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8 Commits

11 changed files with 319 additions and 400 deletions

View File

@@ -10,15 +10,17 @@ use crate::map::builder::Map;
use crate::systems::blinking::Blinking;
use crate::systems::movement::{Movable, MovementState, Position};
use crate::systems::{
audio::{audio_system, AudioEvent, AudioResource},
blinking::blinking_system,
collision::collision_system,
components::{
Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider,
PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, Score, ScoreResource,
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider, PacmanCollider,
PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
},
control::player_system,
debug::{debug_render_system, DebugState, DebugTextureResource},
input::input_system,
item::item_system,
movement::movement_system,
profiling::{profile, SystemTimings},
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
@@ -69,6 +71,7 @@ impl Game {
EventRegistry::register_event::<GameError>(&mut world);
EventRegistry::register_event::<GameEvent>(&mut world);
EventRegistry::register_event::<AudioEvent>(&mut world);
let mut backbuffer = texture_creator
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
@@ -87,6 +90,9 @@ impl Game {
.map_err(|e| GameError::Sdl(e.to_string()))?;
debug_texture.set_scale_mode(ScaleMode::Nearest);
// Initialize audio system
let audio = crate::audio::Audio::new();
// Load atlas and create map texture
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
@@ -173,7 +179,6 @@ impl Game {
entity_type: EntityType::Player,
collider: Collider {
size: constants::CELL_SIZE as f32 * 1.375,
layer: CollisionLayer::PACMAN,
},
pacman_collider: PacmanCollider,
};
@@ -184,6 +189,7 @@ impl Game {
world.insert_non_send_resource(BackbufferResource(backbuffer));
world.insert_non_send_resource(MapTextureResource(map_texture));
world.insert_non_send_resource(DebugTextureResource(debug_texture));
world.insert_non_send_resource(AudioResource(audio));
world.insert_resource(map);
world.insert_resource(GlobalState { exit: false });
@@ -193,16 +199,13 @@ impl Game {
world.insert_resource(DeltaTime(0f32));
world.insert_resource(RenderDirty::default());
world.insert_resource(DebugState::default());
world.insert_resource(AudioState::default());
world.add_observer(
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| match *event {
GameEvent::Command(command) => match command {
GameCommand::Exit => {
state.exit = true;
}
_ => {}
},
GameEvent::Collision(_a, _b) => {}
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
state.exit = true;
}
},
);
schedule.add_systems(
@@ -211,6 +214,8 @@ impl Game {
profile("player", player_system),
profile("movement", movement_system),
profile("collision", collision_system),
profile("item", item_system),
profile("audio", audio_system),
profile("blinking", blinking_system),
profile("directional_render", directional_render_system),
profile("dirty_render", dirty_render_system),
@@ -236,6 +241,7 @@ impl Game {
)
.chain(),
);
// Spawn player
world.spawn(player);
@@ -248,14 +254,11 @@ impl Game {
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
for (node_id, tile) in nodes {
let (item_type, score, sprite, size) = match tile {
crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
crate::constants::MapTile::PowerPellet => (
EntityType::PowerPellet,
50,
energizer_sprite,
constants::CELL_SIZE as f32 * 0.95,
),
let (item_type, sprite, size) = match tile {
crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
crate::constants::MapTile::PowerPellet => {
(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
}
_ => continue,
};
@@ -270,11 +273,7 @@ impl Game {
visible: true,
},
entity_type: item_type,
score: Score(score),
collider: Collider {
size,
layer: CollisionLayer::ITEM,
},
collider: Collider { size },
item_collider: ItemCollider,
});
@@ -289,78 +288,6 @@ impl Game {
Ok(Game { world, schedule })
}
// fn handle_command(&mut self, command: crate::input::commands::GameCommand) {
// use crate::input::commands::GameCommand;
// match command {
// GameCommand::MovePlayer(direction) => {
// self.state.pacman.set_next_direction(direction);
// }
// GameCommand::ToggleDebug => {
// self.toggle_debug_mode();
// }
// GameCommand::MuteAudio => {
// let is_muted = self.state.audio.is_muted();
// self.state.audio.set_mute(!is_muted);
// }
// GameCommand::ResetLevel => {
// if let Err(e) = self.reset_game_state() {
// tracing::error!("Failed to reset game state: {}", e);
// }
// }
// GameCommand::TogglePause => {
// self.state.paused = !self.state.paused;
// }
// GameCommand::Exit => {}
// }
// }
// fn process_events(&mut self) {
// while let Some(event) = self.state.event_queue.pop_front() {
// match event {
// GameEvent::Command(command) => self.handle_command(command),
// }
// }
// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
// fn reset_game_state(&mut self) -> GameResult<()> {
// let pacman_start_node = self.state.map.start_positions.pacman;
// self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
// // Reset items
// self.state.items = self.state.map.generate_items(&self.state.atlas)?;
// // Randomize ghost positions
// let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
// let mut rng = SmallRng::from_os_rng();
// for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
// let random_node = rng.random_range(0..self.state.map.graph.node_count());
// *ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
// }
// // Reset collision system
// self.state.collision_system = CollisionSystem::default();
// // Re-register Pac-Man
// self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
// // Re-register items
// self.state.item_ids.clear();
// for item in &self.state.items {
// let item_id = self.state.collision_system.register_entity(item.position());
// self.state.item_ids.push(item_id);
// }
// // Re-register ghosts
// self.state.ghost_ids.clear();
// for ghost in &self.state.ghosts {
// let ghost_id = self.state.collision_system.register_entity(ghost.position());
// self.state.ghost_ids.push(ghost_id);
// }
// Ok(())
// }
/// Ticks the game state.
///
/// Returns true if the game should exit.
@@ -375,52 +302,9 @@ impl Game {
.get_resource::<GlobalState>()
.expect("GlobalState could not be acquired");
return state.exit;
// // Process any events that have been posted (such as unpausing)
// self.process_events();
// // If the game is paused, we don't need to do anything beyond returning
// if self.state.paused {
// return false;
// }
// self.schedule.run(&mut self.world);
// self.state.pacman.tick(dt, &self.state.map.graph);
// // Update all ghosts
// for ghost in &mut self.state.ghosts {
// ghost.tick(dt, &self.state.map.graph);
// }
// // Update collision system positions
// self.update_collision_positions();
// // Check for collisions
// self.check_collisions();
state.exit
}
// /// Toggles the debug mode on and off.
// ///
// /// When debug mode is enabled, the game will render additional information
// /// that is useful for debugging, such as the collision grid and entity paths.
// pub fn toggle_debug_mode(&mut self) {
// self.state.debug_mode = !self.state.debug_mode;
// }
// fn update_collision_positions(&mut self) {
// // Update Pac-Man's position
// self.state
// .collision_system
// .update_position(self.state.pacman_id, self.state.pacman.position());
// // Update ghost positions
// for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
// self.state.collision_system.update_position(ghost_id, ghost.position());
// }
// }
// fn check_collisions(&mut self) {
// // Check Pac-Man vs Items
// let potential_collisions = self

54
src/systems/audio.rs Normal file
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@@ -0,0 +1,54 @@
//! Audio system for handling sound playback in the Pac-Man game.
//!
//! This module provides an ECS-based audio system that integrates with SDL2_mixer
//! for playing sound effects. The system uses NonSendMut resources to handle SDL2's
//! main-thread requirements while maintaining Bevy ECS compatibility.
use bevy_ecs::{
event::{Event, EventReader, EventWriter},
system::{NonSendMut, ResMut},
};
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
/// Events for triggering audio playback
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
pub enum AudioEvent {
/// Play the "eat" sound when Pac-Man consumes a pellet
PlayEat,
}
/// Non-send resource wrapper for SDL2 audio system
///
/// This wrapper is needed because SDL2 audio components are not Send,
/// but Bevy ECS requires Send for regular resources. Using NonSendMut
/// allows us to use SDL2 audio on the main thread while integrating
/// with the ECS system.
pub struct AudioResource(pub Audio);
/// System that processes audio events and plays sounds
pub fn audio_system(
mut audio: NonSendMut<AudioResource>,
mut audio_state: ResMut<AudioState>,
mut audio_events: EventReader<AudioEvent>,
_errors: EventWriter<GameError>,
) {
// Set mute state if it has changed
if audio.0.is_muted() != audio_state.muted {
audio.0.set_mute(audio_state.muted);
}
// Process audio events
for event in audio_events.read() {
match event {
AudioEvent::PlayEat => {
if !audio.0.is_disabled() && !audio_state.muted {
audio.0.eat();
// Update the sound index for cycling through sounds
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
// 4 eat sounds available
}
}
}
}
}

View File

@@ -60,7 +60,6 @@ bitflags! {
#[derive(Component)]
pub struct Collider {
pub size: f32,
pub layer: CollisionLayer,
}
/// Marker components for collision filtering optimization
@@ -73,9 +72,6 @@ pub struct GhostCollider;
#[derive(Component)]
pub struct ItemCollider;
#[derive(Component)]
pub struct Score(pub u32);
#[derive(Bundle)]
pub struct PlayerBundle {
pub player: PlayerControlled,
@@ -94,7 +90,6 @@ pub struct ItemBundle {
pub position: Position,
pub sprite: Renderable,
pub entity_type: EntityType,
pub score: Score,
pub collider: Collider,
pub item_collider: ItemCollider,
}
@@ -112,3 +107,12 @@ pub struct DeltaTime(pub f32);
#[derive(Resource, Default)]
pub struct RenderDirty(pub bool);
/// Resource for tracking audio state
#[derive(Resource, Debug, Clone, Default)]
pub struct AudioState {
/// Whether audio is currently muted
pub muted: bool,
/// Current sound index for cycling through eat sounds
pub sound_index: usize,
}

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@@ -8,7 +8,7 @@ use bevy_ecs::{
use crate::{
error::GameError,
events::{GameCommand, GameEvent},
systems::components::{GlobalState, PlayerControlled},
systems::components::{AudioState, GlobalState, PlayerControlled},
systems::debug::DebugState,
systems::movement::Movable,
};
@@ -18,6 +18,7 @@ pub fn player_system(
mut events: EventReader<GameEvent>,
mut state: ResMut<GlobalState>,
mut debug_state: ResMut<DebugState>,
mut audio_state: ResMut<AudioState>,
mut players: Query<&mut Movable, With<PlayerControlled>>,
mut errors: EventWriter<GameError>,
) {
@@ -25,7 +26,10 @@ pub fn player_system(
let mut movable = match players.single_mut() {
Ok(movable) => movable,
Err(e) => {
errors.write(GameError::InvalidState(format!("No/multiple entities queried for player system: {}", e)).into());
errors.write(GameError::InvalidState(format!(
"No/multiple entities queried for player system: {}",
e
)));
return;
}
};
@@ -43,6 +47,10 @@ pub fn player_system(
GameCommand::ToggleDebug => {
*debug_state = debug_state.next();
}
GameCommand::MuteAudio => {
audio_state.muted = !audio_state.muted;
tracing::info!("Audio {}", if audio_state.muted { "muted" } else { "unmuted" });
}
_ => {}
}
}

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@@ -1,41 +1,43 @@
use num_width::NumberWidth;
use smallvec::SmallVec;
use std::time::Duration;
// Helper to split a duration into a integer, decimal, and unit
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
let (int, decimal, unit) = match duration {
// if greater than 1 second, return as seconds
n if n >= &Duration::from_secs(1) => {
let secs = n.as_secs();
let decimal = n.as_millis() as u64 % 1000;
(secs, decimal as u32, "s")
}
// if greater than 1 millisecond, return as milliseconds
n if n >= &Duration::from_millis(1) => {
let ms = n.as_millis() as u64;
let decimal = n.as_micros() as u64 % 1000;
(ms, decimal as u32, "ms")
}
// if greater than 1 microsecond, return as microseconds
n if n >= &Duration::from_micros(1) => {
let us = n.as_micros() as u64;
let decimal = n.as_nanos() as u64 % 1000;
(us, decimal as u32, "µs")
}
// otherwise, return as nanoseconds
n => {
let ns = n.as_nanos() as u64;
(ns, 0, "ns")
}
};
(int, decimal, unit)
}
/// Formats timing data into a vector of strings with proper alignment
pub fn format_timing_display(timing_data: Vec<(String, Duration, Duration)>) -> String {
if timing_data.is_empty() {
return String::new();
}
// Helper to split a duration into a integer, decimal, and unit
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
let (int, decimal, unit) = match duration {
// if greater than 1 second, return as seconds
n if n >= &Duration::from_secs(1) => {
let secs = n.as_secs();
let decimal = n.as_millis() as u64 % 1000;
(secs, decimal as u32, "s")
}
// if greater than 1 millisecond, return as milliseconds
n if n >= &Duration::from_millis(1) => {
let ms = n.as_millis() as u64;
let decimal = n.as_micros() as u64 % 1000;
(ms, decimal as u32, "ms")
}
// if greater than 1 microsecond, return as microseconds
n if n >= &Duration::from_micros(1) => {
let us = n.as_micros() as u64;
let decimal = n.as_nanos() as u64 % 1000;
(us, decimal as u32, "µs")
}
// otherwise, return as nanoseconds
n => {
let ns = n.as_nanos() as u64;
(ns, 0, "ns")
}
};
(int, decimal, unit)
pub fn format_timing_display(timing_data: impl IntoIterator<Item = (String, Duration, Duration)>) -> SmallVec<[String; 12]> {
let mut iter = timing_data.into_iter().peekable();
if iter.peek().is_none() {
return SmallVec::new();
}
struct Entry {
@@ -48,8 +50,7 @@ pub fn format_timing_display(timing_data: Vec<(String, Duration, Duration)>) ->
std_unit: &'static str,
}
let entries = timing_data
.iter()
let entries = iter
.map(|(name, avg, std_dev)| {
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
@@ -64,84 +65,38 @@ pub fn format_timing_display(timing_data: Vec<(String, Duration, Duration)>) ->
std_unit,
}
})
.collect::<Vec<_>>();
.collect::<SmallVec<[Entry; 12]>>();
let max_name_width = entries.iter().map(|e| e.name.len() as usize).max().unwrap_or(0);
let max_avg_int_width = entries.iter().map(|e| e.avg_int.width() as usize).max().unwrap_or(0);
let max_avg_decimal_width = entries
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
.iter()
.map(|e| e.avg_decimal.width() as usize)
.max()
.unwrap_or(0)
.max(3);
let max_std_int_width = entries.iter().map(|e| e.std_int.width() as usize).max().unwrap_or(0);
let max_std_decimal_width = entries
.iter()
.map(|e| e.std_decimal.width() as usize)
.max()
.unwrap_or(0)
.max(3);
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
(
name_w.max(e.name.len()),
avg_int_w.max(e.avg_int.width() as usize),
avg_dec_w.max(e.avg_decimal.width() as usize),
std_int_w.max(e.std_int.width() as usize),
std_dec_w.max(e.std_decimal.width() as usize),
)
});
let mut output_lines = Vec::new();
// Format each line using the calculated max widths for alignment
for Entry {
name,
avg_int,
avg_decimal,
avg_unit,
std_int,
std_decimal,
std_unit,
} in entries.iter()
{
output_lines.push(format!(
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}"
));
}
output_lines.join("\n")
}
#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq;
use std::time::Duration;
#[test]
fn test_format_timing_display() {
let timing_data = vec![
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
("input".to_string(), Duration::from_micros(120), Duration::from_micros(45)),
("player".to_string(), Duration::from_micros(456), Duration::from_micros(123)),
("movement".to_string(), Duration::from_micros(789), Duration::from_micros(234)),
("render".to_string(), Duration::from_micros(12), Duration::from_micros(3)),
("debug".to_string(), Duration::from_nanos(460), Duration::from_nanos(557)),
];
let result = format_timing_display(timing_data);
let lines: Vec<&str> = result.lines().collect();
// Verify we have the expected number of lines
assert_eq!(lines.len(), 6);
let expected = r#"
total : 1.234ms ± 570.0 µs
input : 120.0 µs ± 45.0 µs
player : 456.0 µs ± 123.0 µs
movement : 789.0 µs ± 234.0 µs
render : 12.0 µs ± 3.0 µs
debug : 460.0 ns ± 557.0 ns
"#
.trim();
for (line, expected_line) in lines.iter().zip(expected.lines()) {
assert_eq!(*line, expected_line);
}
// Print the result for manual inspection
println!("Formatted output:");
println!("{}", result);
}
entries.iter().map(|e| {
format!(
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
// Content
name = e.name,
avg_int = e.avg_int,
avg_decimal = e.avg_decimal,
std_int = e.std_int,
std_decimal = e.std_decimal,
// Units
avg_unit = e.avg_unit,
std_unit = e.std_unit,
// Padding
max_name_width = max_name_width,
max_avg_int_width = max_avg_int_width,
max_avg_decimal_width = max_avg_decimal_width,
max_std_int_width = max_std_int_width,
max_std_decimal_width = max_std_decimal_width
)
}).collect::<SmallVec<[String; 12]>>()
}

49
src/systems/item.rs Normal file
View File

@@ -0,0 +1,49 @@
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
use crate::{
events::GameEvent,
systems::{
audio::AudioEvent,
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
},
};
pub fn item_system(
mut commands: Commands,
mut collision_events: EventReader<GameEvent>,
mut score: ResMut<ScoreResource>,
pacman_query: Query<Entity, With<PacmanCollider>>,
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
mut events: EventWriter<AudioEvent>,
) {
for event in collision_events.read() {
if let GameEvent::Collision(entity1, entity2) = event {
// Check if one is Pacman and the other is an item
let (_pacman_entity, item_entity) = if pacman_query.get(*entity1).is_ok() && item_query.get(*entity2).is_ok() {
(*entity1, *entity2)
} else if pacman_query.get(*entity2).is_ok() && item_query.get(*entity1).is_ok() {
(*entity2, *entity1)
} else {
continue;
};
// Get the item type and update score
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
match entity_type {
EntityType::Pellet => {
score.0 += 10;
}
EntityType::PowerPellet => {
score.0 += 50;
}
_ => continue,
}
// Remove the collected item
commands.entity(item_ent).despawn();
events.write(AudioEvent::PlayEat);
}
}
}
}

View File

@@ -3,6 +3,7 @@
//! This module contains all the ECS-related logic, including components, systems,
//! and resources.
pub mod audio;
pub mod blinking;
pub mod collision;
pub mod components;
@@ -10,6 +11,7 @@ pub mod control;
pub mod debug;
pub mod formatting;
pub mod input;
pub mod item;
pub mod movement;
pub mod profiling;
pub mod render;

View File

@@ -20,7 +20,7 @@ pub struct EdgeProgress {
}
/// Pure spatial position component - works for both static and dynamic entities.
#[derive(Component, Debug, Copy, Clone, PartialEq)]
#[derive(Component, Debug, Copy, Clone, PartialEq, Default)]
pub struct Position {
/// The current/primary node this entity is at or traveling from
pub node: NodeId,
@@ -29,10 +29,13 @@ pub struct Position {
}
/// Explicit movement state - only for entities that can move.
#[derive(Component, Debug, Clone, Copy, PartialEq)]
#[derive(Component, Debug, Clone, Copy, PartialEq, Default)]
pub enum MovementState {
#[default]
Stopped,
Moving { direction: Direction },
Moving {
direction: Direction,
},
}
/// Movement capability and parameters - only for entities that can move.
@@ -83,15 +86,6 @@ impl Position {
}
}
impl Default for Position {
fn default() -> Self {
Position {
node: 0,
edge_progress: None,
}
}
}
#[allow(dead_code)]
impl Position {
/// Returns `true` if the position is exactly at a node (not traveling).

View File

@@ -6,6 +6,9 @@ use parking_lot::{Mutex, RwLock};
use std::time::Duration;
use thousands::Separable;
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
const MAX_SYSTEMS: usize = 12;
/// The number of durations to keep in the circular buffer.
const TIMING_WINDOW_SIZE: usize = 30;
#[derive(Resource, Default, Debug)]
@@ -17,7 +20,7 @@ pub struct SystemTimings {
///
/// Also, we use a micromap::Map as the number of systems is generally quite small.
/// Just make sure to set the capacity appropriately, or it will panic.
pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, 10>>,
pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
}
impl SystemTimings {
@@ -43,7 +46,7 @@ impl SystemTimings {
});
}
pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), 10> {
pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), MAX_SYSTEMS> {
let timings = self.timings.read();
let mut stats = Map::new();
@@ -123,7 +126,7 @@ impl SystemTimings {
}
// Use the formatting module to format the data
crate::systems::formatting::format_timing_display(timing_data)
crate::systems::formatting::format_timing_display(timing_data).join("\n")
}
}

View File

@@ -10,6 +10,7 @@ use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
#[allow(clippy::type_complexity)]
pub fn dirty_render_system(
mut dirty: ResMut<RenderDirty>,
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
@@ -47,7 +48,7 @@ pub fn directional_render_system(
renderable.sprite = new_tile;
}
} else {
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
continue;
}
}
@@ -59,6 +60,7 @@ pub struct MapTextureResource(pub Texture<'static>);
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
pub struct BackbufferResource(pub Texture<'static>);
#[allow(clippy::too_many_arguments)]
pub fn render_system(
mut canvas: NonSendMut<&mut Canvas<Window>>,
map_texture: NonSendMut<MapTextureResource>,
@@ -85,7 +87,11 @@ pub fn render_system(
}
// Render all entities to the backbuffer
for (_, renderable, position) in renderables.iter() {
for (_, renderable, position) in renderables
.iter()
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
.rev()
{
if !renderable.visible {
continue;
}
@@ -105,7 +111,7 @@ pub fn render_system(
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
}
Err(e) => {
errors.write(e.into());
errors.write(e);
}
}
}

View File

@@ -1,135 +1,95 @@
use pacman::systems::formatting::format_timing_display;
use std::time::Duration;
#[test]
fn test_basic_formatting() {
let timing_data = vec![
("60 FPS".to_string(), Duration::from_micros(1234), Duration::from_micros(567)),
("input".to_string(), Duration::from_micros(123), Duration::from_micros(45)),
use pretty_assertions::assert_eq;
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
vec![
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
("input".to_string(), Duration::from_micros(120), Duration::from_micros(45)),
("player".to_string(), Duration::from_micros(456), Duration::from_micros(123)),
("movement".to_string(), Duration::from_micros(789), Duration::from_micros(234)),
("render".to_string(), Duration::from_micros(12), Duration::from_micros(3)),
("debug".to_string(), Duration::from_nanos(1000000), Duration::from_nanos(1000)),
];
("debug".to_string(), Duration::from_nanos(460), Duration::from_nanos(557)),
]
}
let result = format_timing_display(timing_data);
println!("Basic formatting test:");
println!("{}", result);
println!();
fn get_formatted_output() -> impl IntoIterator<Item = String> {
format_timing_display(get_timing_data())
}
#[test]
fn test_desired_format() {
// This test represents the exact format you want to achieve
let timing_data = vec![
("total".to_string(), Duration::from_micros(1230), Duration::from_micros(570)),
("input".to_string(), Duration::from_micros(120), Duration::from_micros(50)),
("player".to_string(), Duration::from_micros(460), Duration::from_micros(120)),
("movement".to_string(), Duration::from_micros(790), Duration::from_micros(230)),
("render".to_string(), Duration::from_micros(10), Duration::from_micros(3)),
("debug".to_string(), Duration::from_nanos(1000000), Duration::from_nanos(1000)),
];
fn test_formatting_alignment() {
let mut colon_positions = vec![];
let mut first_decimal_positions = vec![];
let mut second_decimal_positions = vec![];
let mut first_unit_positions = vec![];
let mut second_unit_positions = vec![];
let result = format_timing_display(timing_data);
println!("Desired format test:");
println!("{}", result);
println!();
get_formatted_output().into_iter().for_each(|line| {
let (mut got_decimal, mut got_unit) = (false, false);
for (i, char) in line.chars().enumerate() {
match char {
':' => colon_positions.push(i),
'.' => {
if got_decimal {
second_decimal_positions.push(i);
} else {
first_decimal_positions.push(i);
}
got_decimal = true;
}
's' => {
if got_unit {
first_unit_positions.push(i);
} else {
second_unit_positions.push(i);
got_unit = true;
}
}
_ => {}
}
}
});
// Expected output should look like:
// total : 1.23 ms ± 0.57 ms
// input : 0.12 ms ± 0.05 ms
// player : 0.46 ms ± 0.12 ms
// movement : 0.79 ms ± 0.23 ms
// render : 0.01 ms ± 0.003ms
// debug : 0.001ms ± 0.000ms
}
#[test]
fn test_mixed_units() {
let timing_data = vec![
("60 FPS".to_string(), Duration::from_millis(16), Duration::from_micros(500)),
(
"fast_system".to_string(),
Duration::from_nanos(500000),
Duration::from_nanos(100000),
),
(
"medium_system".to_string(),
Duration::from_micros(2500),
Duration::from_micros(500),
),
("slow_system".to_string(), Duration::from_millis(5), Duration::from_millis(1)),
];
let result = format_timing_display(timing_data);
println!("Mixed units test:");
println!("{}", result);
println!();
}
#[test]
fn test_trailing_zeros() {
let timing_data = vec![
("60 FPS".to_string(), Duration::from_micros(1000), Duration::from_micros(500)),
("exact_ms".to_string(), Duration::from_millis(1), Duration::from_micros(100)),
("exact_us".to_string(), Duration::from_micros(1), Duration::from_nanos(100000)),
("exact_ns".to_string(), Duration::from_nanos(1000), Duration::from_nanos(100)),
];
let result = format_timing_display(timing_data);
println!("Trailing zeros test:");
println!("{}", result);
println!();
}
#[test]
fn test_edge_cases() {
let timing_data = vec![
("60 FPS".to_string(), Duration::from_nanos(1), Duration::from_nanos(1)),
("very_small".to_string(), Duration::from_nanos(100), Duration::from_nanos(50)),
("very_large".to_string(), Duration::from_secs(1), Duration::from_millis(100)),
("zero_time".to_string(), Duration::ZERO, Duration::ZERO),
];
let result = format_timing_display(timing_data);
println!("Edge cases test:");
println!("{}", result);
println!();
}
#[test]
fn test_variable_name_lengths() {
let timing_data = vec![
("60 FPS".to_string(), Duration::from_micros(1234), Duration::from_micros(567)),
("a".to_string(), Duration::from_micros(123), Duration::from_micros(45)),
(
"very_long_system_name".to_string(),
Duration::from_micros(456),
Duration::from_micros(123),
),
("medium".to_string(), Duration::from_micros(789), Duration::from_micros(234)),
];
let result = format_timing_display(timing_data);
println!("Variable name lengths test:");
println!("{}", result);
println!();
}
#[test]
fn test_empty_input() {
let timing_data = vec![];
let result = format_timing_display(timing_data);
assert_eq!(result, "");
println!("Empty input test: PASS");
}
#[test]
fn test_single_entry() {
let timing_data = vec![("60 FPS".to_string(), Duration::from_micros(1234), Duration::from_micros(567))];
let result = format_timing_display(timing_data);
println!("Single entry test:");
println!("{}", result);
println!();
// Assert that all positions were found
assert_eq!(
[
&colon_positions,
&first_decimal_positions,
&second_decimal_positions,
&first_unit_positions,
&second_unit_positions
]
.iter()
.all(|p| p.len() == 6),
true
);
// Assert that all positions are the same
assert!(
colon_positions.iter().all(|&p| p == colon_positions[0]),
"colon positions are not the same {:?}",
colon_positions
);
assert!(
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
"first decimal positions are not the same {:?}",
first_decimal_positions
);
assert!(
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
"second decimal positions are not the same {:?}",
second_decimal_positions
);
assert!(
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
"first unit positions are not the same {:?}",
first_unit_positions
);
assert!(
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
"second unit positions are not the same {:?}",
second_unit_positions
);
}