Commit Graph

  • 505211b9dc make most Boid properties private, use Renderer check for Wrapping visibility, broke ScreenWrap functionality again, Boid GameObject sibling index based naming, many new comments Xevion 2020-05-16 22:57:00 -05:00
  • 4d00d3b26a Boid optimize/fix wrapping checks Xevion 2020-05-16 22:31:52 -05:00
  • 76beeb9095 hide boidlist in inspector, fix ortho camera/rect implementation properly, move Boid movement functionality into Boid Update, get rid of NextUpdate Xevion 2020-05-16 22:25:29 -05:00
  • aaec1923eb More cleanup making code cleaner, made Rectangle Boundaries automatically size to camera's view, automatic random boid placement, value tweaking Xevion 2020-05-16 22:01:15 -05:00
  • 2dffcdcf3b general cleanup, fix BoidController GetComponent referencing/performance issues, readying for feature implementation Xevion 2020-05-16 21:17:56 -05:00
  • 855aa23a0b fixed wrapping, prototype 'working' Xevion 2020-05-16 20:46:22 -05:00
  • 1dd037839e Major work with new Boid prefrab, configuring rules and attempt at camera wrapping - getting close to working prototype Xevion 2020-05-16 18:22:59 -05:00
  • 9825761f86 Add Triangle rendering Xevion 2020-05-16 13:06:05 -05:00
  • 5b16c736ee update Boid class for new Monobehavior structure Xevion 2020-05-16 13:05:48 -05:00
  • 5b049f2f24 fix access modifiers, start and update functions Xevion 2020-05-16 11:35:53 -05:00
  • 13808b8120 implement all basic flock rules Xevion 2020-05-16 11:21:11 -05:00
  • e5588178eb basic Boids class setup Xevion 2020-05-16 10:42:49 -05:00
  • 39af1b95f7 add all files, project init Xevion 2020-05-16 09:19:27 -05:00
  • 5ebc31c4e1 add .gitignore Xevion 2020-05-16 09:18:55 -05:00