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https://github.com/Xevion/Pac-Man.git
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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100
tests/player.rs
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100
tests/player.rs
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use pacman::map::direction::Direction;
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use pacman::map::graph::{Edge, TraversalFlags};
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use pacman::systems::components::EntityType;
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use pacman::systems::player::can_traverse;
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#[test]
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fn test_can_traverse_player_on_all_edges() {
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let edge = Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Up,
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traversal_flags: TraversalFlags::ALL,
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};
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assert!(can_traverse(EntityType::Player, edge));
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}
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#[test]
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fn test_can_traverse_player_on_pacman_only_edges() {
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let edge = Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Right,
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traversal_flags: TraversalFlags::PACMAN,
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};
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assert!(can_traverse(EntityType::Player, edge));
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}
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#[test]
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fn test_can_traverse_player_blocked_on_ghost_only_edges() {
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let edge = Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Left,
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traversal_flags: TraversalFlags::GHOST,
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};
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assert!(!can_traverse(EntityType::Player, edge));
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}
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#[test]
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fn test_can_traverse_ghost_on_all_edges() {
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let edge = Edge {
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target: 2,
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distance: 15.0,
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direction: Direction::Down,
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traversal_flags: TraversalFlags::ALL,
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};
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assert!(can_traverse(EntityType::Ghost, edge));
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}
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#[test]
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fn test_can_traverse_ghost_on_ghost_only_edges() {
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let edge = Edge {
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target: 2,
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distance: 15.0,
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direction: Direction::Up,
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traversal_flags: TraversalFlags::GHOST,
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};
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assert!(can_traverse(EntityType::Ghost, edge));
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}
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#[test]
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fn test_can_traverse_ghost_blocked_on_pacman_only_edges() {
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let edge = Edge {
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target: 2,
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distance: 15.0,
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direction: Direction::Right,
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traversal_flags: TraversalFlags::PACMAN,
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};
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assert!(!can_traverse(EntityType::Ghost, edge));
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}
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#[test]
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fn test_can_traverse_static_entities_flags() {
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let edge = Edge {
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target: 3,
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distance: 8.0,
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direction: Direction::Left,
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traversal_flags: TraversalFlags::ALL,
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};
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// Static entities have empty traversal flags but can still "traverse"
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// in the sense that empty flags are contained in any flag set
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// This is the expected behavior since empty ⊆ any set
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assert!(can_traverse(EntityType::Pellet, edge));
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assert!(can_traverse(EntityType::PowerPellet, edge));
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}
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#[test]
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fn test_entity_type_traversal_flags() {
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assert_eq!(EntityType::Player.traversal_flags(), TraversalFlags::PACMAN);
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assert_eq!(EntityType::Ghost.traversal_flags(), TraversalFlags::GHOST);
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assert_eq!(EntityType::Pellet.traversal_flags(), TraversalFlags::empty());
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assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
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}
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