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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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// Boids are represented by a moving, rotating triangle.
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// Boids are represented by a moving, rotating triangle.
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// Boids should communicate with sibling Boids
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// Boids should communicate with sibling Boids via the parental BoidController object
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public class Boid : MonoBehaviour {
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public class Boid : MonoBehaviour {
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[NonSerialized] private Vector2 _position = Vector2.zero;
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[NonSerialized] private Vector2 _position = Vector2.zero;
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[NonSerialized] private Vector2 _velocity;
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[NonSerialized] private Vector2 _velocity;
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