12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
d47d70ff5b
refactor: remove dead code, move direction & graph into 'map' module
2025-08-16 15:14:16 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c489f32908
fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership
2025-08-12 13:08:08 -05:00
33672d8d5a
feat: implement collision detection system for entities
2025-08-11 23:24:23 -05:00
1dc8aca373
feat: item collection & collisions, pellet & energizer generation
2025-08-11 22:45:36 -05:00
1f8e7c6d71
fix: resolve clippy warnings, inline format vars, use tracing to log warnings
2025-08-11 22:09:08 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
250cf2fc89
fix: avoid rendering path lines between far apart cells
2025-08-11 18:39:01 -05:00
57975495a9
fix: calculate more static, stable offsets for path debug rendering
2025-08-11 16:00:23 -05:00
ee6cb0a670
refactor: implement entity trait, common abstraction for movement & rendering
2025-08-11 15:46:04 -05:00
d9c8f97903
feat: pathfinding for ghosts, add debug rendering of paths
2025-08-11 15:25:39 -05:00
27705f1ba2
feat: implement ghost entities, movement & rendering
2025-08-11 11:54:05 -05:00
e964adc818
feat: enhance debug visuals with cursor-based effect
2025-08-11 11:54:05 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00
04cf8f217f
test: add generic tests for coverage
2025-07-28 19:48:31 -05:00
c9bcf32381
chore: fix various clippy warnings, disable trivial warnings in some spot
2025-07-28 17:25:18 -05:00
532abd1e45
chore: remove unused params for debug_render_nodes func
2025-07-28 16:22:48 -05:00
a27f85279e
feat: working perfect tunnels with offset house positioning nodes
2025-07-28 14:34:24 -05:00
59aba9f691
fix: remove emscripten main_loop_callback targeted code
2025-07-28 12:48:10 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00
413f9f156f
refactor: continue working on ghost house implementation, other stuff
2025-07-27 12:15:11 -05:00
4f87a116d5
chore: remove unused code, resolve simple stuff
2025-07-26 15:35:50 -05:00
86ffc931e8
fix: re-provide specific blue color to maze texture
2025-07-26 15:31:15 -05:00
7a6182cb85
feat: re-add board offset logic, fixup text rendering
2025-07-26 15:26:37 -05:00
a1d37a1a0b
feat: atlas tile color modulation
2025-07-26 15:06:27 -05:00
238b5aac6a
feat: non-ttf text rendering using original sprite text, remove black bg from assets
2025-07-26 14:43:25 -05:00
8e5ec9fef0
refactor: huge refactor into atlas-based resources
2025-07-26 14:42:12 -05:00
9b441fa35c
feat: shared blinking textures for power pellets
2025-07-24 16:23:09 -05:00
61ca537909
fix: continue removing lifetime annotations
2025-07-24 16:09:25 -05:00
0a82aea922
refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
2025-07-24 16:04:47 -05:00
829462d3b6
refactor: move direction & edible into entity submodule
2025-07-24 12:48:39 -05:00
002da46045
refactor: split up and move texture-related code into src/texture submodule
2025-07-24 12:48:39 -05:00
cfa73c58a8
refactor: move entity-related code into src/entity submodule
2025-07-24 12:36:48 -05:00
2596034365
feat: use smallrng for emscripten compat
2025-07-24 02:37:27 -05:00
eead31d7fc
refactor: add 'glam' for better positioning types, drop position types
2025-07-23 21:24:47 -05:00
eaa4ab37f9
feat: add audio muting button, mute by default in debug builds
2025-07-23 21:00:52 -05:00
9f9ace0b16
chore: configure rustfmt, switch to LF line endings
2025-07-23 20:15:54 -05:00
50afd8c09f
feat: improved emscripten-compatible asset loading api
2025-07-23 18:02:19 -05:00
06841fd0d7
refactor: resolve clippy warnings, resolve shared reference with once_cell
2025-07-23 17:38:27 -05:00
4365639a1d
chore: lifetimes
2025-07-23 17:31:16 -05:00
7744c06046
chore: cargo fix
2025-07-23 17:27:22 -05:00
f024ce7a54
refactor: fix unnecessary qualified imports
2025-07-23 17:25:28 -05:00
0196282a78
fix: reset code borrows
2025-07-23 17:20:12 -05:00
785a760343
feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities
2025-07-23 17:16:15 -05:00
de1a89b9b0
refactor: move debug related code into debug.rs
2025-07-23 16:31:09 -05:00
66b6cdf01b
feat: split animated texture away from atlas texture details
2025-07-23 16:25:40 -05:00
df8f858651
refactor: continue improving MovableEntity shared implementation
2025-07-23 15:06:09 -05:00
1fa7a0807f
refactor: abstract entity details into MovableEntity
2025-07-23 14:08:28 -05:00
6d3d3bf49c
feat: tunnel implementation, pathfinding debug mode
2025-07-22 14:37:26 -05:00