mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 11:15:46 -06:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a6182cb85 | |||
| a1d37a1a0b | |||
| 9066b2cdbc |
@@ -5,6 +5,7 @@ use std::borrow::Cow;
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use std::io;
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use thiserror::Error;
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#[allow(dead_code)]
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#[derive(Error, Debug)]
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pub enum AssetError {
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#[error("IO error: {0}")]
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@@ -28,6 +29,7 @@ pub enum Asset {
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}
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impl Asset {
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#[allow(dead_code)]
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pub fn path(&self) -> &str {
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use Asset::*;
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match self {
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@@ -11,9 +11,16 @@ pub const BOARD_CELL_SIZE: UVec2 = UVec2::new(28, 31);
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pub const SCALE: f32 = 2.6;
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/// The offset of the game board from the top-left corner of the window, in cells.
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pub const BOARD_OFFSET: UVec2 = UVec2::new(0, 0);
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pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
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/// The offset of the game board from the top-left corner of the window, in pixels.
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pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
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/// The size of the game board, in pixels.
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pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
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/// The size of the canvas, in pixels.
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pub const CANVAS_SIZE: UVec2 = UVec2::new(
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(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
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(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
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);
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/// An enum representing the different types of tiles on the map.
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#[derive(Debug, Clone, Copy, PartialEq)]
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@@ -16,7 +16,12 @@ pub struct Blinky {
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}
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impl Blinky {
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pub fn new(starting_position: UVec2, atlas: Rc<SpriteAtlas>, map: Rc<RefCell<Map>>, pacman: Rc<RefCell<Pacman>>) -> Blinky {
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pub fn new(
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starting_position: UVec2,
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atlas: Rc<RefCell<SpriteAtlas>>,
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map: Rc<RefCell<Map>>,
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pacman: Rc<RefCell<Pacman>>,
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) -> Blinky {
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Blinky {
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ghost: Ghost::new(GhostType::Blinky, starting_position, atlas, map, pacman),
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}
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@@ -61,7 +61,7 @@ impl Entity for Edible {
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impl Renderable for Edible {
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fn render(&mut self, canvas: &mut WindowCanvas) -> Result<()> {
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let pos = self.base.pixel_position;
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let dest = match &self.sprite {
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let dest = match &mut self.sprite {
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EdibleSprite::Pellet(sprite) => {
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let tile = sprite.current_tile();
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let x = pos.x + ((crate::constants::CELL_SIZE as i32 - tile.size.x as i32) / 2);
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@@ -76,7 +76,7 @@ impl Renderable for Edible {
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}
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};
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match &self.sprite {
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match &mut self.sprite {
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EdibleSprite::Pellet(sprite) => sprite.render(canvas, dest),
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EdibleSprite::PowerPellet(sprite) => sprite.render(canvas, dest),
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}
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@@ -76,7 +76,7 @@ impl Ghost {
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pub fn new(
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ghost_type: GhostType,
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starting_position: UVec2,
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atlas: Rc<SpriteAtlas>,
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atlas: Rc<RefCell<SpriteAtlas>>,
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map: Rc<RefCell<Map>>,
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pacman: Rc<RefCell<Pacman>>,
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) -> Ghost {
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@@ -6,7 +6,7 @@ pub mod pacman;
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pub mod speed;
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use crate::{
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constants::{MapTile, BOARD_CELL_SIZE, BOARD_OFFSET, CELL_SIZE},
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constants::{MapTile, BOARD_CELL_OFFSET, BOARD_CELL_SIZE, CELL_SIZE},
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entity::{direction::Direction, speed::SimpleTickModulator},
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map::Map,
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};
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@@ -145,8 +145,8 @@ impl Moving for MovableEntity {
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}
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fn update_cell_position(&mut self) {
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self.base.cell_position = UVec2::new(
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(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.x,
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(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.y,
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(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_CELL_OFFSET.x,
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(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_CELL_OFFSET.y,
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);
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}
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fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
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@@ -81,7 +81,7 @@ impl QueuedDirection for Pacman {
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impl Pacman {
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/// Creates a new `Pacman` instance.
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pub fn new(starting_position: UVec2, atlas: Rc<SpriteAtlas>, map: Rc<RefCell<Map>>) -> Pacman {
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pub fn new(starting_position: UVec2, atlas: Rc<RefCell<SpriteAtlas>>, map: Rc<RefCell<Map>>) -> Pacman {
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let pixel_position = Map::cell_to_pixel(starting_position);
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let get = |name: &str| get_atlas_tile(&atlas, name);
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61
src/game.rs
61
src/game.rs
@@ -4,15 +4,14 @@ use std::ops::Not;
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use std::rc::Rc;
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use anyhow::Result;
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use glam::{IVec2, UVec2};
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use glam::UVec2;
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use rand::rngs::SmallRng;
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use rand::seq::IteratorRandom;
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use rand::SeedableRng;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::rwops::RWops;
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use sdl2::ttf::Font;
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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@@ -50,8 +49,7 @@ pub struct Game {
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fps_10s: f64,
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// Rendering resources
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atlas: Rc<SpriteAtlas>,
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font: Font<'static, 'static>,
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atlas: Rc<RefCell<SpriteAtlas>>,
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map_texture: AtlasTile,
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text_texture: TextTexture,
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@@ -76,7 +74,7 @@ impl Game {
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};
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let atlas_json = get_asset_bytes(Asset::AtlasJson).expect("Failed to load asset");
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let atlas_mapper: AtlasMapper = serde_json::from_slice(&atlas_json).expect("Could not parse atlas JSON");
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let atlas = Rc::new(SpriteAtlas::new(atlas_texture, atlas_mapper));
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let atlas = Rc::new(RefCell::new(SpriteAtlas::new(atlas_texture, atlas_mapper)));
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let pacman = Rc::new(RefCell::new(Pacman::new(
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UVec2::new(1, 1),
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Rc::clone(&atlas),
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@@ -94,15 +92,6 @@ impl Game {
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),
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AnimatedTexture::new(vec![get_atlas_tile(&atlas, "edible/cherry.png")], 0),
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);
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let font = {
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let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
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let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
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let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
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let ttf_context_static: &'static sdl2::ttf::Sdl2TtfContext = unsafe { std::mem::transmute(ttf_context) };
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ttf_context_static
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.load_font_from_rwops(font_rwops, 24)
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.expect("Could not load font from asset API")
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};
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let text_texture = TextTexture::new(Rc::clone(&atlas), 1.0);
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let audio = Audio::new();
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Game {
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@@ -113,7 +102,6 @@ impl Game {
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score: 0,
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debug_mode: DebugMode::None,
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atlas,
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font,
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map_texture,
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text_texture,
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audio,
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@@ -269,20 +257,18 @@ impl Game {
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/// Draws the entire game to the canvas using a backbuffer.
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pub fn draw(&mut self, window_canvas: &mut Canvas<Window>, backbuffer: &mut Texture) -> Result<()> {
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let texture_creator = window_canvas.texture_creator();
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window_canvas
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.with_texture_canvas(backbuffer, |texture_canvas| {
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let this = self as *mut Self;
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let this = unsafe { &mut *this };
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texture_canvas.set_draw_color(Color::BLACK);
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texture_canvas.clear();
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this.map.borrow_mut().render(texture_canvas, &this.map_texture);
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this.map.borrow_mut().render(texture_canvas, &mut this.map_texture);
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for edible in this.edibles.iter_mut() {
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let _ = edible.render(texture_canvas);
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}
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let _ = this.pacman.borrow_mut().render(texture_canvas);
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let _ = this.blinky.render(texture_canvas);
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this.render_ui_on(texture_canvas, &texture_creator);
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match this.debug_mode {
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DebugMode::Grid => {
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DebugRenderer::draw_debug_grid(
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@@ -304,39 +290,33 @@ impl Game {
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})
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.map_err(|e| anyhow::anyhow!(format!("Failed to render to backbuffer: {e}")))
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}
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pub fn present_backbuffer(&self, canvas: &mut Canvas<Window>, backbuffer: &Texture) -> Result<()> {
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pub fn present_backbuffer(&mut self, canvas: &mut Canvas<Window>, backbuffer: &Texture) -> Result<()> {
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canvas.set_draw_color(Color::BLACK);
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canvas.clear();
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canvas.copy(backbuffer, None, None).map_err(anyhow::Error::msg)?;
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self.render_ui_on(canvas);
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canvas.present();
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Ok(())
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}
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fn render_ui_on<C: sdl2::render::RenderTarget>(
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&mut self,
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canvas: &mut sdl2::render::Canvas<C>,
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texture_creator: &TextureCreator<WindowContext>,
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) {
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fn render_ui_on<C: sdl2::render::RenderTarget>(&mut self, canvas: &mut sdl2::render::Canvas<C>) {
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let lives = 3;
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let score_text = format!("{:02}", self.score);
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let x_offset = 12;
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let x_offset = 4;
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let y_offset = 2;
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let lives_offset = 3;
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let score_offset = 7 - (score_text.len() as i32);
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let gap_offset = 6;
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self.text_texture.set_scale(2.0);
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self.render_text_on(
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self.text_texture.set_scale(1.0);
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let _ = self.text_texture.render(
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canvas,
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&*texture_creator,
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&format!("{lives}UP HIGH SCORE "),
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IVec2::new(24 * lives_offset + x_offset, y_offset),
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UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
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Color::WHITE,
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);
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self.render_text_on(
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let _ = self.text_texture.render(
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canvas,
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&*texture_creator,
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&score_text,
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IVec2::new(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
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UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
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Color::WHITE,
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);
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@@ -350,17 +330,4 @@ impl Game {
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// Color::RGB(255, 255, 0), // Yellow color for FPS display
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// );
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}
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fn render_text_on<C: sdl2::render::RenderTarget>(
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&mut self,
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canvas: &mut sdl2::render::Canvas<C>,
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texture_creator: &TextureCreator<WindowContext>,
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text: &str,
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position: IVec2,
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color: Color,
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) {
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self.text_texture
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.render(canvas, text, glam::UVec2::new(position.x as u32, position.y as u32))
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.unwrap();
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}
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}
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12
src/main.rs
12
src/main.rs
@@ -1,6 +1,6 @@
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#![windows_subsystem = "windows"]
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use crate::constants::{BOARD_PIXEL_SIZE, SCALE};
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use crate::constants::{CANVAS_SIZE, SCALE};
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use crate::game::Game;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::keyboard::Keycode;
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@@ -105,8 +105,8 @@ pub fn main() {
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let window = video_subsystem
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.window(
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"Pac-Man",
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(BOARD_PIXEL_SIZE.x as f32 * SCALE).round() as u32,
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(BOARD_PIXEL_SIZE.y as f32 * SCALE).round() as u32,
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(CANVAS_SIZE.x as f32 * SCALE).round() as u32,
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(CANVAS_SIZE.y as f32 * SCALE).round() as u32,
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)
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.resizable()
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.position_centered()
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@@ -116,7 +116,7 @@ pub fn main() {
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let mut canvas = window.into_canvas().build().expect("Could not build canvas");
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|
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canvas
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.set_logical_size(BOARD_PIXEL_SIZE.x, BOARD_PIXEL_SIZE.y)
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.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
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.expect("Could not set logical size");
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|
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let texture_creator = canvas.texture_creator();
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@@ -127,7 +127,7 @@ pub fn main() {
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|
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// Create a backbuffer texture for drawing
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let mut backbuffer = texture_creator_static
|
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.create_texture_target(None, BOARD_PIXEL_SIZE.x, BOARD_PIXEL_SIZE.y)
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.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
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.expect("Could not create backbuffer texture");
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|
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let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
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@@ -154,7 +154,7 @@ pub fn main() {
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let mut last_frame_time = Instant::now();
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|
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event!(tracing::Level::INFO, "Starting game loop ({:?})", loop_time);
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let mut main_loop = || {
|
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let mut main_loop = move || {
|
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let start = Instant::now();
|
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let current_frame_time = Instant::now();
|
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let frame_duration = current_frame_time.duration_since(last_frame_time);
|
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|
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16
src/map.rs
16
src/map.rs
@@ -3,7 +3,7 @@ use rand::rngs::SmallRng;
|
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use rand::seq::IteratorRandom;
|
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use rand::SeedableRng;
|
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|
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use crate::constants::{MapTile, BOARD_CELL_SIZE, BOARD_OFFSET, CELL_SIZE};
|
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use crate::constants::{MapTile, BOARD_CELL_OFFSET, BOARD_CELL_SIZE, BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE, CELL_SIZE};
|
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use crate::texture::sprite::AtlasTile;
|
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use glam::{IVec2, UVec2};
|
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use once_cell::sync::OnceCell;
|
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@@ -104,7 +104,10 @@ impl Map {
|
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///
|
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/// * `cell` - The cell coordinates, in grid coordinates.
|
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pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
|
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IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.y) * CELL_SIZE) as i32)
|
||||
IVec2::new(
|
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(cell.x * CELL_SIZE) as i32,
|
||||
((cell.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as i32,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||
@@ -161,8 +164,13 @@ impl Map {
|
||||
}
|
||||
|
||||
/// Renders the map to the given canvas using the provided map texture.
|
||||
pub fn render(&self, canvas: &mut Canvas<Window>, map_texture: &AtlasTile) {
|
||||
let dest = Rect::new(0, 0, CELL_SIZE * BOARD_CELL_SIZE.x, CELL_SIZE * BOARD_CELL_SIZE.y);
|
||||
pub fn render(&self, canvas: &mut Canvas<Window>, map_texture: &mut AtlasTile) {
|
||||
let dest = Rect::new(
|
||||
BOARD_PIXEL_OFFSET.x as i32,
|
||||
BOARD_PIXEL_OFFSET.y as i32,
|
||||
BOARD_PIXEL_SIZE.x,
|
||||
BOARD_PIXEL_SIZE.y,
|
||||
);
|
||||
let _ = map_texture.render(canvas, dest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,15 @@ impl AnimatedTexture {
|
||||
self.ticker += 1;
|
||||
}
|
||||
|
||||
pub fn current_tile(&self) -> &AtlasTile {
|
||||
pub fn current_tile(&mut self) -> &mut AtlasTile {
|
||||
if self.ticks_per_frame == 0 {
|
||||
return &self.frames[0];
|
||||
return &mut self.frames[0];
|
||||
}
|
||||
let frame_index = (self.ticker / self.ticks_per_frame) as usize % self.frames.len();
|
||||
&self.frames[frame_index]
|
||||
&mut self.frames[frame_index]
|
||||
}
|
||||
|
||||
pub fn render(&self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
|
||||
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
|
||||
let tile = self.current_tile();
|
||||
tile.render(canvas, dest)
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ impl BlinkingTexture {
|
||||
}
|
||||
|
||||
/// Renders the blinking texture.
|
||||
pub fn render(&self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
|
||||
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect) -> Result<()> {
|
||||
if self.visible {
|
||||
self.animation.render(canvas, dest)
|
||||
} else {
|
||||
|
||||
@@ -37,28 +37,28 @@ impl DirectionalAnimatedTexture {
|
||||
|
||||
pub fn render(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect, direction: Direction) -> Result<()> {
|
||||
let frames = match direction {
|
||||
Direction::Up => &self.up,
|
||||
Direction::Down => &self.down,
|
||||
Direction::Left => &self.left,
|
||||
Direction::Right => &self.right,
|
||||
Direction::Up => &mut self.up,
|
||||
Direction::Down => &mut self.down,
|
||||
Direction::Left => &mut self.left,
|
||||
Direction::Right => &mut self.right,
|
||||
};
|
||||
|
||||
let frame_index = (self.ticker / self.ticks_per_frame) as usize % frames.len();
|
||||
let tile = &frames[frame_index];
|
||||
let tile = &mut frames[frame_index];
|
||||
|
||||
tile.render(canvas, dest)
|
||||
}
|
||||
|
||||
pub fn render_stopped(&mut self, canvas: &mut WindowCanvas, dest: sdl2::rect::Rect, direction: Direction) -> Result<()> {
|
||||
let frames = match direction {
|
||||
Direction::Up => &self.up,
|
||||
Direction::Down => &self.down,
|
||||
Direction::Left => &self.left,
|
||||
Direction::Right => &self.right,
|
||||
Direction::Up => &mut self.up,
|
||||
Direction::Down => &mut self.down,
|
||||
Direction::Left => &mut self.left,
|
||||
Direction::Right => &mut self.right,
|
||||
};
|
||||
|
||||
// Show the last frame (full sprite) when stopped
|
||||
let tile = &frames[1];
|
||||
let tile = &mut frames[1];
|
||||
|
||||
tile.render(canvas, dest)
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
@@ -8,6 +9,6 @@ pub mod directional;
|
||||
pub mod sprite;
|
||||
pub mod text;
|
||||
|
||||
pub fn get_atlas_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> AtlasTile {
|
||||
pub fn get_atlas_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> AtlasTile {
|
||||
SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {}", name))
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
use anyhow::Result;
|
||||
use glam::U16Vec2;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, RenderTarget, Texture};
|
||||
use serde::Deserialize;
|
||||
use std::cell::RefCell;
|
||||
use std::collections::HashMap;
|
||||
use std::rc::Rc;
|
||||
|
||||
@@ -21,15 +23,30 @@ pub struct MapperFrame {
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct AtlasTile {
|
||||
pub atlas: Rc<SpriteAtlas>,
|
||||
pub atlas: Rc<RefCell<SpriteAtlas>>,
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
pub color: Option<Color>,
|
||||
}
|
||||
|
||||
impl AtlasTile {
|
||||
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, dest: Rect) -> Result<()> {
|
||||
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, dest: Rect) -> Result<()> {
|
||||
let color = self
|
||||
.color
|
||||
.unwrap_or(self.atlas.borrow().default_color.unwrap_or(Color::WHITE));
|
||||
self.render_with_color(canvas, dest, color)
|
||||
}
|
||||
|
||||
pub fn render_with_color<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, dest: Rect, color: Color) -> Result<()> {
|
||||
let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
|
||||
canvas.copy(&self.atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
|
||||
|
||||
let mut atlas = self.atlas.borrow_mut();
|
||||
if atlas.last_modulation != Some(color) {
|
||||
atlas.texture.set_color_mod(color.r, color.g, color.b);
|
||||
atlas.last_modulation = Some(color);
|
||||
}
|
||||
|
||||
canvas.copy(&atlas.texture, src, dest).map_err(anyhow::Error::msg)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@@ -37,6 +54,8 @@ impl AtlasTile {
|
||||
pub struct SpriteAtlas {
|
||||
texture: Texture<'static>,
|
||||
tiles: HashMap<String, MapperFrame>,
|
||||
default_color: Option<Color>,
|
||||
last_modulation: Option<Color>,
|
||||
}
|
||||
|
||||
impl SpriteAtlas {
|
||||
@@ -44,17 +63,25 @@ impl SpriteAtlas {
|
||||
Self {
|
||||
texture,
|
||||
tiles: mapper.frames,
|
||||
default_color: None,
|
||||
last_modulation: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> Option<AtlasTile> {
|
||||
atlas.tiles.get(name).map(|frame| AtlasTile {
|
||||
atlas: atlas.clone(),
|
||||
pub fn get_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> Option<AtlasTile> {
|
||||
let atlas_ref = atlas.borrow();
|
||||
atlas_ref.tiles.get(name).map(|frame| AtlasTile {
|
||||
atlas: Rc::clone(atlas),
|
||||
pos: U16Vec2::new(frame.x, frame.y),
|
||||
size: U16Vec2::new(frame.width, frame.height),
|
||||
color: None,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn set_color(&mut self, color: Color) {
|
||||
self.default_color = Some(color);
|
||||
}
|
||||
|
||||
pub fn texture(&self) -> &Texture<'static> {
|
||||
&self.texture
|
||||
}
|
||||
|
||||
@@ -48,8 +48,9 @@
|
||||
|
||||
use anyhow::Result;
|
||||
use glam::UVec2;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::cell::RefCell;
|
||||
use std::collections::HashMap;
|
||||
use std::rc::Rc;
|
||||
|
||||
@@ -57,14 +58,14 @@ use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
/// A text texture that renders characters from the atlas.
|
||||
pub struct TextTexture {
|
||||
atlas: Rc<SpriteAtlas>,
|
||||
atlas: Rc<RefCell<SpriteAtlas>>,
|
||||
char_map: HashMap<char, AtlasTile>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl TextTexture {
|
||||
/// Creates a new text texture with the given atlas and scale.
|
||||
pub fn new(atlas: Rc<SpriteAtlas>, scale: f32) -> Self {
|
||||
pub fn new(atlas: Rc<RefCell<SpriteAtlas>>, scale: f32) -> Self {
|
||||
Self {
|
||||
atlas,
|
||||
char_map: HashMap::new(),
|
||||
@@ -107,13 +108,13 @@ impl TextTexture {
|
||||
}
|
||||
|
||||
/// Renders a string of text at the given position.
|
||||
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, text: &str, position: UVec2) -> Result<()> {
|
||||
pub fn render<C: RenderTarget>(&mut self, canvas: &mut Canvas<C>, text: &str, position: UVec2, color: Color) -> Result<()> {
|
||||
let mut x_offset = 0;
|
||||
let char_width = (8.0 * self.scale) as u32;
|
||||
let char_height = (8.0 * self.scale) as u32;
|
||||
|
||||
for c in text.chars() {
|
||||
if let Some(tile) = self.get_char_tile(c) {
|
||||
if let Some(mut tile) = self.get_char_tile(c) {
|
||||
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
|
||||
tile.render(canvas, dest)?;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user