Merge pull request #3 from n0remac/UserControls

Added movement and crate tile
This commit is contained in:
2020-04-16 13:10:37 -05:00
committed by GitHub
2 changed files with 39 additions and 0 deletions

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@@ -13,6 +13,9 @@ CHARACTER_SCALING = 1
TILE_SCALING = 1
COIN_SCALING = 0.5
# Movement speed of player, in pixels per frame
PLAYER_MOVEMENT_SPEED = 5
class MyGame(arcade.Window):
"""
@@ -33,6 +36,9 @@ class MyGame(arcade.Window):
# Separate variable that holds the player sprite
self.player_sprite = None
# Our physics engine
self.physics_engine = None
arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)
def setup(self):
@@ -69,6 +75,9 @@ class MyGame(arcade.Window):
wall.position = coordinate
self.wall_list.append(wall)
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
def on_draw(self):
""" Render the screen. """
@@ -80,6 +89,36 @@ class MyGame(arcade.Window):
self.coin_list.draw()
self.player_list.draw()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = 0
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = 0
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = 0
def on_update(self, delta_time):
""" Movement and game logic """
# Move the player with the physics engine
self.physics_engine.update()
def main():
""" Main method """