diff --git a/images/Tiles/platformPack_tile028.png b/images/Tiles/platformPack_tile028.png new file mode 100644 index 0000000..4a1235a Binary files /dev/null and b/images/Tiles/platformPack_tile028.png differ diff --git a/platformer.py b/platformer.py index 334fd76..054ae8b 100644 --- a/platformer.py +++ b/platformer.py @@ -13,6 +13,9 @@ CHARACTER_SCALING = 1 TILE_SCALING = 1 COIN_SCALING = 0.5 +# Movement speed of player, in pixels per frame +PLAYER_MOVEMENT_SPEED = 5 + class MyGame(arcade.Window): """ @@ -33,6 +36,9 @@ class MyGame(arcade.Window): # Separate variable that holds the player sprite self.player_sprite = None + # Our physics engine + self.physics_engine = None + arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE) def setup(self): @@ -69,6 +75,9 @@ class MyGame(arcade.Window): wall.position = coordinate self.wall_list.append(wall) + # Create the 'physics engine' + self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list) + def on_draw(self): """ Render the screen. """ @@ -80,6 +89,36 @@ class MyGame(arcade.Window): self.coin_list.draw() self.player_list.draw() + def on_key_press(self, key, modifiers): + """Called whenever a key is pressed. """ + + if key == arcade.key.UP or key == arcade.key.W: + self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED + elif key == arcade.key.DOWN or key == arcade.key.S: + self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED + elif key == arcade.key.LEFT or key == arcade.key.A: + self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED + elif key == arcade.key.RIGHT or key == arcade.key.D: + self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED + + def on_key_release(self, key, modifiers): + """Called when the user releases a key. """ + + if key == arcade.key.UP or key == arcade.key.W: + self.player_sprite.change_y = 0 + elif key == arcade.key.DOWN or key == arcade.key.S: + self.player_sprite.change_y = 0 + elif key == arcade.key.LEFT or key == arcade.key.A: + self.player_sprite.change_x = 0 + elif key == arcade.key.RIGHT or key == arcade.key.D: + self.player_sprite.change_x = 0 + + def on_update(self, delta_time): + """ Movement and game logic """ + + # Move the player with the physics engine + self.physics_engine.update() + def main(): """ Main method """