2c65048fb0
refactor: rename 'ecs' submodule to 'systems'
2025-08-15 09:27:28 -05:00
3388d77ec5
refactor: remove all unused/broken tests, remove many now unused types/functions
2025-08-15 09:24:42 -05:00
242da2e263
refactor: reorganize ecs components
2025-08-15 09:17:43 -05:00
0aa056a0ae
feat: ecs keyboard interactions
2025-08-14 18:17:58 -05:00
bc759f1ed4
refactor!: begin switching to bevy ECS, all tests broken, all systems broken
2025-08-14 15:06:56 -05:00
d80d7061e7
refactor: build decoupled input processing & add event queue system
2025-08-13 20:45:56 -05:00
c1e421bbbb
test: new graph tests
2025-08-12 19:58:37 -05:00
3a9381a56c
chore: use NodeId explicitly in collision.rs types
2025-08-12 19:58:11 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
183a432116
test: add tests for collision, items, directional, sprite
...
enum macros for FruitKind
2025-08-12 09:18:53 -05:00
33672d8d5a
feat: implement collision detection system for entities
2025-08-11 23:24:23 -05:00
1dc8aca373
feat: item collection & collisions, pellet & energizer generation
2025-08-11 22:45:36 -05:00
1f8e7c6d71
fix: resolve clippy warnings, inline format vars, use tracing to log warnings
2025-08-11 22:09:08 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
ee6cb0a670
refactor: implement entity trait, common abstraction for movement & rendering
2025-08-11 15:46:04 -05:00
d9c8f97903
feat: pathfinding for ghosts, add debug rendering of paths
2025-08-11 15:25:39 -05:00
ad2ec35bfb
chore: remove unused tracing debug invocations
2025-08-11 15:23:23 -05:00
6331ba0b2f
refactor: move graph traversal code into traversal.rs
2025-08-11 14:05:28 -05:00
27705f1ba2
feat: implement ghost entities, movement & rendering
2025-08-11 11:54:05 -05:00
e0f8443e75
refactor: replace HashMap with fixed-size arrays for textures in DirectionalAnimatedTexture
2025-08-11 11:13:46 -05:00
6702b3723a
refactor: move DIRECTIONS constant into direction, add as_u8() const fn for array indexing
2025-08-11 11:03:46 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00
adfa2cc737
feat: edge traversal permissions system
2025-08-07 23:39:39 -05:00
04cf8f217f
test: add generic tests for coverage
2025-07-28 19:48:31 -05:00
fcc36c8a46
test: add tons of tests for all easy submodules
2025-07-28 19:26:36 -05:00
4ecfded4ac
refactor: center Rect with centered_with_size helper
2025-07-28 18:47:24 -05:00
c9bcf32381
chore: fix various clippy warnings, disable trivial warnings in some spot
2025-07-28 17:25:18 -05:00
c5ca7302c2
refactor: separate map parsing into MapTileParser, get tests working
2025-07-28 16:10:50 -05:00
a27f85279e
feat: working perfect tunnels with offset house positioning nodes
2025-07-28 14:34:24 -05:00
bea915b5c7
docs: post-creation neighbor edges, no ignore result err
2025-07-28 13:25:51 -05:00
d743aee393
refactor: better graph connection functions & creation method, debug render connections
2025-07-28 13:23:12 -05:00
199b4dc939
refactor: static intersection struct for calculating edges instead of smallvec
2025-07-28 12:44:54 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00
413f9f156f
refactor: continue working on ghost house implementation, other stuff
2025-07-27 12:15:11 -05:00
4f87a116d5
chore: remove unused code, resolve simple stuff
2025-07-26 15:35:50 -05:00
d72f47d66c
fix: fix tunneling logic
2025-07-26 15:27:17 -05:00
7a6182cb85
feat: re-add board offset logic, fixup text rendering
2025-07-26 15:26:37 -05:00
a1d37a1a0b
feat: atlas tile color modulation
2025-07-26 15:06:27 -05:00
8e5ec9fef0
refactor: huge refactor into atlas-based resources
2025-07-26 14:42:12 -05:00
9b441fa35c
feat: shared blinking textures for power pellets
2025-07-24 16:23:09 -05:00
0a82aea922
refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
2025-07-24 16:04:47 -05:00
829462d3b6
refactor: move direction & edible into entity submodule
2025-07-24 12:48:39 -05:00
002da46045
refactor: split up and move texture-related code into src/texture submodule
2025-07-24 12:48:39 -05:00
cfa73c58a8
refactor: move entity-related code into src/entity submodule
2025-07-24 12:36:48 -05:00