mirror of
https://github.com/Xevion/the-office.git
synced 2025-12-15 08:13:29 -06:00
2903 lines
114 KiB
XML
Vendored
2903 lines
114 KiB
XML
Vendored
<SceneList>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Hey Ryan, can I get you a pencil from the warehouse?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Uh, no thanks, I'm good.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, it's okay, I'm going down.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Um... Yeah, absolutely.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>All right, I'll be right back. [goes down pretend stairs]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[laughs uproariously and applauds] Whoo!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[hands Ryan pencil] There you go.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Awesome!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Thank you.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're welcome.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, can you get me a pen from down in the warehouse?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Don't mind if I do. See you in a minute. [goes back down pretend stairs and grabs pen from Stanley's desk]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay. [continues to laugh] Whoo!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>There you go, fresh from the warehouse.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hey Michael, would you get me some coffee from the warehouse?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>There's coffee in the kitchen, Pam.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But the warehouse coffee tastes SO much better.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Yes, it's better. It's great.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="true">{Ryan} and others</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[breathless] All right. Okay. [goes back down pretend stairs, crawls on belly to the kitchen for the coffee]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I am like Bette Midler in For the Boys. Gotta keep the troops entertained.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[after Michael returns with coffee] With cream and sugar?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[sighs] All right.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[on speakerphone] So, I wanted to let you know that we lost Ed Truck.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oookay. Let me see if I have his cell. Is this the only reason you are calling, Jan? Or does somebody miss me?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, Ed died over the weekend.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, wow.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Attention, everybody. I just received a call from corporate with some news they felt that I should know first. My old boss Ed Truck has died.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, Michael, that's such terrible news! You must feel so sad.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes, I am. It's very sad. Because he was my boss.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's a shame. Ed was a good guy.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's right, you worked with him. So did Creed. Well, I'll be in my office in case anybody wants to drop by. Cheer me up.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>So did you hear the news?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>The news that you just announced? That Ed died?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Is there anything I can do?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, gosh, what can anybody do, really? It's... pssssh... . He was almost 70. Circle of life.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[holds out arms to Pam]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh. Okay.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Mmmmmm.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[extricating herself] Okay.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>What's going on with Fairfield County schools? Karen, did you generate that price list?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Josh</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">josh</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Um, shoot. Uh, I will. Sorry.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, just get it done. Jim, will you make sure?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Josh</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">josh</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh yeah, definitely.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[coughing out his words] Suck up! Josh, did you hear what I said?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Thank you, everyone.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Josh</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">josh</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[at vending machine] Dammit.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What's up?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Uh, nothing. They're just out of Herr's chips.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But don't worry about it. My snack food doesn't fall under the umbrella of your authority.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Mmm, that's where you're wrong. I'm your project supervisor today, and I have just decided that we're not doing anything until you get the chips that you require. So, I think we should go get some. Now, please.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>It's a real shame about Ed, huh?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Must really have you thinkin'.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>About what?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>The older you get, the bigger the chance is you're gonna die. You knew that.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ed was decapitated.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Really?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>He was drunk as a skunk, he was flying down Route 6. He slides under an 18 wheeler. Pop. It snaps right off.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh my God.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That is the way to go. Instant death. Very smart.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know a human can go on living for several hours after being decapitated.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're thinking of a chicken.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What did I say?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Creed</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">creed</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>That is just not the way a Dunder Mifflin manager should go, I'm sorry. Alone, out of the blue, and not even have his own head to comfort him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[clears throat] So, I'm not exactly sure how to say this...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ed was decapitated.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What are you doing?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You said you didn't know how to say it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I didn't... he was driving on the road and he went under a truck. And that's when his head was separated from the rest of him. And I will let you know more as soon as I find out.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Hey.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hi.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>If my head ever comes off, I would like you to put it on ice.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I do not wanna talk about this.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>When I die, I wanna be frozen. And if they have to freeze me in pieces, so be it. I will wake up stronger than ever because I will have used that time to figure out exactly why I died and what moves I could have used to defend myself better now that I know what hold he had me in.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I don't understand. We have a day honoring Martin Luther King, but he didn't even work here.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[on speakerphone] I understand how you feel, Michael. I really do. So, would it be helpful to give everyone the day off?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You really don't get it, do you? You don't understand these people. That is the last thing that they would want is a day off.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, what would you suggest?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[thoughtfully] A statue.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Of Ed?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[scoffs] I'm not sure that's realistic.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, I think it would be very realistic, it would look just like him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, that's not--</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We could have his eyes light up, we could have his arms move...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That is not a statue, that is a robot.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I think that is a great way to honor Ed.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>And how big do you want this robot?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Life-size.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Mm, no. Better make it two-thirds. Easier to stop if it turns on us.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What the hell are you two talking about?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, we are talking about how to properly honor a man who gave his life as regional manager of this company, Jan.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You know what, Michael? I've really tried with you today...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Mm hm.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>...and I have to get back to work.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh do you? You know who wished they could get back to work is Ed Truck.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>So call me when you feel like having a real conversation.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But Ed truck can't because he is--</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Goodbye. [hangs up]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>DEAD.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Look [holding up sketch] I gave him a six foot extension cord so he can't chase us.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That's perfect.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Okay, that is a "no" on the on the West Side Market.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, great. I think that's enough. Can I get back to work now?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wow. Never pegged you for a quitter.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I am NOT a quitter. I will do this all day if you want.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Really?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, all day.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hey. What are we doing? What's the game? I want in.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, there's no game. We're just trying to get these chips for Karen.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Did you check the vending machine?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, the vending machines! How did we miss that?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I have no idea. We went right for the copier.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Mm.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>And then we checked the fax machine.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, nothing there.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Did you check your... butt?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Andy</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">andy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Oohh... can you imagine how much blood there was? If it happened right here, it would reach all the way to reception. Probably get on Pam.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay that's enough.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We do not wanna hear about this.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, you know what? I didn't wanna hear about it either, Stanley, but I did and now I can't stop picturing it. He leaves work, he's on his way home... wham! His cappa is detated from his head!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You have just spit on my face.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, you know what? There's something wrong with you. There is something wrong with everybody in here. Because we have lost a member of our family and you don't wanna talk about it, you don't wanna think about it, you just wanna get back to work!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>There are five stages to grief, which are [glancing at computer screen] denial, anger, bargaining, depression, and acceptance. And right now, out there, they're all denying the fact that they're sad. And that's hard. And it's making them all angry. And it is my job to try to get them all the way through to acceptance. And if not acceptance, then just depression. If I can get them depressed, then I'll have done my job.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I am going to throw you this ball. When you catch the ball, I want you to say the name of a person very important to you, somebody really special who died, and then I want you to say how they died, and you may cry if you like, that is encouraged. Let me just start. Let me show you how this works. I catch the ball. I lost Ed Truck. And... it feels like somebody took my heart and dropped it into a bucket of boiling tears... and at the same time, somebody else is hitting my soul in the crotch with a frozen sledgehammer... and then a third guy walks in and starts punching me in the grief bone... and I'm crying, and nobody can hear me, because I am terribly, terribly... terribly alone.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Excuse me, I'm sorry to interrupt, uh, I need to see Pam. There seems to be, like, something wrong with the radiator in her car.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, fine. Hurry back.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[as they leave] There's nothing wrong with your car. I just thought you might like a break from the "grief counseling" session.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh. I would like a break.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>How are you likin' the new car?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Great.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah? Sure is small. Got airbags?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I think so. I don't know, I was mainly focused on the cup holders.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[laughs] Well, you're not still driving so fast, are you? Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[on phone] Hi, yeah. This is Mike from the West Side Market. Well, we get a shipment of Herr's salt and vinegar chips, and we ordered that about three weeks ago and haven't ... . yeah. You have 'em in the warehouse. Great. What is my store number... six. Wait, no. I'll call you back. [quickly hangs up] Shut up [to Karen].</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[laughing] Six?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[as Pam returns to conference room] Okay, we can start. Um...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You waited for me?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Pam, you're a member of this family. So we will wait for our family members. Phyllis, you wanna give it a shot?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[grabbing ball] I got it. When my mother was pregnant with me, they did an ultrasound and found she was having twins. When they did another ultrasound a few weeks later, they discovered, that I had resorbed the other fetus. Do I regret this? No. I believe his tissue has made me stronger. I now have the strength of a grown man and a little baby.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, why don't you throw the ball to somebody else.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[throwing ball back] Nope.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[returning ball to Stanley] Oh, yes Stanley. Come on. Your turn, you have to go.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I will NOT. [throws ball back]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay... I'm going to toss the ball to Pam.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Let's see. I had an aunt that I was really close to. She was this amazing female boxer. Um, anyway, she was injured in a fight, and she was paralyzed. So, you can imagine how upset I was when I found out that she asked her manager to remove her breathing tube so she could die.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wow. If you wanna cry, that's okay.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[catching ball] Thanks. Um, a few years ago, my family was on a safari in Africa and, um, my cousin, Mufasa was um, he was trampled to death by a pack of wildebeests and, um, we all... took it really hard. All of us kind of in the audience of what happened.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Do you want to talk about it anymore?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, it would probably take me like an hour and a half to tell that whole story.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Me, me, me, me, me me. [catches ball] Yes. Okay, um. I was trying to throw this party once. And everyone was over for the weekend. And then my uncle Bernie died, and so me and my best friend, we had to pretend like he was alive, so...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wait a second. That's Weekend at Bernie's. [upset] Do you think that this is a game?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, there is a ball.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Phyllis</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">phyllis</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>All right, we're starting over.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, I'm done.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You are not leaving. No! We are not done.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We really have a lot of work to do right now.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. Well, you know what? The guy who had my job has died. And nobody cares! And he sat at my desk. [breaking down]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, look. I know this is hard for you, but death's just a part of life. I mean, just this morning I saw a little bird fly into the glass doors downstairs and die. And I had to keep going.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>How do you know?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That that bird was dead? Did you check its breathing?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>It was obvious...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Was its heart beating, Toby? Did you check it? No, of course you didn't. You're not a veterinarian. You don't know ANYTHING! [runs out of conference room crying]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael! [following Michael downstairs] Michael. Michael ...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[seeing bird] Oh, God!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[in disgust] Oh...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh my God! Oh my God, come on ...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Poor little fella.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh shhhh-oot!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>He is a goner.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, he's not.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, he's not. [cradling bird next to face]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, get him away from your head! He is covered in germs and bacteria!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, you can't get diseases from a bird!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>A dead bird should not be in the kitchen!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>We don't know if it's dead.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ugh, no that thing is dead.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You want me to flush him?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Attention everybody. This will only take a second of your time. Today at 4 p.m. we will be meeting in the parking lot to have a funeral service for this bird.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I have a lot of work to do.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Meredith</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">meredith</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, I'm sorry to inconvenience you, Meredith. But that is what you do when things die. You honor them. Toby killed this bird. And now we are going to honor it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, no, no! That's enough! You know what? This bird is dead. He died alone. The least you can do is be there for him now. [to Dwight] Find a box for him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I'm calling a supermarket in Montreal.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nice!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[on phone] Bonjour. Je cherche des tchips de la marque Herr's. Non? Ah... merci quand meme. Au revoir.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Sounded good.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Thanks.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[crying]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>It's okay. It's okay. [pats Kelly on shoulder] Shh... yes, I know, I know. It's been a tough day, but it's good to let it show.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I mean, how many times to I have to confirm with Ryan [Michael walks away disgusted] for him to know that we have a date tonight?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[trying to shove bird into a can] Argh... gah!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What are... What are you doing?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What? No, this is about the right size.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, God, no it's not! What is the matter with you? Is that the beak!?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I'm sorry, I grew up on a farm. We slaughtered a pig whenever we wanted bacon. My grandfather was reburied in an old oil drum. [pause] It would have fit if he had given me another minute.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I need a box. I need a box. A small box... not too confining.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Is it for the bird?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I have it covered. [hands Dwight a decorated box]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, thank you.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>If you wanna do something for the funeral...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes, please.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Maybe you could play a song on your recorder.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Excellent.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Do you have it with you?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Always. [runs off]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Did I wake up this morning thinking I'd be throwing together a bird funeral? You never can tell what your day here is gonna turn into.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>[spotting Herr's chips on her desk] Where'd you find them?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Karen</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">karen</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Where'd I find what?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I called the manufacturer, who referred me to distributor, who referred me to the vending machine company, who told me that they sell them in the machines in the building next door.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Glad you could all make it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You told us we had to.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kelly</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kelly</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Dwight, do you have the box?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Actually, I have it.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You made this? Wow. [impressed] That's... that's very nice.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>When I was five my mom told me that my fish went to the hospital in the toilet and it never came back so we had a funeral for it. And I remember thinking "I'm a little too old for this." And I was five.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>I'd also like to say a few words if that's okay.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What do we know about this bird? You might think, "Not much. It's just a bird." But we do know some things. We know it was a local bird. Maybe it's that same bird that surprised Oscar that one morning with a special present from above.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, I remember that. That was SO funny.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>And we know how he died. Flying into the glass doors. But you know what? I don't think he was being stupid. I think he just really, really wanted to come inside our building to spread his cheer and lift our spirits with a song.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>He's not a songbird.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Shhh.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>An impression, then. Lastly, we can't help but notice that he was by himself when he died, but of course, we all know that doesn't mean he was alone. Because I'm sure that there were lots of other birds out there who cared for him very much. He will not be forgotten.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[quickly] Amen.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[begins playing recorder]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[singing] Just smile for me and let the day begin. You are the sunshine that lights my heart within... on the wings of love ...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Society teaches us that having feelings and crying is bad and wrong. Well, that's baloney, because grief isn't wrong. There is such a thing as good grief. Just ask Charlie Brown.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene>
|
|
<Quote>
|
|
<QuoteText>Let's get back to work.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="1">
|
|
<Quote>
|
|
<QuoteText>Hey Jimmy. Want to see some pictures of my baby?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Hannah</SpeakerText>
|
|
<Characters>
|
|
<Character type="background">hannah</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Umm... sure.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[shows picture] Here he is.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Hannah</SpeakerText>
|
|
<Characters>
|
|
<Character type="background">hannah</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[chuckles] He's so cute.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jim</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jim</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>And here's his first bath. Warning:</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Hannah</SpeakerText>
|
|
<Characters>
|
|
<Character type="background">hannah</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="2">
|
|
<Quote>
|
|
<QuoteText>[on the phone] Ed Truck died over the weekend.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Oh, wow. He...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah. And I know... I know he was your boss, so I thought you should know.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Does his family know?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yes, they know, Michael.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But I'm the first in the office?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I guess, yes. I think it would be appropriate for you to make an announcement to your team, in case they want to pay their respects.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, yes, sure, I will do that...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Good.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Jan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">jan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>...'Cause I'm the first to to find out. Nobody else knows and it is my responsibility to tell them. Well, good. How are you holding up? Want me to come over? [Jan hangs up]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="2">
|
|
<Quote>
|
|
<QuoteText>Ed Truck died. And it blows. They say that with grief, time makes it worse, which is bad for me because I found out before anybody so I've had more time to be sad.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="3">
|
|
<Quote>
|
|
<QuoteText>Attention, everyone. As you know, Ed Truck is dead. If you have any contact information on Rolodex files or in Microsoft Outlook, remove it now. Also, if you have any photographs, Pam will make her shredder available during lunch. That is all.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="3">
|
|
<Quote>
|
|
<QuoteText>Remembering the dead doesn't help anybody. The way to best honor them is to figure out what killed them and prevent that thing from killing anyone ever again. In this case, some sort of steel exoskeleton to protect the neck, or else a device that allows the head to live separately from the body. I'm working on both.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="4">
|
|
<Quote>
|
|
<QuoteText>I would like you all to clear your schedules this afternoon, because I am telling corporate to send in a grief counselor. We need to find out what is blocking you. And that way, we'll be able to honor Ed the way he deserves to be honored. May he rest in peace.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>...ces. [chuckles]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>What was that, Kevin?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nothing.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, you said something, didn't you?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>May he rest in pieces. [chuckles] You know, because there's, like, two pieces of him.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You think that's funny.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No. [chuckles]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You are disgusting.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, no need to call corporate. We are supposed to use Toby. He's trained as a grief counselor.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No, that can't be right.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, I am trained in grief counseling, but, ahh, I don't think that's what they need right now.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, then I guess that makes you about the worst grief counselor in the world, doesn't it?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="5">
|
|
<Quote>
|
|
<QuoteText>Hey there.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hi.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>So how's your day going?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, I will be spending the entire afternoon in grief counseling for someone I've never met.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>That sucks. [laughs] You guys got it much harder up here.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Closer to the epicenter, I guess.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>[laughs] Cool, all right.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="6">
|
|
<Quote>
|
|
<QuoteText>Well, as you know, Ed Truck passed away. So, I'm here to talk about it if anyone would like to.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Not really.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>You're ruining it, already. They should not be given the choice.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="6">
|
|
<Quote>
|
|
<QuoteText>I did not know Ed Truck. So I will probably spend the day zoning out and planning my weekend. I think Ed would have wanted it that way.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Ryan</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">ryan</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="7">
|
|
<Quote>
|
|
<QuoteText>Is anyone having any trouble eating?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Concentrating? Is anyone having trouble getting their work done today?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I'm having trouble getting my work done today.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Stanley</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">stanley</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Well, look, sometimes things crop up later. So, uhh, you should know I'm always available if anyone would like to talk.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wow. Wow. No. No. You are the most heartless, soulless person I've ever met.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Michael, I'm sorry...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No. No. Shh. Enough. It is going to take me hours to undo all the damage that your have done here. Dwight, Ryan, I want you to take the table out. We're gonna go on a five minute break, and when you come back, we're going to start with a clean slate, and, in the interim, I would like you to forget everything that Toby has said, okay?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="7">
|
|
<Quote>
|
|
<QuoteText>I don't think I'm overstating it when I say that Toby is a plague on this company. And he is worthless. You give people a chance to shine and they blow it, just like you knew they would. Grief counseling is not about, "Are you hungry? Would you like a sandwich?" These people are so far gone, you have to stick a food tube down their throats.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="8">
|
|
<Quote>
|
|
<QuoteText>Okay, part of the problem was that Toby talked at you. Now, I am going to talk with you. First off, I want you to be comfortable, because you really can't grieve if you're all tight and buttoned up. So, guys, loosen your ties, just take your jackets off if you want. Ladies, let your hair down. You know what? Even take your shoes off. I wanna get personal and I want you all to really open up. And I want you to know that anything and everything can be said.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay. I don't think Kevin should take his shoes off.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Angela</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">angela</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="8">
|
|
<Quote>
|
|
<QuoteText>My feet do not smell. Angela knows that hyperhidrosis is a medically diagnosed condition.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Kevin</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">kevin</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="8">
|
|
<Quote>
|
|
<QuoteText>I found an exercise in Toby's binder that he managed to miss, that involves screening the part of you that says, "I don't wanna do that. I don't wanna talk about that. That is too private." Here's how it works. I'm going to throw you this ball.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="8">
|
|
<Quote>
|
|
<QuoteText>Yeah, the ball-throwing exercise is in the binder. It's in the section marked, "Fun Ways To Make Brainstorming Sessions Explode With Excitement and Creativity."</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Toby</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">toby</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="9">
|
|
<Quote>
|
|
<QuoteText>Hey, my cousin Billy, they just had the twins.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Really?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Wow, I thought that was supposed to be, like, next month.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, I know. I guess they couldn't wait. I'll bring in a picture if you...</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah, I'd love to see them. Oh, and tell them I say, "Congratulations."</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Sure.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>I should probably head back in.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Yeah?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>But, umm, thanks for the break.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>No problem.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Roy</SpeakerText>
|
|
<Characters>
|
|
<Character type="recurring">roy</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="9">
|
|
<Quote>
|
|
<QuoteText>[in his office playing with a Dunder Mifflin Truck when it drops and the "head" of the Truck comes off]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="10">
|
|
<Quote>
|
|
<QuoteText>Michael once told me that Home Alone is the saddest movie ever. When I asked him why, he said, "Because the whole family forgets the kid at home. There is nothing funny about that."</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Pam</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">pam</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
<Scene deleted="true" deleted_scene="11">
|
|
<Quote>
|
|
<QuoteText>That's... Hold it, hold it, hold it. Start, like, right in there. [Dwight digs hole in ground] Just dig.</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Ow! God!</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Dwight</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">dwight</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Okay, give it to me. You don't know what you're doing. All right. [Michael starts digging]</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Hey! Hey! What are you guys doing over there?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Man</SpeakerText>
|
|
<Characters>
|
|
<Character type="background">man</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
<Quote>
|
|
<QuoteText>Nothing. Let's just... all right. [talks to warehouse guys] Guys, do you have a box we could use?</QuoteText>
|
|
<Speaker>
|
|
<SpeakerText annotated="false">Michael</SpeakerText>
|
|
<Characters>
|
|
<Character type="main">michael</Character>
|
|
</Characters>
|
|
</Speaker>
|
|
</Quote>
|
|
</Scene>
|
|
</SceneList>
|