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https://github.com/Xevion/Pac-Man.git
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16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 786fbb5002 | |||
| 422535c00d | |||
| 0120abe806 | |||
| e61930c08a | |||
| f7ff9f5290 | |||
| de29dc6711 | |||
| c90f221c73 | |||
| 841943e121 | |||
| 83d665123c | |||
| ffc21c8622 | |||
| b46a51bc76 | |||
| 443afb1223 | |||
| 724878dc17 | |||
| 274404b9ea | |||
| 2214a5541f | |||
| 64de5fb732 |
98
src/animation.rs
Normal file
98
src/animation.rs
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
use sdl2::{
|
||||||
|
rect::Rect,
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||||||
|
render::{Canvas, Texture},
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|
video::Window,
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||||||
|
};
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||||||
|
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||||||
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use crate::direction::Direction;
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||||||
|
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||||||
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pub struct AnimatedTexture<'a> {
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raw_texture: Texture<'a>,
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ticker: u32,
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|
reversed: bool,
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|
offset: (i32, i32),
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|
ticks_per_frame: u32,
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|
frame_count: u32,
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|
frame_width: u32,
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|
frame_height: u32,
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|
}
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||||||
|
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||||||
|
impl<'a> AnimatedTexture<'a> {
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|
pub fn new(
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|
texture: Texture<'a>,
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|
ticks_per_frame: u32,
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||||||
|
frame_count: u32,
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||||||
|
frame_width: u32,
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||||||
|
frame_height: u32,
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||||||
|
offset: Option<(i32, i32)>,
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||||||
|
) -> Self {
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||||||
|
AnimatedTexture {
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|
raw_texture: texture,
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||||||
|
ticker: 0,
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||||||
|
reversed: false,
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||||||
|
ticks_per_frame,
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||||||
|
frame_count,
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||||||
|
frame_width,
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||||||
|
frame_height,
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||||||
|
offset: offset.unwrap_or((0, 0)),
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||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
|
fn current_frame(&self) -> u32 {
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||||||
|
self.ticker / self.ticks_per_frame
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||||||
|
}
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||||||
|
|
||||||
|
fn next_frame(&mut self) {
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||||||
|
if self.reversed {
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||||||
|
self.ticker -= 1;
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||||||
|
|
||||||
|
if self.ticker == 0 {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.ticker += 1;
|
||||||
|
|
||||||
|
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_frame_rect(&self) -> Rect {
|
||||||
|
Rect::new(
|
||||||
|
self.current_frame() as i32 * self.frame_width as i32,
|
||||||
|
0,
|
||||||
|
self.frame_width,
|
||||||
|
self.frame_height,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
position: (i32, i32),
|
||||||
|
direction: Direction,
|
||||||
|
) {
|
||||||
|
let frame_rect = self.get_frame_rect();
|
||||||
|
let position_rect = Rect::new(
|
||||||
|
position.0 + self.offset.0,
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||||||
|
position.1 + self.offset.1,
|
||||||
|
self.frame_width,
|
||||||
|
self.frame_height,
|
||||||
|
);
|
||||||
|
|
||||||
|
canvas
|
||||||
|
.copy_ex(
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||||||
|
&self.raw_texture,
|
||||||
|
Some(frame_rect),
|
||||||
|
Some(position_rect),
|
||||||
|
direction.angle(),
|
||||||
|
None,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("Could not render texture on canvas");
|
||||||
|
|
||||||
|
self.next_frame();
|
||||||
|
}
|
||||||
|
}
|
||||||
18
src/direction.rs
Normal file
18
src/direction.rs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||||
|
pub enum Direction {
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Direction {
|
||||||
|
pub fn angle(&self) -> f64 {
|
||||||
|
match self {
|
||||||
|
Direction::Right => 0f64,
|
||||||
|
Direction::Down => 90f64,
|
||||||
|
Direction::Left => 180f64,
|
||||||
|
Direction::Up => 270f64,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
src/entity.rs
Normal file
11
src/entity.rs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
pub trait Entity {
|
||||||
|
// Returns true if the entity is colliding with the other entity
|
||||||
|
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
||||||
|
// Returns the absolute position of the entity
|
||||||
|
fn position(&self) -> (i32, i32);
|
||||||
|
// Returns the cell position of the entity (XY position within the grid)
|
||||||
|
fn cell_position(&self) -> (u32, u32);
|
||||||
|
fn internal_position(&self) -> (u32, u32);
|
||||||
|
// Tick the entity (move it, perform collision checks, etc)
|
||||||
|
fn tick(&mut self);
|
||||||
|
}
|
||||||
123
src/game.rs
123
src/game.rs
@@ -1,11 +1,120 @@
|
|||||||
pub struct Game {}
|
use sdl2::image::LoadTexture;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::render::{Texture, TextureCreator};
|
||||||
|
use sdl2::video::WindowContext;
|
||||||
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
|
|
||||||
impl Game {
|
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
pub fn new() -> Game {
|
use crate::direction::Direction;
|
||||||
Game {}
|
use crate::entity::Entity;
|
||||||
|
use crate::pacman::Pacman;
|
||||||
|
|
||||||
|
pub struct Game<'a> {
|
||||||
|
canvas: &'a mut Canvas<Window>,
|
||||||
|
map_texture: Texture<'a>,
|
||||||
|
pacman: Pacman<'a>,
|
||||||
|
debug: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game<'_> {
|
||||||
|
pub fn new<'a>(
|
||||||
|
canvas: &'a mut Canvas<Window>,
|
||||||
|
texture_creator: &'a TextureCreator<WindowContext>,
|
||||||
|
) -> Game<'a> {
|
||||||
|
let pacman_atlas = texture_creator
|
||||||
|
.load_texture("assets/32/pacman.png")
|
||||||
|
.expect("Could not load pacman texture");
|
||||||
|
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
|
||||||
|
|
||||||
|
Game {
|
||||||
|
canvas,
|
||||||
|
pacman: pacman,
|
||||||
|
debug: false,
|
||||||
|
map_texture: texture_creator
|
||||||
|
.load_texture("assets/map.png")
|
||||||
|
.expect("Could not load pacman texture"),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick() {}
|
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||||
|
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn draw() {}
|
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||||
}
|
match keycode {
|
||||||
|
Keycode::D => {
|
||||||
|
self.pacman.next_direction = Some(Direction::Right);
|
||||||
|
}
|
||||||
|
Keycode::A => {
|
||||||
|
self.pacman.next_direction = Some(Direction::Left);
|
||||||
|
}
|
||||||
|
Keycode::W => {
|
||||||
|
self.pacman.next_direction = Some(Direction::Up);
|
||||||
|
}
|
||||||
|
Keycode::S => {
|
||||||
|
self.pacman.next_direction = Some(Direction::Down);
|
||||||
|
}
|
||||||
|
Keycode::Space => {
|
||||||
|
self.debug = !self.debug;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
self.pacman.tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(&mut self) {
|
||||||
|
// Clear the screen (black)
|
||||||
|
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
self.canvas.clear();
|
||||||
|
|
||||||
|
self.canvas
|
||||||
|
.copy(&self.map_texture, None, None)
|
||||||
|
.expect("Could not render texture on canvas");
|
||||||
|
|
||||||
|
// Render the pacman
|
||||||
|
self.pacman.render(self.canvas);
|
||||||
|
|
||||||
|
// Draw a grid
|
||||||
|
if self.debug {
|
||||||
|
for x in 0..BOARD_WIDTH {
|
||||||
|
for y in 0..BOARD_HEIGHT {
|
||||||
|
let tile = BOARD[x as usize][y as usize];
|
||||||
|
let mut color = None;
|
||||||
|
|
||||||
|
if (x, y) == self.pacman.cell_position() {
|
||||||
|
self.draw_cell((x, y), Color::CYAN);
|
||||||
|
} else {
|
||||||
|
color = match tile {
|
||||||
|
MapTile::Empty => None,
|
||||||
|
MapTile::Wall => Some(Color::BLUE),
|
||||||
|
MapTile::Pellet => Some(Color::RED),
|
||||||
|
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||||
|
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(color) = color {
|
||||||
|
self.draw_cell((x, y), color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||||
|
self.canvas.set_draw_color(color);
|
||||||
|
self.canvas
|
||||||
|
.draw_rect(sdl2::rect::Rect::new(
|
||||||
|
cell.0 as i32 * 24,
|
||||||
|
cell.1 as i32 * 24,
|
||||||
|
24,
|
||||||
|
24,
|
||||||
|
))
|
||||||
|
.expect("Could not draw rectangle");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
47
src/main.rs
47
src/main.rs
@@ -1,6 +1,5 @@
|
|||||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::textures::TextureManager;
|
|
||||||
use sdl2::event::{Event};
|
use sdl2::event::{Event};
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
@@ -14,18 +13,9 @@ mod constants;
|
|||||||
mod direction;
|
mod direction;
|
||||||
mod game;
|
mod game;
|
||||||
mod pacman;
|
mod pacman;
|
||||||
mod textures;
|
|
||||||
mod entity;
|
mod entity;
|
||||||
mod animation;
|
mod animation;
|
||||||
|
|
||||||
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
|
|
||||||
canvas.set_draw_color(Color::RGB(i, i, i));
|
|
||||||
canvas.clear();
|
|
||||||
canvas
|
|
||||||
.copy(tex, None, None)
|
|
||||||
.expect("Could not render texture on canvas");
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
let sdl_context = sdl2::init().unwrap();
|
let sdl_context = sdl2::init().unwrap();
|
||||||
let video_subsystem = sdl_context.video().unwrap();
|
let video_subsystem = sdl_context.video().unwrap();
|
||||||
@@ -38,6 +28,7 @@ pub fn main() {
|
|||||||
|
|
||||||
let mut canvas = window
|
let mut canvas = window
|
||||||
.into_canvas()
|
.into_canvas()
|
||||||
|
.accelerated()
|
||||||
.build()
|
.build()
|
||||||
.expect("Could not build canvas");
|
.expect("Could not build canvas");
|
||||||
|
|
||||||
@@ -46,7 +37,7 @@ pub fn main() {
|
|||||||
.expect("Could not set logical size");
|
.expect("Could not set logical size");
|
||||||
|
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
let mut game = Game::new(&mut canvas, TextureManager::new(&texture_creator));
|
let mut game = Game::new(&mut canvas, &texture_creator);
|
||||||
|
|
||||||
let mut event_pump = sdl_context
|
let mut event_pump = sdl_context
|
||||||
.event_pump()
|
.event_pump()
|
||||||
@@ -55,7 +46,11 @@ pub fn main() {
|
|||||||
game.draw();
|
game.draw();
|
||||||
game.tick();
|
game.tick();
|
||||||
|
|
||||||
|
let loop_time = Duration::from_millis(1000 / 60);
|
||||||
|
|
||||||
let mut main_loop = || {
|
let mut main_loop = || {
|
||||||
|
let start = Instant::now();
|
||||||
|
|
||||||
for event in event_pump.poll_iter() {
|
for event in event_pump.poll_iter() {
|
||||||
match event {
|
match event {
|
||||||
// Handle quitting keys or window close
|
// Handle quitting keys or window close
|
||||||
@@ -64,34 +59,22 @@ pub fn main() {
|
|||||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||||
..
|
..
|
||||||
} => return false,
|
} => return false,
|
||||||
event @ Event::KeyDown { .. } => {
|
Event::KeyDown { keycode , .. } => {
|
||||||
println!("{:?}", event);
|
game.keyboard_event(keycode.unwrap());
|
||||||
}
|
},
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let tick_time = {
|
game.tick();
|
||||||
let start = Instant::now();
|
game.draw();
|
||||||
game.tick();
|
|
||||||
start.elapsed()
|
|
||||||
};
|
|
||||||
|
|
||||||
let draw_time = {
|
if start.elapsed() < loop_time {
|
||||||
let start = Instant::now();
|
::std::thread::sleep(loop_time - start.elapsed());
|
||||||
game.draw();
|
} else {
|
||||||
start.elapsed()
|
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
|
||||||
};
|
|
||||||
|
|
||||||
// Alert if tick time exceeds 10ms
|
|
||||||
if tick_time > Duration::from_millis(3) {
|
|
||||||
println!("Tick took: {:?}", tick_time);
|
|
||||||
}
|
|
||||||
if draw_time > Duration::from_millis(3) {
|
|
||||||
println!("Draw took: {:?}", draw_time);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
::std::thread::sleep(Duration::from_millis(10));
|
|
||||||
true
|
true
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
80
src/pacman.rs
Normal file
80
src/pacman.rs
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
use sdl2::{
|
||||||
|
render::{Canvas, Texture},
|
||||||
|
video::Window,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
|
||||||
|
|
||||||
|
pub struct Pacman<'a> {
|
||||||
|
// Absolute position on the board (precise)
|
||||||
|
pub position: (i32, i32),
|
||||||
|
pub direction: Direction,
|
||||||
|
pub next_direction: Option<Direction>,
|
||||||
|
speed: u32,
|
||||||
|
sprite: AnimatedTexture<'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Pacman<'_> {
|
||||||
|
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
|
||||||
|
Pacman {
|
||||||
|
position: starting_position.unwrap_or((0i32, 0i32)),
|
||||||
|
direction: Direction::Right,
|
||||||
|
next_direction: None,
|
||||||
|
speed: 2,
|
||||||
|
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||||
|
self.sprite.render(canvas, self.position, self.direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Entity for Pacman<'_> {
|
||||||
|
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||||
|
let (x, y) = self.position();
|
||||||
|
let (other_x, other_y) = other.position();
|
||||||
|
x == other_x && y == other_y
|
||||||
|
}
|
||||||
|
|
||||||
|
fn position(&self) -> (i32, i32) {
|
||||||
|
self.position
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cell_position(&self) -> (u32, u32) {
|
||||||
|
let (x, y) = self.position();
|
||||||
|
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn internal_position(&self) -> (u32, u32) {
|
||||||
|
let (x, y) = self.position();
|
||||||
|
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tick(&mut self) {
|
||||||
|
let can_change = self.internal_position() == (0, 0);
|
||||||
|
println!("{:?} ({:?})", self.internal_position(), can_change);
|
||||||
|
if can_change {
|
||||||
|
if let Some(direction) = self.next_direction {
|
||||||
|
self.direction = direction;
|
||||||
|
self.next_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let speed = self.speed as i32;
|
||||||
|
match self.direction {
|
||||||
|
Direction::Right => {
|
||||||
|
self.position.0 += speed;
|
||||||
|
}
|
||||||
|
Direction::Left => {
|
||||||
|
self.position.0 -= speed;
|
||||||
|
}
|
||||||
|
Direction::Up => {
|
||||||
|
self.position.1 -= speed;
|
||||||
|
}
|
||||||
|
Direction::Down => {
|
||||||
|
self.position.1 += speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user