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31 lines
933 B
C#
31 lines
933 B
C#
using UnityEditor;
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using UnityEngine;
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public class Util {
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public static Vector2 RotateBy(Vector2 v, float a) {
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var ca = Mathf.Cos(a);
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var sa = Mathf.Sin(a);
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var rx = v.x * ca - v.y * sa;
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return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
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}
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public class ReadOnlyAttribute : PropertyAttribute {
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}
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer {
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public override float GetPropertyHeight(SerializedProperty property,
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GUIContent label) {
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position,
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SerializedProperty property,
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GUIContent label) {
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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} |