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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4d397bba5f | |||
| 80930ddd35 |
@@ -19,6 +19,7 @@ use crate::systems::{
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control::player_system,
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control::player_system,
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debug::{debug_render_system, DebugState, DebugTextureResource},
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debug::{debug_render_system, DebugState, DebugTextureResource},
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input::input_system,
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input::input_system,
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item::item_system,
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movement::movement_system,
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movement::movement_system,
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profiling::{profile, SystemTimings},
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profiling::{profile, SystemTimings},
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render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
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render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
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@@ -211,6 +212,7 @@ impl Game {
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profile("player", player_system),
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profile("player", player_system),
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profile("movement", movement_system),
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profile("movement", movement_system),
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profile("collision", collision_system),
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profile("collision", collision_system),
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profile("item", item_system),
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profile("blinking", blinking_system),
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profile("blinking", blinking_system),
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profile("directional_render", directional_render_system),
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profile("directional_render", directional_render_system),
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profile("dirty_render", dirty_render_system),
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profile("dirty_render", dirty_render_system),
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43
src/systems/item.rs
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43
src/systems/item.rs
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@@ -0,0 +1,43 @@
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use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
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use crate::{
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events::GameEvent,
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systems::components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
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};
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pub fn item_system(
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mut commands: Commands,
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mut collision_events: EventReader<GameEvent>,
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mut score: ResMut<ScoreResource>,
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pacman_query: Query<Entity, With<PacmanCollider>>,
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item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
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) {
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for event in collision_events.read() {
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if let GameEvent::Collision(entity1, entity2) = event {
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// Check if one is Pacman and the other is an item
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let (_pacman_entity, item_entity) = if pacman_query.get(*entity1).is_ok() && item_query.get(*entity2).is_ok() {
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(*entity1, *entity2)
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} else if pacman_query.get(*entity2).is_ok() && item_query.get(*entity1).is_ok() {
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(*entity2, *entity1)
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} else {
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continue;
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};
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// Get the item type and update score
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if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
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match entity_type {
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EntityType::Pellet => {
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score.0 += 10;
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}
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EntityType::PowerPellet => {
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score.0 += 50;
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}
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_ => continue,
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}
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// Remove the collected item
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commands.entity(item_ent).despawn();
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}
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}
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}
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}
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@@ -10,6 +10,7 @@ pub mod control;
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pub mod debug;
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pub mod debug;
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pub mod formatting;
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pub mod formatting;
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pub mod input;
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pub mod input;
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pub mod item;
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pub mod movement;
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pub mod movement;
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pub mod profiling;
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pub mod profiling;
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pub mod render;
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pub mod render;
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@@ -6,6 +6,9 @@ use parking_lot::{Mutex, RwLock};
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use std::time::Duration;
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use std::time::Duration;
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use thousands::Separable;
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use thousands::Separable;
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/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
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const MAX_SYSTEMS: usize = 11;
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/// The number of durations to keep in the circular buffer.
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const TIMING_WINDOW_SIZE: usize = 30;
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const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(Resource, Default, Debug)]
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#[derive(Resource, Default, Debug)]
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@@ -17,7 +20,7 @@ pub struct SystemTimings {
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///
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///
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/// Also, we use a micromap::Map as the number of systems is generally quite small.
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/// Also, we use a micromap::Map as the number of systems is generally quite small.
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/// Just make sure to set the capacity appropriately, or it will panic.
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/// Just make sure to set the capacity appropriately, or it will panic.
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pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, 10>>,
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pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
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}
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}
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impl SystemTimings {
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impl SystemTimings {
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@@ -43,7 +46,7 @@ impl SystemTimings {
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});
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});
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}
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}
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pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), 10> {
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pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), MAX_SYSTEMS> {
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let timings = self.timings.read();
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let timings = self.timings.read();
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let mut stats = Map::new();
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let mut stats = Map::new();
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