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16 changed files with 111 additions and 93 deletions

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@@ -5,6 +5,7 @@ use std::borrow::Cow;
use std::io;
use thiserror::Error;
#[allow(dead_code)]
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
@@ -28,6 +29,7 @@ pub enum Asset {
}
impl Asset {
#[allow(dead_code)]
pub fn path(&self) -> &str {
use Asset::*;
match self {

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@@ -11,9 +11,16 @@ pub const BOARD_CELL_SIZE: UVec2 = UVec2::new(28, 31);
pub const SCALE: f32 = 2.6;
/// The offset of the game board from the top-left corner of the window, in cells.
pub const BOARD_OFFSET: UVec2 = UVec2::new(0, 0);
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
/// The offset of the game board from the top-left corner of the window, in pixels.
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
/// The size of the game board, in pixels.
pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
/// The size of the canvas, in pixels.
pub const CANVAS_SIZE: UVec2 = UVec2::new(
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
);
/// An enum representing the different types of tiles on the map.
#[derive(Debug, Clone, Copy, PartialEq)]

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@@ -16,7 +16,12 @@ pub struct Blinky {
}
impl Blinky {
pub fn new(starting_position: UVec2, atlas: Rc<SpriteAtlas>, map: Rc<RefCell<Map>>, pacman: Rc<RefCell<Pacman>>) -> Blinky {
pub fn new(
starting_position: UVec2,
atlas: Rc<RefCell<SpriteAtlas>>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman>>,
) -> Blinky {
Blinky {
ghost: Ghost::new(GhostType::Blinky, starting_position, atlas, map, pacman),
}

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@@ -61,7 +61,7 @@ impl Entity for Edible {
impl Renderable for Edible {
fn render(&mut self, canvas: &mut WindowCanvas) -> Result<()> {
let pos = self.base.pixel_position;
let dest = match &self.sprite {
let dest = match &mut self.sprite {
EdibleSprite::Pellet(sprite) => {
let tile = sprite.current_tile();
let x = pos.x + ((crate::constants::CELL_SIZE as i32 - tile.size.x as i32) / 2);
@@ -76,7 +76,7 @@ impl Renderable for Edible {
}
};
match &self.sprite {
match &mut self.sprite {
EdibleSprite::Pellet(sprite) => sprite.render(canvas, dest),
EdibleSprite::PowerPellet(sprite) => sprite.render(canvas, dest),
}

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@@ -76,7 +76,7 @@ impl Ghost {
pub fn new(
ghost_type: GhostType,
starting_position: UVec2,
atlas: Rc<SpriteAtlas>,
atlas: Rc<RefCell<SpriteAtlas>>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman>>,
) -> Ghost {

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@@ -6,7 +6,7 @@ pub mod pacman;
pub mod speed;
use crate::{
constants::{MapTile, BOARD_CELL_SIZE, BOARD_OFFSET, CELL_SIZE},
constants::{MapTile, BOARD_CELL_OFFSET, BOARD_CELL_SIZE, CELL_SIZE},
entity::{direction::Direction, speed::SimpleTickModulator},
map::Map,
};
@@ -145,8 +145,8 @@ impl Moving for MovableEntity {
}
fn update_cell_position(&mut self) {
self.base.cell_position = UVec2::new(
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.x,
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.y,
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_CELL_OFFSET.x,
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_CELL_OFFSET.y,
);
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {

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@@ -81,7 +81,7 @@ impl QueuedDirection for Pacman {
impl Pacman {
/// Creates a new `Pacman` instance.
pub fn new(starting_position: UVec2, atlas: Rc<SpriteAtlas>, map: Rc<RefCell<Map>>) -> Pacman {
pub fn new(starting_position: UVec2, atlas: Rc<RefCell<SpriteAtlas>>, map: Rc<RefCell<Map>>) -> Pacman {
let pixel_position = Map::cell_to_pixel(starting_position);
let get = |name: &str| get_atlas_tile(&atlas, name);

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@@ -4,15 +4,14 @@ use std::ops::Not;
use std::rc::Rc;
use anyhow::Result;
use glam::{IVec2, UVec2};
use glam::UVec2;
use rand::rngs::SmallRng;
use rand::seq::IteratorRandom;
use rand::SeedableRng;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
use sdl2::rwops::RWops;
use sdl2::ttf::Font;
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
@@ -50,8 +49,7 @@ pub struct Game {
fps_10s: f64,
// Rendering resources
atlas: Rc<SpriteAtlas>,
font: Font<'static, 'static>,
atlas: Rc<RefCell<SpriteAtlas>>,
map_texture: AtlasTile,
text_texture: TextTexture,
@@ -76,7 +74,7 @@ impl Game {
};
let atlas_json = get_asset_bytes(Asset::AtlasJson).expect("Failed to load asset");
let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json).expect("Could not parse atlas JSON");
let atlas = Rc::new(SpriteAtlas::new(atlas_texture, atlas_mapper));
let atlas = Rc::new(RefCell::new(SpriteAtlas::new(atlas_texture, atlas_mapper)));
let pacman = Rc::new(RefCell::new(Pacman::new(
UVec2::new(1, 1),
Rc::clone(&atlas),
@@ -94,15 +92,6 @@ impl Game {
),
AnimatedTexture::new(vec![get_atlas_tile(&atlas, "edible/cherry.png")], 0),
);
let font = {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
let ttf_context_static: &'static sdl2::ttf::Sdl2TtfContext = unsafe { std::mem::transmute(ttf_context) };
ttf_context_static
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API")
};
let text_texture = TextTexture::new(Rc::clone(&atlas), 1.0);
let audio = Audio::new();
Game {
@@ -113,7 +102,6 @@ impl Game {
score: 0,
debug_mode: DebugMode::None,
atlas,
font,
map_texture,
text_texture,
audio,
@@ -269,20 +257,18 @@ impl Game {
/// Draws the entire game to the canvas using a backbuffer.
pub fn draw(&mut self, window_canvas: &mut Canvas<Window>, backbuffer: &mut Texture) -> Result<()> {
let texture_creator = window_canvas.texture_creator();
window_canvas
.with_texture_canvas(backbuffer, |texture_canvas| {
let this = self as *mut Self;
let this = unsafe { &mut *this };
texture_canvas.set_draw_color(Color::BLACK);
texture_canvas.clear();
this.map.borrow_mut().render(texture_canvas, &this.map_texture);
this.map.borrow_mut().render(texture_canvas, &mut this.map_texture);
for edible in this.edibles.iter_mut() {
let _ = edible.render(texture_canvas);
}
let _ = this.pacman.borrow_mut().render(texture_canvas);
let _ = this.blinky.render(texture_canvas);
this.render_ui_on(texture_canvas, &texture_creator);
match this.debug_mode {
DebugMode::Grid => {
DebugRenderer::draw_debug_grid(
@@ -304,39 +290,33 @@ impl Game {
})
.map_err(|e| anyhow::anyhow!(format!("Failed to render to backbuffer: {e}")))
}
pub fn present_backbuffer(&self, canvas: &mut Canvas<Window>, backbuffer: &Texture) -> Result<()> {
pub fn present_backbuffer(&mut self, canvas: &mut Canvas<Window>, backbuffer: &Texture) -> Result<()> {
canvas.set_draw_color(Color::BLACK);
canvas.clear();
canvas.copy(backbuffer, None, None).map_err(anyhow::Error::msg)?;
self.render_ui_on(canvas);
canvas.present();
Ok(())
}
fn render_ui_on<C: sdl2::render::RenderTarget>(
&mut self,
canvas: &mut sdl2::render::Canvas<C>,
texture_creator: &TextureCreator<WindowContext>,
) {
fn render_ui_on<C: sdl2::render::RenderTarget>(&mut self, canvas: &mut sdl2::render::Canvas<C>) {
let lives = 3;
let score_text = format!("{:02}", self.score);
let x_offset = 12;
let x_offset = 4;
let y_offset = 2;
let lives_offset = 3;
let score_offset = 7 - (score_text.len() as i32);
let gap_offset = 6;
self.text_texture.set_scale(2.0);
self.render_text_on(
self.text_texture.set_scale(1.0);
let _ = self.text_texture.render(
canvas,
&*texture_creator,
&format!("{lives}UP HIGH SCORE "),
IVec2::new(24 * lives_offset + x_offset, y_offset),
UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
Color::WHITE,
);
self.render_text_on(
let _ = self.text_texture.render(
canvas,
&*texture_creator,
&score_text,
IVec2::new(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
Color::WHITE,
);
@@ -350,17 +330,4 @@ impl Game {
// Color::RGB(255, 255, 0), // Yellow color for FPS display
// );
}
fn render_text_on<C: sdl2::render::RenderTarget>(
&mut self,
canvas: &mut sdl2::render::Canvas<C>,
texture_creator: &TextureCreator<WindowContext>,
text: &str,
position: IVec2,
color: Color,
) {
self.text_texture
.render(canvas, text, glam::UVec2::new(position.x as u32, position.y as u32))
.unwrap();
}
}

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@@ -1,6 +1,6 @@
#![windows_subsystem = "windows"]
use crate::constants::{BOARD_PIXEL_SIZE, SCALE};
use crate::constants::{CANVAS_SIZE, SCALE};
use crate::game::Game;
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
@@ -105,8 +105,8 @@ pub fn main() {
let window = video_subsystem
.window(
"Pac-Man",
(BOARD_PIXEL_SIZE.x as f32 * SCALE).round() as u32,
(BOARD_PIXEL_SIZE.y as f32 * SCALE).round() as u32,
(CANVAS_SIZE.x as f32 * SCALE).round() as u32,
(CANVAS_SIZE.y as f32 * SCALE).round() as u32,
)
.resizable()
.position_centered()
@@ -116,7 +116,7 @@ pub fn main() {
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
canvas
.set_logical_size(BOARD_PIXEL_SIZE.x, BOARD_PIXEL_SIZE.y)
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
@@ -127,7 +127,7 @@ pub fn main() {
// Create a backbuffer texture for drawing
let mut backbuffer = texture_creator_static
.create_texture_target(None, BOARD_PIXEL_SIZE.x, BOARD_PIXEL_SIZE.y)
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
.expect("Could not create backbuffer texture");
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
@@ -154,7 +154,7 @@ pub fn main() {
let mut last_frame_time = Instant::now();
event!(tracing::Level::INFO, "Starting game loop ({:?})", loop_time);
let mut main_loop = || {
let mut main_loop = move || {
let start = Instant::now();
let current_frame_time = Instant::now();
let frame_duration = current_frame_time.duration_since(last_frame_time);

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@@ -3,7 +3,7 @@ use rand::rngs::SmallRng;
use rand::seq::IteratorRandom;
use rand::SeedableRng;
use crate::constants::{MapTile, BOARD_CELL_SIZE, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{MapTile, BOARD_CELL_OFFSET, BOARD_CELL_SIZE, BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE, CELL_SIZE};
use crate::texture::sprite::AtlasTile;
use glam::{IVec2, UVec2};
use once_cell::sync::OnceCell;
@@ -104,7 +104,10 @@ impl Map {
///
/// * `cell` - The cell coordinates, in grid coordinates.
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.y) * CELL_SIZE) as i32)
IVec2::new(
(cell.x * CELL_SIZE) as i32,
((cell.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as i32,
)
}
/// Returns a reference to a cached vector of all valid playable positions in the maze.
@@ -161,8 +164,13 @@ impl Map {
}
/// Renders the map to the given canvas using the provided map texture.
pub fn render(&self, canvas: &mut Canvas<Window>, map_texture: &AtlasTile) {
let dest = Rect::new(0, 0, CELL_SIZE * BOARD_CELL_SIZE.x, CELL_SIZE * BOARD_CELL_SIZE.y);
pub fn render(&self, canvas: &mut Canvas<Window>, map_texture: &mut AtlasTile) {
let dest = Rect::new(
BOARD_PIXEL_OFFSET.x as i32,
BOARD_PIXEL_OFFSET.y as i32,
BOARD_PIXEL_SIZE.x,
BOARD_PIXEL_SIZE.y,
);
let _ = map_texture.render(canvas, dest);
}
}

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@@ -34,15 +34,15 @@ impl AnimatedTexture {
self.ticker += 1;
}
pub fn current_tile(&self) -> &AtlasTile {
pub fn current_tile(&mut self) -> &mut AtlasTile {
if self.ticks_per_frame == 0 {
return &self.frames[0];
return &mut self.frames[0];
}
let frame_index = (self.ticker / self.ticks_per_frame) as usize % self.frames.len();
&self.frames[frame_index]
&mut self.frames[frame_index]
}
pub fn render(&self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
let tile = self.current_tile();
tile.render(canvas, dest)
}

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@@ -38,7 +38,7 @@ impl BlinkingTexture {
}
/// Renders the blinking texture.
pub fn render(&self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
if self.visible {
self.animation.render(canvas, dest)
} else {

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@@ -37,28 +37,28 @@ impl DirectionalAnimatedTexture {
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect, direction: Direction) -> Result<()> {
let frames = match direction {
Direction::Up => &self.up,
Direction::Down => &self.down,
Direction::Left => &self.left,
Direction::Right => &self.right,
Direction::Up => &mut self.up,
Direction::Down => &mut self.down,
Direction::Left => &mut self.left,
Direction::Right => &mut self.right,
};
let frame_index = (self.ticker / self.ticks_per_frame) as usize % frames.len();
let tile = &frames[frame_index];
let tile = &mut frames[frame_index];
tile.render(canvas, dest)
}
pub fn render_stopped(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect, direction: Direction) -> Result<()> {
let frames = match direction {
Direction::Up => &self.up,
Direction::Down => &self.down,
Direction::Left => &self.left,
Direction::Right => &self.right,
Direction::Up => &mut self.up,
Direction::Down => &mut self.down,
Direction::Left => &mut self.left,
Direction::Right => &mut self.right,
};
// Show the last frame (full sprite) when stopped
let tile = &frames[1];
let tile = &mut frames[1];
tile.render(canvas, dest)
}

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@@ -1,3 +1,4 @@
use std::cell::RefCell;
use std::rc::Rc;
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
@@ -8,6 +9,6 @@ pub mod directional;
pub mod sprite;
pub mod text;
pub fn get_atlas_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> AtlasTile {
pub fn get_atlas_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> AtlasTile {
SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {}", name))
}

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@@ -1,8 +1,10 @@
use anyhow::Result;
use glam::U16Vec2;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, RenderTarget, Texture};
use serde::Deserialize;
use std::cell::RefCell;
use std::collections::HashMap;
use std::rc::Rc;
@@ -21,15 +23,30 @@ pub struct MapperFrame {
#[derive(Clone)]
pub struct AtlasTile {
pub atlas: Rc<SpriteAtlas>,
pub atlas: Rc<RefCell<SpriteAtlas>>,
pub pos: U16Vec2,
pub size: U16Vec2,
pub color: Option<Color>,
}
impl AtlasTile {
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, dest: Rect) -> Result<()> {
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, dest: Rect) -> Result<()> {
let color = self
.color
.unwrap_or(self.atlas.borrow().default_color.unwrap_or(Color::WHITE));
self.render_with_color(canvas, dest, color)
}
pub fn render_with_color<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, dest: Rect, color: Color) -> Result<()> {
let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
canvas.copy(&self.atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
let mut atlas = self.atlas.borrow_mut();
if atlas.last_modulation != Some(color) {
atlas.texture.set_color_mod(color.r, color.g, color.b);
atlas.last_modulation = Some(color);
}
canvas.copy(&atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
Ok(())
}
}
@@ -37,6 +54,8 @@ impl AtlasTile {
pub struct SpriteAtlas {
texture: Texture<'static>,
tiles: HashMap<String, MapperFrame>,
default_color: Option<Color>,
last_modulation: Option<Color>,
}
impl SpriteAtlas {
@@ -44,17 +63,25 @@ impl SpriteAtlas {
Self {
texture,
tiles: mapper.frames,
default_color: None,
last_modulation: None,
}
}
pub fn get_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> Option<AtlasTile> {
atlas.tiles.get(name).map(|frame| AtlasTile {
atlas: atlas.clone(),
pub fn get_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> Option<AtlasTile> {
let atlas_ref = atlas.borrow();
atlas_ref.tiles.get(name).map(|frame| AtlasTile {
atlas: Rc::clone(atlas),
pos: U16Vec2::new(frame.x, frame.y),
size: U16Vec2::new(frame.width, frame.height),
color: None,
})
}
pub fn set_color(&mut self, color: Color) {
self.default_color = Some(color);
}
pub fn texture(&self) -> &Texture<'static> {
&self.texture
}

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@@ -48,8 +48,9 @@
use anyhow::Result;
use glam::UVec2;
use sdl2::rect::Rect;
use sdl2::pixels::Color;
use sdl2::render::{Canvas, RenderTarget};
use std::cell::RefCell;
use std::collections::HashMap;
use std::rc::Rc;
@@ -57,14 +58,14 @@ use crate::texture::sprite::{AtlasTile, SpriteAtlas};
/// A text texture that renders characters from the atlas.
pub struct TextTexture {
atlas: Rc<SpriteAtlas>,
atlas: Rc<RefCell<SpriteAtlas>>,
char_map: HashMap<char, AtlasTile>,
scale: f32,
}
impl TextTexture {
/// Creates a new text texture with the given atlas and scale.
pub fn new(atlas: Rc<SpriteAtlas>, scale: f32) -> Self {
pub fn new(atlas: Rc<RefCell<SpriteAtlas>>, scale: f32) -> Self {
Self {
atlas,
char_map: HashMap::new(),
@@ -107,13 +108,13 @@ impl TextTexture {
}
/// Renders a string of text at the given position.
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, text: &str, position: UVec2) -> Result<()> {
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, text: &str, position: UVec2, color: Color) -> Result<()> {
let mut x_offset = 0;
let char_width = (8.0 * self.scale) as u32;
let char_height = (8.0 * self.scale) as u32;
for c in text.chars() {
if let Some(tile) = self.get_char_tile(c) {
if let Some(mut tile) = self.get_char_tile(c) {
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
tile.render(canvas, dest)?;
}