small comment edit

This commit is contained in:
Xevion
2020-06-04 22:51:32 -05:00
parent 049879522a
commit e6ec6a3942

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
// Boids are represented by a moving, rotating triangle.
// Boids should communicate with sibling Boids
// Boids should communicate with sibling Boids via the parental BoidController object
public class Boid : MonoBehaviour {
[NonSerialized] private Vector2 _position = Vector2.zero;
[NonSerialized] private Vector2 _velocity;