Files
HATray/internal/app/app.go

149 lines
3.1 KiB
Go

package app
import (
"log/slog"
"sync"
)
// App represents the main application layer that is generic and cross-platform
type App struct {
logger *slog.Logger
mu sync.RWMutex
state AppState
}
// AppState represents the current state of the application
type AppState string
const (
StateRunning AppState = "running"
StatePaused AppState = "paused"
StateStopped AppState = "stopped"
)
// NewApp creates a new application instance
func NewApp(logger *slog.Logger) *App {
return &App{
logger: logger,
state: StateRunning,
}
}
// Pause disconnects from the server and ceases any background tasks
func (a *App) Pause() error {
a.mu.Lock()
defer a.mu.Unlock()
a.logger.Info("Pausing application",
"action", "pause",
"previous_state", a.state,
"new_state", StatePaused)
// TODO: Implement actual pause logic
// - Disconnect from Home Assistant WebSocket
// - Stop background tasks
// - Pause sensor monitoring
a.state = StatePaused
a.logger.Info("Application paused successfully",
"action", "pause",
"state", a.state)
return nil
}
// Resume connects to the server and initiates background tasks
func (a *App) Resume() error {
a.mu.Lock()
defer a.mu.Unlock()
a.logger.Info("Resuming application",
"action", "resume",
"previous_state", a.state,
"new_state", StateRunning)
// TODO: Implement actual resume logic
// - Connect to Home Assistant WebSocket
// - Start background tasks
// - Resume sensor monitoring
a.state = StateRunning
a.logger.Info("Application resumed successfully",
"action", "resume",
"state", a.state)
return nil
}
// Reload pauses the application, re-reads configuration files, then resumes
func (a *App) Reload() error {
a.logger.Info("Starting application reload",
"action", "reload",
"current_state", a.state)
// Pause if not already paused
if a.state != StatePaused {
if err := a.Pause(); err != nil {
a.logger.Error("Failed to pause during reload",
"action", "reload",
"error", err)
return err
}
}
// TODO: Implement configuration reload logic
// - Re-read TOML configuration files
// - Validate configuration
// - Update internal state with new configuration
a.logger.Info("Configuration reloaded successfully",
"action", "reload")
// Resume the application
if err := a.Resume(); err != nil {
a.logger.Error("Failed to resume after reload",
"action", "reload",
"error", err)
return err
}
a.logger.Info("Application reload completed successfully",
"action", "reload",
"final_state", a.state)
return nil
}
// GetState returns the current state of the application
func (a *App) GetState() AppState {
a.mu.RLock()
defer a.mu.RUnlock()
return a.state
}
// Stop stops the application completely
func (a *App) Stop() error {
a.mu.Lock()
defer a.mu.Unlock()
a.logger.Info("Stopping application",
"action", "stop",
"previous_state", a.state,
"new_state", StateStopped)
// TODO: Implement actual stop logic
// - Disconnect from all services
// - Clean up resources
// - Stop all background tasks
a.state = StateStopped
a.logger.Info("Application stopped successfully",
"action", "stop",
"state", a.state)
return nil
}