67 Commits

Author SHA1 Message Date
Xevion
0a6ff38cee revert back to old Update/Wrapping to fix broken wrapping 2020-05-17 00:48:46 -05:00
Xevion
a4479aa653 attempts to fix, more debug print/text/label statements & cleanup 2020-05-17 00:39:41 -05:00
Xevion
b933decc4e add ReadOnly attribute script 2020-05-16 23:04:23 -05:00
Xevion
505211b9dc make most Boid properties private, use Renderer check for Wrapping visibility, broke ScreenWrap functionality again, Boid GameObject sibling index based naming, many new comments 2020-05-16 22:57:00 -05:00
Xevion
4d00d3b26a Boid optimize/fix wrapping checks 2020-05-16 22:31:52 -05:00
Xevion
76beeb9095 hide boidlist in inspector, fix ortho camera/rect implementation properly, move Boid movement functionality into Boid Update, get rid of NextUpdate 2020-05-16 22:25:29 -05:00
Xevion
aaec1923eb More cleanup making code cleaner, made Rectangle Boundaries automatically size to camera's view, automatic random boid placement, value tweaking 2020-05-16 22:01:15 -05:00
Xevion
2dffcdcf3b general cleanup, fix BoidController GetComponent referencing/performance issues, readying for feature implementation 2020-05-16 21:17:56 -05:00
Xevion
855aa23a0b fixed wrapping, prototype 'working' 2020-05-16 20:46:22 -05:00
Xevion
1dd037839e Major work with new Boid prefrab, configuring rules and attempt at camera wrapping - getting close to working prototype 2020-05-16 18:22:59 -05:00
Xevion
9825761f86 Add Triangle rendering 2020-05-16 13:06:05 -05:00
Xevion
5b16c736ee update Boid class for new Monobehavior structure 2020-05-16 13:05:48 -05:00
Xevion
5b049f2f24 fix access modifiers, start and update functions 2020-05-16 11:35:53 -05:00
Xevion
13808b8120 implement all basic flock rules 2020-05-16 11:21:11 -05:00
Xevion
e5588178eb basic Boids class setup 2020-05-16 10:42:49 -05:00
Xevion
39af1b95f7 add all files, project init 2020-05-16 09:19:27 -05:00
Xevion
5ebc31c4e1 add .gitignore 2020-05-16 09:18:55 -05:00