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fix: disable vsync
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@@ -51,7 +51,6 @@ impl App {
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window
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window
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.into_canvas()
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.into_canvas()
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.accelerated()
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.accelerated()
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.present_vsync()
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.build()
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.build()
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.map_err(|e| GameError::Sdl(e.to_string()))?,
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.map_err(|e| GameError::Sdl(e.to_string()))?,
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));
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));
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