diff --git a/Boids/Assets/Scripts/Boid.cs b/Boids/Assets/Scripts/Boid.cs index 4207fb8..2f18707 100644 --- a/Boids/Assets/Scripts/Boid.cs +++ b/Boids/Assets/Scripts/Boid.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; // Boids are represented by a moving, rotating triangle. -// Boids should communicate with sibling Boids +// Boids should communicate with sibling Boids via the parental BoidController object public class Boid : MonoBehaviour { [NonSerialized] private Vector2 _position = Vector2.zero; [NonSerialized] private Vector2 _velocity;