1.0 KiB
Climb
A simple project for testing out how to use Shaders in Unity.
This project mostly revolves around rendering of a grid of squares, each able to accept a color. Currently it is programmed to accept a single floating point describing it's position on a value gradient.
It is also programmed to use values from a Perlin Noise map which slowly scrolls over. The value gradient's points were generated from a image I found online, and the RGB values generated from a simple Python script.
Screenshot
Important Files
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GridShader.shader - Controls rendering of a grid. Values are sent through the GPU (StructuredBuffer)!
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GridController.cs - Controls value generation, scrolling and actually sending values to the shader mat.
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hsv/main.py - Generates an array literal from gradient.png for use in the Shader as a gradient for a heatmap.
