Files
Boids/Assets/Util.cs
2020-05-16 23:04:23 -05:00

31 lines
933 B
C#

using UnityEditor;
using UnityEngine;
public class Util {
public static Vector2 RotateBy(Vector2 v, float a) {
var ca = Mathf.Cos(a);
var sa = Mathf.Sin(a);
var rx = v.x * ca - v.y * sa;
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
}
public class ReadOnlyAttribute : PropertyAttribute {
}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer {
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label) {
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position,
SerializedProperty property,
GUIContent label) {
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}