mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 09:15:46 -06:00
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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 786fbb5002 | |||
| 422535c00d | |||
| 0120abe806 | |||
| e61930c08a | |||
| f7ff9f5290 | |||
| de29dc6711 |
@@ -10,6 +10,7 @@ pub struct AnimatedTexture<'a> {
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raw_texture: Texture<'a>,
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raw_texture: Texture<'a>,
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ticker: u32,
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ticker: u32,
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reversed: bool,
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reversed: bool,
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offset: (i32, i32),
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ticks_per_frame: u32,
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ticks_per_frame: u32,
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frame_count: u32,
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frame_count: u32,
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frame_width: u32,
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frame_width: u32,
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@@ -23,6 +24,7 @@ impl<'a> AnimatedTexture<'a> {
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frame_count: u32,
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frame_count: u32,
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frame_width: u32,
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frame_width: u32,
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frame_height: u32,
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frame_height: u32,
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offset: Option<(i32, i32)>,
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) -> Self {
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) -> Self {
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AnimatedTexture {
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AnimatedTexture {
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raw_texture: texture,
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raw_texture: texture,
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@@ -32,6 +34,7 @@ impl<'a> AnimatedTexture<'a> {
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frame_count,
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frame_count,
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frame_width,
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frame_width,
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frame_height,
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frame_height,
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offset: offset.unwrap_or((0, 0)),
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}
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}
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}
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}
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@@ -71,7 +74,12 @@ impl<'a> AnimatedTexture<'a> {
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direction: Direction,
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direction: Direction,
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) {
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) {
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let frame_rect = self.get_frame_rect();
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let frame_rect = self.get_frame_rect();
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let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
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let position_rect = Rect::new(
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position.0 + self.offset.0,
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position.1 + self.offset.1,
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self.frame_width,
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self.frame_height,
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);
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canvas
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canvas
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.copy_ex(
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.copy_ex(
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@@ -5,6 +5,7 @@ pub trait Entity {
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fn position(&self) -> (i32, i32);
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fn position(&self) -> (i32, i32);
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// Returns the cell position of the entity (XY position within the grid)
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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fn cell_position(&self) -> (u32, u32);
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fn internal_position(&self) -> (u32, u32);
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// Tick the entity (move it, perform collision checks, etc)
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// Tick the entity (move it, perform collision checks, etc)
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fn tick(&mut self);
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fn tick(&mut self);
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}
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}
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69
src/game.rs
69
src/game.rs
@@ -1,13 +1,13 @@
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use sdl2::image::LoadTexture;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{TextureCreator, Texture};
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::video::WindowContext;
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::direction::Direction;
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::entity::Entity;
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use crate::pacman::{Pacman};
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use crate::pacman::Pacman;
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pub struct Game<'a> {
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pub struct Game<'a> {
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canvas: &'a mut Canvas<Window>,
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canvas: &'a mut Canvas<Window>,
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@@ -24,31 +24,35 @@ impl Game<'_> {
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let pacman_atlas = texture_creator
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(None, pacman_atlas);
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let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
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Game {
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Game {
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canvas,
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canvas,
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pacman: pacman,
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pacman: pacman,
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debug: true,
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debug: false,
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map_texture: texture_creator
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map_texture: texture_creator
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.load_texture("assets/map.png")
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.load_texture("assets/map.png")
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.expect("Could not load pacman texture"),
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.expect("Could not load pacman texture"),
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}
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}
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}
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
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}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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match keycode {
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Keycode::D => {
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Keycode::D => {
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self.pacman.direction = Direction::Right;
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self.pacman.next_direction = Some(Direction::Right);
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}
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}
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Keycode::A => {
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Keycode::A => {
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self.pacman.direction = Direction::Left;
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self.pacman.next_direction = Some(Direction::Left);
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}
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}
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Keycode::W => {
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Keycode::W => {
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self.pacman.direction = Direction::Up;
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self.pacman.next_direction = Some(Direction::Up);
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}
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}
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Keycode::S => {
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Keycode::S => {
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self.pacman.direction = Direction::Down;
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self.pacman.next_direction = Some(Direction::Down);
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}
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}
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Keycode::Space => {
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Keycode::Space => {
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self.debug = !self.debug;
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self.debug = !self.debug;
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@@ -65,7 +69,7 @@ impl Game<'_> {
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// Clear the screen (black)
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// Clear the screen (black)
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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self.canvas.clear();
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self.canvas
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self.canvas
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.copy(&self.map_texture, None, None)
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.copy(&self.map_texture, None, None)
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.expect("Could not render texture on canvas");
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.expect("Could not render texture on canvas");
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@@ -74,26 +78,43 @@ impl Game<'_> {
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self.pacman.render(self.canvas);
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self.pacman.render(self.canvas);
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// Draw a grid
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// Draw a grid
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for x in 0..BOARD_WIDTH {
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if self.debug {
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for y in 0..BOARD_HEIGHT {
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for x in 0..BOARD_WIDTH {
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let tile = BOARD[x as usize][y as usize];
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for y in 0..BOARD_HEIGHT {
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let color = match tile {
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let tile = BOARD[x as usize][y as usize];
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MapTile::Empty => None,
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let mut color = None;
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MapTile::Wall => Some(Color::BLUE),
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MapTile::Pellet => Some(Color::RED),
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MapTile::PowerPellet => Some(Color::MAGENTA),
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MapTile::StartingPosition(_) => Some(Color::GREEN),
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};
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if let Some(color) = color {
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if (x, y) == self.pacman.cell_position() {
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self.canvas.set_draw_color(color);
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self.draw_cell((x, y), Color::CYAN);
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self.canvas
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} else {
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.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
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color = match tile {
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.expect("Could not draw rectangle");
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MapTile::Empty => None,
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MapTile::Wall => Some(Color::BLUE),
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MapTile::Pellet => Some(Color::RED),
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MapTile::PowerPellet => Some(Color::MAGENTA),
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MapTile::StartingPosition(_) => Some(Color::GREEN),
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};
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}
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if let Some(color) = color {
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self.draw_cell((x, y), color);
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}
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}
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}
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}
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}
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}
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}
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self.canvas.present();
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self.canvas.present();
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}
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}
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fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(
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cell.0 as i32 * 24,
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cell.1 as i32 * 24,
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24,
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24,
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))
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.expect("Could not draw rectangle");
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}
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}
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}
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24
src/main.rs
24
src/main.rs
@@ -1,6 +1,5 @@
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use crate::game::Game;
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use crate::textures::TextureManager;
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use sdl2::event::{Event};
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use sdl2::event::{Event};
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::pixels::Color;
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@@ -14,18 +13,9 @@ mod constants;
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mod direction;
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mod direction;
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mod game;
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mod game;
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mod pacman;
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mod pacman;
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mod textures;
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mod entity;
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mod entity;
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mod animation;
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mod animation;
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fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
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canvas.set_draw_color(Color::RGB(i, i, i));
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canvas.clear();
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canvas
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.copy(tex, None, None)
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.expect("Could not render texture on canvas");
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}
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pub fn main() {
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
|
let video_subsystem = sdl_context.video().unwrap();
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@@ -38,6 +28,7 @@ pub fn main() {
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|
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let mut canvas = window
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let mut canvas = window
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.into_canvas()
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.into_canvas()
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.accelerated()
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.build()
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.build()
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.expect("Could not build canvas");
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.expect("Could not build canvas");
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|
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@@ -75,17 +66,8 @@ pub fn main() {
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}
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}
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}
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}
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|
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let tick_time = {
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game.tick();
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let start = Instant::now();
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game.draw();
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game.tick();
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start.elapsed()
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};
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|
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let draw_time = {
|
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let start = Instant::now();
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game.draw();
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start.elapsed()
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};
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|
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if start.elapsed() < loop_time {
|
if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
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::std::thread::sleep(loop_time - start.elapsed());
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@@ -3,12 +3,13 @@ use sdl2::{
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video::Window,
|
video::Window,
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};
|
};
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|
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use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
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use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
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|
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pub struct Pacman<'a> {
|
pub struct Pacman<'a> {
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// Absolute position on the board (precise)
|
// Absolute position on the board (precise)
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pub position: (i32, i32),
|
pub position: (i32, i32),
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pub direction: Direction,
|
pub direction: Direction,
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|
pub next_direction: Option<Direction>,
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speed: u32,
|
speed: u32,
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sprite: AnimatedTexture<'a>,
|
sprite: AnimatedTexture<'a>,
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}
|
}
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@@ -18,8 +19,9 @@ impl Pacman<'_> {
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Pacman {
|
Pacman {
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position: starting_position.unwrap_or((0i32, 0i32)),
|
position: starting_position.unwrap_or((0i32, 0i32)),
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direction: Direction::Right,
|
direction: Direction::Right,
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|
next_direction: None,
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speed: 2,
|
speed: 2,
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sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
|
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
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}
|
}
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|
|
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@@ -41,10 +43,24 @@ impl Entity for Pacman<'_> {
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|
|
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fn cell_position(&self) -> (u32, u32) {
|
fn cell_position(&self) -> (u32, u32) {
|
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let (x, y) = self.position();
|
let (x, y) = self.position();
|
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(x as u32 / 24, y as u32 / 24)
|
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
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|
}
|
||||||
|
|
||||||
|
fn internal_position(&self) -> (u32, u32) {
|
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|
let (x, y) = self.position();
|
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|
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self) {
|
fn tick(&mut self) {
|
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|
let can_change = self.internal_position() == (0, 0);
|
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|
println!("{:?} ({:?})", self.internal_position(), can_change);
|
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|
if can_change {
|
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|
if let Some(direction) = self.next_direction {
|
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|
self.direction = direction;
|
||||||
|
self.next_direction = None;
|
||||||
|
}
|
||||||
|
}
|
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|
|
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let speed = self.speed as i32;
|
let speed = self.speed as i32;
|
||||||
match self.direction {
|
match self.direction {
|
||||||
Direction::Right => {
|
Direction::Right => {
|
||||||
|
|||||||
@@ -1,29 +0,0 @@
|
|||||||
|
|
||||||
use sdl2::{
|
|
||||||
image::LoadTexture,
|
|
||||||
render::{Texture, TextureCreator},
|
|
||||||
video::WindowContext,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub struct TextureManager<'a> {
|
|
||||||
pub map: Texture<'a>,
|
|
||||||
pub pacman: Texture<'a>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> TextureManager<'a> {
|
|
||||||
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
|
|
||||||
let map_texture = texture_creator
|
|
||||||
.load_texture("assets/map.png")
|
|
||||||
.expect("Could not load pacman texture");
|
|
||||||
|
|
||||||
let pacman_atlas = texture_creator
|
|
||||||
.load_texture("assets/pacman.png")
|
|
||||||
.expect("Could not load pacman texture");
|
|
||||||
|
|
||||||
|
|
||||||
TextureManager {
|
|
||||||
map: map_texture,
|
|
||||||
pacman: pacman_atlas,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user