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feat(audio): setup intro jingle, use fruit & ghost sounds, improve AudioEvent
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@@ -11,6 +11,7 @@ use crate::error::{GameError, GameResult};
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use crate::events::{CollisionTrigger, GameEvent, StageTransition};
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use crate::map::builder::Map;
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use crate::map::direction::Direction;
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use crate::systems::state::IntroPlayed;
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use crate::systems::{
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self, audio_system, blinking_system, collision_system, combined_render_system, directional_render_system,
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dirty_render_system, eaten_ghost_system, fruit_sprite_system, ghost_collision_observer, ghost_movement_system,
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@@ -438,6 +439,7 @@ impl Game {
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world.insert_resource(RenderDirty::default());
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world.insert_resource(DebugState::default());
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world.insert_resource(AudioState::default());
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world.insert_resource(IntroPlayed::default());
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world.insert_resource(CursorPosition::default());
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world.insert_resource(TouchState::default());
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world.insert_resource(GameStage::Starting(StartupSequence::TextOnly {
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