Commit Graph

38 Commits

Author SHA1 Message Date
3dd8d5aff7 chore: increase stat reporting period to 60 seconds 2025-06-17 11:54:13 -05:00
ad084d1cd8 feat: add pausing functionality, clean up statistic calculations 2025-06-17 11:54:13 -05:00
852e54f1bf chore: rust-fmt entire project 2025-06-17 11:54:13 -05:00
a62ddab9af fix: prevent changing direction into walls 2025-06-17 11:54:13 -05:00
50d0bc7d5f refactor: simplify keyboard event direction change logic in Game 2025-06-17 11:54:13 -05:00
2c6045aa1b feat: add map struct, overhaul stored map representation 2025-06-17 11:54:13 -05:00
bf8370ef35 feat: sprite frame pinning, conditional on stopped PacMan 2025-06-17 11:54:13 -05:00
c71b6d69ab fix: always use tracing, provide timing info 2s in + every 60s first 2025-06-17 11:54:13 -05:00
a7e87c18a3 feat: pacman next cell debug func 2025-06-17 11:54:13 -05:00
95298fbc00 feat: keycode to direction utility function 2025-06-17 11:54:13 -05:00
fe18eafbaf chore: doc & expose TickModulator trait, rename speed to tick 2025-06-17 11:54:13 -05:00
60eaa428ac reformat: improve AnimatedTexture API with paused animation abilities 2025-06-17 11:54:13 -05:00
b3c1a30a74 feat: tracing, sleep timing calculations, use spin_sleeper for accurate sleeps on Windows 2025-06-17 11:52:08 -05:00
da98b54216 feat: wall collisions 2025-06-17 11:51:49 -05:00
6ce3a5ce79 feat: speed modulation to implement precise speed decrease despite integers 2025-06-17 11:51:40 -05:00
b987599f10 reformat: general, target conditional module 2025-06-17 11:51:35 -05:00
786fbb5002 feat: change starting position of PacMan, draw current PacMan on grid 2025-06-17 11:51:26 -05:00
422535c00d feat: direction propagation, change direction at precise times 2025-06-17 11:51:21 -05:00
0120abe806 feat: add optional offset to AnimatedTexture 2025-06-17 11:51:17 -05:00
e61930c08a reformat: default debug off, conditional debug grid rendering, remove unused redraw() 2025-06-17 11:51:02 -05:00
f7ff9f5290 chore: delete TextureManager 2025-06-17 11:50:55 -05:00
de29dc6711 chore: remove unused tick timing 2025-06-17 11:50:49 -05:00
c90f221c73 feat: speed property to PacMan 2025-06-17 11:50:44 -05:00
841943e121 fix: frame flashing in sprite tick 2025-06-17 11:50:37 -05:00
83d665123c feat: smooth back-forth sprite frame ticks, sprite rotation 2025-06-17 11:50:32 -05:00
ffc21c8622 reformat: strict tick timing with lag prints 2025-06-17 11:50:26 -05:00
b46a51bc76 reformat: drop TextureManager based sprite rendering, directly hold Textures 2025-06-17 11:50:18 -05:00
443afb1223 feat: new PacMan entity, entity trait implementation 2025-06-17 11:50:04 -05:00
724878dc17 feat: atlas texture, animated sprite management 2025-06-17 11:49:47 -05:00
274404b9ea feat: entity trait, direction enum (util) 2025-06-17 11:49:43 -05:00
2214a5541f feat: game loop, texture ownership, tick & draw with grid rendering 2025-06-17 11:49:40 -05:00
64de5fb732 feat: texture manager, texture loading 2025-06-17 11:49:33 -05:00
4a4e6e40a9 feat: constants & board preprocessing with lazy_static 2025-06-17 11:49:17 -05:00
ccde1b6538 feat: current canvas, window & mainloop 2025-06-17 11:49:08 -05:00
570cee0f62 feat: window events & canvas rendering 2025-06-17 11:48:26 -05:00
973fa08ac9 ci: better build scripts 2025-06-17 11:48:09 -05:00
b3a3664578 feat: game loop 2025-06-17 11:47:43 -05:00
084428e775 feat: setup basic texture rendering, setup SLD2 DLLs & required features 2025-06-17 11:47:08 -05:00