feat: fix emscripten browser logging, streamline console initialization and logging

This commit is contained in:
Ryan Walters
2025-09-04 14:07:24 -05:00
parent 0759019c8b
commit 2a4df762f6
5 changed files with 67 additions and 33 deletions

View File

@@ -2,7 +2,7 @@
#![windows_subsystem = "windows"]
use crate::{app::App, constants::LOOP_TIME};
use tracing::{debug, info, warn};
use tracing::info;
mod app;
mod asset;
@@ -22,19 +22,9 @@ mod texture;
/// This function initializes SDL, the window, the game state, and then enters
/// the main game loop.
pub fn main() {
if platform::requires_console() {
// Setup buffered tracing subscriber that will buffer logs until console is ready
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
// Initialize platform-specific console
platform::init_console().expect("Could not initialize console");
// Now that console is initialized, flush buffered logs and switch to direct output
debug!("Switching to direct logging mode and flushing buffer...");
if let Err(error) = switchable_writer.switch_to_direct_mode() {
warn!("Failed to flush buffered logs to console: {error:?}");
}
}
// On Windows, this connects output streams to the console dynamically
// On Emscripten, this connects the subscriber to the browser console
platform::init_console().expect("Could not initialize console");
let mut app = App::new().expect("Could not create app");

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@@ -20,9 +20,13 @@ pub fn sleep(duration: Duration, focused: bool) {
pub fn init_console() -> Result<(), PlatformError> {
#[cfg(windows)]
{
use crate::platform::tracing_buffer::setup_switchable_subscriber;
use tracing::{debug, info};
use windows::Win32::System::Console::GetConsoleWindow;
// Setup buffered tracing subscriber that will buffer logs until console is ready
let switchable_writer = setup_switchable_subscriber();
// Check if we already have a console window
if unsafe { !GetConsoleWindow().0.is_null() } {
debug!("Already have a console window");
@@ -40,15 +44,19 @@ pub fn init_console() -> Result<(), PlatformError> {
attach_to_parent_console()?;
info!("Successfully attached to parent console");
}
// Now that console is initialized, flush buffered logs and switch to direct output
debug!("Switching to direct logging mode and flushing buffer...");
if let Err(error) = switchable_writer.switch_to_direct_mode() {
use tracing::warn;
warn!("Failed to flush buffered logs to console: {error:?}");
}
}
Ok(())
}
pub fn requires_console() -> bool {
cfg!(windows)
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
match asset {
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),

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@@ -1,18 +1,21 @@
//! Emscripten platform implementation.
use std::borrow::Cow;
use std::time::Duration;
use crate::asset::Asset;
use crate::error::{AssetError, PlatformError};
use rand::{rngs::SmallRng, SeedableRng};
use sdl2::rwops::RWops;
use std::borrow::Cow;
use std::ffi::CString;
use std::io::{self, Read, Write};
use std::time::Duration;
// Emscripten FFI functions
#[allow(dead_code)]
extern "C" {
fn emscripten_get_now() -> f64;
fn emscripten_sleep(ms: u32);
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
// Standard C functions that Emscripten redirects to console
fn printf(format: *const u8, ...) -> i32;
}
pub fn sleep(duration: Duration, _focused: bool) {
@@ -22,11 +25,44 @@ pub fn sleep(duration: Duration, _focused: bool) {
}
pub fn init_console() -> Result<(), PlatformError> {
Ok(()) // No-op for Emscripten
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
// Set up a custom tracing subscriber that writes directly to emscripten console
let subscriber = tracing_subscriber::registry()
.with(
fmt::layer()
.with_writer(|| EmscriptenConsoleWriter)
.with_ansi(false)
.without_time()
.with_target(false),
)
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
tracing::subscriber::set_global_default(subscriber)
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
Ok(())
}
pub fn requires_console() -> bool {
false
/// A writer that outputs to the browser console via printf (redirected by emscripten)
struct EmscriptenConsoleWriter;
impl Write for EmscriptenConsoleWriter {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
if let Ok(s) = std::str::from_utf8(buf) {
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
let format_str = CString::new("%s\n").unwrap();
unsafe {
printf(format_str.as_ptr().cast(), cstr.as_ptr());
}
}
}
Ok(buf.len())
}
fn flush(&mut self) -> io::Result<()> {
Ok(())
}
}
#[allow(dead_code)]
@@ -44,18 +80,13 @@ pub fn get_canvas_size() -> Option<(u32, u32)> {
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
use sdl2::rwops::RWops;
use std::io::Read;
let path = format!("assets/game/{}", asset.path());
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
let mut buf = vec![0u8; len];
rwops
.read_exact(&mut buf)
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
Ok(Cow::Owned(buf))
}

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@@ -1,10 +1,12 @@
//! Platform abstraction layer for cross-platform functionality.
pub mod buffered_writer;
pub mod tracing_buffer;
#[cfg(not(target_os = "emscripten"))]
pub mod buffered_writer;
#[cfg(not(target_os = "emscripten"))]
mod desktop;
#[cfg(not(target_os = "emscripten"))]
pub mod tracing_buffer;
#[cfg(not(target_os = "emscripten"))]
pub use desktop::*;
#[cfg(target_os = "emscripten")]

View File

@@ -293,6 +293,9 @@ pub fn input_system(
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
}
}
Event::RenderTargetsReset { .. } | Event::Window { .. } => {
// No-op
}
_ => {
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
}