Merge pull request #16 from n0remac/Scrolling

Scrolling
This commit is contained in:
2020-04-16 19:49:38 -05:00
committed by GitHub
2 changed files with 58 additions and 0 deletions

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@@ -6,6 +6,10 @@ This repository serves as team practice for the [Python Discord](https://pythond
The project is a sample project, built off a [basic starter tutorial](https://arcade.academy/examples/platform_tutorial/index.html) for the [Arcade](https://pypi.org/project/arcade/) game framework.
##Workflow
[Issues](https://github.com/n0remac/2020GameJamPractice/issues) that need to be added can be found with the enhancement label. Before you start on an issue you should assign it to yourself. To track issue progress the [Projects](https://github.com/n0remac/2020GameJamPractice/projects/1) page can be used. Use Hopper for when you claim a card, Development when create a new branch, Code review when you make a pull request, Merging if need be, and finally Done when complete.
## Useful Links
1. [Using Pipenv with PyCharm](https://www.jetbrains.com/help/pycharm/pipenv.html)

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@@ -18,6 +18,14 @@ PLAYER_MOVEMENT_SPEED = 5
GRAVITY = 1
PLAYER_JUMP_SPEED = 20
# How many pixels to keep as a minimum margin between the character
# and the edge of the screen.
LEFT_VIEWPORT_MARGIN = 250
RIGHT_VIEWPORT_MARGIN = 250
BOTTOM_VIEWPORT_MARGIN = 50
TOP_VIEWPORT_MARGIN = 100
class MyGame(arcade.Window):
"""
@@ -41,6 +49,10 @@ class MyGame(arcade.Window):
# Our physics engine
self.physics_engine = None
# Used to keep track of our scrolling
self.view_bottom = 0
self.view_left = 0
arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)
def setup(self):
@@ -118,6 +130,48 @@ class MyGame(arcade.Window):
# Move the player with the physics engine
self.physics_engine.update()
# --- Manage Scrolling ---
# Track if we need to change the viewport
changed = False
# Scroll left
left_boundary = self.view_left + LEFT_VIEWPORT_MARGIN
if self.player_sprite.left < left_boundary:
self.view_left -= left_boundary - self.player_sprite.left
changed = True
# Scroll right
right_boundary = self.view_left + SCREEN_WIDTH - RIGHT_VIEWPORT_MARGIN
if self.player_sprite.right > right_boundary:
self.view_left += self.player_sprite.right - right_boundary
changed = True
# Scroll up
top_boundary = self.view_bottom + SCREEN_HEIGHT - TOP_VIEWPORT_MARGIN
if self.player_sprite.top > top_boundary:
self.view_bottom += self.player_sprite.top - top_boundary
changed = True
# Scroll down
bottom_boundary = self.view_bottom + BOTTOM_VIEWPORT_MARGIN
if self.player_sprite.bottom < bottom_boundary:
self.view_bottom -= bottom_boundary - self.player_sprite.bottom
changed = True
if changed:
# Only scroll to integers. Otherwise we end up with pixels that
# don't line up on the screen
self.view_bottom = int(self.view_bottom)
self.view_left = int(self.view_left)
# Do the scrolling
arcade.set_viewport(self.view_left,
SCREEN_WIDTH + self.view_left,
self.view_bottom,
SCREEN_HEIGHT + self.view_bottom)
def main():
""" Main method """