Xevion 930b1aec46 fix NullReferenceExceptions with focused boids during maximized play
during maximized play, focusing a Boid would cause NullReferenceExceptions as there was no active SceneView in the Unity Editor. Thus, without a SceneView, attempting to acquire one would return null. No test was done prior to acting on the Nullable return.
2020-11-02 12:15:57 -06:00
2020-05-23 04:56:45 -05:00

Boids
Built with ❤︎ by Xevion

Boids is a simple simulation project dedicated to showcasing the flocking algorithm (known as Boids) in fun and accessible format, complete with sliders, buttons and dropdowns to allow maximum customization.

To download a release, check the Releases section and download the appropriate build. Boids is built on the Unity Engine, and thus should be fully compatible across a myriad of platforms (although I do not provide Android builds).

Note: Boids is extremely early in it's development and only has a fraction of the features I want it to have. Current releases are most definitely not even close to what I want Boids to look like. Additionally, I'm very inexperienced with Unity, and even worse with providing Builds to users. If a Build doesn't function, you'll have better luck loading the project and building yourself, likely.

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Readme GPL-3.0 38 MiB
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2020-05-23 05:09:11 -05:00
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