c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c5213320ac
fix(emscripten): string pointer casting, fixup AssetError handling
2025-08-11 11:25:52 -05:00
e0f8443e75
refactor: replace HashMap with fixed-size arrays for textures in DirectionalAnimatedTexture
2025-08-11 11:13:46 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00
4398ec2936
chore: fix clippy errors, add allow dead_code modifiers
2025-07-28 20:53:01 -05:00
fcc36c8a46
test: add tons of tests for all easy submodules
2025-07-28 19:26:36 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00
a1d37a1a0b
feat: atlas tile color modulation
2025-07-26 15:06:27 -05:00
8e5ec9fef0
refactor: huge refactor into atlas-based resources
2025-07-26 14:42:12 -05:00
6ca2e01fba
feat: atlas decoding & frame acquisition
2025-07-25 12:27:19 -05:00