mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 09:15:46 -06:00
Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| da98b54216 | |||
| 6ce3a5ce79 | |||
| b987599f10 | |||
| 786fbb5002 | |||
| 422535c00d | |||
| 0120abe806 | |||
| e61930c08a | |||
| f7ff9f5290 | |||
| de29dc6711 | |||
| c90f221c73 | |||
| 841943e121 |
@@ -10,6 +10,7 @@ pub struct AnimatedTexture<'a> {
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raw_texture: Texture<'a>,
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ticker: u32,
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reversed: bool,
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offset: (i32, i32),
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ticks_per_frame: u32,
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frame_count: u32,
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frame_width: u32,
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@@ -18,11 +19,12 @@ pub struct AnimatedTexture<'a> {
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impl<'a> AnimatedTexture<'a> {
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pub fn new(
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texture:Texture<'a>,
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texture: Texture<'a>,
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ticks_per_frame: u32,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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offset: Option<(i32, i32)>,
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) -> Self {
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AnimatedTexture {
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raw_texture: texture,
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@@ -32,6 +34,7 @@ impl<'a> AnimatedTexture<'a> {
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frame_count,
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frame_width,
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frame_height,
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offset: offset.unwrap_or((0, 0)),
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}
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}
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@@ -49,7 +52,7 @@ impl<'a> AnimatedTexture<'a> {
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} else {
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self.ticker += 1;
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if self.ticker > self.ticks_per_frame * self.frame_count {
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if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
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self.reversed = !self.reversed;
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}
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}
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@@ -64,9 +67,19 @@ impl<'a> AnimatedTexture<'a> {
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)
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction) {
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pub fn render(
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&mut self,
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canvas: &mut Canvas<Window>,
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position: (i32, i32),
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direction: Direction,
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) {
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let frame_rect = self.get_frame_rect();
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let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
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let position_rect = Rect::new(
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position.0 + self.offset.0,
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position.1 + self.offset.1,
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self.frame_width,
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self.frame_height,
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);
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canvas
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.copy_ex(
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@@ -76,9 +89,10 @@ impl<'a> AnimatedTexture<'a> {
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direction.angle(),
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None,
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false,
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false
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).expect("Could not render texture on canvas");
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false,
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)
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.expect("Could not render texture on canvas");
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||||
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self.next_frame();
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self.next_frame();
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}
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}
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@@ -15,4 +15,13 @@ impl Direction {
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Direction::Up => 270f64,
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}
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}
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pub fn offset(&self) -> (i32, i32) {
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match self {
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Direction::Right => (1, 0),
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Direction::Down => (0, 1),
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Direction::Left => (-1, 0),
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Direction::Up => (0, -1),
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}
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}
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}
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@@ -5,6 +5,7 @@ pub trait Entity {
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fn position(&self) -> (i32, i32);
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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fn internal_position(&self) -> (u32, u32);
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// Tick the entity (move it, perform collision checks, etc)
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fn tick(&mut self);
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}
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69
src/game.rs
69
src/game.rs
@@ -1,13 +1,13 @@
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{TextureCreator, Texture};
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::pacman::{Pacman};
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use crate::pacman::Pacman;
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pub struct Game<'a> {
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canvas: &'a mut Canvas<Window>,
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@@ -24,31 +24,35 @@ impl Game<'_> {
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(None, pacman_atlas);
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let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
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Game {
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canvas,
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pacman: pacman,
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debug: true,
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debug: false,
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map_texture: texture_creator
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.load_texture("assets/map.png")
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.expect("Could not load pacman texture"),
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}
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
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}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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Keycode::D => {
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self.pacman.direction = Direction::Right;
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self.pacman.next_direction = Some(Direction::Right);
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}
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Keycode::A => {
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self.pacman.direction = Direction::Left;
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self.pacman.next_direction = Some(Direction::Left);
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}
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Keycode::W => {
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self.pacman.direction = Direction::Up;
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self.pacman.next_direction = Some(Direction::Up);
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}
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Keycode::S => {
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self.pacman.direction = Direction::Down;
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self.pacman.next_direction = Some(Direction::Down);
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}
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Keycode::Space => {
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self.debug = !self.debug;
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@@ -65,7 +69,7 @@ impl Game<'_> {
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// Clear the screen (black)
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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|
||||
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self.canvas
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.copy(&self.map_texture, None, None)
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.expect("Could not render texture on canvas");
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@@ -74,26 +78,43 @@ impl Game<'_> {
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self.pacman.render(self.canvas);
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// Draw a grid
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
|
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let tile = BOARD[x as usize][y as usize];
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let color = match tile {
|
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MapTile::Empty => None,
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MapTile::Wall => Some(Color::BLUE),
|
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MapTile::Pellet => Some(Color::RED),
|
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MapTile::PowerPellet => Some(Color::MAGENTA),
|
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MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
};
|
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if self.debug {
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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let tile = BOARD[x as usize][y as usize];
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let mut color = None;
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|
||||
if let Some(color) = color {
|
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
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.expect("Could not draw rectangle");
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||||
if (x, y) == self.pacman.cell_position() {
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self.draw_cell((x, y), Color::CYAN);
|
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} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
};
|
||||
}
|
||||
|
||||
if let Some(color) = color {
|
||||
self.draw_cell((x, y), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.canvas.present();
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||||
}
|
||||
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
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||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
cell.0 as i32 * 24,
|
||||
cell.1 as i32 * 24,
|
||||
24,
|
||||
24,
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||||
))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
}
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||||
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||||
15
src/helper.rs
Normal file
15
src/helper.rs
Normal file
@@ -0,0 +1,15 @@
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
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let (ax, ay) = a;
|
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let (bx, by) = b;
|
||||
if diagonal {
|
||||
(ax == bx && (ay == by + 1 || ay == by - 1))
|
||||
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|
||||
|| (ax == bx + 1 && ay == by + 1)
|
||||
|| (ax == bx + 1 && ay == by - 1)
|
||||
|| (ax == bx - 1 && ay == by + 1)
|
||||
|| (ax == bx - 1 && ay == by - 1)
|
||||
} else {
|
||||
(ax == bx && (ay == by + 1 || ay == by - 1))
|
||||
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|
||||
}
|
||||
}
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||||
43
src/main.rs
43
src/main.rs
@@ -1,30 +1,22 @@
|
||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
|
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use crate::textures::TextureManager;
|
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use sdl2::event::{Event};
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
#[cfg(target_os = "emscripten")]
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pub mod emscripten;
|
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mod animation;
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mod constants;
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mod direction;
|
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mod entity;
|
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mod game;
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mod pacman;
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mod textures;
|
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mod entity;
|
||||
mod animation;
|
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mod modulation;
|
||||
|
||||
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
|
||||
canvas.set_draw_color(Color::RGB(i, i, i));
|
||||
canvas.clear();
|
||||
canvas
|
||||
.copy(tex, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
|
||||
pub fn main() {
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
@@ -38,6 +30,7 @@ pub fn main() {
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
|
||||
@@ -68,29 +61,23 @@ pub fn main() {
|
||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||
..
|
||||
} => return false,
|
||||
Event::KeyDown { keycode , .. } => {
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
},
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let tick_time = {
|
||||
let start = Instant::now();
|
||||
game.tick();
|
||||
start.elapsed()
|
||||
};
|
||||
|
||||
let draw_time = {
|
||||
let start = Instant::now();
|
||||
game.draw();
|
||||
start.elapsed()
|
||||
};
|
||||
game.tick();
|
||||
game.draw();
|
||||
|
||||
if start.elapsed() < loop_time {
|
||||
::std::thread::sleep(loop_time - start.elapsed());
|
||||
} else {
|
||||
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
|
||||
println!(
|
||||
"Game loop behind schedule by: {:?}",
|
||||
start.elapsed() - loop_time
|
||||
);
|
||||
}
|
||||
|
||||
true
|
||||
|
||||
26
src/modulation.rs
Normal file
26
src/modulation.rs
Normal file
@@ -0,0 +1,26 @@
|
||||
pub struct SpeedModulator {
|
||||
tick_count: u32,
|
||||
ticks_left: u32,
|
||||
}
|
||||
|
||||
impl SpeedModulator {
|
||||
pub fn new(percent: f32) -> Self {
|
||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||
|
||||
SpeedModulator {
|
||||
tick_count: ticks_required,
|
||||
ticks_left: ticks_required,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next(&mut self) -> bool {
|
||||
self.ticks_left -= 1;
|
||||
|
||||
if self.ticks_left == 0 {
|
||||
self.ticks_left = self.tick_count;
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,22 @@
|
||||
use sdl2::{render::{Canvas, Texture}, video::Window};
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
|
||||
use crate::{
|
||||
constants::{BOARD, MapTile},
|
||||
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
|
||||
modulation::SpeedModulator,
|
||||
};
|
||||
|
||||
pub struct Pacman<'a> {
|
||||
// Absolute position on the board (precise)
|
||||
pub position: (i32, i32),
|
||||
pub direction: Direction,
|
||||
pub next_direction: Option<Direction>,
|
||||
pub stopped: bool,
|
||||
speed: u32,
|
||||
modulation: SpeedModulator,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
}
|
||||
|
||||
@@ -14,13 +25,23 @@ impl Pacman<'_> {
|
||||
Pacman {
|
||||
position: starting_position.unwrap_or((0i32, 0i32)),
|
||||
direction: Direction::Right,
|
||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32,32),
|
||||
next_direction: None,
|
||||
speed: 2,
|
||||
stopped: false,
|
||||
modulation: SpeedModulator::new(0.9333),
|
||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
|
||||
fn next_cell(&self) -> (i32, i32) {
|
||||
let (x, y) = self.direction.offset();
|
||||
let cell = self.cell_position();
|
||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
@@ -36,23 +57,44 @@ impl Entity for Pacman<'_> {
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 / 24, y as u32 / 24)
|
||||
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += 1;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= 1;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= 1;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += 1;
|
||||
let can_change = self.internal_position() == (0, 0);
|
||||
if can_change {
|
||||
if let Some(direction) = self.next_direction {
|
||||
self.direction = direction;
|
||||
self.next_direction = None;
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.modulation.next() {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += speed;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= speed;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= speed;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let next = self.next_cell();
|
||||
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
|
||||
self.stopped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
use sdl2::{
|
||||
image::LoadTexture,
|
||||
render::{Texture, TextureCreator},
|
||||
video::WindowContext,
|
||||
};
|
||||
|
||||
pub struct TextureManager<'a> {
|
||||
pub map: Texture<'a>,
|
||||
pub pacman: Texture<'a>,
|
||||
}
|
||||
|
||||
impl<'a> TextureManager<'a> {
|
||||
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
|
||||
let map_texture = texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture");
|
||||
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
|
||||
|
||||
TextureManager {
|
||||
map: map_texture,
|
||||
pacman: pacman_atlas,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user