Files
the-pac-man-dossier/index.html
2023-09-13 23:57:32 -05:00

10913 lines
400 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<meta http-equiv="CONTENT-TYPE" content="text/html; charset=windows-1252" />
<title>The Pac-Man Dossier</title>
<meta name="GENERATOR" content="OpenOffice.org 3.0 (Win32)" />
<meta name="AUTHOR" content="Jamey Pittman" />
<meta name="CREATED" content="20090110;8512900" />
<meta name="CHANGEDBY" content="Jamey Pittman" />
<meta name="CHANGED" content="20110125;17511500" />
<meta
name="DESCRIPTION"
content="Online Pac-Man guide with hints, tips, and detailed insights on ghost behavior."
/>
<meta
name="KEYWORDS"
content="Pac-Man pacman game guide patterns strategy tips hints tricks dossier ghosts ninth key cherry arcade gaming maze classic 1980 80s fun MAME emulator"
/>
<meta name="Info 3" content="" />
<meta name="Info 4" content="" />
<meta name="REVISIT" content="14 days" />
<meta name="ROBOTS" content="index, follow" />
<meta http-equiv="Pragma" content="no-cache" />
<meta http-equiv="expires" content="0" />
</head>
<body lang="en-US" background="bkgd.png" dir="LTR">
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-before: always; page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="pmd%20copy.png"
name="graphics1"
align="BOTTOM"
width="450"
height="600"
border="0"
/>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-before: always; page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font face="Arial, sans-serif"
><font size="2"><i>version 1.0.26 June 16, 2011</i></font></font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics82"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="cherry.png"
name="graphics76"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"><b>Foreword</b></font></font
>
<img
src="cherry.png"
name="graphics78"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="dotsbarplain.png"
name="graphics75"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif">Welcome to </font
><font face="Verdana, sans-serif"><i>The Pac-Man Dossier</i></font
><font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>! This web page is dedicated to providing
</span></font
><font face="Verdana, sans-serif"><i>Pac-Man</i></font>
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>players of all skill levels with the most complete and detailed
study of the game possible. New discoveries found during the
research for this page have allowed for the clearest view yet of
the actual ghost behavior and pathfinding logic used by the
game. Laid out in hyperlinked chapters and sections, the dossier
is easy to navigate using the
<a href="#Table Of Contents">Table of Contents</a> below, or you
can read it in linear fashion from top-to-bottom.
<a href="#Chapter_1">Chapter 1</a> is purely the backstory of
Namco and
</span></font
><font face="Verdana, sans-serif"><i>Pac-Man's</i></font>
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>designer, Toru Iwatani, chronicling the development cycle and
release of the arcade classic. If you want to get right to the
technical portions of the document, however, feel free to skip
ahead to <a href="#Chapter_2">Chapter 2</a> and start reading
there. <a href="#Chapter_3">Chapter 3</a> and
<a href="#Chapter_4">Chapter 4</a> are dedicated to explaining
pathfinding logic and discussions of unique ghost behavior.
<a href="#Chapter_5">Chapter 5</a> is dedicated to the
&ldquo;split screen&rdquo; level, and several Appendices follow,
offering <a href="#ReferenceTables">reference tables</a>, an
<a href="#EasterEggsAndTricks">easter egg</a>,
<a href="#VintageGuides">vintage guides</a>, a
<a href="#Glossary">glossary</a>, and more. Lastly, if you are
unable to find what you're looking for or something seems
unclear in the text, please feel free to contact me (<a
href="mailto:jamey.pittman@yahoo.com"
>jamey.pittman@yahoo.com</a
>) and ask!</span
></font
>
</p>
</td>
</tr>
</table>
<p align="LEFT"></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>If you enjoy the information presented on this website, please
consider contributing a small donation to support it and defray
the time/maintenance costs associated with keeping it online and
updated. Donations can be made <b>safely and securely</b> via
PayPal by clicking the "Donate" button below. You can also make a
small contribution (at no cost to you whatsoever) by simply
clicking on one or more of the advertisement banners. Your support
is greatly appreciated!<br />
<div align="center">
<form
action="https://www.paypal.com/cgi-bin/webscr"
method="post"
>
<input type="hidden" name="cmd" value="_s-xclick" />
<input
type="hidden"
name="encrypted"
value="-----BEGIN PKCS7-----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-----END PKCS7-----
"
/>
<input
type="image"
src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
border="0"
name="submit"
alt="PayPal - The safer, easier way to pay online!"
/>
<img
alt=""
border="0"
src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif"
width="1"
height="1"
/>
</form>
</div>
</font>
</p>
</td>
</tr>
</table>
<br /><br />
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<div align="center">
<script type="text/javascript">
<!--
google_ad_client = "ca-pub-4297265216414705";
/* Dossier Ad 01 */
google_ad_slot = "5028599767";
google_ad_width = 728;
google_ad_height = 90;
//-->
</script>
<script
type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js"
></script>
</div>
</td>
</tr>
</table>
<p align="LEFT"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="Table Of Contents"></a><a name="TableOfContents"></a>
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics81"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="key.png"
name="graphics65"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"><b>Table of Contents</b></font></font
>
<img
src="key.png"
name="graphics77"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics6"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Introduction"
><font face="Verdana, sans-serif"
><font size="3"><b>Introduction</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Chapter_1"
><font face="Verdana, sans-serif"
><font size="3"
><b>Chapter 1 &mdash; Welcome To The Machine</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Chapter_2"
><font face="Verdana, sans-serif"
><font size="3"
><b>Chapter 2 &mdash; Gameplay Details</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_The_Basics"
><font face="Verdana, sans-serif"
><font size="2"><b>The Basics</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Modus_Operandi"
><font face="Verdana, sans-serif"
><font size="2"><b>Modus Operandi</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Reversal_of_Fortune"
><font face="Verdana, sans-serif"
><font size="2"><b>Reversal Of Fortune</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Scatter_Chase_Repeat"
><font face="Verdana, sans-serif"
><font size="2"><b>Scatter, Chase, Repeat...</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Frightening_Behavior"
><font face="Verdana, sans-serif"
><font size="2"><b>Frightening Behavior</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Speed"
><font face="Verdana, sans-serif"
><font size="2"><b>Speed</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Cornering"
><font face="Verdana, sans-serif"
><font size="2"><b>Cornering</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Home_Sweet_Home"
><font face="Verdana, sans-serif"
><font size="2"><b>Home Sweet Home</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH2_Areas_To_Exploit"
><font face="Verdana, sans-serif"
><font size="2"><b>Areas To Exploit</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Chapter_3"
><font face="Verdana, sans-serif"
><font size="3"
><b>Chapter 3 &mdash; Maze Logic 101</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_What_Tile_Am_I_In"
><font face="Verdana, sans-serif"
><font size="2"><b>What Tile Am I In?</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_Just_Passing_Through"
><font face="Verdana, sans-serif"
><font size="2"><b>Just Passing Through</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_Target_Tiles"
><font face="Verdana, sans-serif"
><font size="2"><b>Target Tiles</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_Looking_Ahead"
><font face="Verdana, sans-serif"
><font size="2"><b>Looking Ahead</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_Intersections"
><font face="Verdana, sans-serif"
><font size="2"><b>Intersections</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH3_Fixed_Target_Tiles"
><font face="Verdana, sans-serif"
><font size="2"><b>Fixed Target Tiles</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Chapter_4"
><font face="Verdana, sans-serif"
><font size="3"
><b>Chapter 4 &mdash; Meet The Ghosts</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH4_Blinky"
><font face="Verdana, sans-serif"
><font size="2"><b>Blinky</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH4_Pinky"
><font face="Verdana, sans-serif"
><font size="2"><b>Pinky</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH4_Inky"
><font face="Verdana, sans-serif"
><font size="2"><b>Inky</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH4_Clyde"
><font face="Verdana, sans-serif"
><font size="2"><b>Clyde</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Chapter_5"
><font face="Verdana, sans-serif"
><font size="3"
><b>Chapter 5 &mdash; Deciphering The Split Screen</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH5_On_The_Edge_Of_Forever"
><font face="Verdana, sans-serif"
><font size="2"><b>On The Edge Of Forever</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH5_Playing_The_Level"
><font face="Verdana, sans-serif"
><font size="2"><b>Playing The Level</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#CH5_Believe_It_Or_Not"
><font face="Verdana, sans-serif"
><font size="2"><b>Believe It Or Not</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#ReferencesFurtherReading"
><font face="Verdana, sans-serif"
><font size="3"
><b>References And Further Reading</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#ReferenceTables"
><font face="Verdana, sans-serif"
><font size="3"
><b>Appendix A &mdash; Reference Tables</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#LvlSpecs"
><font face="Verdana, sans-serif"
><font size="2"
><b>Table A.1 &mdash; Level Specifications</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#DiffSpecs"
><font face="Verdana, sans-serif"
><font size="2"
><b>Table A.2 &mdash; Difficulty Specifications</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#EasterEggsAndTricks"
><font face="Verdana, sans-serif"
><font size="3"
><b>Appendix B &mdash; Easter Eggs &amp; Tricks</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#Easter_Egg"
><font face="Verdana, sans-serif"
><font size="2"><b>NAMCO Easter Egg</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#Ghost_Bug"
><font face="Verdana, sans-serif"
><font size="2"> <b>Ghost Bug</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#HardwareIinfo"
><font face="Verdana, sans-serif"
><font size="3"
><b>Appendix C &mdash; Hardware Information</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#Specifications"
><font face="Verdana, sans-serif"
><font size="2"><b>Specifications</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.94in">
<a href="#OpReference"
><font face="Verdana, sans-serif"
><font size="2"
><b>Midway Operator's Reference Books</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#VintageGuides"
><font face="Verdana, sans-serif"
><font size="3"
><b>Appendix D &mdash; Vintage Pac-Man Guides</b></font
></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#Glossary"
><font face="Verdana, sans-serif"
><font size="3"><b>Glossary</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#FAQ"
><font face="Verdana, sans-serif"
><font size="3"><b>Frequently Asked Questions</b></font></font
></a
>
</p>
</td>
</tr>
<tr>
<td width="855" height="40" valign="TOP">
<p align="LEFT" style="margin-left: 3.15in">
<a href="#AboutTheAuthor"
><font face="Verdana, sans-serif"
><b>About the Author</b></font
></a
>
</p>
</td>
</tr>
</table>
<p align="LEFT" style="margin-left: 2.36in"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="Introduction"></a
><font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics79"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="extraman.png"
name="graphics59"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"><b>Introduction</b></font></font
>
<img
src="extraman.png"
name="graphics80"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics18"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>In 1999, Billy Mitchell of Hollywood, Florida became the first
person to obtain a perfect score of 3,333,360 at
<i>Pac-Man, </i>eating every possible dot, energizer, ghost, and
bonus on every level without losing a single life in the
process. But perhaps what is most amazing is the fact he can
play without using any memorized routines widely known as
&ldquo;patterns&rdquo;. Instead, he relies on his familiarity
with how each ghost behaves as it moves through the maze, using
that knowledge to keep Pac-Man one step ahead of his enemies at
all times.</font
></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>Unlike Mitchell, most players are only able to rack up high
scores with the aid of multiple patterns that take advantage of
the game's deterministic nature. These patterns require perfect
memorization and recall to be of any real use&mdash;a single
hesitation or wrong turn during execution can make the remainder
of a pattern useless. Not surprisingly, an over-reliance on
these routines leaves many a player clueless as to how to
effectively avoid the ghosts and finish off the remaining dots
in the higher levels once a mistake occurs.</font
></font
>
</p>
<p align="LEFT">
<img
src="pmgst.png"
name="graphics7"
align="RIGHT"
hspace="10"
width="240"
height="363"
border="0"
/><font face="Verdana, sans-serif"
><font size="3"
>Most <i>Pac-Man</i> strategy guides available online today are
very similar in content to the books that were sold back in the
early 80s: a summary of gameplay and scoring is provided first,
followed by a list of patterns to be memorized by the reader,
but very little insight is offered on how the game works or how
the ghosts make decisions. Therefore, the purpose of this guide
is to give the player a better understanding of
<i>Pac-Man</i> without the use of patterns by taking a closer
look at gameplay, maze logic, ghost personalities, and the
mysterious &ldquo;split screen&rdquo; level. I can't promise
that you'll play as well as Billy Mitchell after reading this
guide, but you will definitely feel much better about recovering
from a mistake in your ninth key pattern once you have a good
understanding of how the ghosts &ldquo;think&rdquo;.</font
></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>All information provided has been extracted from or verified
with disassembly output from the original
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
>code ROMs in conjunction with extensive testing and
observations made during gameplay. As such, I am highly
confident in the accuracy of this document. That being said, if
you notice an error or omission, please contact me at
<a href="mailto:jamey.pittman@yahoo.com"
>jamey.pittman@yahoo.com</a
>
so it can be corrected as soon as possible. Hopefully you will
find this material as interesting and useful as I did for
gaining a better understanding of this classic arcade title.
</font></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>Special thanks to Don Hodges (<a
href="http://www.donhodges.com/"
>www.donhodges.com</a
>) whose invaluable contributions to this guide can be found in
every
</font></font
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-weight: normal">chapter.</span></font
></font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<a name="Chapter_1"></a
><img
src="dotsbarplain.png"
name="graphics5"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="4" style="font-size: 16pt">CHAPTER 1:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="cherry.png"
name="graphics60"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Welcome To The Machine
<img
src="cherry.png"
name="graphics84"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics83"
align="MIDDLE"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
&ldquo;<font face="Verdana, sans-serif"
><font size="2"
><i
>I don't have any particular interest in [computers]. I'm
interested in creating images that communicate with people. A
computer is not the only medium that uses images; I could use
the movies or television or any other visual medium. It just
so happens I use the computer.&rdquo;&mdash;Toru Iwatani</i
></font
></font
>
</p>
<p align="JUSTIFY">&nbsp;</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>It was 1977 when a self-taught, capable young man named Toru
Iwatani came to work for Namco Limited, a Tokyo-based amusement
manufacturer whose main product lines at the time were
projection-based amusement rides and light gun shooting galleries.
He was just 22 years old with no formal training in computers,
visual arts, or graphic design, but his creativity and aptitude
for game design were obvious to the Namco executives that met with
Iwatani. They offered to hire him&mdash;with assurances they would
find a place for him in the company&mdash;and he accepted.</font
>
</p>
<p align="LEFT">
<img
src="geebee.jpg"
name="graphics2"
align="RIGHT"
hspace="10"
width="224"
height="272"
border="0"
/><font face="Verdana, sans-serif"
><font size="3"
>Iwatani eventually found his place designing titles for Namco's
new video games division. His limited computer skills
necessitated his being paired with a programmer who would write
the actual code while Iwatani took on the role of game designer
for the project. This was a new job for the game industry in
1977 when most games were designed by the programmers who coded
them. In addition to a programmer, Iwatani's team would usually
include a hardware engineer to develop the various devices and
components, a graphic artist to realize his visual ideas, and a
music composer for any music and sound effects needed in the
game.</font
></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>Iwatani had initially wanted to work on pinball machines, but
Namco had no interest in the pinball business. Perhaps as a
concession, his first game design, called </span
><i>Gee Bee,</i>
<span STYLE="font-style: normal"
>was a paddle game similar to Atari's </span
><i><span STYLE="font-weight: normal">Breakout</span></i>
<span STYLE="font-style: normal"
>but with a decidedly pinball-inspired slant to the gameplay.
Released in 1978, it was Namco's first original video
game&mdash;they had only ported existing Atari games to the
Japanese market up to this point&mdash;and it enjoyed moderate
success in the arcades.</span
></font
>
</p>
<p align="LEFT">
<img
src="si.jpg"
name="graphics3"
align="LEFT"
hspace="10"
width="200"
height="229"
border="0"
/><font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>But the paddle games were losing ground fast to a new genre.
The unprecedented success of Taito's</span
>
<i>Space Invaders</i>
<span STYLE="font-style: normal"
>in 1978 caused an industry-wide shift toward space-themed,
shoot-'em-up games (as well as a national coin shortage in
Japan). Game manufacturers scrambled to match Taito's success
with space shooters of their own. Namco was quick to follow
suit, assigning a team to start work on a </span
><i>Space Invaders</i>
<span STYLE="font-style: normal"
>clone at once. It was around this time that Toru Iwatani began
thinking about designing a different kind of game. He felt the
shoot-'em-up craze was destined to fade away like the paddle
games before them. Rather than make another space shooter, Toru
wanted to take his game design in a completely new direction
that did not focus on violence or conflict, and would appeal to
both male </span
><i>and</i>
<span STYLE="font-style: normal">female audiences.</span></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>He took inspiration from a children's story about a creature
that protected children from monsters by eating them. One of
Iwatani's design methods included taking key words associated
with a story to aid in developing his ideas. The kanji word </span
><i>taberu </i
><span STYLE="font-style: normal"
>(&ldquo;to eat&rdquo;), became the premise for the game. The
word </span
><i>kuchi</i>
<span STYLE="font-style: normal"
>(&ldquo;mouth&rdquo;) has a square shape for its kanji symbol
and provided the inspiration for the game's main
character&mdash;the better-known legend of Iwatani receiving his
inspiration from a pizza pie with a slice missing was, by his
own admission, not entirely correct:</span
></font
>
</p>
<img
src="torueatspizza-thumb.jpg"
name="graphics4"
align="RIGHT"
hspace="10"
width="200"
height="262"
border="0"
/>
<p align="LEFT" style="margin-left: 0.79in">
&ldquo;<font face="Verdana, sans-serif"
><font size="2"
><i
>Well, it's half true. In Japanese the character for mouth
(kuchi) is a square shape. It's not circular like the pizza,
but I decided to round it out. There was the temptation to
make the Pac-Man shape less simple. While I was designing this
game, someone suggested we add eyes. But we eventually
discarded that idea because once we added eyes, we would want
to add glasses and maybe a moustache. There would just be no
end to it. Food is the other part of the basic concept. In my
initial design, I had put the player in the midst of food all
over the screen. As I thought about it, I realized the player
wouldn't know exactly what to do: the purpose of the game
would be obscure. So I created a maze and put the food in it.
Then whoever played the game would have some structure by
moving through the maze. The Japanese have a slang
word&mdash;paku paku&mdash;they use to describe the motion of
the mouth opening and closing while one eats. The name
Puck-Man came from that word.&rdquo;</i
></font
></font
>
</p>
<p style="margin-left: 0.79in">
&mdash;<font face="Verdana, sans-serif"
><font size="2"><i>Toru Iwatani</i></font></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The monsters from the children's story were included as four
ghosts that chase the player through the maze, providing an
element of tension. Attacks on the player were designed to come in
waves (similar to <i>Space Invaders</i>) as opposed to an endless
assault, and each ghost was given an unique personality and
character. The children's story also included the concept of
<i>kokoro</i> (&ldquo;spirit&rdquo;) or a life force used by the
creature that allowed him to eat the monsters. Toru incorporated
this aspect of the story as four edible power pellets in the maze
that turn the tables on the ghosts, making them vulnerable to
being eaten by the player.</font
>
</p>
<p align="LEFT">
<img
src="galaxian.jpg"
name="graphics8"
align="LEFT"
hspace="10"
width="224"
height="256"
border="0"
/><font face="Verdana, sans-serif"
>With a name and a basic design in place, Iwatani was ready to
begin work. The team Namco assigned Iwatani to bring
<i>Puck-Man</i> to life included a programmer (Shigeo Funaki), a
hardware engineer, a cabinet designer, and a music composer
(Toshio Kai). Development got underway in early 1979. In the
course of that year, two new pinball-themed designs from
Iwatani&mdash;<i>Bomb Bee</i> and <i>Cutie Q&mdash;</i>were both
released during <i>Puck-Man's</i> development cycle. Both games
were similar to <i>Gee Bee </i>but with stronger gameplay and
improved visuals<i>.</i></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The Namco team working on the <i>Space Invaders</i> clone for the
past several months had just achieved a technological coup for
Namco: the first game to use a true, multi-colored, RGB display
instead of the monochrome monitors with colored cellophane tape so
prevalent at the time. Thanks to the breakthrough of the other
team, Iwatani now had the new promise of color to enhance his
design. Mindful that he wanted the game to appeal to women, he
immediately decided to use it on the ghosts, choosing pastel
shades for the bodies and adding expressive, blue eyes. Dark blue
was used for the maze itself, while Puck-Man was drenched in a
brilliant yellow.</font
>
</p>
<p align="LEFT">
<img
src="puckman.jpg"
name="graphics9"
align="RIGHT"
hspace="10"
width="222"
height="342"
border="0"
/><font face="Verdana, sans-serif"
>The look and feel of <i>Puck-Man</i> continued to evolve for over
a year. A large amount of time and effort was put into developing
the ghosts unique movement patterns through the maze and tweaking
the game difficulty variables as boards were cleared. Bonus
symbols (including the <i>Galaxian</i> flagship) were added into
the mix at some point, and the ghosts were finally given names:
Akabei, Pinky, Aosuke, and Guzuta. Sound effects and music were
some of the final touches added as development neared an end along
with constant tweaking of the ghosts' behavior.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><i>Puck-Man's</i> creation was a year and five months in the
making&mdash;the longest ever for a video game to that point.
Finally, on May 22<sup>nd</sup>, 1980, it was released to arcades
in Japan. Initially, the game did moderately well, but was no
overnight sensation. In fact, Namco's multi-colored
<i>Space Invaders </i>clone, called <i>Galaxian,</i> was much more
popular with the gaming public&mdash;the predominately male,
game-playing audience in Japan was unsure what to make of
<i>Puck-Man </i>with its cartoon-like characters, maze, and pastel
colors, whereas <i>Galaxian</i> was more immediately familiar to
them with its shoot-'em-up space theme.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>Midway was a distributor of coin-operated video games in the
U.S. that was always looking for the next big hit from Japan to
license and bring to America. They opted for both </span
><i>Puck-Man</i> <span STYLE="font-style: normal">and </span
><i>Galaxian</i
><span STYLE="font-style: normal"
>, modifying the cabinets and artwork to make them easier to
manufacture as well as providing a more American look and
feel.</span
></font
>
</p>
<p align="LEFT">
<img
src="cabinet3.png"
name="graphics10"
align="LEFT"
hspace="10"
width="200"
height="358"
border="0"
/><font face="Verdana, sans-serif"
><i>Puck-Man</i>
<span STYLE="font-style: normal"
>went through the majority of the changes: the cabinet was
modified slightly, changing the color from white to a bright
yellow to make it stand out in the arcade. The detailed,
multi-colored cabinet artwork was replaced with
cheaper-to-produce, three-color artwork illustrating an iconic
representation of Puck-Man (now drawn with eyes and feet) and
one blue ghost. English names were given to the ghosts (Blinky,
Pinky, Inky, and Clyde), and the Namco title was changed to
Midway. The most significant change to </span
><i>Puck-Man</i>
<span STYLE="font-style: normal"
>was the name. Midway feared it would be too easy for
nasty-minded vandals to change the P in </span
><i>Puck-Man </i
><span STYLE="font-style: normal"
>to an F, creating an unsavory epithet. Not wanting their
product associated with this word, Midway renamed the game </span
><i>Pac-Man</i>
<span STYLE="font-style: normal"
>before releasing it to American arcades in October 1980.</span
></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
>But the situation in America was reversed from Japan for these
two titles. </span
><i>Galaxian</i>
<span STYLE="font-style: normal"
>got lost in the shuffle of the shoot-'em-up craze that
blanketed America's arcades and, by the fall of 1980, it was
already competing with more advanced video games like </span
><i>Defender</i
><span STYLE="font-style: normal">. In the end, </span
><i>Galaxian</i>
<span STYLE="font-style: normal"
>enjoyed moderate success in America and in Japan, but was never
the smash hit the original </span
><i>Space Invaders</i>
<span STYLE="font-style: normal">was. </span><i>Pac-Man</i>
<span STYLE="font-style: normal"
>was another story. There were no games to compare it
to&mdash;it was in a genre all by itself. The bright yellow
cabinet, visuals, and sounds drew a great deal of attention. No
one had seen a game quite like this before. The addictive
gameplay and challenge of increasing levels of difficulty kept
the die-hard gamers more than happy, while the simplicity of the
game appealed to younger children. The lack of war-like motifs
and violence did as Iwatani had hoped and attracted a sizable
female audience&mdash;a first for a video game. Even the parents
wary of the violence-themed arcade games had no problem with
their kids playing as cute and innocuous a game as </span
><i>Pac-Man</i><span STYLE="font-style: normal">.</span></font
>
</p>
<p align="LEFT">
<img
src="pbook.jpg"
name="graphics12"
align="RIGHT"
hspace="10"
width="200"
height="340"
border="0"
/><font face="Verdana, sans-serif"
><i>Pac-Man</i> went on to capture the world's imagination like
nothing before or since. It was a genuine phenomenon on a global
scale, selling over 100,000 machines in its first year alone. Easy
to learn but notoriously difficult to master, everyone from school
children to Wall Street executives dropped quarter after quarter
into an ever-increasing number of
<span STYLE="font-style: normal">waiting</span>
<i>Pac-Man</i> machines. By 1982, <i>Pac-Man</i> merchandise was
literally everywhere: t-shirts, hats, keychains, wrist bands,
bedsheets, air fresheners, wall clocks, drinking glasses, trading
cards, stickers, cereal boxes, comic books&mdash;even a Saturday
morning cartoon. A novelty song called &ldquo;<i
>Pac-Man Fever&rdquo;</i
>
received significant radio play, reaching number nine on the U.S.
Billboard charts. Many books were written offering tips and tricks
used by the best players to achieve high scores&mdash;the
first-ever strategy guides published for a video game.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>More than thirty years later, <i>Pac-Man </i>remains the
<span STYLE="font-style: normal"
>best-selling coin-operated video game in history. Still
considered the most widely-recognized video game character in
the U.S., his likeness has been licensed to over 250 companies
for over 400 products. His namesake has been adopted by the
business world to describe a way to defend against a hostile
takeover (the defending company swallows up the larger company
instead in a move known as the &ldquo;Pac-Man defense&rdquo;).
There is even an upright </span
><i>Pac-Man</i>
<span STYLE="font-style: normal"
>machine on display at the Smithsonian Institution in
Washington, D.C.</span
></font
>
</p>
<p align="LEFT">
<img
src="arcade-pacman2.png"
name="graphics74"
align="LEFT"
hspace="10"
width="184"
height="180"
border="0"
/><font face="Verdana, sans-serif"
><font size="3"
>Interest in the original coin-op title has never completely
faded. Thanks to Namco's re-release of
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
>and other arcade classics for modern home consoles, new
generations of Pac-addicts have worn their hands out playing a
game often older than themselves. Many classic titles are also
kept alive thanks to the advent of high-quality arcade emulators
available for the home computer (like MAME) that use a software
copy of the arcade ROM chips to recreate the game with 100%
accuracy. Several web pages with information about the original
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
>arcade game can be found online including
<a href="http://en.wikipedia.org/wiki/Pacman">Wikipedia</a> and
the
<a href="http://www.klov.com/game_detail.php?game_id=10816"
>Killer List Of Video Games</a
>.</font
></font
>
</p>
</td>
</tr>
</table>
<p>
<a href="#Table Of Contents"
><font face="Arial, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<a name="Chapter_2"></a
><img
src="dotsbarplain.png"
name="graphics11"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">CHAPTER 2:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="strawberry.png"
name="graphics61"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Gameplay Details
<img
src="strawberry.png"
name="graphics85"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics86"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
&ldquo;<font face="Verdana, sans-serif"
><font size="2"
><i
>As Pac-Man was originally conceived to appeal to women
players, it is a very easy and approachable game. I believe
that is an ingredient in the longevity of the
game.&rdquo;&mdash;Toru Iwatani, creator of Pac-Man</i
></font
></font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH2_The_Basics"></a
><font face="Verdana, sans-serif"
><font size="4"><b>The Basics</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<img
src="lvl1.png"
name="graphics13"
align="RIGHT"
hspace="10"
width="336"
height="432"
border="0"
/><font face="Verdana, sans-serif"
>The premise of <i>Pac-Man</i> is delightfully simple: using a
four-way joystick, the player guides Pac-Man&mdash;up, down, left,
and right&mdash;through a maze filled with dots for him to gobble
up. Four ghost monsters are also in the maze and chase after our
hero, trying to capture and kill him. The goal is to clear the
maze of dots while avoiding the deadly ghosts. Each round starts
with the ghosts in the &ldquo;monster pen&rdquo; at the center of
the maze, emerging from it to join in the chase. If Pac-Man is
captured by a ghost, a life is lost, the ghosts are returned to
their pen, and a new Pac-Man is placed at the starting position
before play continues. When the maze is cleared of all dots, the
board is reset, and a new round begins. If Pac-Man gets caught by
a ghost when he has no extra lives, the game is over.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>There are 244 dots in the maze, and Pac-Man must eat them all in
order to proceed to the next round. The 240 small dots are worth
ten points each, and the four large, flashing dots&mdash;best
known as <i>energizers</i>&mdash;are worth 50 points each. This
yields a total of 2,600 points for clearing the maze of dots each
round. Players have two ways to increase their score beyond what
is earned from eating dots:</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The first way to increase your score each round is by turning the
tables on your enemies by making them your prey. Whenever Pac-Man
eats one of the four energizer dots located in the corners of the
maze, the ghosts reverse their direction and, in early levels,
turn the same shade of blue for a short period of time before
returning to normal. While blue, they are vulnerable to Pac-Man
and can be gobbled up for extra points providing they are caught
before the time expires. After being eaten, a ghost's eyes will
return to the monster pen where it is resurrected, exiting to
chase Pac-Man once again. The first ghost captured after an
energizer has been eaten is always worth 200 points. Each
additional ghost captured from the same energizer will then be
worth twice as many points as the one before it&mdash;400, 800,
and 1,600 points, respectively. If all four ghosts are captured at
all four energizers, an additional 12,000 points can be earned on
these earlier levels. This should not prove too terribly difficult
to achieve for the first few rounds as the ghosts initially remain
blue for several seconds. Soon after, however, the ghosts'
&ldquo;blue time&rdquo; will get reduced to one or two seconds at
the most, making it much more problematic to capture all four
before time runs out on these boards. By level 19, the ghosts stop
turning blue altogether and can no longer be eaten for additional
points.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The second way to increase your score each round is by eating the </font
><font face="Verdana, sans-serif"><i>bonus symbols</i></font>
<font face="Verdana, sans-serif">(commonly known as </font
><font face="Verdana, sans-serif"><i>fruit</i></font
><font face="Verdana, sans-serif"
>) that appear directly below the monster pen twice each round for
additional points. The first bonus fruit appears after 70 dots
have been cleared from the maze; the second one appears after 170
dots are cleared. Each fruit is worth anywhere from 100 to 5,000
points, depending on what level the player is currently on.
Whenever a fruit appears, the amount of time it stays on the
screen before disappearing is always between nine and ten seconds.
The </font
><font face="Verdana, sans-serif"><i>exact</i></font>
<font face="Verdana, sans-serif"
>duration (i.e., 9.3333 seconds, 10.0 seconds, 9.75 seconds, etc.)
is variable and </font
><font face="Verdana, sans-serif"
><span STYLE="font-style: normal"
><span STYLE="font-weight: normal"
>does not become predictable</span
></span
></font
>
<font face="Verdana, sans-serif"
>with the use of patterns. In other words, executing the </font
><font face="Verdana, sans-serif"><i>same</i></font>
<font face="Verdana, sans-serif">pattern on the </font
><font face="Verdana, sans-serif"><i>same</i></font>
<font face="Verdana, sans-serif"
>level twice is no guarantee for how long the bonus fruit will
stay onscreen each time. This usually goes unnoticed given that
the majority of patterns are designed to eat the bonus fruit as
quickly as possible after it has been triggered to appear. The
symbols used for the last six rounds completed, plus the current
round are also shown along the bottom edge of the screen (often
called the fruit counter or level counter). See </font
><a href="#LvlSpecs"
><font face="Verdana, sans-serif"><i>Table A.1</i></font></a
>
<font face="Verdana, sans-serif"
>in the appendices for all bonus fruit and scoring values, per
level.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH2_Modus_Operandi"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Modus Operandi</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Ghosts have three mutually-exclusive modes of behavior they can
be in during play: <i>chase</i>, <i>scatter</i>, and
<i>frightened</i>. Each mode has a different objective/goal to be
carried out:</font
>
</p>
<ol>
<li>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="2"><b>CHASE</b></font
>&mdash;A ghost's objective in <i>chase </i>mode is to find
and capture Pac-Man by hunting him down through the maze. Each
ghost exhibits unique behavior when chasing Pac-Man, giving
them their different personalities: Blinky (red) is very
aggressive and hard to shake once he gets behind you, Pinky
(pink) tends to get in front of you and cut you off, Inky
(light blue) is the least predictable of the bunch, and Clyde
(orange) seems to do his own thing and stay out of the
way.</font
>
</p>
</li>
<li>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="2"><b>SCATTER</b></font
>&mdash;In <i>scatter </i>mode, the ghosts give up the chase
for a few seconds and head for their respective home corners.
It is a welcome but brief rest&mdash;soon enough, they will
revert to chase mode and be after Pac-Man again.</font
>
</p>
</li>
<li>
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="2"><b>FRIGHTENED</b></font
>&mdash;Ghosts enter <i>frightened </i>mode whenever Pac-Man
eats one of the four energizers located in the far corners of
the maze. During the early levels, the ghosts will all turn
dark blue (meaning they are vulnerable) and aimlessly wander
the maze for a few seconds. They will flash moments before
returning to their previous mode of behavior.</font
>
</p>
</li>
</ol>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH2_Reversal_of_Fortune"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Reversal Of Fortune</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<img
src="ghost_blue.png"
name="graphics46"
align="LEFT"
hspace="5"
width="100"
height="91"
border="0"
/><font face="Verdana, sans-serif"
>In all three modes of behavior, the ghosts are prohibited from
reversing their direction of travel. As such, they can only choose
between continuing on their current course or turning off to one
side or the other at the next intersection. Thus, once a ghost
chooses which way to go at a maze intersection, it has no option
but to continue forward on that path until the next intersection
is reached. Of course, if you've spent any time playing
<i>Pac-Man</i>, you already know the ghosts <i>will</i> reverse
direction at certain times. But how can this be if they are
expressly prohibited from doing so on their own? The answer is:
when changing modes, the system can override the ghosts' normal
behavior, forcing them to go the opposite way. Whenever this
happens, it is a visual indicator of their behavior changing from
one mode to another. Ghosts are forced to reverse direction by the
system anytime the mode changes from: chase-to-scatter,
chase-to-frightened, scatter-to-chase, and scatter-to-frightened.
Ghosts do not reverse direction when changing back from frightened
to chase or scatter modes.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>When the system forces the ghosts to reverse course, they do not
necessarily change direction simultaneously; some ghosts may
continue forward for a fraction of a second before turning around.
The delay between when the system signals a reversal and when a
ghost actually responds depends on how long it takes the ghost to
enter the next game tile along its present course after the
reversal signal is given (more on tiles in Chapter 3). Once the
ghost enters a new tile, it will obey the reversal signal and turn
around.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH2_Scatter_Chase_Repeat"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Scatter, Chase, Repeat...</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Ghosts alternate between scatter and chase modes during gameplay
at predetermined intervals. These mode changes are easy to spot as
the ghosts reverse direction when they occur. Scatter modes happen
four times per level before the ghosts stay in chase mode
indefinitely. Good players will take full advantage of the scatter
periods by using the brief moment when the ghosts are not chasing
Pac-Man to clear dots from the more dangerous areas of the maze.
The scatter/chase timer gets reset whenever a life is lost or a
level is completed. At the start of a level or after losing a
life, ghosts emerge from the ghost pen already in the first of the
four scatter modes.</font
>
</p>
<p align="LEFT">
<img
src="pacman1.png"
name="graphics45"
align="RIGHT"
hspace="10"
width="100"
height="96"
border="0"
/><font face="Verdana, sans-serif"
>For the first four levels, the first two scatter periods last for
seven seconds each. They change to five seconds each for level
five and beyond. The third scatter mode is always set to five
seconds. The fourth scatter period lasts for five seconds on level
one, but then is only 1/60<sup>th</sup> of a second for the rest
of play. When this occurs, it appears as a simple reversal of
direction by the ghosts. The first and second chase periods last
for 20 seconds each. The third chase period is 20 seconds on level
one but then balloons to 1,033 seconds for levels two through
four, and 1,037 seconds for all levels beyond&mdash;lasting over
17 minutes! If the ghosts enter frightened mode, the scatter/chase
timer is paused. When time runs out, they return to the mode they
were in before being frightened and the scatter/chase timer
resumes. This information is summarized in the following table
(all values are in seconds):</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dd>
<table
width="264"
border="1"
BORDERCOLOR="#000000"
cellpadding="4"
cellspacing="0"
style="
page-break-after: avoid;
page-break-inside: avoid;
"
>
<col width="47" />
<col width="53" />
<col width="71" />
<col width="59" />
<tr>
<td width="47" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>Mode</b></font
></font
>
</p>
</td>
<td width="53" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>Level 1</b></font
></font
>
</p>
</td>
<td width="71" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>Levels 2&ndash;4</b></font
></font
>
</p>
</td>
<td width="59" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>Levels 5+</b></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Scatter</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>7</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>7</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Chase</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Scatter</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>7</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>7</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Chase</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Scatter</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Chase</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>20</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>1033</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>1037</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Scatter</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>1/60</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>1/60</font
></font
>
</p>
</td>
</tr>
<tr>
<td width="47" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>Chase</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>indefinite</font
></font
>
</p>
</td>
<td width="71" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>indefinite</font
></font
>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>indefinite</font
></font
>
</p>
</td>
</tr>
</table>
</dd>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH2_Frightening_Behavior"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Frightening Behavior</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Whenever Pac-Man eats one of the four energizer dots located near
the corners of the board, the ghosts reverse direction and, on
earlier levels, go into </font
><font face="Verdana, sans-serif"><i>frightened</i></font>
<font face="Verdana, sans-serif"
>mode for a short period of time. When frightened, the ghosts all
turn the same shade of dark blue and move more slowly than normal.
They wander aimlessly through the maze and flash white briefly as
a warning before returning to their previous mode of behavior.
Ghosts use a pseudo-random number generator (PRNG) to pick a way
to turn at each intersection when frightened. The PRNG generates
an pseudo-random memory address to read the last few bits from.
These bits are translated into the direction a frightened ghost
must first try. If the selected direction is not blocked by a wall
or opposite the ghost's current direction of travel, it is
accepted. Otherwise, the code proceeds in a clockwise fashion to
the next possible direction and tries again, repeating this test
until an acceptable direction is found. The PRNG gets reset with
the same intial seed value at the start of each new level and
whenever a life is lost. This results in frightened ghosts always
choosing the same paths when executing patterns during play. As
the levels progress, the time ghosts spend in frightened mode
grows shorter until eventually they no longer turn blue at all
(they still reverse direction, however). Refer to </font
><a href="#LvlSpecs"
><font face="Verdana, sans-serif"><i>Table A.1</i></font></a
>
<font face="Verdana, sans-serif"
>in the appendices for the frightened time in seconds and number
of flashes, per level.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH2_Speed"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Speed</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The game starts with Pac-Man at 80% of his maximum speed. By the
fifth level, Pac-Man is moving at full speed and will continue to
do so until the 21</font
><sup><font face="Verdana, sans-serif">st</font></sup>
<font face="Verdana, sans-serif"
>level. At that point, he slows back down to 90% and holds this
speed for the remainder of the game. Every time Pac-Man eats a
regular dot, he stops moving for one frame (1/60</font
><sup><font face="Verdana, sans-serif">th</font></sup>
<font face="Verdana, sans-serif"
>of a second), slowing his progress by roughly ten
percent&mdash;just enough for a following ghost to overtake him.
Eating an energizer dot causes Pac-Man to stop moving for three
frames. The normal speed maintained by the ghosts is a little
slower than Pac-Man's until the 21</font
><sup><font face="Verdana, sans-serif">st</font></sup>
<font face="Verdana, sans-serif"
>level when they start moving faster than he does. If a ghost
enters a side tunnel, however, its speed is cut nearly in half.
When frightened, ghosts move at a much slower rate of speed than
normal and, for levels one through four, Pac-Man also speeds up.
The table below summarizes the speed data for both Pac-Man and the
ghosts, per level. This information is also contained in </font
><a href="#LvlSpecs"
><font face="Verdana, sans-serif"><i>Table A.1</i></font></a
>
<font face="Verdana, sans-serif">in the appendices.</font>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dd>
<table
width="436"
border="1"
BORDERCOLOR="#000000"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="42" />
<col width="37" />
<col width="49" />
<col width="52" />
<col width="45" />
<col width="40" />
<col width="53" />
<col width="52" />
<tr valign="BOTTOM">
<td width="42">
<p align="CENTER" style="background: transparent">
&nbsp;
</p>
</td>
<td colspan="4" width="207" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="3"><b>PAC-MAN SPEED</b></font></font
>
</p>
</td>
<td colspan="3" width="161" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="3"><b>GHOST SPEED</b></font></font
>
</p>
</td>
</tr>
<tr valign="BOTTOM">
<td width="42" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>LEVEL</b></font
></font
>
</p>
</td>
<td width="37" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>NORM</b></font
></font
>
</p>
</td>
<td width="49" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>NORM DOTS</b></font
></font
>
</p>
</td>
<td width="52" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>FRIGHT</b></font
></font
>
</p>
</td>
<td width="45" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>FRIGHT DOTS</b></font
></font
>
</p>
</td>
<td width="40" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>NORM</b></font
></font
>
</p>
</td>
<td width="53" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>FRIGHT</b></font
></font
>
</p>
</td>
<td width="52" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
><b>TUNNEL</b></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="42" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>1</font
></font
>
</p>
</td>
<td width="37" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>80%</font
></font
>
</p>
</td>
<td width="49" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~71%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>90%</font
></font
>
</p>
</td>
<td width="45" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~79%</font
></font
>
</p>
</td>
<td width="40" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>75%</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>50%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>40%</font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="42" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>2 &ndash; 4</font
></font
>
</p>
</td>
<td width="37" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>90%</font
></font
>
</p>
</td>
<td width="49" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~79%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>95%</font
></font
>
</p>
</td>
<td width="45" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~83%</font
></font
>
</p>
</td>
<td width="40" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>85%</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>55%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>45%</font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="42" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>5 &ndash; 20</font
></font
>
</p>
</td>
<td width="37" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>100%</font
></font
>
</p>
</td>
<td width="49" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~87%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>100%</font
></font
>
</p>
</td>
<td width="45" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~87%</font
></font
>
</p>
</td>
<td width="40" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>95%</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>60%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>50%</font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="42" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>21+</font
></font
>
</p>
</td>
<td width="37" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>90%</font
></font
>
</p>
</td>
<td width="49" bgcolor="#ffff00">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>~79%</font
></font
>
</p>
</td>
<td width="52" bgcolor="#ffff00">
<p align="CENTER">&ndash;</p>
</td>
<td width="45" bgcolor="#ffff00">
<p align="CENTER">&ndash;</p>
</td>
<td width="40" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>95%</font
></font
>
</p>
</td>
<td width="53" bgcolor="#ffd320">
<p align="CENTER">&ndash;</p>
</td>
<td width="52" bgcolor="#ffd320">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2" style="font-size: 9pt"
>50%</font
></font
>
</p>
</td>
</tr>
</table>
</dd>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH2_Cornering"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Cornering</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Pac-Man is able to navigate the turns in the maze faster than his
enemies. He does not have to wait until he reaches the middle of a
turn to change direction as the ghosts do (see picture below).
Instead, he may start turning several pixels before he reaches the
center of a turn and for several pixels after passing it. Turns
taken one or more pixels before reaching the center are
&ldquo;pre-turns&rdquo;; turns taken one or more pixels after are
&ldquo;post-turns&rdquo;. Players learn to consistently move the
joystick in the direction Pac-Man should go well before arriving
at the center of a turn, ensuring each pre-turn is started as many
pixels away from center as possible. This technique is known as
<i>cornering</i> and is one of the first skills a new
<i>Pac-Man</i> player should master. For every successful pre-turn
maneuver, Pac-Man puts a little more distance between himself and
any ghosts following close behind. Such a small gain in distance
may not seem terribly significant at first, but cornering through
a quick series of turns will shake off even the most determined
pursuer. It is a vital tool for survival in the higher levels of
the game.</font
>
</p>
<p align="CENTER">
<img
src="Cornering.png"
name="graphics14"
align="BOTTOM"
width="441"
height="248"
border="0"
/>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Whenever Pac-Man makes a pre-turn or post-turn, his orientation
changes, and he starts to move one pixel in his new direction for
every pixel traveled in his old direction, effectively doubling
his speed as he moves at a 45 degree angle. Once he reaches the
centerline of the new direction's path, he starts moving purely in
that direction and his speed returns to normal. The greatest
distance advantage is thereby gained by making the earliest
pre-turn possible. The illustration below shows the layout of
pre-turn pixels (shown in green), center point pixels (shown in
yellow), and post-turn pixels (shown in red) for each of the four
possible directions a turn can be approached. Each example shows
Pac-Man entering the same four-way intersection from a different
direction. When entering from the left, there are three pre-turn
pixels before the center of the turn, and four post-turn pixels.
Conversely, entering the same intersection from the right yields
four pre-turn pixels and three post-turn ones. Entering from the
top as opposed to the bottom exhibits the same property. For any
turn that is made later than the earliest possible pre-turn,
Pac-Man will be one frame behind where he would be for every pixel
of &ldquo;lateness&rdquo; in the turn. Basically, it pays to move
the joystick well before reaching a turn to maximize your
speed.</font
>
</p>
<p align="CENTER">
<img
src="cornering_example2.png"
name="graphics109"
align="BOTTOM"
width="630"
height="615"
border="0"
/>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Turning at the earliest pre-turns possible is also required to
successfully execute most any pattern. Patterns are meant to be
played with perfect cornering because it removes the human element
of uncertainty as to when Pac-Man will turn. Without cornering, it
would be nigh-impossible to reproduce the exact timing of every
turn as made by the pattern's author, thereby increasing the
possibility of unpredictable ghost behavior due to Pac-Man not
being in the exact same tile at the exact same time anymore.
Typically, the most popular patterns have been those that tend to
&ldquo;hold together&rdquo; well when small input timing flaws
occur (turning three pixels away from center instead of four when
approaching a turn from the right is a timing flaw, for example).
Other patterns&mdash;especially those that bring Pac-Man very
close to the ghosts late in the sequence&mdash;tend to &ldquo;fall
apart&rdquo; unless every turn is perfectly cornered. During a
long <i>Pac-Man </i
><span STYLE="font-style: normal"
>session, even the best players will make occasional timing
mistakes during a fast series of turns and have to deal with the
possible consequences. As such, one should aim for perfect
cornering at all times but remain alert for unexpected ghost
behavior from subtle input timing flaws creeping into the
pattern.</span
></font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH2_Home_Sweet_Home"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Home Sweet Home</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<img
src="StartPositions.png"
name="graphics15"
align="LEFT"
hspace="5"
width="194"
height="190"
border="0"
/><font face="Verdana, sans-serif"
>Commonly referred to as the <i>ghost house</i> or
<i>monster pen</i>, this cordoned-off area in the center of the
maze is the domain of the four ghosts and off-limits to Pac-Man.
Whenever a level is completed or a life is lost, the ghosts are
returned to their starting positions in and around the ghost house
before play continues&mdash;Blinky is always located just above
and outside, while the other three are placed inside: Inky on the
left, Pinky in the middle, and Clyde on the right. The pink door
on top is used by the ghosts to enter or exit the house. Once a
ghost leaves, however, it cannot reenter unless it is first
captured by Pac-Man&mdash;then the disembodied eyes can return
home to be revived. Since Blinky is already on the outside after a
level is completed or a life is lost, the only time he can get
inside the ghost house is after Pac-Man captures him, and he
immediately turns around to leave once revived. That's about all
there is to know about Blinky's behavior in terms of the ghost
house, but determining when the other three ghosts leave home is
an involved process based on several variables and conditions. The
rest of this section will deal with them exclusively. Accordingly,
any mention of &ldquo;the ghosts&rdquo; below refers to Pinky,
Inky, and Clyde, but not Blinky.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The first control used to evaluate when the ghosts leave home is
a personal counter each ghost retains for tracking the number of
dots Pac-Man eats. Each ghost's &ldquo;dot counter&rdquo; is reset
to zero when a level begins and can only be active when inside the
ghost house, but only one ghost's counter can be active at any
given time regardless of how many ghosts are inside. The order of
preference for choosing which ghost's counter to activate is:
Pinky, then Inky, and then Clyde. For every dot Pac-Man eats, the
preferred ghost in the house (if any) gets its dot counter
increased by one. Each ghost also has a &ldquo;dot limit&rdquo;
associated with his counter, per level. If the preferred ghost
reaches or exceeds his dot limit, it immediately exits the house
and its dot counter is deactivated (but not reset). The
most-preferred ghost still waiting inside the house (if any)
activates its timer at this point and begins counting dots.
</font>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Pinky's dot limit is always set to zero, causing him to leave
home immediately when every level begins. For the first level,
Inky has a limit of 30 dots, and Clyde has a limit of 60. This
results in Pinky exiting immediately which, in turn, activates
Inky's dot counter. His counter must then reach or exceed 30 dots
before he can leave the house. Once Inky starts to leave, Clyde's
counter (which is still at zero) is activated and starts counting
dots. When his counter reaches or exceeds 60, he may exit. On the
second level, Inky's dot limit is changed from 30 to zero, while
Clyde's is changed from 60 to 50. Inky will exit the house as soon
as the level begins from now on. Starting at level three, all the
ghosts have a dot limit of zero for the remainder of the game and
will leave the ghost house immediately at the start of every
level.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Whenever a life is lost, the system disables (but does not reset)
the ghosts' individual dot counters and uses a global dot counter
instead. This counter is enabled and reset to zero after a life is
lost, counting the number of dots eaten from that point forward.
The three ghosts inside the house must wait for this special
counter to tell them when to leave. Pinky is released when the
counter value is equal to 7 and Inky is released when it equals
17. The only way to deactivate the counter is for Clyde to be
inside the house when the counter equals 32; otherwise, it will
keep counting dots even after the ghost house is empty. If Clyde
<i>is</i> present at the appropriate time, the global counter is
reset to zero and deactivated, and the ghosts' personal dot limits
are re-enabled and used as before for determining when to leave
the house (including Clyde who is still in the house at this
time).</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>If dot counters were the only control, Pac-Man could simply stop
eating dots early on and keep the ghosts trapped inside the house
forever. Consequently, a separate timer control was implemented to
handle this case by tracking the amount of time elapsed since
Pac-Man has last eaten a dot. This timer is always running but
gets reset to zero each time a dot is eaten. Anytime Pac-Man
avoids eating dots long enough for the timer to reach its limit,
the most-preferred ghost waiting in the ghost house (if any) is
forced to leave immediately, and the timer is reset to zero. The
same order of preference described above is used by this control
as well. The game begins with an initial timer limit of four
seconds, but lowers to it to three seconds starting with level
five.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The more astute reader may have already noticed there is subtle
flaw in this system resulting in a way to keep Pinky, Inky, and
Clyde inside the ghost house for a very long time after eating
them. The trick involves having to sacrifice a life in order to
reset and enable the global dot counter, and then making sure
Clyde exits the house <i>before</i> that counter is equal to 32.
This is accomplished by avoiding eating dots and waiting for the
timer limit to force Clyde out. Once Clyde is moving for the exit,
start eating dots again until at least 32 dots have been consumed
since the life was lost. Now head for an energizer and gobble up
some ghosts. Blinky will leave the house immediately as usual, but
the other three ghosts will remain &ldquo;stuck&rdquo; inside as
long as Pac-Man continues eating dots with sufficient frequency as
not to trigger the control timer. Why does this happen? The key
lies in how the global dot counter works&mdash;it cannot be
deactivated if Clyde is outside the house when the counter has a
value of 32. By letting the timer force Clyde out before 32 dots
are eaten, the global dot counter will keep counting dots instead
of deactivating when it reaches 32. Now when the ghosts are eaten
by Pac-Man and return home, they will still be using the global
dot counter to determine when to leave. As previously described,
however, this counter's logic only checks for three values: 7, 17,
and 32, and once those numbers are exceeded, the counter has no
way to release the ghosts associated with them. The only control
left to release the ghosts is the timer which can be easily
avoided by eating a dot every so often to reset it. Click on the
YouTube video below to see a demonstration of this curious
behavior:</font
>
</p>
</td>
</tr>
</table>
<p>
<embed
src="http://www.youtube.com/v/GI_kHYAUZOU&amp;hl=en&amp;fs=1&amp;rel=0"
type="application/x-shockwave-flash"
NAME="Object1"
ALIGN="BOTTOM"
width="425"
height="344"
allowscriptaccess="always"
allowfullscreen="true"
/>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The last thing to mention about the ghost house is how to
determine whether a ghost will move right or left after exiting
the home. Ghosts typically move to the left once they get outside,
but if the system changes modes one or more times when a ghost is
inside, that ghost will move to the right instead of the left upon
leaving the house.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH2_Areas_To_Exploit"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Areas To Exploit</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="exploit.png"
name="graphics17"
align="BOTTOM"
width="336"
height="372"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The illustration above highlights four special
&ldquo;zones&rdquo; in the maze where ghost behavior is limited by
certain conditions which can be exploited to the player's
advantage. The two red zones represent the areas where ghosts are
forbidden to make upward turns. Once a ghost enters either of
these two zones, it may only travel from right-to-left or
left-to-right until exiting the area. Thus, only Pac-Man has
access to these four, upward-facing tunnel entrances. It will
serve the player well to remember the ghosts can still access
these tunnels from the other end! The red zone restrictions are
enforced during both scatter and chase modes, but in frightened
mode the red zones are ignored temporarily, allowing the ghosts to
turn upwards if they so choose. The pink zones are in the two
halves of the connecting side-tunnel. As mentioned previously, any
ghost that enters the tunnel will suffer an immediate speed
penalty until leaving the zone. This slow-down rule is always
enforced and applies to ghosts only&mdash;Pac-Man is immune.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="Chapter_3"></a
><img
src="dotsbarplain.png"
name="graphics16"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">CHAPTER 3: </font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="peach.png"
name="graphics62"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Maze Logic 101
<img
src="peach.png"
name="graphics88"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics87"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>We need to take a look at how ghosts are able to move through the
maze in pursuit of a goal. All pathfinding logic described in this
chapter is shared by the four ghosts&mdash;it is important to
understand what they have in common before we get into what makes
them different.
<span STYLE="font-style: normal"
>Before we proceed, let's see how the game tracks the location
of Pac-Man and the four ghosts (herein referred to as </span
><i>actors </i
><span STYLE="font-style: normal"
>for brevity's sake). The visible game screen should be thought
of as a regular grid of tiles, each eight pixels square. The
actual pixel dimensions of the screen are 224 x 288, so dividing
each value by eight yields a grid that is 28 x 36 tiles in
size:</span
></font
>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="Tiles.png"
name="graphics19"
align="BOTTOM"
width="448"
height="576"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Each tile is either in legal space or dead space. In the picture
above, legal space is shown as the gray-colored tiles; all other
tiles are considered dead space. Actors only travel between the
tiles in legal space. Each dot sits in the center of a tile,
meaning they are exactly eight pixels (one tile) apart&mdash;this
is useful for estimating distances during gameplay.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH3_What_Tile_Am_I_In"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>What Tile Am I In?</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>As the actors move through the maze, the game keeps track of the
tile each one occupies. An actor is only associated with a single
tile at a time, although its graphic will overlap into the
surrounding tiles. The location of the actor's center point is
what determines the tile it occupies at any given time. As the
actors can move at pixel-level precision, they are often not
centered directly on top of the tile they are in. Consider the
following example:</font
>
</p>
<p align="LEFT">&nbsp;</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<img
src="TileMove2.png"
name="graphics20"
align="BOTTOM"
width="620"
height="300"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The transparent red ghost is moving left-to-right across a row of
tiles in legal space. In frame one, its occupied tile (shown in
bright red) is near the left side of the picture. It does not
matter that some of the ghost's graphic is not in the
tile&mdash;what matters is that the ghost's center point
<i>is</i> in the tile. By frame two, it has moved far enough for
its center point to be in the adjacent tile to the right and its
occupied tile is updated accordingly. The ghost continues to be
associated with the same tile until frame six where its center
point has now crossed over into the next one.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The underlying concept of tiles is essential for understanding
the ghosts' pathfinding logic as it only cares
<span STYLE="font-style: normal"
>about the tile an actor occupies&mdash;not its per-pixel
location within that tile. To the logic routines, the five
actors look very much like the picture below. Each actor is
defined by the tile it presently occupies along with its current
direction of travel. Distances between actors are also measured
in tiles (the pink ghost is five tiles away from Pac-Man
horizontally and one tile away vertically, for example).</span
></font
>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="TileGame.png"
name="graphics21"
align="BOTTOM"
width="288"
height="360"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="LEFT"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH3_Just_Passing_Through"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Just Passing Through</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>It wasn't too long after the release of <i>Pac-Man</i>
<span STYLE="font-style: normal">when</span> word began to spread
of players occasionally passing straight through a ghost unharmed,
seemingly at random. This rumor turned out to be completely true
as most die-hard <i>Pac-Man</i>
<span STYLE="font-style: normal"
>players can attest. If you play the game long enough, you will
eventually see Pac-Man run into one of the ghosts and come out
unscathed on the other side&mdash;it doesn't happen very often
so enjoy it when it does! Some players have even gone so far as
to incorporate this mysterious pass-through oddity into their
patterns.</span
></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>The root cause of this elusive peculiarity lies in the way the
game detects collisions between Pac-Man and the four ghosts. Any
time Pac-Man occupies the same tile as a ghost, he is considered
to have collided with that ghost and a life is lost. It is
irrelevant whether the ghost moved into Pac-Man's tile or Pac-Man
into the ghost's&mdash;the result is the same either way. This
logic proves sufficient for handling collisions more than 99% of
the time during gameplay, but does not account for one very
special case:</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="PassthruBug.png"
name="graphics22"
align="BOTTOM"
width="507"
height="263"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The above picture illustrates the conditions necessary to produce
this curious behavior. There are five consecutive frames showing
Blinky and Pac-Man passing through each other. Below each frame is
the same scene represented by the tiles they currently occupy and
the per-pixel location of their center points. Pac-Man and Blinky
are at just the right position and speed relative to one another
to cause them to swap tiles with each other simultaneously. In
other words, Pac-Man's center point moves upwards into Blinky's
tile in the same 1/60<sup>th</sup> of a second that Blinky's
center point moves downwards into Pac-Man's tile, resulting in
them moving past each other without colliding. Note that Pac-Man's
origin point is centered on the top edge of his tile in frame
four; this is still considered to be inside the bottom tile, but
moving up one more pixel will push him over the edge into the next
one. Pac-Man and Blinky have now swapped tiles with each other in
frame five, and Pac-Man can go on his merry way because he never
&ldquo;collided&rdquo; (i.e., shared the same tile) with Blinky at
all! Click on the YouTube video below to see an example of the
pass-through bug (it happens 40 seconds after playback
begins):</font
>
</p>
</td>
</tr>
</table>
<p>
<embed
src="http://www.youtube.com/v/VbzW6iNDx9U&amp;hl=en&amp;fs=1&amp;rel=0"
type="application/x-shockwave-flash"
NAME="Object2"
ALIGN="BOTTOM"
width="425"
height="344"
allowscriptaccess="always"
allowfullscreen="true"
/>
</p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH3_Target_Tiles"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Target Tiles</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Whenever a <span STYLE="font-style: normal">ghost</span> is in
chase or scatter mode, it is trying to reach a
<i>target tile</i> somewhere on (or off) the screen. A target tile
is merely a way to describe the tile a ghost would like to occupy
at any given moment. This tile can be fixed in place or change
location frequently. Whenever the
<span STYLE="font-style: normal">ghosts</span> scatter to the
corners of the maze, for example, each ghost is striving to reach
a fixed target tile located somewhere near its home corner. In
chase mode, the target tile is usually (but not always) related to
Pac-Man's current tile which changes often. Although it may not be
obvious at first, the only difference between chase and scatter
mode to a ghost is where its target tile is located. The same
pathfinding logic applies in either case.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH3_Looking_Ahead"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Looking Ahead</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Ghosts are always thinking one step into the future as they move
through the maze. Whenever a ghost enters a new tile, it looks
ahead to the next tile along its current direction of travel and
decides which way it will go when it gets there. When it
eventually reaches that tile, it will change its direction of
travel to whatever it had decided on a tile beforehand. The
process is then repeated, looking ahead into the next tile along
its new direction of travel and making its next decision on which
way to go.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>When a ghost looks ahead into the upcoming tile, it must examine
the possible exits from that tile to determine a way to proceed.
In the picture below, the red ghost has just arrived at tile A and
is moving right-to-left. It immediately looks ahead to tile B (the
next tile along its direction of travel). Each tile has four
potential exits to be considered: right, left, up, and down. In
the case of tile B, the up and down exits are blocked by walls and
must be discarded as potential candidates. The right exit is also
discounted because it would only take the ghost back to tile A
again, and ghosts never voluntarily reverse direction. With three
of the four possible exits eliminated from tile B, moving left is
the only remaining choice.</font
>
</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<img
src="AISimple2.png"
name="graphics23"
align="BOTTOM"
width="192"
height="128"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>This example is the most simple to explain as the ghost has but
one way it can legally move. As such, we did not have to worry
about where its target tile was located. The majority of game
tiles in legal space are similar to this one, but things get more
interesting when a ghost approaches a tile with more potential
exits to choose from.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH3_Intersections"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Intersections</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>When a ghost arrives one tile away from an upcoming intersection,
it must choose between several possible directions in which to
proceed. Consider the following example:</font
>
</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<img
src="IntersectALL.png"
name="graphics24"
align="BOTTOM"
width="672"
height="160"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>In the first picture, the red ghost has just reached tile A and
is seeking its target (shown as the green tile). It immediately
looks ahead to the subsequent tile along its present direction of
travel (up). In this case, that tile is a four-way intersection.
As this intersection tile has no walls blocking off any of the
exits, the ghost can only discard his reverse direction (down),
leaving three exits open for travel. It looks
<span STYLE="font-style: normal"
>one tile beyond the intersection in each of the three remaining
directions,</span
>
collecting &ldquo;test tiles&rdquo; (shown as the tiles with
dashed, white lines). In the middle picture, the ghost
triangulates the distance from each of these test tiles to its
target tile. Whichever direction's test tile has the shortest
distance to the target becomes the direction the ghost will take
upon reaching the intersection tile. In this case, the right test
tile has the shortest distance to the target, and the ghost
updates its chosen direction for the intersection tile
accordingly.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-weight: normal"
>Sometimes a ghost is presented with two or more test tiles that
have the same distance to the target tile. In the example below,
the red ghost must choose between moving down or left at the
upcoming intersection tile. Unfortunately, both test tiles have
the same distance to the target (bottom left). To break the tie,
the ghost prefers directions in this order: </span
><i
><span STYLE="font-weight: normal"
>up, left, down, right</span
></i
><span STYLE="font-weight: normal"
>. Up is the most preferred direction; right is the least.
Therefore, the ghost chooses to go left at the intersection
because left precedes down in the preference list. Although it
may seem obvious to a person that going down was the better
choice to reach the target, ghosts are not that smart. They
cannot see more than a few tiles ahead and, as a consequence,
cannot recognize the disparity between these two options.</span
></font
>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="TieBreakALL.png"
name="graphics25"
align="BOTTOM"
width="605"
height="192"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY" style="page-break-before: always">
<a name="CH3_Fixed_Target_Tiles"></a>
<font face="Verdana, sans-serif"
><font size="4"><b>Fixed Target Tiles</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Each ghost has a fixed target tile it tries to reach while in
scatter mode. The picture below shows the physical location of the
scatter mode targets used by each ghost (matched to each ghost's
color scheme). Notice each target tile is in dead space above or
below the actual maze making them impossible for the ghosts to
reach. This results in each ghost heading toward the corner of the
maze nearest its respective scatter target and then making circles
around this area until another mode change occurs. That's all
scatter mode really is. The only reason a ghost has a
&ldquo;favorite corner&rdquo; of the maze at all is due to the
location of a fixed target tile it will never reach.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>An additional fixed target tile is employed whenever a ghost is
eaten by Pac-Man and its disembodied eyes need to return to the
ghost house in the center of the maze. This target is located
directly above the left side of the &ldquo;door&rdquo; to the
ghost house and is shown in the picture below as the green
tile.</font
>
</p>
</td>
</tr>
</table>
<p><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="Scatter.png"
name="graphics26"
align="BOTTOM"
width="448"
height="592"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"
><span STYLE="font-style: normal"><b>Back</b></span></font
></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<script type="text/javascript">
<!--
google_ad_client = "ca-pub-4297265216414705";
/* Dossier Ad 02 */
google_ad_slot = "3644115495";
google_ad_width = 728;
google_ad_height = 90;
//-->
</script>
<script
type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js"
></script>
<br /><br />
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="Chapter_4"></a
><img
src="dotsbarplain.png"
name="graphics27"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">CHAPTER 4:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="peach.png"
name="graphics63"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Meet The Ghosts
<img
src="peach.png"
name="graphics89"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics90"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
&ldquo;<font face="Verdana, sans-serif"
><font size="2"
><i
>First, you've got to learn how to control the monsters. See
how the red, pink and blue are grouped together? It's easier
to control two monsters than four monsters.&rdquo;&mdash;Chris
Ayra, champion Pac-Man player</i
></font
></font
>
</p>
<p align="JUSTIFY">&nbsp;</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>In the last chapter, we learned how a ghost follows a target tile
through the maze. Now we will take a closer look at Blinky, Pinky,
Inky, and Clyde to better understand why they behave so
differently when in chase mode. They all share the same
pathfinding logic for chasing a target tile, so how is it each one
behaves differently when following Pac-Man? The answer is
delightfully simple:
<i>Pac-Man's tile is not always the target</i>. Every ghost has a
distinct method for calculating its target tile in chase mode,
resulting in their unique personalities. Some of the ghosts use
Pac-Man's actual tile as the target; others only use it as an
intermediate step to find another tile. Sometimes a ghost is
targeting a tile that has absolutely nothing to do with Pac-Man at
all! Regardless of where a ghost's target tile is at the time,
Pac-Man will still be killed if he gets in that ghost's way.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Rumor has it Toru Iwatani and his team spent months doing nothing
but tweaking and refining the ghost A.I. routines before releasing
Pac-Man to the world. Their efforts show in the final product:
Itawani's team created the illusion of complex pathfinding by
using very simple logic and very little code.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><a name="CH4 - Blinky"></a><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<a name="CH4_Blinky"></a
><img
src="blinky2.png"
name="graphics28"
align="LEFT"
hspace="5"
width="104"
height="121"
border="0"
/><font face="Verdana, sans-serif"
><font size="4" style="font-size: 16pt"><b>Blinky:</b></font> The
red ghost's character is aptly described as that of a
<i>shadow </i>and is best-known as &ldquo;Blinky&rdquo;. In Japan,
his character is represented by the word <i>oikake,</i> which
means &ldquo;<i>to run down or pursue&rdquo;</i>. Blinky seems to
always be the first of the ghosts to track Pac-Man down in the
maze. He is by far the most aggressive of the four and will
doggedly pursue Pac-Man once behind him.</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="Blinky.png"
name="graphics32"
align="BOTTOM"
width="541"
height="192"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Of all the ghosts' targeting schemes for chase mode, Blinky's is
the most simple and direct, using Pac-Man's current tile as his
target. In the pictures above, we can see Blinky's target tile is
the same as Pac-Man's currently occupied tile. Targeting Pac-Man
directly in this way results in a very determined and tenacious
ghost who is tough to shake when he's right behind you.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>All ghosts move at the same rate of speed when a level begins,
but Blinky will increase his rate of speed twice each round based
on the number of dots remaining in the maze (if Pac-Man dies this
is not necessarily true - more on this in a moment). While in this
accelerated state, Blinky is commonly called &ldquo;<i
>Cruise Elroy</i
>&rdquo;, yet no one seems to know where this custom was
originated or what it means. On the first level, for example,
Blinky becomes Elroy when there are 20 dots remaining in the maze,
accelerating to be at least as fast as Pac-Man. More importantly,
his scatter mode behavior is also modified at this time to keep
targeting Pac-Man's current tile in lieu of his typical fixed
target tile for any remaining scatter periods in the level (he
will still reverse direction when entering/exiting a scatter
period). This results in Elroy continuing to chase Pac-Man while
the other three ghosts head for their corners as normal. As if
that weren't bad enough, when only 10 dots remain, Elroy speeds up
<i>again</i> to the point where he is now moving faster than
Pac-Man. As the levels progress, Blinky will turn into Elroy with
more dots remaining in the maze than in previous rounds. Refer to </font
><a href="#LvlSpecs"
><font face="Verdana, sans-serif"><i>Table A.1</i></font></a
>
<font face="Verdana, sans-serif"
>in the appendices for dot counts and speeds for both Elroy
changes, per level.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Determining when Blinky turns into Elroy can become more
complicated if Pac-Man is killed. The ghosts and Pac-Man are reset
to their starting positions whenever a life is lost and, when play
continues, Blinky's &ldquo;<i>Cruise Elroy</i>&rdquo; abilities
are temporarily suspended until the orange ghost (Clyde) stops
bouncing up and down inside the ghost house and moves toward the
door to exit. Until this happens, Blinky's speed and scatter
behavior will remain normal regardless of the number of dots
remaining in the maze. Once this temporary restriction is lifted,
however, Blinky will resume changing his behavior based on the dot
count.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<a name="CH4_Pinky"></a
><img
src="pinky.png"
name="graphics29"
align="LEFT"
hspace="5"
width="104"
height="121"
border="0"
/><font face="Verdana, sans-serif"
><font size="4" style="font-size: 16pt"><b>Pinky:</b></font>
Nicknamed &ldquo;Pinky&rdquo;, the pink ghost's character is
described as one who is <i>speedy. </i>In Japan, he is
characterized as <i>machibuse, </i>meaning &ldquo;<i
>to perform an ambush&rdquo;, </i
>perhaps because Pinky always seems to be able to get ahead of you
and cut you off when you least expect it. He always moves at the
same speed as Inky and Clyde, however, which suggests
<i>speedy</i> is a poor translation of the more appropriate
<i>machibuse</i>. Pinky and Blinky often seem to be working in
concert to box Pac-Man in, leaving him with nowhere to run.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>In chase mode, Pinky behaves as he does because he does not
target Pac-Man's tile directly. Instead, he selects an offset four
tiles away from Pac-Man in the direction Pac-Man is currently
moving (with one exception). The pictures below illustrate the
four possible offsets Pinky will use to determine his target tile
based on Pac-Man's orientation:</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<img
src="Pinky1.png"
name="graphics33"
align="BOTTOM"
width="328"
height="295"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>If Pac-Man is moving left, Pinky's target tile will be four game
tiles to the left of Pac-Man's current tile. If Pac-Man is moving
right, Pinky's tile will be four tiles to the right. If Pac-Man is
moving down, Pinky's target is four tiles below. Finally, if
Pac-Man is moving up, Pinky's target tile will be four tiles up </font
><font face="Verdana, sans-serif"><b>and</b></font>
<font face="Verdana, sans-serif"
>four tiles to the left. This interesting outcome is due to a
subtle error in the logic code that calculates Pinky's offset from
Pac-Man. This piece of code works properly for the other three
cases but, when Pac-Man is moving upwards, triggers an overflow
bug that mistakenly includes a left offset equal in distance to
the expected up offset (we will see this same issue in Inky's
logic later). Don Hodges' website has an excellent article giving
a thorough, code-level analysis of this bug, including the source
code and a proposed fix&mdash;click
<a href="http://donhodges.com/pacman_pinky_explanation.htm"
>here</a
>
to go there now.</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="Pinky2.png"
name="graphics34"
align="BOTTOM"
width="240"
height="216"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Pinky is the easiest ghost to exert control over thanks to his
targeting scheme. By changing direction, you can dictate where
Pinky will turn next when he is nearby (see above picture). If you
are facing off closely with Pinky, he will turn before he reaches
you if he can. This happens due to the fact Pac-Man has come close
enough to Pinky for Pinky's target tile to now be behind him. In
the picture above, Pinky chooses to turn up at the intersection
because moving left would have taken him further away from his
target tile. The longest-lived example of this is the technique
known as &ldquo;head faking&rdquo;. This is where the player
shakes the joystick to cause Pac-Man to rapidly change direction
back and forth, hopefully causing a ghost to change course in the
process. As it turns out, the shaking is not necessary&mdash;one
well-timed, quick reversal of direction towards Pinky just before
he decides what to do at an upcoming intersection is all that is
needed to get him off your tail.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><a name="CH4 - Inky"></a><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<a name="CH4_Inky"></a
><img
src="inky.png"
name="graphics30"
align="LEFT"
hspace="5"
width="104"
height="121"
border="0"
/><font face="Verdana, sans-serif"
><font size="4" style="font-size: 16pt"><b>Inky:</b></font> The
light-blue ghost is nicknamed &ldquo;Inky&rdquo; and his character
is described as one who is <i>bashful</i>. In Japan, he is
portrayed as <i>kimagure</i>, meaning &ldquo;<i
>a fickle, moody, or uneven temper&rdquo;</i
>. Perhaps not surprisingly, Inky is the least predictable of the
ghosts. Sometimes he chases Pac-Man aggressively like Blinky;
other times he jumps ahead of Pac-Man as Pinky would. He might
even wander off like Clyde on occasion! In fact, Inky may be the
most dangerous ghost of all due to his erratic behavior.
<i>Bashful</i> is not a very good translation of
<i>kimagure,</i> and misleads the player to assume Inky will shy
away from Pac-Man when he gets close which is not always the
case.</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="InkyA.png"
name="graphics35"
align="BOTTOM"
width="264"
height="240"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Inky uses the most complex targeting scheme of the four ghosts in
chase mode. He needs Pac-Man's current tile/orientation
<b>and</b> Blinky's current tile to calculate his final target. To
determine Inky's target, we must first establish an intermediate
offset two tiles in front of Pac-Man in the direction he is moving
(represented by the tile bracketed in green above). Now imagine
drawing a vector from the center of the red ghost's current tile
to the center of the offset tile, then double the vector length by
extending it out just as far again beyond the offset tile. The
tile this new, extendend vector points to is Inky's actual target
as shown above.</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<img
src="InkyB.png"
name="graphics36"
align="BOTTOM"
width="240"
height="360"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-before: always; page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>For the same reasons already discussed in Pinky's case, an
overflow error occurs with the intermediate offset tile generated
for Inky's calculation when Pac-Man is moving up resulting in an
offset tile that is two tiles above <b>and</b> two tiles to the
left (see above picture). The other three orientations (left,
right, down) produce the expected result of an offset two tiles in
front of Pac-Man in the direction he is moving.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Inky's targeting logic will keep him away from Pac-Man when
Blinky is far away from Pac-Man, but as Blinky draws closer, so
will Inky's target tile. This explains why Inky's behavior seems
more variable as Pac-Man moves away from Blinky. Like Pinky,
Inky's course can often be altered by Pac-Man changing direction
or &ldquo;head-faking&rdquo;. How much or how little effect this
will have on Inky's decisions is directly related to where Blinky
is at the time.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><a name="CH4 - Clyde"></a><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<a name="CH4_Clyde"></a
><img
src="clyde.png"
name="graphics31"
align="LEFT"
hspace="5"
width="104"
height="121"
border="0"
/><font face="Verdana, sans-serif"
><font size="4" style="font-size: 16pt"><b>Clyde:</b></font> The
orange ghost is nicknamed &ldquo;Clyde&rdquo; and is characterized
as one who is <i>pokey.</i> In Japan, his character is described
as <i>otoboke</i>, meaning &ldquo;<i
>pretending ignorance&rdquo;,</i
>
and his nickname is &ldquo;<i>Guzuta&rdquo;</i>, meaning &ldquo;<i
>one who lags behind&rdquo;</i
>. In reality, Clyde moves at the same speed as Inky and Pinky so
his character description is a bit misleading. Clyde is the last
ghost to leave the pen and tends to separate himself from the
other ghosts by shying away from Pac-Man and doing his own thing
when he isn't patrolling his corner of the maze. Although not
nearly as dangerous as the other three ghosts, his behavior can
seem unpredictable at times and should still be considered a
threat.</font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="ClydeJ.png"
name="graphics37"
align="BOTTOM"
width="519"
height="401"
border="0"
/>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY" style="margin-bottom: 0in"><br /></p>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-before: always; page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><span STYLE="font-style: normal">
<span STYLE="font-weight: normal">
During chase mode, Clyde's targeting logic changes based on
his proximity to Pac-Man (represented by the green target tile
above). He first calculates the Euclidean distance between his
tile and Pac-Man's tile. If the distance between them is eight
tiles or more, Clyde targets Pac-Man directly just as Blinky
does. If the distance between them is less than eight tiles,
however, Clyde switches his target to the tile he normally
uses during scatter mode and heads for his corner until he
gets far enough away to start targeting Pac-Man again. In the
picture above, Clyde is stuck in an endless loop (as long as
Pac-Man stays where he is) thanks to this scheme. While
occupying any tile completely outside the dashed perimeter,
Clyde's target is Pac-Man. Upon entering the area, Clyde
changes his mind and heads for his scatter target instead.
Once he exits the perimeter, his target will change
</span></span
><i><span STYLE="font-weight: normal">back</span></i>
<span STYLE="font-style: normal"
><span STYLE="font-weight: normal"
>to Pac-Man's current tile again. The end result is Clyde
circling around and around until Pac-Man moves elsewhere or a
mode change occurs. Clyde is fairly easy to avoid once you
understand his targeting scheme. Just remember: he is still
dangerous if you manage to get in his way as he runs back to
his corner or before he can reach an intersection to turn away
from you.</span
></span
></font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<a name="Chapter_5"></a
><img
src="dotsbarplain.png"
name="graphics38"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">CHAPTER 5:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="apple.png"
name="graphics64"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Deciphering The Split Screen
<img
src="apple.png"
name="graphics91"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics92"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="290"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="282" />
<tr>
<td width="282" valign="TOP">
<p align="JUSTIFY">
&ldquo;<font face="Verdana, sans-serif"
><font size="2"><i>This is the way the world ends</i></font></font
>
</p>
</td>
</tr>
<tr>
<td width="282" valign="TOP">
<p align="JUSTIFY">
<font face="Verdana, sans-serif"
><font size="2"><i>This is the way the world ends</i></font></font
>
</p>
</td>
</tr>
<tr>
<td width="282" valign="TOP">
<p align="JUSTIFY">
<font face="Verdana, sans-serif"
><font size="2"><i>This is the way the world ends</i></font></font
>
</p>
</td>
</tr>
<tr>
<td width="282" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="2"
><i>Not with a bang but with a whimper.&rdquo;</i></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="282" valign="TOP">
<p align="JUSTIFY">
&mdash;<font face="Verdana, sans-serif"
><font size="2"><i>T. S. Eliot</i></font></font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a name="CH5_On_The_Edge_Of_Forever"></a
><font face="Verdana, sans-serif"
><font size="4"><b>On The Edge Of Forever</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Pac-Man was always meant to be a game with no ending. The
developers at Namco mistakenly assumed the game's increasing
difficulty was sufficient to prevent anyone from playing
indefinitely. Of course, within a few years of Pac-Man's release,
players had discovered that every level beyond the 21<sup>st</sup>
was identical. Patterns were quickly created to exploit this fact
and, for any player able to get past the first 20 levels, the game
now became a test of endurance to see how many points you could
rack up before losing focus and making a mistake. High scores
soared into the millions and most players agreed the game simply
went on forever. Eventually, a few highly-skilled players were
able to complete 255 consecutive levels of play (scoring over
three million points and taking several hours to accomplish) and
found a surprise waiting for them on level 256. It was a surprise
no one knew about&mdash;not even the developers at Namco.</font
>
</p>
<p align="LEFT">
<img
src="Level%20256.png"
name="graphics39"
align="LEFT"
hspace="10"
width="224"
height="288"
border="0"
/><font face="Verdana, sans-serif"
>The 256<sup>th</sup> level displays the left half of the maze
correctly, but the right half is a jumbled mess of randomly
colored letters, numbers, and symbols. Notice the bonus counter in
the lower-right of the screen is also malfunctioning. The left
side of the maze plays normally, but the right side is a different
story. Although both the player and the ghosts can navigate
through the right half of the screen, the original maze walls no
longer apply. Instead, Pac-Man must be guided through a confusing
series of open areas, tunnels, one-way intersections, lone walls,
and pass-throughs&mdash;all <i>invisible </i>to the
player&mdash;while four ghosts are in hot pursuit.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Why does this broken level happen in the first place? The culprit
is the routine responsible for drawing the bonus symbols along the
bottom edge of the screen. Here's what happens: when level 256 is
reached, the internal level counter is incremented to 255 (the
level counter starts at zero &ndash; not one) and the routine for
drawing the bonus symbols is called. The routine loads the current
level counter value (255) into a CPU register and increments that
register by one. Unfortunately, 255 is the largest number that can
fit in a single byte which is the size of the Z-80 CPU registers,
so when the value is incremented the overflow is discarded leaving
a zero in the register instead of the expected value of 256. This
zero value leads the routine to believe this is an early level
since its value is less than seven. The routine starts drawing
bonus symbols using the confused register as a counter. At the end
of every drawing loop, the register is decreased by one and
<i>then</i>
checked to see if it is zero (the signal for the routine to stop
drawing symbols). Since the register already has a zero in it to
start, the first decrement will roll the value back to 255. It
will keep decrementing the register and drawing symbols until the
register is reduced to zero again, causing the loop to run a total
of 256 times. This means that memory locations outside the bounds
of the bonus symbol table are drawn to the screen at increasing
locations in video memory. This half-broken level was named the
&ldquo;split screen&rdquo; by players; developers refer to it as a
&ldquo;kill screen&rdquo;. Don Hodges' website has an in-depth
article analyzing this bug that includes source code and a
proposed fix&mdash;click
<a href="http://www.donhodges.com/how_high_can_you_get2.htm"
>here</a
>
to go there now.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH5_Playing_The_Level"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Playing The Level</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<img
src="Level%20256%20Hidden%20Dots.png"
name="graphics40"
align="LEFT"
hspace="10"
width="255"
height="288"
border="0"
/><font face="Verdana, sans-serif"
>There are 114 dots on the left half of the screen, nine dots on
the right, and one bonus key, totaling 6,310 points. When all of
the dots have been cleared, nothing happens. The game does not
consider a level to be completed until 244 dots have been eaten,
so there is nothing left to do but sacrifice Pac-Man to a hungry
ghost. Interestingly, every time a life is lost, the nine dots on
the right half of the screen get reset and can be eaten again,
resulting in an additional 90 points per extra man. In the
best-case scenario (five extra men), 6,760 points is the maximum
score possible, but only 168 dots can be harvested&mdash;not
enough to change levels&mdash;so we are stuck. There are no more
dots to gobble or energizers to eat. There is no final victory
waiting for Pac-Man, only an empty half-maze full of ghosts. The
game has an ending after all&mdash;just not a very happy or
exciting one.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Four of the nine dots on the right half of the screen are
invisible, but can be heard when eaten. The picture on the left
shows all nine dot locations. Dots 1, 5, 6, and 9 are invisible;
the rest can be seen but some are a different color than normal.
</font>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Anyone reaching this level quickly realized: to safely map out
the right side of the screen something had to be done about the
ghosts. After much tinkering, it was discovered that a ghost would
get &ldquo;trapped&rdquo; on the right edge of the screen if he
got too close to it. Once trapped, a ghost can only move up or
down but never right or left again. By leading ghosts near the
edge of the screen, a skilled player could eventually get the
ghosts out of the way and concentrate on exploring the right half
of the maze and collecting the dots.</font
>
</p>
<p align="LEFT">
<img
src="Level%20256%20Waiting%20Spot%20path.png"
name="graphics41"
align="RIGHT"
hspace="10"
width="224"
height="288"
border="0"
/><font face="Verdana, sans-serif"
>There are many methods for trapping the ghosts. One of the
easiest ways to trap the three important ghosts is shown in the
picture to the right. The yellow line shows Pac-Man's path from
the start of the level to a spot near the bottom-right. The exact
instructions are as follows: begin by going right until you reach
a blue letter 'N', then go down. Keep going down until you reach a
blue letter 'F', then go right. Keep going right until you reach a
yellow 'B', then go down again. When executed properly, Pac-Man
will hit an invisible wall almost immediately after the last turn
is made. Now we wait. The red ghost will get stuck first. The pink
ghost follows a few seconds later. The blue ghost will continue to
move freely for several moments until the next scatter mode
occurs. At that point, it will try to reach some location near the
right edge of the screen and get stuck with the pink and red ghost
instead. Now the orange ghost is the only one still on the loose
(bottom-right). Clyde is no real threat, however, since he runs to
his corner whenever Pac-Man gets close (see Chapter 4), making it
relatively easy to clean up all the dots. Be sure to take care
around the lower-left corner of the maze&mdash;the orange ghost
will have nowhere left to run to and will be much more
aggressive.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Click on the YouTube video below to watch this ghost-trapping
method in action:</font
>
</p>
</td>
</tr>
</table>
<p>
<embed
src="http://www.youtube.com/v/2K7orNZNGU8&amp;hl=en&amp;fs=1&amp;rel=0"
type="application/x-shockwave-flash"
NAME="Object3"
ALIGN="BOTTOM"
width="425"
height="344"
allowscriptaccess="always"
allowfullscreen="true"
/>
</p>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="RIGHT"><br /><br /></p>
<p align="JUSTIFY">
<a name="CH5_Believe_It_Or_Not"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Believe It Or Not</b></font></font
>
</p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Some versions of the <i>Pac-Man</i> ROMs have a &ldquo;rack
test&rdquo; feature, allowing the cabinet owner to skip ahead to
the next level of play whenever they want. To date, the only known
way to legitimately get past level 256 is by using the rack test
switch inside these machines. The result is that the game loops
back around to the first board, but with the score intact and the
ghosts still behaving as though it were level 21 or above. Many of
the <i>Pac-Man</i> ROMs available for use with the MAME emulator
also have this rack test feature, making it relatively easy for
those without an arcade version handy to quickly get to the
split-screen and beyond.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>For decades, <i>Pac-Man</i> enthusiasts worldwide have heard the
whispers about a &ldquo;secret trick&rdquo; allowing a player to
get past level 256 and continue playing without using the
aforementioned rack test. Several players have boasted having
acquired this holy grail of <i>Pac-Man</i> knowledge over the
years, but no one has been able to make good on their claims by
actually proving it. This topic became so hotly debated in the
upper echelons of the arcade gaming community that Billy
Mitchell&mdash;who was convinced it was impossible&mdash;offered a
$100,000 cash prize to the first player to prove they could
legitimately get past level 256, leaving the challenge open for a
full year. The prize money went unclaimed.</font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>In spite of the evidence against there being a way to get past
level 256, rumors still persist and can occasionally be found in
classic gaming forums online, yet no one has been able to back up
their words with indisputable proof. It's hard to imagine why
anyone who could legitimately get past the level did not collect
Mr. Mitchell's prize money to be sure. Still the occasional
whispers can be heard. Perhaps it is simply natural for people to
want to believe in the possibility as opposed to not&mdash;like
Santa Claus or the Easter Bunny. Then again, maybe there is some
middle-aged <i>Pac-Man</i> junkie out there who is withholding
secrets to a 30 year-old amusement device for his or her own
unfathomable reasons. Stranger things have happened. You be the
judge.</font
>
</p>
</td>
</tr>
</table>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p align="JUSTIFY"><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<a name="ReferencesFurtherReading"></a
><img
src="dotsbarplain.png"
name="graphics42"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="grapes.png"
name="graphics66"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>References and Further Reading
<img
src="grapes.png"
name="graphics94"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics93"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<ul>
<li>
<p>
<a href="http://www.donhodges.com/how_high_can_you_get2.htm"
><font face="Verdana, sans-serif"
><font size="3">Splitting Apart The Split Screen</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Don Hodges</span></font
></font
>
</p>
</li>
<li>
<p>
<img
src="pacmanadmidway.png"
name="graphics49"
align="RIGHT"
width="200"
height="259"
border="0"
/><a href="http://www.donhodges.com/pacman_pinky_explanation.htm"
><font face="Verdana, sans-serif"
><font size="3"
>Pac-Man's Ghost Behavior Analyzed And Fixed</font
></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Don Hodges</span></font
></font
>
</p>
</li>
<li>
<p>
<a href="http://www.ascotti.org/programming/pie/hardware.htm"
><font face="Verdana, sans-serif"
><font size="3"
>Pac-Man Hardware And Memory Layout Info</font
></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Alessandro Scotti</span></font
></font
>
</p>
</li>
<li>
<p>
<a href="http://www.vecoven.com/elec/pacman/pacman.html"
><font face="Verdana, sans-serif"
><font size="3">
Disassembly And Analysis Of Pac-Man Sound Code</font
></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Frederic Vecoven</span></font
></font
>
</p>
</li>
<li>
<p>
<a href="http://www.zutco.com/pacman.htm"
><font face="Verdana, sans-serif"
><font size="3">The Virtual Pac-Man Museum</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal"
>, Chuck and Vicki Gill</span
></font
></font
>
</p>
</li>
<li>
<p>
<a
href="http://classicgaming.gamespy.com/View.php?view=Articles.Detail&amp;id=249"
><font face="Verdana, sans-serif"
><font size="3">Pacman: The Phenomenon &ndash; Part 1</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Marty Goldberg</span></font
></font
>
</p>
</li>
<li>
<p>
<a href="http://www.mameworld.info/net/pacman/history/p1_01.htm"
><font face="Verdana, sans-serif"
><font size="3">The History of Pac-Man</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Doug Trueman</span></font
></font
>
</p>
</li>
<li>
<p>
<a
href="http://www.arcade-history.com/?n=pac-man&amp;page=detail&amp;id=1914"
><font face="Verdana, sans-serif"
><font size="3">Pac-Man Entry At Arcade History</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Alexis Bousiges</span></font
></font
>
</p>
</li>
<li>
<p>
<a href="http://www.google.com/pacman/"
><font face="Verdana, sans-serif"
><font size="3">
Google's Pac-Man 30th Anniversary Doodle</font
></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal"
>, Ryan Germick and Marcin Wichary</span
></font
></font
>
</p>
</li>
<li>
<p>
<a
href="http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior"
><font face="Verdana, sans-serif"
><font size="3"> Understanding Pac-Man Ghost Behavior</font></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Chad Birch</span></font
></font
>
</p>
</li>
<li>
<p>
<a
href="http://www.gamasutra.com/view/feature/3867/reawakening_the_sleeping_giant_.php"
><font face="Verdana, sans-serif"
><font size="3"
>Reawakening The Sleeping Giant: The Pac-Man CE Interview</font
></font
></a
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">, Christian Nutt</span></font
></font
>
</p>
</li>
</ul>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<a name="ReferenceTables"></a
><img
src="dotsbarplain.png"
name="graphics43"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">APPENDIX A:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="galax.png"
name="graphics67"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Reference Tables
<img
src="galax.png"
name="graphics95"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="854" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics96"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="946"
border="1"
BORDERCOLOR="#000000"
cellpadding="4"
cellspacing="0"
style="page-break-after: avoid"
>
<col width="35" />
<col width="65" />
<col width="45" />
<col width="58" />
<col width="59" />
<col width="45" />
<col width="52" />
<col width="48" />
<col width="48" />
<col width="47" />
<col width="48" />
<col width="62" />
<col width="60" />
<col width="44" />
<col width="50" />
<col width="50" />
<tr>
<td colspan="16" width="936" valign="BOTTOM">
<p align="CENTER">
<a name="LvlSpecs"></a><a name="LvlSpecs1"></a
><font face="Arial, sans-serif"
><font size="4"
><b>Table A.1 &mdash; Level Specifications</b></font
></font
>
</p>
</td>
</tr>
<tr valign="BOTTOM">
<td width="35" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Level</b></font></font
>
</p>
</td>
<td width="65" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Bonus Symbol</b></font></font
>
</p>
</td>
<td width="45" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Bonus Points</b></font></font
>
</p>
</td>
<td width="58" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Pac-Man Speed</b></font></font
>
</p>
</td>
<td width="59" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Pac-Man Dots Speed</b></font></font
>
</p>
</td>
<td width="45" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Ghost Speed</b></font></font
>
</p>
</td>
<td width="52" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Ghost Tunnel Speed</b></font></font
>
</p>
</td>
<td width="48" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Elroy 1 Dots Left</b></font></font
>
</p>
</td>
<td width="48" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Elroy 1 Speed</b></font></font
>
</p>
</td>
<td width="47" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Elroy 2 Dots Left</b></font></font
>
</p>
</td>
<td width="48" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Elroy 2 Speed</b></font></font
>
</p>
</td>
<td width="62" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Fright. Pac-Man Speed</b></font></font
>
</p>
</td>
<td width="60" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Fright Pac-Man Dots Speed</b></font></font
>
</p>
</td>
<td width="44" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Fright Ghost Speed</b></font></font
>
</p>
</td>
<td width="50" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Fright. Time (in sec.)</b></font></font
>
</p>
</td>
<td width="50" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b># of Flashes</b></font></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Cherries</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">80%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~71%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">75%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">20</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">80%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">10</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">85%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~79%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">6</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"
><font size="2">Strawberry</font></font
>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">300</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~79%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">85%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">45%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">30</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">15</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~83%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">55%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Peach</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">500</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~79%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">85%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">45%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">20</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~83%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">55%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">4</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">4</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Peach</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">500</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~79%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">85%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">45%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">20</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~83%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">55%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Apple</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">700</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">20</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">6</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Apple</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">700</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">25</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">7</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Grapes</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">25</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">8</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Grapes</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">25</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">9</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Galaxian</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">30</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">10</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Galaxian</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">30</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">11</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Bell</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">30</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">2</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">12</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Bell</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">80</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">13</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">80</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">14</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">80</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">40</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">15</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">16</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">17</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">18</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60%</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">1</font></font>
</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">3</font></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">19</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">120</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">20</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~87%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">120</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
</tr>
<tr valign="TOP">
<td width="35" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">21+</font></font>
</p>
</td>
<td width="65" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">Key</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">5000</font></font>
</p>
</td>
<td width="58" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">90%</font></font>
</p>
</td>
<td width="59" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">~79%</font></font>
</p>
</td>
<td width="45" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">95%</font></font>
</p>
</td>
<td width="52" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">50%</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">120</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">100%</font></font>
</p>
</td>
<td width="47" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">60</font></font>
</p>
</td>
<td width="48" bgcolor="#ffffff">
<p align="RIGHT">
<font face="Arial, sans-serif"><font size="2">105%</font></font>
</p>
</td>
<td width="62" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="60" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="44" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
<td width="50" bgcolor="#ffffff">
<p align="RIGHT">&ndash;</p>
</td>
</tr>
</table>
<p>
<img
src="pacman1.png"
name="graphics52"
align="RIGHT"
width="100"
height="96"
border="0"
/><a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="861"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-before: always; page-break-inside: avoid"
>
<col width="853" />
<tr>
<td width="853" valign="TOP">
<p align="CENTER">
<a name="DiffSpecs"></a
><font face="Verdana, sans-serif"
><font size="4"
><b>Table A.2 &mdash; Difficulty Specifications</b></font
></font
>
</p>
</td>
</tr>
</table>
<table
width="862"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="854" />
<tr>
<td width="854" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>There is a small spot on the Pac-Man PCB where you can solder
two pads together to set the game to &ldquo;hard&rdquo;
difficulty. The only difference in hard difficulty is that five
of the levels (1, 3, 6, 19, and 20) are eliminated from play.
The system does <i>not</i> eliminate any of the bonus symbols,
however, causing much confusion as to what level you're really
playing. Level two is the first board in hard difficulty for
example, but the cherry symbol is used instead of the
strawberry. It's still level two in terms of gameplay, but with
cherry symbols in place of the usual strawberries. Also, the
bonus point values are changed to match the current symbol being
used. You can determine the difficulty setting of a machine by
observing which ghost kills Pac-Man during the attract mode demo
game. In normal difficulty, Pac-Man gets captured by Inky in the
lower-left area of the maze. If the difficulty jumper has been
connected, however, he is captured by Clyde near the same
location.</font
></font
>
</p>
</td>
</tr>
</table>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dl>
<dd>
<table
width="300"
border="1"
BORDERCOLOR="#000000"
cellpadding="4"
cellspacing="0"
style="page-break-after: avoid"
>
<col width="48" />
<col width="87" />
<col width="49" />
<col width="82" />
<tr>
<td width="48" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Normal</b></font></font
>
</p>
</td>
<td width="87" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Normal Bonus</b></font></font
>
</p>
</td>
<td width="49" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Hard</b></font></font
>
</p>
</td>
<td width="82" bgcolor="#e6e6e6">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2"><b>Hard Bonus</b></font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">1</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Cherries</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">2</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Strawberry</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">2</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Cherries</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">3</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Peach 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">4</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Peach 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">4</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Strawberry</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">5</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Apple 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">5</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Peach 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">6</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Apple 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">7</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Grapes 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">7</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Peach 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">8</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Grapes 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">8</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Apple 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">9</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Galaxian 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">9</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Apple 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">10</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Galaxian 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">10</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Grapes 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">11</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Bell 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">11</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Grapes 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">12</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Bell 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">12</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Galaxian 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">13</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 1</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">13</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Galaxian 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">14</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 2</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">14</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Bell 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">15</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 3</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">15</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Bell 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">16</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 4</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">16</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 1</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">17</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 5</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">17</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 2</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">18</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 6</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">18</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 3</font></font
>
</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">19</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 7</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">20</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 8</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">&ndash;</p>
</td>
</tr>
<tr>
<td width="48" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">21+</font></font
>
</p>
</td>
<td width="87" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 9</font></font
>
</p>
</td>
<td width="49" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">21+</font></font
>
</p>
</td>
<td width="82" bgcolor="#ffffff">
<p align="CENTER">
<font face="Arial, sans-serif"
><font size="2">Key 4</font></font
>
</p>
</td>
</tr>
</table>
</dd>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
</dl>
<p>
<img
src="ghost_blue.png"
name="graphics53"
align="RIGHT"
hspace="5"
width="100"
height="91"
border="0"
/><a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p style="page-break-before: always"><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="EasterEggsAndTricks"></a
><img
src="dotsbarplain.png"
name="graphics56"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">APPENDIX B:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="bell.png"
name="graphics68"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Easter Eggs &amp; Tricks
<img
src="bell.png"
name="graphics97"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics98"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<p>
<a name="Easter_Egg"></a
><font face="Verdana, sans-serif"
><font size="4"><b>NAMCO Easter Egg</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>There is a secret message hidden in <i>Pac-Man</i> by the
developers at Namco. To see it, put the machine into service
mode and wait for the settings screen to appear. Now quickly
toggle service mode off and on (an alignment grid will appear on
the screen). While holding down the player 1 and player 2
buttons, toggle service mode off and on again
<i>very</i> quickly (if done properly, the grid will stay on the
screen), and then push the joystick in the following directions:
UP x 4, LEFT x 4, RIGHT x 4, DOWN x 4. The message &ldquo;MADE
BY NAMCO&rdquo; will appear sideways on the screen, spelled out
using energizers.</font
></font
>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="0008.png"
name="graphics44"
align="BOTTOM"
width="224"
height="288"
border="0"
/>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<p>
<a name="Ghost_Bug"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Ghost Bug</b></font></font
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>A curious bug can be triggered when Pac-Man eats a ghost just
as it is leaving the monster pen (the orange ghost is the easist
one to catch this way). This may take a few attempts as the
timing is crucial&mdash;try to capture it just as the lower edge
of the ghost is passing through the door on top of the
pen&mdash;but when done correctly, the eyes will return directly
to the pen and the regenerated ghost will immediately start
moving straight up and <b>through the walls of the maze</b>! As
the ghost nears the top of the screen, it wraps around
reappearing at the bottom edge of the board and continues
upwards ignoring the maze walls. The ghost eventually makes it
back into the monster pen at which point it resumes normal
behavior. If Pac-Man eats another energizer and manages to
capture the ghost before this happens, however, the ghost's eyes
will move around but slightly out-of-sync with the maze and have
difficulty returning to the pen. Sometimes the eyes will
eventually correct themselves and find their way back home
(restoring the ghost back to normal) but sometimes they remain
lost until the level is completed.
</font></font
>
</p>
<p align="LEFT">
<font face="Verdana, sans-serif"
>Click on the YouTube video below for a demonstration of this
strange behavior:</font
>
</p>
</td>
</tr>
</table>
<p>
<iframe
title="YouTube video player"
class="youtube-player"
type="text/html"
width="480"
height="390"
src="http://www.youtube.com/embed/JLfugsoU3d0?rel=0"
frameborder="0"
allowfullscreen
></iframe>
</p>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="HardwareIinfo"></a
><img
src="dotsbarplain.png"
name="graphics55"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">APPENDIX C:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="key.png"
name="graphics69"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Hardware Information
<img
src="key.png"
name="graphics100"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics99"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<p>
<a name="Specifications"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Specifications:</b></font></font
>
</p>
<ul>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Platform &mdash; </font
><font size="3"><i>NAMCO 8-bit PCB</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">CPU &mdash; </font
><font size="3"><i>Z80A at 3.072 MHz</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">ROM &mdash; </font
><font size="3"><i>16K in four, 4K chips</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">RAM &mdash; </font
><font size="3"><i>Almost 2K</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Display &mdash; </font
><font size="3"><i>Raster</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Orientation &mdash; </font
><font size="3"><i>Vertical</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Resolution &mdash; </font
><font size="3"><i>224x288</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Colors &mdash; </font
><font size="3"><i>16</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Attributes &mdash; </font
><font size="3"><i>Six 16x16 hardware sprites</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Refresh rate &mdash; </font
><font size="3"><i>60.606061 Hz</i></font></font
>
</p>
</li>
<li>
<p>
<font face="Verdana, sans-serif"
><font size="3">Sound &mdash; </font
><font size="3"
><i
>Custom monophonic 3-voice waveform sound generator chip</i
></font
></font
>
</p>
</li>
<li>
<p style="font-style: normal">
<font face="Verdana, sans-serif"
><font size="3">Controls &mdash; One</font>
<font size="3"
><i>4-way leaf joystick, 1P/2P buttons</i></font
></font
>
</p>
</li>
<li>
<p style="font-style: normal">
<font face="Verdana, sans-serif"
><font size="3">Models &mdash; </font
><font size="3"><i>Upright, Mini, and Cocktail</i></font></font
>
</p>
</li>
</ul>
<p><br /><br /></p>
<p style="font-style: normal">
<a name="OpReference"></a
><font face="Verdana, sans-serif"
><font size="4"><b>Midway Operator's Reference Books:</b></font></font
>
</p>
<ul>
<li>
<p>
<a href="pacman_opmanual.pdf"
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man O</i></font></font
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">perator's Manual</span></font
></font
></a
>
</p>
</li>
<li>
<p>
<a href="pactrb1.pdf"
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal"
>Troubleshooting Logic Board Part I for
</span></font
></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">and </span></font
></font
><font face="Verdana, sans-serif"
><font size="3"><i>Ms. Pac-Man</i></font></font
></a
>
</p>
</li>
</ul>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="VintageGuides"></a
><img
src="dotsbarplain.png"
name="graphics72"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER" style="font-weight: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><font size="5">APPENDIX D:</font></font
></font
>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="grapes.png"
name="graphics73"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Vintage Pac-Man Guides
<img
src="grapes.png"
name="graphics101"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics102"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<ul>
<li>
<p align="JUSTIFY">
<a href="BreakAMillionAtPacman.pdf"
><font face="Verdana, sans-serif"
><font size="3">Break A Million At Pac-Man</font></font
></a
>
&mdash;
<font face="Verdana, sans-serif"
>Ernest Zavisca, Ph.D. and Gary Beltowski.</font
>
</p>
</li>
<li>
<p align="JUSTIFY">
<font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-weight: normal"
><a href="HowToWinAtPacman.pdf">How To Win At Pac-Man</a>
&mdash; Penguin Books</span
></font
></font
><font face="Verdana, sans-serif">.</font>
</p>
</li>
</ul>
<p align="JUSTIFY">
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="Glossary"></a
><img
src="dotsbarplain.png"
name="graphics50"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="cherry.png"
name="graphics71"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Glossary
<img
src="cherry.png"
name="graphics103"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics104"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER"><font color="#ff0000">&nbsp;</font></p>
</td>
</tr>
</table>
<table width="863" border="0" cellpadding="0" cellspacing="0">
<col width="130" />
<col width="10" />
<col width="723" />
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>apple:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels five and six. Worth 700 points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>bell:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels eleven and twelve. Worth 3,000
points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>Blinky:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The red ghost. Also known as &ldquo;Akabei&rdquo; or
&ldquo;Macky&rdquo; in <i>Puck-Man</i
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="bonusSym"></a
><font color="#000000"
><font face="Verdana, sans-serif"
><b>bonus symbol:</b></font
></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The often fruit-related symbol that appears twice per level below
the ghost house and can be eaten for additional scoring. The
point-value depends on the specific symbol and can range anywhere
from 100 to 5,000 points each. Also known as <i>fruit</i>.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>cherries:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for the first round of play. Worth 100
points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>Clyde:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The orange ghost. Also known as &ldquo;Guzuta&rdquo; or
&ldquo;Mocky&rdquo; in <i>Puck-Man</i
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>cornering:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The technique of moving the joystick in the direction one wishes
to go well before reaching the center of a turn, ensuring Pac-Man
will take the turn as quickly as possible.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><b>Cruise Elroy:</b></font
></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>When a certain number of dots are all that remain in a level,
Blinky (red ghost) will change &ldquo;gears&rdquo;, speeding up as
well as chasing Pac-Man even in scatter mode. He speeds up yet
again when half the dots remain from the first change,
</font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="dots"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>dots:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The 244 objects in the maze Pac-Man must eat to move on to the
next round. There are 240 small dots worth 10 points each, and 4
energizer dots worth 50 points each. Also known as <i>pills</i
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="energizer"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>energizer:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>One of four, large, flashing dots located near the corners of the
maze worth 50 points each. When Pac-Man eats an energizer, the
ghosts simultaneously reverse direction and, on earlier levels,
turn dark blue. Pac-Man can then eat the blue ghosts for
additional points, scoring more for each consecutive ghost eaten
from one energizer: 200, 400, 800, and 1,600 points respectively.
Also known as a
<i>power pills, fuel tanks, and vitamins</i>.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="flipping"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>flipping:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
&ldquo;<font face="Verdana, sans-serif"
>Flipping the machine&rdquo; refers to when a player earns one
million points. </font
><font face="Verdana, sans-serif"
><span STYLE="font-style: normal">The game</span></font
>
<font face="Verdana, sans-serif"
>is unable to display a score larger than 999,999, so the score
readout &ldquo;flips&rdquo; over to zero and keeps counting. Also
known as rolling the machine</font
><font face="Verdana, sans-serif"><i>.</i></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>fruit:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#bonusSym">bonus symbol</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="galaxian"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>galaxian:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels nine and ten. Also known as a
<i>tulip</i> <span STYLE="font-style: normal">or a </span
><i>thunderbird</i
><span STYLE="font-style: normal"
>. Worth 2,000 points.</span
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="ghosthouse"></a>
<font color="#000000"
><font face="Verdana, sans-serif"><b>ghost house:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The rectangular area in the middle of the maze where the ghosts
start each new level and new life, returning to the house whenever
they are captured by Pac-Man. Also known as the <i>monster pen</i
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="ghosts"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>ghosts:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Pac-Man's four enemies in the maze are typically referred to as
<i>ghosts </i><span STYLE="font-style: normal">or </span
><i>monsters</i><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="grapes"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>grapes:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels seven and eight. Also known as a
<i>melon </i><span STYLE="font-style: normal">or a </span
><i>grenade</i
><span STYLE="font-style: normal"
>. Worth 1,000 points.</span
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>grenade:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><a href="#grapes"
><font face="Verdana, sans-serif"><i>grapes</i></font></a
><font face="Verdana, sans-serif"><i>.</i></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>head faking:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Changing Pac-Man's direction back and forth in quick succession
in an attempt to affect the turning logic of one or more ghosts in
play. Blinky and Clyde do not use Pac-Man's current direction in
their chase logic, so they are unaffected by head faking.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>Inky:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The blue ghost. Also known as &ldquo;Aosuke&rdquo; or
&ldquo;Mucky&rdquo; in <i>Puck-Man.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><b>intersection:</b></font
></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Anywhere pathways in the maze intersect, yielding more than one
option on which way to proceed.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>key:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels 13 and above. Worth 5,000
points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="Melon"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>melon:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><a href="#grapes"
><font face="Verdana, sans-serif"><i>grapes</i></font></a
><font face="Verdana, sans-serif"><i>.</i></font>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>monster pen:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><a href="#ghosthouse"
><font face="Verdana, sans-serif"><i>ghost house</i></font></a
><font face="Verdana, sans-serif"
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>monsters:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#ghosts">ghosts</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>orange:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#peach">peach</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="pattern"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>pattern:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>A memorized series of turns associated with a particular level or
levels that, when repeated, clears the maze of dots without
getting Pac-Man captured by any of the ghosts. Also known as a
<i>routine.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<a name="peach"></a
><font color="#000000"
><font face="Verdana, sans-serif"><b>peach:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for levels three and four. Also known as an
<i>orange</i>. Worth 500 points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>pills:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#dots">dots</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>Pinky:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The pink ghost. Also known as &ldquo;Micky&rdquo; in
<i>Puck-Man</i><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>power pill:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><a href="#energizer"
><font face="Verdana, sans-serif"><i>energizer</i></font></a
><font face="Verdana, sans-serif"
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>routine:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#pattern">pattern</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>side tunnel:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The connecting tunnel between the right and left edges of the
screen. Entering this tunnel will &ldquo;wrap&rdquo; the player
around to the other side of the screen. The monsters always suffer
a speed penalty while in the tunnel while Pac-Man does not. Also
known as <i>The Tube, The Time Warp, </i
><span STYLE="font-style: normal">and </span><i>The Scoot</i
><span STYLE="font-style: normal">.</span></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"
><b>split screen:</b></font
></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The 256<sup>th</sup> level of the game, where the right half of
the screen is filled with garbage instead of the usual maze.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>strawberry:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The bonus symbol for level two. Worth 300 points.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>thunderbird:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#galaxian">galaxian</a>.</i></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT"><br /></p>
</td>
<td width="10">
<p align="JUSTIFY"><br /></p>
</td>
<td width="723">
<p align="LEFT"><br /></p>
</td>
</tr>
<tr valign="TOP">
<td width="130">
<p align="RIGHT" style="font-style: normal">
<font color="#000000"
><font face="Verdana, sans-serif"><b>tulip:</b></font></font
>
</p>
</td>
<td width="10">
<p align="JUSTIFY">&nbsp;</p>
</td>
<td width="723">
<p align="LEFT">
<font face="Verdana, sans-serif">See </font
><font face="Verdana, sans-serif"
><i><a href="#galaxian">galaxian</a>.</i></font
>
</p>
</td>
</tr>
</table>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="FAQ"></a
><img
src="dotsbarplain.png"
name="graphics47"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="strawberry.png"
name="graphics48"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>Frequently Asked Questions
<img
src="strawberry.png"
name="graphics105"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics106"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER"><font color="#ff0000">&nbsp;</font></p>
</td>
</tr>
</table>
<table width="862" border="0" cellpadding="0" cellspacing="0">
<col width="36" />
<col width="6" />
<col width="820" />
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b>How do I get past the split screen?</b></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The only known way to get past the split screen is via the
&ldquo;rack test&rdquo; feature available on some Pac-Man ROMs
(see <a href="#Chapter_5">Chapter 5</a>).</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b>What is a &ldquo;perfect score&rdquo;?</b></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>A perfect score in <i>Pac-Man</i> is 3,333,360 points, which can
only be attained by playing a perfect game. This requires catching
all four ghosts at every energizer, gobbling down every bonus
fruit, and never once losing a life for 256 consectutive levels of
play. All extra lives are needed once the split screen is reached
to eat the nine dots hidden on the right side of the screen the
maximum number of times&mdash;they respawn every time a life is
lost. This was first achieved by Billy Mitchell of Hollywood,
Florida in 1999.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b
>Is it true that some of the ghost A.I. routines examine the
joystick directly to make decisions?</b
></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>This is false. The memory-mapped IN0 joystick port is completely
removed from the pathfinding and logic routines in the code.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b
>What other games from the <i>Pac-Man</i> family will this
ghost logic work with?</b
></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
><i>Pac-Man Plus </i><span STYLE="font-style: normal">and</span>
<i>Ms. Pac-Man </i
><span STYLE="font-style: normal"
>both use the same basic pathfinding/targeting logic as the
original </span
><i>Pac-Man. </i
><span STYLE="font-style: normal"
>Many popular bootleg ROMs like the Atlantic City Chip and
Hanglyman also use this logic.</span
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b
>Where can I download a copy of the <i>Pac-Man</i> ROMs?</b
></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif">The </font
><font face="Verdana, sans-serif"><i>Pac-Man</i></font>
<font face="Verdana, sans-serif"
>ROMs are under copyright to NAMCO Bandai, LTD and are their
intellectual property. I cannot legally provide you with them, and
I certainly cannot </font
><font face="Verdana, sans-serif"
><span STYLE="font-weight: normal"
>recommend that you go to
<a href="http://www.google.com/">Google</a> right away and
search for &ldquo;pacman puckman ROMs MAME32&rdquo; because you
would probably find them after a little searching.</span
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b
>Why are all of the bonus symbols food-related except for the
galaxian, the bell, and the key?</b
></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>The galaxian was added as a nod to the Namco space-shooter title,
<i>Galaxian,</i>
<span STYLE="font-style: normal"
>which was under development at the same time as </span
><i>Pac-Man</i><span STYLE="font-style: normal">. </span>No one
knows why Toru Iwatani chose a bell and a key for the final two
bonus symbols. It has been theorized the bell may actually be some
sort of food like an Asian cashew or even a blancmange dessert,
which would make it consistent with the food theme. The bell at
least has the <i>possibility</i> of being something else&mdash;no
one has any theories on the key being anything but ... well ... a
key.</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b
>Why are some members of the NAMCO development team listed by
name but not others in Chapter 1?</b
></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>I have not been able to find out these persons' names&mdash;I'm
sure they are documented somewhere but I have yet to find that
information. If you know of any reliable sources for the names of
the full NAMCO development team, please let me know (<a
href="mailto:jamey.pittman@yahoo.com"
>jamey.pittman@yahoo.com</a
>).</font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">&nbsp;</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">&nbsp;</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font color="#ff0000"
><font face="Verdana, sans-serif"><b>Q:</b></font></font
>
</p>
</td>
<td width="6">
<p><font color="#ff0000">&nbsp;</font></p>
</td>
<td width="820">
<p align="LEFT">
<font color="#ff0000"
><font face="Verdana, sans-serif"
><b>Where can I download the MAME emulator?</b></font
></font
>
</p>
</td>
</tr>
<tr valign="TOP">
<td width="36">
<p align="RIGHT">
<font face="Verdana, sans-serif"><b>A:</b></font>
</p>
</td>
<td width="6">
<p>&nbsp;</p>
</td>
<td width="820">
<p align="LEFT">
<font face="Verdana, sans-serif"
>Click <a href="http://mamedev.org/">here</a> for the MAME
website.</font
>
</p>
</td>
</tr>
</table>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<p><br /><br /></p>
<script type="text/javascript">
<!--
google_ad_client = "ca-pub-4297265216414705";
/* Dossier Ad 03 */
google_ad_slot = "9373263520";
google_ad_width = 728;
google_ad_height = 90;
//-->
</script>
<script
type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js"
></script>
<br /><br />
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<a name="AboutTheAuthor"></a
><img
src="dotsbarplain.png"
name="graphics54"
align="BOTTOM"
width="600"
height="32"
border="0"
/>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="extraman.png"
name="graphics70"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" />
<font face="Verdana, sans-serif"
><font size="6"
><b
>About the Author
<img
src="extraman.png"
name="graphics108"
align="BOTTOM"
hspace="5"
width="32"
height="32"
border="0" /></b></font></font
></font>
</p>
</td>
</tr>
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<font color="#ff0000"
><img
src="dotsbarplain.png"
name="graphics107"
align="BOTTOM"
width="600"
height="32"
border="0"
/></font>
</p>
</td>
</tr>
</table>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
><font size="3"
>Jamey Pittman (<a href="mailto:jamey.pittman@yahoo.com"
>jamey.pittman@yahoo.com</a
>) has been fascinated with video games ever since he saw his
first
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
>machine in 1981. Eventually, his interests in computers and
video games led to a sucessful career programming various PC
game titles through the 1990s including
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Cybermage</i></font></font
><font face="Verdana, sans-serif"><font size="3">, </font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Nox</i></font></font
><font face="Verdana, sans-serif"><font size="3">, and </font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Wizards &amp; Warriors, </i></font></font
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal"
>developing the 3D engine technology for the latter.
</span></font
></font
><font face="Verdana, sans-serif"
><font size="3">
In his spare time, he enjoys playing
</font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Pac-Man, Ms. Pac-Man</i></font></font
><font face="Verdana, sans-serif"><font size="3">, </font></font
><font face="Verdana, sans-serif"
><font size="3"><i>Donkey Kong, </i></font></font
><font face="Verdana, sans-serif"
><font size="3"
><span STYLE="font-style: normal">and </span></font
></font
><font face="Verdana, sans-serif"
><font size="3"><i>Galaga</i></font></font
>
<font face="Verdana, sans-serif"
><font size="3"
>until his wrists hurt and his eyes are sore.</font
></font
>
</p>
</td>
</tr>
</table>
<p>
<a href="#Table Of Contents"
><font face="Verdana, sans-serif"
><font size="2"><b>Back</b></font></font
></a
>
</p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="CENTER">
<img
src="pacmanhappy.png"
name="graphics51"
align="BOTTOM"
width="150"
height="151"
border="0"
/>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
<table
width="863"
border="0"
cellpadding="4"
cellspacing="0"
style="page-break-inside: avoid"
>
<col width="855" />
<tr>
<td width="855" valign="TOP">
<p align="LEFT">
<font face="Verdana, sans-serif"
>If you enjoyed the information presented on this website, please
consider contributing a small donation to support it and defray
the time/maintenance costs associated with keeping it online and
updated. Donations can be made <b>safely and securely</b> via
PayPal by clicking the "Donate" button below. You can also make a
small contribution (at no cost to you whatsoever) by simply
clicking on one or more of the advertisement banners. Your support
is greatly appreciated!<br />
<div align="center">
<form
action="https://www.paypal.com/cgi-bin/webscr"
method="post"
>
<input type="hidden" name="cmd" value="_s-xclick" />
<input
type="hidden"
name="encrypted"
value="-----BEGIN PKCS7-----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-----END PKCS7-----
"
/>
<input
type="image"
src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
border="0"
name="submit"
alt="PayPal - The safer, easier way to pay online!"
/>
<img
alt=""
border="0"
src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif"
width="1"
height="1"
/>
</form>
</div>
</font>
</p>
</td>
</tr>
</table>
<p><br /><br /><br /></p>
<p align="CENTER">
<a href="http://www.submitexpress.com/"
><img
src="http://www.submitexpress.com/submitexpress.gif"
name="graphics57"
align="BOTTOM"
width="88"
height="31"
border="0"
/></a>
<br /><a href="http://www.submitexpress.com/"
>Search Engine Optimization and SEO Tools</a
>
</p>
<table width="133" border="0" cellpadding="3" cellspacing="0">
<tr>
<td>
<p align="CENTER">
<a
href="http://www.website-hit-counters.com/free-website-submission.html"
target="_blank"
><img
src="http://www.website-hit-counters.com/cgi-bin/image.pl?URL=132755-9170"
name="graphics58"
alt="link to search engine submission page"
align="BOTTOM"
width="96"
height="24"
border="0"
/></a>
</p>
</td>
</tr>
<tr>
<td>
<p align="CENTER">
<a
href="http://www.website-hit-counters.com/free-website-submission.html"
target="_blank"
><font color="#555556"
><span STYLE="text-decoration: none"
><font face="Geneva, Arial, Helvetica, sans-serif"
><font size="1" style="font-size: 6pt"
>search engine submission</font
></font
></span
></font
></a
><font color="#330006"
><span STYLE="text-decoration: none"> </span
></font>
</p>
</td>
</tr>
</table>
<p><br /><br /></p>
</body>
</html>