feat: add background for text contrast to debug window

This commit is contained in:
2025-08-15 18:39:39 -05:00
parent 635418a4da
commit daa17d3e7a

View File

@@ -80,9 +80,37 @@ fn render_timing_display(
// Split text by newlines and render each line separately
let lines: Vec<&str> = timing_text.lines().collect();
if lines.is_empty() {
return;
}
let line_height = 14; // Approximate line height for 12pt font
let padding = 10;
// Calculate background dimensions
let max_width = lines
.iter()
.filter(|&&l| !l.is_empty()) // Don't consider empty lines for width
.map(|line| font.size_of(line).unwrap().0)
.max()
.unwrap_or(0);
// Only draw background if there is text to display
if max_width > 0 {
let total_height = (lines.len() as u32) * line_height as u32;
let bg_padding = 5;
// Draw background
let bg_rect = Rect::new(
padding - bg_padding,
padding - bg_padding,
max_width + (bg_padding * 2) as u32,
total_height + bg_padding as u32,
);
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
canvas.set_draw_color(Color::RGBA(40, 40, 40, 180));
canvas.fill_rect(bg_rect).unwrap();
}
for (i, line) in lines.iter().enumerate() {
if line.is_empty() {
continue;