Files
the-office/server/normalization/compile/6-09.xml
2022-05-09 11:23:49 -05:00

2328 lines
92 KiB
XML

<SceneList>
<Scene>
<Quote>
<QuoteText>[screaming, Phyllis and Dwight wrestling] Got you! Broken arm! Boom Boom Boom! Broken Nose! Boom Boom Boom Boom! Broken Nose! Boom! Ha, gonna flip you!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Once a year Dwight holds a seminar updating us on the newest developments in the world of karate... because as we all know, the one thing thousand year martial arts do all the time is change.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>How can I pose this to you in a relatable way? You are all members of the Yakuza and you happen to be visiting the Lackawanna trolley museum... and you are attacked by triads... how can you hold them off until your clan arrives? You cannot go wrong with a throat punch [screams, pretends to punch Meredith in the throat]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, so there's no defense for that, good to know.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, there is a defense for that. Let me demonstrate. Someone attack me. Kevin, go!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No way. Last time you pulled my pants down and then you tried to choke me with my shoelace.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>False. I did choke you with your shoelace. Now come at me!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, with all due respect to everyone here, I think the most worthy opponent of you is you.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That is correct. Unless there happened to be measles present.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>So let's just say that Dwight has come at you with the throat punch. Now how would you, Dwight, defend against it?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Easy. Allow me to demonstrate. I am attacking myself with a throat punch. Here it comes. [gives himself a fake throat punch] Block. Grasp wrist as such. [grasps wrist]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>And what if he comes at you with the other hand, because he does have two.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Good point. Second, throat punch, absorb the blow. [gives himself another throat punch and proceeds to both attack and defend himself] Groin punch, hip block, elbow to the gut. Uh oh, up to the nose. No, you're not. Ow! Oh!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh my God, he's making you look like such a fool.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>He really is, but not for long. [steps on foot] Ow! Instep, oh, not again. [more screaming] You let go, you let go. Oh, you're right, I can't hold on.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You two are so evenly matched I don't know how one of you is going to get the upper hand.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>The important thing to remember Jim... we always have what is called the element of surprise. [hits himself in the groin and moans]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>But I would say my favorite art form is a tie between sculpting and stand up comedy.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I did stand up comedy once.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You did?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Yeah, I killed.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That sounds like it was hilarious.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It was hilarious.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Michael?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Yes?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>What is the meaning of this email that everyone got?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You'll have to be more specific Dwight, I get like eight emails a day.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>This one, from David Wallace to all Dunder Mifflin.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Woo hoo, shout out!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hello everyone I am sure you have seen the item in the Journal. I just want to stress that it's all conjecture. If there's any concrete news you will know ASAP.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Erin, do we have the journal?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Your feelings journal? You told me to put it in the time capsule.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Did you?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Michael, he means the Wall Street Journal online.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh, the Wall.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I found the article. [everyone walks over to his desk, he begins reading the article] "On a day marked by panicked corporate board meetings, one that is relatively not surprising is Dunder Mifflin's. It is rumored that they will recommend... " and the article cuts off.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It's $1.99 to finish the article. I wonder what it was going to say? [no one makes a move to pay for the article]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Are you serious? [starts typing on the computer and Andy begins to lean in toward the computer]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I got it, I got it... Oh, Tuna beat me to it.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>"It is rumored that they will recommend declaring bankruptcy."</QuoteText>
<Speaker>
<SpeakerText annotated="false">Phyllis</SpeakerText>
<Characters>
<Character type="main">phyllis</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, no, that doesn't make any sense.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh lord, we're all gonna lose our jobs.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Not necessarily, bankruptcy could mean a lot of things. Maybe they're just restructuring to get out of debt.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh, that sounds awful.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Or it could mean the end of Dunder Mifflin.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh God. Well, that's an interesting theory.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You know what? You can all have jobs at Schrute Farms as human scarecrows. It doesn't pay much and you can't unionize.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I'm sorry, Michael, David's in a meeting.</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace's Secretary</SpeakerText>
<Characters>
<Character type="null">david-wallaces-secretary</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Ah, well maybe you should spy on him. [in Valley Girl voice] Oh my God, wouldn't that be hilarious! [laughs]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Um, I'll just have him call you back.</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace's Secretary</SpeakerText>
<Characters>
<Character type="null">david-wallaces-secretary</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, OK. Good. I'll catch you on the flippity flip. Bye. [hangs up phone] He's busy, he'll call me back when he's free.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[retching sounds coming from the men's bathroom, Kevin walks to the door and goes in] Michael, are you OK? Did you throw up in there?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, I'm just poopin'. You know how I be.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It smells like throw up in here.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Crazy world. Lotta smells.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[in lunch room with several coworkers] Guys, what if this is our last day at work? What if we never see each other ever again? [Andy scoffs and looks over at Erin, Erin looks sad]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kelly</SpeakerText>
<Characters>
<Character type="main">kelly</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I like Erin. There, I said it. I was kinda hoping she would ask me out, but things have not panned out on that front, so... it is time for the Nard Dog to take matters into his own paws.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[Michael in his office playing music loudly, Jim walks in and turns the volume down, Michael trailing off on singing] We have to do something because people are losing it out there wondering what's going to happen.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, we need some sort of distraction for everybody. Anything new on YouTube? Doesn't even need to be good. Oh God, I can't think, need more Mullins.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Listen, Wallace said these were just rumors, right? So we have no reason to think the company is anything but fine. So if we just go on with our work, you and me, they'll follow along.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Monkey see, monkey do.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That's it.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Monkey pee all over you.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That rhymes, so what have we on the docket today?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>We have a monthly staff meeting</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Alright, let's conference room it up! [everyone is now in the conference room] Here's the deal guys. There is no new information as of yet, so I suggest we all just keep working.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Sure I'm a little nervous, but doing our work will make us feel better. I only slack off when things are good.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Customers have to use the coupon code from the website. And as of now there is no differentiation between the letter O and the zero, but we are working on that. Stay tuned for that.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[Michael leaves] He needs me. Seat saved infinity. [leaves]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, great.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[walks back in, on cell phone] What? Oh my God! [everyone starts asking questions] There has been a murder. There's been a murder in Savannah. [runs back to his office]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Games have the power to distract people from stressful situations. Battleship got me through my parents' divorce. Operation got me through my vasectomy, i.e., my operation. I don't think I would have been able to endure my breakup with Holly had it not been for Toss Across.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[reading the game box cover] Belles, Bourbon and Bullets, a murder mystery dinner party game.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Meredith</SpeakerText>
<Characters>
<Character type="main">meredith</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It is so much fun. Everybody plays a character, we go around the room, we try to figure out who did it...</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hey, I am wondering if this is a, uh, terrible idea.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>This is my call Jim, big picture stuff, it's about murder.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I thought we agreed that we wouldn't do things like this.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Tube City, you owe me one.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Co-managing is a give and take. You have to pick your battles. One of the battles that I picked was to stop Michael from running plastic tubes all over the office and placing hamsters inside of them. He was going to call it Tube City. So, yes, I do owe him one.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>August the 5th, 1955. It's a sad day down here in Savannah. Local magnate Bill Bourbon was killed last night and all y'all have congregated tonight for a meal to celebrate Bill as he passes on to his great reward. You're not just here to pay your respects, you have to figure out which of y'all is the no-count scoundrel who killed him.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Voice on CD player</SpeakerText>
<Characters>
<Character type="null">voice-on-cd-player</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>This is ridiculous. [gets up to leave, as does Angela]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>There will be food. You leave, you do not get food.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>What kind of food?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Sandwich platters.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I'm in. [sits back down]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Baby carrots. [Angela sits back down]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>OK, here are your character cards. Take one, pass it down. Here is your prop box, some of your characters will have props. Now, on your character card, it tells you who you are, and what your alibi is. Everything else is up to your imagination. So, if you talk slowly in real life, your character could, say, have been kicked in the head by a horse.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Whoa, I'll try it.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, use your imaginations.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Who'd you get?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Naughty Nellie Nutmeg, a vivacious young socialite with a penchant for scandal.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oooooo, saucy.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>How about you?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Nathaniel Nutmeg, the local bartender and Nellie's brother.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Michael, I don't like this game. It's scary.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It's not scary.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I don't like my character.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Who are you?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Voodoo Mama Juju, the witch doctor of the Savannah swamps. I'm not comfortable with this. [holds up a head]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well how do you think I feel? I mean I have to play Caleb Crawdad, handsome playboy. Every night, a different woman. Being oogled. Having to hug and kiss and spoon, I make them feel beautiful.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[looks at Oscar who is using his phone, grabs it] Well, well, well. What is this contraption, I do declare?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It's my blackberry Michael, I am trying to get updates on the company.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Who's Michael? I'm Caleb Crawdad, I do declare.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You don't have to keep saying "I do declare". Any time you say something it means you are declaring.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Ryan</SpeakerText>
<Characters>
<Character type="main">ryan</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That is the way Southern people talk.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>And what Designing Woman are you basing that on?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Delta Burke, I do declare. Now, shall we get to the mystery?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I'll go. [stands up, begins speaking with a southern accent] My name is Deborah U. Tante. Deb for short.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That's clever, Debutante.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Bill Bourbon was my uncle. I would have never hurt him any more than I'd hurt a June bug.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Nice accent. You sound like Forrest Gump.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Meredith</SpeakerText>
<Characters>
<Character type="main">meredith</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I do not.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well, you do actually. You've got this kinda like Florida Panhandle thing going, whereas what you really want is more of a Savannah accent, which is more like molasses just sorta spillin' out of your mouth.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oooo, now do the Swedish chef.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Uh, not familiar, what province is he from?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>He lives on Sesame Street, dumbass.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>You know, I think I'm supposed to say something to Pam, I mean, Deb, OK? [in character] I overheard you asking the butler where the pistol was kept.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Phyllis</SpeakerText>
<Characters>
<Character type="main">phyllis</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Wait a minute, wait a minute. I'm the butler. You were listening in on that? You rich people. You think you can do whatever you want to the servant class!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, no, no. Don't turn this into a political thing.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I will poison your food.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I reckon I got something to say to Miss Beatrix Bourbon, if'n she don't mind.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oooooo, doggie, we got a party now!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I do believe that the game is a big hit. People are really diving into their characters.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Y'all.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[Creed pulls into the parking lot and goes into the office] Sorry I'm late, boss. What's going on?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Creed</SpeakerText>
<Characters>
<Character type="null">creed</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Sir, there has been a murder, and you are a suspect.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK. Hang on just a second. Let me just settle in and I'll be right back.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Creed</SpeakerText>
<Characters>
<Character type="null">creed</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Very good, very good. Now, no one was there in the wine cellar. [Creed gets in his car and drives away]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[in character] Hey there young lady.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hello.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I would be remiss if I did not ask the pretty young lady out on a date for this weekend.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Sounds like a plan, Sugar.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Alright, a plan it is.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Voodoo Mama Juju, explain your dalliance with the Dark Arts.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>It's not my fault, I was exposed to Harry Potter.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I know you did it!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I know she didn't do it. It's never the person you most suspect. It's also never the person you least suspect, since anyone with half a brain would suspect them the most. Therefore I know the killer to be Phyllis, AKA Beatrix Bourbon, the person I most medium suspect.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[in character] Do you want to go out on a date with me? We can make out by the horses.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well, you know ol' Nellie's always up for a romp in the hay.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>How about a threesome?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Meredith</SpeakerText>
<Characters>
<Character type="main">meredith</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Yeah, my boudoir's always open.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Nice.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I'm a little worried I might have asked out Naughty Nellie and not Erin. Which would be a whole lot less appealing, because Naughty Nellie says yes to everyone. And she might be a murderer.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I just got an email from corporate, specifically for Accounting to stop all payments to our vendors.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>What does that mean?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Phyllis</SpeakerText>
<Characters>
<Character type="main">phyllis</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well, maybe nothing but it could mean a problem with liquidity-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Whoa. What's this strange Yankee accent coming out of your mouth, son? This here's Savannah.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[tries to speak in a high-pitched southern accent] This plantation, we're running low on greenbacks. We're having problems paying the people who give us the seeds and the dirt. We can't pay... [in regular voice] - Michael, I can't - Basically it could mean a lot of things, but it is unprecedented, so it's cause for concern.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, I'm going back to work.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No no no no no no no. [accent] I'm going to skip forward to a relevant clue. Here we go.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Well by now you've figured out that ol' Beatrix Bourbon was the killer.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Voice on CD player</SpeakerText>
<Characters>
<Character type="null">voice-on-cd-player</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Michael, I was doing so well.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Phyllis</SpeakerText>
<Characters>
<Character type="main">phyllis</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Are you going to believe that? That is a mis- that's a misdirection. We still don't know who the murderer is. [everyone leaves] Nellie Nutmeg, come back in here. I can't do this myself. Voodoo Mama Juju... what am I gonna do?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>OK, so Corporate is still in their meeting.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>That could be a good sign.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hey everyone, Kevin's going to give us his take on the situation. Let's listen up.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Alright guys, it's a work day and you guys work here, so let's go do some work.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Now, Jim telling us all to work? I think that is a very good sign.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Kevin</SpeakerText>
<Characters>
<Character type="main">kevin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Don't just say things.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Angela</SpeakerText>
<Characters>
<Character type="main">angela</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[Michael walks in] Oh, hey, Michael. Listen, I brought up those sales targets. Do you want to-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] I do believe you have me mistaken, my name is Caleb Crawdad. Y'all skedaddled way too soon. We need to reopen this case.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, you're not reopening the case. The case is closed.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No it ain't.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Frankly, I'm not surprised. A lot of the evidence seemed to be based on puns.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Just thinking about Weekend at Bernie's. It's funny, the guy's dead the whole time.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I haven't seen it.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Speaking of weekends, you excited about our date this weekend?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Of course, Nathaniel.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Yeah, OK.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Where are you taking me?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Well, finest steakhouse in all Savannah.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] Savannah? That's a far way from Scranton.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Did you mean a real date?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No. [laughs] Did you?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Totally... not. [Erin gets up and walks away]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I thought it was for real. So I was excited, but it was just, it was part of the game.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>You're sure it was water, it couldn't have been acid?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I already declared you, it was too dark to tell.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Stop playing games with me, Crawdad.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>This is not a game, this is my life. You are out of order, sir.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Answer me.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You are out of order.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You are out of order.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You are-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I think Michael may have snapped.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Or maybe he's just stuck in character.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well, which is worse? Snapped or stuck?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Both. They're both worse.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>It's going to be alright. We're a good company, we'll figure this out. We're not going under.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Jim, what if we both lose our jobs? I'm trying to think of a way that this all ends up fine, and I can't think of one.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[comes into Jim's office using accent] Deb, what in the world - do you have the vapors?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Michael, not now.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Can't wait, we have to get you to our witch doctor right now. Come on. Come on.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I should just go. [accent] Where to now Caleb?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>To Mama Juju Boo Boo.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Michael, can I... OK, I'm just going to skip right past the what and go with why.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Because this is the recreation of a crime scene.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[laying on the ground] I'm the dead body and these are my brain chunks.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Meredith</SpeakerText>
<Characters>
<Character type="main">meredith</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hey shut up. You're dead.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Michael, can I talk to you in your office?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No Michael here, my name is-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Caleb!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Today of all days...</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, you shut up. They need this game, Jim. Let us have this stupid little game, alright? [Jim nods]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[accent] Oh, you startled me. My stars, my heart nearly leapt out of my chest. What can I do you for?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Wallace is on the phone. He's returning your call.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Detective Wallace?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I don't think so. I think it's David Wallace from Dunder Mifflin.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Erin</SpeakerText>
<Characters>
<Character type="null">erin</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Aw, shucks, tell him I'm not here.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You're not gonna answer the phone?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Oscar</SpeakerText>
<Characters>
<Character type="main">oscar</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No, I only answer to Detective Wallace 'cause I got a warm body in the other room.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I'll take it.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Hey David.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Hey, sorry to be getting back to you guys so late. Things are still a bit unclear, we didn't officially decide anything yet.</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace</SpeakerText>
<Characters>
<Character type="null">david-wallace</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh, OK.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>But if I can be candid with you here Jim, it's not good. We fully expect to be out of money by the end of the year. Insolvent. So, well... You know what? I'm sorry, I have to run. But we will talk soon, OK?</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace</SpeakerText>
<Characters>
<Character type="null">david-wallace</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Sure. Oh, you know, while I have you... today I was working on this pitch for a supermarket chain, and it would actually be a big account and I wanted to-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>You know what? I can't really get my head around anything like that right now, but that's great. Keep after it, but I gotta run.</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace</SpeakerText>
<Characters>
<Character type="null">david-wallace</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Thanks Jim.</QuoteText>
<Speaker>
<SpeakerText annotated="false">David Wallace</SpeakerText>
<Characters>
<Character type="null">david-wallace</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>See ya.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[Jim comes out of the office] What's the news?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Nothing yet.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well, I guess that's not-</QuoteText>
<Speaker>
<SpeakerText annotated="false">Phyllis</SpeakerText>
<Characters>
<Character type="main">phyllis</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Well there is some bad news. [accent] There has been another murder.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>A murder, you say? I do declare.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Conference room everyone.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Do we have to play?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>No.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Super.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Stanley</SpeakerText>
<Characters>
<Character type="main">stanley</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Oh, this could be a juicy one.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Get in there!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>I think today was a good day to have two managers. 'Cause if you're a family stuck on a lifeboat in the middle of the ocean, one parent might want to just keep rowing. But if the other parent wants to play a game, it's not because they're crazy. It's because they're doing it for the kids. And I get that now.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>There has been a lot of murder and a lot of intrigue. My little heart can barely take it no more. [regular voice] Today is the hardest I have worked in a long, long time.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[Andy, Michael, and Dwight are pointing imaginary guns at each other] I didn't do it!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, everybody just calm down.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I am calm.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Andy</SpeakerText>
<Characters>
<Character type="null">andy</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>On the count of three we're all going to put down our guns.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>I have crossbows.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>We'll put down our weaponry on the count of three, you ready?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>OK, I'm ready.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Dwight</SpeakerText>
<Characters>
<Character type="main">dwight</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>One, two, three.. [all scream]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Michael</SpeakerText>
<Characters>
<Character type="main">michael</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>Andy revealed himself to be a double agent. At which point Dwight felt comfortable revealing that he also was double agent. And then Michael announced to everybody that - get this- he was a double agent. Oh, and it is 6:00.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
<Scene>
<Quote>
<QuoteText>[Michael, Dwight, Andy and now Pam are in the circle and training their 'weapons' on each other, Jim walks in] Really?</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>[accent] It wasn't me. I'm not goin' down for this!</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Yeah, I want to go home.</QuoteText>
<Speaker>
<SpeakerText annotated="false">Jim</SpeakerText>
<Characters>
<Character type="main">jim</Character>
</Characters>
</Speaker>
</Quote>
<Quote>
<QuoteText>Get the keys out of my purse, start the car. [Jim and Pam slowly back out of the office, Pam has her weapon trained on everyone and then they run out]</QuoteText>
<Speaker>
<SpeakerText annotated="false">Pam</SpeakerText>
<Characters>
<Character type="main">pam</Character>
</Characters>
</Speaker>
</Quote>
</Scene>
</SceneList>