12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
313ca4f3e6
fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
2025-08-16 14:17:28 -05:00
ced4e87d41
feat: embed atlas.json via phf instead of runtime parsing
2025-08-13 00:37:37 -05:00
1529a64588
test: add asset path validity tests
2025-08-12 17:24:12 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
f6e7228f75
refactor: platform trait, platform-specific code handling into platform module
2025-08-11 10:49:58 -05:00
c9bcf32381
chore: fix various clippy warnings, disable trivial warnings in some spot
2025-07-28 17:25:18 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00
9066b2cdbc
chore: allow deadcode in asset.rs due to emscripten builds
2025-07-26 14:43:43 -05:00
8cf30cd78d
refactor: begin moving towards packed atlas configuration
2025-07-25 12:24:40 -05:00
ec800a88fc
fix: use sdl2 internal methods for loading resources for emscripten asset handling
2025-07-24 01:07:22 -05:00
b572729e9d
feat: reorganize assets/ folder into web/ and game/
2025-07-24 00:46:06 -05:00
b66c9ce135
fix: emscripten assets
2025-07-23 22:18:54 -05:00
11e89a63d0
refactor: add thiserror/anyhow for asset error handling
2025-07-23 19:47:44 -05:00
50afd8c09f
feat: improved emscripten-compatible asset loading api
2025-07-23 18:02:19 -05:00