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32 changed files with 101 additions and 87 deletions

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@@ -8,5 +8,5 @@ rustflags = [
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1", # "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']", "-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage # USE_OGG, USE_VORBIS for OGG/VORBIS usage
"-C", "link-args=--preload-file assets/", "-C", "link-args=--preload-file assets/game/",
] ]

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@@ -11,6 +11,8 @@ env:
jobs: jobs:
build: build:
name: Build (${{ matrix.target }}) name: Build (${{ matrix.target }})
env:
VCPKG_SYSTEM_LIBRARIES: "OFF"
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
@@ -21,6 +23,9 @@ jobs:
- os: macos-13 - os: macos-13
target: x86_64-apple-darwin target: x86_64-apple-darwin
artifact_name: pacman artifact_name: pacman
- os: macos-latest
target: aarch64-apple-darwin
artifact_name: pacman
- os: windows-latest - os: windows-latest
target: x86_64-pc-windows-gnu target: x86_64-pc-windows-gnu
artifact_name: pacman.exe artifact_name: pacman.exe
@@ -38,11 +43,19 @@ jobs:
- name: Rust Cache - name: Rust Cache
uses: Swatinem/rust-cache@v2 uses: Swatinem/rust-cache@v2
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: target/vcpkg
key: ${{ runner.os }}-vcpkg-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
restore-keys: |
${{ runner.os }}-vcpkg-
- name: Vcpkg Linux Dependencies - name: Vcpkg Linux Dependencies
if: runner.os == 'Linux' if: runner.os == 'Linux'
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y build-essential autoconf automake libtool pkg-config gettext m4 libtool libltdl-dev sudo apt-get install -y build-essential gettext libltdl-dev
- name: Vcpkg - name: Vcpkg
run: | run: |
@@ -55,7 +68,7 @@ jobs:
- name: Acquire Package Version - name: Acquire Package Version
shell: bash shell: bash
run: | run: |
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version') PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact - name: Upload Artifact
@@ -81,6 +94,7 @@ jobs:
uses: mymindstorm/setup-emsdk@v14 uses: mymindstorm/setup-emsdk@v14
with: with:
version: 3.1.43 version: 3.1.43
actions-cache-folder: "emsdk-cache"
- name: Setup Rust (WASM32 Emscripten) - name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@master uses: dtolnay/rust-toolchain@master
@@ -97,8 +111,21 @@ jobs:
version: 8 version: 8
run_install: true run_install: true
- name: Build - name: Build with Emscripten
run: ./build.sh -er # release mode, skip emsdk run: |
cargo build --target=wasm32-unknown-emscripten --release
- name: Assemble
run: |
echo "Generating CSS"
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
cp assets/site/{build.css,favicon.ico,index.html} dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.{wasm,js,data} dist
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-pages-artifact@v3 uses: actions/upload-pages-artifact@v3

4
.gitignore vendored
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@@ -3,5 +3,5 @@
.idea .idea
*.dll *.dll
rust-sdl2-emscripten/ rust-sdl2-emscripten/
assets/build.css assets/site/build.css
emsdk/ emsdk/

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@@ -1,7 +0,0 @@
# Building Pac-Man
## GitHub Actions Workflow
1. Build workflow produces executables & WASM files for all platforms
2. Uploaded as artifacts
3. Deployment workflow downloads artifacts and uploads to GitHub Pages

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@@ -41,7 +41,8 @@ rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://
[package.metadata.vcpkg.target] [package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" } x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" } x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
# x86_64-apple-darwin = { triplet = "x64-osx-release" }
[target.'cfg(target_os = "emscripten")'.dependencies] [target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16" libc = "0.2.16"

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@@ -1,35 +0,0 @@
# Implementation
A document detailing the implementation the project from rendering, to game logic, to build systems.
## Rendering
1. Map
- May require procedural text generation later on (cacheable?)
2. Pacman
3. Ghosts
- Requires colors
4. Items
5. Interface
- Requires fonts
## Grid System
1. How does the grid system work?
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
24x24 assets include pellets, the energizer, and the map itself ()
2. What constraints must be enforced on Ghosts and PacMan?
3. How do movement transitions work?
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
4. Between transitions, how does collision detection work?
It appears the original implementation used cell-level detection.
I worry this may be prone to division errors. Make sure to use rounding (50% >=).

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23
assets/site/build.css Normal file
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@@ -0,0 +1,23 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */

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@@ -52,20 +52,18 @@ else
fi fi
echo "Generating CSS" echo "Generating CSS"
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files" echo "Copying WASM files"
mkdir -p dist mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/$build_type" output_folder="target/wasm32-unknown-emscripten/$build_type"
cp assets/index.html dist
# cp assets/*.woff* dist cp assets/site/{build.css,favicon.ico,index.html} dist
cp assets/build.css dist cp $output_folder/pacman.{wasm,js} dist
cp assets/favicon.ico dist if [ -f $output_folder/deps/pacman.data ]; then
cp $output_folder/pacman.wasm dist cp $output_folder/deps/pacman.data dist
cp $output_folder/pacman.js dist fi
# only if .data file exists
cp $output_folder/deps/pacman.data dist
if [ -f $output_folder/pacman.wasm.map ]; then if [ -f $output_folder/pacman.wasm.map ]; then
cp $output_folder/pacman.wasm.map dist cp $output_folder/pacman.wasm.map dist
fi fi

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@@ -56,40 +56,47 @@ async function setupEmscripten() {
async function buildWeb(release: boolean) { async function buildWeb(release: boolean) {
console.log("Building WASM with Emscripten..."); console.log("Building WASM with Emscripten...");
const rustcFlags = [
"-C",
"link-arg=--preload-file",
"-C",
"link-arg=assets",
].join(" ");
if (release) { if (release) {
await $`cargo build --target=wasm32-unknown-emscripten --release`; await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
} else { } else {
await $`cargo build --target=wasm32-unknown-emscripten`; await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
} }
console.log("Generating CSS..."); console.log("Generating CSS...");
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`; await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
console.log("Copying WASM files..."); console.log("Copying WASM files...");
const buildType = release ? "release" : "debug"; const buildType = release ? "release" : "debug";
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`; const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
await $`mkdir -p dist`; await $`mkdir -p dist`;
await $`cp assets/index.html dist`; await $`cp assets/site/index.html dist`;
await $`cp assets/*.woff* dist`; await $`cp assets/site/*.woff* dist`;
await $`cp assets/build.css dist`; await $`cp assets/site/build.css dist`;
await $`cp assets/favicon.ico dist`; await $`cp assets/site/favicon.ico dist`;
await $`cp ${outputFolder}/spiritus.wasm dist`; await $`cp ${outputFolder}/pacman.wasm dist`;
await $`cp ${outputFolder}/spiritus.js dist`; await $`cp ${outputFolder}/pacman.js dist`;
// Check if .data file exists before copying // Check if .data file exists before copying
try { try {
await fs.access(`${outputFolder}/deps/spiritus.data`); await fs.access(`${outputFolder}/pacman.data`);
await $`cp ${outputFolder}/deps/spiritus.data dist`; await $`cp ${outputFolder}/pacman.data dist`;
} catch (e) { } catch (e) {
console.log("No spiritus.data file found, skipping copy."); console.log("No pacman.data file found, skipping copy.");
} }
// Check if .map file exists before copying // Check if .map file exists before copying
try { try {
await fs.access(`${outputFolder}/spiritus.wasm.map`); await fs.access(`${outputFolder}/pacman.wasm.map`);
await $`cp ${outputFolder}/spiritus.wasm.map dist`; await $`cp ${outputFolder}/pacman.wasm.map dist`;
} catch (e) { } catch (e) {
console.log("No spiritus.wasm.map file found, skipping copy."); console.log("No pacman.wasm.map file found, skipping copy.");
} }
console.log("WASM files copied."); console.log("WASM files copied.");

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@@ -56,17 +56,17 @@ mod imp {
macro_rules! asset_bytes_enum { macro_rules! asset_bytes_enum {
( $asset:expr ) => { ( $asset:expr ) => {
match $asset { match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")), Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")), Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")), Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")), Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")), Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")), Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")), Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")), Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")), Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")), Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")), Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
} }
}; };
} }
@@ -81,7 +81,7 @@ mod imp {
use std::fs; use std::fs;
use std::path::Path; use std::path::Path;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> { pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path()); let path = Path::new("assets/game").join(asset.path());
if !path.exists() { if !path.exists() {
return Err(AssetError::NotFound(asset.path().to_string())); return Err(AssetError::NotFound(asset.path().to_string()));
} }