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3dd8d5aff7
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chore: increase stat reporting period to 60 seconds
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2025-06-17 11:54:13 -05:00 |
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ad084d1cd8
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feat: add pausing functionality, clean up statistic calculations
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2025-06-17 11:54:13 -05:00 |
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852e54f1bf
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chore: rust-fmt entire project
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2025-06-17 11:54:13 -05:00 |
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a62ddab9af
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fix: prevent changing direction into walls
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2025-06-17 11:54:13 -05:00 |
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50d0bc7d5f
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refactor: simplify keyboard event direction change logic in Game
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2025-06-17 11:54:13 -05:00 |
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2c6045aa1b
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feat: add map struct, overhaul stored map representation
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2025-06-17 11:54:13 -05:00 |
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bf8370ef35
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feat: sprite frame pinning, conditional on stopped PacMan
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2025-06-17 11:54:13 -05:00 |
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c71b6d69ab
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fix: always use tracing, provide timing info 2s in + every 60s first
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2025-06-17 11:54:13 -05:00 |
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a7e87c18a3
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feat: pacman next cell debug func
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2025-06-17 11:54:13 -05:00 |
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95298fbc00
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feat: keycode to direction utility function
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2025-06-17 11:54:13 -05:00 |
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fe18eafbaf
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chore: doc & expose TickModulator trait, rename speed to tick
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2025-06-17 11:54:13 -05:00 |
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60eaa428ac
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reformat: improve AnimatedTexture API with paused animation abilities
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2025-06-17 11:54:13 -05:00 |
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b3c1a30a74
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feat: tracing, sleep timing calculations, use spin_sleeper for accurate sleeps on Windows
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2025-06-17 11:52:08 -05:00 |
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da98b54216
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feat: wall collisions
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2025-06-17 11:51:49 -05:00 |
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6ce3a5ce79
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feat: speed modulation to implement precise speed decrease despite integers
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2025-06-17 11:51:40 -05:00 |
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b987599f10
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reformat: general, target conditional module
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2025-06-17 11:51:35 -05:00 |
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786fbb5002
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feat: change starting position of PacMan, draw current PacMan on grid
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2025-06-17 11:51:26 -05:00 |
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422535c00d
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feat: direction propagation, change direction at precise times
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2025-06-17 11:51:21 -05:00 |
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0120abe806
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feat: add optional offset to AnimatedTexture
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2025-06-17 11:51:17 -05:00 |
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e61930c08a
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reformat: default debug off, conditional debug grid rendering, remove unused redraw()
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2025-06-17 11:51:02 -05:00 |
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f7ff9f5290
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chore: delete TextureManager
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2025-06-17 11:50:55 -05:00 |
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de29dc6711
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chore: remove unused tick timing
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2025-06-17 11:50:49 -05:00 |
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c90f221c73
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feat: speed property to PacMan
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2025-06-17 11:50:44 -05:00 |
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841943e121
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fix: frame flashing in sprite tick
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2025-06-17 11:50:37 -05:00 |
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83d665123c
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feat: smooth back-forth sprite frame ticks, sprite rotation
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2025-06-17 11:50:32 -05:00 |
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ffc21c8622
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reformat: strict tick timing with lag prints
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2025-06-17 11:50:26 -05:00 |
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b46a51bc76
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reformat: drop TextureManager based sprite rendering, directly hold Textures
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2025-06-17 11:50:18 -05:00 |
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443afb1223
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feat: new PacMan entity, entity trait implementation
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2025-06-17 11:50:04 -05:00 |
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724878dc17
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feat: atlas texture, animated sprite management
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2025-06-17 11:49:47 -05:00 |
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274404b9ea
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feat: entity trait, direction enum (util)
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2025-06-17 11:49:43 -05:00 |
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2214a5541f
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feat: game loop, texture ownership, tick & draw with grid rendering
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2025-06-17 11:49:40 -05:00 |
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64de5fb732
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feat: texture manager, texture loading
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2025-06-17 11:49:33 -05:00 |
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4a4e6e40a9
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feat: constants & board preprocessing with lazy_static
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2025-06-17 11:49:17 -05:00 |
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ccde1b6538
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feat: current canvas, window & mainloop
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2025-06-17 11:49:08 -05:00 |
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570cee0f62
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feat: window events & canvas rendering
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2025-06-17 11:48:26 -05:00 |
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973fa08ac9
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ci: better build scripts
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2025-06-17 11:48:09 -05:00 |
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b3a3664578
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feat: game loop
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2025-06-17 11:47:43 -05:00 |
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084428e775
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feat: setup basic texture rendering, setup SLD2 DLLs & required features
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2025-06-17 11:47:08 -05:00 |
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