mirror of
https://github.com/Xevion/the-office.git
synced 2025-12-15 20:13:22 -06:00
3046 lines
116 KiB
XML
3046 lines
116 KiB
XML
<SceneList>
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<Scene>
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<Quote>
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<QuoteText>Hey, so this isn't matching up with this...and I'm not sure which one's right. Can you just hunt down the original for me?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Yes. Me do.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Alright.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>Hey Kev, what were you saying before about the paperwork?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Me do it now. Go. Stop worry.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Kevin, do you feel OK?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Me feel good. Body strong. Sleep big last night.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Yeah, I think we should get him to the hospital.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Yeah, alright Kev why don't you come with us?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>No, guys.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Oscar</SpeakerText>
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<Characters>
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<Character type="main">oscar</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>No, he's fine.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Angela</SpeakerText>
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<Characters>
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<Character type="main">angela</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>He's fine.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Oscar</SpeakerText>
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<Characters>
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<Character type="main">oscar</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>He's always been like that.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Angela</SpeakerText>
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<Characters>
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<Character type="main">angela</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>No he hasn't.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>I mean, he's gotten worse over the years....</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Angela</SpeakerText>
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<Characters>
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<Character type="main">angela</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>He's making a statement. It's an ironic comment on our expectations of him. A funhouse image of our model of Kevin.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Oscar</SpeakerText>
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<Characters>
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<Character type="main">oscar</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>You keep think that.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>Me mechanic not speak English. But he know what me mean when me say "car no go", and we best friends. So me think: why waste time, say lot word when few word do trick?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>Kevin, I appreciate what you're trying to do.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
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<Characters>
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<Character type="null">andy</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Thank.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Here, we have a word code, the same way we have a dress code. And what we're talking about is...basically the speech equivalent... to just wearing underpants. Sometimes words, you no need use...but need need for talk talk.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
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<Characters>
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<Character type="null">andy</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>But save time. More success.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Does it save time though? 'Cause we've been here for about an hour.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>No me fault.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Kevin, at most you're saving a microscopic amount of time.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Many small time make big time.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>What are you gonna do with all this time?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
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<Characters>
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<Character type="null">andy</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>See world.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Kevin, you cannot possibly save enough time to see the world.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>K, Kevin, are you saying "See the world"? or "Sea World?"</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>See world. Oceans. Fish. Jump. China.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>No, see? Right there, that's the problem with your method. 'Cause I still don't know if you're saying "Sea World" or "see the world," and it's taking a lot of time to explain it.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Fine, fine. I'll talk normally.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>When me President, they see. [Nodding and smiling] They see.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Kevin</SpeakerText>
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<Characters>
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<Character type="main">kevin</Character>
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</Characters>
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</Speaker>
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</Quote>
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>This week we are rolling out the brand new Sabre tablet....the Pyramid. [holds up triangle shaped touch pad]</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Dwight</SpeakerText>
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<Characters>
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<Character type="main">dwight</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Ooh, why is it shaped like that?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Phyllis</SpeakerText>
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<Characters>
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<Character type="main">phyllis</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>So, you can tell your clients: "Unleash the power of the pyramid."</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Dwight</SpeakerText>
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<Characters>
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<Character type="main">dwight</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>It's huge. How much does it weigh?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Pam</SpeakerText>
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<Characters>
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<Character type="main">pam</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Oh no no no. Without the battery pack and optional memory booster, it's barely three pounds.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Dwight</SpeakerText>
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<Characters>
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<Character type="main">dwight</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>How much memory does it have without the booster?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Ryan</SpeakerText>
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<Characters>
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<Character type="main">ryan</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Fifty L.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Dwight</SpeakerText>
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<Characters>
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<Character type="main">dwight</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>I'm sorry," L"?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Ryan</SpeakerText>
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<Characters>
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<Character type="main">ryan</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>How many L to a K?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>You're really going to want the booster.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Dwight</SpeakerText>
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<Characters>
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<Character type="main">dwight</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>How on earth are we supposed to sell...?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Stanley</SpeakerText>
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<Characters>
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<Character type="main">stanley</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>I'll take five.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Jim</SpeakerText>
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<Characters>
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<Character type="main">jim</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>[Andy walks in with ties on his arm]</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">None</SpeakerText>
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<Characters>
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<Character type="meta">none</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Andy, don't make us sell this stupid thing.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Phyllis</SpeakerText>
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<Characters>
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<Character type="main">phyllis</Character>
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Oh, no no no no no. This is Dwight's meeting.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
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<Characters>
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<Character type="null">andy</Character>
|
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</Characters>
|
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</Speaker>
|
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</Quote>
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<Quote>
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<QuoteText>Thank you.</QuoteText>
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<Speaker>
|
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<SpeakerText annotated="false">Dwight</SpeakerText>
|
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<Characters>
|
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<Character type="main">dwight</Character>
|
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</Characters>
|
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>I just wanted to pop in and get your opinions on ties...and tie clips. Which combo do you think Robert is going to like more? [To Oscar] What do you think, C-SPAN?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
|
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<Characters>
|
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<Character type="null">andy</Character>
|
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</Characters>
|
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>..."C-SPAN"?</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Oscar</SpeakerText>
|
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<Characters>
|
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<Character type="main">oscar</Character>
|
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</Characters>
|
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>Yeah. C-SPAN, cocker spaniel. Spaniel because of your Spanish bloodline and cocker cause......</QuoteText>
|
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
|
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<Characters>
|
|
<Character type="null">andy</Character>
|
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</Characters>
|
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</Speaker>
|
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</Quote>
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<Quote>
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<QuoteText>Is this really the best use of our collective time?</QuoteText>
|
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<Speaker>
|
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<SpeakerText annotated="false">Dwight</SpeakerText>
|
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<Characters>
|
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<Character type="main">dwight</Character>
|
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</Characters>
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</Speaker>
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</Quote>
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<Quote>
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<QuoteText>I am still forming a first impression with Robert. Once it is formed, we can all relax. Ok, I'm sorry to hijack your meeting , D dub dog...had to pull rank.</QuoteText>
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<Speaker>
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<SpeakerText annotated="false">Andy</SpeakerText>
|
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<Characters>
|
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<Character type="null">andy</Character>
|
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</Characters>
|
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</Speaker>
|
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</Quote>
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<Quote>
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<QuoteText>[to group] OK, let's look at some ties.</QuoteText>
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<Speaker>
|
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<SpeakerText annotated="false">Dwight</SpeakerText>
|
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<Characters>
|
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<Character type="main">dwight</Character>
|
|
</Characters>
|
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</Speaker>
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</Quote>
|
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</Scene>
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<Scene>
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<Quote>
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<QuoteText>Here's how I'm going to help out from now on. I'm going to not care, and I'm going to sit around quietly waiting for Andy's inevitable demise.</QuoteText>
|
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<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[To Oscar] Your friend Neil Patrick Harris really made me laugh the other night.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Um, D-Dog, you have a message.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Erin, you don't need to call him that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andy wants us to, P-Dog.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>It's ok E-Dog, just who called?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Justine. She said she's coming by later.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Your ex-wife?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wait, I thought she was a **** and you ******* hated her guts?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[Group murmurs, offended]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No no no no. I like her.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well I'm just quoting you. I would never say that about her. I don't know the woman.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nah man, we get along now. Real well.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wow. Alright. Can't wait to meet her.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'll introduce you.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Yeah, we had a few fights, I suppose. But last night we put a lot of that to bed. I can't tell you what I did with my ex wife last night.... I have to sing it. [singing] We took a shower, we were naked. We ska dap dap doo doo doo doo doo doo doo.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[to Robert California] Hi Dad!...... Ahhh....oh boy.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hello, Andy. Excellent tie.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Would you be requiring a cold beverage while you're here?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'd love some coffee.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I was looking over your projections, and I think we can do better.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Are you factoring in the... whole national ...economy.... declining and all that?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andy, do you know why I chose you?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I think I can sum it up with what I think is your favorite ice cream flavor....vanilla?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Vanilla? No no no no. You'll never guess in a million billion years you'll never guess.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You were saying you chose me.... There was a reason?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andy, can you inspire? Do you have that skill set?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Can I inspire? [laughs] I don't know!.....I don't know.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[Erin enters with overflowing cup of coffee]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh! Thank you. Uh....</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, sorry.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You can just put it down.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[Erin sets cup down and Robert sips it]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That is very cold.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. It's old. [smiling]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Why would I.....?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I asked if you wanted a cold beverage and you said "coffee"....</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Why don't we get Robert a nice hot fresh cup and I will have this.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andy, you don't want that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I've been craving a freezing cup of old coffee. [sips] Mmm....</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Sorry.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You like her.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I do.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>She likes you.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know, we've both been into each other at different times and just never really synced up. Now we're in this weird dance....</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[interrupting] I'm afraid you've lost my interest.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Let me call you back.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Oscar</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">oscar</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I gotta go.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>If the office superstore was supposed to put us little suppliers out of business, why are we still here?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[Kevin Raises hand]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ah...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>This is where we go</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[chuckling] Oh, you'd go someplace else. That's not it, that's not the answer.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>It's a answer.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>It's a wrong answer.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>There are no wrong answers.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Take a look at where you are, where you once worked in a dying industry, you now work at it's birth. Those superstores are terrified of us. Anybody know why?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wait....they're terrified?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Let me tell you how I buy something these days. I know what I want I go on the internet, I get the best price. Or I don't know what I want and I go to a small store that can help me. The era of personal service is back. You are back. You'll find that customers will pay our higher prices and then they will thank us, and we will say to them "you are welcome." [Applause] Andrew, I chose you for a reason. Lead these people. Show me the best numbers this place has ever seen. Last quarter we saw 4% growth. Double it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You got it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Double.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Done.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'm not kidding.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Neither am I, it's already done. Hah, I'm just kidding, it's going to take some time.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Double.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[Andy knocks on Jim's desk]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hey. [Andy pushes things aside and sits on top of Jim's desk, kicking things in the process.]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What's up, guys? Just thought we'd have a little rap session, talk about business...see how things are going? Ahem...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Why don't you start?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>If no one else wants to? I was just thinking about Robert...man. What a boss. Just throws down goals, you know? Anyway, how's the sales doubling ...project going?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, how are we supposed to do that? We can't just press a magic button.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>OF course not. There's no magic button. You have to summon that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>If we could just double our sales, we already would have. You're not making any sense.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>He brings up two good points. Do you have any new leads? Any new territories you want us to look into? Maybe have an in with a big client that we can get our foot in the door?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Dwight, anything?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We could talk about how fast children grow up, and before you know it they're out of the house.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know what? We need to get our heads out of the box. If we did have something, what would it look like, what would it be? [Jim raises hand] Tuna.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>New leads, a new territory to look into, maybe an in with a big company that we could get our foot in the door...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Fart..... good Sesh. [gets up] That leg's asleep.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Hello. I'm looking for Darryl Philbin?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Justine</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">justine</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Don't! oh, you must think...I'm not. I'm using the fax, this isn't, no wait. I'm not supposed to represent the company. Right? There's usually an Erin here.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ok....?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Justine</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">justine</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>So...DARRYL! A GIRL!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[Singing] rub a dub dub...I got scrubbed. 'Sup, darlin'? Everybody, this is Justine. [murmurs of hello from the group] This is Jim and Oscar, everybody.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hi.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Kevin.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Can we.... go some place private?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Justine</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">justine</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Follow me, I got a space. After you. I've been thinking about you all mornin'. I don't know what you did, I can barely walk today.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Darryl</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">darryl</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>D-Bone. There you are.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Let me guess, somebody needs a brownie...? Lick the spoon?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, that's ok. Just, I want, I wanted to ask you about...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Is this about the profits? Because if it is I just don't see the point. It's so Wall Street.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I know, right?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Right?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah...um, how is everything?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Good. Really really good.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Must be a tough time to be a family farm.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, it is. And beets are not immune. We made some inroads in salads, but heirloom tomatoes are pushing back.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oof. What are you gonna do about that?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I don't know, what do you mean?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>There's gotta be some way you can double your beet sales...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You wanted the job, the job is yours. Just do the job! [Licks brownie battered finger] And I'll do mine..... walnuts?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Have you seen this? [Hands Pam Parenting magazine]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Parenting? Yeah. This is Cici's favorite magazine. She loves the pictures of babies.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>She looks at it when she's on the potty, and she makes the faces.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Have you read it? Has an adult member of your family read this particular issue?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I flipped through it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>So you saw the article on the importance of taking frequent walks while you're pregnant?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Of course.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We know that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I will be taking a morning walk and an afternoon walk. Would you like to join me?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That sounds nice.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Great.[Angela walks away]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You have a walking buddy.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I do.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Thanks for coming in guys.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You don't have to thank us for coming in, it's our job.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well I never got thanked for coming into a meeting and I always wanted to be so I'm gonna thank people.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What's with the blanket?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[Andy removes blanket over table to reveal various items]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>This is what's under the blanket.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We don't get it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Oscar</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">oscar</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>These are incentives. It's how we're gonna double growth. Now, you're probably all asking yourselves: "Well, how does this work?"</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Seems like a basic reward system where you give us points, and then we redeem those points for prizes.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're exactly right and you get a point.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh. [smiling]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Uh, is that a vibrator?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Twenty points.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>How does one get a point?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I've outlined the exact parameters in an email, so check your spam folders, but basically you do your job better, you get points. So, collect fifteen points and redeem them for this polar bear.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Why is it all kid stuff and a vibrator? It's so gross.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>There's lots of stuff. John Irving, collected works, Twenty-two points. Or, you can pool your points and redeem fifty-five for this maternity shirt.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>How 'bout you want us to work harder, pay us more.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I can't.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>This point system is really insulting.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ooh I didn't mean to offend you, and I hope you'll forgive me because I am very very... Sari. [tosses yellow print material over shoulder] Sixteen points.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's a tablecloth.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What if we went all the way up to five hundred points?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's a crazy amount of points.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But, what if?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, what do you want?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I don't know, for such a crazy number I'd like something pretty crazy.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Alright. For five hundred points, I will wear a dress to work. [laughter]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's pretty good. What about uh, for a thousand points?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'll run naked through the parking lot with a donut on my ding-dong. [laughter] Yeah? You like that? Alright! For five thousand points, I will let you tattoo whatever you want on the stern of the old SS Bernard![Andy points to his rear-end]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ooooh!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Group</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">group</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Really?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Oscar</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">oscar</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Alright, alright. And you are totally serious?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Swear to God, hope to die. Now let's get to work!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wait. You did say we could pool our points, right? In that case...let's get to work.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah! Whoo! [Group cheers]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[on the phone]I can have it to you by the beginning of next week. Alright? Thanks very much. [hangs up] Uh, Phyllis! Bracken Auto?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[hands Jim folder] Ask for Donald, Karen's bananas.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ok.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>T-bag bone...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andrew.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Have you noticed a little bit of a mood shift around here?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, I didn't notice anything.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Really? Because I sat next to Stanley for years....and this is nap time. Open eye nap time. He balances the phone on his shoulder and just powers down. Now look at him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[On the phone] You've got to unleash the power of the Pyramid!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I don't know what to tell you, man.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You think it has something to do with that incentive program?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, one hundred percent. We all want to see you tattoo your ass.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Bah...I think people thought I was kidding when I said that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nah, you definitely weren't kidding. And that came across loud and clear. Oh, by the way, I want to hand this in. [hands Andy slip of paper]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hundred and twenty points.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Big sale. Don't worry about it though, I don't really care about the points. I would like a point receipt though...[on phone] Hey! Yes, this is Jim Halpert calling for Donald...can you hold on for one second? Thank you very much. [gets up to give Erin his point receipt]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Who talked to Maggie at Kaufman's?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes! [adds receipt to growing pile and thumbs up Andy.]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[on the phone]and I'm back. How are you sir?....I think we can squeeze a couple more golf games in, right?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Where's Angela? [Hands paper over her shoulder]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hey Kevin, what are you doing?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Don't talk to me! [Everyone continues to work busily]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[on phone] Hi, Professor Frank, Andy Bernard, class of '95. Hey there, um, I'm a huge fan of your management book, Management. Um, quick question. I may be missing a chapter here...De-Incentivizing. What are your strategies? Looking for a real blow to morale...uh why? Well, um I guess you could say I'm in one of those classic ass tattoo incentive situations. [laughs]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[Erin fills in drawing showing points, crowd cheers and claps]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Took 'em one day.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ready! [flips sketch pad showing tattoo possibilities] "I'm not as think as you drunk I am!" [crowd claps and cheers]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I like it, I like it! [Pam flips the page]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Do Not Resuscitate...[mild cheering]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>OK, keep in mind, it's not too late to choose another prize and there are some great new additions. My car [nervous laughter] for a thousand points....or best offer.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What else you got?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, and then this was Phyllis's idea...[shocked cheers] So nasty Phyllis!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>We were hoping you could do something like this...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>So, coming out of his butt is a...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Baby.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Baby...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, no problem.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We should think about this...does anyone have any better ideas?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I like what we have.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Looks good.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>For sure. [murmurs from group in agreement]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Just need a second outside.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Gettin' psyched up?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Andy, nobody really expects you to go through with this...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Tunes..what am I doing here? Why did Robert pick me? ....Confession: I don't know what I'm doing.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I mean, do you like it? You having fun? [Andy snorts, unsure how to answer] Tell you this, everybody else is having a lot of fun....and you did that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>My ass is only so big, I mean I can't do this everyday.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But I think it's big enough to buy you some time till your next great idea....which, by the way, I can't wait for.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No one expects me to go through with this, right?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Absolutely not.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Let's ink...my stink! [crowd cheers]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>My heart belongs to music. But my ass belongs to these people.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[Andy removes his pants]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">None</SpeakerText>
|
|
<Characters>
|
|
<Character type="meta">none</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Whoa!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Group</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">group</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[lying on table] Do your worst!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Uh, you can keep your pants on actually...if just drop 'em down a bit, that'd be great.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>They are already off, my good sir.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'd really prefer they not be down.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, I think down's better. Sweating pretty heavily down there.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Do you think you could work from this? [showing Tattoo artist sketch pad] we made some small adjustments.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>OK, you want me to...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Just a few adjustments</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Alright, let's begin.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>This is where I grin and be-YOW OW!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That was just the cotton swab.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Tattoo Artist</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">tattoo-artist</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Invest in softer cotton, sir. [tattooing begins] OW! Oh! Oooh! [Crowd cheers] oh, whoa!!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Obviously you can go the ass tattoo route and obviously, I'm gonna like it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>DRAW SOME BLOOD!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>AHHHHH!!!!!!!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Why did I choose Andy to run the office? Because he's all surface, uncomplicated. What you see is what you get. Could be a recipe for mediocrity, yes, but then again, it might just be why people fight for him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[removes tape to reveal tattoo of puppy] It's a Nard Dog! [group cheers] That's my nickity-name! I love it, I love it!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Pull up your pants.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>There's something about an underdog that really inspires...the unexceptional.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Robert</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">robert</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Um, what should we talk about?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, we could talk about an ethical dilemma I'm having.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh yeah, sure. Um, I hope I can help.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>A coworker of mine is drinking caffeine while pregnant, and I don't know if I should call social services about it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Angela, that's pretty transparently me.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Maybe.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know it's just herbal tea.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>In mugs with trace amounts of coffee!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. I think you should call social services.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I already did.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know, maybe we should just have our own pregnancies and not pretend like we're in this together.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Fine.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Fine.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>When you're a kid, you picture a pilot kinda like this [imitates plane noises while steering wildly] But then you learn that's crashing the plane. The right way to do it is more like this. [calmly pulls imaginary steering back and forth] Or better yet, like this. [takes hands off imaginary wheel] Now that I'm manager, I think about that a lot. I let Dwight run the meetings, I let good people do good work and I stay out of the way.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Which combo do you think Robert's gonna like better?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Just wear one of your bowties.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No! I mean, let him, he should just explore other options...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Bowties, no offense, are a black thing. They're for rappers and NBA players. I cringe when I see Tucker Carlson trying to pull off a bowtie. It's like yeah Tucker, you're so street.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>This is combo number seven.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hmm, no.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">All</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">all</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I don't like that clip.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're right, you're right, you're right. Uh! It's so hard to find an occasion for this clip.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'd hang on to it though, cause I can think of a bunch. Like a 70's theme party, or a 70's theme meeting, or a 70's theme convention...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Sure.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>1870's...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Thanks T-Dog.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>T-Dog?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I thought I was T-Dog.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nope, he means tuna dog.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Tuna dog!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I thought the plane was flying pretty well on auto-pilot. And then Robert California ran into the cockpit with a gun and he was like "Fly this plane to Cuba, and on the way bomb Texas" Well I don't know how to get there. Or even how to fly, even. And I don't have any bombs.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Hey. Maybe it'd help to just talk it over. Over a cup of cool old tea.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[sighs] Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>What if you were to just start with your ideas about how to double profits. Just say them all and maybe one of them will rise to the top.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I don't have any ideas though.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well I have an idea.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You do?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What if Dunder Mifflin were to take on 15-20 foster kids? You'd get huge checks from the government and honestly they would be ecstatic to live in the warehouse. It would be like Hogwart's.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah....I don't think that's legal. It's a nice thought though. [Erin hands Andy a gift] What is this?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I just wanted to say congratulations on your new job, officially.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You didn't have to do that. [opens box to reveal red mouse cat toy attached to key chain]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I saw it at the checkout counter, it made me think of you. I don't know why. I made it into a key chain.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Erin</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">erin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're the only person who's congratulated me.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="null">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
</SceneList>
|