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| c489f32908 |
@@ -1,2 +1,5 @@
|
||||
[profile.default]
|
||||
fail-fast = false
|
||||
|
||||
[profile.coverage]
|
||||
status-level = "none"
|
||||
|
||||
38
.github/workflows/coverage.yaml
vendored
@@ -42,15 +42,39 @@ jobs:
|
||||
|
||||
- uses: taiki-e/install-action@cargo-llvm-cov
|
||||
- uses: taiki-e/install-action@nextest
|
||||
- uses: taiki-e/install-action@just
|
||||
|
||||
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
|
||||
- name: Generate coverage report
|
||||
run: |
|
||||
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
|
||||
just coverage
|
||||
|
||||
- name: Download Coveralls CLI
|
||||
run: |
|
||||
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||
|
||||
- name: Upload coverage to Coveralls
|
||||
uses: coverallsapp/github-action@v2
|
||||
with:
|
||||
files: ./lcov.info
|
||||
format: lcov
|
||||
allow-empty: false
|
||||
env:
|
||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||
run: |
|
||||
if [ ! -f "lcov.info" ]; then
|
||||
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for i in {1..10}; do
|
||||
echo "Attempt $i: Uploading coverage to Coveralls..."
|
||||
if coveralls -n report lcov.info; then
|
||||
echo "Successfully uploaded coverage report."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [ $i -lt 10 ]; then
|
||||
delay=$((2**i))
|
||||
echo "Attempt $i failed. Retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
fi
|
||||
done
|
||||
|
||||
echo "Failed to upload coverage report after 10 attempts."
|
||||
exit 1
|
||||
|
||||
15
.gitignore
vendored
@@ -1,8 +1,17 @@
|
||||
# IDE, Other files
|
||||
.vscode
|
||||
.idea
|
||||
rust-sdl2-emscripten/
|
||||
|
||||
# Build files
|
||||
target/
|
||||
dist/
|
||||
emsdk/
|
||||
.idea
|
||||
rust-sdl2-emscripten/
|
||||
assets/site/build.css
|
||||
|
||||
# Site build f iles
|
||||
tailwindcss-*
|
||||
assets/site/build.css
|
||||
|
||||
# Coverage reports
|
||||
lcov.info
|
||||
coverage.html
|
||||
|
||||
814
Cargo.lock
generated
20
Cargo.toml
@@ -6,7 +6,7 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
lazy_static = "1.5.0"
|
||||
@@ -15,14 +15,23 @@ spin_sleep = "1.3.2"
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "2.0"
|
||||
thiserror = "2.0.14"
|
||||
anyhow = "1.0"
|
||||
glam = { version = "0.30.5", features = [] }
|
||||
glam = "0.30.5"
|
||||
serde = { version = "1.0.219", features = ["derive"] }
|
||||
serde_json = "1.0.142"
|
||||
smallvec = "1.15.1"
|
||||
strum = "0.27.2"
|
||||
strum_macros = "0.27.2"
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
bevy_ecs = "0.16.1"
|
||||
bitflags = "2.9.1"
|
||||
parking_lot = "0.12.3"
|
||||
micromap = "0.1.0"
|
||||
thousands = "0.2.0"
|
||||
pretty_assertions = "1.4.1"
|
||||
num-width = "0.1.0"
|
||||
circular-buffer = "1.1.0"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
@@ -57,3 +66,8 @@ aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
libc = "0.2.175"
|
||||
|
||||
[build-dependencies]
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
|
||||
33
Justfile
Normal file
@@ -0,0 +1,33 @@
|
||||
set shell := ["bash", "-c"]
|
||||
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||
|
||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||
# You can use src\\\\..., but the filename alone is acceptable too
|
||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
||||
|
||||
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||
|
||||
# Generate HTML report (for humans, source line inspection)
|
||||
html: coverage
|
||||
cargo llvm-cov report \
|
||||
--remap-path-prefix \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||
--html \
|
||||
--open
|
||||
|
||||
# Display report (for humans)
|
||||
report-coverage: coverage
|
||||
cargo llvm-cov report \
|
||||
--remap-path-prefix \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
||||
|
||||
# Run & generate report (for CI)
|
||||
coverage:
|
||||
cargo llvm-cov \
|
||||
--lcov \
|
||||
--remap-path-prefix \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||
--output-path lcov.info \
|
||||
--profile coverage \
|
||||
--no-fail-fast nextest
|
||||
@@ -1,6 +1,6 @@
|
||||
# Pac-Man
|
||||
|
||||
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
||||
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
||||
|
||||
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
||||
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
||||
|
||||
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
BIN
assets/unpacked/maze/tiles/0.png
Normal file
|
After Width: | Height: | Size: 102 B |
BIN
assets/unpacked/maze/tiles/1.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/10.png
Normal file
|
After Width: | Height: | Size: 84 B |
BIN
assets/unpacked/maze/tiles/11.png
Normal file
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After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/12.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/13.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/14.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/15.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/16.png
Normal file
|
After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/17.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/18.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/19.png
Normal file
|
After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/2.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/20.png
Normal file
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After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/21.png
Normal file
|
After Width: | Height: | Size: 97 B |
BIN
assets/unpacked/maze/tiles/22.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/23.png
Normal file
|
After Width: | Height: | Size: 88 B |
BIN
assets/unpacked/maze/tiles/24.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/25.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/26.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/27.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/28.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/29.png
Normal file
|
After Width: | Height: | Size: 90 B |
BIN
assets/unpacked/maze/tiles/3.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/30.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/31.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/32.png
Normal file
|
After Width: | Height: | Size: 98 B |
BIN
assets/unpacked/maze/tiles/33.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
assets/unpacked/maze/tiles/34.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/4.png
Normal file
|
After Width: | Height: | Size: 105 B |
BIN
assets/unpacked/maze/tiles/5.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/6.png
Normal file
|
After Width: | Height: | Size: 71 B |
BIN
assets/unpacked/maze/tiles/7.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/8.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/9.png
Normal file
|
After Width: | Height: | Size: 82 B |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
25
bacon.toml
@@ -34,6 +34,30 @@ command = [
|
||||
need_stdout = true
|
||||
analyzer = "nextest"
|
||||
|
||||
[jobs.coverage]
|
||||
command = [
|
||||
"just", "report-coverage"
|
||||
]
|
||||
need_stdout = true
|
||||
ignored_lines = [
|
||||
"info:",
|
||||
"\\s+Compiling",
|
||||
"test result: ok",
|
||||
"^\\s*$",
|
||||
"running \\d+ test",
|
||||
"Nextest run ID",
|
||||
"[─]+",
|
||||
"test.+ok",
|
||||
"PASS|START",
|
||||
"Starting \\d+ test",
|
||||
"\\s*#",
|
||||
"\\s*Finished.+in \\d+",
|
||||
"\\s*Summary\\s+\\[",
|
||||
"\\s*Blocking",
|
||||
"Finished report saved to"
|
||||
]
|
||||
on_change_strategy = "wait_then_restart"
|
||||
|
||||
[jobs.doc]
|
||||
command = ["cargo", "doc", "--no-deps"]
|
||||
need_stdout = false
|
||||
@@ -59,3 +83,4 @@ c = "job:clippy"
|
||||
alt-c = "job:check"
|
||||
ctrl-alt-c = "job:check-all"
|
||||
shift-c = "job:clippy-all"
|
||||
f = "job:coverage"
|
||||
|
||||
50
build.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
use std::collections::HashMap;
|
||||
use std::env;
|
||||
use std::fs::File;
|
||||
use std::io::{BufWriter, Write};
|
||||
use std::path::Path;
|
||||
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct AtlasMapper {
|
||||
frames: HashMap<String, MapperFrame>,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Deserialize)]
|
||||
struct MapperFrame {
|
||||
x: u16,
|
||||
y: u16,
|
||||
width: u16,
|
||||
height: u16,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
||||
let mut file = BufWriter::new(File::create(&path).unwrap());
|
||||
|
||||
let atlas_json = include_str!("./assets/game/atlas.json");
|
||||
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
|
||||
|
||||
writeln!(&mut file, "use phf::phf_map;").unwrap();
|
||||
|
||||
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
|
||||
|
||||
writeln!(
|
||||
&mut file,
|
||||
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
for (name, frame) in atlas_mapper.frames {
|
||||
writeln!(
|
||||
&mut file,
|
||||
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
|
||||
name, frame.x, frame.y, frame.width, frame.height
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
writeln!(&mut file, "}};").unwrap();
|
||||
println!("cargo:rerun-if-changed=assets/game/atlas.json");
|
||||
}
|
||||
167
src/app.rs
@@ -1,12 +1,10 @@
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use glam::Vec2;
|
||||
use sdl2::event::{Event, WindowEvent};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::EventPump;
|
||||
use tracing::{error, event};
|
||||
use sdl2::render::TextureCreator;
|
||||
use sdl2::ttf::Sdl2TtfContext;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
@@ -14,26 +12,28 @@ use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::game::Game;
|
||||
use crate::platform::get_platform;
|
||||
|
||||
pub struct App<'a> {
|
||||
game: Game,
|
||||
canvas: Canvas<Window>,
|
||||
event_pump: EventPump,
|
||||
backbuffer: Texture<'a>,
|
||||
paused: bool,
|
||||
pub struct App {
|
||||
pub game: Game,
|
||||
last_tick: Instant,
|
||||
cursor_pos: Vec2,
|
||||
focused: bool,
|
||||
_cursor_pos: Vec2,
|
||||
}
|
||||
|
||||
impl App<'_> {
|
||||
impl App {
|
||||
pub fn new() -> GameResult<Self> {
|
||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let video_subsystem: &'static VideoSubsystem =
|
||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _audio_subsystem: &'static AudioSubsystem =
|
||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let _ttf_context: &'static Sdl2TtfContext =
|
||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
let event_pump: &'static mut EventPump =
|
||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
|
||||
// Initialize platform-specific console
|
||||
get_platform().init_console()?;
|
||||
|
||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let window = video_subsystem
|
||||
.window(
|
||||
"Pac-Man",
|
||||
@@ -45,37 +45,28 @@ impl App<'_> {
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let canvas = Box::leak(Box::new(
|
||||
window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
||||
));
|
||||
|
||||
canvas
|
||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||
|
||||
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem)?;
|
||||
game.audio.set_mute(cfg!(debug_assertions));
|
||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
let mut backbuffer = texture_creator_static
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Initial draw
|
||||
game.draw(&mut canvas, &mut backbuffer)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
Ok(Self {
|
||||
Ok(App {
|
||||
game,
|
||||
canvas,
|
||||
event_pump,
|
||||
backbuffer,
|
||||
paused: false,
|
||||
focused: true,
|
||||
last_tick: Instant::now(),
|
||||
cursor_pos: Vec2::ZERO,
|
||||
_cursor_pos: Vec2::ZERO,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -83,78 +74,46 @@ impl App<'_> {
|
||||
{
|
||||
let start = Instant::now();
|
||||
|
||||
for event in self.event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Window { win_event, .. } => match win_event {
|
||||
WindowEvent::Hidden => {
|
||||
event!(tracing::Level::DEBUG, "Window hidden");
|
||||
}
|
||||
WindowEvent::Shown => {
|
||||
event!(tracing::Level::DEBUG, "Window shown");
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
// It doesn't really make sense to have this available in the browser
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||
..
|
||||
} => {
|
||||
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
||||
return false;
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(Keycode::P),
|
||||
..
|
||||
} => {
|
||||
self.paused = !self.paused;
|
||||
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(Keycode::Space),
|
||||
..
|
||||
} => {
|
||||
self.game.debug_mode = !self.game.debug_mode;
|
||||
}
|
||||
Event::KeyDown { keycode: Some(key), .. } => {
|
||||
self.game.keyboard_event(key);
|
||||
}
|
||||
Event::MouseMotion { x, y, .. } => {
|
||||
// Convert window coordinates to logical coordinates
|
||||
self.cursor_pos = Vec2::new(x as f32, y as f32);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// for event in self
|
||||
// .game
|
||||
// .world
|
||||
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
||||
// .unwrap()
|
||||
// .poll_iter()
|
||||
// {
|
||||
// match event {
|
||||
// Event::Window { win_event, .. } => match win_event {
|
||||
// WindowEvent::FocusGained => {
|
||||
// self.focused = true;
|
||||
// }
|
||||
// WindowEvent::FocusLost => {
|
||||
// self.focused = false;
|
||||
// }
|
||||
// _ => {}
|
||||
// },
|
||||
// Event::MouseMotion { x, y, .. } => {
|
||||
// // Convert window coordinates to logical coordinates
|
||||
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
||||
// }
|
||||
// _ => {}
|
||||
// }
|
||||
// }
|
||||
|
||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||
self.last_tick = Instant::now();
|
||||
|
||||
if !self.paused {
|
||||
self.game.tick(dt);
|
||||
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
||||
error!("Failed to draw game: {}", e);
|
||||
}
|
||||
if let Err(e) = self
|
||||
.game
|
||||
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
||||
{
|
||||
error!("Failed to present backbuffer: {}", e);
|
||||
}
|
||||
let exit = self.game.tick(dt);
|
||||
|
||||
if exit {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sleep if we still have time left
|
||||
if start.elapsed() < LOOP_TIME {
|
||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||
if time != Duration::ZERO {
|
||||
get_platform().sleep(time);
|
||||
get_platform().sleep(time, self.focused);
|
||||
}
|
||||
} else {
|
||||
event!(
|
||||
tracing::Level::WARN,
|
||||
"Game loop behind schedule by: {:?}",
|
||||
start.elapsed() - LOOP_TIME
|
||||
);
|
||||
}
|
||||
|
||||
true
|
||||
|
||||
20
src/asset.rs
@@ -3,28 +3,15 @@
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
use thiserror::Error;
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
#[error("Asset not found: {0}")]
|
||||
NotFound(String),
|
||||
#[error("Invalid asset format: {0}")]
|
||||
InvalidFormat(String),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Atlas,
|
||||
AtlasJson,
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
impl Asset {
|
||||
@@ -37,15 +24,16 @@ impl Asset {
|
||||
Wav3 => "sound/waka/3.ogg",
|
||||
Wav4 => "sound/waka/4.ogg",
|
||||
Atlas => "atlas.png",
|
||||
AtlasJson => "atlas.json",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod imp {
|
||||
use super::*;
|
||||
use crate::error::AssetError;
|
||||
use crate::platform::get_platform;
|
||||
|
||||
/// Returns the raw bytes of the given asset.
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
get_platform().get_asset_bytes(asset)
|
||||
}
|
||||
|
||||
@@ -18,8 +18,6 @@ pub const SCALE: f32 = 2.6;
|
||||
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
||||
/// The offset of the game board from the top-left corner of the window, in pixels.
|
||||
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
||||
/// The size of the game board, in pixels.
|
||||
pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
|
||||
/// The size of the canvas, in pixels.
|
||||
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
||||
|
||||
@@ -1,128 +1,128 @@
|
||||
use smallvec::SmallVec;
|
||||
use std::collections::HashMap;
|
||||
// use smallvec::SmallVec;
|
||||
// use std::collections::HashMap;
|
||||
|
||||
use crate::entity::traversal::Position;
|
||||
// use crate::entity::{graph::NodeId, traversal::Position};
|
||||
|
||||
/// Trait for entities that can participate in collision detection.
|
||||
pub trait Collidable {
|
||||
/// Returns the current position of this entity.
|
||||
fn position(&self) -> Position;
|
||||
// /// Trait for entities that can participate in collision detection.
|
||||
// pub trait Collidable {
|
||||
// /// Returns the current position of this entity.
|
||||
// fn position(&self) -> Position;
|
||||
|
||||
/// Checks if this entity is colliding with another entity.
|
||||
#[allow(dead_code)]
|
||||
fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||
positions_overlap(&self.position(), &other.position())
|
||||
}
|
||||
}
|
||||
// /// Checks if this entity is colliding with another entity.
|
||||
// #[allow(dead_code)]
|
||||
// fn is_colliding_with(&self, other: &dyn Collidable) -> bool {
|
||||
// positions_overlap(&self.position(), &other.position())
|
||||
// }
|
||||
// }
|
||||
|
||||
/// System for tracking entities by their positions for efficient collision detection.
|
||||
#[derive(Default)]
|
||||
pub struct CollisionSystem {
|
||||
/// Maps node IDs to lists of entity IDs that are at that node
|
||||
node_entities: HashMap<usize, Vec<EntityId>>,
|
||||
/// Maps entity IDs to their current positions
|
||||
entity_positions: HashMap<EntityId, Position>,
|
||||
/// Next available entity ID
|
||||
next_id: EntityId,
|
||||
}
|
||||
// /// System for tracking entities by their positions for efficient collision detection.
|
||||
// #[derive(Default)]
|
||||
// pub struct CollisionSystem {
|
||||
// /// Maps node IDs to lists of entity IDs that are at that node
|
||||
// node_entities: HashMap<NodeId, Vec<EntityId>>,
|
||||
// /// Maps entity IDs to their current positions
|
||||
// entity_positions: HashMap<EntityId, Position>,
|
||||
// /// Next available entity ID
|
||||
// next_id: EntityId,
|
||||
// }
|
||||
|
||||
/// Unique identifier for an entity in the collision system
|
||||
pub type EntityId = u32;
|
||||
// /// Unique identifier for an entity in the collision system
|
||||
// pub type EntityId = u32;
|
||||
|
||||
impl CollisionSystem {
|
||||
/// Registers an entity with the collision system and returns its ID
|
||||
pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||
let id = self.next_id;
|
||||
self.next_id += 1;
|
||||
// impl CollisionSystem {
|
||||
// /// Registers an entity with the collision system and returns its ID
|
||||
// pub fn register_entity(&mut self, position: Position) -> EntityId {
|
||||
// let id = self.next_id;
|
||||
// self.next_id += 1;
|
||||
|
||||
self.entity_positions.insert(id, position);
|
||||
self.update_node_entities(id, position);
|
||||
// self.entity_positions.insert(id, position);
|
||||
// self.update_node_entities(id, position);
|
||||
|
||||
id
|
||||
}
|
||||
// id
|
||||
// }
|
||||
|
||||
/// Updates an entity's position
|
||||
pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||
if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||
// Remove from old nodes
|
||||
self.remove_from_nodes(entity_id, *old_position);
|
||||
}
|
||||
// /// Updates an entity's position
|
||||
// pub fn update_position(&mut self, entity_id: EntityId, new_position: Position) {
|
||||
// if let Some(old_position) = self.entity_positions.get(&entity_id) {
|
||||
// // Remove from old nodes
|
||||
// self.remove_from_nodes(entity_id, *old_position);
|
||||
// }
|
||||
|
||||
// Update position and add to new nodes
|
||||
self.entity_positions.insert(entity_id, new_position);
|
||||
self.update_node_entities(entity_id, new_position);
|
||||
}
|
||||
// // Update position and add to new nodes
|
||||
// self.entity_positions.insert(entity_id, new_position);
|
||||
// self.update_node_entities(entity_id, new_position);
|
||||
// }
|
||||
|
||||
/// Removes an entity from the collision system
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||
if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||
self.remove_from_nodes(entity_id, position);
|
||||
}
|
||||
}
|
||||
// /// Removes an entity from the collision system
|
||||
// #[allow(dead_code)]
|
||||
// pub fn remove_entity(&mut self, entity_id: EntityId) {
|
||||
// if let Some(position) = self.entity_positions.remove(&entity_id) {
|
||||
// self.remove_from_nodes(entity_id, position);
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Gets all entity IDs at a specific node
|
||||
pub fn entities_at_node(&self, node: usize) -> &[EntityId] {
|
||||
self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||
}
|
||||
// /// Gets all entity IDs at a specific node
|
||||
// pub fn entities_at_node(&self, node: NodeId) -> &[EntityId] {
|
||||
// self.node_entities.get(&node).map(|v| v.as_slice()).unwrap_or(&[])
|
||||
// }
|
||||
|
||||
/// Gets all entity IDs that could collide with an entity at the given position
|
||||
pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||
let mut collisions = Vec::new();
|
||||
let nodes = get_nodes(position);
|
||||
// /// Gets all entity IDs that could collide with an entity at the given position
|
||||
// pub fn potential_collisions(&self, position: &Position) -> Vec<EntityId> {
|
||||
// let mut collisions = Vec::new();
|
||||
// let nodes = get_nodes(position);
|
||||
|
||||
for node in nodes {
|
||||
collisions.extend(self.entities_at_node(node));
|
||||
}
|
||||
// for node in nodes {
|
||||
// collisions.extend(self.entities_at_node(node));
|
||||
// }
|
||||
|
||||
// Remove duplicates
|
||||
collisions.sort_unstable();
|
||||
collisions.dedup();
|
||||
collisions
|
||||
}
|
||||
// // Remove duplicates
|
||||
// collisions.sort_unstable();
|
||||
// collisions.dedup();
|
||||
// collisions
|
||||
// }
|
||||
|
||||
/// Updates the node_entities map when an entity's position changes
|
||||
fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||
let nodes = get_nodes(&position);
|
||||
for node in nodes {
|
||||
self.node_entities.entry(node).or_default().push(entity_id);
|
||||
}
|
||||
}
|
||||
// /// Updates the node_entities map when an entity's position changes
|
||||
// fn update_node_entities(&mut self, entity_id: EntityId, position: Position) {
|
||||
// let nodes = get_nodes(&position);
|
||||
// for node in nodes {
|
||||
// self.node_entities.entry(node).or_default().push(entity_id);
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Removes an entity from all nodes it was previously at
|
||||
fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||
let nodes = get_nodes(&position);
|
||||
for node in nodes {
|
||||
if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||
entities.retain(|&id| id != entity_id);
|
||||
if entities.is_empty() {
|
||||
self.node_entities.remove(&node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// /// Removes an entity from all nodes it was previously at
|
||||
// fn remove_from_nodes(&mut self, entity_id: EntityId, position: Position) {
|
||||
// let nodes = get_nodes(&position);
|
||||
// for node in nodes {
|
||||
// if let Some(entities) = self.node_entities.get_mut(&node) {
|
||||
// entities.retain(|&id| id != entity_id);
|
||||
// if entities.is_empty() {
|
||||
// self.node_entities.remove(&node);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Checks if two positions overlap (entities are at the same location).
|
||||
fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||
let a_nodes = get_nodes(a);
|
||||
let b_nodes = get_nodes(b);
|
||||
// /// Checks if two positions overlap (entities are at the same location).
|
||||
// fn positions_overlap(a: &Position, b: &Position) -> bool {
|
||||
// let a_nodes = get_nodes(a);
|
||||
// let b_nodes = get_nodes(b);
|
||||
|
||||
// Check if any nodes overlap
|
||||
a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||
// // Check if any nodes overlap
|
||||
// a_nodes.iter().any(|a_node| b_nodes.contains(a_node))
|
||||
|
||||
// TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||
}
|
||||
// // TODO: More complex overlap detection, the above is a simple check, but it could become an early filter for more precise calculations later
|
||||
// }
|
||||
|
||||
/// Gets all nodes that an entity is currently at or between.
|
||||
fn get_nodes(pos: &Position) -> SmallVec<[usize; 2]> {
|
||||
let mut nodes = SmallVec::new();
|
||||
match pos {
|
||||
Position::AtNode(node) => nodes.push(*node),
|
||||
Position::BetweenNodes { from, to, .. } => {
|
||||
nodes.push(*from);
|
||||
nodes.push(*to);
|
||||
}
|
||||
}
|
||||
nodes
|
||||
}
|
||||
// /// Gets all nodes that an entity is currently at or between.
|
||||
// fn get_nodes(pos: &Position) -> SmallVec<[NodeId; 2]> {
|
||||
// let mut nodes = SmallVec::new();
|
||||
// match pos {
|
||||
// Position::AtNode(node) => nodes.push(*node),
|
||||
// Position::BetweenNodes { from, to, .. } => {
|
||||
// nodes.push(*from);
|
||||
// nodes.push(*to);
|
||||
// }
|
||||
// }
|
||||
// nodes
|
||||
// }
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
use glam::IVec2;
|
||||
|
||||
/// The four cardinal directions.
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||
#[repr(usize)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
#[default]
|
||||
Right,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,256 +1,254 @@
|
||||
//! Ghost entity implementation.
|
||||
//!
|
||||
//! This module contains the ghost character logic, including movement,
|
||||
//! animation, and rendering. Ghosts move through the game graph using
|
||||
//! a traverser and display directional animated textures.
|
||||
// //! Ghost entity implementation.
|
||||
// //!
|
||||
// //! This module contains the ghost character logic, including movement,
|
||||
// //! animation, and rendering. Ghosts move through the game graph using
|
||||
// //! a traverser and display directional animated textures.
|
||||
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::prelude::*;
|
||||
use smallvec::SmallVec;
|
||||
use tracing::error;
|
||||
// use pathfinding::prelude::dijkstra;
|
||||
// use rand::prelude::*;
|
||||
// use smallvec::SmallVec;
|
||||
// use tracing::error;
|
||||
|
||||
use crate::entity::{
|
||||
collision::Collidable,
|
||||
direction::Direction,
|
||||
graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||
r#trait::Entity,
|
||||
traversal::Traverser,
|
||||
};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use crate::texture::directional::DirectionalAnimatedTexture;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
// use crate::entity::{
|
||||
// collision::Collidable,
|
||||
// direction::Direction,
|
||||
// graph::{Edge, EdgePermissions, Graph, NodeId},
|
||||
// r#trait::Entity,
|
||||
// traversal::Traverser,
|
||||
// };
|
||||
// use crate::texture::animated::AnimatedTexture;
|
||||
// use crate::texture::directional::DirectionalAnimatedTexture;
|
||||
// use crate::texture::sprite::SpriteAtlas;
|
||||
|
||||
use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||
// use crate::error::{EntityError, GameError, GameResult, TextureError};
|
||||
|
||||
/// Determines if a ghost can traverse a given edge.
|
||||
///
|
||||
/// Ghosts can move through edges that allow all entities or ghost-only edges.
|
||||
fn can_ghost_traverse(edge: Edge) -> bool {
|
||||
matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly)
|
||||
}
|
||||
// /// Determines if a ghost can traverse a given edge.
|
||||
// ///
|
||||
// /// Ghosts can move through edges that allow all entities or ghost-only edges.
|
||||
// fn can_ghost_traverse(edge: Edge) -> bool {
|
||||
// matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly)
|
||||
// }
|
||||
|
||||
/// The four classic ghost types.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum GhostType {
|
||||
Blinky,
|
||||
Pinky,
|
||||
Inky,
|
||||
Clyde,
|
||||
}
|
||||
// /// The four classic ghost types.
|
||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
// pub enum GhostType {
|
||||
// Blinky,
|
||||
// Pinky,
|
||||
// Inky,
|
||||
// Clyde,
|
||||
// }
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the ghost type name for atlas lookups.
|
||||
pub fn as_str(self) -> &'static str {
|
||||
match self {
|
||||
GhostType::Blinky => "blinky",
|
||||
GhostType::Pinky => "pinky",
|
||||
GhostType::Inky => "inky",
|
||||
GhostType::Clyde => "clyde",
|
||||
}
|
||||
}
|
||||
// impl GhostType {
|
||||
// /// Returns the ghost type name for atlas lookups.
|
||||
// pub fn as_str(self) -> &'static str {
|
||||
// match self {
|
||||
// GhostType::Blinky => "blinky",
|
||||
// GhostType::Pinky => "pinky",
|
||||
// GhostType::Inky => "inky",
|
||||
// GhostType::Clyde => "clyde",
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Returns the base movement speed for this ghost type.
|
||||
pub fn base_speed(self) -> f32 {
|
||||
match self {
|
||||
GhostType::Blinky => 1.0,
|
||||
GhostType::Pinky => 0.95,
|
||||
GhostType::Inky => 0.9,
|
||||
GhostType::Clyde => 0.85,
|
||||
}
|
||||
}
|
||||
}
|
||||
// /// Returns the base movement speed for this ghost type.
|
||||
// pub fn base_speed(self) -> f32 {
|
||||
// match self {
|
||||
// GhostType::Blinky => 1.0,
|
||||
// GhostType::Pinky => 0.95,
|
||||
// GhostType::Inky => 0.9,
|
||||
// GhostType::Clyde => 0.85,
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// A ghost entity that roams the game world.
|
||||
///
|
||||
/// Ghosts move through the game world using a graph-based navigation system
|
||||
/// and display directional animated sprites. They randomly choose directions
|
||||
/// at each intersection.
|
||||
pub struct Ghost {
|
||||
/// Handles movement through the game graph
|
||||
pub traverser: Traverser,
|
||||
/// The type of ghost (affects appearance and speed)
|
||||
pub ghost_type: GhostType,
|
||||
/// Manages directional animated textures for different movement states
|
||||
texture: DirectionalAnimatedTexture,
|
||||
/// Current movement speed
|
||||
speed: f32,
|
||||
}
|
||||
// /// A ghost entity that roams the game world.
|
||||
// ///
|
||||
// /// Ghosts move through the game world using a graph-based navigation system
|
||||
// /// and display directional animated sprites. They randomly choose directions
|
||||
// /// at each intersection.
|
||||
// pub struct Ghost {
|
||||
// /// Handles movement through the game graph
|
||||
// pub traverser: Traverser,
|
||||
// /// The type of ghost (affects appearance and speed)
|
||||
// pub ghost_type: GhostType,
|
||||
// /// Manages directional animated textures for different movement states
|
||||
// texture: DirectionalAnimatedTexture,
|
||||
// /// Current movement speed
|
||||
// speed: f32,
|
||||
// }
|
||||
|
||||
impl Entity for Ghost {
|
||||
fn traverser(&self) -> &Traverser {
|
||||
&self.traverser
|
||||
}
|
||||
// impl Entity for Ghost {
|
||||
// fn traverser(&self) -> &Traverser {
|
||||
// &self.traverser
|
||||
// }
|
||||
|
||||
fn traverser_mut(&mut self) -> &mut Traverser {
|
||||
&mut self.traverser
|
||||
}
|
||||
// fn traverser_mut(&mut self) -> &mut Traverser {
|
||||
// &mut self.traverser
|
||||
// }
|
||||
|
||||
fn texture(&self) -> &DirectionalAnimatedTexture {
|
||||
&self.texture
|
||||
}
|
||||
// fn texture(&self) -> &DirectionalAnimatedTexture {
|
||||
// &self.texture
|
||||
// }
|
||||
|
||||
fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
||||
&mut self.texture
|
||||
}
|
||||
// fn texture_mut(&mut self) -> &mut DirectionalAnimatedTexture {
|
||||
// &mut self.texture
|
||||
// }
|
||||
|
||||
fn speed(&self) -> f32 {
|
||||
self.speed
|
||||
}
|
||||
// fn speed(&self) -> f32 {
|
||||
// self.speed
|
||||
// }
|
||||
|
||||
fn can_traverse(&self, edge: Edge) -> bool {
|
||||
can_ghost_traverse(edge)
|
||||
}
|
||||
// fn can_traverse(&self, edge: Edge) -> bool {
|
||||
// can_ghost_traverse(edge)
|
||||
// }
|
||||
|
||||
fn tick(&mut self, dt: f32, graph: &Graph) {
|
||||
// Choose random direction when at a node
|
||||
if self.traverser.position.is_at_node() {
|
||||
self.choose_random_direction(graph);
|
||||
}
|
||||
// fn tick(&mut self, dt: f32, graph: &Graph) {
|
||||
// // Choose random direction when at a node
|
||||
// if self.traverser.position.is_at_node() {
|
||||
// self.choose_random_direction(graph);
|
||||
// }
|
||||
|
||||
if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
||||
error!("Ghost movement error: {}", e);
|
||||
}
|
||||
self.texture.tick(dt);
|
||||
}
|
||||
}
|
||||
// if let Err(e) = self.traverser.advance(graph, dt * 60.0 * self.speed, &can_ghost_traverse) {
|
||||
// error!("Ghost movement error: {}", e);
|
||||
// }
|
||||
// self.texture.tick(dt);
|
||||
// }
|
||||
// }
|
||||
|
||||
impl Ghost {
|
||||
/// Creates a new ghost instance at the specified starting node.
|
||||
///
|
||||
/// Sets up animated textures for all four directions with moving and stopped states.
|
||||
/// The moving animation cycles through two sprite variants.
|
||||
pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
||||
let mut textures = [None, None, None, None];
|
||||
let mut stopped_textures = [None, None, None, None];
|
||||
// impl Ghost {
|
||||
// /// Creates a new ghost instance at the specified starting node.
|
||||
// ///
|
||||
// /// Sets up animated textures for all four directions with moving and stopped states.
|
||||
// /// The moving animation cycles through two sprite variants.
|
||||
// pub fn new(graph: &Graph, start_node: NodeId, ghost_type: GhostType, atlas: &SpriteAtlas) -> GameResult<Self> {
|
||||
// let mut textures = [None, None, None, None];
|
||||
// let mut stopped_textures = [None, None, None, None];
|
||||
|
||||
for direction in Direction::DIRECTIONS {
|
||||
let moving_prefix = match direction {
|
||||
Direction::Up => "up",
|
||||
Direction::Down => "down",
|
||||
Direction::Left => "left",
|
||||
Direction::Right => "right",
|
||||
};
|
||||
let moving_tiles = vec![
|
||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"a"
|
||||
)))
|
||||
})?,
|
||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"b"
|
||||
)))
|
||||
})?,
|
||||
];
|
||||
// for direction in Direction::DIRECTIONS {
|
||||
// let moving_prefix = match direction {
|
||||
// Direction::Up => "up",
|
||||
// Direction::Down => "down",
|
||||
// Direction::Left => "left",
|
||||
// Direction::Right => "right",
|
||||
// };
|
||||
// let moving_tiles = vec![
|
||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||
// .ok_or_else(|| {
|
||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
// "ghost/{}/{}_{}.png",
|
||||
// ghost_type.as_str(),
|
||||
// moving_prefix,
|
||||
// "a"
|
||||
// )))
|
||||
// })?,
|
||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
||||
// .ok_or_else(|| {
|
||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
// "ghost/{}/{}_{}.png",
|
||||
// ghost_type.as_str(),
|
||||
// moving_prefix,
|
||||
// "b"
|
||||
// )))
|
||||
// })?,
|
||||
// ];
|
||||
|
||||
let stopped_tiles =
|
||||
vec![
|
||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"a"
|
||||
)))
|
||||
})?,
|
||||
];
|
||||
// let stopped_tiles =
|
||||
// vec![
|
||||
// SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||
// .ok_or_else(|| {
|
||||
// GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
// "ghost/{}/{}_{}.png",
|
||||
// ghost_type.as_str(),
|
||||
// moving_prefix,
|
||||
// "a"
|
||||
// )))
|
||||
// })?,
|
||||
// ];
|
||||
|
||||
textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(moving_tiles, 0.2).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
stopped_textures[direction.as_usize()] =
|
||||
Some(AnimatedTexture::new(stopped_tiles, 0.1).map_err(|e| GameError::Texture(TextureError::Animated(e)))?);
|
||||
}
|
||||
// textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
||||
// stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||
// }
|
||||
|
||||
Ok(Self {
|
||||
traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
||||
ghost_type,
|
||||
texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
||||
speed: ghost_type.base_speed(),
|
||||
})
|
||||
}
|
||||
// Ok(Self {
|
||||
// traverser: Traverser::new(graph, start_node, Direction::Left, &can_ghost_traverse),
|
||||
// ghost_type,
|
||||
// texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
|
||||
// speed: ghost_type.base_speed(),
|
||||
// })
|
||||
// }
|
||||
|
||||
/// Chooses a random available direction at the current intersection.
|
||||
fn choose_random_direction(&mut self, graph: &Graph) {
|
||||
let current_node = self.traverser.position.from_node_id();
|
||||
let intersection = &graph.adjacency_list[current_node];
|
||||
// /// Chooses a random available direction at the current intersection.
|
||||
// fn choose_random_direction(&mut self, graph: &Graph) {
|
||||
// let current_node = self.traverser.position.from_node_id();
|
||||
// let intersection = &graph.adjacency_list[current_node];
|
||||
|
||||
// Collect all available directions
|
||||
let mut available_directions = SmallVec::<[_; 4]>::new();
|
||||
for direction in Direction::DIRECTIONS {
|
||||
if let Some(edge) = intersection.get(direction) {
|
||||
if can_ghost_traverse(edge) {
|
||||
available_directions.push(direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Choose a random direction (avoid reversing unless necessary)
|
||||
if !available_directions.is_empty() {
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
// // Collect all available directions
|
||||
// let mut available_directions = SmallVec::<[_; 4]>::new();
|
||||
// for direction in Direction::DIRECTIONS {
|
||||
// if let Some(edge) = intersection.get(direction) {
|
||||
// if can_ghost_traverse(edge) {
|
||||
// available_directions.push(direction);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// // Choose a random direction (avoid reversing unless necessary)
|
||||
// if !available_directions.is_empty() {
|
||||
// let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
// Filter out the opposite direction if possible, but allow it if we have limited options
|
||||
let opposite = self.traverser.direction.opposite();
|
||||
let filtered_directions: Vec<_> = available_directions
|
||||
.iter()
|
||||
.filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
||||
.collect();
|
||||
// // Filter out the opposite direction if possible, but allow it if we have limited options
|
||||
// let opposite = self.traverser.direction.opposite();
|
||||
// let filtered_directions: Vec<_> = available_directions
|
||||
// .iter()
|
||||
// .filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
||||
// .collect();
|
||||
|
||||
if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
||||
self.traverser.set_next_direction(*random_direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
// if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
||||
// self.traverser.set_next_direction(*random_direction);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
||||
///
|
||||
/// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
||||
/// The path includes the current node and the target node.
|
||||
pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
||||
let start_node = self.traverser.position.from_node_id();
|
||||
// /// Calculates the shortest path from the ghost's current position to a target node using Dijkstra's algorithm.
|
||||
// ///
|
||||
// /// Returns a vector of NodeIds representing the path, or an error if pathfinding fails.
|
||||
// /// The path includes the current node and the target node.
|
||||
// pub fn calculate_path_to_target(&self, graph: &Graph, target: NodeId) -> GameResult<Vec<NodeId>> {
|
||||
// let start_node = self.traverser.position.from_node_id();
|
||||
|
||||
// Use Dijkstra's algorithm to find the shortest path
|
||||
let result = dijkstra(
|
||||
&start_node,
|
||||
|&node_id| {
|
||||
// Get all edges from the current node
|
||||
graph.adjacency_list[node_id]
|
||||
.edges()
|
||||
.filter(|edge| can_ghost_traverse(*edge))
|
||||
.map(|edge| (edge.target, (edge.distance * 100.0) as u32))
|
||||
.collect::<Vec<_>>()
|
||||
},
|
||||
|&node_id| node_id == target,
|
||||
);
|
||||
// // Use Dijkstra's algorithm to find the shortest path
|
||||
// let result = dijkstra(
|
||||
// &start_node,
|
||||
// |&node_id| {
|
||||
// // Get all edges from the current node
|
||||
// graph.adjacency_list[node_id]
|
||||
// .edges()
|
||||
// .filter(|edge| can_ghost_traverse(*edge))
|
||||
// .map(|edge| (edge.target, (edge.distance * 100.0) as u32))
|
||||
// .collect::<Vec<_>>()
|
||||
// },
|
||||
// |&node_id| node_id == target,
|
||||
// );
|
||||
|
||||
result.map(|(path, _cost)| path).ok_or_else(|| {
|
||||
GameError::Entity(EntityError::PathfindingFailed(format!(
|
||||
"No path found from node {} to target {}",
|
||||
start_node, target
|
||||
)))
|
||||
})
|
||||
}
|
||||
// result.map(|(path, _cost)| path).ok_or_else(|| {
|
||||
// GameError::Entity(EntityError::PathfindingFailed(format!(
|
||||
// "No path found from node {} to target {}",
|
||||
// start_node, target
|
||||
// )))
|
||||
// })
|
||||
// }
|
||||
|
||||
/// Returns the ghost's color for debug rendering.
|
||||
pub fn debug_color(&self) -> sdl2::pixels::Color {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
||||
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
||||
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
||||
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
||||
}
|
||||
}
|
||||
}
|
||||
// /// Returns the ghost's color for debug rendering.
|
||||
// pub fn debug_color(&self) -> sdl2::pixels::Color {
|
||||
// match self.ghost_type {
|
||||
// GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
||||
// GhostType::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
||||
// GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
||||
// GhostType::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
impl Collidable for Ghost {
|
||||
fn position(&self) -> crate::entity::traversal::Position {
|
||||
self.traverser.position
|
||||
}
|
||||
}
|
||||
// impl Collidable for Ghost {
|
||||
// fn position(&self) -> crate::entity::traversal::Position {
|
||||
// self.traverser.position
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
use glam::Vec2;
|
||||
|
||||
use crate::systems::movement::NodeId;
|
||||
|
||||
use super::direction::Direction;
|
||||
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
pub type NodeId = usize;
|
||||
use bitflags::bitflags;
|
||||
|
||||
/// Defines who can traverse a given edge.
|
||||
bitflags! {
|
||||
/// Defines who can traverse a given edge using flags for fast checking.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub enum EdgePermissions {
|
||||
/// Anyone can use this edge.
|
||||
#[default]
|
||||
All,
|
||||
/// Only ghosts can use this edge.
|
||||
GhostsOnly,
|
||||
pub struct TraversalFlags: u8 {
|
||||
const PACMAN = 1 << 0;
|
||||
const GHOST = 1 << 1;
|
||||
|
||||
/// Convenience flag for edges that all entities can use
|
||||
const ALL = Self::PACMAN.bits() | Self::GHOST.bits();
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a directed edge from one node to another with a given weight (e.g., distance).
|
||||
@@ -25,7 +28,7 @@ pub struct Edge {
|
||||
/// The cardinal direction of this edge.
|
||||
pub direction: Direction,
|
||||
/// Defines who is allowed to traverse this edge.
|
||||
pub permissions: EdgePermissions,
|
||||
pub traversal_flags: TraversalFlags,
|
||||
}
|
||||
|
||||
/// Represents a node in the graph, defined by its position.
|
||||
@@ -133,8 +136,8 @@ impl Graph {
|
||||
return Err("To node does not exist.");
|
||||
}
|
||||
|
||||
let edge_a = self.add_edge(from, to, replace, distance, direction, EdgePermissions::default());
|
||||
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), EdgePermissions::default());
|
||||
let edge_a = self.add_edge(from, to, replace, distance, direction, TraversalFlags::ALL);
|
||||
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), TraversalFlags::ALL);
|
||||
|
||||
if edge_a.is_err() && edge_b.is_err() {
|
||||
return Err("Failed to connect nodes in both directions.");
|
||||
@@ -162,7 +165,7 @@ impl Graph {
|
||||
replace: bool,
|
||||
distance: Option<f32>,
|
||||
direction: Direction,
|
||||
permissions: EdgePermissions,
|
||||
traversal_flags: TraversalFlags,
|
||||
) -> Result<(), &'static str> {
|
||||
let edge = Edge {
|
||||
target: to,
|
||||
@@ -181,7 +184,7 @@ impl Graph {
|
||||
}
|
||||
},
|
||||
direction,
|
||||
permissions,
|
||||
traversal_flags,
|
||||
};
|
||||
|
||||
if from >= self.adjacency_list.len() {
|
||||
@@ -192,14 +195,15 @@ impl Graph {
|
||||
|
||||
// Check if the edge already exists in this direction or to the same target
|
||||
if let Some(err) = adjacency_list.edges().find_map(|e| {
|
||||
if !replace {
|
||||
// If we're not replacing the edge, we don't want to replace an edge that already exists in this direction
|
||||
if !replace && e.direction == direction {
|
||||
Some(Err("Edge already exists in this direction."))
|
||||
if e.direction == direction {
|
||||
return Some(Err("Edge already exists in this direction."));
|
||||
} else if e.target == to {
|
||||
Some(Err("Edge already exists."))
|
||||
} else {
|
||||
None
|
||||
return Some(Err("Edge already exists."));
|
||||
}
|
||||
}
|
||||
None
|
||||
}) {
|
||||
return err;
|
||||
}
|
||||
@@ -219,6 +223,19 @@ impl Graph {
|
||||
self.nodes.len()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all nodes in the graph.
|
||||
pub fn nodes(&self) -> impl Iterator<Item = &Node> {
|
||||
self.nodes.iter()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all edges in the graph.
|
||||
pub fn edges(&self) -> impl Iterator<Item = (NodeId, Edge)> + '_ {
|
||||
self.adjacency_list
|
||||
.iter()
|
||||
.enumerate()
|
||||
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id, edge)))
|
||||
}
|
||||
|
||||
/// Finds a specific edge from a source node to a target node.
|
||||
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
||||
self.adjacency_list.get(from)?.edges().find(|edge| edge.target == to)
|
||||
|
||||
@@ -1,115 +1,117 @@
|
||||
use crate::{
|
||||
constants,
|
||||
entity::{collision::Collidable, graph::Graph},
|
||||
error::EntityError,
|
||||
texture::sprite::{Sprite, SpriteAtlas},
|
||||
};
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use strum_macros::{EnumCount, EnumIter};
|
||||
// use crate::{
|
||||
// constants,
|
||||
// entity::{collision::Collidable, graph::Graph},
|
||||
// error::{EntityError, GameResult},
|
||||
// texture::sprite::{Sprite, SpriteAtlas},
|
||||
// };
|
||||
// use sdl2::render::{Canvas, RenderTarget};
|
||||
// use strum_macros::{EnumCount, EnumIter};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ItemType {
|
||||
Pellet,
|
||||
Energizer,
|
||||
#[allow(dead_code)]
|
||||
Fruit {
|
||||
kind: FruitKind,
|
||||
},
|
||||
}
|
||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
// pub enum ItemType {
|
||||
// Pellet,
|
||||
// Energizer,
|
||||
// #[allow(dead_code)]
|
||||
// Fruit {
|
||||
// kind: FruitKind,
|
||||
// },
|
||||
// }
|
||||
|
||||
impl ItemType {
|
||||
pub fn get_score(self) -> u32 {
|
||||
match self {
|
||||
ItemType::Pellet => 10,
|
||||
ItemType::Energizer => 50,
|
||||
ItemType::Fruit { kind } => kind.get_score(),
|
||||
}
|
||||
}
|
||||
}
|
||||
// impl ItemType {
|
||||
// pub fn get_score(self) -> u32 {
|
||||
// match self {
|
||||
// ItemType::Pellet => 10,
|
||||
// ItemType::Energizer => 50,
|
||||
// ItemType::Fruit { kind } => kind.get_score(),
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||
#[allow(dead_code)]
|
||||
pub enum FruitKind {
|
||||
Apple,
|
||||
Strawberry,
|
||||
Orange,
|
||||
Melon,
|
||||
Bell,
|
||||
Key,
|
||||
Galaxian,
|
||||
}
|
||||
// #[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
|
||||
// #[allow(dead_code)]
|
||||
// pub enum FruitKind {
|
||||
// Apple,
|
||||
// Strawberry,
|
||||
// Orange,
|
||||
// Melon,
|
||||
// Bell,
|
||||
// Key,
|
||||
// Galaxian,
|
||||
// }
|
||||
|
||||
impl FruitKind {
|
||||
#[allow(dead_code)]
|
||||
pub fn index(self) -> u8 {
|
||||
match self {
|
||||
FruitKind::Apple => 0,
|
||||
FruitKind::Strawberry => 1,
|
||||
FruitKind::Orange => 2,
|
||||
FruitKind::Melon => 3,
|
||||
FruitKind::Bell => 4,
|
||||
FruitKind::Key => 5,
|
||||
FruitKind::Galaxian => 6,
|
||||
}
|
||||
}
|
||||
// impl FruitKind {
|
||||
// #[allow(dead_code)]
|
||||
// pub fn index(self) -> u8 {
|
||||
// match self {
|
||||
// FruitKind::Apple => 0,
|
||||
// FruitKind::Strawberry => 1,
|
||||
// FruitKind::Orange => 2,
|
||||
// FruitKind::Melon => 3,
|
||||
// FruitKind::Bell => 4,
|
||||
// FruitKind::Key => 5,
|
||||
// FruitKind::Galaxian => 6,
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn get_score(self) -> u32 {
|
||||
match self {
|
||||
FruitKind::Apple => 100,
|
||||
FruitKind::Strawberry => 300,
|
||||
FruitKind::Orange => 500,
|
||||
FruitKind::Melon => 700,
|
||||
FruitKind::Bell => 1000,
|
||||
FruitKind::Key => 2000,
|
||||
FruitKind::Galaxian => 3000,
|
||||
}
|
||||
}
|
||||
}
|
||||
// pub fn get_score(self) -> u32 {
|
||||
// match self {
|
||||
// FruitKind::Apple => 100,
|
||||
// FruitKind::Strawberry => 300,
|
||||
// FruitKind::Orange => 500,
|
||||
// FruitKind::Melon => 700,
|
||||
// FruitKind::Bell => 1000,
|
||||
// FruitKind::Key => 2000,
|
||||
// FruitKind::Galaxian => 3000,
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
pub struct Item {
|
||||
pub node_index: usize,
|
||||
pub item_type: ItemType,
|
||||
pub sprite: Sprite,
|
||||
pub collected: bool,
|
||||
}
|
||||
// pub struct Item {
|
||||
// pub node_index: usize,
|
||||
// pub item_type: ItemType,
|
||||
// pub sprite: Sprite,
|
||||
// pub collected: bool,
|
||||
// }
|
||||
|
||||
impl Item {
|
||||
pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
|
||||
Self {
|
||||
node_index,
|
||||
item_type,
|
||||
sprite,
|
||||
collected: false,
|
||||
}
|
||||
}
|
||||
// impl Item {
|
||||
// pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
|
||||
// Self {
|
||||
// node_index,
|
||||
// item_type,
|
||||
// sprite,
|
||||
// collected: false,
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn is_collected(&self) -> bool {
|
||||
self.collected
|
||||
}
|
||||
// pub fn is_collected(&self) -> bool {
|
||||
// self.collected
|
||||
// }
|
||||
|
||||
pub fn collect(&mut self) {
|
||||
self.collected = true;
|
||||
}
|
||||
// pub fn collect(&mut self) {
|
||||
// self.collected = true;
|
||||
// }
|
||||
|
||||
pub fn get_score(&self) -> u32 {
|
||||
self.item_type.get_score()
|
||||
}
|
||||
// pub fn get_score(&self) -> u32 {
|
||||
// self.item_type.get_score()
|
||||
// }
|
||||
|
||||
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> anyhow::Result<()> {
|
||||
if !self.collected {
|
||||
let node = graph
|
||||
.get_node(self.node_index)
|
||||
.ok_or(EntityError::NodeNotFound(self.node_index))?;
|
||||
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
self.sprite.render(canvas, atlas, position)
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
// pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
|
||||
// if self.collected {
|
||||
// return Ok(());
|
||||
// }
|
||||
|
||||
impl Collidable for Item {
|
||||
fn position(&self) -> crate::entity::traversal::Position {
|
||||
crate::entity::traversal::Position::AtNode(self.node_index)
|
||||
}
|
||||
}
|
||||
// let node = graph
|
||||
// .get_node(self.node_index)
|
||||
// .ok_or(EntityError::NodeNotFound(self.node_index))?;
|
||||
// let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
// self.sprite.render(canvas, atlas, position)?;
|
||||
// Ok(())
|
||||
// }
|
||||
// }
|
||||
|
||||
// impl Collidable for Item {
|
||||
// fn position(&self) -> crate::entity::traversal::Position {
|
||||
// crate::entity::traversal::Position::AtNode(self.node_index)
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -5,4 +5,3 @@ pub mod graph;
|
||||
pub mod item;
|
||||
pub mod pacman;
|
||||
pub mod r#trait;
|
||||
pub mod traversal;
|
||||
|
||||