package app import ( "log/slog" "sync" ) // App represents the main application layer that is generic and cross-platform type App struct { logger *slog.Logger mu sync.RWMutex state AppState } // AppState represents the current state of the application type AppState string const ( StateRunning AppState = "running" StatePaused AppState = "paused" StateStopped AppState = "stopped" ) // NewApp creates a new application instance func NewApp(logger *slog.Logger) *App { return &App{ logger: logger, state: StateRunning, } } // Pause disconnects from the server and ceases any background tasks func (a *App) Pause() error { a.mu.Lock() defer a.mu.Unlock() a.logger.Info("Pausing application", "action", "pause", "previous_state", a.state, "new_state", StatePaused) // TODO: Implement actual pause logic // - Disconnect from Home Assistant WebSocket // - Stop background tasks // - Pause sensor monitoring a.state = StatePaused a.logger.Info("Application paused successfully", "action", "pause", "state", a.state) return nil } // Resume connects to the server and initiates background tasks func (a *App) Resume() error { a.mu.Lock() defer a.mu.Unlock() a.logger.Info("Resuming application", "action", "resume", "previous_state", a.state, "new_state", StateRunning) // TODO: Implement actual resume logic // - Connect to Home Assistant WebSocket // - Start background tasks // - Resume sensor monitoring a.state = StateRunning a.logger.Info("Application resumed successfully", "action", "resume", "state", a.state) return nil } // Reload pauses the application, re-reads configuration files, then resumes func (a *App) Reload() error { a.logger.Info("Starting application reload", "action", "reload", "current_state", a.state) // Pause if not already paused if a.state != StatePaused { if err := a.Pause(); err != nil { a.logger.Error("Failed to pause during reload", "action", "reload", "error", err) return err } } // TODO: Implement configuration reload logic // - Re-read TOML configuration files // - Validate configuration // - Update internal state with new configuration a.logger.Info("Configuration reloaded successfully", "action", "reload") // Resume the application if err := a.Resume(); err != nil { a.logger.Error("Failed to resume after reload", "action", "reload", "error", err) return err } a.logger.Info("Application reload completed successfully", "action", "reload", "final_state", a.state) return nil } // GetState returns the current state of the application func (a *App) GetState() AppState { a.mu.RLock() defer a.mu.RUnlock() return a.state } // Stop stops the application completely func (a *App) Stop() error { a.mu.Lock() defer a.mu.Unlock() a.logger.Info("Stopping application", "action", "stop", "previous_state", a.state, "new_state", StateStopped) // TODO: Implement actual stop logic // - Disconnect from all services // - Clean up resources // - Stop all background tasks a.state = StateStopped a.logger.Info("Application stopped successfully", "action", "stop", "state", a.state) return nil }