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xevion/Pac-Man
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mirror of https://github.com/Xevion/Pac-Man.git synced 2025-12-16 14:12:40 -06:00
Code Issues Packages Projects Releases Wiki Activity
346 Commits 6 Branches 281 Tags
cde1ea539404c016f7931a5db07ed467c5d0a9e2
Commit Graph

214 Commits

Author SHA1 Message Date
Xevion
83d665123c feat: smooth back-forth sprite frame ticks, sprite rotation 2025-06-17 11:50:32 -05:00
Xevion
ffc21c8622 reformat: strict tick timing with lag prints 2025-06-17 11:50:26 -05:00
Xevion
b46a51bc76 reformat: drop TextureManager based sprite rendering, directly hold Textures 2025-06-17 11:50:18 -05:00
Xevion
443afb1223 feat: new PacMan entity, entity trait implementation 2025-06-17 11:50:04 -05:00
Xevion
724878dc17 feat: atlas texture, animated sprite management 2025-06-17 11:49:47 -05:00
Xevion
274404b9ea feat: entity trait, direction enum (util) 2025-06-17 11:49:43 -05:00
Xevion
2214a5541f feat: game loop, texture ownership, tick & draw with grid rendering 2025-06-17 11:49:40 -05:00
Xevion
64de5fb732 feat: texture manager, texture loading 2025-06-17 11:49:33 -05:00
Xevion
4a4e6e40a9 feat: constants & board preprocessing with lazy_static 2025-06-17 11:49:17 -05:00
Xevion
ccde1b6538 feat: current canvas, window & mainloop 2025-06-17 11:49:08 -05:00
Xevion
570cee0f62 feat: window events & canvas rendering 2025-06-17 11:48:26 -05:00
Xevion
973fa08ac9 ci: better build scripts 2025-06-17 11:48:09 -05:00
Xevion
b3a3664578 feat: game loop 2025-06-17 11:47:43 -05:00
Xevion
084428e775 feat: setup basic texture rendering, setup SLD2 DLLs & required features 2025-06-17 11:47:08 -05:00
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