mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-13 14:12:20 -06:00
refactor: resolve clippy warnings, resolve shared reference with once_cell
This commit is contained in:
69
src/map.rs
69
src/map.rs
@@ -3,6 +3,7 @@ use rand::seq::IteratorRandom;
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use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
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use once_cell::sync::OnceCell;
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use std::collections::{HashSet, VecDeque};
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use std::ops::Add;
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@@ -66,20 +67,8 @@ impl Map {
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pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
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let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
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for y in 0..BOARD_HEIGHT as usize {
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let line = raw_board[y];
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for x in 0..BOARD_WIDTH as usize {
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if x >= line.len() {
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break;
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}
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
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let character = line
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.chars()
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.nth(x as usize)
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.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
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for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
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for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
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let tile = match character {
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'#' => MapTile::Wall,
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'.' => MapTile::Pellet,
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@@ -90,25 +79,29 @@ impl Map {
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MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
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}
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'=' => MapTile::Empty,
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_ => panic!("Unknown character in board: {}", character),
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_ => panic!("Unknown character in board: {character}"),
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};
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map[x as usize][y as usize] = tile;
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map[x][y] = tile;
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}
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}
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Map {
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current: map,
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default: map.clone(),
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default: map,
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}
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}
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/// Resets the map to its original state.
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pub fn reset(&mut self) {
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// Restore the map to its original state
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for x in 0..BOARD_WIDTH as usize {
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for y in 0..BOARD_HEIGHT as usize {
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self.current[x][y] = self.default[x][y];
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for (x, col) in self
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.current
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.iter_mut()
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.enumerate()
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.take(BOARD_WIDTH as usize)
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{
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for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
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*cell = self.default[x][y];
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}
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}
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}
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@@ -163,19 +156,19 @@ impl Map {
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/// This is computed once using a flood fill from a random pellet, and then cached.
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pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
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use MapTile::*;
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static mut CACHE: Option<Vec<Position>> = None;
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// SAFETY: This is only mutated once, and only in this function.
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unsafe {
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if let Some(ref cached) = CACHE {
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return cached;
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}
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static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
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if let Some(cached) = CACHE.get() {
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return cached;
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}
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// Find a random starting pellet
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let mut pellet_positions = vec![];
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for x in 0..BOARD_WIDTH as u32 {
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for y in 0..BOARD_HEIGHT as u32 {
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match self.current[x as usize][y as usize] {
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Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
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for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
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for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
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match cell {
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Pellet | PowerPellet => pellet_positions.push(Position {
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x: x as u32,
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y: y as u32,
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}),
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_ => {}
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}
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}
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@@ -191,15 +184,12 @@ impl Map {
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queue.push_back(start);
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while let Some(pos) = queue.pop_front() {
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// Mark visited, skip if already visited
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if !visited.insert(pos) {
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continue;
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}
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// Check if the current tile is valid
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match self.current[pos.x as usize][pos.y as usize] {
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Empty | Pellet | PowerPellet => {
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// Valid, continue flood
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for offset in [
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SignedPosition { x: -1, y: 0 },
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SignedPosition { x: 1, y: 0 },
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@@ -207,7 +197,7 @@ impl Map {
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SignedPosition { x: 0, y: 1 },
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] {
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let neighbor = pos + offset;
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if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
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if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
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let neighbor_tile =
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self.current[neighbor.x as usize][neighbor.y as usize];
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if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
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@@ -216,16 +206,11 @@ impl Map {
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}
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}
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}
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StartingPosition(_) | Wall | Tunnel => {
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// Not valid, do not continue
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}
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StartingPosition(_) | Wall | Tunnel => {}
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}
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}
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let mut result: Vec<Position> = visited.into_iter().collect();
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result.sort_unstable();
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unsafe {
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CACHE = Some(result);
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CACHE.as_ref().unwrap()
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}
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CACHE.get_or_init(|| result)
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}
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}
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