mirror of
https://github.com/n0remac/2020GameJamPractice.git
synced 2025-12-06 05:13:09 -06:00
BIN
images/Items/platformPack_item003.png
Normal file
BIN
images/Items/platformPack_item003.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.8 KiB |
@@ -11,7 +11,7 @@ SCREEN_TITLE = "Platformer"
|
|||||||
# Constants used to scale our sprites from their original size
|
# Constants used to scale our sprites from their original size
|
||||||
CHARACTER_SCALING = 1
|
CHARACTER_SCALING = 1
|
||||||
TILE_SCALING = 1
|
TILE_SCALING = 1
|
||||||
COIN_SCALING = 0.5
|
COIN_SCALING = 1
|
||||||
|
|
||||||
# Movement speed of player, in pixels per frame
|
# Movement speed of player, in pixels per frame
|
||||||
PLAYER_MOVEMENT_SPEED = 5
|
PLAYER_MOVEMENT_SPEED = 5
|
||||||
@@ -89,6 +89,13 @@ class MyGame(arcade.Window):
|
|||||||
wall.position = coordinate
|
wall.position = coordinate
|
||||||
self.wall_list.append(wall)
|
self.wall_list.append(wall)
|
||||||
|
|
||||||
|
# Use a loop to place some coins for our character to pick up
|
||||||
|
for x in range(128, 1250, 256):
|
||||||
|
coin = arcade.Sprite("images/Items/platformPack_item003.png", COIN_SCALING)
|
||||||
|
coin.center_x = x
|
||||||
|
coin.center_y = 96
|
||||||
|
self.coin_list.append(coin)
|
||||||
|
|
||||||
# Create the 'physics engine'
|
# Create the 'physics engine'
|
||||||
self.physics_engine = arcade.PhysicsEnginePlatformer(self.player_sprite,
|
self.physics_engine = arcade.PhysicsEnginePlatformer(self.player_sprite,
|
||||||
self.wall_list,
|
self.wall_list,
|
||||||
@@ -130,6 +137,15 @@ class MyGame(arcade.Window):
|
|||||||
# Move the player with the physics engine
|
# Move the player with the physics engine
|
||||||
self.physics_engine.update()
|
self.physics_engine.update()
|
||||||
|
|
||||||
|
# See if we hit any coins
|
||||||
|
coin_hit_list = arcade.check_for_collision_with_list(self.player_sprite,
|
||||||
|
self.coin_list)
|
||||||
|
|
||||||
|
# Loop through each coin we hit (if any) and remove it
|
||||||
|
for coin in coin_hit_list:
|
||||||
|
# Remove the coin
|
||||||
|
coin.remove_from_sprite_lists()
|
||||||
|
|
||||||
# --- Manage Scrolling ---
|
# --- Manage Scrolling ---
|
||||||
|
|
||||||
# Track if we need to change the viewport
|
# Track if we need to change the viewport
|
||||||
|
|||||||
Reference in New Issue
Block a user