mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 03:15:48 -06:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f41c550bb8 | |||
| 829462d3b6 | |||
| 002da46045 | |||
| cfa73c58a8 | |||
| 5728effcc6 | |||
| fa1a0175b0 | |||
| 85edb18380 | |||
| 3a535ee04f |
@@ -1,6 +1,16 @@
|
||||
[target.'cfg(target_os = "emscripten")']
|
||||
rustflags = [
|
||||
# Stack size is required for this project, it will crash otherwise.
|
||||
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
"-C", "link-args=--preload-file assets/game/",
|
||||
]
|
||||
|
||||
[target.'cfg(target_os = "linux")']
|
||||
rustflags = [
|
||||
# Manually link zlib.
|
||||
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
|
||||
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
|
||||
# which is required for the linker to correctly resolve symbols.
|
||||
"-C", "link-arg=-lz",
|
||||
]
|
||||
8
.github/workflows/build.yaml
vendored
8
.github/workflows/build.yaml
vendored
@@ -44,18 +44,16 @@ jobs:
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
save-always: true # deprecated
|
||||
path: target/vcpkg
|
||||
key: vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-vcpkg
|
||||
vcpkg-${{ runner.os }}-${{ matrix.target }}-
|
||||
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
|
||||
|
||||
- name: Vcpkg Linux Dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential gettext libltdl-dev zlib1g-dev
|
||||
sudo apt-get install -y libltdl-dev
|
||||
|
||||
- name: Vcpkg
|
||||
run: |
|
||||
|
||||
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -174,7 +174,7 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"glam",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
@@ -19,6 +19,12 @@ thiserror = "1.0"
|
||||
anyhow = "1.0"
|
||||
glam = "0.30.4"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
panic = "abort"
|
||||
panic-strategy = "abort"
|
||||
opt-level = "z"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||
|
||||
136
src/animation.rs
136
src/animation.rs
@@ -1,136 +0,0 @@
|
||||
//! This module provides a simple animation and atlas system for textures.
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::direction::Direction;
|
||||
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||
}
|
||||
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
pub struct AtlasTexture<'a> {
|
||||
pub raw_texture: Texture<'a>,
|
||||
pub offset: (i32, i32),
|
||||
pub frame_count: u32,
|
||||
pub frame_width: u32,
|
||||
pub frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
offset: offset.unwrap_or((0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||
if frame >= self.frame_count {
|
||||
return None;
|
||||
}
|
||||
Some(Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.raw_texture.set_color_mod(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
);
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
texture_source_frame_rect,
|
||||
Some(canvas_destination_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
false,
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
}
|
||||
|
||||
/// An animated texture using a texture atlas.
|
||||
pub struct AnimatedAtlasTexture<'a> {
|
||||
pub atlas: AtlasTexture<'a>,
|
||||
pub ticks_per_frame: u32,
|
||||
pub ticker: u32,
|
||||
pub reversed: bool,
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedAtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedAtlasTexture {
|
||||
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||
ticks_per_frame,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
paused: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
/// Advances the animation by one tick, unless paused.
|
||||
pub fn tick(&mut self) {
|
||||
if self.paused {
|
||||
return;
|
||||
}
|
||||
if self.reversed {
|
||||
if self.ticker > 0 {
|
||||
self.ticker -= 1;
|
||||
}
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
//! Debug rendering utilities for Pac-Man.
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||
ghosts::blinky::Blinky,
|
||||
entity::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
@@ -4,11 +4,11 @@ use std::rc::Rc;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::entity::pacman::Pacman;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
@@ -29,7 +29,7 @@ impl<'a> Blinky<'a> {
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> IVec2 {
|
||||
pub fn get_chase_target(&self) -> IVec2 {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
IVec2::new(cell.x as i32, cell.y as i32)
|
||||
@@ -1,9 +1,10 @@
|
||||
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use crate::texture::atlas::AtlasTexture;
|
||||
use crate::texture::FrameDrawn;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
@@ -2,13 +2,14 @@ use rand::rngs::SmallRng;
|
||||
use rand::Rng;
|
||||
use rand::SeedableRng;
|
||||
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::pacman::Pacman;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use crate::texture::animated::AnimatedAtlasTexture;
|
||||
use crate::texture::FrameDrawn;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
@@ -1,6 +1,12 @@
|
||||
pub mod blinky;
|
||||
pub mod direction;
|
||||
pub mod edible;
|
||||
pub mod ghost;
|
||||
pub mod pacman;
|
||||
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||
direction::Direction,
|
||||
entity::direction::Direction,
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
@@ -8,11 +8,11 @@ use sdl2::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
entity::{direction::Direction, Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
texture::animated::AnimatedAtlasTexture,
|
||||
texture::FrameDrawn,
|
||||
};
|
||||
|
||||
use glam::{IVec2, UVec2};
|
||||
12
src/game.rs
12
src/game.rs
@@ -15,17 +15,17 @@ use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
use crate::animation::AtlasTexture;
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::audio::Audio;
|
||||
use crate::constants::RAW_BOARD;
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::direction::Direction;
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
use crate::entity::blinky::Blinky;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
use crate::entity::pacman::Pacman;
|
||||
use crate::entity::Renderable;
|
||||
use crate::ghosts::blinky::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
use crate::texture::atlas::AtlasTexture;
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
@@ -232,7 +232,7 @@ impl<'a> Game<'a> {
|
||||
self.blinky.base.base.cell_position = *pos;
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
pub mod blinky;
|
||||
@@ -52,23 +52,18 @@ unsafe fn attach_console() {
|
||||
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
|
||||
}
|
||||
|
||||
mod animation;
|
||||
mod asset;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
mod ghosts;
|
||||
mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
mod texture;
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
fn sleep(value: Duration) {
|
||||
|
||||
72
src/texture/animated.rs
Normal file
72
src/texture/animated.rs
Normal file
@@ -0,0 +1,72 @@
|
||||
//! This module provides a simple animation and atlas system for textures.
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::texture::atlas::AtlasTexture;
|
||||
use crate::texture::FrameDrawn;
|
||||
|
||||
/// An animated texture using a texture atlas.
|
||||
pub struct AnimatedAtlasTexture<'a> {
|
||||
pub atlas: AtlasTexture<'a>,
|
||||
pub ticks_per_frame: u32,
|
||||
pub ticker: u32,
|
||||
pub reversed: bool,
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedAtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedAtlasTexture {
|
||||
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||
ticks_per_frame,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
paused: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
/// Advances the animation by one tick, unless paused.
|
||||
pub fn tick(&mut self) {
|
||||
if self.paused {
|
||||
return;
|
||||
}
|
||||
if self.reversed {
|
||||
if self.ticker > 0 {
|
||||
self.ticker -= 1;
|
||||
}
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
}
|
||||
67
src/texture/atlas.rs
Normal file
67
src/texture/atlas.rs
Normal file
@@ -0,0 +1,67 @@
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::{entity::direction::Direction, texture::FrameDrawn};
|
||||
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
pub struct AtlasTexture<'a> {
|
||||
pub raw_texture: Texture<'a>,
|
||||
pub offset: (i32, i32),
|
||||
pub frame_count: u32,
|
||||
pub frame_width: u32,
|
||||
pub frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
offset: offset.unwrap_or((0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||
if frame >= self.frame_count {
|
||||
return None;
|
||||
}
|
||||
Some(Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.raw_texture.set_color_mod(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
);
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
texture_source_frame_rect,
|
||||
Some(canvas_destination_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
false,
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
}
|
||||
11
src/texture/mod.rs
Normal file
11
src/texture/mod.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
|
||||
use crate::entity::direction::Direction;
|
||||
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||
}
|
||||
|
||||
pub mod animated;
|
||||
pub mod atlas;
|
||||
Reference in New Issue
Block a user