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6 changed files with 77 additions and 78 deletions

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@@ -10,6 +10,7 @@ pub struct AnimatedTexture<'a> {
raw_texture: Texture<'a>, raw_texture: Texture<'a>,
ticker: u32, ticker: u32,
reversed: bool, reversed: bool,
offset: (i32, i32),
ticks_per_frame: u32, ticks_per_frame: u32,
frame_count: u32, frame_count: u32,
frame_width: u32, frame_width: u32,
@@ -23,6 +24,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count: u32, frame_count: u32,
frame_width: u32, frame_width: u32,
frame_height: u32, frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self { ) -> Self {
AnimatedTexture { AnimatedTexture {
raw_texture: texture, raw_texture: texture,
@@ -32,6 +34,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count, frame_count,
frame_width, frame_width,
frame_height, frame_height,
offset: offset.unwrap_or((0, 0)),
} }
} }
@@ -71,7 +74,12 @@ impl<'a> AnimatedTexture<'a> {
direction: Direction, direction: Direction,
) { ) {
let frame_rect = self.get_frame_rect(); let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height); let position_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas canvas
.copy_ex( .copy_ex(

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@@ -5,6 +5,7 @@ pub trait Entity {
fn position(&self) -> (i32, i32); fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid) // Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32); fn cell_position(&self) -> (u32, u32);
fn internal_position(&self) -> (u32, u32);
// Tick the entity (move it, perform collision checks, etc) // Tick the entity (move it, perform collision checks, etc)
fn tick(&mut self); fn tick(&mut self);
} }

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@@ -1,13 +1,13 @@
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::render::{TextureCreator, Texture}; use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction; use crate::direction::Direction;
use crate::entity::Entity; use crate::entity::Entity;
use crate::pacman::{Pacman}; use crate::pacman::Pacman;
pub struct Game<'a> { pub struct Game<'a> {
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
@@ -24,31 +24,35 @@ impl Game<'_> {
let pacman_atlas = texture_creator let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png") .load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture"); .expect("Could not load pacman texture");
let pacman = Pacman::new(None, pacman_atlas); let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
Game { Game {
canvas, canvas,
pacman: pacman, pacman: pacman,
debug: true, debug: false,
map_texture: texture_creator map_texture: texture_creator
.load_texture("assets/map.png") .load_texture("assets/map.png")
.expect("Could not load pacman texture"), .expect("Could not load pacman texture"),
} }
} }
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
}
pub fn keyboard_event(&mut self, keycode: Keycode) { pub fn keyboard_event(&mut self, keycode: Keycode) {
match keycode { match keycode {
Keycode::D => { Keycode::D => {
self.pacman.direction = Direction::Right; self.pacman.next_direction = Some(Direction::Right);
} }
Keycode::A => { Keycode::A => {
self.pacman.direction = Direction::Left; self.pacman.next_direction = Some(Direction::Left);
} }
Keycode::W => { Keycode::W => {
self.pacman.direction = Direction::Up; self.pacman.next_direction = Some(Direction::Up);
} }
Keycode::S => { Keycode::S => {
self.pacman.direction = Direction::Down; self.pacman.next_direction = Some(Direction::Down);
} }
Keycode::Space => { Keycode::Space => {
self.debug = !self.debug; self.debug = !self.debug;
@@ -65,7 +69,7 @@ impl Game<'_> {
// Clear the screen (black) // Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0)); self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear(); self.canvas.clear();
self.canvas self.canvas
.copy(&self.map_texture, None, None) .copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas"); .expect("Could not render texture on canvas");
@@ -74,26 +78,43 @@ impl Game<'_> {
self.pacman.render(self.canvas); self.pacman.render(self.canvas);
// Draw a grid // Draw a grid
for x in 0..BOARD_WIDTH { if self.debug {
for y in 0..BOARD_HEIGHT { for x in 0..BOARD_WIDTH {
let tile = BOARD[x as usize][y as usize]; for y in 0..BOARD_HEIGHT {
let color = match tile { let tile = BOARD[x as usize][y as usize];
MapTile::Empty => None, let mut color = None;
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
if let Some(color) = color { if (x, y) == self.pacman.cell_position() {
self.canvas.set_draw_color(color); self.draw_cell((x, y), Color::CYAN);
self.canvas } else {
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24)) color = match tile {
.expect("Could not draw rectangle"); MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
}
if let Some(color) = color {
self.draw_cell((x, y), color);
}
} }
} }
} }
self.canvas.present(); self.canvas.present();
} }
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
24,
24,
))
.expect("Could not draw rectangle");
}
} }

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@@ -1,6 +1,5 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH}; use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game; use crate::game::Game;
use crate::textures::TextureManager;
use sdl2::event::{Event}; use sdl2::event::{Event};
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::pixels::Color; use sdl2::pixels::Color;
@@ -14,18 +13,9 @@ mod constants;
mod direction; mod direction;
mod game; mod game;
mod pacman; mod pacman;
mod textures;
mod entity; mod entity;
mod animation; mod animation;
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
canvas.set_draw_color(Color::RGB(i, i, i));
canvas.clear();
canvas
.copy(tex, None, None)
.expect("Could not render texture on canvas");
}
pub fn main() { pub fn main() {
let sdl_context = sdl2::init().unwrap(); let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap(); let video_subsystem = sdl_context.video().unwrap();
@@ -38,6 +28,7 @@ pub fn main() {
let mut canvas = window let mut canvas = window
.into_canvas() .into_canvas()
.accelerated()
.build() .build()
.expect("Could not build canvas"); .expect("Could not build canvas");
@@ -75,17 +66,8 @@ pub fn main() {
} }
} }
let tick_time = { game.tick();
let start = Instant::now(); game.draw();
game.tick();
start.elapsed()
};
let draw_time = {
let start = Instant::now();
game.draw();
start.elapsed()
};
if start.elapsed() < loop_time { if start.elapsed() < loop_time {
::std::thread::sleep(loop_time - start.elapsed()); ::std::thread::sleep(loop_time - start.elapsed());

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@@ -3,12 +3,13 @@ use sdl2::{
video::Window, video::Window,
}; };
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity}; use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
pub struct Pacman<'a> { pub struct Pacman<'a> {
// Absolute position on the board (precise) // Absolute position on the board (precise)
pub position: (i32, i32), pub position: (i32, i32),
pub direction: Direction, pub direction: Direction,
pub next_direction: Option<Direction>,
speed: u32, speed: u32,
sprite: AnimatedTexture<'a>, sprite: AnimatedTexture<'a>,
} }
@@ -18,8 +19,9 @@ impl Pacman<'_> {
Pacman { Pacman {
position: starting_position.unwrap_or((0i32, 0i32)), position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right, direction: Direction::Right,
next_direction: None,
speed: 2, speed: 2,
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32), sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
} }
} }
@@ -41,10 +43,24 @@ impl Entity for Pacman<'_> {
fn cell_position(&self) -> (u32, u32) { fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position(); let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24) (x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
}
fn internal_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
} }
fn tick(&mut self) { fn tick(&mut self) {
let can_change = self.internal_position() == (0, 0);
println!("{:?} ({:?})", self.internal_position(), can_change);
if can_change {
if let Some(direction) = self.next_direction {
self.direction = direction;
self.next_direction = None;
}
}
let speed = self.speed as i32; let speed = self.speed as i32;
match self.direction { match self.direction {
Direction::Right => { Direction::Right => {

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@@ -1,29 +0,0 @@
use sdl2::{
image::LoadTexture,
render::{Texture, TextureCreator},
video::WindowContext,
};
pub struct TextureManager<'a> {
pub map: Texture<'a>,
pub pacman: Texture<'a>,
}
impl<'a> TextureManager<'a> {
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
let map_texture = texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture");
let pacman_atlas = texture_creator
.load_texture("assets/pacman.png")
.expect("Could not load pacman texture");
TextureManager {
map: map_texture,
pacman: pacman_atlas,
}
}
}