Ryan Walters
ce8ea347e1
refactor: reorganize hud-related elements into systems/hud submodule
2025-09-09 17:00:32 -05:00
Ryan Walters
afae3c5e7b
fix: restore target_os for linux linker arg, add documentation detail
2025-09-09 16:49:01 -05:00
Ryan Walters
4f7902fc50
fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux
2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a
fix: cfg limit tracing_buffer to windows only
2025-09-09 16:27:35 -05:00
Ryan Walters
f3a6b72931
chore: remove unused tests, fixup README & disable bad markdown lints
2025-09-09 14:22:06 -05:00
Ryan Walters
ca006b5073
refactor: remove dead code, tune lints, remove useless tests
v0.78.5
2025-09-09 14:22:06 -05:00
Ryan Walters
139afb2d40
chore: update ROADMAP.md with latest progress, detail core feature targets & mechanics
2025-09-09 11:42:26 -05:00
Ryan Walters
5d56b31353
feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer
v0.78.4
2025-09-09 11:26:05 -05:00
Ryan Walters
b4990af109
chore: fix clippy lints part 972
2025-09-08 23:53:30 -05:00
Ryan Walters
088c496ad9
refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
2025-09-08 23:53:30 -05:00
Ryan Walters
5bdf11dfb6
feat: enhance slow frame timing warning
v0.78.3
2025-09-08 19:19:23 -05:00
Ryan Walters
c163171304
refactor: use Single<> for player queries
2025-09-08 16:50:28 -05:00
Ryan Walters
63e1059df8
feat: implement entity-based sprite system for HUD display (lives)
...
- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
v0.78.2
2025-09-08 16:22:40 -05:00
Ryan Walters
11af44c469
feat: add bottom row HUD, proper life display sprites
v0.78.1
2025-09-08 14:30:33 -05:00
Ryan Walters
7675608391
chore(version): bump to v0.78.0
v0.78.0
2025-09-08 14:07:34 -05:00
Ryan Walters
7d5b8e11dd
chore: bump dependencies, spin-sleep & windows/windows-sys
2025-09-08 14:06:53 -05:00
Ryan Walters
5aba1862c9
feat: improve tracing logs application-wide
2025-09-08 13:50:38 -05:00
Ryan Walters
e46d39a938
chore: split tests & checks into separate workflows
2025-09-08 13:22:58 -05:00
Ryan Walters
49a6a5cc39
feat: implement stage transition for ghost eaten pause and add TimeToLive component
...
- `StageTransition` enum allows for collision system to apply state transition for ghost pausing.
- Added `TimeToLive` component & `time_to_live_system` to provide temporary sprite rendering of bonus sprites.
- Updated `stage_system` to handle the new ghost eaten pause state, including freezing entities and spawning bonus points.
2025-09-08 13:01:40 -05:00
Ryan Walters
ca50d0f3d8
chore: reformat README, move ideas into ROADMAP, add screenshots & image banner
2025-09-08 12:21:59 -05:00
Ryan Walters
774dc010bf
chore: add justforfunnoreally.dev badge, improve README.md, fixup STORY.md
2025-09-08 11:36:38 -05:00
Ryan Walters
e87d458121
fix: set PlayerLives default to 3, use resource for HUD lives count in top left
...
yes I am fully aware that the UP is not the player lives, I'm just
wanting the indicator to be somewhere and I'll make the proper indicator
tomorrow probably
v0.77.1
2025-09-08 01:23:26 -05:00
Ryan Walters
44f0b5d373
fix: use coveralls in README, use proper 'coverage' recipe, remove codecov.yml
2025-09-08 01:18:55 -05:00
Ryan Walters
c828034d18
chore(version): bump version to v0.77.0
v0.77.0
2025-09-08 01:15:40 -05:00
Ryan Walters
823f480916
feat: setup pacman collision, level restart, game over, death sequence, switch to Vec for TileSequence
2025-09-08 01:14:32 -05:00
Ryan Walters
53306de155
chore: add precommit bacon job
2025-09-07 16:41:43 -05:00
Ryan Walters
6ddc6d1181
chore: setup auto tag & bump scripts with pre-commit
2025-09-07 15:12:19 -05:00
Ryan Walters
fff44faa05
fix: use serial single-thread testing for game integration tests
v0.76.1
2025-09-07 00:10:49 -05:00
Ryan Walters
ca17984d98
feat: use cfg-based coverage exclusion to replace 'ignore-filename-regex' option, setup coveralls & nightly-based coverage
v0.76.0
2025-09-06 14:51:23 -05:00
Ryan Walters
c8f389b163
feat: add pacman death sound
v0.75.1
2025-09-06 12:15:08 -05:00
Ryan Walters
9c274de901
feat: setup dying sprites with sprite validation tests
v0.75.0
2025-09-06 12:15:08 -05:00
Ryan Walters
9633611ae8
fix: downgrade to codecov-action v4, update escapes pattern, ignore codecov.json, slim codecov config
v0.74.11
2025-09-06 12:15:07 -05:00
Ryan Walters
897b9b8621
fix: switch from lcov to codecov.json for Codecov reporting
v0.74.10
2025-09-06 12:15:07 -05:00
Ryan Walters
ee2569b70c
ci: drop coveralls, add codecov config, change badge
v0.74.9
2025-09-06 12:15:07 -05:00
Ryan Walters
84caa6c25f
ci: setup codecov coverage
v0.74.8
2025-09-06 12:15:06 -05:00
Ryan Walters
f92c9175b9
test: add ttf renderer tests
v0.74.7
2025-09-06 12:15:06 -05:00
Ryan Walters
d561b446c5
test: remove useless/redundant tests
v0.74.6
2025-09-06 12:15:05 -05:00
Ryan Walters
9219c771d7
test: improve input & map_builder test coverage
v0.74.5
2025-09-06 12:15:05 -05:00
Ryan Walters
cd501aafc4
test: general game testing
v0.74.4
2025-09-06 12:15:05 -05:00
Ryan Walters
feae1ee191
test: add asset tests, file exists & has min size
v0.74.3
2025-09-06 12:15:04 -05:00
Ryan Walters
2f0b9825c6
test: blinking system tests
v0.74.2
2025-09-06 12:15:04 -05:00
Ryan Walters
cac490565e
refactor: use speculoos for all test assertions
2025-09-06 12:15:04 -05:00
Ryan Walters
b60888219b
fix: remove unused BlinkingTexture
v0.74.1
2025-09-06 12:15:03 -05:00
Ryan Walters
3c50bfeab6
refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests
2025-09-06 12:15:03 -05:00
Ryan Walters
132067c573
feat: re-implement CustomFormatter to clone Full formatterr
v0.74.0
2025-09-06 12:15:03 -05:00
Ryan Walters
42e309a46b
feat: enhance profiling with tick-based timing management and zero-padding for skipped frames
v0.73.0
2025-09-06 12:15:02 -05:00
Ryan Walters
a38423f006
refactor: use welford's algorithm for one-pass avg/std dev. calculations, input logging tweaks
2025-09-06 12:15:02 -05:00
Ryan Walters
07bd127596
chore: move ttf context out of game.rs, remove unnecessary window event logging
2025-09-06 12:15:01 -05:00
Ryan Walters
da42d017e7
refactor: reorganize game.rs new() into separate functions
2025-09-06 12:15:01 -05:00
Ryan Walters
8b623ffabe
feat: sprite enums for avoiding hardcoded string paths
v0.72.0
2025-09-06 12:15:01 -05:00