Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 61ca537909 | |||
| 0a82aea922 | |||
| f41c550bb8 | |||
| 829462d3b6 | |||
| 002da46045 | |||
| cfa73c58a8 | |||
| 5728effcc6 | |||
| fa1a0175b0 | |||
| 85edb18380 | |||
| 3a535ee04f | |||
| 9b31b392d2 | |||
| 999fa14059 | |||
| e925376b7a | |||
| 2596034365 | |||
| 163855b6e7 | |||
| 645d48aeae | |||
| ec800a88fc | |||
| abc37dee4e | |||
| 1ae7839275 | |||
| d976d1bc59 | |||
| 531a5b5d05 | |||
| 67713fab06 | |||
| b572729e9d | |||
| cdc6979458 |
@@ -1,12 +1,16 @@
|
|||||||
[target.'cfg(target_os = "emscripten")']
|
[target.'cfg(target_os = "emscripten")']
|
||||||
# TODO: Document what the fuck this is.
|
|
||||||
rustflags = [
|
rustflags = [
|
||||||
# "-O", "-C", "link-args=-O2 --profiling",
|
# Stack size is required for this project, it will crash otherwise.
|
||||||
#"-C", "link-args=-O3 --closure 1",
|
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
|
||||||
# "-C", "link-args=-g -gsource-map",
|
|
||||||
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
|
||||||
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
|
|
||||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||||
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
"-C", "link-args=--preload-file assets/game/",
|
||||||
"-C", "link-args=--preload-file assets/",
|
]
|
||||||
|
|
||||||
|
[target.'cfg(target_os = "linux")']
|
||||||
|
rustflags = [
|
||||||
|
# Manually link zlib.
|
||||||
|
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
|
||||||
|
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
|
||||||
|
# which is required for the linker to correctly resolve symbols.
|
||||||
|
"-C", "link-arg=-lz",
|
||||||
]
|
]
|
||||||
34
.github/workflows/build.yaml
vendored
@@ -11,8 +11,6 @@ env:
|
|||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
name: Build (${{ matrix.target }})
|
name: Build (${{ matrix.target }})
|
||||||
env:
|
|
||||||
VCPKG_SYSTEM_LIBRARIES: "OFF"
|
|
||||||
strategy:
|
strategy:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
matrix:
|
matrix:
|
||||||
@@ -23,6 +21,9 @@ jobs:
|
|||||||
- os: macos-13
|
- os: macos-13
|
||||||
target: x86_64-apple-darwin
|
target: x86_64-apple-darwin
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
|
- os: macos-latest
|
||||||
|
target: aarch64-apple-darwin
|
||||||
|
artifact_name: pacman
|
||||||
- os: windows-latest
|
- os: windows-latest
|
||||||
target: x86_64-pc-windows-gnu
|
target: x86_64-pc-windows-gnu
|
||||||
artifact_name: pacman.exe
|
artifact_name: pacman.exe
|
||||||
@@ -40,11 +41,19 @@ jobs:
|
|||||||
- name: Rust Cache
|
- name: Rust Cache
|
||||||
uses: Swatinem/rust-cache@v2
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|
||||||
|
- name: Cache vcpkg
|
||||||
|
uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: target/vcpkg
|
||||||
|
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||||
|
restore-keys: |
|
||||||
|
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
|
||||||
|
|
||||||
- name: Vcpkg Linux Dependencies
|
- name: Vcpkg Linux Dependencies
|
||||||
if: runner.os == 'Linux'
|
if: runner.os == 'Linux'
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
sudo apt-get update
|
||||||
sudo apt-get install -y build-essential autoconf automake libtool pkg-config gettext m4 libtool libltdl-dev
|
sudo apt-get install -y libltdl-dev
|
||||||
|
|
||||||
- name: Vcpkg
|
- name: Vcpkg
|
||||||
run: |
|
run: |
|
||||||
@@ -80,7 +89,7 @@ jobs:
|
|||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Setup Emscripten SDK
|
- name: Setup Emscripten SDK
|
||||||
uses: mymindstorm/setup-emsdk@v14
|
uses: pyodide/setup-emsdk@v15
|
||||||
with:
|
with:
|
||||||
version: 3.1.43
|
version: 3.1.43
|
||||||
actions-cache-folder: "emsdk-cache"
|
actions-cache-folder: "emsdk-cache"
|
||||||
@@ -100,8 +109,21 @@ jobs:
|
|||||||
version: 8
|
version: 8
|
||||||
run_install: true
|
run_install: true
|
||||||
|
|
||||||
- name: Build
|
- name: Build with Emscripten
|
||||||
run: ./build.sh -er # release mode, skip emsdk
|
run: |
|
||||||
|
cargo build --target=wasm32-unknown-emscripten --release
|
||||||
|
|
||||||
|
- name: Assemble
|
||||||
|
run: |
|
||||||
|
echo "Generating CSS"
|
||||||
|
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||||
|
|
||||||
|
echo "Copying WASM files"
|
||||||
|
|
||||||
|
mkdir -p dist
|
||||||
|
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||||
|
output_folder="target/wasm32-unknown-emscripten/release"
|
||||||
|
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-pages-artifact@v3
|
uses: actions/upload-pages-artifact@v3
|
||||||
|
|||||||
2
.gitignore
vendored
@@ -3,5 +3,5 @@
|
|||||||
.idea
|
.idea
|
||||||
*.dll
|
*.dll
|
||||||
rust-sdl2-emscripten/
|
rust-sdl2-emscripten/
|
||||||
assets/build.css
|
assets/site/build.css
|
||||||
emsdk/
|
emsdk/
|
||||||
42
Cargo.lock
generated
@@ -174,7 +174,7 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"glam",
|
"glam",
|
||||||
@@ -212,15 +212,6 @@ version = "0.2.13"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
|
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "ppv-lite86"
|
|
||||||
version = "0.2.21"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
|
||||||
dependencies = [
|
|
||||||
"zerocopy",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro2"
|
name = "proc-macro2"
|
||||||
version = "1.0.95"
|
version = "1.0.95"
|
||||||
@@ -251,17 +242,6 @@ version = "0.9.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"rand_chacha",
|
|
||||||
"rand_core",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "rand_chacha"
|
|
||||||
version = "0.9.0"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
|
||||||
dependencies = [
|
|
||||||
"ppv-lite86",
|
|
||||||
"rand_core",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -647,23 +627,3 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.1",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "zerocopy"
|
|
||||||
version = "0.8.26"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
|
||||||
dependencies = [
|
|
||||||
"zerocopy-derive",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "zerocopy-derive"
|
|
||||||
version = "0.8.26"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|||||||
13
Cargo.toml
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
@@ -12,13 +12,19 @@ tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
|||||||
lazy_static = "1.5.0"
|
lazy_static = "1.5.0"
|
||||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||||
spin_sleep = "1.3.2"
|
spin_sleep = "1.3.2"
|
||||||
rand = "0.9.2"
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
once_cell = "1.21.3"
|
||||||
thiserror = "1.0"
|
thiserror = "1.0"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = "0.30.4"
|
glam = "0.30.4"
|
||||||
|
|
||||||
|
[profile.release]
|
||||||
|
lto = true
|
||||||
|
panic = "abort"
|
||||||
|
panic-strategy = "abort"
|
||||||
|
opt-level = "z"
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||||
version = "0.3"
|
version = "0.3"
|
||||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||||
@@ -42,7 +48,8 @@ rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://
|
|||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||||
# x86_64-apple-darwin = { triplet = "x64-osx-release" }
|
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||||
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
libc = "0.2.16"
|
libc = "0.2.16"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 528 B |
|
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 394 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
|
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 90 B After Width: | Height: | Size: 90 B |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
23
assets/site/build.css
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
@tailwind base;
|
||||||
|
@tailwind components;
|
||||||
|
@tailwind utilities;
|
||||||
|
|
||||||
|
@font-face {
|
||||||
|
font-family: "Liberation Mono";
|
||||||
|
src:
|
||||||
|
url("LiberationMono.woff2") format("woff2"),
|
||||||
|
url("LiberationMono.woff") format("woff");
|
||||||
|
font-weight: normal;
|
||||||
|
font-style: normal;
|
||||||
|
font-display: swap;
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas {
|
||||||
|
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
|
||||||
|
}
|
||||||
|
|
||||||
|
.code {
|
||||||
|
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */
|
||||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
16
build.sh
@@ -52,20 +52,18 @@ else
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
echo "Generating CSS"
|
echo "Generating CSS"
|
||||||
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
|
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||||
|
|
||||||
echo "Copying WASM files"
|
echo "Copying WASM files"
|
||||||
mkdir -p dist
|
mkdir -p dist
|
||||||
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
||||||
cp assets/index.html dist
|
|
||||||
|
|
||||||
# cp assets/*.woff* dist
|
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||||
cp assets/build.css dist
|
cp $output_folder/pacman.{wasm,js} dist
|
||||||
cp assets/favicon.ico dist
|
if [ -f $output_folder/deps/pacman.data ]; then
|
||||||
cp $output_folder/pacman.wasm dist
|
cp $output_folder/deps/pacman.data dist
|
||||||
cp $output_folder/pacman.js dist
|
fi
|
||||||
# only if .data file exists
|
|
||||||
cp $output_folder/deps/pacman.data dist
|
|
||||||
if [ -f $output_folder/pacman.wasm.map ]; then
|
if [ -f $output_folder/pacman.wasm.map ]; then
|
||||||
cp $output_folder/pacman.wasm.map dist
|
cp $output_folder/pacman.wasm.map dist
|
||||||
fi
|
fi
|
||||||
|
|||||||
37
build.ts
@@ -56,40 +56,47 @@ async function setupEmscripten() {
|
|||||||
|
|
||||||
async function buildWeb(release: boolean) {
|
async function buildWeb(release: boolean) {
|
||||||
console.log("Building WASM with Emscripten...");
|
console.log("Building WASM with Emscripten...");
|
||||||
|
const rustcFlags = [
|
||||||
|
"-C",
|
||||||
|
"link-arg=--preload-file",
|
||||||
|
"-C",
|
||||||
|
"link-arg=assets",
|
||||||
|
].join(" ");
|
||||||
|
|
||||||
if (release) {
|
if (release) {
|
||||||
await $`cargo build --target=wasm32-unknown-emscripten --release`;
|
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
|
||||||
} else {
|
} else {
|
||||||
await $`cargo build --target=wasm32-unknown-emscripten`;
|
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Generating CSS...");
|
console.log("Generating CSS...");
|
||||||
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
|
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
|
||||||
|
|
||||||
console.log("Copying WASM files...");
|
console.log("Copying WASM files...");
|
||||||
const buildType = release ? "release" : "debug";
|
const buildType = release ? "release" : "debug";
|
||||||
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
||||||
await $`mkdir -p dist`;
|
await $`mkdir -p dist`;
|
||||||
await $`cp assets/index.html dist`;
|
await $`cp assets/site/index.html dist`;
|
||||||
await $`cp assets/*.woff* dist`;
|
await $`cp assets/site/*.woff* dist`;
|
||||||
await $`cp assets/build.css dist`;
|
await $`cp assets/site/build.css dist`;
|
||||||
await $`cp assets/favicon.ico dist`;
|
await $`cp assets/site/favicon.ico dist`;
|
||||||
await $`cp ${outputFolder}/spiritus.wasm dist`;
|
await $`cp ${outputFolder}/pacman.wasm dist`;
|
||||||
await $`cp ${outputFolder}/spiritus.js dist`;
|
await $`cp ${outputFolder}/pacman.js dist`;
|
||||||
|
|
||||||
// Check if .data file exists before copying
|
// Check if .data file exists before copying
|
||||||
try {
|
try {
|
||||||
await fs.access(`${outputFolder}/deps/spiritus.data`);
|
await fs.access(`${outputFolder}/pacman.data`);
|
||||||
await $`cp ${outputFolder}/deps/spiritus.data dist`;
|
await $`cp ${outputFolder}/pacman.data dist`;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log("No spiritus.data file found, skipping copy.");
|
console.log("No pacman.data file found, skipping copy.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if .map file exists before copying
|
// Check if .map file exists before copying
|
||||||
try {
|
try {
|
||||||
await fs.access(`${outputFolder}/spiritus.wasm.map`);
|
await fs.access(`${outputFolder}/pacman.wasm.map`);
|
||||||
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
|
await $`cp ${outputFolder}/pacman.wasm.map dist`;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log("No spiritus.wasm.map file found, skipping copy.");
|
console.log("No pacman.wasm.map file found, skipping copy.");
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("WASM files copied.");
|
console.log("WASM files copied.");
|
||||||
|
|||||||
136
src/animation.rs
@@ -1,136 +0,0 @@
|
|||||||
//! This module provides a simple animation and atlas system for textures.
|
|
||||||
use sdl2::{
|
|
||||||
rect::Rect,
|
|
||||||
render::{Canvas, Texture},
|
|
||||||
video::Window,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::direction::Direction;
|
|
||||||
|
|
||||||
/// Trait for drawable atlas-based textures
|
|
||||||
pub trait FrameDrawn {
|
|
||||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
|
||||||
pub struct AtlasTexture<'a> {
|
|
||||||
pub raw_texture: Texture<'a>,
|
|
||||||
pub offset: (i32, i32),
|
|
||||||
pub frame_count: u32,
|
|
||||||
pub frame_width: u32,
|
|
||||||
pub frame_height: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> AtlasTexture<'a> {
|
|
||||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
|
||||||
AtlasTexture {
|
|
||||||
raw_texture: texture,
|
|
||||||
frame_count,
|
|
||||||
frame_width,
|
|
||||||
frame_height,
|
|
||||||
offset: offset.unwrap_or((0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
|
||||||
if frame >= self.frame_count {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
Some(Rect::new(
|
|
||||||
frame as i32 * self.frame_width as i32,
|
|
||||||
0,
|
|
||||||
self.frame_width,
|
|
||||||
self.frame_height,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
|
||||||
self.raw_texture.set_color_mod(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
|
||||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
|
||||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
|
||||||
let canvas_destination_rect = Rect::new(
|
|
||||||
position.0 + self.offset.0,
|
|
||||||
position.1 + self.offset.1,
|
|
||||||
self.frame_width,
|
|
||||||
self.frame_height,
|
|
||||||
);
|
|
||||||
canvas
|
|
||||||
.copy_ex(
|
|
||||||
&self.raw_texture,
|
|
||||||
texture_source_frame_rect,
|
|
||||||
Some(canvas_destination_rect),
|
|
||||||
direction.angle(),
|
|
||||||
None,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
.expect("Could not render texture on canvas");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// An animated texture using a texture atlas.
|
|
||||||
pub struct AnimatedAtlasTexture<'a> {
|
|
||||||
pub atlas: AtlasTexture<'a>,
|
|
||||||
pub ticks_per_frame: u32,
|
|
||||||
pub ticker: u32,
|
|
||||||
pub reversed: bool,
|
|
||||||
pub paused: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> AnimatedAtlasTexture<'a> {
|
|
||||||
pub fn new(
|
|
||||||
texture: Texture<'a>,
|
|
||||||
ticks_per_frame: u32,
|
|
||||||
frame_count: u32,
|
|
||||||
width: u32,
|
|
||||||
height: u32,
|
|
||||||
offset: Option<(i32, i32)>,
|
|
||||||
) -> Self {
|
|
||||||
AnimatedAtlasTexture {
|
|
||||||
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
|
||||||
ticks_per_frame,
|
|
||||||
ticker: 0,
|
|
||||||
reversed: false,
|
|
||||||
paused: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn current_frame(&self) -> u32 {
|
|
||||||
self.ticker / self.ticks_per_frame
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Advances the animation by one tick, unless paused.
|
|
||||||
pub fn tick(&mut self) {
|
|
||||||
if self.paused {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if self.reversed {
|
|
||||||
if self.ticker > 0 {
|
|
||||||
self.ticker -= 1;
|
|
||||||
}
|
|
||||||
if self.ticker == 0 {
|
|
||||||
self.reversed = !self.reversed;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
self.ticker += 1;
|
|
||||||
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
|
||||||
self.reversed = !self.reversed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
|
||||||
self.atlas.set_color_modulation(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
|
||||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
|
||||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
|
||||||
self.atlas.render(canvas, position, direction, Some(frame));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
40
src/asset.rs
@@ -56,17 +56,17 @@ mod imp {
|
|||||||
macro_rules! asset_bytes_enum {
|
macro_rules! asset_bytes_enum {
|
||||||
( $asset:expr ) => {
|
( $asset:expr ) => {
|
||||||
match $asset {
|
match $asset {
|
||||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
|
||||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
|
||||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
|
||||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
|
||||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
|
||||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
|
||||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
|
||||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
|
||||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
|
||||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
|
||||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -78,15 +78,17 @@ mod imp {
|
|||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use std::fs;
|
use sdl2::rwops::RWops;
|
||||||
use std::path::Path;
|
use std::io::Read;
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
let path = Path::new("assets").join(asset.path());
|
let path = format!("assets/game/{}", asset.path());
|
||||||
if !path.exists() {
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
return Err(AssetError::NotFound(asset.path().to_string()));
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
}
|
let mut buf = vec![0u8; len];
|
||||||
let bytes = fs::read(&path)?;
|
rwops
|
||||||
Ok(Cow::Owned(bytes))
|
.read_exact(&mut buf)
|
||||||
|
.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
|
||||||
|
Ok(Cow::Owned(buf))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ impl Audio {
|
|||||||
let frequency = 44100;
|
let frequency = 44100;
|
||||||
let format = DEFAULT_FORMAT;
|
let format = DEFAULT_FORMAT;
|
||||||
let channels = 4;
|
let channels = 4;
|
||||||
let chunk_size = 128;
|
let chunk_size = 256; // 256 is minimum for emscripten
|
||||||
|
|
||||||
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
||||||
mixer::allocate_channels(channels);
|
mixer::allocate_channels(channels);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
//! Debug rendering utilities for Pac-Man.
|
//! Debug rendering utilities for Pac-Man.
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||||
ghosts::blinky::Blinky,
|
entity::blinky::Blinky,
|
||||||
map::Map,
|
map::Map,
|
||||||
};
|
};
|
||||||
use glam::{IVec2, UVec2};
|
use glam::{IVec2, UVec2};
|
||||||
|
|||||||
31
src/emscripten.rs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#[allow(dead_code)]
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
pub mod emscripten {
|
||||||
|
use std::os::raw::c_uint;
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
pub fn emscripten_get_now() -> f64;
|
||||||
|
pub fn emscripten_sleep(ms: c_uint);
|
||||||
|
pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
|
}
|
||||||
|
|
||||||
|
// milliseconds since start of program
|
||||||
|
pub fn now() -> f64 {
|
||||||
|
unsafe { emscripten_get_now() }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sleep(ms: u32) {
|
||||||
|
unsafe {
|
||||||
|
emscripten_sleep(ms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_canvas_size() -> (u32, u32) {
|
||||||
|
let mut width = 0.0;
|
||||||
|
let mut height = 0.0;
|
||||||
|
unsafe {
|
||||||
|
emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
|
||||||
|
}
|
||||||
|
(width as u32, height as u32)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,32 +4,32 @@ use std::rc::Rc;
|
|||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
|
||||||
use crate::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
|
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
|
||||||
|
use crate::entity::pacman::Pacman;
|
||||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
|
||||||
use crate::map::Map;
|
use crate::map::Map;
|
||||||
use crate::pacman::Pacman;
|
|
||||||
use glam::{IVec2, UVec2};
|
use glam::{IVec2, UVec2};
|
||||||
|
|
||||||
pub struct Blinky<'a> {
|
pub struct Blinky {
|
||||||
ghost: Ghost<'a>,
|
ghost: Ghost,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Blinky<'a> {
|
impl Blinky {
|
||||||
pub fn new(
|
pub fn new(
|
||||||
starting_position: UVec2,
|
starting_position: UVec2,
|
||||||
body_texture: Texture<'a>,
|
body_texture: Texture<'_>,
|
||||||
eyes_texture: Texture<'a>,
|
eyes_texture: Texture<'_>,
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman>>,
|
||||||
) -> Blinky<'a> {
|
) -> Blinky {
|
||||||
Blinky {
|
Blinky {
|
||||||
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||||
fn get_chase_target(&self) -> IVec2 {
|
pub fn get_chase_target(&self) -> IVec2 {
|
||||||
let pacman = self.ghost.pacman.borrow();
|
let pacman = self.ghost.pacman.borrow();
|
||||||
let cell = pacman.base().cell_position;
|
let cell = pacman.base().cell_position;
|
||||||
IVec2::new(cell.x as i32, cell.y as i32)
|
IVec2::new(cell.x as i32, cell.y as i32)
|
||||||
@@ -44,19 +44,19 @@ impl<'a> Blinky<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity for Blinky<'a> {
|
impl Entity for Blinky {
|
||||||
fn base(&self) -> &StaticEntity {
|
fn base(&self) -> &StaticEntity {
|
||||||
self.ghost.base.base()
|
self.ghost.base.base()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Renderable for Blinky<'a> {
|
impl Renderable for Blinky {
|
||||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
self.ghost.render(canvas);
|
self.ghost.render(canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Moving for Blinky<'a> {
|
impl Moving for Blinky {
|
||||||
fn move_forward(&mut self) {
|
fn move_forward(&mut self) {
|
||||||
self.ghost.move_forward();
|
self.ghost.move_forward();
|
||||||
}
|
}
|
||||||
@@ -81,15 +81,15 @@ impl<'a> Moving for Blinky<'a> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Allow direct access to ghost fields
|
// Allow direct access to ghost fields
|
||||||
impl<'a> std::ops::Deref for Blinky<'a> {
|
impl std::ops::Deref for Blinky {
|
||||||
type Target = Ghost<'a>;
|
type Target = Ghost;
|
||||||
|
|
||||||
fn deref(&self) -> &Self::Target {
|
fn deref(&self) -> &Self::Target {
|
||||||
&self.ghost
|
&self.ghost
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> std::ops::DerefMut for Blinky<'a> {
|
impl std::ops::DerefMut for Blinky {
|
||||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
&mut self.ghost
|
&mut self.ghost
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
//! This module defines the `Direction` enum, which is used to represent the
|
//! This module defines the `Direction` enum, which is used to represent the
|
||||||
//! direction of an entity.
|
//! direction of an entity.
|
||||||
|
use glam::IVec2;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
|
|
||||||
/// An enum representing the direction of an entity.
|
/// An enum representing the direction of an entity.
|
||||||
@@ -23,12 +24,12 @@ impl Direction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the offset of the direction as a tuple of (x, y).
|
/// Returns the offset of the direction as a tuple of (x, y).
|
||||||
pub fn offset(&self) -> (i32, i32) {
|
pub fn offset(&self) -> IVec2 {
|
||||||
match self {
|
match self {
|
||||||
Direction::Right => (1, 0),
|
Direction::Right => IVec2::new(1, 0),
|
||||||
Direction::Down => (0, 1),
|
Direction::Down => IVec2::new(0, 1),
|
||||||
Direction::Left => (-1, 0),
|
Direction::Left => IVec2::new(-1, 0),
|
||||||
Direction::Up => (0, -1),
|
Direction::Up => IVec2::new(0, -1),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
|
||||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
use crate::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||||
use crate::map::Map;
|
use crate::map::Map;
|
||||||
|
use crate::texture::atlas::AtlasTexture;
|
||||||
|
use crate::texture::FrameDrawn;
|
||||||
use glam::{IVec2, UVec2};
|
use glam::{IVec2, UVec2};
|
||||||
use sdl2::{render::Canvas, video::Window};
|
use sdl2::{render::Canvas, video::Window};
|
||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
@@ -16,14 +17,14 @@ pub enum EdibleKind {
|
|||||||
Fruit(FruitType),
|
Fruit(FruitType),
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Edible<'a> {
|
pub struct Edible {
|
||||||
pub base: StaticEntity,
|
pub base: StaticEntity,
|
||||||
pub kind: EdibleKind,
|
pub kind: EdibleKind,
|
||||||
pub sprite: Rc<AtlasTexture<'a>>,
|
pub sprite: Rc<AtlasTexture>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Edible<'a> {
|
impl Edible {
|
||||||
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
|
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture>) -> Self {
|
||||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||||
Edible {
|
Edible {
|
||||||
base: StaticEntity::new(pixel_position, cell_position),
|
base: StaticEntity::new(pixel_position, cell_position),
|
||||||
@@ -38,26 +39,26 @@ impl<'a> Edible<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity for Edible<'a> {
|
impl Entity for Edible {
|
||||||
fn base(&self) -> &StaticEntity {
|
fn base(&self) -> &StaticEntity {
|
||||||
&self.base
|
&self.base
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Renderable for Edible<'a> {
|
impl Renderable for Edible {
|
||||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
let pos = self.base.pixel_position;
|
let pos = self.base.pixel_position;
|
||||||
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
|
self.sprite.render(canvas, pos, Direction::Right, Some(0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Reconstruct all edibles from the original map layout
|
/// Reconstruct all edibles from the original map layout
|
||||||
pub fn reconstruct_edibles<'a>(
|
pub fn reconstruct_edibles(
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
pellet_sprite: Rc<AtlasTexture>,
|
||||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
power_pellet_sprite: Rc<AtlasTexture>,
|
||||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
_fruit_sprite: Rc<AtlasTexture>,
|
||||||
) -> Vec<Edible<'a>> {
|
) -> Vec<Edible> {
|
||||||
let mut edibles = Vec::new();
|
let mut edibles = Vec::new();
|
||||||
for x in 0..BOARD_WIDTH {
|
for x in 0..BOARD_WIDTH {
|
||||||
for y in 0..BOARD_HEIGHT {
|
for y in 0..BOARD_HEIGHT {
|
||||||
@@ -1,12 +1,16 @@
|
|||||||
|
use rand::rngs::SmallRng;
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
use rand::SeedableRng;
|
||||||
|
|
||||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
|
||||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||||
use crate::direction::Direction;
|
use crate::entity::direction::Direction;
|
||||||
|
use crate::entity::pacman::Pacman;
|
||||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||||
use crate::map::Map;
|
use crate::map::Map;
|
||||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||||
use crate::pacman::Pacman;
|
use crate::texture::animated::AnimatedAtlasTexture;
|
||||||
|
use crate::texture::atlas::{texture_to_static, AtlasTexture};
|
||||||
|
use crate::texture::FrameDrawn;
|
||||||
use glam::{IVec2, UVec2};
|
use glam::{IVec2, UVec2};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::render::Texture;
|
use sdl2::render::Texture;
|
||||||
@@ -50,7 +54,7 @@ impl GhostType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Base ghost struct that contains common functionality
|
/// Base ghost struct that contains common functionality
|
||||||
pub struct Ghost<'a> {
|
pub struct Ghost {
|
||||||
/// Shared movement and position fields.
|
/// Shared movement and position fields.
|
||||||
pub base: MovableEntity,
|
pub base: MovableEntity,
|
||||||
/// The current mode of the ghost
|
/// The current mode of the ghost
|
||||||
@@ -58,23 +62,30 @@ pub struct Ghost<'a> {
|
|||||||
/// The type/personality of this ghost
|
/// The type/personality of this ghost
|
||||||
pub ghost_type: GhostType,
|
pub ghost_type: GhostType,
|
||||||
/// Reference to Pac-Man for targeting
|
/// Reference to Pac-Man for targeting
|
||||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
pub pacman: Rc<RefCell<Pacman>>,
|
||||||
pub body_sprite: AnimatedAtlasTexture<'a>,
|
pub body_sprite: AnimatedAtlasTexture,
|
||||||
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
pub eyes_sprite: AnimatedAtlasTexture,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Ghost<'_> {
|
impl Ghost {
|
||||||
/// Creates a new ghost instance
|
/// Creates a new ghost instance
|
||||||
pub fn new<'a>(
|
pub fn new(
|
||||||
ghost_type: GhostType,
|
ghost_type: GhostType,
|
||||||
starting_position: UVec2,
|
starting_position: UVec2,
|
||||||
body_texture: Texture<'a>,
|
body_texture: Texture<'_>,
|
||||||
eyes_texture: Texture<'a>,
|
eyes_texture: Texture<'_>,
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman>>,
|
||||||
) -> Ghost<'a> {
|
) -> Ghost {
|
||||||
let color = ghost_type.color();
|
let color = ghost_type.color();
|
||||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
let mut body_sprite = AnimatedAtlasTexture::new(
|
||||||
|
unsafe { texture_to_static(body_texture) },
|
||||||
|
8,
|
||||||
|
2,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
Some(IVec2::new(-4, -4)),
|
||||||
|
);
|
||||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||||
Ghost {
|
Ghost {
|
||||||
@@ -90,7 +101,14 @@ impl Ghost<'_> {
|
|||||||
ghost_type,
|
ghost_type,
|
||||||
pacman,
|
pacman,
|
||||||
body_sprite,
|
body_sprite,
|
||||||
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
eyes_sprite: AnimatedAtlasTexture::new(
|
||||||
|
unsafe { texture_to_static(eyes_texture) },
|
||||||
|
1,
|
||||||
|
4,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
Some((-4, -4).into()),
|
||||||
|
),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,7 +135,7 @@ impl Ghost<'_> {
|
|||||||
|
|
||||||
/// Gets a random adjacent tile for frightened mode
|
/// Gets a random adjacent tile for frightened mode
|
||||||
fn get_random_target(&self) -> IVec2 {
|
fn get_random_target(&self) -> IVec2 {
|
||||||
let mut rng = rand::rng();
|
let mut rng = SmallRng::from_os_rng();
|
||||||
let mut possible_moves = Vec::new();
|
let mut possible_moves = Vec::new();
|
||||||
|
|
||||||
// Check all four directions
|
// Check all four directions
|
||||||
@@ -178,8 +196,8 @@ impl Ghost<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||||
let (dx, dy) = dir.offset();
|
let offset = dir.offset();
|
||||||
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
|
let next_p = IVec2::new(p.x as i32 + offset.x, p.y as i32 + offset.y);
|
||||||
if let Some(tile) = map.get_tile(next_p) {
|
if let Some(tile) = map.get_tile(next_p) {
|
||||||
if tile == MapTile::Wall {
|
if tile == MapTile::Wall {
|
||||||
continue;
|
continue;
|
||||||
@@ -264,7 +282,7 @@ impl Ghost<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Moving for Ghost<'a> {
|
impl Moving for Ghost {
|
||||||
fn move_forward(&mut self) {
|
fn move_forward(&mut self) {
|
||||||
self.base.move_forward();
|
self.base.move_forward();
|
||||||
}
|
}
|
||||||
@@ -288,10 +306,10 @@ impl<'a> Moving for Ghost<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Renderable for Ghost<'a> {
|
impl Renderable for Ghost {
|
||||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||||
let pos = self.base.base.pixel_position;
|
let pos = self.base.base.pixel_position;
|
||||||
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
|
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||||
// Inline the eye_frame logic here
|
// Inline the eye_frame logic here
|
||||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||||
4 // Frightened frame
|
4 // Frightened frame
|
||||||
@@ -303,7 +321,6 @@ impl<'a> Renderable for Ghost<'a> {
|
|||||||
Direction::Down => 3,
|
Direction::Down => 3,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
self.eyes_sprite
|
self.eyes_sprite.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||||
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,12 @@
|
|||||||
|
pub mod blinky;
|
||||||
|
pub mod direction;
|
||||||
|
pub mod edible;
|
||||||
|
pub mod ghost;
|
||||||
|
pub mod pacman;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||||
direction::Direction,
|
entity::direction::Direction,
|
||||||
map::Map,
|
map::Map,
|
||||||
modulation::SimpleTickModulator,
|
modulation::SimpleTickModulator,
|
||||||
};
|
};
|
||||||
@@ -108,7 +114,7 @@ impl Moving for MovableEntity {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
let IVec2 { x, y } = direction.unwrap_or(self.direction).offset();
|
||||||
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
|
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
|
||||||
}
|
}
|
||||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
@@ -8,33 +8,33 @@ use sdl2::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
entity::{direction::Direction, Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||||
direction::Direction,
|
|
||||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
|
||||||
map::Map,
|
map::Map,
|
||||||
modulation::{SimpleTickModulator, TickModulator},
|
modulation::{SimpleTickModulator, TickModulator},
|
||||||
|
texture::animated::AnimatedAtlasTexture,
|
||||||
|
texture::FrameDrawn,
|
||||||
};
|
};
|
||||||
|
|
||||||
use glam::{IVec2, UVec2};
|
use glam::{IVec2, UVec2};
|
||||||
|
|
||||||
/// The Pac-Man entity.
|
/// The Pac-Man entity.
|
||||||
pub struct Pacman<'a> {
|
pub struct Pacman {
|
||||||
/// Shared movement and position fields.
|
/// Shared movement and position fields.
|
||||||
pub base: MovableEntity,
|
pub base: MovableEntity,
|
||||||
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
||||||
pub next_direction: Option<Direction>,
|
pub next_direction: Option<Direction>,
|
||||||
/// Whether Pac-Man is currently stopped.
|
/// Whether Pac-Man is currently stopped.
|
||||||
pub stopped: bool,
|
pub stopped: bool,
|
||||||
pub sprite: AnimatedAtlasTexture<'a>,
|
pub sprite: AnimatedAtlasTexture,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity for Pacman<'a> {
|
impl Entity for Pacman {
|
||||||
fn base(&self) -> &StaticEntity {
|
fn base(&self) -> &StaticEntity {
|
||||||
&self.base.base
|
&self.base.base
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Moving for Pacman<'a> {
|
impl Moving for Pacman {
|
||||||
fn move_forward(&mut self) {
|
fn move_forward(&mut self) {
|
||||||
self.base.move_forward();
|
self.base.move_forward();
|
||||||
}
|
}
|
||||||
@@ -58,9 +58,9 @@ impl<'a> Moving for Pacman<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Pacman<'_> {
|
impl Pacman {
|
||||||
/// Creates a new `Pacman` instance.
|
/// Creates a new `Pacman` instance.
|
||||||
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
|
pub fn new(starting_position: UVec2, atlas: Texture<'_>, map: Rc<RefCell<Map>>) -> Pacman {
|
||||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||||
Pacman {
|
Pacman {
|
||||||
base: MovableEntity::new(
|
base: MovableEntity::new(
|
||||||
@@ -73,7 +73,14 @@ impl Pacman<'_> {
|
|||||||
),
|
),
|
||||||
next_direction: None,
|
next_direction: None,
|
||||||
stopped: false,
|
stopped: false,
|
||||||
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
sprite: AnimatedAtlasTexture::new(
|
||||||
|
unsafe { crate::texture::atlas::texture_to_static(atlas) },
|
||||||
|
2,
|
||||||
|
3,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
Some(IVec2::new(-4, -4)),
|
||||||
|
),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -119,14 +126,14 @@ impl Pacman<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Renderable for Pacman<'_> {
|
impl Renderable for Pacman {
|
||||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
let pos = self.base.base.pixel_position;
|
let pos = self.base.base.pixel_position;
|
||||||
let dir = self.base.direction;
|
let dir = self.base.direction;
|
||||||
if self.stopped {
|
if self.stopped {
|
||||||
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
|
self.sprite.render(canvas, pos, dir, Some(2));
|
||||||
} else {
|
} else {
|
||||||
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
|
self.sprite.render(canvas, pos, dir, None);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
71
src/game.rs
@@ -3,8 +3,10 @@ use std::cell::RefCell;
|
|||||||
use std::ops::Not;
|
use std::ops::Not;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
|
|
||||||
use glam::UVec2;
|
use glam::{IVec2, UVec2};
|
||||||
|
use rand::rngs::SmallRng;
|
||||||
use rand::seq::IteratorRandom;
|
use rand::seq::IteratorRandom;
|
||||||
|
use rand::SeedableRng;
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::render::{Texture, TextureCreator};
|
use sdl2::render::{Texture, TextureCreator};
|
||||||
@@ -13,38 +15,38 @@ use sdl2::ttf::Font;
|
|||||||
use sdl2::video::WindowContext;
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
|
|
||||||
use crate::animation::AtlasTexture;
|
|
||||||
use crate::asset::{get_asset_bytes, Asset};
|
use crate::asset::{get_asset_bytes, Asset};
|
||||||
use crate::audio::Audio;
|
use crate::audio::Audio;
|
||||||
use crate::constants::RAW_BOARD;
|
use crate::constants::RAW_BOARD;
|
||||||
use crate::debug::{DebugMode, DebugRenderer};
|
use crate::debug::{DebugMode, DebugRenderer};
|
||||||
use crate::direction::Direction;
|
use crate::entity::blinky::Blinky;
|
||||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
use crate::entity::direction::Direction;
|
||||||
|
use crate::entity::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||||
|
use crate::entity::pacman::Pacman;
|
||||||
use crate::entity::Renderable;
|
use crate::entity::Renderable;
|
||||||
use crate::ghosts::blinky::Blinky;
|
|
||||||
use crate::map::Map;
|
use crate::map::Map;
|
||||||
use crate::pacman::Pacman;
|
use crate::texture::atlas::{texture_to_static, AtlasTexture};
|
||||||
|
|
||||||
/// The main game state.
|
/// The main game state.
|
||||||
///
|
///
|
||||||
/// This struct contains all the information necessary to run the game, including
|
/// This struct contains all the information necessary to run the game, including
|
||||||
/// the canvas, textures, fonts, game objects, and the current score.
|
/// the canvas, textures, fonts, game objects, and the current score.
|
||||||
pub struct Game<'a> {
|
pub struct Game {
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'static mut Canvas<Window>,
|
||||||
map_texture: Texture<'a>,
|
map_texture: Texture<'static>,
|
||||||
pellet_texture: Rc<AtlasTexture<'a>>,
|
pellet_texture: Rc<AtlasTexture>,
|
||||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
power_pellet_texture: Rc<AtlasTexture>,
|
||||||
font: Font<'a, 'static>,
|
font: Font<'static, 'static>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman>>,
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
debug_mode: DebugMode,
|
debug_mode: DebugMode,
|
||||||
score: u32,
|
score: u32,
|
||||||
pub audio: Audio,
|
pub audio: Audio,
|
||||||
blinky: Blinky<'a>,
|
blinky: Blinky,
|
||||||
edibles: Vec<Edible<'a>>,
|
edibles: Vec<Edible>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Game<'a> {
|
impl Game {
|
||||||
/// Creates a new `Game` instance.
|
/// Creates a new `Game` instance.
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// # Arguments
|
||||||
@@ -54,11 +56,11 @@ impl<'a> Game<'a> {
|
|||||||
/// * `ttf_context` - The SDL TTF context.
|
/// * `ttf_context` - The SDL TTF context.
|
||||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||||
pub fn new(
|
pub fn new(
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'static mut Canvas<Window>,
|
||||||
texture_creator: &'a TextureCreator<WindowContext>,
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
ttf_context: &sdl2::ttf::Sdl2TtfContext,
|
||||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
_audio_subsystem: &sdl2::AudioSubsystem,
|
||||||
) -> Game<'a> {
|
) -> Game {
|
||||||
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||||
|
|
||||||
// Load Pacman texture from asset API
|
// Load Pacman texture from asset API
|
||||||
@@ -89,20 +91,28 @@ impl<'a> Game<'a> {
|
|||||||
|
|
||||||
// Load pellet texture from asset API
|
// Load pellet texture from asset API
|
||||||
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||||
|
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
|
unsafe {
|
||||||
|
texture_to_static(
|
||||||
texture_creator
|
texture_creator
|
||||||
.load_texture_bytes(&pellet_bytes)
|
.load_texture_bytes(&pellet_bytes)
|
||||||
.expect("Could not load pellet texture from asset API"),
|
.expect("Could not load pellet texture from asset API"),
|
||||||
|
)
|
||||||
|
},
|
||||||
1,
|
1,
|
||||||
24,
|
24,
|
||||||
24,
|
24,
|
||||||
None,
|
None,
|
||||||
));
|
));
|
||||||
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
|
||||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
|
unsafe {
|
||||||
|
texture_to_static(
|
||||||
texture_creator
|
texture_creator
|
||||||
.load_texture_bytes(&power_pellet_bytes)
|
.load_texture_bytes(&power_pellet_bytes)
|
||||||
.expect("Could not load power pellet texture from asset API"),
|
.expect("Could not load power pellet texture from asset API"),
|
||||||
|
)
|
||||||
|
},
|
||||||
1,
|
1,
|
||||||
24,
|
24,
|
||||||
24,
|
24,
|
||||||
@@ -115,6 +125,7 @@ impl<'a> Game<'a> {
|
|||||||
.load_texture_bytes(&map_bytes)
|
.load_texture_bytes(&map_bytes)
|
||||||
.expect("Could not load map texture from asset API");
|
.expect("Could not load map texture from asset API");
|
||||||
map_texture.set_color_mod(0, 0, 255);
|
map_texture.set_color_mod(0, 0, 255);
|
||||||
|
let map_texture = unsafe { texture_to_static(map_texture) };
|
||||||
|
|
||||||
let edibles = reconstruct_edibles(
|
let edibles = reconstruct_edibles(
|
||||||
Rc::clone(&map),
|
Rc::clone(&map),
|
||||||
@@ -128,7 +139,9 @@ impl<'a> Game<'a> {
|
|||||||
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
||||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||||
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||||
ttf_context
|
// Leak the ttf_context to get a 'static lifetime
|
||||||
|
let ttf_context_static: &'static sdl2::ttf::Sdl2TtfContext = unsafe { std::mem::transmute(ttf_context) };
|
||||||
|
ttf_context_static
|
||||||
.load_font_from_rwops(font_rwops, 24)
|
.load_font_from_rwops(font_rwops, 24)
|
||||||
.expect("Could not load font from asset API")
|
.expect("Could not load font from asset API")
|
||||||
};
|
};
|
||||||
@@ -211,7 +224,7 @@ impl<'a> Game<'a> {
|
|||||||
{
|
{
|
||||||
let mut map = self.map.borrow_mut();
|
let mut map = self.map.borrow_mut();
|
||||||
let valid_positions = map.get_valid_playable_positions();
|
let valid_positions = map.get_valid_playable_positions();
|
||||||
let mut rng = rand::rng();
|
let mut rng = SmallRng::from_os_rng();
|
||||||
|
|
||||||
// Randomize Pac-Man position
|
// Randomize Pac-Man position
|
||||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||||
@@ -230,7 +243,7 @@ impl<'a> Game<'a> {
|
|||||||
self.blinky.base.base.cell_position = *pos;
|
self.blinky.base.base.cell_position = *pos;
|
||||||
self.blinky.base.in_tunnel = false;
|
self.blinky.base.in_tunnel = false;
|
||||||
self.blinky.base.direction = Direction::Left;
|
self.blinky.base.direction = Direction::Left;
|
||||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,18 +351,18 @@ impl<'a> Game<'a> {
|
|||||||
// Render the score and high score
|
// Render the score and high score
|
||||||
self.render_text(
|
self.render_text(
|
||||||
&format!("{lives}UP HIGH SCORE "),
|
&format!("{lives}UP HIGH SCORE "),
|
||||||
(24 * lives_offset + x_offset, y_offset),
|
IVec2::new(24 * lives_offset + x_offset, y_offset),
|
||||||
Color::WHITE,
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
self.render_text(
|
self.render_text(
|
||||||
&score_text,
|
&score_text,
|
||||||
(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
|
IVec2::new(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
|
||||||
Color::WHITE,
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders text to the screen at the given position.
|
/// Renders text to the screen at the given position.
|
||||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
fn render_text(&mut self, text: &str, position: IVec2, color: Color) {
|
||||||
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
||||||
|
|
||||||
let texture_creator = self.canvas.texture_creator();
|
let texture_creator = self.canvas.texture_creator();
|
||||||
@@ -358,7 +371,7 @@ impl<'a> Game<'a> {
|
|||||||
.expect("Could not create texture from surface");
|
.expect("Could not create texture from surface");
|
||||||
let query = texture.query();
|
let query = texture.query();
|
||||||
|
|
||||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height);
|
let dst_rect = sdl2::rect::Rect::new(position.x, position.y, query.width, query.height);
|
||||||
|
|
||||||
self.canvas
|
self.canvas
|
||||||
.copy(&texture, None, Some(dst_rect))
|
.copy(&texture, None, Some(dst_rect))
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
pub mod blinky;
|
|
||||||
41
src/main.rs
@@ -52,21 +52,38 @@ unsafe fn attach_console() {
|
|||||||
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
|
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
|
||||||
}
|
}
|
||||||
|
|
||||||
mod animation;
|
|
||||||
mod asset;
|
mod asset;
|
||||||
mod audio;
|
mod audio;
|
||||||
mod constants;
|
mod constants;
|
||||||
mod debug;
|
mod debug;
|
||||||
mod direction;
|
#[cfg(target_os = "emscripten")]
|
||||||
mod edible;
|
mod emscripten;
|
||||||
mod entity;
|
mod entity;
|
||||||
mod game;
|
mod game;
|
||||||
mod ghost;
|
|
||||||
mod ghosts;
|
|
||||||
mod helper;
|
mod helper;
|
||||||
mod map;
|
mod map;
|
||||||
mod modulation;
|
mod modulation;
|
||||||
mod pacman;
|
mod texture;
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
fn sleep(value: Duration) {
|
||||||
|
spin_sleep::sleep(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
fn sleep(value: Duration) {
|
||||||
|
emscripten::emscripten::sleep(value.as_millis() as u32);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
fn now() -> std::time::Instant {
|
||||||
|
std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
fn now() -> std::time::Instant {
|
||||||
|
std::time::Instant::now()
|
||||||
|
}
|
||||||
|
|
||||||
/// The main entry point of the application.
|
/// The main entry point of the application.
|
||||||
///
|
///
|
||||||
@@ -106,7 +123,8 @@ pub fn main() {
|
|||||||
.expect("Could not set logical size");
|
.expect("Could not set logical size");
|
||||||
|
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
|
let canvas_static: &'static mut sdl2::render::Canvas<sdl2::video::Window> = Box::leak(Box::new(canvas));
|
||||||
|
let mut game = Game::new(canvas_static, &texture_creator, &ttf_context, &audio_subsystem);
|
||||||
game.audio.set_mute(cfg!(debug_assertions));
|
game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||||
@@ -179,14 +197,7 @@ pub fn main() {
|
|||||||
if start.elapsed() < loop_time {
|
if start.elapsed() < loop_time {
|
||||||
let time = loop_time.saturating_sub(start.elapsed());
|
let time = loop_time.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
sleep(time);
|
||||||
{
|
|
||||||
spin_sleep::sleep(time);
|
|
||||||
}
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
{
|
|
||||||
std::thread::sleep(time);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
event!(
|
event!(
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
//! This module defines the game map and provides functions for interacting with it.
|
//! This module defines the game map and provides functions for interacting with it.
|
||||||
|
use rand::rngs::SmallRng;
|
||||||
use rand::seq::IteratorRandom;
|
use rand::seq::IteratorRandom;
|
||||||
|
use rand::SeedableRng;
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
@@ -120,7 +122,7 @@ impl Map {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let mut rng = rand::rng();
|
let mut rng = SmallRng::from_os_rng();
|
||||||
let &start = pellet_positions
|
let &start = pellet_positions
|
||||||
.iter()
|
.iter()
|
||||||
.choose(&mut rng)
|
.choose(&mut rng)
|
||||||
|
|||||||
73
src/texture/animated.rs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
//! This module provides a simple animation and atlas system for textures.
|
||||||
|
use glam::IVec2;
|
||||||
|
use sdl2::{
|
||||||
|
render::{Canvas, Texture},
|
||||||
|
video::Window,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::entity::direction::Direction;
|
||||||
|
use crate::texture::atlas::AtlasTexture;
|
||||||
|
use crate::texture::FrameDrawn;
|
||||||
|
|
||||||
|
/// An animated texture using a texture atlas.
|
||||||
|
pub struct AnimatedAtlasTexture {
|
||||||
|
pub atlas: AtlasTexture,
|
||||||
|
pub ticks_per_frame: u32,
|
||||||
|
pub ticker: u32,
|
||||||
|
pub reversed: bool,
|
||||||
|
pub paused: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AnimatedAtlasTexture {
|
||||||
|
pub fn new(
|
||||||
|
texture: Texture<'static>,
|
||||||
|
ticks_per_frame: u32,
|
||||||
|
frame_count: u32,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
offset: Option<IVec2>,
|
||||||
|
) -> Self {
|
||||||
|
AnimatedAtlasTexture {
|
||||||
|
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||||
|
ticks_per_frame,
|
||||||
|
ticker: 0,
|
||||||
|
reversed: false,
|
||||||
|
paused: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_frame(&self) -> u32 {
|
||||||
|
self.ticker / self.ticks_per_frame
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Advances the animation by one tick, unless paused.
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
if self.paused {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if self.reversed {
|
||||||
|
if self.ticker > 0 {
|
||||||
|
self.ticker -= 1;
|
||||||
|
}
|
||||||
|
if self.ticker == 0 {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.ticker += 1;
|
||||||
|
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||||
|
self.atlas.set_color_modulation(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FrameDrawn for AnimatedAtlasTexture {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
|
||||||
|
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||||
|
self.atlas.render(canvas, position, direction, Some(frame));
|
||||||
|
}
|
||||||
|
}
|
||||||
74
src/texture/atlas.rs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
use glam::IVec2;
|
||||||
|
use sdl2::{
|
||||||
|
rect::Rect,
|
||||||
|
render::{Canvas, Texture},
|
||||||
|
video::Window,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{entity::direction::Direction, texture::FrameDrawn};
|
||||||
|
|
||||||
|
/// Unsafely converts a Texture with any lifetime to a 'static lifetime.
|
||||||
|
/// Only use this if you guarantee the renderer/context will never be dropped!
|
||||||
|
pub unsafe fn texture_to_static<'a>(texture: Texture<'a>) -> Texture<'static> {
|
||||||
|
std::mem::transmute::<Texture<'a>, Texture<'static>>(texture)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||||
|
pub struct AtlasTexture {
|
||||||
|
pub raw_texture: Texture<'static>,
|
||||||
|
pub offset: IVec2,
|
||||||
|
pub frame_count: u32,
|
||||||
|
pub frame_width: u32,
|
||||||
|
pub frame_height: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AtlasTexture {
|
||||||
|
pub fn new(texture: Texture<'static>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<IVec2>) -> Self {
|
||||||
|
AtlasTexture {
|
||||||
|
raw_texture: texture,
|
||||||
|
frame_count,
|
||||||
|
frame_width,
|
||||||
|
frame_height,
|
||||||
|
offset: offset.unwrap_or(IVec2::new(0, 0)).into(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||||
|
if frame >= self.frame_count {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
Some(Rect::new(
|
||||||
|
frame as i32 * self.frame_width as i32,
|
||||||
|
0,
|
||||||
|
self.frame_width,
|
||||||
|
self.frame_height,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||||
|
self.raw_texture.set_color_mod(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FrameDrawn for AtlasTexture {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
|
||||||
|
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||||
|
let canvas_destination_rect = Rect::new(
|
||||||
|
position.x + self.offset.x,
|
||||||
|
position.y + self.offset.y,
|
||||||
|
self.frame_width,
|
||||||
|
self.frame_height,
|
||||||
|
);
|
||||||
|
canvas
|
||||||
|
.copy_ex(
|
||||||
|
&self.raw_texture,
|
||||||
|
texture_source_frame_rect,
|
||||||
|
Some(canvas_destination_rect),
|
||||||
|
direction.angle(),
|
||||||
|
None,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("Could not render texture on canvas");
|
||||||
|
}
|
||||||
|
}
|
||||||
12
src/texture/mod.rs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
use glam::IVec2;
|
||||||
|
use sdl2::{render::Canvas, video::Window};
|
||||||
|
|
||||||
|
use crate::entity::direction::Direction;
|
||||||
|
|
||||||
|
/// Trait for drawable atlas-based textures
|
||||||
|
pub trait FrameDrawn {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub mod animated;
|
||||||
|
pub mod atlas;
|
||||||