Ryan Walters
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b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
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Ryan Walters
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e1a2e6ab62
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fix: avoid switching ghost back to normal during eyes animation
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2025-09-01 13:14:16 -05:00 |
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Ryan Walters
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4881e33c6f
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refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait
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2025-09-01 12:44:13 -05:00 |
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Ryan Walters
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0cbd6f1aac
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refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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2025-09-01 12:37:44 -05:00 |
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Ryan Walters
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1206cf9ad1
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feat: implement high score text rendering
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2025-09-01 12:13:18 -05:00 |
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Ryan Walters
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bed913d016
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fix: profiling system calculates mean of sums, not mean of means
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2025-09-01 12:01:39 -05:00 |
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Ryan Walters
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98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
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2025-09-01 11:46:18 -05:00 |
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Ryan Walters
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8f504d6c77
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fix: correctly unhide in second pre-freeze stage
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2025-09-01 10:28:08 -05:00 |
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Ryan Walters
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66499b6285
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fix: remove broken console stream re-attach on Windows
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2025-08-29 10:56:26 -05:00 |
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Ryan Walters
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a8e62aec56
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fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn
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2025-08-28 20:20:38 -05:00 |
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Ryan Walters
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cde1ea5394
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feat: allow freezing of blinking entities, lightly refactor game.rs structure
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2025-08-28 20:02:27 -05:00 |
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Ryan Walters
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d0628ef70b
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feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
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2025-08-28 19:40:31 -05:00 |
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Ryan Walters
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2da8a312f3
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chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
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2025-08-28 18:32:19 -05:00 |
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Ryan Walters
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2bdd4f0d04
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feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
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2025-08-28 18:24:47 -05:00 |
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Ryan Walters
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5cc9b1a6ee
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fix: avoid acquiring filtered player query until movement command received
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2025-08-28 14:17:46 -05:00 |
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Ryan Walters
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5d4adb7743
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refactor: merge 'formatting' submodule into 'profiling'
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2025-08-28 14:12:23 -05:00 |
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Ryan Walters
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633d467f2c
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chore: remove LevelTiming resource
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2025-08-28 13:21:21 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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f31b4952e4
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chore: remove wildcard/prelude imports, remove unused functions
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2025-08-28 13:14:40 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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Ryan Walters
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f14b3d38a4
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feat: create hud rendering system
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2025-08-27 22:55:26 -05:00 |
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Ryan Walters
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bf65c34b28
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chore: remove unused code
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2025-08-27 22:43:21 -05:00 |
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Ryan Walters
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89b0790f19
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chore: fix clippy lints
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2025-08-27 22:28:14 -05:00 |
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Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
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2025-08-27 22:26:49 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
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2025-08-19 11:31:31 -05:00 |
|
Ryan
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5497e4b0b9
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feat: improve input system to handle multiple keypress & release states
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2025-08-19 09:35:55 -05:00 |
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|
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d72b6eec06
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test: add item testing
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2025-08-18 09:32:35 -05:00 |
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|
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ae42f6ead0
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chore: solve clippy warnings
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2025-08-18 00:06:47 -05:00 |
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|
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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2025-08-17 23:52:03 -05:00 |
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|
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12ee16faab
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docs: document many major functions, types, enums for important functionality
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2025-08-17 23:29:43 -05:00 |
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|
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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|
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313ca4f3e6
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fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
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2025-08-16 14:17:28 -05:00 |
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f940f01d9b
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refactor: optimize debug system, remove redundant code & tests
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2025-08-16 13:41:15 -05:00 |
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90adaf9e84
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feat: add cursor-based node highlighting for debug
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2025-08-16 12:26:24 -05:00 |
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|
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2140fbec1b
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fix: allow key holddown
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2025-08-16 12:00:58 -05:00 |
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|
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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|
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514a447162
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refactor: use strum::EnumCount for const compile time system mapping
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2025-08-16 11:43:46 -05:00 |
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|
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3d0bc66e40
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feat: ghosts system
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2025-08-15 20:38:18 -05:00 |
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|
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e0a15c1ca8
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feat: implement audio muting functionality
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2025-08-15 20:30:41 -05:00 |
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fa12611c69
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feat: ecs audio system
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2025-08-15 20:28:47 -05:00 |
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342f378860
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fix: use renderable layer properly, sorting entities before presenting
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2025-08-15 20:10:16 -05:00 |
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e8944598cc
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chore: fix clippy warnings
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2025-08-15 20:10:16 -05:00 |
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f1935ad016
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refactor: use smallvec instead of collect string, explicit formatting, accumulator fold
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2025-08-15 19:15:06 -05:00 |
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4d397bba5f
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feat: item collection system, score mutations
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2025-08-15 18:41:08 -05:00 |
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80930ddd35
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fix: use const MAX_SYSTEMS to ensure micromap maps are aligned in size
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2025-08-15 18:40:24 -05:00 |
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0133dd5329
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feat: add background for text contrast to debug window
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2025-08-15 18:39:39 -05:00 |
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635418a4da
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refactor: use stack allocated circular buffer, use RwLock+Mutex for concurrent system timing access
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2025-08-15 18:06:25 -05:00 |
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31193160a9
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feat: debug text rendering of statistics, formatting with tests
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2025-08-15 17:52:16 -05:00 |
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3086453c7b
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chore: adjust collider sizes
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2025-08-15 16:25:42 -05:00 |
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