refactor: refine asset enum, move around audio files, use OGG for death sound

This commit is contained in:
Ryan Walters
2025-09-10 22:53:19 -05:00
parent 83e0d1d737
commit a2783ae62d
9 changed files with 12 additions and 15 deletions

View File

@@ -10,10 +10,7 @@ use strum_macros::EnumIter;
/// binary-embedded data or embedded filesystem (Emscripten).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Waka(u8),
/// Main sprite atlas containing all game graphics (atlas.png)
AtlasImage,
/// Terminal Vector font for text rendering (TerminalVector.ttf)
@@ -32,13 +29,13 @@ impl Asset {
pub fn path(&self) -> &str {
use Asset::*;
match self {
Wav1 => "sound/waka/1.ogg",
Wav2 => "sound/waka/2.ogg",
Wav3 => "sound/waka/3.ogg",
Wav4 => "sound/waka/4.ogg",
Waka(0) => "sound/pacman/waka/1.ogg",
Waka(1) => "sound/pacman/waka/2.ogg",
Waka(2) => "sound/pacman/waka/3.ogg",
Waka(3..=u8::MAX) => "sound/pacman/waka/4.ogg",
DeathSound => "sound/pacman/death.ogg",
AtlasImage => "atlas.png",
Font => "TerminalVector.ttf",
DeathSound => "sound/pacman_death.wav",
}
}
}