Compare commits

...

24 Commits

Author SHA1 Message Date
61ca537909 fix: continue removing lifetime annotations 2025-07-24 16:09:25 -05:00
0a82aea922 refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots 2025-07-24 16:04:47 -05:00
f41c550bb8 feat: enable basic binary size reduction options 2025-07-24 15:39:16 -05:00
829462d3b6 refactor: move direction & edible into entity submodule 2025-07-24 12:48:39 -05:00
002da46045 refactor: split up and move texture-related code into src/texture submodule 2025-07-24 12:48:39 -05:00
cfa73c58a8 refactor: move entity-related code into src/entity submodule 2025-07-24 12:36:48 -05:00
5728effcc6 chore: bump to v0.2.0 2025-07-24 12:14:26 -05:00
fa1a0175b0 ci: remove save-always, remove old vcpkg cache key, flush vcpkg caches 2025-07-24 03:29:22 -05:00
85edb18380 ci: drop linux dependencies: build-essential gettext zlib1g-dev 2025-07-24 03:26:05 -05:00
3a535ee04f fix: linux build linking arg, working build 2025-07-24 02:59:58 -05:00
9b31b392d2 fix(wasm): increase asyncify stack size, working wasm build 2025-07-24 02:39:57 -05:00
999fa14059 chore: remove unused config.toml comments 2025-07-24 02:37:49 -05:00
e925376b7a feat: setup emscripten module for api layer 2025-07-24 02:37:41 -05:00
2596034365 feat: use smallrng for emscripten compat 2025-07-24 02:37:27 -05:00
163855b6e7 fix(wasm): increase audio chunksize to 256 minimum for emscripten audio ctx 2025-07-24 01:14:03 -05:00
645d48aeae ci: use updated setup-emsdk from 'pyodide' v15, fixes emsdk caching, always save vcpkg cache 2025-07-24 01:12:45 -05:00
ec800a88fc fix: use sdl2 internal methods for loading resources for emscripten asset handling 2025-07-24 01:07:22 -05:00
abc37dee4e ci: fix vcpkg cache keys to use target for platforms with multiple targets, allow restore oldkey 2025-07-24 01:04:21 -05:00
1ae7839275 ci: install zlib for linux builds, correct deps/.data filepath 2025-07-24 01:04:21 -05:00
d976d1bc59 ci: specify vcpkg triplets for macos targets 2025-07-24 00:49:22 -05:00
531a5b5d05 ci: inline build script contents, shorten assembly process, separate build/assemble steps 2025-07-24 00:48:49 -05:00
67713fab06 ci: add aarch64-apple-drawin target 2025-07-24 00:46:06 -05:00
b572729e9d feat: reorganize assets/ folder into web/ and game/ 2025-07-24 00:46:06 -05:00
cdc6979458 ci: add cache vcpkg step, remove ineffective apt pkgs 2025-07-24 00:09:43 -05:00
48 changed files with 501 additions and 367 deletions

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@@ -1,12 +1,16 @@
[target.'cfg(target_os = "emscripten")'] [target.'cfg(target_os = "emscripten")']
# TODO: Document what the fuck this is.
rustflags = [ rustflags = [
# "-O", "-C", "link-args=-O2 --profiling", # Stack size is required for this project, it will crash otherwise.
#"-C", "link-args=-O3 --closure 1", "-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
# "-C", "link-args=-g -gsource-map",
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']", "-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage "-C", "link-args=--preload-file assets/game/",
"-C", "link-args=--preload-file assets/", ]
[target.'cfg(target_os = "linux")']
rustflags = [
# Manually link zlib.
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
# which is required for the linker to correctly resolve symbols.
"-C", "link-arg=-lz",
] ]

View File

@@ -11,8 +11,6 @@ env:
jobs: jobs:
build: build:
name: Build (${{ matrix.target }}) name: Build (${{ matrix.target }})
env:
VCPKG_SYSTEM_LIBRARIES: "OFF"
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
@@ -23,6 +21,9 @@ jobs:
- os: macos-13 - os: macos-13
target: x86_64-apple-darwin target: x86_64-apple-darwin
artifact_name: pacman artifact_name: pacman
- os: macos-latest
target: aarch64-apple-darwin
artifact_name: pacman
- os: windows-latest - os: windows-latest
target: x86_64-pc-windows-gnu target: x86_64-pc-windows-gnu
artifact_name: pacman.exe artifact_name: pacman.exe
@@ -40,11 +41,19 @@ jobs:
- name: Rust Cache - name: Rust Cache
uses: Swatinem/rust-cache@v2 uses: Swatinem/rust-cache@v2
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
- name: Vcpkg Linux Dependencies - name: Vcpkg Linux Dependencies
if: runner.os == 'Linux' if: runner.os == 'Linux'
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y build-essential autoconf automake libtool pkg-config gettext m4 libtool libltdl-dev sudo apt-get install -y libltdl-dev
- name: Vcpkg - name: Vcpkg
run: | run: |
@@ -80,7 +89,7 @@ jobs:
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Setup Emscripten SDK - name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14 uses: pyodide/setup-emsdk@v15
with: with:
version: 3.1.43 version: 3.1.43
actions-cache-folder: "emsdk-cache" actions-cache-folder: "emsdk-cache"
@@ -100,8 +109,21 @@ jobs:
version: 8 version: 8
run_install: true run_install: true
- name: Build - name: Build with Emscripten
run: ./build.sh -er # release mode, skip emsdk run: |
cargo build --target=wasm32-unknown-emscripten --release
- name: Assemble
run: |
echo "Generating CSS"
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
cp assets/site/{build.css,favicon.ico,index.html} dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-pages-artifact@v3 uses: actions/upload-pages-artifact@v3

2
.gitignore vendored
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@@ -3,5 +3,5 @@
.idea .idea
*.dll *.dll
rust-sdl2-emscripten/ rust-sdl2-emscripten/
assets/build.css assets/site/build.css
emsdk/ emsdk/

42
Cargo.lock generated
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@@ -174,7 +174,7 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
[[package]] [[package]]
name = "pacman" name = "pacman"
version = "0.1.0" version = "0.2.0"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"glam", "glam",
@@ -212,15 +212,6 @@ version = "0.2.13"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58" checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
[[package]]
name = "ppv-lite86"
version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
dependencies = [
"zerocopy",
]
[[package]] [[package]]
name = "proc-macro2" name = "proc-macro2"
version = "1.0.95" version = "1.0.95"
@@ -251,17 +242,6 @@ version = "0.9.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1" checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
dependencies = [ dependencies = [
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
dependencies = [
"ppv-lite86",
"rand_core", "rand_core",
] ]
@@ -647,23 +627,3 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
dependencies = [ dependencies = [
"bitflags 2.9.1", "bitflags 2.9.1",
] ]
[[package]]
name = "zerocopy"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
dependencies = [
"proc-macro2",
"quote",
"syn",
]

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@@ -1,6 +1,6 @@
[package] [package]
name = "pacman" name = "pacman"
version = "0.1.0" version = "0.2.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -12,13 +12,19 @@ tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
lazy_static = "1.5.0" lazy_static = "1.5.0"
sdl2 = { version = "0.38.0", features = ["image", "ttf"] } sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2" spin_sleep = "1.3.2"
rand = "0.9.2" rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
pathfinding = "4.14" pathfinding = "4.14"
once_cell = "1.21.3" once_cell = "1.21.3"
thiserror = "1.0" thiserror = "1.0"
anyhow = "1.0" anyhow = "1.0"
glam = "0.30.4" glam = "0.30.4"
[profile.release]
lto = true
panic = "abort"
panic-strategy = "abort"
opt-level = "z"
[target.'cfg(target_os = "windows")'.dependencies.winapi] [target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3" version = "0.3"
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"] features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
@@ -42,7 +48,8 @@ rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://
[package.metadata.vcpkg.target] [package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" } x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
x86_64-unknown-linux-gnu = { triplet = "x64-linux" } x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
# x86_64-apple-darwin = { triplet = "x64-osx-release" } x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies] [target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16" libc = "0.2.16"

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23
assets/site/build.css Normal file
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@@ -0,0 +1,23 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */

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@@ -52,20 +52,18 @@ else
fi fi
echo "Generating CSS" echo "Generating CSS"
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files" echo "Copying WASM files"
mkdir -p dist mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/$build_type" output_folder="target/wasm32-unknown-emscripten/$build_type"
cp assets/index.html dist
# cp assets/*.woff* dist cp assets/site/{build.css,favicon.ico,index.html} dist
cp assets/build.css dist cp $output_folder/pacman.{wasm,js} dist
cp assets/favicon.ico dist if [ -f $output_folder/deps/pacman.data ]; then
cp $output_folder/pacman.wasm dist cp $output_folder/deps/pacman.data dist
cp $output_folder/pacman.js dist fi
# only if .data file exists
cp $output_folder/deps/pacman.data dist
if [ -f $output_folder/pacman.wasm.map ]; then if [ -f $output_folder/pacman.wasm.map ]; then
cp $output_folder/pacman.wasm.map dist cp $output_folder/pacman.wasm.map dist
fi fi

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@@ -56,40 +56,47 @@ async function setupEmscripten() {
async function buildWeb(release: boolean) { async function buildWeb(release: boolean) {
console.log("Building WASM with Emscripten..."); console.log("Building WASM with Emscripten...");
const rustcFlags = [
"-C",
"link-arg=--preload-file",
"-C",
"link-arg=assets",
].join(" ");
if (release) { if (release) {
await $`cargo build --target=wasm32-unknown-emscripten --release`; await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
} else { } else {
await $`cargo build --target=wasm32-unknown-emscripten`; await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
} }
console.log("Generating CSS..."); console.log("Generating CSS...");
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`; await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
console.log("Copying WASM files..."); console.log("Copying WASM files...");
const buildType = release ? "release" : "debug"; const buildType = release ? "release" : "debug";
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`; const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
await $`mkdir -p dist`; await $`mkdir -p dist`;
await $`cp assets/index.html dist`; await $`cp assets/site/index.html dist`;
await $`cp assets/*.woff* dist`; await $`cp assets/site/*.woff* dist`;
await $`cp assets/build.css dist`; await $`cp assets/site/build.css dist`;
await $`cp assets/favicon.ico dist`; await $`cp assets/site/favicon.ico dist`;
await $`cp ${outputFolder}/spiritus.wasm dist`; await $`cp ${outputFolder}/pacman.wasm dist`;
await $`cp ${outputFolder}/spiritus.js dist`; await $`cp ${outputFolder}/pacman.js dist`;
// Check if .data file exists before copying // Check if .data file exists before copying
try { try {
await fs.access(`${outputFolder}/deps/spiritus.data`); await fs.access(`${outputFolder}/pacman.data`);
await $`cp ${outputFolder}/deps/spiritus.data dist`; await $`cp ${outputFolder}/pacman.data dist`;
} catch (e) { } catch (e) {
console.log("No spiritus.data file found, skipping copy."); console.log("No pacman.data file found, skipping copy.");
} }
// Check if .map file exists before copying // Check if .map file exists before copying
try { try {
await fs.access(`${outputFolder}/spiritus.wasm.map`); await fs.access(`${outputFolder}/pacman.wasm.map`);
await $`cp ${outputFolder}/spiritus.wasm.map dist`; await $`cp ${outputFolder}/pacman.wasm.map dist`;
} catch (e) { } catch (e) {
console.log("No spiritus.wasm.map file found, skipping copy."); console.log("No pacman.wasm.map file found, skipping copy.");
} }
console.log("WASM files copied."); console.log("WASM files copied.");

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@@ -1,136 +0,0 @@
//! This module provides a simple animation and atlas system for textures.
use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
use crate::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
}
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture<'a> {
pub raw_texture: Texture<'a>,
pub offset: (i32, i32),
pub frame_count: u32,
pub frame_width: u32,
pub frame_height: u32,
}
impl<'a> AtlasTexture<'a> {
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
AtlasTexture {
raw_texture: texture,
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or((0, 0)),
}
}
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
if frame >= self.frame_count {
return None;
}
Some(Rect::new(
frame as i32 * self.frame_width as i32,
0,
self.frame_width,
self.frame_height,
))
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.raw_texture.set_color_mod(r, g, b);
}
}
impl<'a> FrameDrawn for AtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(
&self.raw_texture,
texture_source_frame_rect,
Some(canvas_destination_rect),
direction.angle(),
None,
false,
false,
)
.expect("Could not render texture on canvas");
}
}
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture<'a> {
pub atlas: AtlasTexture<'a>,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl<'a> AnimatedAtlasTexture<'a> {
pub fn new(
texture: Texture<'a>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}

View File

@@ -56,17 +56,17 @@ mod imp {
macro_rules! asset_bytes_enum { macro_rules! asset_bytes_enum {
( $asset:expr ) => { ( $asset:expr ) => {
match $asset { match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")), Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")), Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")), Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")), Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")), Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")), Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")), Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")), Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")), Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")), Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")), Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
} }
}; };
} }
@@ -78,15 +78,17 @@ mod imp {
#[cfg(target_os = "emscripten")] #[cfg(target_os = "emscripten")]
mod imp { mod imp {
use super::*; use super::*;
use std::fs; use sdl2::rwops::RWops;
use std::path::Path; use std::io::Read;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> { pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path()); let path = format!("assets/game/{}", asset.path());
if !path.exists() { let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
return Err(AssetError::NotFound(asset.path().to_string())); let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
} let mut buf = vec![0u8; len];
let bytes = fs::read(&path)?; rwops
Ok(Cow::Owned(bytes)) .read_exact(&mut buf)
.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
Ok(Cow::Owned(buf))
} }
} }

View File

@@ -24,7 +24,7 @@ impl Audio {
let frequency = 44100; let frequency = 44100;
let format = DEFAULT_FORMAT; let format = DEFAULT_FORMAT;
let channels = 4; let channels = 4;
let chunk_size = 128; let chunk_size = 256; // 256 is minimum for emscripten
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio"); mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
mixer::allocate_channels(channels); mixer::allocate_channels(channels);

View File

@@ -1,7 +1,7 @@
//! Debug rendering utilities for Pac-Man. //! Debug rendering utilities for Pac-Man.
use crate::{ use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH}, constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
ghosts::blinky::Blinky, entity::blinky::Blinky,
map::Map, map::Map,
}; };
use glam::{IVec2, UVec2}; use glam::{IVec2, UVec2};

31
src/emscripten.rs Normal file
View File

@@ -0,0 +1,31 @@
#[allow(dead_code)]
#[cfg(target_os = "emscripten")]
pub mod emscripten {
use std::os::raw::c_uint;
extern "C" {
pub fn emscripten_get_now() -> f64;
pub fn emscripten_sleep(ms: c_uint);
pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
}
// milliseconds since start of program
pub fn now() -> f64 {
unsafe { emscripten_get_now() }
}
pub fn sleep(ms: u32) {
unsafe {
emscripten_sleep(ms);
}
}
pub fn get_canvas_size() -> (u32, u32) {
let mut width = 0.0;
let mut height = 0.0;
unsafe {
emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
}
(width as u32, height as u32)
}
}

View File

@@ -4,32 +4,32 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture}; use sdl2::render::{Canvas, Texture};
use sdl2::video::Window; use sdl2::video::Window;
use crate::direction::Direction; use crate::entity::direction::Direction;
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, Moving, Renderable, StaticEntity}; use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map; use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2}; use glam::{IVec2, UVec2};
pub struct Blinky<'a> { pub struct Blinky {
ghost: Ghost<'a>, ghost: Ghost,
} }
impl<'a> Blinky<'a> { impl Blinky {
pub fn new( pub fn new(
starting_position: UVec2, starting_position: UVec2,
body_texture: Texture<'a>, body_texture: Texture<'_>,
eyes_texture: Texture<'a>, eyes_texture: Texture<'_>,
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman>>,
) -> Blinky<'a> { ) -> Blinky {
Blinky { Blinky {
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman), ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
} }
} }
/// Gets Blinky's chase target - directly targets Pac-Man's current position /// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> IVec2 { pub fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow(); let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position; let cell = pacman.base().cell_position;
IVec2::new(cell.x as i32, cell.y as i32) IVec2::new(cell.x as i32, cell.y as i32)
@@ -44,19 +44,19 @@ impl<'a> Blinky<'a> {
} }
} }
impl<'a> Entity for Blinky<'a> { impl Entity for Blinky {
fn base(&self) -> &StaticEntity { fn base(&self) -> &StaticEntity {
self.ghost.base.base() self.ghost.base.base()
} }
} }
impl<'a> Renderable for Blinky<'a> { impl Renderable for Blinky {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas); self.ghost.render(canvas);
} }
} }
impl<'a> Moving for Blinky<'a> { impl Moving for Blinky {
fn move_forward(&mut self) { fn move_forward(&mut self) {
self.ghost.move_forward(); self.ghost.move_forward();
} }
@@ -81,15 +81,15 @@ impl<'a> Moving for Blinky<'a> {
} }
// Allow direct access to ghost fields // Allow direct access to ghost fields
impl<'a> std::ops::Deref for Blinky<'a> { impl std::ops::Deref for Blinky {
type Target = Ghost<'a>; type Target = Ghost;
fn deref(&self) -> &Self::Target { fn deref(&self) -> &Self::Target {
&self.ghost &self.ghost
} }
} }
impl<'a> std::ops::DerefMut for Blinky<'a> { impl std::ops::DerefMut for Blinky {
fn deref_mut(&mut self) -> &mut Self::Target { fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.ghost &mut self.ghost
} }

View File

@@ -1,5 +1,6 @@
//! This module defines the `Direction` enum, which is used to represent the //! This module defines the `Direction` enum, which is used to represent the
//! direction of an entity. //! direction of an entity.
use glam::IVec2;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
/// An enum representing the direction of an entity. /// An enum representing the direction of an entity.
@@ -23,12 +24,12 @@ impl Direction {
} }
/// Returns the offset of the direction as a tuple of (x, y). /// Returns the offset of the direction as a tuple of (x, y).
pub fn offset(&self) -> (i32, i32) { pub fn offset(&self) -> IVec2 {
match self { match self {
Direction::Right => (1, 0), Direction::Right => IVec2::new(1, 0),
Direction::Down => (0, 1), Direction::Down => IVec2::new(0, 1),
Direction::Left => (-1, 0), Direction::Left => IVec2::new(-1, 0),
Direction::Up => (0, -1), Direction::Up => IVec2::new(0, -1),
} }
} }

View File

@@ -1,9 +1,10 @@
//! Edible entity for Pac-Man: pellets, power pellets, and fruits. //! Edible entity for Pac-Man: pellets, power pellets, and fruits.
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction; use crate::entity::direction::Direction;
use crate::entity::{Entity, Renderable, StaticEntity}; use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map; use crate::map::Map;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;
use glam::{IVec2, UVec2}; use glam::{IVec2, UVec2};
use sdl2::{render::Canvas, video::Window}; use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell; use std::cell::RefCell;
@@ -16,14 +17,14 @@ pub enum EdibleKind {
Fruit(FruitType), Fruit(FruitType),
} }
pub struct Edible<'a> { pub struct Edible {
pub base: StaticEntity, pub base: StaticEntity,
pub kind: EdibleKind, pub kind: EdibleKind,
pub sprite: Rc<AtlasTexture<'a>>, pub sprite: Rc<AtlasTexture>,
} }
impl<'a> Edible<'a> { impl Edible {
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self { pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture>) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position); let pixel_position = Map::cell_to_pixel(cell_position);
Edible { Edible {
base: StaticEntity::new(pixel_position, cell_position), base: StaticEntity::new(pixel_position, cell_position),
@@ -38,26 +39,26 @@ impl<'a> Edible<'a> {
} }
} }
impl<'a> Entity for Edible<'a> { impl Entity for Edible {
fn base(&self) -> &StaticEntity { fn base(&self) -> &StaticEntity {
&self.base &self.base
} }
} }
impl<'a> Renderable for Edible<'a> { impl Renderable for Edible {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.pixel_position; let pos = self.base.pixel_position;
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0)); self.sprite.render(canvas, pos, Direction::Right, Some(0));
} }
} }
/// Reconstruct all edibles from the original map layout /// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>( pub fn reconstruct_edibles(
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pellet_sprite: Rc<AtlasTexture<'a>>, pellet_sprite: Rc<AtlasTexture>,
power_pellet_sprite: Rc<AtlasTexture<'a>>, power_pellet_sprite: Rc<AtlasTexture>,
_fruit_sprite: Rc<AtlasTexture<'a>>, _fruit_sprite: Rc<AtlasTexture>,
) -> Vec<Edible<'a>> { ) -> Vec<Edible> {
let mut edibles = Vec::new(); let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT { for y in 0..BOARD_HEIGHT {

View File

@@ -1,12 +1,16 @@
use rand::rngs::SmallRng;
use rand::Rng; use rand::Rng;
use rand::SeedableRng;
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH}; use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction; use crate::entity::direction::Direction;
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, MovableEntity, Moving, Renderable}; use crate::entity::{Entity, MovableEntity, Moving, Renderable};
use crate::map::Map; use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator}; use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman; use crate::texture::animated::AnimatedAtlasTexture;
use crate::texture::atlas::{texture_to_static, AtlasTexture};
use crate::texture::FrameDrawn;
use glam::{IVec2, UVec2}; use glam::{IVec2, UVec2};
use sdl2::pixels::Color; use sdl2::pixels::Color;
use sdl2::render::Texture; use sdl2::render::Texture;
@@ -50,7 +54,7 @@ impl GhostType {
} }
/// Base ghost struct that contains common functionality /// Base ghost struct that contains common functionality
pub struct Ghost<'a> { pub struct Ghost {
/// Shared movement and position fields. /// Shared movement and position fields.
pub base: MovableEntity, pub base: MovableEntity,
/// The current mode of the ghost /// The current mode of the ghost
@@ -58,23 +62,30 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost /// The type/personality of this ghost
pub ghost_type: GhostType, pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting /// Reference to Pac-Man for targeting
pub pacman: Rc<RefCell<Pacman<'a>>>, pub pacman: Rc<RefCell<Pacman>>,
pub body_sprite: AnimatedAtlasTexture<'a>, pub body_sprite: AnimatedAtlasTexture,
pub eyes_sprite: AnimatedAtlasTexture<'a>, pub eyes_sprite: AnimatedAtlasTexture,
} }
impl Ghost<'_> { impl Ghost {
/// Creates a new ghost instance /// Creates a new ghost instance
pub fn new<'a>( pub fn new(
ghost_type: GhostType, ghost_type: GhostType,
starting_position: UVec2, starting_position: UVec2,
body_texture: Texture<'a>, body_texture: Texture<'_>,
eyes_texture: Texture<'a>, eyes_texture: Texture<'_>,
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman>>,
) -> Ghost<'a> { ) -> Ghost {
let color = ghost_type.color(); let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4))); let mut body_sprite = AnimatedAtlasTexture::new(
unsafe { texture_to_static(body_texture) },
8,
2,
32,
32,
Some(IVec2::new(-4, -4)),
);
body_sprite.set_color_modulation(color.r, color.g, color.b); body_sprite.set_color_modulation(color.r, color.g, color.b);
let pixel_position = Map::cell_to_pixel(starting_position); let pixel_position = Map::cell_to_pixel(starting_position);
Ghost { Ghost {
@@ -90,7 +101,14 @@ impl Ghost<'_> {
ghost_type, ghost_type,
pacman, pacman,
body_sprite, body_sprite,
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))), eyes_sprite: AnimatedAtlasTexture::new(
unsafe { texture_to_static(eyes_texture) },
1,
4,
32,
32,
Some((-4, -4).into()),
),
} }
} }
@@ -117,7 +135,7 @@ impl Ghost<'_> {
/// Gets a random adjacent tile for frightened mode /// Gets a random adjacent tile for frightened mode
fn get_random_target(&self) -> IVec2 { fn get_random_target(&self) -> IVec2 {
let mut rng = rand::rng(); let mut rng = SmallRng::from_os_rng();
let mut possible_moves = Vec::new(); let mut possible_moves = Vec::new();
// Check all four directions // Check all four directions
@@ -178,8 +196,8 @@ impl Ghost<'_> {
} }
} }
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] { for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
let (dx, dy) = dir.offset(); let offset = dir.offset();
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy); let next_p = IVec2::new(p.x as i32 + offset.x, p.y as i32 + offset.y);
if let Some(tile) = map.get_tile(next_p) { if let Some(tile) = map.get_tile(next_p) {
if tile == MapTile::Wall { if tile == MapTile::Wall {
continue; continue;
@@ -264,7 +282,7 @@ impl Ghost<'_> {
} }
} }
impl<'a> Moving for Ghost<'a> { impl Moving for Ghost {
fn move_forward(&mut self) { fn move_forward(&mut self) {
self.base.move_forward(); self.base.move_forward();
} }
@@ -288,10 +306,10 @@ impl<'a> Moving for Ghost<'a> {
} }
} }
impl<'a> Renderable for Ghost<'a> { impl Renderable for Ghost {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) { fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position; let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None); self.body_sprite.render(canvas, pos, Direction::Right, None);
// Inline the eye_frame logic here // Inline the eye_frame logic here
let eye_frame = if self.mode == GhostMode::Frightened { let eye_frame = if self.mode == GhostMode::Frightened {
4 // Frightened frame 4 // Frightened frame
@@ -303,7 +321,6 @@ impl<'a> Renderable for Ghost<'a> {
Direction::Down => 3, Direction::Down => 3,
} }
}; };
self.eyes_sprite self.eyes_sprite.render(canvas, pos, Direction::Right, Some(eye_frame));
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
} }
} }

View File

@@ -1,6 +1,12 @@
pub mod blinky;
pub mod direction;
pub mod edible;
pub mod ghost;
pub mod pacman;
use crate::{ use crate::{
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE}, constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
direction::Direction, entity::direction::Direction,
map::Map, map::Map,
modulation::SimpleTickModulator, modulation::SimpleTickModulator,
}; };
@@ -108,7 +114,7 @@ impl Moving for MovableEntity {
); );
} }
fn next_cell(&self, direction: Option<Direction>) -> IVec2 { fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
let (x, y) = direction.unwrap_or(self.direction).offset(); let IVec2 { x, y } = direction.unwrap_or(self.direction).offset();
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y) IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
} }
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {

View File

@@ -8,33 +8,33 @@ use sdl2::{
}; };
use crate::{ use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn}, entity::{direction::Direction, Entity, MovableEntity, Moving, Renderable, StaticEntity},
direction::Direction,
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
map::Map, map::Map,
modulation::{SimpleTickModulator, TickModulator}, modulation::{SimpleTickModulator, TickModulator},
texture::animated::AnimatedAtlasTexture,
texture::FrameDrawn,
}; };
use glam::{IVec2, UVec2}; use glam::{IVec2, UVec2};
/// The Pac-Man entity. /// The Pac-Man entity.
pub struct Pacman<'a> { pub struct Pacman {
/// Shared movement and position fields. /// Shared movement and position fields.
pub base: MovableEntity, pub base: MovableEntity,
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid. /// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
pub next_direction: Option<Direction>, pub next_direction: Option<Direction>,
/// Whether Pac-Man is currently stopped. /// Whether Pac-Man is currently stopped.
pub stopped: bool, pub stopped: bool,
pub sprite: AnimatedAtlasTexture<'a>, pub sprite: AnimatedAtlasTexture,
} }
impl<'a> Entity for Pacman<'a> { impl Entity for Pacman {
fn base(&self) -> &StaticEntity { fn base(&self) -> &StaticEntity {
&self.base.base &self.base.base
} }
} }
impl<'a> Moving for Pacman<'a> { impl Moving for Pacman {
fn move_forward(&mut self) { fn move_forward(&mut self) {
self.base.move_forward(); self.base.move_forward();
} }
@@ -58,9 +58,9 @@ impl<'a> Moving for Pacman<'a> {
} }
} }
impl Pacman<'_> { impl Pacman {
/// Creates a new `Pacman` instance. /// Creates a new `Pacman` instance.
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> { pub fn new(starting_position: UVec2, atlas: Texture<'_>, map: Rc<RefCell<Map>>) -> Pacman {
let pixel_position = Map::cell_to_pixel(starting_position); let pixel_position = Map::cell_to_pixel(starting_position);
Pacman { Pacman {
base: MovableEntity::new( base: MovableEntity::new(
@@ -73,7 +73,14 @@ impl Pacman<'_> {
), ),
next_direction: None, next_direction: None,
stopped: false, stopped: false,
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))), sprite: AnimatedAtlasTexture::new(
unsafe { crate::texture::atlas::texture_to_static(atlas) },
2,
3,
32,
32,
Some(IVec2::new(-4, -4)),
),
} }
} }
@@ -119,14 +126,14 @@ impl Pacman<'_> {
} }
} }
impl Renderable for Pacman<'_> { impl Renderable for Pacman {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.base.pixel_position; let pos = self.base.base.pixel_position;
let dir = self.base.direction; let dir = self.base.direction;
if self.stopped { if self.stopped {
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2)); self.sprite.render(canvas, pos, dir, Some(2));
} else { } else {
self.sprite.render(canvas, (pos.x, pos.y), dir, None); self.sprite.render(canvas, pos, dir, None);
} }
} }
} }

View File

@@ -3,8 +3,10 @@ use std::cell::RefCell;
use std::ops::Not; use std::ops::Not;
use std::rc::Rc; use std::rc::Rc;
use glam::UVec2; use glam::{IVec2, UVec2};
use rand::rngs::SmallRng;
use rand::seq::IteratorRandom; use rand::seq::IteratorRandom;
use rand::SeedableRng;
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator}; use sdl2::render::{Texture, TextureCreator};
@@ -13,38 +15,38 @@ use sdl2::ttf::Font;
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset}; use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio; use crate::audio::Audio;
use crate::constants::RAW_BOARD; use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer}; use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction; use crate::entity::blinky::Blinky;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind}; use crate::entity::direction::Direction;
use crate::entity::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::pacman::Pacman;
use crate::entity::Renderable; use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map; use crate::map::Map;
use crate::pacman::Pacman; use crate::texture::atlas::{texture_to_static, AtlasTexture};
/// The main game state. /// The main game state.
/// ///
/// This struct contains all the information necessary to run the game, including /// This struct contains all the information necessary to run the game, including
/// the canvas, textures, fonts, game objects, and the current score. /// the canvas, textures, fonts, game objects, and the current score.
pub struct Game<'a> { pub struct Game {
canvas: &'a mut Canvas<Window>, canvas: &'static mut Canvas<Window>,
map_texture: Texture<'a>, map_texture: Texture<'static>,
pellet_texture: Rc<AtlasTexture<'a>>, pellet_texture: Rc<AtlasTexture>,
power_pellet_texture: Rc<AtlasTexture<'a>>, power_pellet_texture: Rc<AtlasTexture>,
font: Font<'a, 'static>, font: Font<'static, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman>>,
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
debug_mode: DebugMode, debug_mode: DebugMode,
score: u32, score: u32,
pub audio: Audio, pub audio: Audio,
blinky: Blinky<'a>, blinky: Blinky,
edibles: Vec<Edible<'a>>, edibles: Vec<Edible>,
} }
impl<'a> Game<'a> { impl Game {
/// Creates a new `Game` instance. /// Creates a new `Game` instance.
/// ///
/// # Arguments /// # Arguments
@@ -54,11 +56,11 @@ impl<'a> Game<'a> {
/// * `ttf_context` - The SDL TTF context. /// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused). /// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new( pub fn new(
canvas: &'a mut Canvas<Window>, canvas: &'static mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>, texture_creator: &TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext, ttf_context: &sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem, _audio_subsystem: &sdl2::AudioSubsystem,
) -> Game<'a> { ) -> Game {
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD))); let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from asset API // Load Pacman texture from asset API
@@ -89,20 +91,28 @@ impl<'a> Game<'a> {
// Load pellet texture from asset API // Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset"); let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new( let pellet_texture = Rc::new(AtlasTexture::new(
unsafe {
texture_to_static(
texture_creator texture_creator
.load_texture_bytes(&pellet_bytes) .load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from asset API"), .expect("Could not load pellet texture from asset API"),
)
},
1, 1,
24, 24,
24, 24,
None, None,
)); ));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new( let power_pellet_texture = Rc::new(AtlasTexture::new(
unsafe {
texture_to_static(
texture_creator texture_creator
.load_texture_bytes(&power_pellet_bytes) .load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from asset API"), .expect("Could not load power pellet texture from asset API"),
)
},
1, 1,
24, 24,
24, 24,
@@ -115,6 +125,7 @@ impl<'a> Game<'a> {
.load_texture_bytes(&map_bytes) .load_texture_bytes(&map_bytes)
.expect("Could not load map texture from asset API"); .expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255); map_texture.set_color_mod(0, 0, 255);
let map_texture = unsafe { texture_to_static(map_texture) };
let edibles = reconstruct_edibles( let edibles = reconstruct_edibles(
Rc::clone(&map), Rc::clone(&map),
@@ -128,7 +139,9 @@ impl<'a> Game<'a> {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned(); let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice()); let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font"); let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context // Leak the ttf_context to get a 'static lifetime
let ttf_context_static: &'static sdl2::ttf::Sdl2TtfContext = unsafe { std::mem::transmute(ttf_context) };
ttf_context_static
.load_font_from_rwops(font_rwops, 24) .load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API") .expect("Could not load font from asset API")
}; };
@@ -211,7 +224,7 @@ impl<'a> Game<'a> {
{ {
let mut map = self.map.borrow_mut(); let mut map = self.map.borrow_mut();
let valid_positions = map.get_valid_playable_positions(); let valid_positions = map.get_valid_playable_positions();
let mut rng = rand::rng(); let mut rng = SmallRng::from_os_rng();
// Randomize Pac-Man position // Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) { if let Some(pos) = valid_positions.iter().choose(&mut rng) {
@@ -230,7 +243,7 @@ impl<'a> Game<'a> {
self.blinky.base.base.cell_position = *pos; self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false; self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left; self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase; self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
} }
} }
@@ -338,18 +351,18 @@ impl<'a> Game<'a> {
// Render the score and high score // Render the score and high score
self.render_text( self.render_text(
&format!("{lives}UP HIGH SCORE "), &format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset), IVec2::new(24 * lives_offset + x_offset, y_offset),
Color::WHITE, Color::WHITE,
); );
self.render_text( self.render_text(
&score_text, &score_text,
(24 * score_offset + x_offset, 24 + y_offset + gap_offset), IVec2::new(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
Color::WHITE, Color::WHITE,
); );
} }
/// Renders text to the screen at the given position. /// Renders text to the screen at the given position.
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) { fn render_text(&mut self, text: &str, position: IVec2, color: Color) {
let surface = self.font.render(text).blended(color).expect("Could not render text surface"); let surface = self.font.render(text).blended(color).expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator(); let texture_creator = self.canvas.texture_creator();
@@ -358,7 +371,7 @@ impl<'a> Game<'a> {
.expect("Could not create texture from surface"); .expect("Could not create texture from surface");
let query = texture.query(); let query = texture.query();
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height); let dst_rect = sdl2::rect::Rect::new(position.x, position.y, query.width, query.height);
self.canvas self.canvas
.copy(&texture, None, Some(dst_rect)) .copy(&texture, None, Some(dst_rect))

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@@ -1 +0,0 @@
pub mod blinky;

View File

@@ -52,21 +52,38 @@ unsafe fn attach_console() {
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer // Do NOT call AllocConsole here - we don't want a console when launched from Explorer
} }
mod animation;
mod asset; mod asset;
mod audio; mod audio;
mod constants; mod constants;
mod debug; mod debug;
mod direction; #[cfg(target_os = "emscripten")]
mod edible; mod emscripten;
mod entity; mod entity;
mod game; mod game;
mod ghost;
mod ghosts;
mod helper; mod helper;
mod map; mod map;
mod modulation; mod modulation;
mod pacman; mod texture;
#[cfg(not(target_os = "emscripten"))]
fn sleep(value: Duration) {
spin_sleep::sleep(value);
}
#[cfg(target_os = "emscripten")]
fn sleep(value: Duration) {
emscripten::emscripten::sleep(value.as_millis() as u32);
}
#[cfg(target_os = "emscripten")]
fn now() -> std::time::Instant {
std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
}
#[cfg(not(target_os = "emscripten"))]
fn now() -> std::time::Instant {
std::time::Instant::now()
}
/// The main entry point of the application. /// The main entry point of the application.
/// ///
@@ -106,7 +123,8 @@ pub fn main() {
.expect("Could not set logical size"); .expect("Could not set logical size");
let texture_creator = canvas.texture_creator(); let texture_creator = canvas.texture_creator();
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem); let canvas_static: &'static mut sdl2::render::Canvas<sdl2::video::Window> = Box::leak(Box::new(canvas));
let mut game = Game::new(canvas_static, &texture_creator, &ttf_context, &audio_subsystem);
game.audio.set_mute(cfg!(debug_assertions)); game.audio.set_mute(cfg!(debug_assertions));
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump"); let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
@@ -179,14 +197,7 @@ pub fn main() {
if start.elapsed() < loop_time { if start.elapsed() < loop_time {
let time = loop_time.saturating_sub(start.elapsed()); let time = loop_time.saturating_sub(start.elapsed());
if time != Duration::ZERO { if time != Duration::ZERO {
#[cfg(not(target_os = "emscripten"))] sleep(time);
{
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")]
{
std::thread::sleep(time);
}
} }
} else { } else {
event!( event!(

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@@ -1,5 +1,7 @@
//! This module defines the game map and provides functions for interacting with it. //! This module defines the game map and provides functions for interacting with it.
use rand::rngs::SmallRng;
use rand::seq::IteratorRandom; use rand::seq::IteratorRandom;
use rand::SeedableRng;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE}; use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
@@ -120,7 +122,7 @@ impl Map {
} }
} }
} }
let mut rng = rand::rng(); let mut rng = SmallRng::from_os_rng();
let &start = pellet_positions let &start = pellet_positions
.iter() .iter()
.choose(&mut rng) .choose(&mut rng)

73
src/texture/animated.rs Normal file
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@@ -0,0 +1,73 @@
//! This module provides a simple animation and atlas system for textures.
use glam::IVec2;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use crate::entity::direction::Direction;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture {
pub atlas: AtlasTexture,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl AnimatedAtlasTexture {
pub fn new(
texture: Texture<'static>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<IVec2>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl FrameDrawn for AnimatedAtlasTexture {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}

74
src/texture/atlas.rs Normal file
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@@ -0,0 +1,74 @@
use glam::IVec2;
use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
use crate::{entity::direction::Direction, texture::FrameDrawn};
/// Unsafely converts a Texture with any lifetime to a 'static lifetime.
/// Only use this if you guarantee the renderer/context will never be dropped!
pub unsafe fn texture_to_static<'a>(texture: Texture<'a>) -> Texture<'static> {
std::mem::transmute::<Texture<'a>, Texture<'static>>(texture)
}
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture {
pub raw_texture: Texture<'static>,
pub offset: IVec2,
pub frame_count: u32,
pub frame_width: u32,
pub frame_height: u32,
}
impl AtlasTexture {
pub fn new(texture: Texture<'static>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<IVec2>) -> Self {
AtlasTexture {
raw_texture: texture,
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or(IVec2::new(0, 0)).into(),
}
}
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
if frame >= self.frame_count {
return None;
}
Some(Rect::new(
frame as i32 * self.frame_width as i32,
0,
self.frame_width,
self.frame_height,
))
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.raw_texture.set_color_mod(r, g, b);
}
}
impl FrameDrawn for AtlasTexture {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.x + self.offset.x,
position.y + self.offset.y,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(
&self.raw_texture,
texture_source_frame_rect,
Some(canvas_destination_rect),
direction.angle(),
None,
false,
false,
)
.expect("Could not render texture on canvas");
}
}

12
src/texture/mod.rs Normal file
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@@ -0,0 +1,12 @@
use glam::IVec2;
use sdl2::{render::Canvas, video::Window};
use crate::entity::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>);
}
pub mod animated;
pub mod atlas;