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15 Commits

Author SHA1 Message Date
12a63374a8 feat: avoid using spin sleep unless focused 2025-08-13 23:30:07 -05:00
d80d7061e7 refactor: build decoupled input processing & add event queue system 2025-08-13 20:45:56 -05:00
abdefe0af0 chore: add hidden note about why Coveralls.io is disappointing today 2025-08-13 19:52:58 -05:00
4f76de7c9f feat: enable vsync & hardware acceleration 2025-08-13 19:49:02 -05:00
db8cd6220a feat: cache dynamicly rendered map texture 2025-08-13 19:48:50 -05:00
ced4e87d41 feat: embed atlas.json via phf instead of runtime parsing 2025-08-13 00:37:37 -05:00
09e3d85821 feat!: dynamic map rendering from tiles 2025-08-13 00:25:34 -05:00
c1e421bbbb test: new graph tests 2025-08-12 19:58:37 -05:00
3a9381a56c chore: use NodeId explicitly in collision.rs types 2025-08-12 19:58:11 -05:00
90bdfbd2ae chore: remove emscripten.rs platform from coverage, add html generation task, hide absolute path with remap-path-prefix, organize gitignore 2025-08-12 19:57:52 -05:00
a230d15ffc test: setup common submodule, add text.rs tests, pattern exclude error.rs 2025-08-12 19:24:06 -05:00
60bbd1f5d6 ci: add retry mechanism for coverage reporting via Coveralls CLI 2025-08-12 18:31:07 -05:00
43ce8a4e01 ci: use justfile for coverage, separate report/generate coverage tasks 2025-08-12 18:00:57 -05:00
1529a64588 test: add asset path validity tests 2025-08-12 17:24:12 -05:00
be5eec64c9 Add justfile for handling multiple coverage steps, prevent early termination of coverage job 2025-08-12 17:24:12 -05:00
116 changed files with 1799 additions and 1198 deletions

View File

@@ -42,15 +42,39 @@ jobs:
- uses: taiki-e/install-action@cargo-llvm-cov
- uses: taiki-e/install-action@nextest
- uses: taiki-e/install-action@just
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
- name: Generate coverage report
run: |
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
just coverage
- name: Download Coveralls CLI
run: |
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
- name: Upload coverage to Coveralls
uses: coverallsapp/github-action@v2
with:
files: ./lcov.info
format: lcov
allow-empty: false
env:
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
run: |
if [ ! -f "lcov.info" ]; then
echo "Error: lcov.info file not found. Coverage generation may have failed."
exit 1
fi
for i in {1..10}; do
echo "Attempt $i: Uploading coverage to Coveralls..."
if coveralls -n report lcov.info; then
echo "Successfully uploaded coverage report."
exit 0
fi
if [ $i -lt 10 ]; then
delay=$((2**i))
echo "Attempt $i failed. Retrying in $delay seconds..."
sleep $delay
fi
done
echo "Failed to upload coverage report after 10 attempts."
exit 1

15
.gitignore vendored
View File

@@ -1,8 +1,17 @@
# IDE, Other files
.vscode
.idea
rust-sdl2-emscripten/
# Build files
target/
dist/
emsdk/
.idea
rust-sdl2-emscripten/
assets/site/build.css
# Site build f iles
tailwindcss-*
assets/site/build.css
# Coverage reports
lcov.info
coverage.html

68
Cargo.lock generated
View File

@@ -194,7 +194,8 @@ dependencies = [
"libc",
"once_cell",
"pathfinding",
"rand",
"phf",
"rand 0.9.2",
"sdl2",
"serde",
"serde_json",
@@ -223,6 +224,48 @@ dependencies = [
"thiserror",
]
[[package]]
name = "phf"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fd6780a80ae0c52cc120a26a1a42c1ae51b247a253e4e06113d23d2c2edd078"
dependencies = [
"phf_macros",
"phf_shared",
]
[[package]]
name = "phf_generator"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3c80231409c20246a13fddb31776fb942c38553c51e871f8cbd687a4cfb5843d"
dependencies = [
"phf_shared",
"rand 0.8.5",
]
[[package]]
name = "phf_macros"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f84ac04429c13a7ff43785d75ad27569f2951ce0ffd30a3321230db2fc727216"
dependencies = [
"phf_generator",
"phf_shared",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "phf_shared"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "67eabc2ef2a60eb7faa00097bd1ffdb5bd28e62bf39990626a582201b7a754e5"
dependencies = [
"siphasher",
]
[[package]]
name = "pin-project-lite"
version = "0.2.13"
@@ -253,15 +296,30 @@ version = "5.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"rand_core 0.6.4",
]
[[package]]
name = "rand"
version = "0.9.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
dependencies = [
"rand_core",
"rand_core 0.9.3",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
[[package]]
name = "rand_core"
version = "0.9.3"
@@ -399,6 +457,12 @@ dependencies = [
"lazy_static",
]
[[package]]
name = "siphasher"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56199f7ddabf13fe5074ce809e7d3f42b42ae711800501b5b16ea82ad029c39d"
[[package]]
name = "smallvec"
version = "1.15.1"

View File

@@ -23,6 +23,7 @@ serde_json = "1.0.142"
smallvec = "1.15.1"
strum = "0.27.2"
strum_macros = "0.27.2"
phf = { version = "0.11", features = ["macros"] }
[profile.release]
lto = true
@@ -57,3 +58,8 @@ aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.175"
[build-dependencies]
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
phf = { version = "0.11", features = ["macros"] }

33
Justfile Normal file
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@@ -0,0 +1,33 @@
set shell := ["bash", "-c"]
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
# You can use src\\\\..., but the filename alone is acceptable too
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
# !!! --ignore-filename-regex should be used on both reports & coverage testing
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
# Generate HTML report (for humans, source line inspection)
html: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--html \
--open
# Display report (for humans)
report-coverage: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
# Run & generate report (for CI)
coverage:
cargo llvm-cov \
--lcov \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--output-path lcov.info \
--profile coverage \
--no-fail-fast nextest

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@@ -1,6 +1,6 @@
# Pac-Man
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg

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@@ -36,7 +36,7 @@ analyzer = "nextest"
[jobs.coverage]
command = [
"cargo", "llvm-cov", "--profile", "coverage", "--color", "always", "--no-fail-fast", "nextest", "--no-capture", "--summary-only", "--"
"just", "report-coverage"
]
need_stdout = true
ignored_lines = [
@@ -49,8 +49,14 @@ ignored_lines = [
"[─]+",
"test.+ok",
"PASS|START",
"Starting \\d+ test"
"Starting \\d+ test",
"\\s*#",
"\\s*Finished.+in \\d+",
"\\s*Summary\\s+\\[",
"\\s*Blocking",
"Finished report saved to"
]
on_change_strategy = "wait_then_restart"
[jobs.doc]
command = ["cargo", "doc", "--no-deps"]

50
build.rs Normal file
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@@ -0,0 +1,50 @@
use std::collections::HashMap;
use std::env;
use std::fs::File;
use std::io::{BufWriter, Write};
use std::path::Path;
use serde::Deserialize;
#[derive(Debug, Deserialize)]
struct AtlasMapper {
frames: HashMap<String, MapperFrame>,
}
#[derive(Copy, Clone, Debug, Deserialize)]
struct MapperFrame {
x: u16,
y: u16,
width: u16,
height: u16,
}
fn main() {
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
let mut file = BufWriter::new(File::create(&path).unwrap());
let atlas_json = include_str!("./assets/game/atlas.json");
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
writeln!(&mut file, "use phf::phf_map;").unwrap();
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
writeln!(
&mut file,
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
)
.unwrap();
for (name, frame) in atlas_mapper.frames {
writeln!(
&mut file,
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
name, frame.x, frame.y, frame.width, frame.height
)
.unwrap();
}
writeln!(&mut file, "}};").unwrap();
println!("cargo:rerun-if-changed=assets/game/atlas.json");
}

View File

@@ -2,25 +2,28 @@ use std::time::{Duration, Instant};
use glam::Vec2;
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
use sdl2::ttf::Sdl2TtfContext;
use sdl2::video::{Window, WindowContext};
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
use tracing::{error, event};
use tracing::{debug, error, info, warn};
use crate::error::{GameError, GameResult};
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
use crate::game::Game;
use crate::input::commands::GameCommand;
use crate::input::InputSystem;
use crate::platform::get_platform;
pub struct App {
game: Game,
input_system: InputSystem,
canvas: Canvas<Window>,
event_pump: &'static mut EventPump,
backbuffer: Texture<'static>,
paused: bool,
focused: bool,
last_tick: Instant,
cursor_pos: Vec2,
}
@@ -51,7 +54,13 @@ impl App {
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
let mut canvas = window
.into_canvas()
.accelerated()
.present_vsync()
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
canvas
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?;
@@ -72,12 +81,14 @@ impl App {
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
.map_err(|e| GameError::Sdl(e.to_string()))?;
Ok(Self {
Ok(App {
game,
input_system: InputSystem::new(),
canvas,
event_pump,
backbuffer,
paused: false,
focused: true,
last_tick: Instant::now(),
cursor_pos: Vec2::ZERO,
})
@@ -90,46 +101,42 @@ impl App {
for event in self.event_pump.poll_iter() {
match event {
Event::Window { win_event, .. } => match win_event {
WindowEvent::Hidden => {
event!(tracing::Level::DEBUG, "Window hidden");
WindowEvent::FocusGained => {
self.focused = true;
}
WindowEvent::Shown => {
event!(tracing::Level::DEBUG, "Window shown");
WindowEvent::FocusLost => {
debug!("Window focus lost");
self.focused = false;
}
_ => {}
},
// It doesn't really make sense to have this available in the browser
#[cfg(not(target_os = "emscripten"))]
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
..
} => {
event!(tracing::Level::INFO, "Exit requested. Exiting...");
Event::Quit { .. } => {
info!("Exit requested. Exiting...");
return false;
}
Event::KeyDown {
keycode: Some(Keycode::P),
..
} => {
self.paused = !self.paused;
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
}
Event::KeyDown {
keycode: Some(Keycode::Space),
..
} => {
self.game.toggle_debug_mode();
}
Event::KeyDown { keycode: Some(key), .. } => {
self.game.keyboard_event(key);
}
Event::MouseMotion { x, y, .. } => {
// Convert window coordinates to logical coordinates
self.cursor_pos = Vec2::new(x as f32, y as f32);
}
_ => {}
}
let commands = self.input_system.handle_event(&event);
for command in commands {
match command {
GameCommand::Exit => {
info!("Exit requested. Exiting...");
return false;
}
GameCommand::TogglePause => {
self.paused = !self.paused;
info!("{}", if self.paused { "Paused" } else { "Unpaused" });
}
_ => self.game.post_event(command.into()),
}
}
}
let dt = self.last_tick.elapsed().as_secs_f32();
@@ -151,14 +158,10 @@ impl App {
if start.elapsed() < LOOP_TIME {
let time = LOOP_TIME.saturating_sub(start.elapsed());
if time != Duration::ZERO {
get_platform().sleep(time);
get_platform().sleep(time, self.focused);
}
} else {
event!(
tracing::Level::WARN,
"Game loop behind schedule by: {:?}",
start.elapsed() - LOOP_TIME
);
warn!("Game loop behind schedule by: {:?}", start.elapsed() - LOOP_TIME);
}
true

View File

@@ -3,16 +3,15 @@
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use strum_macros::EnumIter;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Atlas,
AtlasJson,
// Add more as needed
}
impl Asset {
@@ -25,7 +24,6 @@ impl Asset {
Wav3 => "sound/waka/3.ogg",
Wav4 => "sound/waka/4.ogg",
Atlas => "atlas.png",
AtlasJson => "atlas.json",
}
}
}
@@ -35,6 +33,7 @@ mod imp {
use crate::error::AssetError;
use crate::platform::get_platform;
/// Returns the raw bytes of the given asset.
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
get_platform().get_asset_bytes(asset)
}

View File

@@ -18,8 +18,6 @@ pub const SCALE: f32 = 2.6;
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
/// The offset of the game board from the top-left corner of the window, in pixels.
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
/// The size of the game board, in pixels.
pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
/// The size of the canvas, in pixels.
pub const CANVAS_SIZE: UVec2 = UVec2::new(
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,

View File

@@ -1,7 +1,7 @@
use smallvec::SmallVec;
use std::collections::HashMap;
use crate::entity::traversal::Position;
use crate::entity::{graph::NodeId, traversal::Position};
/// Trait for entities that can participate in collision detection.
pub trait Collidable {
@@ -19,7 +19,7 @@ pub trait Collidable {
#[derive(Default)]
pub struct CollisionSystem {
/// Maps node IDs to lists of entity IDs that are at that node
node_entities: HashMap<usize, Vec<EntityId>>,
node_entities: HashMap<NodeId, Vec<EntityId>>,
/// Maps entity IDs to their current positions
entity_positions: HashMap<EntityId, Position>,
/// Next available entity ID
@@ -62,7 +62,7 @@ impl CollisionSystem {
}
/// Gets all entity IDs at a specific node
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
pub fn entities_at_node(&self, node: NodeId) -> &[EntityId] {
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
}
@@ -115,7 +115,7 @@ fn positions_overlap(a: &Position, b: &Position) -> bool {
}
/// Gets all nodes that an entity is currently at or between.
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
fn get_nodes(pos: &Position) -> SmallVec<[NodeId; 2]> {
let mut nodes = SmallVec::new();
match pos {
Position::AtNode(node) => nodes.push(*node),

View File

@@ -1,7 +1,8 @@
use glam::IVec2;
/// The four cardinal directions.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(usize)]
pub enum Direction {
Up,
Down,

View File

@@ -192,14 +192,15 @@ impl Graph {
// Check if the edge already exists in this direction or to the same target
if let Some(err) = adjacency_list.edges().find_map(|e| {
// If we're not replacing the edge, we don't want to replace an edge that already exists in this direction
if !replace && e.direction == direction {
Some(Err("Edge already exists in this direction."))
} else if e.target == to {
Some(Err("Edge already exists."))
} else {
None
if !replace {
// If we're not replacing the edge, we don't want to replace an edge that already exists in this direction
if e.direction == direction {
return Some(Err("Edge already exists in this direction."));
} else if e.target == to {
return Some(Err("Edge already exists."));
}
}
None
}) {
return err;
}

View File

@@ -14,7 +14,6 @@ use crate::entity::{
use crate::texture::animated::AnimatedTexture;
use crate::texture::directional::DirectionalAnimatedTexture;
use crate::texture::sprite::SpriteAtlas;
use sdl2::keyboard::Keycode;
use tracing::error;
use crate::error::{GameError, GameResult, TextureError};
@@ -107,24 +106,6 @@ impl Pacman {
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
})
}
/// Handles keyboard input to change Pac-Man's direction.
///
/// Maps arrow keys to directions and queues the direction change
/// for the next valid intersection.
pub fn handle_key(&mut self, keycode: Keycode) {
let direction = match keycode {
Keycode::Up => Some(Direction::Up),
Keycode::Down => Some(Direction::Down),
Keycode::Left => Some(Direction::Left),
Keycode::Right => Some(Direction::Right),
_ => None,
};
if let Some(direction) = direction {
self.traverser.set_next_direction(direction);
}
}
}
impl Collidable for Pacman {

12
src/game/events.rs Normal file
View File

@@ -0,0 +1,12 @@
use crate::input::commands::GameCommand;
#[derive(Debug, Clone, Copy)]
pub enum GameEvent {
InputCommand(GameCommand),
}
impl From<GameCommand> for GameEvent {
fn from(command: GameCommand) -> Self {
GameEvent::InputCommand(command)
}
}

View File

@@ -1,32 +1,34 @@
//! This module contains the main game logic and state.
use glam::{UVec2, Vec2};
use rand::{rngs::SmallRng, Rng, SeedableRng};
use sdl2::{
keyboard::Keycode,
pixels::Color,
render::{Canvas, RenderTarget, Texture, TextureCreator},
video::WindowContext,
};
use sdl2::pixels::Color;
use sdl2::render::{Canvas, Texture, TextureCreator};
use sdl2::video::WindowContext;
use crate::error::{EntityError, GameError, GameResult};
use crate::entity::r#trait::Entity;
use crate::error::GameResult;
use crate::entity::{
collision::{Collidable, CollisionSystem, EntityId},
ghost::{Ghost, GhostType},
pacman::Pacman,
r#trait::Entity,
};
use crate::map::render::MapRenderer;
use crate::{constants, texture::sprite::SpriteAtlas};
use self::events::GameEvent;
use self::state::GameState;
pub mod events;
pub mod state;
use state::GameState;
/// The `Game` struct is the main entry point for the game.
///
/// It contains the game's state and logic, and is responsible for
/// handling user input, updating the game state, and rendering the game.
pub struct Game {
state: GameState,
state: state::GameState,
}
impl Game {
@@ -36,16 +38,38 @@ impl Game {
Ok(Game { state })
}
pub fn keyboard_event(&mut self, keycode: Keycode) {
self.state.pacman.handle_key(keycode);
pub fn post_event(&mut self, event: GameEvent) {
self.state.event_queue.push_back(event);
}
if keycode == Keycode::M {
self.state.audio.set_mute(!self.state.audio.is_muted());
fn handle_command(&mut self, command: crate::input::commands::GameCommand) {
use crate::input::commands::GameCommand;
match command {
GameCommand::MovePlayer(direction) => {
self.state.pacman.set_next_direction(direction);
}
GameCommand::ToggleDebug => {
self.toggle_debug_mode();
}
GameCommand::MuteAudio => {
let is_muted = self.state.audio.is_muted();
self.state.audio.set_mute(!is_muted);
}
GameCommand::ResetLevel => {
if let Err(e) = self.reset_game_state() {
tracing::error!("Failed to reset game state: {}", e);
}
}
GameCommand::Exit | GameCommand::TogglePause => {
// These are handled in app.rs
}
}
}
if keycode == Keycode::R {
if let Err(e) = self.reset_game_state() {
tracing::error!("Failed to reset game state: {}", e);
fn process_events(&mut self) {
while let Some(event) = self.state.event_queue.pop_front() {
match event {
GameEvent::InputCommand(command) => self.handle_command(command),
}
}
}
@@ -91,6 +115,7 @@ impl Game {
}
pub fn tick(&mut self, dt: f32) {
self.process_events();
self.state.pacman.tick(dt, &self.state.map.graph);
// Update all ghosts
@@ -167,14 +192,37 @@ impl Game {
self.state.ghost_ids.iter().position(|&id| id == entity_id)
}
pub fn draw<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
pub fn draw<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
// Only render the map texture once and cache it
if !self.state.map_rendered {
let mut map_texture = self
.state
.texture_creator
.create_texture_target(None, constants::CANVAS_SIZE.x, constants::CANVAS_SIZE.y)
.map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
canvas
.with_texture_canvas(&mut map_texture, |map_canvas| {
let mut map_tiles = Vec::with_capacity(35);
for i in 0..35 {
let tile_name = format!("maze/tiles/{}.png", i);
let tile = SpriteAtlas::get_tile(&self.state.atlas, &tile_name).unwrap();
map_tiles.push(tile);
}
MapRenderer::render_map(map_canvas, &mut self.state.atlas, &mut map_tiles);
})
.map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
self.state.map_texture = Some(map_texture);
self.state.map_rendered = true;
}
canvas
.with_texture_canvas(backbuffer, |canvas| {
canvas.set_draw_color(Color::BLACK);
canvas.clear();
self.state
.map
.render(canvas, &mut self.state.atlas, &mut self.state.map_texture);
if let Some(ref map_texture) = self.state.map_texture {
canvas.copy(map_texture, None, None).unwrap();
}
// Render all items
for item in &self.state.items {
@@ -194,12 +242,12 @@ impl Game {
tracing::error!("Failed to render pacman: {}", e);
}
})
.map_err(|e| GameError::Sdl(e.to_string()))?;
.map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
Ok(())
}
pub fn present_backbuffer<T: RenderTarget>(
pub fn present_backbuffer<T: sdl2::render::RenderTarget>(
&mut self,
canvas: &mut Canvas<T>,
backbuffer: &Texture,
@@ -207,7 +255,7 @@ impl Game {
) -> GameResult<()> {
canvas
.copy(backbuffer, None, None)
.map_err(|e| GameError::Sdl(e.to_string()))?;
.map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
if self.state.debug_mode {
if let Err(e) =
self.state
@@ -227,7 +275,7 @@ impl Game {
///
/// Each ghost's path is drawn in its respective color with a small offset
/// to prevent overlapping lines.
fn render_pathfinding_debug<T: RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
fn render_pathfinding_debug<T: sdl2::render::RenderTarget>(&self, canvas: &mut Canvas<T>) -> GameResult<()> {
let pacman_node = self.state.pacman.current_node_id();
for ghost in self.state.ghosts.iter() {
@@ -248,10 +296,10 @@ impl Game {
// Use the overall direction from start to end to determine the perpendicular offset
let offset = match ghost.ghost_type {
GhostType::Blinky => Vec2::new(0.25, 0.5),
GhostType::Pinky => Vec2::new(-0.25, -0.25),
GhostType::Inky => Vec2::new(0.5, -0.5),
GhostType::Clyde => Vec2::new(-0.5, 0.25),
GhostType::Blinky => glam::Vec2::new(0.25, 0.5),
GhostType::Pinky => glam::Vec2::new(-0.25, -0.25),
GhostType::Inky => glam::Vec2::new(0.5, -0.5),
GhostType::Clyde => glam::Vec2::new(-0.5, 0.25),
} * 5.0;
// Calculate offset positions for all nodes using the same perpendicular direction
@@ -262,7 +310,7 @@ impl Game {
.map
.graph
.get_node(node_id)
.ok_or(GameError::Entity(EntityError::NodeNotFound(node_id)))?;
.ok_or(crate::error::EntityError::NodeNotFound(node_id))?;
let pos = node.position + crate::constants::BOARD_PIXEL_OFFSET.as_vec2();
offset_positions.push(pos + offset);
}
@@ -278,7 +326,7 @@ impl Game {
// Draw the line
canvas
.draw_line((from.x as i32, from.y as i32), (to.x as i32, to.y as i32))
.map_err(|e| GameError::Sdl(e.to_string()))?;
.map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
}
}
}
@@ -287,7 +335,7 @@ impl Game {
Ok(())
}
fn draw_hud<T: RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
fn draw_hud<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
let lives = 3;
let score_text = format!("{:02}", self.state.score);
let x_offset = 4;
@@ -299,7 +347,7 @@ impl Game {
canvas,
&mut self.state.atlas,
&format!("{lives}UP HIGH SCORE "),
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
glam::UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
) {
tracing::error!("Failed to render HUD text: {}", e);
}
@@ -307,7 +355,7 @@ impl Game {
canvas,
&mut self.state.atlas,
&score_text,
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
glam::UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
) {
tracing::error!("Failed to render score text: {}", e);
}

View File

@@ -1,4 +1,10 @@
use sdl2::{image::LoadTexture, pixels::Color, render::TextureCreator, video::WindowContext};
use std::collections::VecDeque;
use sdl2::{
image::LoadTexture,
render::{Texture, TextureCreator},
video::WindowContext,
};
use smallvec::SmallVec;
use crate::{
@@ -12,13 +18,16 @@ use crate::{
pacman::Pacman,
},
error::{GameError, GameResult, TextureError},
map::Map,
game::events::GameEvent,
map::builder::Map,
texture::{
sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
sprite::{AtlasMapper, SpriteAtlas},
text::TextTexture,
},
};
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
/// The `GameState` struct holds all the essential data for the game.
///
/// This includes the score, map, entities (Pac-Man, ghosts, items),
@@ -29,23 +38,28 @@ pub struct GameState {
pub score: u32,
pub map: Map,
pub pacman: Pacman,
pub pacman_id: EntityId,
pub ghosts: SmallVec<[Ghost; 4]>,
pub ghost_ids: SmallVec<[EntityId; 4]>,
pub items: Vec<Item>,
pub item_ids: Vec<EntityId>,
pub debug_mode: bool,
pub event_queue: VecDeque<GameEvent>,
// Collision system
pub(crate) collision_system: CollisionSystem,
pub(crate) pacman_id: EntityId,
pub(crate) ghost_ids: SmallVec<[EntityId; 4]>,
pub(crate) item_ids: Vec<EntityId>,
// Rendering resources
pub(crate) atlas: SpriteAtlas,
pub(crate) map_texture: AtlasTile,
pub(crate) text_texture: TextTexture,
// Audio
pub audio: Audio,
// Map texture pre-rendering
pub(crate) map_texture: Option<Texture<'static>>,
pub(crate) map_rendered: bool,
pub(crate) texture_creator: &'static TextureCreator<WindowContext>,
}
impl GameState {
@@ -57,7 +71,7 @@ impl GameState {
pub fn new(texture_creator: &'static TextureCreator<WindowContext>) -> GameResult<Self> {
let map = Map::new(RAW_BOARD)?;
let pacman_start_node = map.start_positions.pacman;
let start_node = map.start_positions.pacman;
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
@@ -67,17 +81,15 @@ impl GameState {
GameError::Texture(TextureError::LoadFailed(e.to_string()))
}
})?;
let atlas_json = get_asset_bytes(Asset::AtlasJson)?;
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json)?;
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
let mut map_texture = SpriteAtlas::get_tile(&atlas, "maze/full.png")
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/full.png".to_string())))?;
map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
let atlas_mapper = AtlasMapper {
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
};
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
let text_texture = TextTexture::new(1.0);
let audio = Audio::new();
let pacman = Pacman::new(&map.graph, pacman_start_node, &atlas)?;
let pacman = Pacman::new(&map.graph, start_node, &atlas)?;
// Generate items (pellets and energizers)
let items = map.generate_items(&atlas)?;
@@ -89,11 +101,10 @@ impl GameState {
let pacman_id = collision_system.register_entity(pacman.position());
// Register items
let mut item_ids = Vec::new();
for item in &items {
let item_id = collision_system.register_entity(item.position());
item_ids.push(item_id);
}
let item_ids = items
.iter()
.map(|item| collision_system.register_entity(item.position()))
.collect();
// Create and register ghosts
let ghosts = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde]
@@ -110,26 +121,30 @@ impl GameState {
.map(|(ghost_type, start_node)| Ghost::new(&map.graph, *start_node, *ghost_type, &atlas))
.collect::<GameResult<SmallVec<[_; 4]>>>()?;
// Register ghosts
let ghost_ids = ghosts
.iter()
.map(|ghost| collision_system.register_entity(ghost.position()))
.collect::<SmallVec<[_; 4]>>();
.collect();
Ok(Self {
score: 0,
map,
atlas,
pacman,
ghosts,
items,
debug_mode: false,
collision_system,
pacman_id,
ghosts,
ghost_ids,
items,
item_ids,
map_texture,
text_texture,
audio,
atlas,
score: 0,
debug_mode: false,
collision_system,
map_texture: None,
map_rendered: false,
texture_creator,
event_queue: VecDeque::new(),
})
}
}

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