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61ca537909
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fix: continue removing lifetime annotations
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2025-07-24 16:09:25 -05:00 |
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0a82aea922
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refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
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2025-07-24 16:04:47 -05:00 |
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829462d3b6
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refactor: move direction & edible into entity submodule
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2025-07-24 12:48:39 -05:00 |
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002da46045
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refactor: split up and move texture-related code into src/texture submodule
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2025-07-24 12:48:39 -05:00 |
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cfa73c58a8
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refactor: move entity-related code into src/entity submodule
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2025-07-24 12:36:48 -05:00 |
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2596034365
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feat: use smallrng for emscripten compat
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2025-07-24 02:37:27 -05:00 |
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eead31d7fc
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refactor: add 'glam' for better positioning types, drop position types
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2025-07-23 21:24:47 -05:00 |
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eaa4ab37f9
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feat: add audio muting button, mute by default in debug builds
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2025-07-23 21:00:52 -05:00 |
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9f9ace0b16
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chore: configure rustfmt, switch to LF line endings
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2025-07-23 20:15:54 -05:00 |
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50afd8c09f
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feat: improved emscripten-compatible asset loading api
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2025-07-23 18:02:19 -05:00 |
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06841fd0d7
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refactor: resolve clippy warnings, resolve shared reference with once_cell
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2025-07-23 17:38:27 -05:00 |
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4365639a1d
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chore: lifetimes
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2025-07-23 17:31:16 -05:00 |
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7744c06046
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chore: cargo fix
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2025-07-23 17:27:22 -05:00 |
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f024ce7a54
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refactor: fix unnecessary qualified imports
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2025-07-23 17:25:28 -05:00 |
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0196282a78
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fix: reset code borrows
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2025-07-23 17:20:12 -05:00 |
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785a760343
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feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities
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2025-07-23 17:16:15 -05:00 |
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de1a89b9b0
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refactor: move debug related code into debug.rs
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2025-07-23 16:31:09 -05:00 |
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66b6cdf01b
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feat: split animated texture away from atlas texture details
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2025-07-23 16:25:40 -05:00 |
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df8f858651
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refactor: continue improving MovableEntity shared implementation
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2025-07-23 15:06:09 -05:00 |
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1fa7a0807f
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refactor: abstract entity details into MovableEntity
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2025-07-23 14:08:28 -05:00 |
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6d3d3bf49c
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feat: tunnel implementation, pathfinding debug mode
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2025-07-22 14:37:26 -05:00 |
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0a46f64866
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feat: pathfinding, ghost and blinky state, update dependencies
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2025-07-22 13:18:09 -05:00 |
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fd7eecf53e
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feat: allow instant direction reversal, improve cell position state tracking
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2025-07-22 12:12:41 -05:00 |
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fa7e985c0d
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feat: embedded data files, audio effects processing
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2025-07-21 22:30:40 -05:00 |
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a0f65b551c
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feat: board reset, store original map matrix
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2025-07-18 20:21:16 -05:00 |
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8808a1aa3b
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feat: pellet consumption, score & map mutation
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2025-07-18 20:15:50 -05:00 |
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62b2c607a9
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feat: ttf score rendering, konami font
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2025-07-18 20:07:50 -05:00 |
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229d2242ef
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fix: minor comments, disable accelerated, use std sleep on web builds
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2025-06-17 11:54:13 -05:00 |
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129aed0ffb
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docs: add more TODOs
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2025-06-17 11:54:13 -05:00 |
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852e54f1bf
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chore: rust-fmt entire project
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2025-06-17 11:54:13 -05:00 |
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50d0bc7d5f
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refactor: simplify keyboard event direction change logic in Game
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2025-06-17 11:54:13 -05:00 |
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2c6045aa1b
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feat: add map struct, overhaul stored map representation
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2025-06-17 11:54:13 -05:00 |
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a7e87c18a3
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feat: pacman next cell debug func
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2025-06-17 11:54:13 -05:00 |
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786fbb5002
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feat: change starting position of PacMan, draw current PacMan on grid
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2025-06-17 11:51:26 -05:00 |
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422535c00d
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feat: direction propagation, change direction at precise times
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2025-06-17 11:51:21 -05:00 |
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e61930c08a
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reformat: default debug off, conditional debug grid rendering, remove unused redraw()
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2025-06-17 11:51:02 -05:00 |
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b46a51bc76
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reformat: drop TextureManager based sprite rendering, directly hold Textures
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2025-06-17 11:50:18 -05:00 |
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2214a5541f
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feat: game loop, texture ownership, tick & draw with grid rendering
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2025-06-17 11:49:40 -05:00 |
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b3a3664578
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feat: game loop
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2025-06-17 11:47:43 -05:00 |
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