increase canvas size, disable compression, minimal template

This commit is contained in:
2024-09-28 15:57:19 -05:00
parent d357ae793e
commit 2e50e345b5
@@ -44,8 +44,8 @@ PlayerSettings:
m_HolographicTrackingLossScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920 defaultScreenWidth: 1920
defaultScreenHeight: 1080 defaultScreenHeight: 1080
defaultScreenWidthWeb: 960 defaultScreenWidthWeb: 1280
defaultScreenHeightWeb: 600 defaultScreenHeightWeb: 720
m_StereoRenderingPath: 0 m_StereoRenderingPath: 0
m_ActiveColorSpace: 1 m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0 unsupportedMSAAFallback: 0
@@ -583,10 +583,10 @@ PlayerSettings:
webGLDebugSymbols: 0 webGLDebugSymbols: 0
webGLEmscriptenArgs: webGLEmscriptenArgs:
webGLModulesDirectory: webGLModulesDirectory:
webGLTemplate: APPLICATION:Default webGLTemplate: APPLICATION:Minimal
webGLAnalyzeBuildSize: 0 webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0 webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0 webGLCompressionFormat: 2
webGLWasmArithmeticExceptions: 0 webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1 webGLLinkerTarget: 1
webGLThreadsSupport: 0 webGLThreadsSupport: 0