mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 12:12:34 -06:00
101 lines
2.6 KiB
Rust
101 lines
2.6 KiB
Rust
use pacman::map::direction::Direction;
|
|
use pacman::map::graph::{Edge, TraversalFlags};
|
|
use pacman::systems::components::EntityType;
|
|
use pacman::systems::player::can_traverse;
|
|
|
|
#[test]
|
|
fn test_can_traverse_player_on_all_edges() {
|
|
let edge = Edge {
|
|
target: 1,
|
|
distance: 10.0,
|
|
direction: Direction::Up,
|
|
traversal_flags: TraversalFlags::ALL,
|
|
};
|
|
|
|
assert!(can_traverse(EntityType::Player, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_player_on_pacman_only_edges() {
|
|
let edge = Edge {
|
|
target: 1,
|
|
distance: 10.0,
|
|
direction: Direction::Right,
|
|
traversal_flags: TraversalFlags::PACMAN,
|
|
};
|
|
|
|
assert!(can_traverse(EntityType::Player, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_player_blocked_on_ghost_only_edges() {
|
|
let edge = Edge {
|
|
target: 1,
|
|
distance: 10.0,
|
|
direction: Direction::Left,
|
|
traversal_flags: TraversalFlags::GHOST,
|
|
};
|
|
|
|
assert!(!can_traverse(EntityType::Player, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_ghost_on_all_edges() {
|
|
let edge = Edge {
|
|
target: 2,
|
|
distance: 15.0,
|
|
direction: Direction::Down,
|
|
traversal_flags: TraversalFlags::ALL,
|
|
};
|
|
|
|
assert!(can_traverse(EntityType::Ghost, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_ghost_on_ghost_only_edges() {
|
|
let edge = Edge {
|
|
target: 2,
|
|
distance: 15.0,
|
|
direction: Direction::Up,
|
|
traversal_flags: TraversalFlags::GHOST,
|
|
};
|
|
|
|
assert!(can_traverse(EntityType::Ghost, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_ghost_blocked_on_pacman_only_edges() {
|
|
let edge = Edge {
|
|
target: 2,
|
|
distance: 15.0,
|
|
direction: Direction::Right,
|
|
traversal_flags: TraversalFlags::PACMAN,
|
|
};
|
|
|
|
assert!(!can_traverse(EntityType::Ghost, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_can_traverse_static_entities_flags() {
|
|
let edge = Edge {
|
|
target: 3,
|
|
distance: 8.0,
|
|
direction: Direction::Left,
|
|
traversal_flags: TraversalFlags::ALL,
|
|
};
|
|
|
|
// Static entities have empty traversal flags but can still "traverse"
|
|
// in the sense that empty flags are contained in any flag set
|
|
// This is the expected behavior since empty ⊆ any set
|
|
assert!(can_traverse(EntityType::Pellet, edge));
|
|
assert!(can_traverse(EntityType::PowerPellet, edge));
|
|
}
|
|
|
|
#[test]
|
|
fn test_entity_type_traversal_flags() {
|
|
assert_eq!(EntityType::Player.traversal_flags(), TraversalFlags::PACMAN);
|
|
assert_eq!(EntityType::Ghost.traversal_flags(), TraversalFlags::GHOST);
|
|
assert_eq!(EntityType::Pellet.traversal_flags(), TraversalFlags::empty());
|
|
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
|
}
|