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Update README, store images in img/ + .gitignore'd
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@@ -1,3 +1,4 @@
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.idea
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test
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.env
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.env
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img/*
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@@ -69,6 +69,9 @@ So, as it stands now, the issue is solved by being efficient (only targeting pix
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This was just a small one-day project to mess around with the site, but in the case that it grabs someone's attention,
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or if I really want to work on it in the future, here are some improvements to try for:
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- Deploying on Gigabit cloud servers
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- I never thought about it, but hosting the processor online would allow much faster network speeds. This would move the
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bottleneck from processing & error handling to network speed - why bother with careful optimization of packets and pixels when you can just paint the entire image in seconds?
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- Use numpy, CPython or some kind of compiled processing libraries to speed up the processing.
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- I have very little practice in this space, so getting some would definitely be fun to learn!
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- Optimize transfers using 2x2 pixels
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