursorPosition>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
if !dirty.0 {
|
if !dirty.0 {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Render to backbuffer
|
|
||||||
canvas
|
|
||||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
|
||||||
// Clear the backbuffer
|
|
||||||
backbuffer_canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
|
||||||
backbuffer_canvas.clear();
|
|
||||||
|
|
||||||
// Copy the pre-rendered map texture to the backbuffer
|
// Prepare textures and render targets
|
||||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
let textures = [
|
||||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
(&mut backbuffer.0, RenderTarget::Backbuffer),
|
||||||
|
(&mut debug_texture.0, RenderTarget::Debug),
|
||||||
|
];
|
||||||
|
|
||||||
|
// Record timing for each system independently
|
||||||
|
let mut render_duration = None;
|
||||||
|
let mut debug_render_duration = None;
|
||||||
|
|
||||||
|
let result = canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, render_target| match render_target {
|
||||||
|
RenderTarget::Backbuffer => {
|
||||||
|
let start_time = Instant::now();
|
||||||
|
|
||||||
|
render_system(
|
||||||
|
texture_canvas,
|
||||||
|
&map_texture,
|
||||||
|
&mut atlas,
|
||||||
|
&map,
|
||||||
|
&dirty,
|
||||||
|
&renderables,
|
||||||
|
&mut errors,
|
||||||
|
);
|
||||||
|
|
||||||
|
render_duration = Some(start_time.elapsed());
|
||||||
|
}
|
||||||
|
RenderTarget::Debug => {
|
||||||
|
if !debug_state.enabled {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
let start_time = Instant::now();
|
||||||
for (_, renderable, position) in renderables
|
|
||||||
.iter()
|
|
||||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
|
||||||
.rev()
|
|
||||||
{
|
|
||||||
if !renderable.visible {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let pos = position.get_pixel_position(&map.graph);
|
debug_render_system(
|
||||||
match pos {
|
texture_canvas,
|
||||||
Ok(pos) => {
|
&mut ttf_atlas,
|
||||||
let dest = crate::helpers::centered_with_size(
|
&batched_lines,
|
||||||
glam::IVec2::new(pos.x as i32, pos.y as i32),
|
&debug_state,
|
||||||
glam::UVec2::new(renderable.sprite.size.x as u32, renderable.sprite.size.y as u32),
|
&timings,
|
||||||
);
|
&timing,
|
||||||
|
&map,
|
||||||
|
&colliders,
|
||||||
|
&cursor,
|
||||||
|
);
|
||||||
|
|
||||||
renderable
|
debug_render_duration = Some(start_time.elapsed());
|
||||||
.sprite
|
}
|
||||||
.render(backbuffer_canvas, &mut atlas, dest)
|
});
|
||||||
.err()
|
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
if let Err(e) = result {
|
||||||
}
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
Err(e) => {
|
}
|
||||||
errors.write(e);
|
|
||||||
}
|
// Record timings for each system independently
|
||||||
}
|
let current_tick = timing.get_current_tick();
|
||||||
}
|
|
||||||
})
|
if let Some(duration) = render_duration {
|
||||||
.err()
|
timings.add_timing(SystemId::Render, duration, current_tick);
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
}
|
||||||
|
if let Some(duration) = debug_render_duration {
|
||||||
|
timings.add_timing(SystemId::DebugRender, duration, current_tick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn present_system(
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
mut dirty: ResMut<RenderDirty>,
|
||||||
|
backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
|
debug_state: Res<DebugState>,
|
||||||
|
) {
|
||||||
|
if dirty.0 {
|
||||||
|
// Copy the backbuffer to the main canvas
|
||||||
|
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||||
|
|
||||||
|
// Copy the debug texture to the canvas
|
||||||
|
if debug_state.enabled {
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
canvas.copy(&debug_texture.0, None, None).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
dirty.0 = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
315
src/systems/state.rs
Normal file
315
src/systems/state.rs
Normal file
@@ -0,0 +1,315 @@
|
|||||||
|
use std::mem::discriminant;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
map::builder::Map,
|
||||||
|
systems::{
|
||||||
|
AudioEvent, Blinking, DirectionalAnimation, Dying, Eaten, Frozen, Ghost, GhostCollider, GhostState, Hidden,
|
||||||
|
LinearAnimation, Looping, PlayerControlled, Position,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
use bevy_ecs::{
|
||||||
|
entity::Entity,
|
||||||
|
event::EventWriter,
|
||||||
|
query::{With, Without},
|
||||||
|
resource::Resource,
|
||||||
|
system::{Commands, Query, Res, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Resource, Clone)]
|
||||||
|
pub struct PlayerAnimation(pub DirectionalAnimation);
|
||||||
|
|
||||||
|
#[derive(Resource, Clone)]
|
||||||
|
pub struct PlayerDeathAnimation(pub LinearAnimation);
|
||||||
|
|
||||||
|
/// A resource to track the overall stage of the game from a high-level perspective.
|
||||||
|
#[derive(Resource, Debug, PartialEq, Eq, Clone, Copy)]
|
||||||
|
pub enum GameStage {
|
||||||
|
Starting(StartupSequence),
|
||||||
|
/// The main gameplay loop is active.
|
||||||
|
Playing,
|
||||||
|
/// The player has died and the death sequence is in progress.
|
||||||
|
PlayerDying(DyingSequence),
|
||||||
|
/// The level is restarting after a death.
|
||||||
|
LevelRestarting,
|
||||||
|
/// The game has ended.
|
||||||
|
GameOver,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A resource that manages the multi-stage startup sequence of the game.
|
||||||
|
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
||||||
|
pub enum StartupSequence {
|
||||||
|
/// Stage 1: Text-only stage
|
||||||
|
/// - Player & ghosts are hidden
|
||||||
|
/// - READY! and PLAYER ONE text are shown
|
||||||
|
/// - Energizers do not blink
|
||||||
|
TextOnly {
|
||||||
|
/// Remaining ticks in this stage
|
||||||
|
remaining_ticks: u32,
|
||||||
|
},
|
||||||
|
/// Stage 2: Characters visible stage
|
||||||
|
/// - PLAYER ONE text is hidden, READY! text remains
|
||||||
|
/// - Ghosts and Pac-Man are now shown
|
||||||
|
CharactersVisible {
|
||||||
|
/// Remaining ticks in this stage
|
||||||
|
remaining_ticks: u32,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for GameStage {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Playing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The state machine for the multi-stage death sequence.
|
||||||
|
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
||||||
|
pub enum DyingSequence {
|
||||||
|
/// Initial stage: entities are frozen, waiting for a delay.
|
||||||
|
Frozen { remaining_ticks: u32 },
|
||||||
|
/// Second stage: Pac-Man's death animation is playing.
|
||||||
|
Animating { remaining_ticks: u32 },
|
||||||
|
/// Third stage: Pac-Man is now gone, waiting a moment before the level restarts.
|
||||||
|
Hidden { remaining_ticks: u32 },
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A resource to store the number of player lives.
|
||||||
|
#[derive(Resource, Debug)]
|
||||||
|
pub struct PlayerLives(pub u8);
|
||||||
|
|
||||||
|
impl Default for PlayerLives {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self(3)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Handles startup sequence transitions and component management
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
|
pub fn stage_system(
|
||||||
|
mut game_state: ResMut<GameStage>,
|
||||||
|
player_death_animation: Res<PlayerDeathAnimation>,
|
||||||
|
player_animation: Res<PlayerAnimation>,
|
||||||
|
mut player_lives: ResMut<PlayerLives>,
|
||||||
|
map: Res<Map>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut audio_events: EventWriter<AudioEvent>,
|
||||||
|
mut blinking_query: Query<Entity, With<Blinking>>,
|
||||||
|
mut player_query: Query<(Entity, &mut Position), With<PlayerControlled>>,
|
||||||
|
mut ghost_query: Query<(Entity, &Ghost, &mut Position), (With<GhostCollider>, Without<PlayerControlled>)>,
|
||||||
|
) {
|
||||||
|
let old_state = *game_state;
|
||||||
|
let new_state: GameStage = match &mut *game_state {
|
||||||
|
GameStage::Starting(startup) => match startup {
|
||||||
|
StartupSequence::TextOnly { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
GameStage::Starting(StartupSequence::TextOnly {
|
||||||
|
remaining_ticks: *remaining_ticks - 1,
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
GameStage::Starting(StartupSequence::CharactersVisible { remaining_ticks: 60 })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StartupSequence::CharactersVisible { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
GameStage::Starting(StartupSequence::CharactersVisible {
|
||||||
|
remaining_ticks: *remaining_ticks - 1,
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
GameStage::Playing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
GameStage::Playing => GameStage::Playing,
|
||||||
|
GameStage::PlayerDying(dying) => match dying {
|
||||||
|
DyingSequence::Frozen { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
GameStage::PlayerDying(DyingSequence::Frozen {
|
||||||
|
remaining_ticks: *remaining_ticks - 1,
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
let death_animation = &player_death_animation.0;
|
||||||
|
let remaining_ticks = (death_animation.tiles.len() * death_animation.frame_duration as usize) as u32;
|
||||||
|
GameStage::PlayerDying(DyingSequence::Animating { remaining_ticks })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DyingSequence::Animating { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
GameStage::PlayerDying(DyingSequence::Animating {
|
||||||
|
remaining_ticks: *remaining_ticks - 1,
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
GameStage::PlayerDying(DyingSequence::Hidden { remaining_ticks: 60 })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DyingSequence::Hidden { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
GameStage::PlayerDying(DyingSequence::Hidden {
|
||||||
|
remaining_ticks: *remaining_ticks - 1,
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
player_lives.0 = player_lives.0.saturating_sub(1);
|
||||||
|
|
||||||
|
if player_lives.0 > 0 {
|
||||||
|
GameStage::LevelRestarting
|
||||||
|
} else {
|
||||||
|
GameStage::GameOver
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
GameStage::LevelRestarting => GameStage::Starting(StartupSequence::CharactersVisible { remaining_ticks: 60 }),
|
||||||
|
GameStage::GameOver => GameStage::GameOver,
|
||||||
|
};
|
||||||
|
|
||||||
|
if old_state == new_state {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
match (old_state, new_state) {
|
||||||
|
(GameStage::Playing, GameStage::PlayerDying(DyingSequence::Frozen { .. })) => {
|
||||||
|
// Freeze the player & ghosts
|
||||||
|
for entity in player_query
|
||||||
|
.iter_mut()
|
||||||
|
.map(|(e, _)| e)
|
||||||
|
.chain(ghost_query.iter_mut().map(|(e, _, _)| e))
|
||||||
|
{
|
||||||
|
commands.entity(entity).insert(Frozen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(GameStage::PlayerDying(DyingSequence::Frozen { .. }), GameStage::PlayerDying(DyingSequence::Animating { .. })) => {
|
||||||
|
// Hide the ghosts
|
||||||
|
for (entity, _, _) in ghost_query.iter_mut() {
|
||||||
|
commands.entity(entity).insert(Hidden);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start Pac-Man's death animation
|
||||||
|
if let Ok((player_entity, _)) = player_query.single_mut() {
|
||||||
|
commands
|
||||||
|
.entity(player_entity)
|
||||||
|
.insert((Dying, player_death_animation.0.clone()));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play the death sound
|
||||||
|
audio_events.write(AudioEvent::PlayDeath);
|
||||||
|
}
|
||||||
|
(GameStage::PlayerDying(DyingSequence::Animating { .. }), GameStage::PlayerDying(DyingSequence::Hidden { .. })) => {
|
||||||
|
// Hide the player
|
||||||
|
if let Ok((player_entity, _)) = player_query.single_mut() {
|
||||||
|
commands.entity(player_entity).insert(Hidden);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(_, GameStage::LevelRestarting) => {
|
||||||
|
if let Ok((player_entity, mut pos)) = player_query.single_mut() {
|
||||||
|
*pos = Position::Stopped {
|
||||||
|
node: map.start_positions.pacman,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Freeze the blinking, force them to be visible (if they were hidden by blinking)
|
||||||
|
for entity in blinking_query.iter_mut() {
|
||||||
|
commands.entity(entity).insert(Frozen).remove::<Hidden>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset the player animation
|
||||||
|
commands
|
||||||
|
.entity(player_entity)
|
||||||
|
.remove::<(Frozen, Dying, Hidden, LinearAnimation, Looping)>()
|
||||||
|
.insert(player_animation.0.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset ghost positions and state
|
||||||
|
for (ghost_entity, ghost, mut ghost_pos) in ghost_query.iter_mut() {
|
||||||
|
*ghost_pos = Position::Stopped {
|
||||||
|
node: match ghost {
|
||||||
|
Ghost::Blinky => map.start_positions.blinky,
|
||||||
|
Ghost::Pinky => map.start_positions.pinky,
|
||||||
|
Ghost::Inky => map.start_positions.inky,
|
||||||
|
Ghost::Clyde => map.start_positions.clyde,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
commands
|
||||||
|
.entity(ghost_entity)
|
||||||
|
.remove::<(Frozen, Hidden, Eaten)>()
|
||||||
|
.insert(GhostState::Normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(
|
||||||
|
GameStage::Starting(StartupSequence::TextOnly { .. }),
|
||||||
|
GameStage::Starting(StartupSequence::CharactersVisible { .. }),
|
||||||
|
) => {
|
||||||
|
// Unhide the player & ghosts
|
||||||
|
for entity in player_query
|
||||||
|
.iter_mut()
|
||||||
|
.map(|(e, _)| e)
|
||||||
|
.chain(ghost_query.iter_mut().map(|(e, _, _)| e))
|
||||||
|
{
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(GameStage::Starting(StartupSequence::CharactersVisible { .. }), GameStage::Playing) => {
|
||||||
|
// Unfreeze the player & ghosts & blinking
|
||||||
|
for entity in player_query
|
||||||
|
.iter_mut()
|
||||||
|
.map(|(e, _)| e)
|
||||||
|
.chain(ghost_query.iter_mut().map(|(e, _, _)| e))
|
||||||
|
.chain(blinking_query.iter_mut())
|
||||||
|
{
|
||||||
|
commands.entity(entity).remove::<Frozen>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(GameStage::PlayerDying(..), GameStage::GameOver) => {
|
||||||
|
// Freeze blinking
|
||||||
|
for entity in blinking_query.iter_mut() {
|
||||||
|
commands.entity(entity).insert(Frozen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
let different = discriminant(&old_state) != discriminant(&new_state);
|
||||||
|
if different {
|
||||||
|
tracing::warn!(
|
||||||
|
new_state = ?new_state,
|
||||||
|
old_state = ?old_state,
|
||||||
|
"Unhandled game stage transition");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*game_state = new_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if let GameState::LevelRestarting = &*game_state {
|
||||||
|
// // When restarting, jump straight to the CharactersVisible stage
|
||||||
|
// // and unhide the entities.
|
||||||
|
// *startup = StartupSequence::new(0, 60 * 2); // 2 seconds for READY! text
|
||||||
|
// if let StartupSequence::TextOnly { .. } = *startup {
|
||||||
|
// // This will immediately transition to CharactersVisible on the next line
|
||||||
|
// } else {
|
||||||
|
// // Should be unreachable as we just set it
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Freeze Pac-Man and ghosts
|
||||||
|
// for entity in player_query.iter().chain(ghost_query.iter()) {
|
||||||
|
// commands.entity(entity).insert(Frozen);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// *game_state = GameState::Playing;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if let Some((old_state, new_state)) = startup.tick() {
|
||||||
|
// debug!("StartupSequence transition from {old_state:?} to {new_state:?}");
|
||||||
|
// match (old_state, new_state) {
|
||||||
|
// (StartupSequence::TextOnly { .. }, StartupSequence::CharactersVisible { .. }) => {
|
||||||
|
// // Unhide the player & ghosts
|
||||||
|
// for entity in player_query.iter().chain(ghost_query.iter()) {
|
||||||
|
// commands.entity(entity).remove::<Hidden>();
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// (StartupSequence::CharactersVisible { .. }, StartupSequence::GameActive) => {
|
||||||
|
// // Unfreeze Pac-Man, ghosts and energizers
|
||||||
|
// for entity in player_query.iter().chain(ghost_query.iter()).chain(blinking_query.iter()) {
|
||||||
|
// commands.entity(entity).remove::<Frozen>();
|
||||||
|
// }
|
||||||
|
// *game_state = GameState::Playing;
|
||||||
|
// }
|
||||||
|
// _ => {}
|
||||||
|
// }
|
||||||
|
// }
|
||||||
@@ -1,63 +1,65 @@
|
|||||||
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
use glam::U16Vec2;
|
||||||
use crate::texture::sprite::AtlasTile;
|
|
||||||
|
|
||||||
|
use crate::{map::direction::Direction, texture::sprite::AtlasTile};
|
||||||
|
|
||||||
|
/// A sequence of tiles for animation, backed by a vector.
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct AnimatedTexture {
|
pub struct TileSequence {
|
||||||
tiles: Vec<AtlasTile>,
|
tiles: Vec<AtlasTile>,
|
||||||
frame_duration: f32,
|
|
||||||
current_frame: usize,
|
|
||||||
time_bank: f32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AnimatedTexture {
|
impl TileSequence {
|
||||||
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> GameResult<Self> {
|
/// Creates a new tile sequence from a slice of tiles.
|
||||||
if frame_duration <= 0.0 {
|
pub fn new(tiles: &[AtlasTile]) -> Self {
|
||||||
return Err(GameError::Texture(TextureError::Animated(
|
Self { tiles: tiles.to_vec() }
|
||||||
AnimatedTextureError::InvalidFrameDuration(frame_duration),
|
}
|
||||||
)));
|
|
||||||
|
/// Returns the tile at the given frame index, wrapping if necessary
|
||||||
|
pub fn get_tile(&self, frame: usize) -> AtlasTile {
|
||||||
|
if self.tiles.is_empty() {
|
||||||
|
// Return a default or handle the error appropriately
|
||||||
|
// For now, let's return a default tile, assuming it's a sensible default
|
||||||
|
return AtlasTile {
|
||||||
|
pos: U16Vec2::ZERO,
|
||||||
|
size: U16Vec2::ZERO,
|
||||||
|
color: None,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
self.tiles[frame % self.tiles.len()]
|
||||||
Ok(Self {
|
|
||||||
tiles,
|
|
||||||
frame_duration,
|
|
||||||
current_frame: 0,
|
|
||||||
time_bank: 0.0,
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
pub fn len(&self) -> usize {
|
||||||
self.time_bank += dt;
|
|
||||||
while self.time_bank >= self.frame_duration {
|
|
||||||
self.time_bank -= self.frame_duration;
|
|
||||||
self.current_frame = (self.current_frame + 1) % self.tiles.len();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn current_tile(&self) -> &AtlasTile {
|
|
||||||
&self.tiles[self.current_frame]
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the current frame index.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn current_frame(&self) -> usize {
|
|
||||||
self.current_frame
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the time bank.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn time_bank(&self) -> f32 {
|
|
||||||
self.time_bank
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the frame duration.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn frame_duration(&self) -> f32 {
|
|
||||||
self.frame_duration
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the number of tiles in the animation.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn tiles_len(&self) -> usize {
|
|
||||||
self.tiles.len()
|
self.tiles.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Checks if the sequence contains any tiles.
|
||||||
|
pub fn is_empty(&self) -> bool {
|
||||||
|
self.tiles.is_empty()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A collection of tile sequences for each cardinal direction.
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct DirectionalTiles {
|
||||||
|
pub up: TileSequence,
|
||||||
|
pub down: TileSequence,
|
||||||
|
pub left: TileSequence,
|
||||||
|
pub right: TileSequence,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DirectionalTiles {
|
||||||
|
/// Creates a new DirectionalTiles with different sequences per direction
|
||||||
|
pub fn new(up: TileSequence, down: TileSequence, left: TileSequence, right: TileSequence) -> Self {
|
||||||
|
Self { up, down, left, right }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the tile sequence for the given direction
|
||||||
|
pub fn get(&self, direction: Direction) -> &TileSequence {
|
||||||
|
match direction {
|
||||||
|
Direction::Up => &self.up,
|
||||||
|
Direction::Down => &self.down,
|
||||||
|
Direction::Left => &self.left,
|
||||||
|
Direction::Right => &self.right,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,46 +0,0 @@
|
|||||||
#![allow(dead_code)]
|
|
||||||
use crate::texture::sprite::AtlasTile;
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct BlinkingTexture {
|
|
||||||
tile: AtlasTile,
|
|
||||||
blink_duration: f32,
|
|
||||||
time_bank: f32,
|
|
||||||
is_on: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BlinkingTexture {
|
|
||||||
pub fn new(tile: AtlasTile, blink_duration: f32) -> Self {
|
|
||||||
Self {
|
|
||||||
tile,
|
|
||||||
blink_duration,
|
|
||||||
time_bank: 0.0,
|
|
||||||
is_on: true,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
|
||||||
self.time_bank += dt;
|
|
||||||
if self.time_bank >= self.blink_duration {
|
|
||||||
self.time_bank -= self.blink_duration;
|
|
||||||
self.is_on = !self.is_on;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_on(&self) -> bool {
|
|
||||||
self.is_on
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn tile(&self) -> &AtlasTile {
|
|
||||||
&self.tile
|
|
||||||
}
|
|
||||||
|
|
||||||
// Helper methods for testing
|
|
||||||
pub fn time_bank(&self) -> f32 {
|
|
||||||
self.time_bank
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn blink_duration(&self) -> f32 {
|
|
||||||
self.blink_duration
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
pub mod animated;
|
pub mod animated;
|
||||||
pub mod blinking;
|
|
||||||
pub mod sprite;
|
pub mod sprite;
|
||||||
|
pub mod sprites;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
|
pub mod ttf;
|
||||||
|
|||||||
@@ -3,25 +3,25 @@ use glam::U16Vec2;
|
|||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, RenderTarget, Texture};
|
use sdl2::render::{Canvas, RenderTarget, Texture};
|
||||||
use serde::Deserialize;
|
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::error::TextureError;
|
use crate::error::TextureError;
|
||||||
|
|
||||||
#[derive(Clone, Debug, Deserialize)]
|
/// Atlas frame mapping data loaded from JSON metadata files.
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
pub struct AtlasMapper {
|
pub struct AtlasMapper {
|
||||||
|
/// Mapping from sprite name to frame bounds within the atlas texture
|
||||||
pub frames: HashMap<String, MapperFrame>,
|
pub frames: HashMap<String, MapperFrame>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Deserialize)]
|
#[derive(Copy, Clone, Debug)]
|
||||||
pub struct MapperFrame {
|
pub struct MapperFrame {
|
||||||
pub x: u16,
|
pub pos: U16Vec2,
|
||||||
pub y: u16,
|
pub size: U16Vec2,
|
||||||
pub width: u16,
|
|
||||||
pub height: u16,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
/// A single tile within a sprite atlas, defined by its position and size.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||||
pub struct AtlasTile {
|
pub struct AtlasTile {
|
||||||
pub pos: U16Vec2,
|
pub pos: U16Vec2,
|
||||||
pub size: U16Vec2,
|
pub size: U16Vec2,
|
||||||
@@ -72,28 +72,49 @@ impl AtlasTile {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// High-performance sprite atlas providing fast texture region lookups and rendering.
|
||||||
|
///
|
||||||
|
/// Combines a single large texture with metadata mapping to enable efficient
|
||||||
|
/// sprite rendering without texture switching. Caches color modulation state
|
||||||
|
/// to minimize redundant SDL2 calls and supports both named sprite lookups
|
||||||
|
/// and optional default color modulation configuration.
|
||||||
pub struct SpriteAtlas {
|
pub struct SpriteAtlas {
|
||||||
texture: Texture<'static>,
|
/// The combined texture containing all sprite frames
|
||||||
|
texture: Texture,
|
||||||
|
/// Mapping from sprite names to their pixel coordinates within the texture
|
||||||
tiles: HashMap<String, MapperFrame>,
|
tiles: HashMap<String, MapperFrame>,
|
||||||
default_color: Option<Color>,
|
default_color: Option<Color>,
|
||||||
|
/// Cached color modulation state to avoid redundant SDL2 calls
|
||||||
last_modulation: Option<Color>,
|
last_modulation: Option<Color>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SpriteAtlas {
|
impl SpriteAtlas {
|
||||||
pub fn new(texture: Texture<'static>, mapper: AtlasMapper) -> Self {
|
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||||
|
let tiles = mapper.frames.into_iter().collect();
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
texture,
|
texture,
|
||||||
tiles: mapper.frames,
|
tiles,
|
||||||
default_color: None,
|
default_color: None,
|
||||||
last_modulation: None,
|
last_modulation: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
/// Retrieves a sprite tile by name from the atlas with fast HashMap lookup.
|
||||||
self.tiles.get(name).map(|frame| AtlasTile {
|
///
|
||||||
pos: U16Vec2::new(frame.x, frame.y),
|
/// Returns an `AtlasTile` containing the texture coordinates and dimensions
|
||||||
size: U16Vec2::new(frame.width, frame.height),
|
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||||
color: None,
|
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||||
|
/// for repeated use in animations and entity sprites.
|
||||||
|
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||||
|
let frame = self
|
||||||
|
.tiles
|
||||||
|
.get(name)
|
||||||
|
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||||
|
Ok(AtlasTile {
|
||||||
|
pos: frame.pos,
|
||||||
|
size: frame.size,
|
||||||
|
color: self.default_color,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,7 +124,7 @@ impl SpriteAtlas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn texture(&self) -> &Texture<'static> {
|
pub fn texture(&self) -> &Texture {
|
||||||
&self.texture
|
&self.texture
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
111
src/texture/sprites.rs
Normal file
111
src/texture/sprites.rs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
//! A structured representation of all sprite assets in the game.
|
||||||
|
//!
|
||||||
|
//! This module provides a set of enums to represent every sprite, allowing for
|
||||||
|
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||||
|
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||||
|
//! generates the correct path for a given sprite in the texture atlas.
|
||||||
|
|
||||||
|
use crate::map::direction::Direction;
|
||||||
|
use crate::systems::components::Ghost;
|
||||||
|
|
||||||
|
/// Represents the different sprites for Pac-Man.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum PacmanSprite {
|
||||||
|
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||||
|
Moving(Direction, u8),
|
||||||
|
/// The full, closed-mouth Pac-Man sprite.
|
||||||
|
Full,
|
||||||
|
/// A single frame of the dying animation.
|
||||||
|
Dying(u8),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the color of a frightened ghost.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum FrightenedColor {
|
||||||
|
Blue,
|
||||||
|
White,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the different sprites for ghosts.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GhostSprite {
|
||||||
|
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||||
|
Normal(Ghost, Direction, u8),
|
||||||
|
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||||
|
Frightened(FrightenedColor, u8),
|
||||||
|
/// The "eyes only" appearance of a ghost after being eaten.
|
||||||
|
Eyes(Direction),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the different sprites for the maze and collectibles.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum MazeSprite {
|
||||||
|
/// A specific tile of the maze.
|
||||||
|
Tile(u8),
|
||||||
|
/// A standard pellet.
|
||||||
|
Pellet,
|
||||||
|
/// An energizer/power pellet.
|
||||||
|
Energizer,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A top-level enum that encompasses all game sprites.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GameSprite {
|
||||||
|
Pacman(PacmanSprite),
|
||||||
|
Ghost(GhostSprite),
|
||||||
|
Maze(MazeSprite),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameSprite {
|
||||||
|
/// Generates the asset path for the sprite.
|
||||||
|
///
|
||||||
|
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||||
|
pub fn to_path(self) -> String {
|
||||||
|
match self {
|
||||||
|
GameSprite::Pacman(PacmanSprite::Moving(dir, frame)) => format!(
|
||||||
|
"pacman/{}_{}.png",
|
||||||
|
dir.as_ref(),
|
||||||
|
match frame {
|
||||||
|
0 => "a",
|
||||||
|
1 => "b",
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
}
|
||||||
|
),
|
||||||
|
GameSprite::Pacman(PacmanSprite::Full) => "pacman/full.png".to_string(),
|
||||||
|
GameSprite::Pacman(PacmanSprite::Dying(frame)) => format!("pacman/death/{}.png", frame),
|
||||||
|
|
||||||
|
// Ghost sprites
|
||||||
|
GameSprite::Ghost(GhostSprite::Normal(ghost_type, dir, frame)) => {
|
||||||
|
let frame_char = match frame {
|
||||||
|
0 => 'a',
|
||||||
|
1 => 'b',
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
};
|
||||||
|
format!(
|
||||||
|
"ghost/{}/{}_{}.png",
|
||||||
|
ghost_type.as_str(),
|
||||||
|
dir.as_ref().to_lowercase(),
|
||||||
|
frame_char
|
||||||
|
)
|
||||||
|
}
|
||||||
|
GameSprite::Ghost(GhostSprite::Frightened(color, frame)) => {
|
||||||
|
let frame_char = match frame {
|
||||||
|
0 => 'a',
|
||||||
|
1 => 'b',
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
};
|
||||||
|
let color_str = match color {
|
||||||
|
FrightenedColor::Blue => "blue",
|
||||||
|
FrightenedColor::White => "white",
|
||||||
|
};
|
||||||
|
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||||
|
}
|
||||||
|
GameSprite::Ghost(GhostSprite::Eyes(dir)) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||||
|
|
||||||
|
// Maze sprites
|
||||||
|
GameSprite::Maze(MazeSprite::Tile(index)) => format!("maze/tiles/{}.png", index),
|
||||||
|
GameSprite::Maze(MazeSprite::Pellet) => "maze/pellet.png".to_string(),
|
||||||
|
GameSprite::Maze(MazeSprite::Energizer) => "maze/energizer.png".to_string(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,10 +10,20 @@
|
|||||||
//!
|
//!
|
||||||
//! ```rust
|
//! ```rust
|
||||||
//! use pacman::texture::text::TextTexture;
|
//! use pacman::texture::text::TextTexture;
|
||||||
|
//! use sdl2::pixels::Color;
|
||||||
//!
|
//!
|
||||||
//! // Create a text texture with 1.0 scale (8x8 pixels per character)
|
//! // Create a text texture with 1.0 scale (8x8 pixels per character)
|
||||||
//! let mut text_renderer = TextTexture::new(1.0);
|
//! let mut text_renderer = TextTexture::new(1.0);
|
||||||
//!
|
//!
|
||||||
|
//! // Set default color for all text
|
||||||
|
//! text_renderer.set_color(Color::WHITE);
|
||||||
|
//!
|
||||||
|
//! // Render text with default color
|
||||||
|
//! text_renderer.render(&mut canvas, &mut atlas, "Hello", position)?;
|
||||||
|
//!
|
||||||
|
//! // Render text with specific color
|
||||||
|
//! text_renderer.render_with_color(&mut canvas, &mut atlas, "World", position, Color::YELLOW)?;
|
||||||
|
//!
|
||||||
//! // Set scale for larger text
|
//! // Set scale for larger text
|
||||||
//! text_renderer.set_scale(2.0);
|
//! text_renderer.set_scale(2.0);
|
||||||
//!
|
//!
|
||||||
@@ -46,13 +56,11 @@
|
|||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use glam::UVec2;
|
use glam::UVec2;
|
||||||
|
|
||||||
|
use sdl2::pixels::Color;
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::{
|
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||||
error::{GameError, TextureError},
|
|
||||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Converts a character to its tile name in the atlas.
|
/// Converts a character to its tile name in the atlas.
|
||||||
fn char_to_tile_name(c: char) -> Option<String> {
|
fn char_to_tile_name(c: char) -> Option<String> {
|
||||||
@@ -79,6 +87,7 @@ fn char_to_tile_name(c: char) -> Option<String> {
|
|||||||
pub struct TextTexture {
|
pub struct TextTexture {
|
||||||
char_map: HashMap<char, AtlasTile>,
|
char_map: HashMap<char, AtlasTile>,
|
||||||
scale: f32,
|
scale: f32,
|
||||||
|
default_color: Option<Color>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for TextTexture {
|
impl Default for TextTexture {
|
||||||
@@ -86,6 +95,7 @@ impl Default for TextTexture {
|
|||||||
Self {
|
Self {
|
||||||
scale: 1.0,
|
scale: 1.0,
|
||||||
char_map: Default::default(),
|
char_map: Default::default(),
|
||||||
|
default_color: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -109,9 +119,7 @@ impl TextTexture {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if let Some(tile_name) = char_to_tile_name(c) {
|
if let Some(tile_name) = char_to_tile_name(c) {
|
||||||
let tile = atlas
|
let tile = atlas.get_tile(&tile_name)?;
|
||||||
.get_tile(&tile_name)
|
|
||||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
|
||||||
self.char_map.insert(c, tile);
|
self.char_map.insert(c, tile);
|
||||||
Ok(self.char_map.get(&c))
|
Ok(self.char_map.get(&c))
|
||||||
} else {
|
} else {
|
||||||
@@ -119,13 +127,26 @@ impl TextTexture {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a string of text at the given position.
|
/// Renders a string of text at the given position using the default color.
|
||||||
pub fn render<C: RenderTarget>(
|
pub fn render<C: RenderTarget>(
|
||||||
&mut self,
|
&mut self,
|
||||||
canvas: &mut Canvas<C>,
|
canvas: &mut Canvas<C>,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
text: &str,
|
text: &str,
|
||||||
position: UVec2,
|
position: UVec2,
|
||||||
|
) -> Result<()> {
|
||||||
|
let color = self.default_color.unwrap_or(Color::WHITE);
|
||||||
|
self.render_with_color(canvas, atlas, text, position, color)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a string of text at the given position with a specific color.
|
||||||
|
pub fn render_with_color<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
text: &str,
|
||||||
|
position: UVec2,
|
||||||
|
color: Color,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
let mut x_offset = 0;
|
let mut x_offset = 0;
|
||||||
let char_width = (8.0 * self.scale) as u32;
|
let char_width = (8.0 * self.scale) as u32;
|
||||||
@@ -134,9 +155,9 @@ impl TextTexture {
|
|||||||
for c in text.chars() {
|
for c in text.chars() {
|
||||||
// Get the tile from the char_map, or insert it if it doesn't exist
|
// Get the tile from the char_map, or insert it if it doesn't exist
|
||||||
if let Some(tile) = self.get_tile(c, atlas)? {
|
if let Some(tile) = self.get_tile(c, atlas)? {
|
||||||
// Render the tile if it exists
|
// Render the tile with the specified color
|
||||||
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
|
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
|
||||||
tile.render(canvas, atlas, dest)?;
|
tile.render_with_color(canvas, atlas, dest, color)?;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Always advance x_offset for all characters (including spaces)
|
// Always advance x_offset for all characters (including spaces)
|
||||||
@@ -146,6 +167,16 @@ impl TextTexture {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sets the default color for text rendering.
|
||||||
|
pub fn set_color(&mut self, color: Color) {
|
||||||
|
self.default_color = Some(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the current default color.
|
||||||
|
pub fn color(&self) -> Option<Color> {
|
||||||
|
self.default_color
|
||||||
|
}
|
||||||
|
|
||||||
/// Sets the scale for text rendering.
|
/// Sets the scale for text rendering.
|
||||||
pub fn set_scale(&mut self, scale: f32) {
|
pub fn set_scale(&mut self, scale: f32) {
|
||||||
self.scale = scale;
|
self.scale = scale;
|
||||||
|
|||||||
272
src/texture/ttf.rs
Normal file
272
src/texture/ttf.rs
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
//! TTF font rendering using pre-rendered character atlas.
|
||||||
|
//!
|
||||||
|
//! This module provides efficient TTF font rendering by pre-rendering all needed
|
||||||
|
//! characters into a texture atlas at startup, avoiding expensive SDL2 font
|
||||||
|
//! surface-to-texture conversions every frame.
|
||||||
|
|
||||||
|
use glam::{UVec2, Vec2};
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
use sdl2::render::{Canvas, RenderTarget, Texture, TextureCreator};
|
||||||
|
|
||||||
|
use sdl2::ttf::Font;
|
||||||
|
use sdl2::video::WindowContext;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::error::{GameError, TextureError};
|
||||||
|
|
||||||
|
/// Character atlas tile representing a single rendered character
|
||||||
|
#[derive(Clone, Copy, Debug)]
|
||||||
|
pub struct TtfCharTile {
|
||||||
|
pub pos: UVec2,
|
||||||
|
pub size: UVec2,
|
||||||
|
pub advance: u32, // Character advance width for proportional fonts
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text atlas containing pre-rendered characters for efficient rendering
|
||||||
|
pub struct TtfAtlas {
|
||||||
|
/// The texture containing all rendered characters
|
||||||
|
texture: Texture,
|
||||||
|
/// Mapping from character to its position and size in the atlas
|
||||||
|
char_tiles: HashMap<char, TtfCharTile>,
|
||||||
|
/// Cached color modulation state to avoid redundant SDL2 calls
|
||||||
|
last_modulation: Option<Color>,
|
||||||
|
}
|
||||||
|
|
||||||
|
const TTF_CHARS: &str = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:-/()ms μµ%± ";
|
||||||
|
|
||||||
|
impl TtfAtlas {
|
||||||
|
/// Creates a new TTF text atlas by pre-rendering all needed characters.
|
||||||
|
///
|
||||||
|
/// This should be called once at startup. It renders all characters that might
|
||||||
|
/// be used in text rendering into a single texture atlas for efficient GPU rendering.
|
||||||
|
pub fn new(texture_creator: &TextureCreator<WindowContext>, font: &Font) -> Result<Self, GameError> {
|
||||||
|
// Calculate character dimensions and advance widths for proportional fonts
|
||||||
|
let mut char_tiles = HashMap::new();
|
||||||
|
let mut max_height = 0u32;
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
let mut char_metrics = Vec::new();
|
||||||
|
|
||||||
|
// First pass: measure all characters
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Handle space character specially - measure a non-space character for height
|
||||||
|
let space_height = font.size_of("0").map_err(|e| GameError::Sdl(e.to_string()))?.1;
|
||||||
|
let space_advance = font.size_of(" ").map_err(|e| GameError::Sdl(e.to_string()))?.0;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(0, space_height), // Space has no visual content
|
||||||
|
advance: space_advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(space_height);
|
||||||
|
char_metrics.push((c, 0, space_height, space_advance));
|
||||||
|
} else {
|
||||||
|
let (advance, height) = font.size_of(&c.to_string()).map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(advance, height),
|
||||||
|
advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(height);
|
||||||
|
total_width += advance;
|
||||||
|
char_metrics.push((c, advance, height, advance));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate atlas dimensions (pack characters horizontally for better space utilization)
|
||||||
|
let atlas_size = UVec2::new(total_width, max_height);
|
||||||
|
|
||||||
|
// Create atlas texture as a render target
|
||||||
|
let mut atlas_texture = texture_creator
|
||||||
|
.create_texture_target(None, atlas_size.x, atlas_size.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
atlas_texture.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
|
||||||
|
// Second pass: calculate positions
|
||||||
|
let mut current_x = 0u32;
|
||||||
|
for (c, width, _height, _advance) in char_metrics {
|
||||||
|
if let Some(tile) = char_tiles.get_mut(&c) {
|
||||||
|
tile.pos = UVec2::new(current_x, 0);
|
||||||
|
current_x += width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
texture: atlas_texture,
|
||||||
|
char_tiles,
|
||||||
|
last_modulation: None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders all characters to the atlas texture using a canvas.
|
||||||
|
/// This must be called after creation to populate the atlas.
|
||||||
|
pub fn populate_atlas<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
|
font: &Font,
|
||||||
|
) -> Result<(), GameError> {
|
||||||
|
let mut render_error: Option<GameError> = None;
|
||||||
|
|
||||||
|
let result = canvas.with_texture_canvas(&mut self.texture, |atlas_canvas| {
|
||||||
|
// Clear with transparent background
|
||||||
|
atlas_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
|
atlas_canvas.clear();
|
||||||
|
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Skip rendering space character - it has no visual content
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render character to surface
|
||||||
|
let surface = match font.render(&c.to_string()).blended(Color::WHITE) {
|
||||||
|
Ok(s) => s,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create texture from surface
|
||||||
|
let char_texture = match texture_creator.create_texture_from_surface(&surface) {
|
||||||
|
Ok(t) => t,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get character tile info
|
||||||
|
let tile = match self.char_tiles.get(&c) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
render_error = Some(GameError::Sdl(format!("Character '{}' not found in atlas tiles", c)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Copy character to atlas
|
||||||
|
let dest = Rect::new(tile.pos.x as i32, tile.pos.y as i32, tile.size.x, tile.size.y);
|
||||||
|
if let Err(e) = atlas_canvas.copy(&char_texture, None, dest) {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Check the result of with_texture_canvas and any render error
|
||||||
|
if let Err(e) = result {
|
||||||
|
return Err(GameError::Sdl(e.to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(error) = render_error {
|
||||||
|
return Err(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets a character tile from the atlas
|
||||||
|
pub fn get_char_tile(&self, c: char) -> Option<&TtfCharTile> {
|
||||||
|
self.char_tiles.get(&c)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text renderer that uses the pre-rendered character atlas
|
||||||
|
pub struct TtfRenderer {
|
||||||
|
scale: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TtfRenderer {
|
||||||
|
pub fn new(scale: f32) -> Self {
|
||||||
|
Self { scale }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a string of text at the given position with the specified color
|
||||||
|
pub fn render_text<C: RenderTarget>(
|
||||||
|
&self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
|
text: &str,
|
||||||
|
position: Vec2,
|
||||||
|
color: Color,
|
||||||
|
) -> Result<(), TextureError> {
|
||||||
|
let mut x_offset = 0.0;
|
||||||
|
|
||||||
|
// Apply color modulation once at the beginning if needed
|
||||||
|
if atlas.last_modulation != Some(color) {
|
||||||
|
atlas.texture.set_color_mod(color.r, color.g, color.b);
|
||||||
|
atlas.texture.set_alpha_mod(color.a);
|
||||||
|
atlas.last_modulation = Some(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
// Get character tile info first to avoid borrowing conflicts
|
||||||
|
let char_tile = atlas.get_char_tile(c);
|
||||||
|
|
||||||
|
if let Some(char_tile) = char_tile {
|
||||||
|
if char_tile.size.x > 0 && char_tile.size.y > 0 {
|
||||||
|
// Only render non-space characters
|
||||||
|
let dest = Rect::new(
|
||||||
|
(position.x + x_offset) as i32,
|
||||||
|
position.y as i32,
|
||||||
|
(char_tile.size.x as f32 * self.scale) as u32,
|
||||||
|
(char_tile.size.y as f32 * self.scale) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Render the character directly
|
||||||
|
let src = Rect::new(
|
||||||
|
char_tile.pos.x as i32,
|
||||||
|
char_tile.pos.y as i32,
|
||||||
|
char_tile.size.x,
|
||||||
|
char_tile.size.y,
|
||||||
|
);
|
||||||
|
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Advance by character advance width (proportional spacing)
|
||||||
|
x_offset += char_tile.advance as f32 * self.scale;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters - use a reasonable default
|
||||||
|
x_offset += 8.0 * self.scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the width of a text string in pixels
|
||||||
|
pub fn text_width(&self, atlas: &TtfAtlas, text: &str) -> u32 {
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
if let Some(char_tile) = atlas.get_char_tile(c) {
|
||||||
|
total_width += (char_tile.advance as f32 * self.scale) as u32;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters
|
||||||
|
total_width += (8.0 * self.scale) as u32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
total_width
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the height of text in pixels
|
||||||
|
pub fn text_height(&self, atlas: &TtfAtlas) -> u32 {
|
||||||
|
// Find the maximum height among all characters
|
||||||
|
atlas
|
||||||
|
.char_tiles
|
||||||
|
.values()
|
||||||
|
.map(|tile| tile.size.y)
|
||||||
|
.max()
|
||||||
|
.unwrap_or(0)
|
||||||
|
.saturating_mul(self.scale as u32)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
|
||||||
use pacman::texture::animated::AnimatedTexture;
|
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_creation_errors() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
|
||||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0.0)))
|
|
||||||
));
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
|
||||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(-0.1)))
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_advancement() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
|
|
||||||
texture.tick(0.25);
|
|
||||||
assert_eq!(texture.current_frame(), 2);
|
|
||||||
assert!((texture.time_bank() - 0.05).abs() < 0.001);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_wrap_around() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 1);
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_single_frame() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
|
||||||
}
|
|
||||||
@@ -1,14 +1,17 @@
|
|||||||
use pacman::asset::Asset;
|
use pacman::asset::Asset;
|
||||||
use std::path::Path;
|
use speculoos::prelude::*;
|
||||||
use strum::IntoEnumIterator;
|
use strum::IntoEnumIterator;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_asset_paths_valid() {
|
fn all_asset_paths_exist() {
|
||||||
let base_path = Path::new("assets/game/");
|
|
||||||
|
|
||||||
for asset in Asset::iter() {
|
for asset in Asset::iter() {
|
||||||
let path = base_path.join(asset.path());
|
let path = asset.path();
|
||||||
assert!(path.exists(), "Asset path does not exist: {:?}", path);
|
let full_path = format!("assets/game/{}", path);
|
||||||
assert!(path.is_file(), "Asset path is not a file: {:?}", path);
|
|
||||||
|
let metadata = std::fs::metadata(&full_path)
|
||||||
|
.map_err(|e| format!("Error getting metadata for {}: {}", full_path, e))
|
||||||
|
.unwrap();
|
||||||
|
assert_that(&metadata.is_file()).is_true();
|
||||||
|
assert_that(&metadata.len()).is_greater_than(1024);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,49 +1,316 @@
|
|||||||
use glam::U16Vec2;
|
use bevy_ecs::{entity::Entity, system::RunSystemOnce, world::World};
|
||||||
use pacman::texture::blinking::BlinkingTexture;
|
use pacman::systems::{
|
||||||
use pacman::texture::sprite::AtlasTile;
|
blinking::{blinking_system, Blinking},
|
||||||
use sdl2::pixels::Color;
|
components::{DeltaTime, Renderable},
|
||||||
|
Frozen, Hidden,
|
||||||
|
};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
mod common;
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
/// Creates a test world with blinking system resources
|
||||||
size: U16Vec2::new(16, 16),
|
fn create_blinking_test_world() -> World {
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
let mut world = World::new();
|
||||||
}
|
world.insert_resource(DeltaTime::from_ticks(1));
|
||||||
|
world
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test entity with blinking and renderable components
|
||||||
|
fn spawn_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Blinking::new(interval_ticks),
|
||||||
|
Renderable {
|
||||||
|
sprite: common::mock_atlas_tile(1),
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test entity with blinking, renderable, and hidden components
|
||||||
|
fn spawn_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Blinking::new(interval_ticks),
|
||||||
|
Renderable {
|
||||||
|
sprite: common::mock_atlas_tile(1),
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
Hidden,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test entity with blinking, renderable, and frozen components
|
||||||
|
fn spawn_frozen_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Blinking::new(interval_ticks),
|
||||||
|
Renderable {
|
||||||
|
sprite: common::mock_atlas_tile(1),
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
Frozen,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test entity with blinking, renderable, hidden, and frozen components
|
||||||
|
fn spawn_frozen_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Blinking::new(interval_ticks),
|
||||||
|
Renderable {
|
||||||
|
sprite: common::mock_atlas_tile(1),
|
||||||
|
layer: 0,
|
||||||
|
},
|
||||||
|
Hidden,
|
||||||
|
Frozen,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Runs the blinking system with the given delta time
|
||||||
|
fn run_blinking_system(world: &mut World, delta_ticks: u32) {
|
||||||
|
world.resource_mut::<DeltaTime>().ticks = delta_ticks;
|
||||||
|
world.run_system_once(blinking_system).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks if an entity has the Hidden component
|
||||||
|
fn has_hidden_component(world: &World, entity: Entity) -> bool {
|
||||||
|
world.entity(entity).contains::<Hidden>()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks if an entity has the Frozen component
|
||||||
|
fn has_frozen_component(world: &World, entity: Entity) -> bool {
|
||||||
|
world.entity(entity).contains::<Frozen>()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture() {
|
fn test_blinking_component_creation() {
|
||||||
let tile = mock_atlas_tile(1);
|
let blinking = Blinking::new(10);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
|
||||||
|
|
||||||
assert!(texture.is_on());
|
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||||
|
assert_that(&blinking.interval_ticks).is_equal_to(10);
|
||||||
texture.tick(0.5);
|
|
||||||
assert!(!texture.is_on());
|
|
||||||
|
|
||||||
texture.tick(0.5);
|
|
||||||
assert!(texture.is_on());
|
|
||||||
|
|
||||||
texture.tick(0.5);
|
|
||||||
assert!(!texture.is_on());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_partial_duration() {
|
fn test_blinking_system_normal_interval_no_toggle() {
|
||||||
let tile = mock_atlas_tile(1);
|
let mut world = create_blinking_test_world();
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let entity = spawn_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
texture.tick(0.625);
|
// Run system with 3 ticks (less than interval)
|
||||||
assert!(!texture.is_on());
|
run_blinking_system(&mut world, 3);
|
||||||
assert_eq!(texture.time_bank(), 0.125);
|
|
||||||
|
// Entity should not be hidden yet
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
|
||||||
|
// Check that timer was updated
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_negative_time() {
|
fn test_blinking_system_normal_interval_first_toggle() {
|
||||||
let tile = mock_atlas_tile(1);
|
let mut world = create_blinking_test_world();
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let entity = spawn_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
texture.tick(-0.1);
|
// Run system with 5 ticks (exactly one interval)
|
||||||
assert!(texture.is_on());
|
run_blinking_system(&mut world, 5);
|
||||||
assert_eq!(texture.time_bank(), -0.1);
|
|
||||||
|
// Entity should now be hidden
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||||
|
|
||||||
|
// Check that timer was reset
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_normal_interval_second_toggle() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
|
// First toggle: 5 ticks
|
||||||
|
run_blinking_system(&mut world, 5);
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||||
|
|
||||||
|
// Second toggle: another 5 ticks
|
||||||
|
run_blinking_system(&mut world, 5);
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_normal_interval_multiple_intervals() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 3);
|
||||||
|
|
||||||
|
// Run system with 7 ticks (2 complete intervals + 1 remainder)
|
||||||
|
run_blinking_system(&mut world, 7);
|
||||||
|
|
||||||
|
// Should toggle twice (even number), so back to original state (not hidden)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
|
||||||
|
// Check that timer was updated to remainder
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_normal_interval_odd_intervals() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 2);
|
||||||
|
|
||||||
|
// Run system with 5 ticks (2 complete intervals + 1 remainder)
|
||||||
|
run_blinking_system(&mut world, 5);
|
||||||
|
|
||||||
|
// Should toggle twice (even number), so back to original state (not hidden)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
|
||||||
|
// Check that timer was updated to remainder
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_zero_interval_with_ticks() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 0);
|
||||||
|
|
||||||
|
// Run system with any positive ticks
|
||||||
|
run_blinking_system(&mut world, 1);
|
||||||
|
|
||||||
|
// Entity should be hidden immediately
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_zero_interval_no_ticks() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 0);
|
||||||
|
|
||||||
|
// Run system with 0 ticks
|
||||||
|
run_blinking_system(&mut world, 0);
|
||||||
|
|
||||||
|
// Entity should not be hidden (no time passed)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_zero_interval_toggle_back() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_hidden_blinking_entity(&mut world, 0);
|
||||||
|
|
||||||
|
// Run system with any positive ticks
|
||||||
|
run_blinking_system(&mut world, 1);
|
||||||
|
|
||||||
|
// Entity should be unhidden
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_frozen_entity_unhidden() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_frozen_hidden_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
|
// Run system with ticks
|
||||||
|
run_blinking_system(&mut world, 10);
|
||||||
|
|
||||||
|
// Frozen entity should be unhidden and stay unhidden
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_frozen_entity_no_blinking() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
|
// Run system with ticks
|
||||||
|
run_blinking_system(&mut world, 10);
|
||||||
|
|
||||||
|
// Frozen entity should not be hidden (blinking disabled)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_frozen_entity_timer_not_updated() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||||
|
|
||||||
|
// Run system with ticks
|
||||||
|
run_blinking_system(&mut world, 10);
|
||||||
|
|
||||||
|
// Timer should not be updated for frozen entities
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_entity_without_renderable_ignored() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
|
||||||
|
// Spawn entity with only Blinking component (no Renderable)
|
||||||
|
let entity = world.spawn(Blinking::new(5)).id();
|
||||||
|
|
||||||
|
// Run system
|
||||||
|
run_blinking_system(&mut world, 10);
|
||||||
|
|
||||||
|
// Entity should not be affected (not in query)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_entity_without_blinking_ignored() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
|
||||||
|
// Spawn entity with only Renderable component (no Blinking)
|
||||||
|
let entity = world
|
||||||
|
.spawn(Renderable {
|
||||||
|
sprite: common::mock_atlas_tile(1),
|
||||||
|
layer: 0,
|
||||||
|
})
|
||||||
|
.id();
|
||||||
|
|
||||||
|
// Run system
|
||||||
|
run_blinking_system(&mut world, 10);
|
||||||
|
|
||||||
|
// Entity should not be affected (not in query)
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_large_interval() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 1000);
|
||||||
|
|
||||||
|
// Run system with 500 ticks (less than interval)
|
||||||
|
run_blinking_system(&mut world, 500);
|
||||||
|
|
||||||
|
// Entity should not be hidden yet
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
|
|
||||||
|
// Check that timer was updated
|
||||||
|
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||||
|
assert_that(&blinking.tick_timer).is_equal_to(500);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_blinking_system_very_small_interval() {
|
||||||
|
let mut world = create_blinking_test_world();
|
||||||
|
let entity = spawn_blinking_entity(&mut world, 1);
|
||||||
|
|
||||||
|
// Run system with 1 tick
|
||||||
|
run_blinking_system(&mut world, 1);
|
||||||
|
|
||||||
|
// Entity should be hidden
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||||
|
|
||||||
|
// Run system with another 1 tick
|
||||||
|
run_blinking_system(&mut world, 1);
|
||||||
|
|
||||||
|
// Entity should be unhidden
|
||||||
|
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||||
}
|
}
|
||||||
|
|||||||
84
tests/collision.rs
Normal file
84
tests/collision.rs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
use bevy_ecs::system::RunSystemOnce;
|
||||||
|
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
|
mod common;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collider_collision_detection() {
|
||||||
|
let collider1 = Collider { size: 10.0 };
|
||||||
|
let collider2 = Collider { size: 8.0 };
|
||||||
|
|
||||||
|
// Test collision detection
|
||||||
|
assert_that(&collider1.collides_with(collider2.size, 5.0)).is_true(); // Should collide (distance < 9.0)
|
||||||
|
assert_that(&collider1.collides_with(collider2.size, 15.0)).is_false(); // Should not collide (distance > 9.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_check_collision_helper() {
|
||||||
|
let map = common::create_test_map();
|
||||||
|
let pos1 = Position::Stopped { node: 0 };
|
||||||
|
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||||
|
let collider1 = Collider { size: 10.0 };
|
||||||
|
let collider2 = Collider { size: 8.0 };
|
||||||
|
|
||||||
|
// Test collision at same position
|
||||||
|
let result = check_collision(&pos1, &collider1, &pos2, &collider2, &map);
|
||||||
|
assert_that(&result.is_ok()).is_true();
|
||||||
|
assert_that(&result.unwrap()).is_true(); // Should collide at same position
|
||||||
|
|
||||||
|
// Test collision at different positions
|
||||||
|
let pos3 = Position::Stopped { node: 1 }; // Different position
|
||||||
|
let result = check_collision(&pos1, &collider1, &pos3, &collider2, &map);
|
||||||
|
assert_that(&result.is_ok()).is_true();
|
||||||
|
// May or may not collide depending on actual node positions
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_pacman_item() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_pacman_ghost() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_no_collision() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_multiple_entities() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
@@ -1,13 +1,27 @@
|
|||||||
#![allow(dead_code)]
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||||
|
use glam::{U16Vec2, Vec2};
|
||||||
use pacman::{
|
use pacman::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
|
constants::RAW_BOARD,
|
||||||
|
events::GameEvent,
|
||||||
game::ATLAS_FRAMES,
|
game::ATLAS_FRAMES,
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
map::{
|
||||||
|
builder::Map,
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Graph, Node},
|
||||||
|
},
|
||||||
|
systems::{
|
||||||
|
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||||
|
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
image::LoadTexture,
|
image::LoadTexture,
|
||||||
render::{Canvas, Texture, TextureCreator},
|
pixels::Color,
|
||||||
|
render::{Canvas, TextureCreator},
|
||||||
video::{Window, WindowContext},
|
video::{Window, WindowContext},
|
||||||
Sdl,
|
Sdl,
|
||||||
};
|
};
|
||||||
@@ -28,10 +42,9 @@ pub fn setup_sdl() -> Result<(Canvas<Window>, TextureCreator<WindowContext>, Sdl
|
|||||||
|
|
||||||
pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> SpriteAtlas {
|
pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> SpriteAtlas {
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
let atlas_bytes = get_asset_bytes(Asset::Atlas).unwrap();
|
let atlas_bytes = get_asset_bytes(Asset::AtlasImage).unwrap();
|
||||||
|
|
||||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
||||||
let texture: Texture<'static> = unsafe { std::mem::transmute(texture) };
|
|
||||||
|
|
||||||
let atlas_mapper = AtlasMapper {
|
let atlas_mapper = AtlasMapper {
|
||||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||||
@@ -39,3 +52,125 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
|||||||
|
|
||||||
SpriteAtlas::new(texture, atlas_mapper)
|
SpriteAtlas::new(texture, atlas_mapper)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a simple test graph with 3 connected nodes for testing
|
||||||
|
pub fn create_test_graph() -> Graph {
|
||||||
|
let mut graph = Graph::new();
|
||||||
|
|
||||||
|
let node0 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 0.0),
|
||||||
|
});
|
||||||
|
let node1 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(16.0, 0.0),
|
||||||
|
});
|
||||||
|
let node2 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 16.0),
|
||||||
|
});
|
||||||
|
|
||||||
|
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||||
|
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||||
|
|
||||||
|
graph
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a basic test world with required resources for ECS systems
|
||||||
|
pub fn create_test_world() -> World {
|
||||||
|
let mut world = World::new();
|
||||||
|
|
||||||
|
// Add required resources
|
||||||
|
world.insert_resource(Events::<GameEvent>::default());
|
||||||
|
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||||
|
world.insert_resource(Events::<AudioEvent>::default());
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(DeltaTime {
|
||||||
|
seconds: 1.0 / 60.0,
|
||||||
|
ticks: 1,
|
||||||
|
}); // 60 FPS
|
||||||
|
world.insert_resource(create_test_map());
|
||||||
|
|
||||||
|
world
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a test map using the default RAW_BOARD
|
||||||
|
pub fn create_test_map() -> Map {
|
||||||
|
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test Pac-Man entity at the specified node
|
||||||
|
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 10.0 },
|
||||||
|
PacmanCollider,
|
||||||
|
EntityType::Player,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a controllable test player entity
|
||||||
|
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
PlayerControlled,
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Velocity {
|
||||||
|
speed: 1.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
},
|
||||||
|
BufferedDirection::None,
|
||||||
|
EntityType::Player,
|
||||||
|
MovementModifiers::default(),
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test item entity at the specified node
|
||||||
|
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 8.0 },
|
||||||
|
ItemCollider,
|
||||||
|
item_type,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test ghost entity at the specified node
|
||||||
|
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 12.0 },
|
||||||
|
GhostCollider,
|
||||||
|
Ghost::Blinky,
|
||||||
|
EntityType::Ghost,
|
||||||
|
ghost_state,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a game event to the world
|
||||||
|
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a collision event between two entities
|
||||||
|
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(GameEvent::Collision(entity1, entity2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a mock atlas tile for testing
|
||||||
|
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||||
|
AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
use pacman::constants::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_raw_board_structure() {
|
|
||||||
assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize);
|
|
||||||
|
|
||||||
for row in RAW_BOARD.iter() {
|
|
||||||
assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test boundaries
|
|
||||||
assert!(RAW_BOARD[0].chars().all(|c| c == '#'));
|
|
||||||
assert!(RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#'));
|
|
||||||
|
|
||||||
// Test tunnel row
|
|
||||||
let tunnel_row = RAW_BOARD[14];
|
|
||||||
assert_eq!(tunnel_row.chars().next().unwrap(), 'T');
|
|
||||||
assert_eq!(tunnel_row.chars().last().unwrap(), 'T');
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_raw_board_content() {
|
|
||||||
let power_pellet_count = RAW_BOARD.iter().flat_map(|row| row.chars()).filter(|&c| c == 'o').count();
|
|
||||||
assert_eq!(power_pellet_count, 4);
|
|
||||||
|
|
||||||
assert!(RAW_BOARD.iter().any(|row| row.contains('X')));
|
|
||||||
assert!(RAW_BOARD.iter().any(|row| row.contains("==")));
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
use glam::Vec2;
|
|
||||||
use pacman::entity::graph::{Graph, Node};
|
|
||||||
use pacman::map::render::MapRenderer;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_find_nearest_node() {
|
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
// Add some test nodes
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(10.0, 10.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(50.0, 50.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(100.0, 100.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Test cursor near node1
|
|
||||||
let cursor_pos = Vec2::new(12.0, 8.0);
|
|
||||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
|
||||||
assert_eq!(nearest, Some(node1));
|
|
||||||
|
|
||||||
// Test cursor near node2
|
|
||||||
let cursor_pos = Vec2::new(45.0, 55.0);
|
|
||||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
|
||||||
assert_eq!(nearest, Some(node2));
|
|
||||||
|
|
||||||
// Test cursor near node3
|
|
||||||
let cursor_pos = Vec2::new(98.0, 102.0);
|
|
||||||
let nearest = MapRenderer::find_nearest_node(&graph, cursor_pos);
|
|
||||||
assert_eq!(nearest, Some(node3));
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
use glam::IVec2;
|
use pacman::map::direction::*;
|
||||||
use pacman::entity::direction::*;
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_direction_opposite() {
|
fn test_direction_opposite() {
|
||||||
@@ -11,21 +11,47 @@ fn test_direction_opposite() {
|
|||||||
];
|
];
|
||||||
|
|
||||||
for (dir, expected) in test_cases {
|
for (dir, expected) in test_cases {
|
||||||
assert_eq!(dir.opposite(), expected);
|
assert_that(&dir.opposite()).is_equal_to(expected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_direction_as_ivec2() {
|
fn test_direction_opposite_symmetry() {
|
||||||
let test_cases = [
|
// Test that opposite() is symmetric: opposite(opposite(d)) == d
|
||||||
(Direction::Up, -IVec2::Y),
|
for &dir in &Direction::DIRECTIONS {
|
||||||
(Direction::Down, IVec2::Y),
|
assert_that(&dir.opposite().opposite()).is_equal_to(dir);
|
||||||
(Direction::Left, -IVec2::X),
|
|
||||||
(Direction::Right, IVec2::X),
|
|
||||||
];
|
|
||||||
|
|
||||||
for (dir, expected) in test_cases {
|
|
||||||
assert_eq!(dir.as_ivec2(), expected);
|
|
||||||
assert_eq!(IVec2::from(dir), expected);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_direction_opposite_exhaustive() {
|
||||||
|
// Test that every direction has a unique opposite
|
||||||
|
let mut opposites = std::collections::HashSet::new();
|
||||||
|
for &dir in &Direction::DIRECTIONS {
|
||||||
|
let opposite = dir.opposite();
|
||||||
|
assert_that(&opposites.insert(opposite)).is_true();
|
||||||
|
}
|
||||||
|
assert_that(&opposites).has_length(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_direction_as_usize_exhaustive() {
|
||||||
|
// Test that as_usize() returns unique values for all directions
|
||||||
|
let mut usizes = std::collections::HashSet::new();
|
||||||
|
for &dir in &Direction::DIRECTIONS {
|
||||||
|
let usize_val = dir.as_usize();
|
||||||
|
assert_that(&usizes.insert(usize_val)).is_true();
|
||||||
|
}
|
||||||
|
assert_that(&usizes).has_length(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_direction_as_ivec2_exhaustive() {
|
||||||
|
// Test that as_ivec2() returns unique values for all directions
|
||||||
|
let mut ivec2s = std::collections::HashSet::new();
|
||||||
|
for &dir in &Direction::DIRECTIONS {
|
||||||
|
let ivec2_val = dir.as_ivec2();
|
||||||
|
assert_that(&ivec2s.insert(ivec2_val)).is_true();
|
||||||
|
}
|
||||||
|
assert_that(&ivec2s).has_length(4);
|
||||||
|
}
|
||||||
|
|||||||
66
tests/error.rs
Normal file
66
tests/error.rs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
use pacman::error::{GameError, GameResult, IntoGameError, OptionExt, ResultExt};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
use std::io;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_into_game_error_trait() {
|
||||||
|
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
|
||||||
|
let game_result: GameResult<i32> = result.into_game_error();
|
||||||
|
|
||||||
|
assert_that(&game_result.is_err()).is_true();
|
||||||
|
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||||
|
assert_that(&msg.contains("test error")).is_true();
|
||||||
|
} else {
|
||||||
|
panic!("Expected InvalidState error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_into_game_error_trait_success() {
|
||||||
|
let result: Result<i32, io::Error> = Ok(42);
|
||||||
|
let game_result: GameResult<i32> = result.into_game_error();
|
||||||
|
|
||||||
|
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_option_ext_some() {
|
||||||
|
let option: Option<i32> = Some(42);
|
||||||
|
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||||
|
|
||||||
|
assert_that(&result.unwrap()).is_equal_to(42);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_option_ext_none() {
|
||||||
|
let option: Option<i32> = None;
|
||||||
|
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||||
|
|
||||||
|
assert_that(&result.is_err()).is_true();
|
||||||
|
if let Err(GameError::InvalidState(msg)) = result {
|
||||||
|
assert_that(&msg).is_equal_to("Not found".to_string());
|
||||||
|
} else {
|
||||||
|
panic!("Expected InvalidState error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_result_ext_success() {
|
||||||
|
let result: Result<i32, io::Error> = Ok(42);
|
||||||
|
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context".to_string()));
|
||||||
|
|
||||||
|
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_result_ext_error() {
|
||||||
|
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "original error"));
|
||||||
|
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context error".to_string()));
|
||||||
|
|
||||||
|
assert_that(&game_result.is_err()).is_true();
|
||||||
|
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||||
|
assert_that(&msg).is_equal_to("Context error".to_string());
|
||||||
|
} else {
|
||||||
|
panic!("Expected InvalidState error");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,8 +1,7 @@
|
|||||||
use pacman::systems::formatting::format_timing_display;
|
use pacman::systems::profiling::format_timing_display;
|
||||||
|
use speculoos::prelude::*;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use pretty_assertions::assert_eq;
|
|
||||||
|
|
||||||
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
||||||
vec![
|
vec![
|
||||||
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
||||||
@@ -19,7 +18,7 @@ fn get_formatted_output() -> impl IntoIterator<Item = String> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_formatting_alignment() {
|
fn test_complex_formatting_alignment() {
|
||||||
let mut colon_positions = vec![];
|
let mut colon_positions = vec![];
|
||||||
let mut first_decimal_positions = vec![];
|
let mut first_decimal_positions = vec![];
|
||||||
let mut second_decimal_positions = vec![];
|
let mut second_decimal_positions = vec![];
|
||||||
@@ -53,43 +52,90 @@ fn test_formatting_alignment() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Assert that all positions were found
|
// Assert that all positions were found
|
||||||
assert_eq!(
|
assert_that(
|
||||||
[
|
&[
|
||||||
&colon_positions,
|
&colon_positions,
|
||||||
&first_decimal_positions,
|
&first_decimal_positions,
|
||||||
&second_decimal_positions,
|
&second_decimal_positions,
|
||||||
&first_unit_positions,
|
&first_unit_positions,
|
||||||
&second_unit_positions
|
&second_unit_positions,
|
||||||
]
|
]
|
||||||
.iter()
|
.iter()
|
||||||
.all(|p| p.len() == 6),
|
.all(|p| p.len() == 6),
|
||||||
true
|
)
|
||||||
);
|
.is_true();
|
||||||
|
|
||||||
// Assert that all positions are the same
|
// Assert that all positions are the same
|
||||||
assert!(
|
assert_that(&colon_positions.iter().all(|&p| p == colon_positions[0])).is_true();
|
||||||
colon_positions.iter().all(|&p| p == colon_positions[0]),
|
assert_that(&first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0])).is_true();
|
||||||
"colon positions are not the same {:?}",
|
assert_that(&second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0])).is_true();
|
||||||
colon_positions
|
assert_that(&first_unit_positions.iter().all(|&p| p == first_unit_positions[0])).is_true();
|
||||||
);
|
assert_that(&second_unit_positions.iter().all(|&p| p == second_unit_positions[0])).is_true();
|
||||||
assert!(
|
}
|
||||||
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
|
|
||||||
"first decimal positions are not the same {:?}",
|
#[test]
|
||||||
first_decimal_positions
|
fn test_format_timing_display_basic() {
|
||||||
);
|
let timing_data = vec![
|
||||||
assert!(
|
("render".to_string(), Duration::from_micros(1500), Duration::from_micros(200)),
|
||||||
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
|
("input".to_string(), Duration::from_micros(300), Duration::from_micros(50)),
|
||||||
"second decimal positions are not the same {:?}",
|
("physics".to_string(), Duration::from_nanos(750), Duration::from_nanos(100)),
|
||||||
second_decimal_positions
|
];
|
||||||
);
|
|
||||||
assert!(
|
let formatted = format_timing_display(timing_data);
|
||||||
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
|
|
||||||
"first unit positions are not the same {:?}",
|
// Should have 3 lines (one for each system)
|
||||||
first_unit_positions
|
assert_that(&formatted.len()).is_equal_to(3);
|
||||||
);
|
|
||||||
assert!(
|
// Each line should contain the system name
|
||||||
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
|
assert_that(&formatted.iter().any(|line| line.contains("render"))).is_true();
|
||||||
"second unit positions are not the same {:?}",
|
assert_that(&formatted.iter().any(|line| line.contains("input"))).is_true();
|
||||||
second_unit_positions
|
assert_that(&formatted.iter().any(|line| line.contains("physics"))).is_true();
|
||||||
);
|
|
||||||
|
// Each line should contain timing information with proper units
|
||||||
|
for line in formatted.iter() {
|
||||||
|
assert_that(&line.contains(":")).is_true();
|
||||||
|
assert_that(&line.contains("±")).is_true();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_format_timing_display_units() {
|
||||||
|
let timing_data = vec![
|
||||||
|
("seconds".to_string(), Duration::from_secs(2), Duration::from_millis(100)),
|
||||||
|
("millis".to_string(), Duration::from_millis(15), Duration::from_micros(200)),
|
||||||
|
("micros".to_string(), Duration::from_micros(500), Duration::from_nanos(50)),
|
||||||
|
("nanos".to_string(), Duration::from_nanos(250), Duration::from_nanos(25)),
|
||||||
|
];
|
||||||
|
|
||||||
|
let formatted = format_timing_display(timing_data);
|
||||||
|
|
||||||
|
// Check that appropriate units are used
|
||||||
|
let all_lines = formatted.join(" ");
|
||||||
|
assert_that(&all_lines.contains("s")).is_true();
|
||||||
|
assert_that(&all_lines.contains("ms")).is_true();
|
||||||
|
assert_that(&all_lines.contains("µs")).is_true();
|
||||||
|
assert_that(&all_lines.contains("ns")).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_format_timing_display_alignment() {
|
||||||
|
let timing_data = vec![
|
||||||
|
("short".to_string(), Duration::from_micros(100), Duration::from_micros(10)),
|
||||||
|
(
|
||||||
|
"very_long_name".to_string(),
|
||||||
|
Duration::from_micros(200),
|
||||||
|
Duration::from_micros(20),
|
||||||
|
),
|
||||||
|
];
|
||||||
|
|
||||||
|
let formatted = format_timing_display(timing_data);
|
||||||
|
|
||||||
|
// Find colon positions - they should be aligned
|
||||||
|
let colon_positions: Vec<usize> = formatted.iter().map(|line| line.find(':').unwrap_or(0)).collect();
|
||||||
|
|
||||||
|
// All colons should be at the same position (aligned)
|
||||||
|
if colon_positions.len() > 1 {
|
||||||
|
let first_pos = colon_positions[0];
|
||||||
|
assert_that(&colon_positions.iter().all(|&pos| pos == first_pos)).is_true();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,79 @@
|
|||||||
use pacman::constants::RAW_BOARD;
|
use pacman::error::{GameError, GameResult};
|
||||||
use pacman::map::builder::Map;
|
use pacman::game::Game;
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
mod item;
|
mod common;
|
||||||
|
|
||||||
|
use common::setup_sdl;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_game_map_creation() {
|
fn test_game_30_seconds_60fps() -> GameResult<()> {
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||||
|
let ttf_context = sdl2::ttf::init().map_err(GameError::Sdl)?;
|
||||||
|
let event_pump = _sdl_context
|
||||||
|
.event_pump()
|
||||||
|
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||||
assert!(!map.grid_to_node.is_empty());
|
|
||||||
|
// Run for 30 seconds at 60 FPS = 1800 frames
|
||||||
|
let frame_time = 1.0 / 60.0;
|
||||||
|
let total_frames = 1800;
|
||||||
|
let mut frame_count = 0;
|
||||||
|
|
||||||
|
for _ in 0..total_frames {
|
||||||
|
let should_exit = game.tick(frame_time);
|
||||||
|
|
||||||
|
if should_exit {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
frame_count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
frame_count, total_frames,
|
||||||
|
"Should have processed exactly {} frames",
|
||||||
|
total_frames
|
||||||
|
);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Test that runs the game for 30 seconds with variable frame timing
|
||||||
|
#[test]
|
||||||
|
fn test_game_30_seconds_variable_timing() -> GameResult<()> {
|
||||||
|
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||||
|
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
let event_pump = _sdl_context
|
||||||
|
.event_pump()
|
||||||
|
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||||
|
|
||||||
|
// Simulate 30 seconds with variable frame timing
|
||||||
|
let mut total_time = 0.0;
|
||||||
|
let target_time = 30.0;
|
||||||
|
let mut frame_count = 0;
|
||||||
|
|
||||||
|
while total_time < target_time {
|
||||||
|
// Alternate between different frame rates to simulate real gameplay
|
||||||
|
let frame_time = match frame_count % 4 {
|
||||||
|
0 => 1.0 / 60.0, // 60 FPS
|
||||||
|
1 => 1.0 / 30.0, // 30 FPS (lag spike)
|
||||||
|
2 => 1.0 / 120.0, // 120 FPS (very fast)
|
||||||
|
_ => 1.0 / 60.0, // 60 FPS
|
||||||
|
};
|
||||||
|
|
||||||
|
let should_exit = game.tick(frame_time);
|
||||||
|
|
||||||
|
if should_exit {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
total_time += frame_time;
|
||||||
|
frame_count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
assert_that(&total_time).is_greater_than_or_equal_to(target_time);
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,23 +1,8 @@
|
|||||||
use pacman::entity::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::entity::graph::{Graph, Node, TraversalFlags};
|
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_graph_basic_operations() {
|
fn test_graph_basic_operations() {
|
||||||
@@ -29,10 +14,10 @@ fn test_graph_basic_operations() {
|
|||||||
position: glam::Vec2::new(16.0, 0.0),
|
position: glam::Vec2::new(16.0, 0.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
assert_eq!(graph.node_count(), 2);
|
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||||
assert!(graph.get_node(node1).is_some());
|
assert_that(&graph.get_node(node1).is_some()).is_true();
|
||||||
assert!(graph.get_node(node2).is_some());
|
assert_that(&graph.get_node(node2).is_some()).is_true();
|
||||||
assert!(graph.get_node(999).is_none());
|
assert_that(&graph.get_node(999).is_none()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -45,15 +30,15 @@ fn test_graph_connect() {
|
|||||||
position: glam::Vec2::new(16.0, 0.0),
|
position: glam::Vec2::new(16.0, 0.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
assert!(graph.connect(node1, node2, false, None, Direction::Right).is_ok());
|
assert_that(&graph.connect(node1, node2, false, None, Direction::Right).is_ok()).is_true();
|
||||||
|
|
||||||
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
|
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
|
||||||
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
|
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
|
||||||
|
|
||||||
assert!(edge1.is_some());
|
assert_that(&edge1.is_some()).is_true();
|
||||||
assert!(edge2.is_some());
|
assert_that(&edge2.is_some()).is_true();
|
||||||
assert_eq!(edge1.unwrap().target, node2);
|
assert_that(&edge1.unwrap().target).is_equal_to(node2);
|
||||||
assert_eq!(edge2.unwrap().target, node1);
|
assert_that(&edge2.unwrap().target).is_equal_to(node1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -63,8 +48,8 @@ fn test_graph_connect_errors() {
|
|||||||
position: glam::Vec2::new(0.0, 0.0),
|
position: glam::Vec2::new(0.0, 0.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
assert!(graph.connect(node1, 999, false, None, Direction::Right).is_err());
|
assert_that(&graph.connect(node1, 999, false, None, Direction::Right).is_err()).is_true();
|
||||||
assert!(graph.connect(999, node1, false, None, Direction::Right).is_err());
|
assert_that(&graph.connect(999, node1, false, None, Direction::Right).is_err()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -82,7 +67,7 @@ fn test_graph_edge_permissions() {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
||||||
assert_eq!(edge.traversal_flags, TraversalFlags::GHOST);
|
assert_that(&edge.traversal_flags).is_equal_to(TraversalFlags::GHOST);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -102,10 +87,10 @@ fn should_add_connected_node() {
|
|||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
assert_eq!(graph.node_count(), 2);
|
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||||
let edge = graph.find_edge(node1, node2);
|
let edge = graph.find_edge(node1, node2);
|
||||||
assert!(edge.is_some());
|
assert_that(&edge.is_some()).is_true();
|
||||||
assert_eq!(edge.unwrap().direction, Direction::Right);
|
assert_that(&edge.unwrap().direction).is_equal_to(Direction::Right);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -119,33 +104,33 @@ fn should_error_on_negative_edge_distance() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert_that(&result.is_err()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_error_on_duplicate_edge_without_replace() {
|
fn should_error_on_duplicate_edge_without_replace() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert_that(&result.is_err()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_allow_replacing_an_edge() {
|
fn should_allow_replacing_an_edge() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_ok());
|
assert_that(&result.is_ok()).is_true();
|
||||||
|
|
||||||
let edge = graph.find_edge(0, 1).unwrap();
|
let edge = graph.find_edge(0, 1).unwrap();
|
||||||
assert_eq!(edge.distance, 42.0);
|
assert_that(&edge.distance).is_equal_to(42.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_find_edge_between_nodes() {
|
fn should_find_edge_between_nodes() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let edge = graph.find_edge(0, 1);
|
let edge = graph.find_edge(0, 1);
|
||||||
assert!(edge.is_some());
|
assert_that(&edge.is_some()).is_true();
|
||||||
assert_eq!(edge.unwrap().target, 1);
|
assert_that(&edge.unwrap().target).is_equal_to(1);
|
||||||
|
|
||||||
let non_existent_edge = graph.find_edge(0, 99);
|
let non_existent_edge = graph.find_edge(0, 99);
|
||||||
assert!(non_existent_edge.is_none());
|
assert_that(&non_existent_edge.is_none()).is_true();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
use glam::{IVec2, UVec2};
|
|
||||||
use pacman::helpers::centered_with_size;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_centered_with_size() {
|
|
||||||
let test_cases = [
|
|
||||||
((100, 100), (50, 30), (75, 85)),
|
|
||||||
((50, 50), (51, 31), (25, 35)),
|
|
||||||
((0, 0), (100, 100), (-50, -50)),
|
|
||||||
((-100, -50), (80, 40), (-140, -70)),
|
|
||||||
((1000, 1000), (1000, 1000), (500, 500)),
|
|
||||||
];
|
|
||||||
|
|
||||||
for ((pos_x, pos_y), (size_x, size_y), (expected_x, expected_y)) in test_cases {
|
|
||||||
let rect = centered_with_size(IVec2::new(pos_x, pos_y), UVec2::new(size_x, size_y));
|
|
||||||
assert_eq!(rect.origin(), (expected_x, expected_y));
|
|
||||||
assert_eq!(rect.size(), (size_x, size_y));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
321
tests/input.rs
Normal file
321
tests/input.rs
Normal file
@@ -0,0 +1,321 @@
|
|||||||
|
use glam::Vec2;
|
||||||
|
use pacman::events::{GameCommand, GameEvent};
|
||||||
|
use pacman::map::direction::Direction;
|
||||||
|
use pacman::systems::input::{
|
||||||
|
calculate_direction_from_delta, process_simple_key_events, update_touch_reference_position, Bindings, CursorPosition,
|
||||||
|
SimpleKeyEvent, TouchData, TouchState, TOUCH_DIRECTION_THRESHOLD, TOUCH_EASING_DISTANCE_THRESHOLD,
|
||||||
|
};
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
|
// Test modules for better organization
|
||||||
|
mod keyboard_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn key_down_emits_bound_command() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||||
|
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn key_down_emits_non_movement_commands() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::P)]);
|
||||||
|
assert_that(&events).contains(GameEvent::Command(GameCommand::TogglePause));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn unbound_key_emits_nothing() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Z)]);
|
||||||
|
assert_that(&events).is_empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn movement_key_held_continues_across_frames() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[]);
|
||||||
|
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn releasing_movement_key_stops_continuation() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Up)]);
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Up)]);
|
||||||
|
assert_that(&events).is_empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn multiple_movement_keys_resumes_previous_when_current_released() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||||
|
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||||
|
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mod direction_calculation_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn prioritizes_horizontal_movement() {
|
||||||
|
let test_cases = vec![
|
||||||
|
(Vec2::new(6.0, 5.0), Direction::Right),
|
||||||
|
(Vec2::new(-6.0, 5.0), Direction::Left),
|
||||||
|
];
|
||||||
|
|
||||||
|
for (delta, expected) in test_cases {
|
||||||
|
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn uses_vertical_when_dominant() {
|
||||||
|
let test_cases = vec![
|
||||||
|
(Vec2::new(3.0, 10.0), Direction::Down),
|
||||||
|
(Vec2::new(3.0, -10.0), Direction::Up),
|
||||||
|
];
|
||||||
|
|
||||||
|
for (delta, expected) in test_cases {
|
||||||
|
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn handles_zero_delta() {
|
||||||
|
let delta = Vec2::ZERO;
|
||||||
|
// Should default to Up when both components are zero
|
||||||
|
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Up);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn handles_equal_magnitudes() {
|
||||||
|
// When x and y have equal absolute values, should prioritize vertical
|
||||||
|
let delta = Vec2::new(5.0, 5.0);
|
||||||
|
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||||
|
|
||||||
|
let delta = Vec2::new(-5.0, 5.0);
|
||||||
|
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mod touch_easing_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn easing_within_threshold_does_nothing() {
|
||||||
|
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(100.0 + TOUCH_EASING_DISTANCE_THRESHOLD - 0.1, 100.0);
|
||||||
|
|
||||||
|
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
assert_that(&distance).is_less_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||||
|
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(100.0, 100.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn easing_beyond_threshold_moves_towards_target() {
|
||||||
|
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(150.0, 100.0);
|
||||||
|
|
||||||
|
let original_start_pos = touch_data.start_pos;
|
||||||
|
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
assert_that(&distance).is_greater_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||||
|
assert_that(&touch_data.start_pos.x).is_greater_than(original_start_pos.x);
|
||||||
|
assert_that(&touch_data.start_pos.x).is_less_than(touch_data.current_pos.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn easing_overshoot_sets_to_target() {
|
||||||
|
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(101.0, 100.0);
|
||||||
|
|
||||||
|
let (_delta, _distance) = update_touch_reference_position(&mut touch_data, 10.0);
|
||||||
|
|
||||||
|
assert_that(&touch_data.start_pos).is_equal_to(touch_data.current_pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn easing_returns_correct_delta() {
|
||||||
|
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(120.0, 110.0);
|
||||||
|
|
||||||
|
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
let expected_delta = Vec2::new(20.0, 10.0);
|
||||||
|
let expected_distance = expected_delta.length();
|
||||||
|
|
||||||
|
assert_that(&delta).is_equal_to(expected_delta);
|
||||||
|
assert_that(&distance).is_equal_to(expected_distance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Integration tests for the full input system
|
||||||
|
mod integration_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
fn mouse_motion_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||||
|
sdl2::event::Event::MouseMotion {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
xrel: 0,
|
||||||
|
yrel: 0,
|
||||||
|
mousestate: sdl2::mouse::MouseState::from_sdl_state(0),
|
||||||
|
which: 0,
|
||||||
|
window_id: 0,
|
||||||
|
timestamp: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mouse_button_down_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||||
|
sdl2::event::Event::MouseButtonDown {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||||
|
clicks: 1,
|
||||||
|
which: 0,
|
||||||
|
window_id: 0,
|
||||||
|
timestamp: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mouse_button_up_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||||
|
sdl2::event::Event::MouseButtonUp {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||||
|
clicks: 1,
|
||||||
|
which: 0,
|
||||||
|
window_id: 0,
|
||||||
|
timestamp: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simplified helper for testing SDL integration
|
||||||
|
fn run_input_system_with_events(events: Vec<sdl2::event::Event>, delta_time: f32) -> (CursorPosition, TouchState) {
|
||||||
|
use bevy_ecs::{event::Events, system::RunSystemOnce, world::World};
|
||||||
|
use pacman::systems::components::DeltaTime;
|
||||||
|
use pacman::systems::input::input_system;
|
||||||
|
|
||||||
|
let sdl_context = sdl2::init().expect("Failed to initialize SDL");
|
||||||
|
let event_subsystem = sdl_context.event().expect("Failed to get event subsystem");
|
||||||
|
let event_pump = sdl_context.event_pump().expect("Failed to create event pump");
|
||||||
|
|
||||||
|
let mut world = World::new();
|
||||||
|
world.insert_resource(Events::<GameEvent>::default());
|
||||||
|
world.insert_resource(DeltaTime {
|
||||||
|
seconds: delta_time,
|
||||||
|
ticks: 1,
|
||||||
|
});
|
||||||
|
world.insert_resource(Bindings::default());
|
||||||
|
world.insert_resource(CursorPosition::None);
|
||||||
|
world.insert_resource(TouchState::default());
|
||||||
|
world.insert_non_send_resource(event_pump);
|
||||||
|
|
||||||
|
// Inject events into SDL's event queue
|
||||||
|
for event in events {
|
||||||
|
event_subsystem.push_event(event).expect("Failed to push event");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Run the real input system
|
||||||
|
world
|
||||||
|
.run_system_once(input_system)
|
||||||
|
.expect("Input system should run successfully");
|
||||||
|
|
||||||
|
let cursor = *world.resource::<CursorPosition>();
|
||||||
|
let touch_state = world.resource::<TouchState>().clone();
|
||||||
|
|
||||||
|
(cursor, touch_state)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mouse_motion_updates_cursor_position() {
|
||||||
|
let events = vec![mouse_motion_event(100, 200)];
|
||||||
|
let (cursor, _touch_state) = run_input_system_with_events(events, 0.016);
|
||||||
|
|
||||||
|
match cursor {
|
||||||
|
CursorPosition::Some {
|
||||||
|
position,
|
||||||
|
remaining_time,
|
||||||
|
} => {
|
||||||
|
assert_that(&position).is_equal_to(Vec2::new(100.0, 200.0));
|
||||||
|
assert_that(&remaining_time).is_equal_to(0.20);
|
||||||
|
}
|
||||||
|
CursorPosition::None => panic!("Expected cursor position to be set"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mouse_button_down_starts_touch() {
|
||||||
|
let events = vec![mouse_button_down_event(150, 250)];
|
||||||
|
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||||
|
|
||||||
|
assert_that(&touch_state.active_touch).is_some();
|
||||||
|
if let Some(touch_data) = &touch_state.active_touch {
|
||||||
|
assert_that(&touch_data.finger_id).is_equal_to(0);
|
||||||
|
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(150.0, 250.0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mouse_button_up_ends_touch() {
|
||||||
|
let events = vec![mouse_button_down_event(150, 250), mouse_button_up_event(150, 250)];
|
||||||
|
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||||
|
|
||||||
|
assert_that(&touch_state.active_touch).is_none();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Touch direction tests
|
||||||
|
mod touch_direction_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn movement_above_threshold_emits_direction() {
|
||||||
|
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD + 5.0, 100.0);
|
||||||
|
|
||||||
|
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
assert_that(&direction).is_equal_to(Direction::Right);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn movement_below_threshold_no_direction() {
|
||||||
|
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD - 1.0, 100.0);
|
||||||
|
|
||||||
|
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
assert_that(&distance).is_less_than(TOUCH_DIRECTION_THRESHOLD);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn all_directions_work_correctly() {
|
||||||
|
let test_cases = vec![
|
||||||
|
(Vec2::new(TOUCH_DIRECTION_THRESHOLD + 5.0, 0.0), Direction::Right),
|
||||||
|
(Vec2::new(-TOUCH_DIRECTION_THRESHOLD - 5.0, 0.0), Direction::Left),
|
||||||
|
(Vec2::new(0.0, TOUCH_DIRECTION_THRESHOLD + 5.0), Direction::Down),
|
||||||
|
(Vec2::new(0.0, -TOUCH_DIRECTION_THRESHOLD - 5.0), Direction::Up),
|
||||||
|
];
|
||||||
|
|
||||||
|
for (offset, expected_direction) in test_cases {
|
||||||
|
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||||
|
touch_data.current_pos = Vec2::new(100.0, 100.0) + offset;
|
||||||
|
|
||||||
|
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||||
|
|
||||||
|
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
assert_that(&direction).is_equal_to(expected_direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
279
tests/item.rs
279
tests/item.rs
@@ -1,46 +1,249 @@
|
|||||||
// use glam::U16Vec2;
|
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||||
// use pacman::texture::sprite::{AtlasTile, Sprite};
|
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
// #[test]
|
mod common;
|
||||||
// fn test_item_type_get_score() {
|
|
||||||
// assert_eq!(ItemType::Pellet.get_score(), 10);
|
|
||||||
// assert_eq!(ItemType::Energizer.get_score(), 50);
|
|
||||||
|
|
||||||
// let fruit = ItemType::Fruit { kind: FruitKind::Apple };
|
#[test]
|
||||||
// assert_eq!(fruit.get_score(), 100);
|
fn test_calculate_score_for_item() {
|
||||||
// }
|
assert_that(&(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value())).is_true();
|
||||||
|
assert_that(&EntityType::Pellet.score_value().is_some()).is_true();
|
||||||
|
assert_that(&EntityType::PowerPellet.score_value().is_some()).is_true();
|
||||||
|
assert_that(&EntityType::Player.score_value().is_none()).is_true();
|
||||||
|
assert_that(&EntityType::Ghost.score_value().is_none()).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_fruit_kind_increasing_score() {
|
fn test_is_collectible_item() {
|
||||||
// // Build a list of fruit kinds, sorted by their index
|
// Collectible
|
||||||
// let mut kinds = FruitKind::iter()
|
assert_that(&EntityType::Pellet.is_collectible()).is_true();
|
||||||
// .map(|kind| (kind.index(), kind.get_score()))
|
assert_that(&EntityType::PowerPellet.is_collectible()).is_true();
|
||||||
// .collect::<Vec<_>>();
|
|
||||||
// kinds.sort_unstable_by_key(|(index, _)| *index);
|
|
||||||
|
|
||||||
// assert_eq!(kinds.len(), FruitKind::COUNT);
|
// Non-collectible
|
||||||
|
assert_that(&EntityType::Player.is_collectible()).is_false();
|
||||||
|
assert_that(&EntityType::Ghost.is_collectible()).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
// // Check that the score increases as expected
|
#[test]
|
||||||
// for window in kinds.windows(2) {
|
fn test_is_valid_item_collision() {
|
||||||
// let ((_, prev), (_, next)) = (window[0], window[1]);
|
// Player-item collisions should be valid
|
||||||
// assert!(prev < next, "Fruits should have increasing scores, but {prev:?} < {next:?}");
|
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Pellet)).is_true();
|
||||||
// }
|
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::PowerPellet)).is_true();
|
||||||
// }
|
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::Player)).is_true();
|
||||||
|
assert_that(&is_valid_item_collision(EntityType::PowerPellet, EntityType::Player)).is_true();
|
||||||
|
|
||||||
// #[test]
|
// Non-player-item collisions should be invalid
|
||||||
// fn test_item_creation_and_collection() {
|
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Ghost)).is_false();
|
||||||
// let atlas_tile = AtlasTile {
|
assert_that(&is_valid_item_collision(EntityType::Ghost, EntityType::Pellet)).is_false();
|
||||||
// pos: U16Vec2::new(0, 0),
|
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet)).is_false();
|
||||||
// size: U16Vec2::new(16, 16),
|
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Player)).is_false();
|
||||||
// color: None,
|
}
|
||||||
// };
|
|
||||||
// let sprite = Sprite::new(atlas_tile);
|
|
||||||
// let mut item = Item::new(0, ItemType::Pellet, sprite);
|
|
||||||
|
|
||||||
// assert!(!item.is_collected());
|
#[test]
|
||||||
// assert_eq!(item.get_score(), 10);
|
fn test_item_system_pellet_collection() {
|
||||||
// assert_eq!(item.position().from_node_id(), 0);
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
// item.collect();
|
// Send collision event
|
||||||
// assert!(item.is_collected());
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
// }
|
|
||||||
|
// Run the item system
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that score was updated
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(10);
|
||||||
|
|
||||||
|
// Check that the pellet was despawned (query should return empty)
|
||||||
|
let item_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||||
|
.count();
|
||||||
|
assert_that(&item_count).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_power_pellet_collection() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that score was updated with power pellet value
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(50);
|
||||||
|
|
||||||
|
// Check that the power pellet was despawned (query should return empty)
|
||||||
|
let item_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||||
|
.count();
|
||||||
|
assert_that(&item_count).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_multiple_collections() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||||
|
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||||
|
|
||||||
|
// Send multiple collision events
|
||||||
|
common::send_collision_event(&mut world, pacman, pellet1);
|
||||||
|
common::send_collision_event(&mut world, pacman, pellet2);
|
||||||
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check final score: 2 pellets (20) + 1 power pellet (50) = 70
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(70);
|
||||||
|
|
||||||
|
// Check that all items were despawned
|
||||||
|
let pellet_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||||
|
.count();
|
||||||
|
let power_pellet_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||||
|
.count();
|
||||||
|
assert_that(&pellet_count).is_equal_to(0);
|
||||||
|
assert_that(&power_pellet_count).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_ignores_non_item_collisions() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
|
// Create a ghost entity (not an item)
|
||||||
|
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||||
|
|
||||||
|
// Initial score
|
||||||
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
|
// Send collision event between pacman and ghost
|
||||||
|
common::send_collision_event(&mut world, pacman, ghost);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Score should remain unchanged
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(initial_score);
|
||||||
|
|
||||||
|
// Ghost should still exist (not despawned)
|
||||||
|
let ghost_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::Ghost))
|
||||||
|
.count();
|
||||||
|
assert_that(&ghost_count).is_equal_to(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_no_collision_events() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
|
// Run system without any collision events
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Nothing should change
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(initial_score);
|
||||||
|
let pellet_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||||
|
.count();
|
||||||
|
assert_that(&pellet_count).is_equal_to(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_collision_with_missing_entity() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
|
// Create a fake entity ID that doesn't exist
|
||||||
|
let fake_entity = Entity::from_raw(999);
|
||||||
|
|
||||||
|
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||||
|
|
||||||
|
// System should handle gracefully and not crash
|
||||||
|
world
|
||||||
|
.run_system_once(item_system)
|
||||||
|
.expect("System should handle missing entities gracefully");
|
||||||
|
|
||||||
|
// Score should remain unchanged
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_item_system_preserves_existing_score() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
|
||||||
|
// Set initial score
|
||||||
|
world.insert_resource(ScoreResource(100));
|
||||||
|
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Score should be initial + pellet value
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(110);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
|
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||||
|
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||||
|
|
||||||
|
// Spawn a ghost in Normal state
|
||||||
|
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||||
|
|
||||||
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that the power pellet was collected and score updated
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_that(&score.0).is_equal_to(50);
|
||||||
|
|
||||||
|
// Check that the power pellet was despawned
|
||||||
|
let power_pellet_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||||
|
.count();
|
||||||
|
assert_that(&power_pellet_count).is_equal_to(0);
|
||||||
|
|
||||||
|
// Check that the Eyes ghost state was not changed
|
||||||
|
let eyes_ghost_state = world.entity(eyes_ghost).get::<GhostState>().unwrap();
|
||||||
|
assert_that(&matches!(*eyes_ghost_state, GhostState::Eyes)).is_true();
|
||||||
|
|
||||||
|
// Check that the Normal ghost state was changed to Frightened
|
||||||
|
let normal_ghost_state = world.entity(normal_ghost).get::<GhostState>().unwrap();
|
||||||
|
assert_that(&matches!(*normal_ghost_state, GhostState::Frightened { .. })).is_true();
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,13 +1,15 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::map::builder::Map;
|
use pacman::map::builder::Map;
|
||||||
|
use pacman::map::graph::TraversalFlags;
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_creation() {
|
fn test_map_creation_success() {
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
assert!(map.graph.node_count() > 0);
|
assert_that(&map.graph.nodes().count()).is_greater_than(0);
|
||||||
assert!(!map.grid_to_node.is_empty());
|
assert_that(&map.grid_to_node.is_empty()).is_false();
|
||||||
|
|
||||||
// Check that some connections were made
|
// Check that some connections were made
|
||||||
let mut has_connections = false;
|
let mut has_connections = false;
|
||||||
@@ -17,76 +19,71 @@ fn test_map_creation() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
assert!(has_connections);
|
assert_that(&has_connections).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_map_node_positions() {
|
fn test_map_node_positions_accuracy() {
|
||||||
let map = Map::new(RAW_BOARD).unwrap();
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||||
let node = map.graph.get_node(node_id).unwrap();
|
let node = map.graph.get_node(node_id).unwrap();
|
||||||
let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32)
|
let expected_pos = Vec2::new(
|
||||||
+ Vec2::splat(CELL_SIZE as f32 / 2.0);
|
(grid_pos.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
|
(grid_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
|
) + Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||||
|
|
||||||
assert_eq!(node.position, expected_pos);
|
assert_that(&node.position).is_equal_to(expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_generate_items() {
|
fn test_start_positions_are_valid() {
|
||||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
// use std::collections::HashMap;
|
let positions = &map.start_positions;
|
||||||
|
|
||||||
// let map = Map::new(RAW_BOARD).unwrap();
|
// All start positions should exist in the graph
|
||||||
|
assert_that(&map.graph.get_node(positions.pacman)).is_some();
|
||||||
|
assert_that(&map.graph.get_node(positions.blinky)).is_some();
|
||||||
|
assert_that(&map.graph.get_node(positions.pinky)).is_some();
|
||||||
|
assert_that(&map.graph.get_node(positions.inky)).is_some();
|
||||||
|
assert_that(&map.graph.get_node(positions.clyde)).is_some();
|
||||||
|
}
|
||||||
|
|
||||||
// // Create a minimal atlas for testing
|
#[test]
|
||||||
// let mut frames = HashMap::new();
|
fn test_ghost_house_has_ghost_only_entrance() {
|
||||||
// frames.insert(
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
// "maze/pellet.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 0,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/energizer.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 8,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
|
|
||||||
// let mapper = AtlasMapper { frames };
|
// Find the house entrance node
|
||||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
let house_entrance = map.start_positions.blinky;
|
||||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
// let items = map.generate_items(&atlas).unwrap();
|
// Check that there's a ghost-only connection from the house entrance
|
||||||
|
let mut has_ghost_only_connection = false;
|
||||||
|
for edge in map.graph.adjacency_list[house_entrance as usize].edges() {
|
||||||
|
if edge.traversal_flags == TraversalFlags::GHOST {
|
||||||
|
has_ghost_only_connection = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assert_that(&has_ghost_only_connection).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
// // Verify we have items
|
#[test]
|
||||||
// assert!(!items.is_empty());
|
fn test_tunnel_connections_exist() {
|
||||||
|
let map = Map::new(RAW_BOARD).unwrap();
|
||||||
|
|
||||||
// // Count different types
|
// Find tunnel nodes by looking for nodes with zero-distance connections
|
||||||
// let pellet_count = items
|
let mut has_tunnel_connection = false;
|
||||||
// .iter()
|
for intersection in &map.graph.adjacency_list {
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
for edge in intersection.edges() {
|
||||||
// .count();
|
if edge.distance == 0.0f32 {
|
||||||
// let energizer_count = items
|
has_tunnel_connection = true;
|
||||||
// .iter()
|
break;
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
}
|
||||||
// .count();
|
}
|
||||||
|
if has_tunnel_connection {
|
||||||
// // Should have both types
|
break;
|
||||||
// assert_eq!(pellet_count, 240);
|
}
|
||||||
// assert_eq!(energizer_count, 4);
|
}
|
||||||
|
assert_that(&has_tunnel_connection).is_true();
|
||||||
// // All items should be uncollected initially
|
}
|
||||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
|
||||||
|
|
||||||
// // All items should have valid node indices
|
|
||||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
|
||||||
// }
|
|
||||||
|
|||||||
170
tests/movement.rs
Normal file
170
tests/movement.rs
Normal file
@@ -0,0 +1,170 @@
|
|||||||
|
use glam::Vec2;
|
||||||
|
use pacman::map::direction::Direction;
|
||||||
|
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
|
mod common;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_is_at_node() {
|
||||||
|
let stopped_pos = Position::Stopped { node: 0 };
|
||||||
|
let moving_pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 8.0,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&stopped_pos.is_at_node()).is_true();
|
||||||
|
assert_that(&moving_pos.is_at_node()).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_current_node() {
|
||||||
|
let stopped_pos = Position::Stopped { node: 5 };
|
||||||
|
let moving_pos = Position::Moving {
|
||||||
|
from: 3,
|
||||||
|
to: 7,
|
||||||
|
remaining_distance: 12.0,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&stopped_pos.current_node()).is_equal_to(5);
|
||||||
|
assert_that(&moving_pos.current_node()).is_equal_to(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_tick_no_movement_when_stopped() {
|
||||||
|
let mut pos = Position::Stopped { node: 0 };
|
||||||
|
let result = pos.tick(5.0);
|
||||||
|
|
||||||
|
assert_that(&result.is_none()).is_true();
|
||||||
|
assert_that(&pos).is_equal_to(Position::Stopped { node: 0 });
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_tick_no_movement_when_zero_distance() {
|
||||||
|
let mut pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 10.0,
|
||||||
|
};
|
||||||
|
let result = pos.tick(0.0);
|
||||||
|
|
||||||
|
assert_that(&result.is_none()).is_true();
|
||||||
|
assert_that(&pos).is_equal_to(Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 10.0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_tick_partial_movement() {
|
||||||
|
let mut pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 10.0,
|
||||||
|
};
|
||||||
|
let result = pos.tick(3.0);
|
||||||
|
|
||||||
|
assert_that(&result.is_none()).is_true();
|
||||||
|
assert_that(&pos).is_equal_to(Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 7.0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_tick_exact_arrival() {
|
||||||
|
let mut pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 5.0,
|
||||||
|
};
|
||||||
|
let result = pos.tick(5.0);
|
||||||
|
|
||||||
|
assert_that(&result.is_none()).is_true();
|
||||||
|
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_tick_overshoot_with_overflow() {
|
||||||
|
let mut pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 3.0,
|
||||||
|
};
|
||||||
|
let result = pos.tick(8.0);
|
||||||
|
|
||||||
|
assert_that(&result).is_equal_to(Some(5.0));
|
||||||
|
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_get_pixel_position_stopped() {
|
||||||
|
let graph = common::create_test_graph();
|
||||||
|
let pos = Position::Stopped { node: 0 };
|
||||||
|
|
||||||
|
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||||
|
let expected = Vec2::new(
|
||||||
|
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||||
|
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_that(&pixel_pos).is_equal_to(expected);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_get_pixel_position_moving() {
|
||||||
|
let graph = common::create_test_graph();
|
||||||
|
let pos = Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 8.0, // Halfway through a 16-unit edge
|
||||||
|
};
|
||||||
|
|
||||||
|
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||||
|
// Should be halfway between (0,0) and (16,0), so at (8,0) plus offset
|
||||||
|
let expected = Vec2::new(
|
||||||
|
8.0 + pacman::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||||
|
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_that(&pixel_pos).is_equal_to(expected);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_velocity_basic_properties() {
|
||||||
|
let velocity = Velocity {
|
||||||
|
speed: 2.5,
|
||||||
|
direction: Direction::Up,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&velocity.speed).is_equal_to(2.5);
|
||||||
|
assert_that(&velocity.direction).is_equal_to(Direction::Up);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_buffered_direction_none() {
|
||||||
|
let buffered = BufferedDirection::None;
|
||||||
|
assert_that(&buffered).is_equal_to(BufferedDirection::None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_buffered_direction_some() {
|
||||||
|
let buffered = BufferedDirection::Some {
|
||||||
|
direction: Direction::Left,
|
||||||
|
remaining_time: 0.5,
|
||||||
|
};
|
||||||
|
|
||||||
|
if let BufferedDirection::Some {
|
||||||
|
direction,
|
||||||
|
remaining_time,
|
||||||
|
} = buffered
|
||||||
|
{
|
||||||
|
assert_that(&direction).is_equal_to(Direction::Left);
|
||||||
|
assert_that(&remaining_time).is_equal_to(0.5);
|
||||||
|
} else {
|
||||||
|
panic!("Expected BufferedDirection::Some");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
||||||
use pacman::error::ParseError;
|
use pacman::error::ParseError;
|
||||||
use pacman::map::parser::MapTileParser;
|
use pacman::map::parser::MapTileParser;
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_parse_character() {
|
fn test_parse_character() {
|
||||||
@@ -15,25 +16,25 @@ fn test_parse_character() {
|
|||||||
];
|
];
|
||||||
|
|
||||||
for (char, _expected) in test_cases {
|
for (char, _expected) in test_cases {
|
||||||
assert!(matches!(MapTileParser::parse_character(char).unwrap(), _expected));
|
assert_that(&matches!(MapTileParser::parse_character(char).unwrap(), _expected)).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
assert!(MapTileParser::parse_character('Z').is_err());
|
assert_that(&MapTileParser::parse_character('Z').is_err()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_parse_board() {
|
fn test_parse_board() {
|
||||||
let result = MapTileParser::parse_board(RAW_BOARD);
|
let result = MapTileParser::parse_board(RAW_BOARD);
|
||||||
assert!(result.is_ok());
|
assert_that(&result.is_ok()).is_true();
|
||||||
|
|
||||||
let parsed = result.unwrap();
|
let parsed = result.unwrap();
|
||||||
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
|
assert_that(&parsed.tiles.len()).is_equal_to(BOARD_CELL_SIZE.x as usize);
|
||||||
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
|
assert_that(&parsed.tiles[0].len()).is_equal_to(BOARD_CELL_SIZE.y as usize);
|
||||||
assert!(parsed.house_door[0].is_some());
|
assert_that(&parsed.house_door[0].is_some()).is_true();
|
||||||
assert!(parsed.house_door[1].is_some());
|
assert_that(&parsed.house_door[1].is_some()).is_true();
|
||||||
assert!(parsed.tunnel_ends[0].is_some());
|
assert_that(&parsed.tunnel_ends[0].is_some()).is_true();
|
||||||
assert!(parsed.tunnel_ends[1].is_some());
|
assert_that(&parsed.tunnel_ends[1].is_some()).is_true();
|
||||||
assert!(parsed.pacman_start.is_some());
|
assert_that(&parsed.pacman_start.is_some()).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -42,6 +43,6 @@ fn test_parse_board_invalid_character() {
|
|||||||
invalid_board[0] = "###########################Z".to_string();
|
invalid_board[0] = "###########################Z".to_string();
|
||||||
|
|
||||||
let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
|
let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
|
||||||
assert!(result.is_err());
|
assert_that(&result.is_err()).is_true();
|
||||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
assert_that(&matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z'))).is_true();
|
||||||
}
|
}
|
||||||
|
|||||||
519
tests/player.rs
Normal file
519
tests/player.rs
Normal file
@@ -0,0 +1,519 @@
|
|||||||
|
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||||
|
use pacman::{
|
||||||
|
events::{GameCommand, GameEvent},
|
||||||
|
map::{
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Edge, TraversalFlags},
|
||||||
|
},
|
||||||
|
systems::{
|
||||||
|
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||||
|
EntityType, GlobalState, Position, Velocity,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
use speculoos::prelude::*;
|
||||||
|
|
||||||
|
mod common;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_player_on_all_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 1,
|
||||||
|
distance: 10.0,
|
||||||
|
direction: Direction::Up,
|
||||||
|
traversal_flags: TraversalFlags::ALL,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_player_on_pacman_only_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 1,
|
||||||
|
distance: 10.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
traversal_flags: TraversalFlags::PACMAN,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_player_blocked_on_ghost_only_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 1,
|
||||||
|
distance: 10.0,
|
||||||
|
direction: Direction::Left,
|
||||||
|
traversal_flags: TraversalFlags::GHOST,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Player, edge)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_ghost_on_all_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 2,
|
||||||
|
distance: 15.0,
|
||||||
|
direction: Direction::Down,
|
||||||
|
traversal_flags: TraversalFlags::ALL,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_ghost_on_ghost_only_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 2,
|
||||||
|
distance: 15.0,
|
||||||
|
direction: Direction::Up,
|
||||||
|
traversal_flags: TraversalFlags::GHOST,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_ghost_blocked_on_pacman_only_edges() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 2,
|
||||||
|
distance: 15.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
traversal_flags: TraversalFlags::PACMAN,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_that(&can_traverse(EntityType::Ghost, edge)).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_traverse_static_entities_flags() {
|
||||||
|
let edge = Edge {
|
||||||
|
target: 3,
|
||||||
|
distance: 8.0,
|
||||||
|
direction: Direction::Left,
|
||||||
|
traversal_flags: TraversalFlags::ALL,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Static entities have empty traversal flags but can still "traverse"
|
||||||
|
// in the sense that empty flags are contained in any flag set
|
||||||
|
// This is the expected behavior since empty ⊆ any set
|
||||||
|
assert_that(&can_traverse(EntityType::Pellet, edge)).is_true();
|
||||||
|
assert_that(&can_traverse(EntityType::PowerPellet, edge)).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_entity_type_traversal_flags() {
|
||||||
|
assert_that(&EntityType::Player.traversal_flags()).is_equal_to(TraversalFlags::PACMAN);
|
||||||
|
assert_that(&EntityType::Ghost.traversal_flags()).is_equal_to(TraversalFlags::GHOST);
|
||||||
|
assert_that(&EntityType::Pellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||||
|
assert_that(&EntityType::PowerPellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_control_system_move_command() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send move command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
|
// Run the system
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that buffered direction was updated
|
||||||
|
let mut query = world.query::<&BufferedDirection>();
|
||||||
|
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *buffered_direction {
|
||||||
|
BufferedDirection::Some {
|
||||||
|
direction,
|
||||||
|
remaining_time,
|
||||||
|
} => {
|
||||||
|
assert_that(&direction).is_equal_to(Direction::Up);
|
||||||
|
assert_that(&remaining_time).is_equal_to(0.25);
|
||||||
|
}
|
||||||
|
BufferedDirection::None => panic!("Expected buffered direction to be set"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_control_system_exit_command() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send exit command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||||
|
|
||||||
|
// Run the system
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that exit flag was set
|
||||||
|
let state = world.resource::<GlobalState>();
|
||||||
|
assert_that(&state.exit).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_control_system_toggle_debug() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send toggle debug command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
|
|
||||||
|
// Run the system
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that debug state changed
|
||||||
|
let debug_state = world.resource::<DebugState>();
|
||||||
|
assert_that(&debug_state.enabled).is_true();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_control_system_mute_audio() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send mute audio command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
|
||||||
|
// Run the system
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that audio was muted
|
||||||
|
let audio_state = world.resource::<AudioState>();
|
||||||
|
assert_that(&audio_state.muted).is_true();
|
||||||
|
|
||||||
|
// Send mute audio command again to unmute - need fresh events
|
||||||
|
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that audio was unmuted
|
||||||
|
let audio_state = world.resource::<AudioState>();
|
||||||
|
assert_that(&audio_state.muted).is_false();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_control_system_no_player_entity() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
// Don't spawn a player entity
|
||||||
|
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
|
// Run the system - should write an error
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that an error was written (we can't easily check Events without manual management,
|
||||||
|
// so for this test we just verify the system ran without panicking)
|
||||||
|
// In a real implementation, you might expose error checking through the ECS world
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_movement_system_buffered_direction_expires() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Set a buffered direction with short time
|
||||||
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
|
direction: Direction::Up,
|
||||||
|
remaining_time: 0.01, // Very short time
|
||||||
|
});
|
||||||
|
|
||||||
|
// Set delta time to expire the buffered direction
|
||||||
|
world.insert_resource(DeltaTime::from_seconds(0.02));
|
||||||
|
|
||||||
|
// Run the system
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that buffered direction expired or remaining time decreased significantly
|
||||||
|
let mut query = world.query::<&BufferedDirection>();
|
||||||
|
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||||
|
match *buffered_direction {
|
||||||
|
BufferedDirection::None => {} // Expected - fully expired
|
||||||
|
BufferedDirection::Some { remaining_time, .. } => {
|
||||||
|
assert_that(&(remaining_time <= 0.0)).is_true();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_movement_system_start_moving_from_stopped() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Player starts at node 0, facing right (towards node 1)
|
||||||
|
// Should start moving when system runs
|
||||||
|
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that player started moving
|
||||||
|
let mut query = world.query::<&Position>();
|
||||||
|
let position = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Moving { from, .. } => {
|
||||||
|
assert_that(&from).is_equal_to(0);
|
||||||
|
// Don't assert exact target node since the real map has different connectivity
|
||||||
|
}
|
||||||
|
Position::Stopped { .. } => {} // May stay stopped if no valid edge in current direction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_movement_system_buffered_direction_change() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Set a buffered direction to go down (towards node 2)
|
||||||
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
|
direction: Direction::Down,
|
||||||
|
remaining_time: 1.0,
|
||||||
|
});
|
||||||
|
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that player started moving down instead of right
|
||||||
|
let mut query = world.query::<(&Position, &Velocity, &BufferedDirection)>();
|
||||||
|
let (position, _velocity, _buffered_direction) = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Moving { from, to, .. } => {
|
||||||
|
assert_that(&from).is_equal_to(0);
|
||||||
|
assert_that(&to).is_equal_to(2); // Should be moving to node 2 (down)
|
||||||
|
}
|
||||||
|
Position::Stopped { .. } => panic!("Player should have started moving"),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the movement actually happened based on the real map connectivity
|
||||||
|
// The buffered direction might not be consumed if there's no valid edge in that direction
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_movement_system_no_valid_edge() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Set velocity to direction with no edge
|
||||||
|
world.entity_mut(player).insert(Velocity {
|
||||||
|
speed: 1.0,
|
||||||
|
direction: Direction::Up, // No edge up from node 0
|
||||||
|
});
|
||||||
|
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Player should remain stopped
|
||||||
|
let mut query = world.query::<&Position>();
|
||||||
|
let position = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Stopped { node } => assert_that(&node).is_equal_to(0),
|
||||||
|
Position::Moving { .. } => panic!("Player shouldn't be able to move without valid edge"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_movement_system_continue_moving() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Set player to already be moving
|
||||||
|
world.entity_mut(player).insert(Position::Moving {
|
||||||
|
from: 0,
|
||||||
|
to: 1,
|
||||||
|
remaining_distance: 50.0,
|
||||||
|
});
|
||||||
|
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that player continued moving and distance decreased
|
||||||
|
let mut query = world.query::<&Position>();
|
||||||
|
let position = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Moving { remaining_distance, .. } => {
|
||||||
|
assert_that(&(remaining_distance < 50.0)).is_true(); // Should have moved
|
||||||
|
}
|
||||||
|
Position::Stopped { .. } => {
|
||||||
|
// If player reached destination, that's also valid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_full_player_input_to_movement_flow() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send move command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
|
||||||
|
// Run control system to process input
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Run movement system to execute movement
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check final state - player should be moving down
|
||||||
|
let mut query = world.query::<(&Position, &Velocity, &BufferedDirection)>();
|
||||||
|
let (position, _velocity, _buffered_direction) = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Moving { from, to, .. } => {
|
||||||
|
assert_that(&from).is_equal_to(0);
|
||||||
|
assert_that(&to).is_equal_to(2); // Moving to node 2 (down)
|
||||||
|
}
|
||||||
|
Position::Stopped { .. } => panic!("Player should be moving"),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check that player moved in the buffered direction if possible
|
||||||
|
// In the real map, the buffered direction may not be consumable if there's no valid edge
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_buffered_direction_timing() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send move command
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Run movement system multiple times with small delta times
|
||||||
|
world.insert_resource(DeltaTime::from_seconds(0.1)); // 0.1 seconds
|
||||||
|
|
||||||
|
// First run - buffered direction should still be active
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
let mut query = world.query::<&BufferedDirection>();
|
||||||
|
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *buffered_direction {
|
||||||
|
BufferedDirection::Some { remaining_time, .. } => {
|
||||||
|
assert_that(&(remaining_time > 0.0)).is_true();
|
||||||
|
assert_that(&(remaining_time < 0.25)).is_true();
|
||||||
|
}
|
||||||
|
BufferedDirection::None => panic!("Buffered direction should still be active"),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Run again to fully expire the buffered direction
|
||||||
|
world.insert_resource(DeltaTime::from_seconds(0.2)); // Total 0.3 seconds, should expire
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||||
|
assert_that(buffered_direction).is_equal_to(BufferedDirection::None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_multiple_rapid_direction_changes() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Send multiple rapid direction changes
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Only the last direction should be buffered
|
||||||
|
let mut query = world.query::<&BufferedDirection>();
|
||||||
|
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
match *buffered_direction {
|
||||||
|
BufferedDirection::Some { direction, .. } => {
|
||||||
|
assert_that(&direction).is_equal_to(Direction::Left);
|
||||||
|
}
|
||||||
|
BufferedDirection::None => panic!("Expected buffered direction"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_player_state_persistence_across_systems() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
|
// Test that multiple commands can be processed - but need to handle events properly
|
||||||
|
// Clear any existing events first
|
||||||
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
|
||||||
|
// Toggle debug mode
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
let debug_state_after_toggle = *world.resource::<DebugState>();
|
||||||
|
|
||||||
|
// Clear events and mute audio
|
||||||
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
let audio_muted_after_toggle = world.resource::<AudioState>().muted;
|
||||||
|
|
||||||
|
// Clear events and move player
|
||||||
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
world
|
||||||
|
.run_system_once(player_control_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
world
|
||||||
|
.run_system_once(player_movement_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that all state changes persisted
|
||||||
|
// Variables already captured above during individual tests
|
||||||
|
let mut query = world.query::<&Position>();
|
||||||
|
let position = *query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
|
// Check that the state changes persisted individually
|
||||||
|
assert_that(&debug_state_after_toggle.enabled).is_true();
|
||||||
|
assert_that(&audio_muted_after_toggle).is_true();
|
||||||
|
|
||||||
|
// Player position depends on actual map connectivity
|
||||||
|
match position {
|
||||||
|
Position::Moving { .. } => {} // Good - player is moving
|
||||||
|
Position::Stopped { .. } => {} // Also ok - might not have valid edge in that direction
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,40 +1,92 @@
|
|||||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||||
|
use speculoos::prelude::*;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
use strum::IntoEnumIterator;
|
||||||
|
|
||||||
|
macro_rules! assert_close {
|
||||||
|
($actual:expr, $expected:expr, $concern:expr) => {
|
||||||
|
let tolerance = Duration::from_micros(500);
|
||||||
|
let diff = $actual.abs_diff($expected);
|
||||||
|
assert_that(&(diff < tolerance)).is_true();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_timing_statistics() {
|
fn test_timing_statistics() {
|
||||||
let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// Add some test data
|
// Add consecutive timing measurements (no skipped ticks to avoid zero padding)
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10), 1);
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12), 2);
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8), 3);
|
||||||
|
|
||||||
let stats = timings.get_stats();
|
// Add consecutive timing measurements for another system
|
||||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(3), 1);
|
||||||
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(2), 2);
|
||||||
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(1), 3);
|
||||||
|
|
||||||
// Average should be 10ms, standard deviation should be small
|
{
|
||||||
assert!((avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
let stats = timings.get_stats(3);
|
||||||
assert!(std_dev.as_millis() > 0);
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||||
assert!((total_avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||||
assert!(total_std.as_millis() > 0);
|
}
|
||||||
|
|
||||||
|
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||||
|
// This test now focuses on individual system statistics
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_window_size_limit() {
|
fn test_default_zero_timing_for_unused_systems() {
|
||||||
// let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// // Add more than 90 timings to test window size limit
|
// Add timing data for only one system
|
||||||
// for i in 0..100 {
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5), 1);
|
||||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let stats = timings.get_stats();
|
let stats = timings.get_stats(1);
|
||||||
// let (avg, _) = stats.get("test_system").unwrap();
|
|
||||||
|
|
||||||
// // Should only keep the last 90 values, so average should be around 55ms
|
// Verify all SystemId variants are present in the stats
|
||||||
// // (average of 10-99)
|
let expected_count = SystemId::iter().count();
|
||||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
assert_that(&stats.len()).is_equal_to(expected_count);
|
||||||
// }
|
|
||||||
|
// Verify that the system with data has non-zero timing
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||||
|
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||||
|
|
||||||
|
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||||
|
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||||
|
assert_close!(
|
||||||
|
*avg,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero avg timing", id)
|
||||||
|
);
|
||||||
|
assert_close!(
|
||||||
|
*std_dev,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero std dev", id)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_total_system_timing() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Add some timing data to the Total system
|
||||||
|
timings.add_total_timing(Duration::from_millis(16), 1);
|
||||||
|
timings.add_total_timing(Duration::from_millis(18), 2);
|
||||||
|
timings.add_total_timing(Duration::from_millis(14), 3);
|
||||||
|
|
||||||
|
let stats = timings.get_stats(3);
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||||
|
|
||||||
|
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||||
|
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||||
|
// Should have some standard deviation
|
||||||
|
assert_that(&(*std_dev > Duration::ZERO)).is_true();
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,81 +1,57 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
|
use speculoos::prelude::*;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
fn mock_texture() -> sdl2::render::Texture<'static> {
|
mod common;
|
||||||
unsafe { std::mem::transmute(0usize) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_basic() {
|
fn test_atlas_mapper_frame_lookup() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"test".to_string(),
|
"test".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 10,
|
pos: U16Vec2::new(10, 20),
|
||||||
y: 20,
|
size: U16Vec2::new(32, 64),
|
||||||
width: 32,
|
|
||||||
height: 64,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
let tile = atlas.get_tile("test");
|
// Test direct frame lookup
|
||||||
assert!(tile.is_some());
|
let frame = mapper.frames.get("test");
|
||||||
let tile = tile.unwrap();
|
assert_that(&frame.is_some()).is_true();
|
||||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
let frame = frame.unwrap();
|
||||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
assert_that(&frame.pos).is_equal_to(U16Vec2::new(10, 20));
|
||||||
assert_eq!(tile.color, None);
|
assert_that(&frame.size).is_equal_to(U16Vec2::new(32, 64));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_multiple_tiles() {
|
fn test_atlas_mapper_multiple_frames() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile1".to_string(),
|
"tile1".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 0,
|
pos: U16Vec2::new(0, 0),
|
||||||
y: 0,
|
size: U16Vec2::new(32, 32),
|
||||||
width: 32,
|
|
||||||
height: 32,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile2".to_string(),
|
"tile2".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 32,
|
pos: U16Vec2::new(32, 0),
|
||||||
y: 0,
|
size: U16Vec2::new(64, 64),
|
||||||
width: 64,
|
|
||||||
height: 64,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.tiles_count(), 2);
|
assert_that(&mapper.frames.len()).is_equal_to(2);
|
||||||
assert!(atlas.has_tile("tile1"));
|
assert_that(&mapper.frames.contains_key("tile1")).is_true();
|
||||||
assert!(atlas.has_tile("tile2"));
|
assert_that(&mapper.frames.contains_key("tile2")).is_true();
|
||||||
assert!(!atlas.has_tile("tile3"));
|
assert_that(&mapper.frames.contains_key("tile3")).is_false();
|
||||||
assert!(atlas.get_tile("nonexistent").is_none());
|
assert_that(&mapper.frames.contains_key("nonexistent")).is_false();
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_sprite_atlas_color() {
|
|
||||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
|
||||||
let texture = mock_texture();
|
|
||||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.default_color(), None);
|
|
||||||
|
|
||||||
let color = Color::RGB(255, 0, 0);
|
|
||||||
atlas.set_color(color);
|
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -85,10 +61,10 @@ fn test_atlas_tile_new_and_with_color() {
|
|||||||
let color = Color::RGB(100, 150, 200);
|
let color = Color::RGB(100, 150, 200);
|
||||||
|
|
||||||
let tile = AtlasTile::new(pos, size, None);
|
let tile = AtlasTile::new(pos, size, None);
|
||||||
assert_eq!(tile.pos, pos);
|
assert_that(&tile.pos).is_equal_to(pos);
|
||||||
assert_eq!(tile.size, size);
|
assert_that(&tile.size).is_equal_to(size);
|
||||||
assert_eq!(tile.color, None);
|
assert_that(&tile.color).is_equal_to(None);
|
||||||
|
|
||||||
let tile_with_color = tile.with_color(color);
|
let tile_with_color = tile.with_color(color);
|
||||||
assert_eq!(tile_with_color.color, Some(color));
|
assert_that(&tile_with_color.color).is_equal_to(Some(color));
|
||||||
}
|
}
|
||||||
|
|||||||
73
tests/sprites.rs
Normal file
73
tests/sprites.rs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
//! Tests for the sprite path generation.
|
||||||
|
use pacman::{
|
||||||
|
game::ATLAS_FRAMES,
|
||||||
|
map::direction::Direction,
|
||||||
|
systems::components::Ghost,
|
||||||
|
texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_all_sprite_paths_exist() {
|
||||||
|
let mut sprites_to_test = Vec::new();
|
||||||
|
|
||||||
|
// Pac-Man sprites
|
||||||
|
for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||||
|
for frame in 0..2 {
|
||||||
|
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Moving(dir, frame)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Full));
|
||||||
|
for frame in 0..=10 {
|
||||||
|
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Dying(frame)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ghost sprites
|
||||||
|
for &ghost in &[Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||||
|
for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||||
|
for frame in 0..2 {
|
||||||
|
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Normal(ghost, dir, frame)));
|
||||||
|
}
|
||||||
|
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Eyes(dir)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for &color in &[FrightenedColor::Blue, FrightenedColor::White] {
|
||||||
|
for frame in 0..2 {
|
||||||
|
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Frightened(color, frame)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Maze sprites
|
||||||
|
for i in 0..=34 {
|
||||||
|
sprites_to_test.push(GameSprite::Maze(MazeSprite::Tile(i)));
|
||||||
|
}
|
||||||
|
sprites_to_test.push(GameSprite::Maze(MazeSprite::Pellet));
|
||||||
|
sprites_to_test.push(GameSprite::Maze(MazeSprite::Energizer));
|
||||||
|
|
||||||
|
for sprite in sprites_to_test {
|
||||||
|
let path = sprite.to_path();
|
||||||
|
assert!(
|
||||||
|
ATLAS_FRAMES.contains_key(&path),
|
||||||
|
"Sprite path '{}' does not exist in the atlas.",
|
||||||
|
path
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_invalid_sprite_paths_do_not_exist() {
|
||||||
|
let invalid_sprites = vec![
|
||||||
|
// An invalid Pac-Man dying frame
|
||||||
|
GameSprite::Pacman(PacmanSprite::Dying(99)),
|
||||||
|
// An invalid maze tile
|
||||||
|
GameSprite::Maze(MazeSprite::Tile(99)),
|
||||||
|
];
|
||||||
|
|
||||||
|
for sprite in invalid_sprites {
|
||||||
|
let path = sprite.to_path();
|
||||||
|
assert!(
|
||||||
|
!ATLAS_FRAMES.contains_key(&path),
|
||||||
|
"Invalid sprite path '{}' was found in the atlas, but it should not exist.",
|
||||||
|
path
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||||
|
use speculoos::prelude::*;
|
||||||
use crate::common::create_atlas;
|
|
||||||
|
|
||||||
mod common;
|
mod common;
|
||||||
|
|
||||||
|
use common::create_atlas;
|
||||||
|
|
||||||
/// Helper function to get all characters that should be in the atlas
|
/// Helper function to get all characters that should be in the atlas
|
||||||
fn get_all_chars() -> String {
|
fn get_all_chars() -> String {
|
||||||
let mut chars = Vec::new();
|
let mut chars = Vec::new();
|
||||||
@@ -16,22 +17,16 @@ fn get_all_chars() -> String {
|
|||||||
/// Helper function to check if a character is in the atlas and char_map
|
/// Helper function to check if a character is in the atlas and char_map
|
||||||
fn check_char(text_texture: &mut TextTexture, atlas: &mut SpriteAtlas, c: char) {
|
fn check_char(text_texture: &mut TextTexture, atlas: &mut SpriteAtlas, c: char) {
|
||||||
// Check that the character is not in the char_map yet
|
// Check that the character is not in the char_map yet
|
||||||
assert!(
|
assert_that(&text_texture.get_char_map().contains_key(&c)).is_false();
|
||||||
!text_texture.get_char_map().contains_key(&c),
|
|
||||||
"Character {c} should not yet be in char_map"
|
|
||||||
);
|
|
||||||
|
|
||||||
// Get the tile from the atlas, which caches the tile in the char_map
|
// Get the tile from the atlas, which caches the tile in the char_map
|
||||||
let tile = text_texture.get_tile(c, atlas);
|
let tile = text_texture.get_tile(c, atlas);
|
||||||
|
|
||||||
assert!(tile.is_ok(), "Failed to get tile for character {c}");
|
assert_that(&tile.is_ok()).is_true();
|
||||||
assert!(tile.unwrap().is_some(), "Tile for character {c} not found in atlas");
|
assert_that(&tile.unwrap().is_some()).is_true();
|
||||||
|
|
||||||
// Check that the tile is now cached in the char_map
|
// Check that the tile is now cached in the char_map
|
||||||
assert!(
|
assert_that(&text_texture.get_char_map().contains_key(&c)).is_true();
|
||||||
text_texture.get_char_map().contains_key(&c),
|
|
||||||
"Tile for character {c} was not cached in char_map"
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -74,8 +69,8 @@ fn test_text_width() -> Result<(), String> {
|
|||||||
let width = text_texture.text_width(&string);
|
let width = text_texture.text_width(&string);
|
||||||
let height = text_texture.text_height();
|
let height = text_texture.text_height();
|
||||||
|
|
||||||
assert!(width > 0, "Width for string {string} should be greater than 0");
|
assert_that(&(width > 0)).is_true();
|
||||||
assert!(height > 0, "Height for string {string} should be greater than 0");
|
assert_that(&(height > 0)).is_true();
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
@@ -88,22 +83,42 @@ fn test_text_scale() -> Result<(), String> {
|
|||||||
|
|
||||||
let mut text_texture = TextTexture::new(0.5);
|
let mut text_texture = TextTexture::new(0.5);
|
||||||
|
|
||||||
assert_eq!(text_texture.scale(), 0.5);
|
assert_that(&text_texture.scale()).is_equal_to(0.5);
|
||||||
assert_eq!(text_texture.text_height(), 4);
|
assert_that(&text_texture.text_height()).is_equal_to(4);
|
||||||
assert_eq!(text_texture.text_width(""), 0);
|
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||||
assert_eq!(text_texture.text_width(string), base_width / 2);
|
assert_that(&text_texture.text_width(string)).is_equal_to(base_width / 2);
|
||||||
|
|
||||||
text_texture.set_scale(2.0);
|
text_texture.set_scale(2.0);
|
||||||
assert_eq!(text_texture.scale(), 2.0);
|
assert_that(&text_texture.scale()).is_equal_to(2.0);
|
||||||
assert_eq!(text_texture.text_height(), 16);
|
assert_that(&text_texture.text_height()).is_equal_to(16);
|
||||||
assert_eq!(text_texture.text_width(string), base_width * 2);
|
assert_that(&text_texture.text_width(string)).is_equal_to(base_width * 2);
|
||||||
assert_eq!(text_texture.text_width(""), 0);
|
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||||
|
|
||||||
text_texture.set_scale(1.0);
|
text_texture.set_scale(1.0);
|
||||||
assert_eq!(text_texture.scale(), 1.0);
|
assert_that(&text_texture.scale()).is_equal_to(1.0);
|
||||||
assert_eq!(text_texture.text_height(), 8);
|
assert_that(&text_texture.text_height()).is_equal_to(8);
|
||||||
assert_eq!(text_texture.text_width(string), base_width);
|
assert_that(&text_texture.text_width(string)).is_equal_to(base_width);
|
||||||
assert_eq!(text_texture.text_width(""), 0);
|
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_text_color() -> Result<(), String> {
|
||||||
|
let mut text_texture = TextTexture::new(1.0);
|
||||||
|
|
||||||
|
// Test default color (should be None initially)
|
||||||
|
assert_that(&text_texture.color()).is_equal_to(None);
|
||||||
|
|
||||||
|
// Test setting color
|
||||||
|
let test_color = sdl2::pixels::Color::YELLOW;
|
||||||
|
text_texture.set_color(test_color);
|
||||||
|
assert_that(&text_texture.color()).is_equal_to(Some(test_color));
|
||||||
|
|
||||||
|
// Test changing color
|
||||||
|
let new_color = sdl2::pixels::Color::RED;
|
||||||
|
text_texture.set_color(new_color);
|
||||||
|
assert_that(&text_texture.color()).is_equal_to(Some(new_color));
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
115
tests/ttf.rs
Normal file
115
tests/ttf.rs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
use pacman::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
|
||||||
|
mod common;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_width_calculates_correctly_for_empty_string() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer = TtfRenderer::new(1.0);
|
||||||
|
let width = renderer.text_width(&atlas, "");
|
||||||
|
|
||||||
|
assert_eq!(width, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_width_calculates_correctly_for_single_character() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer = TtfRenderer::new(1.0);
|
||||||
|
let width = renderer.text_width(&atlas, "A");
|
||||||
|
|
||||||
|
assert!(width > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_width_scales_correctly() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer1 = TtfRenderer::new(1.0);
|
||||||
|
let renderer2 = TtfRenderer::new(2.0);
|
||||||
|
|
||||||
|
let width1 = renderer1.text_width(&atlas, "Test");
|
||||||
|
let width2 = renderer2.text_width(&atlas, "Test");
|
||||||
|
|
||||||
|
assert_eq!(width2, width1 * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_height_returns_non_zero_for_valid_atlas() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer = TtfRenderer::new(1.0);
|
||||||
|
let height = renderer.text_height(&atlas);
|
||||||
|
|
||||||
|
assert!(height > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_height_scales_correctly() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer1 = TtfRenderer::new(1.0);
|
||||||
|
let renderer2 = TtfRenderer::new(2.0);
|
||||||
|
|
||||||
|
let height1 = renderer1.text_height(&atlas);
|
||||||
|
let height2 = renderer2.text_height(&atlas);
|
||||||
|
|
||||||
|
assert_eq!(height2, height1 * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn render_text_handles_empty_string() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer = TtfRenderer::new(1.0);
|
||||||
|
let result = renderer.render_text(&mut canvas, &mut atlas, "", glam::Vec2::new(0.0, 0.0), Color::WHITE);
|
||||||
|
|
||||||
|
assert!(result.is_ok());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn render_text_handles_single_character() {
|
||||||
|
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||||
|
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||||
|
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||||
|
|
||||||
|
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||||
|
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||||
|
|
||||||
|
let renderer = TtfRenderer::new(1.0);
|
||||||
|
let result = renderer.render_text(&mut canvas, &mut atlas, "A", glam::Vec2::new(10.0, 10.0), Color::RED);
|
||||||
|
|
||||||
|
assert!(result.is_ok());
|
||||||
|
}
|
||||||
36
web.build.ts
36
web.build.ts
@@ -1,7 +1,7 @@
|
|||||||
import { $ } from "bun";
|
import { $ } from "bun";
|
||||||
import { existsSync, promises as fs } from "fs";
|
import { existsSync, promises as fs } from "fs";
|
||||||
import { platform } from "os";
|
import { platform } from "os";
|
||||||
import { dirname, join, relative, resolve } from "path";
|
import { basename, dirname, join, relative, resolve } from "path";
|
||||||
import { match, P } from "ts-pattern";
|
import { match, P } from "ts-pattern";
|
||||||
import { configure, getConsoleSink, getLogger } from "@logtape/logtape";
|
import { configure, getConsoleSink, getLogger } from "@logtape/logtape";
|
||||||
|
|
||||||
@@ -79,16 +79,19 @@ async function build(release: boolean, env: Record<string, string> | null) {
|
|||||||
|
|
||||||
// The files to copy into 'dist'
|
// The files to copy into 'dist'
|
||||||
const files = [
|
const files = [
|
||||||
...["index.html", "favicon.ico", "build.css", "TerminalVector.ttf"].map(
|
...[
|
||||||
(file) => ({
|
"index.html",
|
||||||
src: join(siteFolder, file),
|
"favicon.ico",
|
||||||
dest: join(dist, file),
|
"build.css",
|
||||||
optional: false,
|
"../game/TerminalVector.ttf",
|
||||||
})
|
].map((file) => ({
|
||||||
),
|
src: resolve(join(siteFolder, file)),
|
||||||
|
dest: join(dist, basename(file)),
|
||||||
|
optional: false,
|
||||||
|
})),
|
||||||
...["pacman.wasm", "pacman.js", "deps/pacman.data"].map((file) => ({
|
...["pacman.wasm", "pacman.js", "deps/pacman.data"].map((file) => ({
|
||||||
src: join(outputFolder, file),
|
src: join(outputFolder, file),
|
||||||
dest: join(dist, file.split("/").pop() || file),
|
dest: join(dist, basename(file)),
|
||||||
optional: false,
|
optional: false,
|
||||||
})),
|
})),
|
||||||
{
|
{
|
||||||
@@ -498,7 +501,6 @@ async function activateEmsdk(
|
|||||||
|
|
||||||
return { vars };
|
return { vars };
|
||||||
}
|
}
|
||||||
|
|
||||||
async function main() {
|
async function main() {
|
||||||
// Print the OS detected
|
// Print the OS detected
|
||||||
logger.debug(
|
logger.debug(
|
||||||
@@ -512,7 +514,19 @@ async function main() {
|
|||||||
.exhaustive()
|
.exhaustive()
|
||||||
);
|
);
|
||||||
|
|
||||||
const release = process.env.RELEASE !== "0";
|
// Parse command line args for build mode
|
||||||
|
const args = process.argv.slice(2);
|
||||||
|
let release = true; // Default to release mode
|
||||||
|
|
||||||
|
for (let i = 0; i < args.length; i++) {
|
||||||
|
const arg = args[i];
|
||||||
|
if (arg === "-d" || arg === "--debug") {
|
||||||
|
release = false;
|
||||||
|
} else if (arg === "-r" || arg === "--release") {
|
||||||
|
release = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const emsdkDir = resolve("./emsdk");
|
const emsdkDir = resolve("./emsdk");
|
||||||
|
|
||||||
// Activate the Emscripten SDK (returns null if already activated)
|
// Activate the Emscripten SDK (returns null if already activated)
|
||||||
|
|||||||
Reference in New Issue
Block a user