Update source files
11
.cargo/config.toml
Normal file
@@ -0,0 +1,11 @@
|
||||
[target.wasm32-unknown-unknown]
|
||||
rustflags = ['--cfg', 'getrandom_backend="wasm_js"', '--cfg=web_sys_unstable_apis']
|
||||
|
||||
# for Linux
|
||||
[target.x86_64-unknown-linux-gnu]
|
||||
linker = "clang"
|
||||
rustflags = ["-C", "link-arg=-fuse-ld=lld"]
|
||||
|
||||
# for Windows
|
||||
# [target.x86_64-pc-windows-msvc]
|
||||
# linker = "rust-lld.exe"
|
||||
187
.github/workflows/builds.yml
vendored
Normal file
@@ -0,0 +1,187 @@
|
||||
name: Builds
|
||||
on:
|
||||
- push
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_VERSION: "stable"
|
||||
jobs:
|
||||
desktop:
|
||||
name: Desktop (${{ matrix.target.os }} / ${{ matrix.target.arch }})
|
||||
runs-on: ${{ matrix.target.runner }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
target:
|
||||
- os: linux
|
||||
arch: x86_64
|
||||
runner: ubuntu-22.04
|
||||
rust_target: x86_64-unknown-linux-gnu
|
||||
- os: macos
|
||||
arch: x86_64
|
||||
runner: macos-15-intel
|
||||
rust_target: x86_64-apple-darwin
|
||||
- os: macos
|
||||
arch: aarch64
|
||||
runner: macos-latest
|
||||
rust_target: aarch64-apple-darwin
|
||||
- os: windows
|
||||
arch: x86_64
|
||||
runner: windows-latest
|
||||
rust_target: x86_64-pc-windows-msvc
|
||||
- os: windows
|
||||
arch: aarch64
|
||||
runner: windows-latest
|
||||
rust_target: aarch64-pc-windows-msvc
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Setup Rust
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_VERSION }}
|
||||
components: rustfmt, clippy
|
||||
targets: ${{ matrix.target.rust_target }}
|
||||
- name: Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
key: ${{ matrix.target.rust_target }}-${{ hashFiles('**/Cargo.lock') }}
|
||||
- name: Setup pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
with:
|
||||
version: 10
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v5
|
||||
with:
|
||||
node-version: 20
|
||||
cache: pnpm
|
||||
cache-dependency-path: frontend/pnpm-lock.yaml
|
||||
- name: Install frontend dependencies
|
||||
run: pnpm install --frozen-lockfile --prefer-offline
|
||||
working-directory: frontend
|
||||
- name: Cache Tauri CLI (macOS only)
|
||||
if: matrix.target.os == 'macos'
|
||||
id: cache-tauri-cli
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.cargo/bin/cargo-tauri
|
||||
key: ${{ runner.os }}-${{ runner.arch }}-tauri-cli-2
|
||||
- name: Install cargo-binstall
|
||||
if: matrix.target.os != 'macos'
|
||||
uses: taiki-e/install-action@cargo-binstall
|
||||
- name: Install Tauri CLI (via binstall)
|
||||
if: matrix.target.os != 'macos'
|
||||
run: cargo binstall tauri-cli --version '^2' --no-confirm
|
||||
- name: Install Tauri CLI (from source on macOS)
|
||||
if: matrix.target.os == 'macos' && steps.cache-tauri-cli.outputs.cache-hit != 'true'
|
||||
run: cargo install tauri-cli --version '^2' --locked
|
||||
env:
|
||||
CARGO_PROFILE_RELEASE_LTO: false
|
||||
- name: Cache apt packages
|
||||
if: matrix.target.os == 'linux'
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
/var/cache/apt/archives/*.deb
|
||||
key: ${{ matrix.target.runner }}-apt-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ matrix.target.runner }}-apt-
|
||||
- name: Install Linux dependencies
|
||||
if: matrix.target.os == 'linux'
|
||||
run: |
|
||||
sudo apt-get update -qq && sudo apt-get install -y --no-install-recommends \
|
||||
build-essential \
|
||||
libglib2.0-dev \
|
||||
libwebkit2gtk-4.1-dev \
|
||||
libayatana-appindicator3-dev \
|
||||
librsvg2-dev \
|
||||
patchelf
|
||||
- name: Build desktop app
|
||||
run: cargo tauri build --target ${{ matrix.target.rust_target }}
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: iron-borders-${{ matrix.target.os }}-${{ matrix.target.arch }}
|
||||
path: |
|
||||
target/${{ matrix.target.rust_target }}/release/*.exe
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/appimage/*.AppImage
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/deb/*.deb
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/rpm/*.rpm
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/macos/*.app
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/dmg/*.dmg
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/msi/*.msi
|
||||
target/${{ matrix.target.rust_target }}/release/bundle/nsis/*.exe
|
||||
if-no-files-found: ignore
|
||||
browser:
|
||||
name: Browser (WASM)
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Install Rust
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_VERSION }}
|
||||
targets: x86_64-unknown-linux-gnu, wasm32-unknown-unknown
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
- name: Setup pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
with:
|
||||
version: 10
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v5
|
||||
with:
|
||||
node-version: 20
|
||||
cache: pnpm
|
||||
cache-dependency-path: frontend/pnpm-lock.yaml
|
||||
- name: Install frontend dependencies
|
||||
run: pnpm install --frozen-lockfile --prefer-offline
|
||||
working-directory: frontend
|
||||
- name: Install wasm-bindgen-cli
|
||||
uses: taiki-e/install-action@v2
|
||||
with:
|
||||
tool: wasm-bindgen-cli@0.2.104
|
||||
- name: Install wasm-opt
|
||||
uses: taiki-e/install-action@v2
|
||||
with:
|
||||
tool: wasm-opt@0.116.1
|
||||
- name: Build WASM release
|
||||
run: |
|
||||
cargo build -p borders-wasm --profile wasm-release --target wasm32-unknown-unknown
|
||||
wasm-bindgen --out-dir pkg --out-name borders --target web target/wasm32-unknown-unknown/wasm-release/borders_wasm.wasm
|
||||
wasm-opt -Oz --enable-bulk-memory --enable-threads --all-features pkg/borders_bg.wasm -o pkg/borders_bg.wasm
|
||||
mkdir -p frontend/pkg
|
||||
cp -r pkg/* frontend/pkg/
|
||||
- name: Build frontend (root-based)
|
||||
run: pnpm run build:browser
|
||||
working-directory: frontend
|
||||
- name: Upload browser artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: iron-borders-browser
|
||||
path: frontend/dist/browser/**/*
|
||||
if-no-files-found: error
|
||||
- name: Build frontend (GitHub Pages)
|
||||
run: pnpm run build:browser
|
||||
working-directory: frontend
|
||||
env:
|
||||
GITHUB_PAGES: true
|
||||
deploy-cloudflare:
|
||||
name: Deploy to Cloudflare Pages
|
||||
needs: browser
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event_name == 'push'
|
||||
steps:
|
||||
- name: Download browser artifact
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: iron-borders-browser
|
||||
path: dist
|
||||
- name: Deploy to Cloudflare Pages
|
||||
id: deploy
|
||||
uses: cloudflare/wrangler-action@v3
|
||||
with:
|
||||
apiToken: ${{ secrets.CLOUDFLARE_API_TOKEN }}
|
||||
accountId: ${{ secrets.CLOUDFLARE_ACCOUNT_ID }}
|
||||
command: pages deploy dist --project-name=borders
|
||||
- name: Print deployment URL
|
||||
env:
|
||||
DEPLOYMENT_URL: ${{ steps.deploy.outputs.deployment-url }}
|
||||
run: echo "Deployed to $DEPLOYMENT_URL"
|
||||
84
.github/workflows/quality.yml
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
name: Quality
|
||||
on:
|
||||
- push
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_VERSION: "stable"
|
||||
jobs:
|
||||
rust-quality:
|
||||
name: Rust Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Install Rust
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_VERSION }}
|
||||
targets: x86_64-unknown-linux-gnu, wasm32-unknown-unknown
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
- name: Cache apt packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
/var/cache/apt/archives/*.deb
|
||||
key: ubuntu-latest-apt-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
ubuntu-latest-apt-
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq && sudo apt-get install -y --no-install-recommends \
|
||||
build-essential \
|
||||
libglib2.0-dev \
|
||||
libwebkit2gtk-4.1-dev \
|
||||
libayatana-appindicator3-dev \
|
||||
librsvg2-dev \
|
||||
patchelf
|
||||
- name: Install just
|
||||
uses: taiki-e/install-action@just
|
||||
- name: Install cargo-machete
|
||||
uses: taiki-e/install-action@cargo-machete
|
||||
- name: Run Rust checks
|
||||
run: just --shell bash --shell-arg -c check
|
||||
- name: Install cargo-audit
|
||||
uses: taiki-e/install-action@cargo-audit
|
||||
- name: Run security audit
|
||||
run: cargo audit
|
||||
frontend-quality:
|
||||
name: Frontend Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Setup pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
with:
|
||||
version: 10
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v5
|
||||
with:
|
||||
node-version: 20
|
||||
cache: pnpm
|
||||
cache-dependency-path: frontend/pnpm-lock.yaml
|
||||
- name: Install Rust
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: ${{ env.RUST_VERSION }}
|
||||
targets: x86_64-unknown-linux-gnu, wasm32-unknown-unknown
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
- name: Install wasm-bindgen-cli
|
||||
uses: taiki-e/install-action@v2
|
||||
with:
|
||||
tool: wasm-bindgen-cli@0.2.104
|
||||
- name: Install frontend dependencies
|
||||
run: pnpm install --frozen-lockfile
|
||||
working-directory: frontend
|
||||
- name: Install just
|
||||
uses: taiki-e/install-action@just
|
||||
- name: Build WASM for frontend checks
|
||||
run: |
|
||||
cargo build -p borders-wasm --profile wasm-dev --target wasm32-unknown-unknown
|
||||
wasm-bindgen --out-dir pkg --out-name borders --target web target/wasm32-unknown-unknown/wasm-dev/borders_wasm.wasm
|
||||
mkdir -p frontend/pkg
|
||||
cp -r pkg/* frontend/pkg/
|
||||
- name: Run frontend TypeScript checks
|
||||
run: pnpm run build:browser
|
||||
working-directory: frontend
|
||||
32
.gitignore
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
target/
|
||||
pkg/
|
||||
*.pem
|
||||
/*.io/
|
||||
|
||||
# Build-copied shader files
|
||||
frontend/public/assets/
|
||||
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
dist
|
||||
dist-ssr
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
7462
Cargo.lock
generated
Normal file
47
Cargo.toml
Normal file
@@ -0,0 +1,47 @@
|
||||
[workspace]
|
||||
members = [
|
||||
"crates/borders-core",
|
||||
"crates/borders-desktop",
|
||||
"crates/borders-wasm",
|
||||
"crates/borders-server",
|
||||
]
|
||||
resolver = "2"
|
||||
|
||||
[workspace.package]
|
||||
authors = ["Xevion"]
|
||||
edition = "2024"
|
||||
version = "0.5.4"
|
||||
|
||||
# Enable a small amount of optimization in the dev profile.
|
||||
[profile.dev]
|
||||
opt-level = 1
|
||||
|
||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||
[profile.dev.package."*"]
|
||||
opt-level = 3
|
||||
|
||||
# Enable more optimization in the release profile at the cost of compile time.
|
||||
[profile.release]
|
||||
# Compile the entire crate as one unit.
|
||||
# Slows compile times, marginal improvements.
|
||||
codegen-units = 1
|
||||
# Do a second optimization pass over the entire program, including dependencies.
|
||||
# Slows compile times, marginal improvements.
|
||||
lto = "thin"
|
||||
|
||||
# Development profile for WASM builds (faster compile times)
|
||||
[profile.wasm-dev]
|
||||
inherits = "dev"
|
||||
opt-level = 1
|
||||
panic = "abort"
|
||||
|
||||
# Size optimization profile for WASM builds
|
||||
[profile.wasm-release]
|
||||
inherits = "release"
|
||||
incremental = false
|
||||
debug = false
|
||||
opt-level = "s" # Optimize for size
|
||||
lto = true # Link-time optimization
|
||||
codegen-units = 1 # Single codegen unit for better optimization
|
||||
panic = "abort" # Smaller panic implementation
|
||||
strip = true # Remove debug symbols
|
||||
74
Justfile
Normal file
@@ -0,0 +1,74 @@
|
||||
set shell := ["powershell"]
|
||||
|
||||
default:
|
||||
just --list
|
||||
|
||||
check:
|
||||
@echo "Running clippy (native)..."
|
||||
@cargo clippy --all-targets --all-features --workspace -- -D warnings
|
||||
@echo "Running cargo check (native)..."
|
||||
@cargo check --all-targets --all-features --workspace
|
||||
@echo "Running clippy (wasm32-unknown-unknown)..."
|
||||
@cargo clippy --target wasm32-unknown-unknown --all-features -p borders-wasm -- -D warnings
|
||||
@echo "Running cargo check (wasm32-unknown-unknown)..."
|
||||
@cargo check --target wasm32-unknown-unknown --all-features -p borders-wasm
|
||||
@echo "Running cargo machete..."
|
||||
@cargo machete --with-metadata
|
||||
@echo "All checks passed"
|
||||
|
||||
check-ts:
|
||||
@just _wasm-build wasm-dev
|
||||
@echo "Running frontend checks..."
|
||||
@pnpm run -C frontend check
|
||||
|
||||
fix:
|
||||
@echo "Running cargo fix..."
|
||||
cargo fix --all-targets --all-features --workspace --allow-dirty
|
||||
|
||||
wasm-dev: wasm-dev-build
|
||||
pnpm -C frontend dev:browser --port 1421
|
||||
|
||||
# Build WASM with the specified profile (wasm-dev or wasm-release)
|
||||
_wasm-build profile:
|
||||
@$profile = "{{ profile }}"; \
|
||||
$wasmFile = "target/wasm32-unknown-unknown/$profile/borders_wasm.wasm"; \
|
||||
$pkgJs = "pkg/borders.js"; \
|
||||
$pkgWasm = "pkg/borders_bg.wasm"; \
|
||||
$frontendPkgJs = "frontend/pkg/borders.js"; \
|
||||
$frontendPkgWasm = "frontend/pkg/borders_bg.wasm"; \
|
||||
$beforeTime = if (Test-Path $wasmFile) { (Get-Item $wasmFile).LastWriteTime } else { $null }; \
|
||||
cargo build -p borders-wasm --profile $profile --target wasm32-unknown-unknown; \
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }; \
|
||||
$afterTime = if (Test-Path $wasmFile) { (Get-Item $wasmFile).LastWriteTime } else { $null }; \
|
||||
$wasRebuilt = ($beforeTime -eq $null) -or ($afterTime -ne $beforeTime); \
|
||||
$pkgExists = (Test-Path $pkgJs) -and (Test-Path $pkgWasm); \
|
||||
$frontendPkgExists = (Test-Path $frontendPkgJs) -and (Test-Path $frontendPkgWasm); \
|
||||
$isRelease = $profile -eq "wasm-release"; \
|
||||
if ($wasRebuilt -or -not $pkgExists -or ($isRelease -and -not $frontendPkgExists)) { \
|
||||
Write-Host "Running wasm-bindgen..."; \
|
||||
wasm-bindgen --out-dir pkg --out-name borders --target web $wasmFile; \
|
||||
if ($isRelease) { \
|
||||
Write-Host "Running wasm-opt..."; \
|
||||
wasm-opt -Oz --enable-bulk-memory --enable-threads --all-features pkg/borders_bg.wasm -o pkg/borders_bg.wasm; \
|
||||
}; \
|
||||
} else { \
|
||||
Write-Host "WASM not rebuilt, skipping wasm-bindgen"; \
|
||||
} \
|
||||
New-Item -ItemType Directory -Force -Path 'frontend/pkg' | Out-Null; \
|
||||
Copy-Item -Recurse -Force 'pkg/*' 'frontend/pkg/'; \
|
||||
if ($isRelease) { \
|
||||
Write-Host "Running frontend build..."; \
|
||||
pnpm -C frontend build:browser; \
|
||||
}; \
|
||||
|
||||
# Development WASM build, unoptimized
|
||||
wasm-dev-build:
|
||||
@just _wasm-build wasm-dev
|
||||
|
||||
# Release WASM build, optimized
|
||||
wasm-release-build:
|
||||
@just _wasm-build wasm-release
|
||||
|
||||
wasm-release: wasm-release-build
|
||||
@echo "Visit http://localhost:8080 to play"
|
||||
caddy file-server --listen :8080 --root frontend/dist/browser --browse
|
||||
13
LICENSE
Normal file
@@ -0,0 +1,13 @@
|
||||
Copyright © 2025 Ryan Walters. All Rights Reserved.
|
||||
|
||||
This software and associated documentation files (the "Software") are proprietary
|
||||
and confidential. Unauthorized copying, modification, distribution, or use of this
|
||||
Software, via any medium, is strictly prohibited without the express written
|
||||
permission of the copyright holder.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
82
crates/borders-core/Cargo.toml
Normal file
@@ -0,0 +1,82 @@
|
||||
[package]
|
||||
name = "borders-core"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
authors.workspace = true
|
||||
|
||||
[package.metadata.cargo-machete]
|
||||
ignored = ["serde_bytes"]
|
||||
|
||||
[features]
|
||||
default = ["ui"]
|
||||
ui = []
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0"
|
||||
async-trait = "0.1"
|
||||
bevy_ecs = { version = "0.17", default-features = false, features = ["std"] }
|
||||
bincode = { version = "2.0.1", features = ["serde"] }
|
||||
flume = "0.11"
|
||||
futures-lite = "2.6.1"
|
||||
glam = "0.30"
|
||||
hex = "0.4"
|
||||
hmac = "0.12"
|
||||
image = "0.25"
|
||||
once_cell = "1.20"
|
||||
rand = "0.9"
|
||||
serde = { version = "1.0", features = ["derive", "rc"] }
|
||||
serde_bytes = "0.11"
|
||||
serde_json = "1.0"
|
||||
sha2 = "0.10"
|
||||
tracing = "0.1"
|
||||
url = "2.5.0"
|
||||
web-transport = "0.9"
|
||||
|
||||
# Target-specific dependencies to keep WASM builds compatible
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
tokio = { version = "1", features = [
|
||||
"rt-multi-thread",
|
||||
"macros",
|
||||
"time",
|
||||
"io-util",
|
||||
"sync",
|
||||
] }
|
||||
reqwest = { version = "0.12", default-features = false, features = [
|
||||
"json",
|
||||
"rustls-tls",
|
||||
] }
|
||||
uuid = { version = "1.11", features = ["v4", "serde"] }
|
||||
machineid-rs = "1.2"
|
||||
directories = "5.0"
|
||||
rustls-pemfile = "2.2.0"
|
||||
ring = "0.17.14"
|
||||
pem = "3.0.5"
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
winreg = "0.52"
|
||||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
tokio = { version = "1", features = ["rt", "macros", "time", "io-util"] }
|
||||
reqwest = { version = "0.12", default-features = false, features = ["json"] }
|
||||
uuid = { version = "1.11", features = ["v4", "serde", "js"] }
|
||||
js-sys = "0.3"
|
||||
wasm-bindgen = "0.2"
|
||||
wasm-bindgen-futures = "0.4"
|
||||
gloo-timers = { version = "0.3", features = ["futures"] }
|
||||
web-sys = { version = "0.3", features = [
|
||||
"Window",
|
||||
"Storage",
|
||||
"DedicatedWorkerGlobalScope",
|
||||
"DomStringList",
|
||||
"Event",
|
||||
"EventTarget",
|
||||
"IdbDatabase",
|
||||
"IdbFactory",
|
||||
"IdbObjectStore",
|
||||
"IdbOpenDbRequest",
|
||||
"IdbRequest",
|
||||
"IdbTransaction",
|
||||
"IdbTransactionMode",
|
||||
"IdbVersionChangeEvent",
|
||||
] }
|
||||
web-time = "1.1"
|
||||
76
crates/borders-core/assets/maps/World.json
Normal file
@@ -0,0 +1,76 @@
|
||||
{
|
||||
"tiles": [
|
||||
{
|
||||
"color": "#000000",
|
||||
"name": "Water",
|
||||
"colorBase": "water",
|
||||
"colorVariant": 4,
|
||||
"conquerable": false,
|
||||
"navigable": true
|
||||
},
|
||||
{
|
||||
"color": "#222222",
|
||||
"name": "Water",
|
||||
"colorBase": "water",
|
||||
"colorVariant": 6,
|
||||
"conquerable": false,
|
||||
"navigable": true
|
||||
},
|
||||
{
|
||||
"color": "#555555",
|
||||
"name": "Water",
|
||||
"colorBase": "water",
|
||||
"colorVariant": 12,
|
||||
"conquerable": false,
|
||||
"navigable": true
|
||||
},
|
||||
{
|
||||
"color": "#777777",
|
||||
"name": "Water",
|
||||
"colorBase": "water",
|
||||
"colorVariant": 14,
|
||||
"conquerable": false,
|
||||
"navigable": true
|
||||
},
|
||||
{
|
||||
"color": "#999999",
|
||||
"name": "Land",
|
||||
"colorBase": "mountain",
|
||||
"colorVariant": 5,
|
||||
"conquerable": true,
|
||||
"navigable": false,
|
||||
"expansionCost": 80,
|
||||
"expansionTime": 80
|
||||
},
|
||||
{
|
||||
"color": "#BBBBBB",
|
||||
"name": "Land",
|
||||
"colorBase": "mountain",
|
||||
"colorVariant": 9,
|
||||
"conquerable": true,
|
||||
"navigable": false,
|
||||
"expansionCost": 70,
|
||||
"expansionTime": 70
|
||||
},
|
||||
{
|
||||
"color": "#DDDDDD",
|
||||
"name": "Land",
|
||||
"colorBase": "grass",
|
||||
"colorVariant": 9,
|
||||
"conquerable": true,
|
||||
"navigable": false,
|
||||
"expansionCost": 60,
|
||||
"expansionTime": 60
|
||||
},
|
||||
{
|
||||
"color": "#FFFFFF",
|
||||
"name": "Land",
|
||||
"colorBase": "grass",
|
||||
"colorVariant": 6,
|
||||
"conquerable": true,
|
||||
"navigable": false,
|
||||
"expansionCost": 50,
|
||||
"expansionTime": 50
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
crates/borders-core/assets/maps/World.png
Normal file
|
After Width: | Height: | Size: 185 KiB |
140
crates/borders-core/src/app.rs
Normal file
@@ -0,0 +1,140 @@
|
||||
//! Minimal ECS app wrapper to replace Bevy's App
|
||||
|
||||
use bevy_ecs::message::{Message, Messages};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_ecs::schedule::{IntoScheduleConfigs, ScheduleLabel, Schedules};
|
||||
use bevy_ecs::system::ScheduleSystem;
|
||||
use std::fmt::Debug;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
|
||||
pub struct Startup;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
|
||||
pub struct Update;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
|
||||
pub struct Last;
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
|
||||
pub struct Fixed;
|
||||
|
||||
pub struct App {
|
||||
world: World,
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn new() -> Self {
|
||||
let mut world = World::new();
|
||||
|
||||
// Initialize schedules
|
||||
let mut schedules = Schedules::new();
|
||||
schedules.insert(Schedule::new(Startup));
|
||||
schedules.insert(Schedule::new(Update));
|
||||
schedules.insert(Schedule::new(Last));
|
||||
schedules.insert(Schedule::new(Fixed));
|
||||
|
||||
world.insert_resource(schedules);
|
||||
|
||||
Self { world }
|
||||
}
|
||||
|
||||
pub fn world(&self) -> &World {
|
||||
&self.world
|
||||
}
|
||||
|
||||
pub fn world_mut(&mut self) -> &mut World {
|
||||
&mut self.world
|
||||
}
|
||||
|
||||
pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
|
||||
self.world.insert_resource(resource);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn init_resource<R: Resource + FromWorld>(&mut self) -> &mut Self {
|
||||
self.world.init_resource::<R>();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn insert_non_send_resource<R: 'static>(&mut self, resource: R) -> &mut Self {
|
||||
self.world.insert_non_send_resource(resource);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_message<M: Message>(&mut self) -> &mut Self {
|
||||
if !self.world.contains_resource::<Messages<M>>() {
|
||||
self.world.init_resource::<Messages<M>>();
|
||||
|
||||
// Add system to update this message type each frame
|
||||
self.add_systems(Last, |mut messages: ResMut<Messages<M>>| {
|
||||
messages.update();
|
||||
});
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_systems<M>(&mut self, schedule: impl ScheduleLabel, systems: impl IntoScheduleConfigs<ScheduleSystem, M>) -> &mut Self {
|
||||
let mut schedules = self.world.resource_mut::<Schedules>();
|
||||
if let Some(schedule_inst) = schedules.get_mut(schedule) {
|
||||
schedule_inst.add_systems(systems);
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
pub fn update(&mut self) {
|
||||
// Remove schedules temporarily to avoid resource_scope conflicts
|
||||
let mut schedules = self.world.remove_resource::<Schedules>().unwrap();
|
||||
|
||||
// Run Update schedule
|
||||
if let Some(schedule) = schedules.get_mut(Update) {
|
||||
schedule.run(&mut self.world);
|
||||
}
|
||||
|
||||
// Run Last schedule (includes event updates)
|
||||
if let Some(schedule) = schedules.get_mut(Last) {
|
||||
schedule.run(&mut self.world);
|
||||
}
|
||||
|
||||
// Re-insert schedules
|
||||
self.world.insert_resource(schedules);
|
||||
}
|
||||
|
||||
pub fn run_startup(&mut self) {
|
||||
// Remove schedules temporarily to avoid resource_scope conflicts
|
||||
let mut schedules = self.world.remove_resource::<Schedules>().unwrap();
|
||||
|
||||
// Run Startup schedule
|
||||
if let Some(schedule) = schedules.get_mut(Startup) {
|
||||
schedule.run(&mut self.world);
|
||||
}
|
||||
|
||||
// Re-insert schedules
|
||||
self.world.insert_resource(schedules);
|
||||
}
|
||||
|
||||
pub fn finish(&mut self) {
|
||||
// Finalize schedules
|
||||
let mut schedules = self.world.remove_resource::<Schedules>().unwrap();
|
||||
|
||||
for (_, schedule) in schedules.iter_mut() {
|
||||
schedule.graph_mut().initialize(&mut self.world);
|
||||
}
|
||||
|
||||
self.world.insert_resource(schedules);
|
||||
}
|
||||
|
||||
pub fn cleanup(&mut self) {
|
||||
// Any cleanup needed before running
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for App {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin trait for modular setup
|
||||
pub trait Plugin {
|
||||
fn build(&self, app: &mut App);
|
||||
}
|
||||
8
crates/borders-core/src/constants.rs
Normal file
@@ -0,0 +1,8 @@
|
||||
/// Game tick interval in milliseconds (10 TPS = 100ms per turn)
|
||||
pub const TICK_INTERVAL: u64 = 100;
|
||||
|
||||
/// Income is processed every 10 ticks (1 second at 10 TPS)
|
||||
pub const INCOME_TICK_INTERVAL: u64 = 10;
|
||||
|
||||
/// Number of bot players
|
||||
pub const BOT_COUNT: usize = 100;
|
||||
33
crates/borders-core/src/game/action.rs
Normal file
@@ -0,0 +1,33 @@
|
||||
//! Game action system
|
||||
//!
|
||||
//! This module defines the core action types that can be performed in the game.
|
||||
//! Actions represent discrete game events that can be initiated by both human players
|
||||
//! and AI bots. They are processed deterministically during turn execution.
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Core game action type
|
||||
///
|
||||
/// This enum represents all possible actions that can be performed in the game.
|
||||
/// Unlike `Intent`, which is a network-layer wrapper, `GameAction` is the actual
|
||||
/// game-level operation.
|
||||
///
|
||||
/// Actions can originate from:
|
||||
/// - Human players (via input systems → intents → network)
|
||||
/// - AI bots (calculated deterministically during turn execution)
|
||||
///
|
||||
/// All actions are processed in a deterministic order during `GameInstance::execute_turn()`.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, bincode::Encode, bincode::Decode)]
|
||||
pub enum GameAction {
|
||||
/// Spawn a player's initial territory at a specific tile
|
||||
///
|
||||
/// TODO: Remove this, it should be handled by a Turn0 special configuration AND the Intent::SetSpawn
|
||||
Spawn { player_id: u16, tile_index: u32 },
|
||||
/// Attack a target tile with a percentage of the player's total troops
|
||||
Attack { player_id: u16, target_tile: u32, troops_ratio: f32 },
|
||||
// Future action types:
|
||||
// BuildStructure { player_id: u16, tile_index: u32, structure_type: StructureType },
|
||||
// LaunchNuke { player_id: u16, target_tile: u32 },
|
||||
// RequestAlliance { player_id: u16, target_player: u16 },
|
||||
// DeclareWar { player_id: u16, target_player: u16 },
|
||||
}
|
||||
347
crates/borders-core/src/game/attack.rs
Normal file
@@ -0,0 +1,347 @@
|
||||
use rand::Rng;
|
||||
use std::collections::HashSet;
|
||||
|
||||
use crate::game::{TileOwnership, border_manager::BorderManager, player::Player, territory_manager::TerritoryManager};
|
||||
|
||||
/// Maximum attack schedule slots (circular buffer size)
|
||||
pub const MAX_ATTACK_SCHEDULE: usize = 135;
|
||||
|
||||
/// Configuration for creating an AttackExecutor
|
||||
pub struct AttackConfig<'a> {
|
||||
pub player: &'a Player,
|
||||
pub target: Option<&'a Player>,
|
||||
pub troops: f32,
|
||||
pub target_tile: usize,
|
||||
pub border_tiles: Option<&'a HashSet<usize>>,
|
||||
pub territory_manager: &'a TerritoryManager,
|
||||
pub border_manager: &'a BorderManager,
|
||||
pub tile_expansion_times: &'a [u8],
|
||||
pub width: u32,
|
||||
pub turn_number: u64,
|
||||
}
|
||||
|
||||
/// Attack executor that manages the conquest of tiles
|
||||
pub struct AttackExecutor {
|
||||
pub player_id: usize,
|
||||
pub target_id: Option<usize>,
|
||||
troops: f32,
|
||||
tile_queue: Vec<Vec<(usize, f32)>>, // Vec of (tile, delay) pairs
|
||||
queue_slot: f32,
|
||||
scheduled_tiles: usize,
|
||||
speed_factor: f32,
|
||||
start_turn: u64,
|
||||
target_region_center: usize, // The initially clicked tile (region center)
|
||||
}
|
||||
|
||||
impl AttackExecutor {
|
||||
/// Create a new attack executor
|
||||
pub fn new(config: AttackConfig) -> Self {
|
||||
let player_id = config.player.id;
|
||||
let target_id = config.target.map(|t| t.id);
|
||||
|
||||
let mut executor = Self { player_id, target_id, troops: config.troops, tile_queue: vec![Vec::new(); MAX_ATTACK_SCHEDULE], queue_slot: 0.0, scheduled_tiles: 0, speed_factor: 1.0, start_turn: config.turn_number, target_region_center: config.target_tile };
|
||||
|
||||
executor.speed_factor = executor.calculate_speed_factor(config.player, config.target);
|
||||
executor.order_tiles(config.border_tiles, config.territory_manager, config.border_manager, config.tile_expansion_times, config.width);
|
||||
|
||||
executor
|
||||
}
|
||||
|
||||
/// Modify the amount of troops in the attack
|
||||
pub fn modify_troops(&mut self, amount: f32) {
|
||||
self.troops += amount;
|
||||
}
|
||||
|
||||
/// Oppose an attack (counter-attack)
|
||||
/// Returns true if the attack continues, false if it was defeated
|
||||
pub fn oppose(&mut self, troop_count: f32) -> bool {
|
||||
if self.troops > troop_count {
|
||||
self.troops -= troop_count;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the amount of troops in the attack
|
||||
pub fn get_troops(&self) -> f32 {
|
||||
self.troops.max(0.0).floor()
|
||||
}
|
||||
|
||||
/// Get the turn this attack started
|
||||
pub fn get_start_turn(&self) -> u64 {
|
||||
self.start_turn
|
||||
}
|
||||
|
||||
/// Tick the attack executor
|
||||
/// Returns true if the attack continues, false if it's finished
|
||||
pub fn tick(&mut self, players: &mut [Player], territory_manager: &mut TerritoryManager, border_manager: &mut BorderManager, tile_expansion_times: &[u8], tile_expansion_costs: &[u8], width: u32) -> bool {
|
||||
let _ = tracing::debug_span!("attack_tick");
|
||||
let _span = tracing::trace_span!("attack_tick", player_id = self.player_id).entered();
|
||||
let attack_cost = self.calculate_attack_cost(players);
|
||||
let defense_cost = ((1.0 + attack_cost) / 1.7).ceil();
|
||||
self.speed_factor = self.calculate_speed_factor(&players[self.player_id], self.target_id.map(|id| &players[id]));
|
||||
|
||||
let slot_index = (self.queue_slot as usize) % MAX_ATTACK_SCHEDULE;
|
||||
let mut conquered = 0;
|
||||
|
||||
// Collect tiles to process first to avoid borrow conflicts
|
||||
let mut tiles_to_process = Vec::new();
|
||||
while self.troops >= attack_cost && !self.tile_queue[slot_index].is_empty() {
|
||||
let _ = tracing::trace_span!("dequeue_tile");
|
||||
if let Some((tile, delay)) = self.tile_queue[slot_index].pop() {
|
||||
tiles_to_process.push((tile, delay));
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Process the collected tiles
|
||||
for (tile, delay) in tiles_to_process {
|
||||
let _ = tracing::trace_span!("process_tile");
|
||||
self.queue_slot = delay;
|
||||
self.scheduled_tiles = self.scheduled_tiles.saturating_sub(1);
|
||||
|
||||
// Check if tile is still valid target
|
||||
let tile_valid = if let Some(target_id) = self.target_id { territory_manager.is_owner(tile, target_id) } else { !territory_manager.has_owner(tile) && !territory_manager.is_water(tile) };
|
||||
if !tile_valid {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if tile borders player territory
|
||||
if !AttackExecutor::check_borders_tile(tile, self.player_id, territory_manager, width) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if we still have enough troops
|
||||
if self.troops < attack_cost {
|
||||
break;
|
||||
}
|
||||
|
||||
// Conquer the tile
|
||||
let _ = tracing::trace_span!("conquer");
|
||||
let previous_owner = territory_manager.conquer(tile, self.player_id);
|
||||
|
||||
// Update borders
|
||||
let _ = tracing::trace_span!("apply_transition");
|
||||
let tiles_changed = std::iter::once(tile).collect::<std::collections::HashSet<_>>();
|
||||
border_manager.transition_tiles(&tiles_changed, self.player_id, self.target_id, territory_manager);
|
||||
|
||||
// Update player territory sizes
|
||||
// Convert u16 back to TileOwnership to use type-safe methods
|
||||
let previous_ownership = TileOwnership::from_u16(previous_owner);
|
||||
if let Some(nation_id) = previous_ownership.nation_id() {
|
||||
players[nation_id as usize].remove_tile(tile);
|
||||
}
|
||||
players[self.player_id].add_tile(tile);
|
||||
|
||||
// Schedule neighbors akin to handle_player_tile_add for immediate follow-up
|
||||
let queue_slot = self.queue_slot;
|
||||
let speed_factor = self.speed_factor;
|
||||
let mut rng = rand::rng();
|
||||
let mut neighbors_to_schedule: Vec<(usize, f32)> = Vec::new();
|
||||
self.on_neighbors(tile, width, territory_manager, |neighbor| {
|
||||
let neighbor_is_target = if let Some(target_id) = self.target_id { territory_manager.is_owner(neighbor, target_id) } else { !territory_manager.has_owner(neighbor) && !territory_manager.is_water(neighbor) };
|
||||
if neighbor_is_target {
|
||||
let random_factor: f32 = rng.random_range(0.0..1.0);
|
||||
let delay = queue_slot + tile_expansion_times[tile] as f32 * (0.025 + random_factor * 0.06) * speed_factor;
|
||||
neighbors_to_schedule.push((neighbor, delay));
|
||||
}
|
||||
});
|
||||
for (neighbor, delay) in neighbors_to_schedule {
|
||||
let slot_index = (delay.floor() as usize) % MAX_ATTACK_SCHEDULE;
|
||||
self.tile_queue[slot_index].push((neighbor, delay));
|
||||
self.scheduled_tiles += 1;
|
||||
}
|
||||
|
||||
self.troops -= attack_cost + tile_expansion_costs[tile] as f32 / 50.0;
|
||||
conquered += 1;
|
||||
}
|
||||
|
||||
// Apply defense cost to target
|
||||
if let Some(target_id) = self.target_id {
|
||||
players[target_id].remove_troops(conquered as f32 * defense_cost);
|
||||
}
|
||||
|
||||
// Check if attack should continue
|
||||
if self.scheduled_tiles == 0 || self.troops < attack_cost {
|
||||
return false;
|
||||
}
|
||||
|
||||
self.queue_slot = (self.queue_slot + 1.0).floor();
|
||||
true
|
||||
}
|
||||
|
||||
/// Handle the addition of a tile to the player's territory
|
||||
pub fn handle_player_tile_add(&mut self, tile: usize, territory_manager: &TerritoryManager, tile_expansion_times: &[u8], width: u32) {
|
||||
let queue_slot = self.queue_slot;
|
||||
let speed_factor = self.speed_factor;
|
||||
let mut neighbors_to_schedule = Vec::new();
|
||||
|
||||
self.on_neighbors(tile, width, territory_manager, |neighbor| {
|
||||
let neighbor_is_target = if let Some(target_id) = self.target_id { territory_manager.is_owner(neighbor, target_id) } else { !territory_manager.has_owner(neighbor) && !territory_manager.is_water(neighbor) };
|
||||
if neighbor_is_target {
|
||||
let mut rng = rand::rng();
|
||||
let random_factor: f32 = rng.random_range(0.0..1.0);
|
||||
let delay = queue_slot + tile_expansion_times[tile] as f32 * (0.025 + random_factor * 0.06) * speed_factor;
|
||||
|
||||
neighbors_to_schedule.push((neighbor, delay));
|
||||
}
|
||||
});
|
||||
|
||||
for (neighbor, delay) in neighbors_to_schedule {
|
||||
let slot_index = (delay.floor() as usize) % MAX_ATTACK_SCHEDULE;
|
||||
self.tile_queue[slot_index].push((neighbor, delay));
|
||||
self.scheduled_tiles += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle the addition of a tile to the target's territory
|
||||
pub fn handle_target_tile_add(&mut self, tile: usize, territory_manager: &TerritoryManager, tile_expansion_times: &[u8], width: u32) {
|
||||
if AttackExecutor::check_borders_tile(tile, self.player_id, territory_manager, width) {
|
||||
let mut rng = rand::rng();
|
||||
let random_factor: f32 = rng.random_range(0.0..1.0);
|
||||
let delay = self.queue_slot + tile_expansion_times[tile] as f32 * (0.025 + random_factor * 0.06) * self.speed_factor;
|
||||
|
||||
let slot_index = (delay.floor() as usize) % MAX_ATTACK_SCHEDULE;
|
||||
self.tile_queue[slot_index].push((tile, delay));
|
||||
self.scheduled_tiles += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if this attack is targeting a specific tile or its region
|
||||
/// Uses distance from the initial target_region_center to determine if it's the same region
|
||||
pub fn is_targeting_region(&self, tile: usize, width: u32, _height: u32) -> bool {
|
||||
// Calculate distance from the attack's target region center
|
||||
let center_x = (self.target_region_center % width as usize) as i32;
|
||||
let center_y = (self.target_region_center / width as usize) as i32;
|
||||
let tile_x = (tile % width as usize) as i32;
|
||||
let tile_y = (tile / width as usize) as i32;
|
||||
|
||||
let dx = (center_x - tile_x).abs();
|
||||
let dy = (center_y - tile_y).abs();
|
||||
|
||||
// Consider it the same region if within 8 tiles Manhattan distance
|
||||
// This gives a reasonable region size while preventing overlap
|
||||
dx + dy <= 8
|
||||
}
|
||||
|
||||
/// Build the initial tile queue from border tiles
|
||||
fn order_tiles(&mut self, border_tiles: Option<&HashSet<usize>>, territory_manager: &TerritoryManager, border_manager: &BorderManager, tile_expansion_times: &[u8], width: u32) {
|
||||
let mut result = Vec::new();
|
||||
let mut amount_cache = vec![0u8; territory_manager.len()];
|
||||
|
||||
let borders = border_tiles.unwrap_or_else(|| border_manager.get_border_tiles(self.player_id));
|
||||
|
||||
for &tile in borders {
|
||||
let x = tile as u32 % width;
|
||||
let y = tile as u32 / width;
|
||||
|
||||
// Helper to check if a tile matches our target
|
||||
let is_target_tile = |t: usize| {
|
||||
if let Some(target_id) = self.target_id { territory_manager.is_owner(t, target_id) } else { !territory_manager.has_owner(t) && !territory_manager.is_water(t) }
|
||||
};
|
||||
|
||||
// Check all neighbors
|
||||
if x > 0 && is_target_tile(tile - 1) {
|
||||
if amount_cache[tile - 1] == 0 {
|
||||
result.push(tile - 1);
|
||||
}
|
||||
amount_cache[tile - 1] += 1;
|
||||
}
|
||||
if x < width - 1 && is_target_tile(tile + 1) {
|
||||
if amount_cache[tile + 1] == 0 {
|
||||
result.push(tile + 1);
|
||||
}
|
||||
amount_cache[tile + 1] += 1;
|
||||
}
|
||||
if y > 0 && is_target_tile(tile - width as usize) {
|
||||
if amount_cache[tile - width as usize] == 0 {
|
||||
result.push(tile - width as usize);
|
||||
}
|
||||
amount_cache[tile - width as usize] += 1;
|
||||
}
|
||||
if y < (territory_manager.len() as u32 / width) - 1 && is_target_tile(tile + width as usize) {
|
||||
if amount_cache[tile + width as usize] == 0 {
|
||||
result.push(tile + width as usize);
|
||||
}
|
||||
amount_cache[tile + width as usize] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let mut rng = rand::rng();
|
||||
for tile in result {
|
||||
let random_factor: f32 = rng.random_range(0.0..1.0);
|
||||
let delay = tile_expansion_times[tile] as f32 * (0.08 - 0.02 * amount_cache[tile] as f32 + random_factor * 0.06) * self.speed_factor;
|
||||
|
||||
let slot_index = (delay.floor() as usize) % MAX_ATTACK_SCHEDULE;
|
||||
self.tile_queue[slot_index].push((tile, delay));
|
||||
self.scheduled_tiles += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculate the speed factor of the attack
|
||||
fn calculate_speed_factor(&self, player: &Player, target: Option<&Player>) -> f32 {
|
||||
if let Some(target) = target {
|
||||
let ratio = (player.get_territory_size() as f32 * player.get_troops()) / (target.get_territory_size().max(1) as f32) / (target.get_troops().max(1.0));
|
||||
|
||||
2.0 / (0.325 + (1.0 + ratio.min(50.0)).ln())
|
||||
} else {
|
||||
1.0
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculate the cost of attacking
|
||||
fn calculate_attack_cost(&self, players: &[Player]) -> f32 {
|
||||
if let Some(target_id) = self.target_id {
|
||||
let target = &players[target_id];
|
||||
((target.get_troops() / target.get_territory_size().max(1) as f32) * 2.0).floor()
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if a tile borders the player's territory
|
||||
fn check_borders_tile(tile: usize, player_id: usize, territory_manager: &TerritoryManager, width: u32) -> bool {
|
||||
let x = tile as u32 % width;
|
||||
let y = tile as u32 / width;
|
||||
let height = territory_manager.len() as u32 / width;
|
||||
|
||||
if x > 0 && territory_manager.is_owner(tile - 1, player_id) {
|
||||
return true;
|
||||
}
|
||||
if x < width - 1 && territory_manager.is_owner(tile + 1, player_id) {
|
||||
return true;
|
||||
}
|
||||
if y > 0 && territory_manager.is_owner(tile - width as usize, player_id) {
|
||||
return true;
|
||||
}
|
||||
if y < height - 1 && territory_manager.is_owner(tile + width as usize, player_id) {
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Call closure on all neighbors
|
||||
fn on_neighbors<F>(&self, tile: usize, width: u32, territory_manager: &TerritoryManager, mut closure: F)
|
||||
where
|
||||
F: FnMut(usize),
|
||||
{
|
||||
let x = tile as u32 % width;
|
||||
let y = tile as u32 / width;
|
||||
let height = territory_manager.len() as u32 / width;
|
||||
|
||||
if x > 0 {
|
||||
closure(tile - 1);
|
||||
}
|
||||
if x < width - 1 {
|
||||
closure(tile + 1);
|
||||
}
|
||||
if y > 0 {
|
||||
closure(tile - width as usize);
|
||||
}
|
||||
if y < height - 1 {
|
||||
closure(tile + width as usize);
|
||||
}
|
||||
}
|
||||
}
|
||||
284
crates/borders-core/src/game/attack_handler.rs
Normal file
@@ -0,0 +1,284 @@
|
||||
use std::collections::HashSet;
|
||||
|
||||
use crate::game::{
|
||||
attack::{AttackConfig, AttackExecutor},
|
||||
border_manager::BorderManager,
|
||||
player::Player,
|
||||
territory_manager::TerritoryManager,
|
||||
tilemap::TileMap,
|
||||
};
|
||||
|
||||
/// Manages all active attacks
|
||||
pub struct AttackActionHandler {
|
||||
attacks: Vec<AttackExecutor>,
|
||||
player_index: Vec<Vec<Vec<usize>>>, // [attacker][target] -> list of attack indices
|
||||
unclaimed_index: Vec<Option<usize>>, // [attacker] -> attack index for unclaimed
|
||||
player_attack_list: Vec<Vec<usize>>, // [player] -> list of attack indices where player is attacker
|
||||
target_attack_list: Vec<Vec<usize>>, // [player] -> list of attack indices where player is target
|
||||
unclaimed_attack_list: Vec<usize>, // List of attack indices for unclaimed territory
|
||||
tile_expansion_times: TileMap<u8>,
|
||||
tile_expansion_costs: TileMap<u8>,
|
||||
}
|
||||
|
||||
impl Default for AttackActionHandler {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl AttackActionHandler {
|
||||
pub fn new() -> Self {
|
||||
Self { attacks: Vec::new(), player_index: Vec::new(), unclaimed_index: Vec::new(), player_attack_list: Vec::new(), target_attack_list: Vec::new(), unclaimed_attack_list: Vec::new(), tile_expansion_times: TileMap::with_default(0, 0, 0), tile_expansion_costs: TileMap::with_default(0, 0, 0) }
|
||||
}
|
||||
|
||||
/// Initialize the attack handler
|
||||
pub fn init(&mut self, max_players: usize, tile_expansion_times: Vec<u8>, tile_expansion_costs: Vec<u8>, width: u32, height: u32) {
|
||||
self.attacks.clear();
|
||||
self.player_index = vec![vec![Vec::new(); max_players]; max_players];
|
||||
self.unclaimed_index = vec![None; max_players];
|
||||
self.player_attack_list = vec![Vec::new(); max_players];
|
||||
self.target_attack_list = vec![Vec::new(); max_players];
|
||||
self.unclaimed_attack_list.clear();
|
||||
self.tile_expansion_times = TileMap::from_vec(width, height, tile_expansion_times);
|
||||
self.tile_expansion_costs = TileMap::from_vec(width, height, tile_expansion_costs);
|
||||
}
|
||||
|
||||
/// Find an attack from a player to a target that is targeting a specific tile region
|
||||
fn find_attack_for_tile(&self, player_id: usize, target_id: usize, target_tile: usize) -> Option<usize> {
|
||||
self.player_index[player_id][target_id].iter().find(|&&attack_idx| self.attacks[attack_idx].is_targeting_region(target_tile, self.tile_expansion_times.width(), self.tile_expansion_times.height())).copied()
|
||||
}
|
||||
|
||||
/// Filter border tiles to only include those adjacent to the target region
|
||||
fn filter_border_tiles_near(&self, border_tiles: &HashSet<usize>, _target_tile: usize, target_owner: u16, territory_manager: &TerritoryManager) -> HashSet<usize> {
|
||||
let mut filtered = HashSet::new();
|
||||
|
||||
for &tile in border_tiles {
|
||||
// Check if any neighbor of this border tile is owned by the target
|
||||
let mut is_adjacent = false;
|
||||
territory_manager.on_neighbor_indices(tile, |neighbor| {
|
||||
if territory_manager.get_owner(neighbor) == target_owner {
|
||||
is_adjacent = true;
|
||||
}
|
||||
});
|
||||
|
||||
if is_adjacent {
|
||||
filtered.insert(tile);
|
||||
}
|
||||
}
|
||||
|
||||
// If we didn't find any adjacent border tiles, return all border tiles as fallback
|
||||
if filtered.is_empty() { border_tiles.clone() } else { filtered }
|
||||
}
|
||||
|
||||
/// Schedule an attack on unclaimed territory
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn attack_unclaimed(&mut self, player: &Player, troops: f32, target_tile: usize, border_tiles: Option<&HashSet<usize>>, territory_manager: &TerritoryManager, border_manager: &BorderManager, turn_number: u64) {
|
||||
// Check if there's already an attack on unclaimed territory
|
||||
if let Some(attack_idx) = self.unclaimed_index[player.id] {
|
||||
self.attacks[attack_idx].modify_troops(troops);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create new attack
|
||||
self.add_unclaimed(player, troops, target_tile, border_tiles, territory_manager, border_manager, turn_number);
|
||||
}
|
||||
|
||||
/// Schedule an attack on a player
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn attack_player(&mut self, player: &Player, target: &Player, target_tile: usize, mut troops: f32, border_tiles: Option<&HashSet<usize>>, territory_manager: &TerritoryManager, border_manager: &BorderManager, turn_number: u64) {
|
||||
// Check if there's already an attack on this target region
|
||||
if let Some(attack_idx) = self.find_attack_for_tile(player.id, target.id, target_tile) {
|
||||
self.attacks[attack_idx].modify_troops(troops);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for counter-attacks (opposite direction) - prevent mutual attacks between players
|
||||
// Oppose against ALL active attacks from target->player
|
||||
while !self.player_index[target.id][player.id].is_empty() {
|
||||
let opposite_idx = self.player_index[target.id][player.id][0];
|
||||
|
||||
if self.attacks[opposite_idx].oppose(troops) {
|
||||
// Counter-attack absorbed the new attack
|
||||
return;
|
||||
}
|
||||
|
||||
// Counter-attack was defeated, deduct its troops from the new attack
|
||||
troops -= self.attacks[opposite_idx].get_troops();
|
||||
|
||||
// Remove the defeated counter-attack
|
||||
self.remove_attack(opposite_idx);
|
||||
|
||||
// Continue to the next counter-attack if any remain
|
||||
}
|
||||
|
||||
// Filter border tiles to only those near the target region
|
||||
let border_tiles_set = border_tiles.cloned().unwrap_or_else(|| border_manager.get_border_tiles(player.id).clone());
|
||||
let filtered_borders = self.filter_border_tiles_near(&border_tiles_set, target_tile, target.id as u16, territory_manager);
|
||||
|
||||
// Create new attack
|
||||
self.add_attack(player, target, troops, target_tile, Some(&filtered_borders), territory_manager, border_manager, turn_number);
|
||||
}
|
||||
|
||||
/// Tick all active attacks
|
||||
pub fn tick(&mut self, players: &mut [Player], territory_manager: &mut TerritoryManager, border_manager: &mut BorderManager) {
|
||||
let _ = tracing::debug_span!("attacks_tick");
|
||||
let _span = tracing::trace_span!("attacks_tick", attack_count = self.attacks.len()).entered();
|
||||
let mut i = 0;
|
||||
while i < self.attacks.len() {
|
||||
let _ = tracing::trace_span!("tick_attack");
|
||||
let should_continue = self.attacks[i].tick(players, territory_manager, border_manager, self.tile_expansion_times.as_slice(), self.tile_expansion_costs.as_slice(), self.tile_expansion_times.width());
|
||||
|
||||
if !should_continue {
|
||||
// Return remaining troops to player
|
||||
let player_id = self.attacks[i].player_id;
|
||||
let remaining_troops = self.attacks[i].get_troops();
|
||||
tracing::trace!(player_id, remaining_troops, "Attack completed");
|
||||
players[player_id].add_troops(remaining_troops);
|
||||
|
||||
// Remove attack
|
||||
self.remove_attack(i);
|
||||
} else {
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle a tile being added to a player
|
||||
pub fn handle_territory_add(&mut self, tile: usize, player_id: usize, territory_manager: &TerritoryManager) {
|
||||
// Notify all attacks where this player is the attacker
|
||||
for &attack_idx in &self.player_attack_list[player_id] {
|
||||
self.attacks[attack_idx].handle_player_tile_add(tile, territory_manager, self.tile_expansion_times.as_slice(), self.tile_expansion_times.width());
|
||||
}
|
||||
|
||||
// Notify all attacks where this player is the target
|
||||
for &attack_idx in &self.target_attack_list[player_id] {
|
||||
self.attacks[attack_idx].handle_target_tile_add(tile, territory_manager, self.tile_expansion_times.as_slice(), self.tile_expansion_times.width());
|
||||
}
|
||||
}
|
||||
|
||||
/// Add an attack on unclaimed territory
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn add_unclaimed(&mut self, player: &Player, troops: f32, target_tile: usize, border_tiles: Option<&HashSet<usize>>, territory_manager: &TerritoryManager, border_manager: &BorderManager, turn_number: u64) {
|
||||
let attack = AttackExecutor::new(AttackConfig { player, target: None, troops, target_tile, border_tiles, territory_manager, border_manager, tile_expansion_times: self.tile_expansion_times.as_slice(), width: self.tile_expansion_times.width(), turn_number });
|
||||
|
||||
let attack_idx = self.attacks.len();
|
||||
self.attacks.push(attack);
|
||||
self.unclaimed_index[player.id] = Some(attack_idx);
|
||||
self.player_attack_list[player.id].push(attack_idx);
|
||||
self.unclaimed_attack_list.push(attack_idx);
|
||||
}
|
||||
|
||||
/// Add an attack on a player
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn add_attack(&mut self, player: &Player, target: &Player, troops: f32, target_tile: usize, border_tiles: Option<&HashSet<usize>>, territory_manager: &TerritoryManager, border_manager: &BorderManager, turn_number: u64) {
|
||||
let attack = AttackExecutor::new(AttackConfig { player, target: Some(target), troops, target_tile, border_tiles, territory_manager, border_manager, tile_expansion_times: self.tile_expansion_times.as_slice(), width: self.tile_expansion_times.width(), turn_number });
|
||||
|
||||
let attack_idx = self.attacks.len();
|
||||
self.attacks.push(attack);
|
||||
self.player_index[player.id][target.id].push(attack_idx);
|
||||
self.player_attack_list[player.id].push(attack_idx);
|
||||
self.target_attack_list[target.id].push(attack_idx);
|
||||
}
|
||||
|
||||
/// Get all attacks involving a specific player (as attacker or target)
|
||||
/// Returns a list of (attacker_id, target_id, troops, start_turn, is_outgoing)
|
||||
pub fn get_attacks_for_player(&self, player_id: usize) -> Vec<(usize, Option<usize>, f32, u64, bool)> {
|
||||
let mut attacks = Vec::new();
|
||||
|
||||
// Add outgoing attacks (player is attacker)
|
||||
for &attack_idx in &self.player_attack_list[player_id] {
|
||||
let attack = &self.attacks[attack_idx];
|
||||
attacks.push((
|
||||
attack.player_id,
|
||||
attack.target_id,
|
||||
attack.get_troops(),
|
||||
attack.get_start_turn(),
|
||||
true, // outgoing
|
||||
));
|
||||
}
|
||||
|
||||
// Add incoming attacks (player is target)
|
||||
for &attack_idx in &self.target_attack_list[player_id] {
|
||||
let attack = &self.attacks[attack_idx];
|
||||
attacks.push((
|
||||
attack.player_id,
|
||||
attack.target_id,
|
||||
attack.get_troops(),
|
||||
attack.get_start_turn(),
|
||||
false, // incoming
|
||||
));
|
||||
}
|
||||
|
||||
// Sort by start_turn descending (most recent first)
|
||||
attacks.sort_by(|a, b| b.3.cmp(&a.3));
|
||||
attacks
|
||||
}
|
||||
|
||||
/// Remove an attack
|
||||
fn remove_attack(&mut self, attack_idx: usize) {
|
||||
let attack = &self.attacks[attack_idx];
|
||||
let player_id = attack.player_id;
|
||||
let target_id = attack.target_id;
|
||||
|
||||
// Remove from player attack list
|
||||
if let Some(pos) = self.player_attack_list[player_id].iter().position(|&x| x == attack_idx) {
|
||||
self.player_attack_list[player_id].remove(pos);
|
||||
}
|
||||
|
||||
if let Some(target_id) = target_id {
|
||||
// Remove from target attack list
|
||||
if let Some(pos) = self.target_attack_list[target_id].iter().position(|&x| x == attack_idx) {
|
||||
self.target_attack_list[target_id].remove(pos);
|
||||
}
|
||||
// Remove from player index
|
||||
if let Some(pos) = self.player_index[player_id][target_id].iter().position(|&x| x == attack_idx) {
|
||||
self.player_index[player_id][target_id].remove(pos);
|
||||
}
|
||||
} else {
|
||||
// Remove from unclaimed attack list
|
||||
if let Some(pos) = self.unclaimed_attack_list.iter().position(|&x| x == attack_idx) {
|
||||
self.unclaimed_attack_list.remove(pos);
|
||||
}
|
||||
// Remove from unclaimed index
|
||||
self.unclaimed_index[player_id] = None;
|
||||
}
|
||||
|
||||
// Remove attack from attacks list
|
||||
self.attacks.remove(attack_idx);
|
||||
|
||||
// Update all indices greater than attack_idx
|
||||
for player_attacks in &mut self.player_attack_list {
|
||||
for attack in player_attacks {
|
||||
if *attack > attack_idx {
|
||||
*attack -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
for target_attacks in &mut self.target_attack_list {
|
||||
for attack in target_attacks {
|
||||
if *attack > attack_idx {
|
||||
*attack -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
for attack in &mut self.unclaimed_attack_list {
|
||||
if *attack > attack_idx {
|
||||
*attack -= 1;
|
||||
}
|
||||
}
|
||||
for player_row in &mut self.player_index {
|
||||
for target_attacks in player_row {
|
||||
for i in target_attacks {
|
||||
if *i > attack_idx {
|
||||
*i -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for i in self.unclaimed_index.iter_mut().flatten() {
|
||||
if *i > attack_idx {
|
||||
*i -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
127
crates/borders-core/src/game/border_manager.rs
Normal file
@@ -0,0 +1,127 @@
|
||||
use std::collections::HashSet;
|
||||
|
||||
use crate::game::territory_manager::TerritoryManager;
|
||||
use crate::game::tilemap::TileMap;
|
||||
|
||||
/// Result of a border transition
|
||||
#[derive(Debug)]
|
||||
pub struct BorderTransitionResult {
|
||||
/// Tiles that changed to attacker territory (interior, grade 4)
|
||||
pub territory: Vec<usize>,
|
||||
/// Tiles that changed to attacker border (grade < 4)
|
||||
pub attacker: Vec<usize>,
|
||||
/// Tiles that changed to defender border
|
||||
pub defender: Vec<usize>,
|
||||
}
|
||||
|
||||
/// Manages border tiles for all players
|
||||
pub struct BorderManager {
|
||||
tile_grades: TileMap<u8>,
|
||||
border_tiles: Vec<HashSet<usize>>,
|
||||
}
|
||||
|
||||
impl Default for BorderManager {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl BorderManager {
|
||||
pub fn new() -> Self {
|
||||
Self { tile_grades: TileMap::with_default(0, 0, 0), border_tiles: Vec::new() }
|
||||
}
|
||||
|
||||
/// Resets the border manager
|
||||
/// Should only be called when a new game is started
|
||||
pub fn reset(&mut self, width: u32, height: u32, player_count: usize) {
|
||||
self.tile_grades = TileMap::with_default(width, height, 0);
|
||||
self.border_tiles = vec![HashSet::new(); player_count];
|
||||
}
|
||||
|
||||
/// Checks for updated borders when claiming tiles
|
||||
pub fn transition_tiles(&mut self, tiles: &HashSet<usize>, attacker: usize, defender: Option<usize>, territory_manager: &TerritoryManager) -> BorderTransitionResult {
|
||||
let _ = tracing::debug_span!("border_transition");
|
||||
let _span = tracing::trace_span!("border_transition", tile_count = tiles.len()).entered();
|
||||
let mut result = BorderTransitionResult { territory: Vec::new(), attacker: Vec::new(), defender: Vec::new() };
|
||||
|
||||
// Collect all neighbor updates first
|
||||
let mut neighbor_updates = Vec::new();
|
||||
|
||||
for &tile in tiles {
|
||||
let _ = tracing::trace_span!("border_neighbors");
|
||||
let mut grade = 0;
|
||||
let mut neighbors_to_check = Vec::new();
|
||||
|
||||
// Get all neighbors using TileMap
|
||||
let pos = self.tile_grades.index_to_pos(tile);
|
||||
for neighbor_pos in self.tile_grades.neighbors(pos) {
|
||||
neighbors_to_check.push(self.tile_grades.pos_to_index(neighbor_pos));
|
||||
}
|
||||
|
||||
// Process neighbors
|
||||
for neighbor in neighbors_to_check {
|
||||
let owner = territory_manager.get_owner(neighbor);
|
||||
|
||||
if let Some(defender_id) = defender
|
||||
&& owner == defender_id as u16
|
||||
{
|
||||
neighbor_updates.push((neighbor, defender_id, true)); // Mark for defender border
|
||||
}
|
||||
|
||||
if owner == attacker as u16 {
|
||||
grade += 1;
|
||||
if !tiles.contains(&neighbor) {
|
||||
neighbor_updates.push((neighbor, attacker, false)); // Mark for attacker interior check
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.tile_grades[tile] = grade;
|
||||
}
|
||||
|
||||
// Apply updates
|
||||
for (neighbor, player_id, is_defender) in neighbor_updates {
|
||||
let _ = tracing::trace_span!("apply_neighbor");
|
||||
if is_defender {
|
||||
self.tile_grades[neighbor] = self.tile_grades[neighbor].saturating_sub(1);
|
||||
if self.tile_grades[neighbor] == 3 {
|
||||
self.border_tiles[player_id].insert(neighbor);
|
||||
result.defender.push(neighbor);
|
||||
}
|
||||
} else {
|
||||
self.tile_grades[neighbor] += 1;
|
||||
if self.tile_grades[neighbor] == 4 {
|
||||
self.border_tiles[player_id].remove(&neighbor);
|
||||
result.territory.push(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update borders for the tiles themselves
|
||||
for &tile in tiles {
|
||||
let _ = tracing::trace_span!("apply_self");
|
||||
if let Some(defender_id) = defender {
|
||||
self.border_tiles[defender_id].remove(&tile);
|
||||
}
|
||||
|
||||
let grade = self.tile_grades[tile];
|
||||
if grade < 4 {
|
||||
self.border_tiles[attacker].insert(tile);
|
||||
result.attacker.push(tile);
|
||||
} else {
|
||||
result.territory.push(tile);
|
||||
}
|
||||
}
|
||||
|
||||
if tiles.len() > 50 {
|
||||
tracing::trace!(tile_count = tiles.len(), "Large border transition");
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Gets the border tiles of a player
|
||||
pub fn get_border_tiles(&self, player: usize) -> &HashSet<usize> {
|
||||
&self.border_tiles[player]
|
||||
}
|
||||
}
|
||||
346
crates/borders-core/src/game/bot.rs
Normal file
@@ -0,0 +1,346 @@
|
||||
use rand::rngs::StdRng;
|
||||
use rand::{Rng, SeedableRng};
|
||||
|
||||
use crate::game::action::GameAction;
|
||||
use crate::game::border_manager::BorderManager;
|
||||
use crate::game::player::Player;
|
||||
use crate::game::territory_manager::TerritoryManager;
|
||||
|
||||
/// Simple bot AI
|
||||
pub struct BotPlayer {
|
||||
last_action_tick: u64,
|
||||
action_cooldown: u64,
|
||||
}
|
||||
|
||||
impl Default for BotPlayer {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl BotPlayer {
|
||||
pub fn new() -> Self {
|
||||
let mut rng = rand::rng();
|
||||
Self {
|
||||
last_action_tick: 0,
|
||||
action_cooldown: rng.random_range(0..10), // 0-1 seconds
|
||||
}
|
||||
}
|
||||
|
||||
/// Tick the bot AI - now deterministic based on turn number and RNG seed
|
||||
pub fn tick(&mut self, turn_number: u64, player: &Player, territory_manager: &TerritoryManager, border_manager: &BorderManager, rng_seed: u64) -> Option<GameAction> {
|
||||
// Only act every few ticks
|
||||
if turn_number < self.last_action_tick + self.action_cooldown {
|
||||
return None;
|
||||
}
|
||||
|
||||
self.last_action_tick = turn_number;
|
||||
|
||||
// Deterministic RNG based on turn number, player ID, and global seed
|
||||
let seed = rng_seed.wrapping_add(turn_number).wrapping_add(player.id as u64);
|
||||
let mut rng = StdRng::seed_from_u64(seed);
|
||||
self.action_cooldown = rng.random_range(3..15);
|
||||
|
||||
// Decide action: expand into wilderness or attack a neighbor
|
||||
let action_type: f32 = rng.random();
|
||||
|
||||
let action = if action_type < 0.6 {
|
||||
// Expand into wilderness (60% chance)
|
||||
self.expand_wilderness(player, territory_manager, border_manager, &mut rng)
|
||||
} else {
|
||||
// Attack a neighbor (40% chance)
|
||||
self.attack_neighbor(player, territory_manager, border_manager, &mut rng)
|
||||
};
|
||||
|
||||
let _span = tracing::debug_span!("bot_tick", player_id = player.id, has_action = action.is_some()).entered();
|
||||
action
|
||||
}
|
||||
|
||||
/// Expand into unclaimed territory
|
||||
fn expand_wilderness(&self, player: &Player, territory_manager: &TerritoryManager, border_manager: &BorderManager, rng: &mut StdRng) -> Option<GameAction> {
|
||||
let border_tiles = border_manager.get_border_tiles(player.id);
|
||||
|
||||
// Find a valid, unclaimed neighbor tile to attack
|
||||
for &tile in border_tiles {
|
||||
let x = tile as u32 % territory_manager.width();
|
||||
let y = tile as u32 / territory_manager.width();
|
||||
|
||||
let neighbors = [(x > 0).then_some(tile - 1), (x < territory_manager.width() - 1).then_some(tile + 1), (y > 0).then_some(tile - territory_manager.width() as usize), (y < territory_manager.height() - 1).then_some(tile + territory_manager.width() as usize)];
|
||||
|
||||
for neighbor in neighbors.iter().flatten() {
|
||||
if !territory_manager.has_owner(*neighbor) && !territory_manager.is_water(*neighbor) {
|
||||
// Found unclaimed land
|
||||
let troop_percentage: f32 = rng.random_range(0.1..0.3);
|
||||
return Some(GameAction::Attack { player_id: player.id as u16, target_tile: *neighbor as u32, troops_ratio: troop_percentage });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tracing::trace!(player_id = player.id, "No wilderness target found");
|
||||
None
|
||||
}
|
||||
|
||||
/// Attack a neighboring player
|
||||
fn attack_neighbor(&self, player: &Player, territory_manager: &TerritoryManager, border_manager: &BorderManager, rng: &mut StdRng) -> Option<GameAction> {
|
||||
// Find neighboring players
|
||||
let mut neighbors = std::collections::HashSet::new();
|
||||
let border_tiles = border_manager.get_border_tiles(player.id);
|
||||
|
||||
for &tile in border_tiles {
|
||||
let x = tile as u32 % territory_manager.width();
|
||||
let y = tile as u32 / territory_manager.width();
|
||||
|
||||
// Check all neighbors
|
||||
if x > 0 {
|
||||
let neighbor = tile - 1;
|
||||
let ownership = territory_manager.get_ownership(neighbor);
|
||||
if let Some(nation_id) = ownership.nation_id()
|
||||
&& nation_id != player.id as u16
|
||||
{
|
||||
neighbors.insert(nation_id as usize);
|
||||
}
|
||||
}
|
||||
if x < territory_manager.width() - 1 {
|
||||
let neighbor = tile + 1;
|
||||
let ownership = territory_manager.get_ownership(neighbor);
|
||||
if let Some(nation_id) = ownership.nation_id()
|
||||
&& nation_id != player.id as u16
|
||||
{
|
||||
neighbors.insert(nation_id as usize);
|
||||
}
|
||||
}
|
||||
if y > 0 {
|
||||
let neighbor = tile - territory_manager.width() as usize;
|
||||
let ownership = territory_manager.get_ownership(neighbor);
|
||||
if let Some(nation_id) = ownership.nation_id()
|
||||
&& nation_id != player.id as u16
|
||||
{
|
||||
neighbors.insert(nation_id as usize);
|
||||
}
|
||||
}
|
||||
if y < territory_manager.height() - 1 {
|
||||
let neighbor = tile + territory_manager.width() as usize;
|
||||
let ownership = territory_manager.get_ownership(neighbor);
|
||||
if let Some(nation_id) = ownership.nation_id()
|
||||
&& nation_id != player.id as u16
|
||||
{
|
||||
neighbors.insert(nation_id as usize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if neighbors.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Pick a random neighbor to attack
|
||||
let neighbor_vec: Vec<_> = neighbors.into_iter().collect();
|
||||
let target_id = neighbor_vec[rng.random_range(0..neighbor_vec.len())];
|
||||
|
||||
// To attack a player, we need to pick a specific tile.
|
||||
// Let's find a border tile of the target player that is adjacent to us.
|
||||
let target_border = border_manager.get_border_tiles(target_id);
|
||||
for &target_tile in target_border {
|
||||
let x = target_tile as u32 % territory_manager.width();
|
||||
let y = target_tile as u32 / territory_manager.width();
|
||||
let neighbor_indices = [(x > 0).then_some(target_tile - 1), (x < territory_manager.width() - 1).then_some(target_tile + 1), (y > 0).then_some(target_tile - territory_manager.width() as usize), (y < territory_manager.height() - 1).then_some(target_tile + territory_manager.width() as usize)];
|
||||
|
||||
for &neighbor_idx in neighbor_indices.iter().flatten() {
|
||||
if territory_manager.get_owner(neighbor_idx) == player.id as u16 {
|
||||
// This is a valid attack target
|
||||
let troop_percentage: f32 = rng.random_range(0.2..0.5);
|
||||
return Some(GameAction::Attack { player_id: player.id as u16, target_tile: target_tile as u32, troops_ratio: troop_percentage });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Minimum distance (in tiles) between any two spawn points
|
||||
/// This ensures players and bots don't spawn too close together
|
||||
const MIN_SPAWN_DISTANCE: f32 = 70.0;
|
||||
|
||||
/// Calculate Euclidean distance between two tiles
|
||||
fn calculate_tile_distance(tile1: usize, tile2: usize, map_width: u32) -> f32 {
|
||||
let x1 = (tile1 as u32 % map_width) as f32;
|
||||
let y1 = (tile1 as u32 / map_width) as f32;
|
||||
let x2 = (tile2 as u32 % map_width) as f32;
|
||||
let y2 = (tile2 as u32 / map_width) as f32;
|
||||
|
||||
let dx = x1 - x2;
|
||||
let dy = y1 - y2;
|
||||
(dx * dx + dy * dy).sqrt()
|
||||
}
|
||||
|
||||
/// Manager for bot AI state and decision-making
|
||||
///
|
||||
/// BotManager is part of GameInstance and handles all bot decision-making
|
||||
/// in a deterministic way. Unlike the old Bevy-based bot system, this is
|
||||
/// part of the core game state and executes during turn processing.
|
||||
pub struct BotManager {
|
||||
bots: Vec<BotPlayer>,
|
||||
bot_player_ids: Vec<usize>,
|
||||
}
|
||||
|
||||
impl BotManager {
|
||||
/// Create a new BotManager with the specified number of bots
|
||||
pub fn new(bot_count: usize, human_player_count: usize) -> Self {
|
||||
let bots = (0..bot_count).map(|_| BotPlayer::new()).collect();
|
||||
|
||||
// Bot player IDs start after human players
|
||||
// Human player is ID 0, so first bot is ID 1
|
||||
let first_bot_id = human_player_count;
|
||||
let bot_player_ids = (first_bot_id..(first_bot_id + bot_count)).collect();
|
||||
|
||||
Self { bots, bot_player_ids }
|
||||
}
|
||||
|
||||
/// Get the number of bots
|
||||
pub fn bot_count(&self) -> usize {
|
||||
self.bots.len()
|
||||
}
|
||||
|
||||
/// Get bot player IDs
|
||||
pub fn bot_player_ids(&self) -> &[usize] {
|
||||
&self.bot_player_ids
|
||||
}
|
||||
|
||||
/// Calculate initial bot spawn positions (first pass)
|
||||
///
|
||||
/// Places bots at random valid locations, ensuring they are sufficiently
|
||||
/// spaced from each other. This is deterministic based on rng_seed.
|
||||
///
|
||||
/// Returns Vec<(player_id, tile_index)> for each bot
|
||||
pub fn calculate_initial_spawns(&self, territory_manager: &TerritoryManager, rng_seed: u64) -> Vec<(usize, usize)> {
|
||||
let mut spawn_positions = Vec::new();
|
||||
let width = territory_manager.width();
|
||||
let height = territory_manager.height();
|
||||
let map_size = (width * height) as usize;
|
||||
|
||||
for (bot_index, &player_id) in self.bot_player_ids.iter().enumerate() {
|
||||
// Deterministic RNG for spawn location
|
||||
let seed = rng_seed.wrapping_add(player_id as u64).wrapping_add(bot_index as u64);
|
||||
let mut rng = StdRng::seed_from_u64(seed);
|
||||
|
||||
// Try to find a valid spawn location
|
||||
for _ in 0..1000 {
|
||||
let tile = rng.random_range(0..map_size);
|
||||
|
||||
// Check if tile is unclaimed land
|
||||
if territory_manager.has_owner(tile) || territory_manager.is_water(tile) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check distance from all previous spawns
|
||||
let mut too_close = false;
|
||||
for &(_, existing_tile) in &spawn_positions {
|
||||
if calculate_tile_distance(tile, existing_tile, width) < MIN_SPAWN_DISTANCE {
|
||||
too_close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if !too_close {
|
||||
spawn_positions.push((player_id, tile));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawn_positions
|
||||
}
|
||||
|
||||
/// Recalculate bot spawns considering player positions (second pass)
|
||||
///
|
||||
/// For any bot that is too close to a player spawn, find a new position.
|
||||
/// This maintains determinism while ensuring proper spawn spacing.
|
||||
///
|
||||
/// Arguments:
|
||||
/// - `initial_bot_spawns`: Bot positions from first pass
|
||||
/// - `player_spawns`: Human player spawn positions
|
||||
/// - `territory_manager`: For checking valid tiles
|
||||
/// - `rng_seed`: For deterministic relocation
|
||||
///
|
||||
/// Returns updated Vec<(player_id, tile_index)> with relocated bots
|
||||
pub fn recalculate_spawns_with_players(&self, initial_bot_spawns: Vec<(usize, usize)>, player_spawns: &[(usize, usize)], territory_manager: &TerritoryManager, rng_seed: u64) -> Vec<(usize, usize)> {
|
||||
let width = territory_manager.width();
|
||||
let map_size = (width * territory_manager.height()) as usize;
|
||||
|
||||
// Identify bots that need relocation
|
||||
let mut bots_to_relocate = Vec::new();
|
||||
let mut final_spawns = Vec::new();
|
||||
|
||||
for (player_id, tile) in initial_bot_spawns {
|
||||
let mut needs_relocation = false;
|
||||
|
||||
// Check distance from all player spawns
|
||||
for &(_, player_tile) in player_spawns {
|
||||
if calculate_tile_distance(tile, player_tile, width) < MIN_SPAWN_DISTANCE {
|
||||
needs_relocation = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if needs_relocation {
|
||||
bots_to_relocate.push(player_id);
|
||||
} else {
|
||||
final_spawns.push((player_id, tile));
|
||||
}
|
||||
}
|
||||
|
||||
// Relocate bots that are too close to players
|
||||
for &player_id in &bots_to_relocate {
|
||||
let seed = rng_seed.wrapping_add(player_id as u64).wrapping_add(0xDEADBEEF);
|
||||
let mut rng = StdRng::seed_from_u64(seed);
|
||||
|
||||
// Find new location away from all existing spawns (players + already-placed bots)
|
||||
for _ in 0..1000 {
|
||||
let tile = rng.random_range(0..map_size);
|
||||
|
||||
// Check if tile is unclaimed land
|
||||
if territory_manager.has_owner(tile) || territory_manager.is_water(tile) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check distance from all player spawns
|
||||
let mut too_close = false;
|
||||
for &(_, existing_tile) in player_spawns {
|
||||
if calculate_tile_distance(tile, existing_tile, width) < MIN_SPAWN_DISTANCE {
|
||||
too_close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Check distance from all finalized bot spawns
|
||||
if !too_close {
|
||||
for &(_, existing_tile) in &final_spawns {
|
||||
if calculate_tile_distance(tile, existing_tile, width) < MIN_SPAWN_DISTANCE {
|
||||
too_close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !too_close {
|
||||
final_spawns.push((player_id, tile));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final_spawns
|
||||
}
|
||||
|
||||
/// Calculate action for a specific bot
|
||||
///
|
||||
/// This is deterministic - same inputs = same output
|
||||
pub fn calculate_action(&mut self, bot_index: usize, turn_number: u64, player: &Player, territory_manager: &TerritoryManager, border_manager: &BorderManager, rng_seed: u64) -> Option<GameAction> {
|
||||
if bot_index >= self.bots.len() {
|
||||
return None;
|
||||
}
|
||||
|
||||
self.bots[bot_index].tick(turn_number, player, territory_manager, border_manager, rng_seed)
|
||||
}
|
||||
}
|
||||
186
crates/borders-core/src/game/game_instance.rs
Normal file
@@ -0,0 +1,186 @@
|
||||
use crate::game::action::GameAction;
|
||||
use crate::game::attack_handler::AttackActionHandler;
|
||||
use crate::game::border_manager::BorderManager;
|
||||
use crate::game::bot::BotManager;
|
||||
use crate::game::player_manager::PlayerManager;
|
||||
use crate::game::territory_manager::TerritoryManager;
|
||||
use crate::networking::{Intent, Turn};
|
||||
use bevy_ecs::prelude::*;
|
||||
use std::collections::HashSet;
|
||||
|
||||
/// Game state resource - DETERMINISTIC, SHARED across ALL clients
|
||||
///
|
||||
/// **Important: This is GLOBAL/SHARED state that must be identical on all clients!**
|
||||
///
|
||||
/// This resource contains the authoritative game state that:
|
||||
/// - Is identical across all clients (server, players, spectators)
|
||||
/// - Processes turns deterministically (same input → same output)
|
||||
/// - Is used for hash validation and network synchronization
|
||||
/// - Continues running even when individual players are eliminated
|
||||
///
|
||||
/// What belongs here:
|
||||
/// - Territory ownership, player stats, attacks, resources
|
||||
/// - Turn number, RNG seed (for determinism)
|
||||
/// - Any state that affects gameplay or must be validated
|
||||
///
|
||||
/// What does NOT belong here:
|
||||
/// - Client-specific UI state (use LocalPlayerContext)
|
||||
/// - Individual player outcomes like Victory/Defeat (use LocalPlayerContext)
|
||||
/// - Rendering preferences, camera position, etc. (use local resources)
|
||||
///
|
||||
/// The game never "stops" based on a single player's outcome - it continues
|
||||
/// until a global end condition is met (e.g., all players eliminated, turn limit).
|
||||
#[derive(Resource)]
|
||||
pub struct GameInstance {
|
||||
pub player_manager: PlayerManager,
|
||||
pub territory_manager: TerritoryManager,
|
||||
pub attack_handler: AttackActionHandler,
|
||||
pub border_manager: BorderManager,
|
||||
pub bot_manager: BotManager,
|
||||
pub turn_number: u64,
|
||||
/// RNG seed for deterministic random number generation
|
||||
/// All deterministic RNG should use: hash(turn_number + rng_seed + context)
|
||||
pub rng_seed: u64,
|
||||
}
|
||||
|
||||
impl GameInstance {
|
||||
pub fn new(player_manager: PlayerManager, territory_manager: TerritoryManager, attack_handler: AttackActionHandler, border_manager: BorderManager, bot_manager: BotManager, rng_seed: u64) -> Self {
|
||||
Self { player_manager, territory_manager, attack_handler, border_manager, bot_manager, turn_number: 0, rng_seed }
|
||||
}
|
||||
|
||||
pub fn execute_turn(&mut self, turn: &Turn) {
|
||||
let _span = tracing::trace_span!("execute_turn", turn_number = self.turn_number, intent_count = turn.intents.len()).entered();
|
||||
|
||||
// PHASE 1: Process bot actions (deterministic, based on turn N-1 state)
|
||||
let bot_player_ids = self.bot_manager.bot_player_ids().to_vec();
|
||||
for (bot_index, &player_id) in bot_player_ids.iter().enumerate() {
|
||||
if let Some(player) = self.player_manager.get_player(player_id) {
|
||||
if !player.is_alive() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(action) = self.bot_manager.calculate_action(bot_index, self.turn_number, player, &self.territory_manager, &self.border_manager, self.rng_seed) {
|
||||
tracing::trace!(bot_index, player_id, "Bot action executed");
|
||||
self.apply_action(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PHASE 2: Process player intents (from network)
|
||||
for intent in &turn.intents {
|
||||
match intent {
|
||||
Intent::Action(action) => {
|
||||
self.apply_action(action.clone());
|
||||
}
|
||||
Intent::SetSpawn { .. } => {
|
||||
// SetSpawn intents should not appear in Turn messages
|
||||
// They are only valid during spawn phase and handled separately
|
||||
// If we see one here, it's likely a bug or late arrival - ignore it
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PHASE 3: Tick game systems (income, attacks, etc.)
|
||||
if self.turn_number.is_multiple_of(10) {
|
||||
// income every 10 turns (1 second)
|
||||
self.player_manager.process_income();
|
||||
}
|
||||
|
||||
self.attack_handler.tick(self.player_manager.get_players_mut(), &mut self.territory_manager, &mut self.border_manager);
|
||||
|
||||
self.turn_number += 1;
|
||||
}
|
||||
|
||||
/// Apply a game action (used by both bots and player intents)
|
||||
pub fn apply_action(&mut self, action: GameAction) {
|
||||
match action {
|
||||
GameAction::Spawn { player_id, tile_index } => {
|
||||
self.handle_spawn(player_id, tile_index);
|
||||
}
|
||||
GameAction::Attack { player_id, target_tile, troops_ratio } => {
|
||||
self.handle_attack(player_id, target_tile, troops_ratio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_spawn(&mut self, player_id: u16, tile_index: u32) {
|
||||
let player_id = player_id as usize;
|
||||
let width = self.territory_manager.width();
|
||||
let height = self.territory_manager.height();
|
||||
let tile = tile_index as usize;
|
||||
|
||||
if self.territory_manager.has_owner(tile) || self.territory_manager.is_water(tile) {
|
||||
tracing::debug!(player_id, tile, "Spawn on occupied/water tile ignored");
|
||||
return;
|
||||
}
|
||||
|
||||
let spawn_x = tile as u32 % width;
|
||||
let spawn_y = tile as u32 / width;
|
||||
|
||||
let mut changed: HashSet<usize> = HashSet::new();
|
||||
for dy in -2..=2 {
|
||||
for dx in -2..=2 {
|
||||
let x = (spawn_x as i32 + dx).clamp(0, width as i32 - 1) as u32;
|
||||
let y = (spawn_y as i32 + dy).clamp(0, height as i32 - 1) as u32;
|
||||
let idx = (x + y * width) as usize;
|
||||
if !self.territory_manager.has_owner(idx) && !self.territory_manager.is_water(idx) {
|
||||
self.territory_manager.conquer(idx, player_id);
|
||||
changed.insert(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !changed.is_empty() {
|
||||
self.border_manager.transition_tiles(&changed, player_id, None, &self.territory_manager);
|
||||
// Update player stats
|
||||
if let Some(player) = self.player_manager.get_player_mut(player_id) {
|
||||
for &t in &changed {
|
||||
player.add_tile(t);
|
||||
}
|
||||
}
|
||||
// Notify attack scheduling that territory changed
|
||||
for &t in &changed {
|
||||
self.attack_handler.handle_territory_add(t, player_id, &self.territory_manager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_attack(&mut self, player_id: u16, target_tile: u32, troops_ratio: f32) {
|
||||
let player_id = player_id as usize;
|
||||
let target_tile = target_tile as usize;
|
||||
|
||||
let target_owner = self.territory_manager.get_owner(target_tile);
|
||||
|
||||
if target_owner as usize == player_id {
|
||||
tracing::debug!(player_id, target_tile, "Attack on own tile ignored");
|
||||
return; // Can't attack self
|
||||
}
|
||||
|
||||
let troops = if let Some(player) = self.player_manager.get_player(player_id) {
|
||||
player.get_troops() * troops_ratio
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Deduct troops from the player's pool when creating the attack
|
||||
if let Some(player) = self.player_manager.get_player_mut(player_id) {
|
||||
player.remove_troops(troops);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
use crate::game::TileOwnership;
|
||||
if TileOwnership::from_u16(target_owner).is_unclaimed() {
|
||||
if let Some(player) = self.player_manager.get_player(player_id) {
|
||||
let p = player.clone();
|
||||
self.attack_handler.attack_unclaimed(&p, troops, target_tile, Some(self.border_manager.get_border_tiles(player_id)), &self.territory_manager, &self.border_manager, self.turn_number);
|
||||
}
|
||||
} else if let Some(target) = self.player_manager.get_player(target_owner as usize)
|
||||
&& let Some(player) = self.player_manager.get_player(player_id)
|
||||
{
|
||||
let p = player.clone();
|
||||
let t = target.clone();
|
||||
self.attack_handler.attack_player(&p, &t, target_tile, troops, Some(self.border_manager.get_border_tiles(player_id)), &self.territory_manager, &self.border_manager, self.turn_number);
|
||||
}
|
||||
}
|
||||
}
|
||||
205
crates/borders-core/src/game/input_handlers.rs
Normal file
@@ -0,0 +1,205 @@
|
||||
//! Platform-agnostic input handling systems
|
||||
//!
|
||||
//! These systems use InputState instead of Bevy's input queries,
|
||||
//! making them work across both WASM and desktop platforms with
|
||||
//! Pixi.js rendering.
|
||||
|
||||
use bevy_ecs::prelude::*;
|
||||
use tracing::{debug, info, trace};
|
||||
|
||||
use crate::game::{GameAction, LocalPlayerContext, SpawnManager, TileOwnership};
|
||||
use crate::networking::{GameView, Intent, IntentEvent};
|
||||
use crate::ui::input::{InputState, KeyCode, MouseButton};
|
||||
use crate::ui::protocol::CameraCommand;
|
||||
|
||||
/// Resource tracking whether spawn phase is active
|
||||
#[derive(Resource, Default)]
|
||||
pub struct SpawnPhase {
|
||||
pub active: bool,
|
||||
}
|
||||
|
||||
/// Resource for attack control settings
|
||||
#[derive(Resource)]
|
||||
pub struct AttackControls {
|
||||
pub attack_ratio: f32,
|
||||
}
|
||||
|
||||
impl Default for AttackControls {
|
||||
fn default() -> Self {
|
||||
Self { attack_ratio: 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle placing the human spawn by clicking on valid land
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn handle_spawn_click_system(input_state: NonSend<std::sync::Arc<std::sync::Mutex<InputState>>>, spawn_phase: Res<SpawnPhase>, game_view: Option<ResMut<GameView>>, local_context: Option<Res<LocalPlayerContext>>, mut spawn_manager: Option<ResMut<SpawnManager>>, mut spawn_timeout: Option<ResMut<crate::game::SpawnTimeout>>, mut intent_writer: MessageWriter<IntentEvent>, game_instance: Option<Res<crate::game::GameInstance>>) {
|
||||
if !spawn_phase.active {
|
||||
return;
|
||||
}
|
||||
|
||||
let Ok(input) = input_state.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !input.mouse_just_released(MouseButton::Left) {
|
||||
return;
|
||||
}
|
||||
|
||||
let _span = tracing::trace_span!("spawn_click").entered();
|
||||
|
||||
// Frontend handles camera interaction filtering, but double-check here
|
||||
if input.had_camera_interaction() {
|
||||
trace!("Spawn click ignored - camera interaction detected");
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(game_view) = game_view else {
|
||||
debug!("Spawn click ignored - GameView not ready");
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(local_context) = local_context else {
|
||||
debug!("Spawn click ignored - LocalPlayerContext not ready");
|
||||
return;
|
||||
};
|
||||
|
||||
// Can't spawn if not allowed to send intents
|
||||
if !local_context.can_send_intents {
|
||||
debug!("Spawn click ignored - cannot send intents");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get tile from InputState (set by frontend)
|
||||
let Some(tile_coord) = input.cursor_tile() else {
|
||||
debug!("Spawn click ignored - cursor not over valid tile");
|
||||
return;
|
||||
};
|
||||
|
||||
let tile = tile_coord.to_index(game_view.width);
|
||||
|
||||
let tile_ownership = TileOwnership::from_u16(game_view.get_owner(tile));
|
||||
if tile_ownership.is_owned() || tile_ownership.is_water() {
|
||||
debug!("Spawn click on tile {} ignored - occupied or water", tile);
|
||||
return;
|
||||
}
|
||||
|
||||
// Player has chosen a spawn location - send to server
|
||||
info!("Player {} setting spawn at tile {}", local_context.my_player_id, tile);
|
||||
|
||||
// Check if this is the first spawn (timer not started yet)
|
||||
let is_first_spawn = if let Some(ref spawn_mgr) = spawn_manager { spawn_mgr.get_player_spawns().is_empty() } else { true };
|
||||
|
||||
// Send SetSpawn intent to server (not Action - this won't be in game history)
|
||||
// Server will validate, track, and eventually send Turn(0) when timeout expires
|
||||
intent_writer.write(IntentEvent(Intent::SetSpawn { player_id: local_context.my_player_id as u16, tile_index: tile as u32 }));
|
||||
|
||||
// Start spawn timeout on first spawn (spawn_phase plugin will emit countdown updates)
|
||||
if is_first_spawn && let Some(ref mut timeout) = spawn_timeout {
|
||||
timeout.start();
|
||||
info!("Spawn timeout started ({:.1}s)", timeout.duration_secs);
|
||||
}
|
||||
|
||||
// Update local spawn manager for preview/bot recalculation
|
||||
// Note: This only updates the spawn manager, not the game instance
|
||||
// The actual game state is updated when Turn(0) is processed
|
||||
if let Some(ref mut spawn_mgr) = spawn_manager
|
||||
&& let Some(ref game_inst) = game_instance
|
||||
{
|
||||
// Update spawn manager (triggers bot spawn recalculation)
|
||||
spawn_mgr.update_player_spawn(local_context.my_player_id, tile, &game_inst.bot_manager, &game_inst.territory_manager);
|
||||
|
||||
info!("Spawn manager updated with player {} spawn at tile {}", local_context.my_player_id, tile);
|
||||
info!("Total spawns in manager: {}", spawn_mgr.get_all_spawns().len());
|
||||
}
|
||||
}
|
||||
|
||||
/// Center the camera on the client's spawn (hotkey C)
|
||||
pub fn handle_center_camera_system(input_state: NonSend<std::sync::Arc<std::sync::Mutex<InputState>>>, game_view: Option<Res<GameView>>, local_context: Option<Res<LocalPlayerContext>>, mut camera_commands: MessageWriter<CameraCommand>) {
|
||||
let Ok(input) = input_state.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !input.key_just_pressed(KeyCode::KeyC) {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(game_view) = game_view else {
|
||||
return; // GameView not ready yet
|
||||
};
|
||||
|
||||
let Some(local_context) = local_context else {
|
||||
return; // LocalPlayerContext not ready yet
|
||||
};
|
||||
|
||||
// Find any owned tile to center on
|
||||
if let Some(tile) = game_view.find_tile_owned_by(local_context.my_player_id as u16) {
|
||||
camera_commands.write(CameraCommand::CenterOnTile { tile_index: tile as u32, animate: true });
|
||||
}
|
||||
}
|
||||
|
||||
/// After spawn, clicking tiles triggers expansion/attack based on ownership
|
||||
pub fn handle_attack_click_system(input_state: NonSend<std::sync::Arc<std::sync::Mutex<InputState>>>, spawn_phase: Res<SpawnPhase>, game_view: Option<Res<GameView>>, local_context: Option<Res<LocalPlayerContext>>, attack_controls: Res<AttackControls>, mut intent_writer: MessageWriter<IntentEvent>) {
|
||||
if spawn_phase.active {
|
||||
return;
|
||||
}
|
||||
|
||||
let Ok(input) = input_state.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !input.mouse_just_released(MouseButton::Left) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Frontend handles camera interaction filtering
|
||||
if input.had_camera_interaction() {
|
||||
return;
|
||||
}
|
||||
|
||||
let _span = tracing::trace_span!("attack_click").entered();
|
||||
|
||||
let Some(game_view) = game_view else {
|
||||
return; // GameView not ready yet
|
||||
};
|
||||
|
||||
let Some(local_context) = local_context else {
|
||||
return; // LocalPlayerContext not ready yet
|
||||
};
|
||||
|
||||
// Can't attack if not allowed to send intents (defeated/spectating)
|
||||
if !local_context.can_send_intents {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get tile from InputState (set by frontend)
|
||||
let Some(tile_coord) = input.cursor_tile() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let tile = tile_coord.to_index(game_view.width);
|
||||
let owner = game_view.get_owner(tile);
|
||||
|
||||
if owner != local_context.my_player_id as u16 {
|
||||
intent_writer.write(IntentEvent(Intent::Action(GameAction::Attack { player_id: local_context.my_player_id as u16, target_tile: tile as u32, troops_ratio: attack_controls.attack_ratio })));
|
||||
}
|
||||
}
|
||||
|
||||
/// Adjust attack ratio with keys 1/2
|
||||
pub fn handle_attack_ratio_keys_system(input_state: NonSend<std::sync::Arc<std::sync::Mutex<InputState>>>, mut controls: ResMut<AttackControls>) {
|
||||
let Ok(input) = input_state.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mut changed = false;
|
||||
if input.key_just_pressed(KeyCode::Digit1) {
|
||||
controls.attack_ratio = (controls.attack_ratio - 0.1).max(0.1);
|
||||
changed = true;
|
||||
}
|
||||
if input.key_just_pressed(KeyCode::Digit2) {
|
||||
controls.attack_ratio = (controls.attack_ratio + 0.1).min(1.0);
|
||||
changed = true;
|
||||
}
|
||||
if changed {
|
||||
debug!("Attack ratio changed to {:.1}", controls.attack_ratio);
|
||||
}
|
||||
}
|
||||
164
crates/borders-core/src/game/lifecycle.rs
Normal file
@@ -0,0 +1,164 @@
|
||||
use bevy_ecs::prelude::*;
|
||||
use rand::rngs::StdRng;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use tracing::{debug, info};
|
||||
|
||||
use crate::constants::BOT_COUNT;
|
||||
use crate::game::{AttackActionHandler, BorderManager, BotManager, GameInstance, HSLColor, LocalPlayerContext, Player, PlayerManager, SpawnManager, SpawnPhase, SpawnTimeout, TerritoryManager};
|
||||
use crate::networking::{GameView, LocalTurnServerHandle, PlayerView, TurnReceiver};
|
||||
use flume::Receiver;
|
||||
|
||||
/// Parameters needed to initialize a new game
|
||||
pub struct GameInitParams {
|
||||
pub map_width: u32,
|
||||
pub map_height: u32,
|
||||
pub conquerable_tiles: Vec<bool>,
|
||||
pub tile_expansion_times: Vec<u8>,
|
||||
pub tile_expansion_costs: Vec<u8>,
|
||||
pub client_player_id: usize,
|
||||
pub intent_rx: Receiver<crate::networking::Intent>,
|
||||
}
|
||||
|
||||
/// Initialize all game resources when starting a new game
|
||||
/// This should be called by the StartGame command handler
|
||||
pub fn initialize_game_resources(commands: &mut Commands, params: GameInitParams) {
|
||||
info!("Initializing game resources (map: {}x{}, player: {})", params.map_width, params.map_height, params.client_player_id);
|
||||
|
||||
// Initialize territory manager
|
||||
let mut territory_manager = TerritoryManager::new(params.map_width, params.map_height);
|
||||
territory_manager.reset(params.map_width, params.map_height, ¶ms.conquerable_tiles);
|
||||
debug!("Territory manager initialized with {} tiles", params.conquerable_tiles.len());
|
||||
|
||||
// Initialize border manager
|
||||
let mut border_manager = BorderManager::new();
|
||||
border_manager.reset(params.map_width, params.map_height, 1 + BOT_COUNT);
|
||||
|
||||
// Initialize attack handler
|
||||
let mut attack_handler = AttackActionHandler::new();
|
||||
attack_handler.init(1 + BOT_COUNT, params.tile_expansion_times, params.tile_expansion_costs, params.map_width, params.map_height);
|
||||
|
||||
// Initialize bot manager (1 human player + BOT_COUNT bots)
|
||||
let bot_manager = BotManager::new(BOT_COUNT, 1);
|
||||
debug!("BotManager initialized with {} bots", BOT_COUNT);
|
||||
|
||||
// Use a fixed seed for deterministic bot behavior and color generation
|
||||
// In multiplayer, this should come from the server
|
||||
let rng_seed = 0xDEADBEEF;
|
||||
|
||||
// Create RNG for deterministic color generation
|
||||
let mut rng = StdRng::seed_from_u64(rng_seed);
|
||||
|
||||
// Create players: 1 human + BOT_COUNT bots
|
||||
// Player IDs start at 0 (human), then 1, 2, 3... for bots
|
||||
let mut players = Vec::new();
|
||||
|
||||
// Generate random hue offset for color spread
|
||||
let hue_offset = rng.random_range(0.0..360.0);
|
||||
|
||||
// All players (including human) get deterministically generated colors
|
||||
for i in 0..=BOT_COUNT {
|
||||
let is_human = i == 0;
|
||||
let id = i as f32;
|
||||
|
||||
// Use golden angle distribution with random offset for visually distinct colors
|
||||
let hue = (id * 137.5 + hue_offset) % 360.0;
|
||||
let saturation = rng.random_range(0.75..=0.95);
|
||||
let lightness = rng.random_range(0.35..=0.65);
|
||||
let color = HSLColor::new(hue, saturation, lightness);
|
||||
|
||||
if is_human {
|
||||
players.push(Player::new(i, "Player".to_string(), color));
|
||||
} else {
|
||||
players.push(Player::new(i, format!("Bot {}", i), color));
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize player manager
|
||||
// Human player is always ID 0
|
||||
let mut player_manager = PlayerManager::new();
|
||||
let human_player_id = 0;
|
||||
player_manager.init(players, human_player_id);
|
||||
debug!("Player manager initialized with {} players (human: {}, bots: {})", 1 + BOT_COUNT, human_player_id, BOT_COUNT);
|
||||
|
||||
// Create game instance (bots won't be spawned until player chooses spawn)
|
||||
let game_instance = GameInstance::new(player_manager, territory_manager, attack_handler, border_manager, bot_manager, rng_seed);
|
||||
|
||||
// Calculate initial bot spawn positions (first pass)
|
||||
// These will be shown to the player, but not applied to game state yet
|
||||
let initial_bot_spawns = game_instance.bot_manager.calculate_initial_spawns(&game_instance.territory_manager, rng_seed);
|
||||
|
||||
debug!("Calculated {} initial bot spawn positions", initial_bot_spawns.len());
|
||||
|
||||
// Create SpawnManager to track spawn positions during spawn phase
|
||||
let spawn_manager = SpawnManager::new(initial_bot_spawns.clone(), rng_seed, params.map_width, params.map_height);
|
||||
commands.insert_resource(spawn_manager);
|
||||
|
||||
// Initialize GameView with initial game state
|
||||
// Calculate total land tiles once for caching (performance optimization)
|
||||
use std::sync::Arc;
|
||||
|
||||
let total_land_tiles = game_instance.territory_manager.as_slice().iter().filter(|ownership| !ownership.is_water()).count() as u32;
|
||||
|
||||
let game_view = GameView {
|
||||
width: params.map_width,
|
||||
height: params.map_height,
|
||||
territories: Arc::from(game_instance.territory_manager.to_u16_vec().as_slice()),
|
||||
turn_number: 0,
|
||||
total_land_tiles,
|
||||
changed_tiles: Vec::new(), // Empty on initialization
|
||||
players: game_instance.player_manager.get_players().iter().map(|p| PlayerView { id: p.id as u16, color: p.color.to_rgba(), name: p.name.clone(), tile_count: p.get_territory_size() as u32, troops: p.get_troops() as u32, is_alive: p.is_alive() }).collect(),
|
||||
};
|
||||
|
||||
commands.insert_resource(game_instance);
|
||||
commands.insert_resource(game_view);
|
||||
debug!("GameInstance and GameView resources created");
|
||||
|
||||
// Initialize local player context
|
||||
commands.insert_resource(LocalPlayerContext::new(0)); // Human player is ID 0
|
||||
debug!("LocalPlayerContext created for player 0 (human)");
|
||||
|
||||
// Initialize spawn timeout (5 seconds for local mode)
|
||||
commands.insert_resource(SpawnTimeout::new(5.0));
|
||||
debug!("SpawnTimeout initialized (5.0 seconds)");
|
||||
|
||||
// Initialize turn generation resources
|
||||
let (turn_tx, turn_rx) = flume::unbounded();
|
||||
let server_handle = LocalTurnServerHandle { paused: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(true)), running: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(true)) };
|
||||
commands.insert_resource(server_handle);
|
||||
commands.insert_resource(TurnReceiver { turn_rx });
|
||||
commands.insert_resource(crate::networking::TurnGenerator { turn_number: 0, accumulated_time: 0.0, turn_tx, spawn_config: std::collections::HashMap::new(), spawn_timeout_accumulated: None, game_started: false });
|
||||
|
||||
debug!("Turn generator initialized (paused until player spawn)");
|
||||
|
||||
// Activate spawn phase (SpawnPhasePlugin will emit initial SpawnPhaseUpdate)
|
||||
commands.insert_resource(SpawnPhase { active: true });
|
||||
debug!("Spawn phase activated");
|
||||
|
||||
info!("Game resources initialized successfully - ready to start");
|
||||
}
|
||||
|
||||
/// Clean up all game resources when quitting a game
|
||||
/// This should be called by the QuitGame command handler
|
||||
pub fn cleanup_game_resources(world: &mut World) {
|
||||
info!("Cleaning up game resources...");
|
||||
|
||||
// Stop local turn server if running
|
||||
if let Some(server_handle) = world.get_resource::<LocalTurnServerHandle>() {
|
||||
server_handle.stop();
|
||||
world.remove_resource::<LocalTurnServerHandle>();
|
||||
}
|
||||
|
||||
// Remove all game-specific resources
|
||||
world.remove_resource::<GameInstance>();
|
||||
world.remove_resource::<LocalPlayerContext>();
|
||||
world.remove_resource::<TurnReceiver>();
|
||||
world.remove_resource::<SpawnManager>();
|
||||
world.remove_resource::<SpawnTimeout>();
|
||||
world.remove_resource::<crate::networking::GameView>();
|
||||
world.remove_resource::<crate::TerrainData>();
|
||||
world.remove_resource::<crate::networking::TurnGenerator>();
|
||||
|
||||
// Note: SpawnPhase is a permanent resource (init_resource), not removed on quit
|
||||
|
||||
info!("Game resources cleaned up successfully");
|
||||
}
|
||||
71
crates/borders-core/src/game/local_context.rs
Normal file
@@ -0,0 +1,71 @@
|
||||
use bevy_ecs::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Represents the outcome for a specific player (local, not shared)
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum PlayerOutcome {
|
||||
/// Player has won the game
|
||||
Victory,
|
||||
/// Player has been eliminated/defeated
|
||||
Defeat,
|
||||
}
|
||||
|
||||
/// Local player context - CLIENT-SPECIFIC state, NOT part of deterministic game state
|
||||
///
|
||||
/// **Important: This is LOCAL context, not shared/deterministic state!**
|
||||
///
|
||||
/// This resource contains information specific to THIS client's perspective:
|
||||
/// - Which player ID this client controls
|
||||
/// - Whether this player won/lost (irrelevant to other clients)
|
||||
/// - Whether this client can send commands or is spectating
|
||||
///
|
||||
/// This state is NOT synchronized across clients and is NOT part of
|
||||
/// GameInstance/GameView which must be identical on all clients for determinism.
|
||||
///
|
||||
/// In multiplayer:
|
||||
/// - Each client has their own LocalPlayerContext with different player IDs
|
||||
/// - One client may have `my_outcome = Victory` while others have `Defeat`
|
||||
/// - A spectator would have `can_send_intents = false`
|
||||
/// - The shared game state (GameInstance) continues running regardless
|
||||
#[derive(Resource)]
|
||||
pub struct LocalPlayerContext {
|
||||
/// The player ID for this client
|
||||
pub my_player_id: usize,
|
||||
|
||||
/// The outcome for this specific player (if determined)
|
||||
/// None = still playing, Some(Victory/Defeat) = game ended for this player
|
||||
pub my_outcome: Option<PlayerOutcome>,
|
||||
|
||||
/// Whether this client can send intents (false when defeated or spectating)
|
||||
pub can_send_intents: bool,
|
||||
}
|
||||
|
||||
impl LocalPlayerContext {
|
||||
/// Create a new local player context for the given player ID
|
||||
pub fn new(player_id: usize) -> Self {
|
||||
Self { my_player_id: player_id, my_outcome: None, can_send_intents: true }
|
||||
}
|
||||
|
||||
/// Mark the local player as defeated
|
||||
pub fn mark_defeated(&mut self) {
|
||||
self.my_outcome = Some(PlayerOutcome::Defeat);
|
||||
self.can_send_intents = false;
|
||||
}
|
||||
|
||||
/// Mark the local player as victorious
|
||||
pub fn mark_victorious(&mut self) {
|
||||
self.my_outcome = Some(PlayerOutcome::Victory);
|
||||
// Player can still send intents after victory (to continue playing if desired)
|
||||
// Or set to false if you want to prevent further actions
|
||||
}
|
||||
|
||||
/// Check if the local player is still actively playing
|
||||
pub fn is_playing(&self) -> bool {
|
||||
self.my_outcome.is_none() && self.can_send_intents
|
||||
}
|
||||
|
||||
/// Check if the local player is spectating (defeated but watching)
|
||||
pub fn is_spectating(&self) -> bool {
|
||||
!self.can_send_intents
|
||||
}
|
||||
}
|
||||
41
crates/borders-core/src/game/mod.rs
Normal file
@@ -0,0 +1,41 @@
|
||||
pub mod action;
|
||||
pub mod attack;
|
||||
pub mod attack_handler;
|
||||
pub mod border_manager;
|
||||
pub mod bot;
|
||||
pub mod game_instance;
|
||||
pub mod input_handlers;
|
||||
pub mod lifecycle;
|
||||
pub mod local_context;
|
||||
pub mod outcome;
|
||||
pub mod player;
|
||||
pub mod player_manager;
|
||||
pub mod spawn_manager;
|
||||
pub mod spawn_timeout;
|
||||
pub mod terrain;
|
||||
pub mod territory;
|
||||
pub mod territory_manager;
|
||||
pub mod tile_ownership;
|
||||
pub mod tilemap;
|
||||
pub mod tilemap_changes;
|
||||
|
||||
pub use action::*;
|
||||
pub use attack::*;
|
||||
pub use attack_handler::*;
|
||||
pub use border_manager::*;
|
||||
pub use bot::*;
|
||||
pub use game_instance::*;
|
||||
pub use input_handlers::*;
|
||||
pub use lifecycle::*;
|
||||
pub use local_context::*;
|
||||
pub use outcome::*;
|
||||
pub use player::*;
|
||||
pub use player_manager::*;
|
||||
pub use spawn_manager::*;
|
||||
pub use spawn_timeout::*;
|
||||
pub use terrain::*;
|
||||
pub use territory::*;
|
||||
pub use territory_manager::*;
|
||||
pub use tile_ownership::*;
|
||||
pub use tilemap::*;
|
||||
pub use tilemap_changes::*;
|
||||
82
crates/borders-core/src/game/outcome.rs
Normal file
@@ -0,0 +1,82 @@
|
||||
use crate::game::local_context::LocalPlayerContext;
|
||||
use crate::game::territory_manager::OWNER_WATER;
|
||||
use crate::networking::GameView;
|
||||
use crate::ui::protocol::{BackendMessage, GameOutcome};
|
||||
use bevy_ecs::prelude::*;
|
||||
use tracing::info;
|
||||
|
||||
/// System that checks if the local player has won or lost
|
||||
/// This is a NON-BLOCKING check - the game continues running regardless
|
||||
pub fn check_local_player_outcome(mut local_context: ResMut<LocalPlayerContext>, game_view: Res<GameView>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
// Don't check if outcome already determined
|
||||
if local_context.my_outcome.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't check outcome until player has spawned
|
||||
// Skip only if player has 0 tiles AND is_alive (hasn't spawned yet)
|
||||
// If player has 0 tiles AND !is_alive, that's a real defeat
|
||||
let my_player_id = local_context.my_player_id as u16;
|
||||
let Some(my_player) = game_view.get_player(my_player_id) else {
|
||||
return;
|
||||
};
|
||||
|
||||
if my_player.tile_count == 0 && my_player.is_alive {
|
||||
// Player hasn't spawned yet - skip outcome check
|
||||
return;
|
||||
}
|
||||
|
||||
// Check defeat condition: I've been eliminated (0 tiles)
|
||||
if !my_player.is_alive {
|
||||
info!("Local player defeated - eliminated (0 tiles)");
|
||||
local_context.mark_defeated();
|
||||
backend_messages.write(BackendMessage::GameEnded { outcome: GameOutcome::Defeat });
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate total claimable tiles for victory condition checks
|
||||
let total_claimable_tiles = game_view.territories.iter().filter(|&&owner| owner != OWNER_WATER).count();
|
||||
|
||||
const WIN_THRESHOLD: f32 = 0.80;
|
||||
|
||||
if total_claimable_tiles > 0 {
|
||||
let my_tiles = my_player.tile_count as usize;
|
||||
let my_occupation = my_tiles as f32 / total_claimable_tiles as f32;
|
||||
|
||||
// Check if I've won by occupation
|
||||
if my_occupation >= WIN_THRESHOLD {
|
||||
info!("Local player victorious - reached {:.1}% occupation ({}/{} claimable tiles, threshold: {:.0}%)", my_occupation * 100.0, my_tiles, total_claimable_tiles, WIN_THRESHOLD * 100.0);
|
||||
local_context.mark_victorious();
|
||||
backend_messages.write(BackendMessage::GameEnded { outcome: GameOutcome::Victory });
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if any opponent has won by occupation (which means I lost)
|
||||
for player in &game_view.players {
|
||||
if player.id != my_player_id && player.is_alive {
|
||||
let opponent_tiles = player.tile_count as usize;
|
||||
let opponent_occupation = opponent_tiles as f32 / total_claimable_tiles as f32;
|
||||
|
||||
if opponent_occupation >= WIN_THRESHOLD {
|
||||
info!("Local player defeated - {} reached {:.1}% occupation ({}/{} claimable tiles, threshold: {:.0}%)", player.name, opponent_occupation * 100.0, opponent_tiles, total_claimable_tiles, WIN_THRESHOLD * 100.0);
|
||||
local_context.mark_defeated();
|
||||
backend_messages.write(BackendMessage::GameEnded { outcome: GameOutcome::Defeat });
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check victory by eliminating all opponents
|
||||
let all_opponents_dead = game_view
|
||||
.players
|
||||
.iter()
|
||||
.filter(|p| p.id != my_player_id) // Exclude me
|
||||
.all(|p| !p.is_alive);
|
||||
|
||||
if all_opponents_dead && my_player.is_alive {
|
||||
info!("Local player victorious - all opponents eliminated");
|
||||
local_context.mark_victorious();
|
||||
backend_messages.write(BackendMessage::GameEnded { outcome: GameOutcome::Victory });
|
||||
}
|
||||
}
|
||||
132
crates/borders-core/src/game/player.rs
Normal file
@@ -0,0 +1,132 @@
|
||||
/// HSL Color representation
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct HSLColor {
|
||||
pub h: f32, // Hue: 0-360
|
||||
pub s: f32, // Saturation: 0-1
|
||||
pub l: f32, // Lightness: 0-1
|
||||
}
|
||||
|
||||
impl HSLColor {
|
||||
pub fn new(h: f32, s: f32, l: f32) -> Self {
|
||||
Self { h, s, l }
|
||||
}
|
||||
|
||||
pub fn to_rgba(&self) -> [f32; 4] {
|
||||
let c = (1.0 - (2.0 * self.l - 1.0).abs()) * self.s;
|
||||
let h_prime = self.h / 60.0;
|
||||
let x = c * (1.0 - ((h_prime % 2.0) - 1.0).abs());
|
||||
|
||||
let (r1, g1, b1) = if h_prime < 1.0 {
|
||||
(c, x, 0.0)
|
||||
} else if h_prime < 2.0 {
|
||||
(x, c, 0.0)
|
||||
} else if h_prime < 3.0 {
|
||||
(0.0, c, x)
|
||||
} else if h_prime < 4.0 {
|
||||
(0.0, x, c)
|
||||
} else if h_prime < 5.0 {
|
||||
(x, 0.0, c)
|
||||
} else {
|
||||
(c, 0.0, x)
|
||||
};
|
||||
|
||||
let m = self.l - c / 2.0;
|
||||
[r1 + m, g1 + m, b1 + m, 1.0]
|
||||
}
|
||||
|
||||
pub fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
||||
let r = r as f32 / 255.0;
|
||||
let g = g as f32 / 255.0;
|
||||
let b = b as f32 / 255.0;
|
||||
|
||||
let max = r.max(g).max(b);
|
||||
let min = r.min(g).min(b);
|
||||
let delta = max - min;
|
||||
|
||||
let l = (max + min) / 2.0;
|
||||
|
||||
if delta == 0.0 {
|
||||
return Self { h: 0.0, s: 0.0, l };
|
||||
}
|
||||
|
||||
let s = if l < 0.5 { delta / (max + min) } else { delta / (2.0 - max - min) };
|
||||
|
||||
let h = if max == r {
|
||||
60.0 * (((g - b) / delta) % 6.0)
|
||||
} else if max == g {
|
||||
60.0 * (((b - r) / delta) + 2.0)
|
||||
} else {
|
||||
60.0 * (((r - g) / delta) + 4.0)
|
||||
};
|
||||
|
||||
let h = if h < 0.0 { h + 360.0 } else { h };
|
||||
|
||||
Self { h, s, l }
|
||||
}
|
||||
}
|
||||
|
||||
/// Player in the game
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Player {
|
||||
pub id: usize,
|
||||
pub name: String,
|
||||
pub color: HSLColor,
|
||||
troops: f32,
|
||||
territory_size: usize,
|
||||
alive: bool,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(id: usize, name: String, color: HSLColor) -> Self {
|
||||
Self { id, name, color, troops: 1000.0, territory_size: 0, alive: true }
|
||||
}
|
||||
|
||||
/// Add a tile to the player's territory
|
||||
/// WARNING: Call this AFTER updating the territory manager
|
||||
pub fn add_tile(&mut self, _tile: usize) {
|
||||
self.territory_size += 1;
|
||||
}
|
||||
|
||||
/// Remove a tile from the player's territory
|
||||
/// WARNING: Call this AFTER updating the territory manager
|
||||
pub fn remove_tile(&mut self, _tile: usize) {
|
||||
self.territory_size = self.territory_size.saturating_sub(1);
|
||||
if self.territory_size == 0 {
|
||||
self.alive = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Process one tick worth of income
|
||||
pub fn income(&mut self) {
|
||||
let base_income = (self.territory_size / 10) as f32;
|
||||
let troop_factor = (3.0 / 5.0_f32).powf(1.0 - (self.troops + 1.0).ln() / std::f32::consts::LN_2);
|
||||
let income = 1.0_f32.max(base_income + troop_factor.floor());
|
||||
self.add_troops(income);
|
||||
}
|
||||
|
||||
/// Get the amount of troops the player has
|
||||
pub fn get_troops(&self) -> f32 {
|
||||
self.troops
|
||||
}
|
||||
|
||||
/// Add troops to the player
|
||||
/// Troops will be capped at 100 times the territory size
|
||||
pub fn add_troops(&mut self, amount: f32) {
|
||||
self.troops = (self.troops + amount).min((self.territory_size * 100) as f32);
|
||||
}
|
||||
|
||||
/// Remove troops from the player
|
||||
pub fn remove_troops(&mut self, amount: f32) {
|
||||
self.troops = (self.troops - amount).max(0.0);
|
||||
}
|
||||
|
||||
/// Get the size of the player's territory (in tiles)
|
||||
pub fn get_territory_size(&self) -> usize {
|
||||
self.territory_size
|
||||
}
|
||||
|
||||
/// Check if the player is alive
|
||||
pub fn is_alive(&self) -> bool {
|
||||
self.alive
|
||||
}
|
||||
}
|
||||
82
crates/borders-core/src/game/player_manager.rs
Normal file
@@ -0,0 +1,82 @@
|
||||
use crate::game::player::Player;
|
||||
|
||||
/// Manages all players in the game
|
||||
pub struct PlayerManager {
|
||||
players: Vec<Player>,
|
||||
pub client_player_id: usize,
|
||||
human_count: usize,
|
||||
}
|
||||
|
||||
impl Default for PlayerManager {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl PlayerManager {
|
||||
pub fn new() -> Self {
|
||||
Self { players: Vec::new(), client_player_id: 0, human_count: 0 }
|
||||
}
|
||||
|
||||
/// Initialize the player manager
|
||||
pub fn init(&mut self, players: Vec<Player>, client_player_id: usize) {
|
||||
self.players = players;
|
||||
self.client_player_id = client_player_id;
|
||||
self.human_count = 1; // For now, only one human player
|
||||
}
|
||||
|
||||
/// Register a new player
|
||||
pub fn register_player(&mut self, player: Player) {
|
||||
self.players.push(player);
|
||||
}
|
||||
|
||||
/// Get a player by ID
|
||||
pub fn get_player(&self, id: usize) -> Option<&Player> {
|
||||
self.players.get(id)
|
||||
}
|
||||
|
||||
/// Get a mutable player by ID
|
||||
pub fn get_player_mut(&mut self, id: usize) -> Option<&mut Player> {
|
||||
self.players.get_mut(id)
|
||||
}
|
||||
|
||||
/// Get all players
|
||||
pub fn get_players(&self) -> &[Player] {
|
||||
&self.players
|
||||
}
|
||||
|
||||
/// Get all players mutably
|
||||
pub fn get_players_mut(&mut self) -> &mut [Player] {
|
||||
&mut self.players
|
||||
}
|
||||
|
||||
/// Check if a player is a bot
|
||||
pub fn is_bot(&self, player_id: usize) -> bool {
|
||||
player_id >= self.human_count
|
||||
}
|
||||
|
||||
/// Validate a player ID
|
||||
pub fn validate_player(&self, player_id: usize) -> bool {
|
||||
self.players.get(player_id).is_some_and(|p| p.is_alive())
|
||||
}
|
||||
|
||||
/// Process income for all players
|
||||
pub fn process_income(&mut self) {
|
||||
let _ = tracing::debug_span!("process_income");
|
||||
for player in &mut self.players {
|
||||
if player.is_alive() {
|
||||
player.income();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the number of players
|
||||
pub fn player_count(&self) -> usize {
|
||||
self.players.len()
|
||||
}
|
||||
|
||||
/// Get the client player
|
||||
pub fn get_client_player(&self) -> Option<&Player> {
|
||||
self.get_player(self.client_player_id)
|
||||
}
|
||||
}
|
||||
67
crates/borders-core/src/game/spawn_manager.rs
Normal file
@@ -0,0 +1,67 @@
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
/// Manages spawn positions during the pre-game spawn phase
|
||||
///
|
||||
/// This resource tracks bot and player spawn positions before the game starts ticking.
|
||||
/// It allows for dynamic recalculation of bot positions when players change their spawn
|
||||
/// location, implementing the two-pass spawn system described in the README.
|
||||
#[derive(Resource)]
|
||||
pub struct SpawnManager {
|
||||
/// Initial bot spawn positions from first pass (player_id, tile_index)
|
||||
pub initial_bot_spawns: Vec<(usize, usize)>,
|
||||
|
||||
/// Current bot spawn positions after recalculation (player_id, tile_index)
|
||||
/// These are updated whenever a player chooses/changes their spawn
|
||||
pub current_bot_spawns: Vec<(usize, usize)>,
|
||||
|
||||
/// Player spawn positions (player_id, tile_index)
|
||||
/// Tracks human player spawn selections
|
||||
pub player_spawns: Vec<(usize, usize)>,
|
||||
|
||||
/// RNG seed for deterministic spawn calculations
|
||||
pub rng_seed: u64,
|
||||
|
||||
/// Map dimensions for distance calculations
|
||||
pub map_width: u32,
|
||||
pub map_height: u32,
|
||||
}
|
||||
|
||||
impl SpawnManager {
|
||||
/// Create a new SpawnManager with initial bot spawns
|
||||
pub fn new(initial_bot_spawns: Vec<(usize, usize)>, rng_seed: u64, map_width: u32, map_height: u32) -> Self {
|
||||
Self { current_bot_spawns: initial_bot_spawns.clone(), initial_bot_spawns, player_spawns: Vec::new(), rng_seed, map_width, map_height }
|
||||
}
|
||||
|
||||
/// Update a player's spawn position and recalculate bot spawns if necessary
|
||||
///
|
||||
/// This triggers the second pass of the two-pass spawn system, relocating
|
||||
/// any bots that are too close to the new player position.
|
||||
pub fn update_player_spawn(&mut self, player_id: usize, tile_index: usize, bot_manager: &crate::game::BotManager, territory_manager: &crate::game::TerritoryManager) {
|
||||
// Update or add player spawn
|
||||
if let Some(entry) = self.player_spawns.iter_mut().find(|(pid, _)| *pid == player_id) {
|
||||
entry.1 = tile_index;
|
||||
} else {
|
||||
self.player_spawns.push((player_id, tile_index));
|
||||
}
|
||||
|
||||
// Recalculate bot spawns with updated player positions
|
||||
self.current_bot_spawns = bot_manager.recalculate_spawns_with_players(self.initial_bot_spawns.clone(), &self.player_spawns, territory_manager, self.rng_seed);
|
||||
}
|
||||
|
||||
/// Get all current spawn positions (players + bots)
|
||||
pub fn get_all_spawns(&self) -> Vec<(usize, usize)> {
|
||||
let mut all_spawns = self.player_spawns.clone();
|
||||
all_spawns.extend(self.current_bot_spawns.iter().copied());
|
||||
all_spawns
|
||||
}
|
||||
|
||||
/// Get only bot spawn positions
|
||||
pub fn get_bot_spawns(&self) -> &[(usize, usize)] {
|
||||
&self.current_bot_spawns
|
||||
}
|
||||
|
||||
/// Get only player spawn positions
|
||||
pub fn get_player_spawns(&self) -> &[(usize, usize)] {
|
||||
&self.player_spawns
|
||||
}
|
||||
}
|
||||
74
crates/borders-core/src/game/spawn_timeout.rs
Normal file
@@ -0,0 +1,74 @@
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
/// Tracks spawn phase timeout state on the client side
|
||||
///
|
||||
/// This resource is used to:
|
||||
/// - Show countdown timer in UI
|
||||
/// - Know when spawn phase is active
|
||||
/// - Calculate remaining time for display
|
||||
#[derive(Resource)]
|
||||
pub struct SpawnTimeout {
|
||||
/// Whether spawn phase is currently active
|
||||
pub active: bool,
|
||||
|
||||
/// Accumulated time since start (seconds)
|
||||
pub elapsed_secs: f32,
|
||||
|
||||
/// Total timeout duration in seconds
|
||||
pub duration_secs: f32,
|
||||
|
||||
/// Remaining time in seconds (updated each frame)
|
||||
pub remaining_secs: f32,
|
||||
}
|
||||
|
||||
impl Default for SpawnTimeout {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
active: false,
|
||||
elapsed_secs: 0.0,
|
||||
duration_secs: 5.0, // Local mode: 5 seconds
|
||||
remaining_secs: 5.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SpawnTimeout {
|
||||
/// Create a new spawn timeout with specified duration
|
||||
pub fn new(duration_secs: f32) -> Self {
|
||||
Self { active: false, elapsed_secs: 0.0, duration_secs, remaining_secs: duration_secs }
|
||||
}
|
||||
|
||||
/// Start the timeout countdown
|
||||
pub fn start(&mut self) {
|
||||
if self.elapsed_secs == 0.0 {
|
||||
self.active = true;
|
||||
self.elapsed_secs = 0.0;
|
||||
self.remaining_secs = self.duration_secs;
|
||||
}
|
||||
}
|
||||
|
||||
/// Update remaining time (call each frame with delta time)
|
||||
pub fn update(&mut self, delta_secs: f32) {
|
||||
if !self.active {
|
||||
return;
|
||||
}
|
||||
|
||||
self.elapsed_secs += delta_secs;
|
||||
self.remaining_secs = (self.duration_secs - self.elapsed_secs).max(0.0);
|
||||
|
||||
if self.remaining_secs <= 0.0 {
|
||||
self.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Stop the timeout
|
||||
pub fn stop(&mut self) {
|
||||
self.active = false;
|
||||
self.elapsed_secs = 0.0;
|
||||
}
|
||||
|
||||
/// Check if timeout has expired
|
||||
pub fn has_expired(&self) -> bool {
|
||||
!self.active && self.remaining_secs <= 0.0
|
||||
}
|
||||
}
|
||||
270
crates/borders-core/src/game/terrain.rs
Normal file
@@ -0,0 +1,270 @@
|
||||
use bevy_ecs::prelude::Resource;
|
||||
use glam::UVec2;
|
||||
use image::GenericImageView;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fs;
|
||||
use tracing::{debug, info};
|
||||
|
||||
use crate::game::territory::get_idx;
|
||||
use crate::game::tilemap::TileMap;
|
||||
|
||||
/// Calculate terrain color using pastel theme formulas
|
||||
fn calculate_theme_color(color_base: &str, color_variant: u8) -> [u8; 3] {
|
||||
let i = color_variant as i32;
|
||||
|
||||
match color_base {
|
||||
"grass" => {
|
||||
// rgb(238 - 2 * i, 238 - 2 * i, 190 - i)
|
||||
[(238 - 2 * i).clamp(0, 255) as u8, (238 - 2 * i).clamp(0, 255) as u8, (190 - i).clamp(0, 255) as u8]
|
||||
}
|
||||
"mountain" => {
|
||||
// rgb(250 - 2 * i, 250 - 2 * i, 220 - i)
|
||||
[(250 - 2 * i).clamp(0, 255) as u8, (250 - 2 * i).clamp(0, 255) as u8, (220 - i).clamp(0, 255) as u8]
|
||||
}
|
||||
"water" => {
|
||||
// rgb(172 - 2 * i, 225 - 2 * i, 249 - 3 * i)
|
||||
[(172 - 2 * i).clamp(0, 255) as u8, (225 - 2 * i).clamp(0, 255) as u8, (249 - 3 * i).clamp(0, 255) as u8]
|
||||
}
|
||||
_ => {
|
||||
// Default fallback color (gray)
|
||||
[128, 128, 128]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper structs for loading World.json format
|
||||
#[derive(Deserialize)]
|
||||
struct WorldMapJson {
|
||||
tiles: Vec<WorldTileDef>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct WorldTileDef {
|
||||
color: String,
|
||||
name: String,
|
||||
#[serde(default, rename = "colorBase")]
|
||||
color_base: Option<String>,
|
||||
#[serde(default, rename = "colorVariant")]
|
||||
color_variant: Option<u32>,
|
||||
conquerable: bool,
|
||||
navigable: bool,
|
||||
#[serde(default, rename = "expansionCost")]
|
||||
expansion_cost: Option<u32>,
|
||||
#[serde(default, rename = "expansionTime")]
|
||||
expansion_time: Option<u32>,
|
||||
}
|
||||
|
||||
/// Parse hex color string (#RRGGBB) to RGB bytes
|
||||
fn parse_hex_rgb(s: &str) -> Option<[u8; 3]> {
|
||||
let s = s.trim_start_matches('#');
|
||||
if s.len() != 6 {
|
||||
return None;
|
||||
}
|
||||
let r = u8::from_str_radix(&s[0..2], 16).ok()?;
|
||||
let g = u8::from_str_radix(&s[2..4], 16).ok()?;
|
||||
let b = u8::from_str_radix(&s[4..6], 16).ok()?;
|
||||
Some([r, g, b])
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TileType {
|
||||
pub name: String,
|
||||
pub color_base: String,
|
||||
pub color_variant: u8,
|
||||
pub conquerable: bool,
|
||||
pub navigable: bool,
|
||||
pub expansion_time: u8,
|
||||
pub expansion_cost: u8,
|
||||
}
|
||||
|
||||
/// Map manifest structure
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub struct MapManifest {
|
||||
pub map: MapMetadata,
|
||||
pub name: String,
|
||||
pub nations: Vec<NationSpawn>,
|
||||
}
|
||||
|
||||
/// Map size metadata
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub struct MapMetadata {
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub num_land_tiles: usize,
|
||||
}
|
||||
|
||||
/// Nation spawn point
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub struct NationSpawn {
|
||||
pub coordinates: [usize; 2],
|
||||
pub flag: String,
|
||||
pub name: String,
|
||||
pub strength: u32,
|
||||
}
|
||||
|
||||
/// Loaded map data
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
pub struct TerrainData {
|
||||
pub _manifest: MapManifest,
|
||||
/// Legacy terrain data (for backward compatibility)
|
||||
pub terrain_data: TileMap<u8>,
|
||||
/// Tile type indices (new format)
|
||||
pub tiles: Vec<u8>,
|
||||
/// Tile type definitions
|
||||
pub tile_types: Vec<TileType>,
|
||||
}
|
||||
|
||||
impl TerrainData {
|
||||
/// Load the World map from embedded assets
|
||||
pub fn load_world_map() -> Result<Self, Box<dyn std::error::Error>> {
|
||||
const MAP_JSON: &[u8] = include_bytes!("../../assets/maps/World.json");
|
||||
const MAP_PNG: &[u8] = include_bytes!("../../assets/maps/World.png");
|
||||
|
||||
// Parse JSON tile definitions
|
||||
let map_json: WorldMapJson = serde_json::from_slice(MAP_JSON)?;
|
||||
|
||||
// Load PNG image
|
||||
let png = image::load_from_memory(MAP_PNG)?;
|
||||
let (width, height) = png.dimensions();
|
||||
|
||||
info!("Loading World map: {}x{}", width, height);
|
||||
|
||||
// Build color-to-index lookup table
|
||||
let color_to_index: Vec<([u8; 3], usize)> = map_json.tiles.iter().enumerate().filter_map(|(idx, t)| parse_hex_rgb(&t.color).map(|rgb| (rgb, idx))).collect();
|
||||
|
||||
let mut tiles = vec![0u8; (width * height) as usize];
|
||||
let mut terrain_data_raw = vec![0u8; (width * height) as usize];
|
||||
|
||||
// Match each pixel to nearest tile type by color
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
let pixel = png.get_pixel(x, y).0;
|
||||
let rgb = [pixel[0], pixel[1], pixel[2]];
|
||||
|
||||
// Find nearest tile by RGB distance
|
||||
let (tile_idx, _) = color_to_index
|
||||
.iter()
|
||||
.map(|(c, idx)| {
|
||||
let dr = rgb[0] as i32 - c[0] as i32;
|
||||
let dg = rgb[1] as i32 - c[1] as i32;
|
||||
let db = rgb[2] as i32 - c[2] as i32;
|
||||
let dist = (dr * dr + dg * dg + db * db) as u32;
|
||||
(idx, dist)
|
||||
})
|
||||
.min_by_key(|(_, d)| *d)
|
||||
.unwrap();
|
||||
|
||||
let i = (y * width + x) as usize;
|
||||
tiles[i] = *tile_idx as u8;
|
||||
|
||||
// Set bit 7 if conquerable (land)
|
||||
if map_json.tiles[*tile_idx].conquerable {
|
||||
terrain_data_raw[i] |= 0x80;
|
||||
}
|
||||
// Lower 5 bits for terrain magnitude (unused for World map)
|
||||
}
|
||||
}
|
||||
|
||||
// Convert to TileType format
|
||||
let tile_types = map_json.tiles.into_iter().map(|t| TileType { name: t.name, color_base: t.color_base.unwrap_or_default(), color_variant: t.color_variant.unwrap_or(0) as u8, conquerable: t.conquerable, navigable: t.navigable, expansion_cost: t.expansion_cost.unwrap_or(50) as u8, expansion_time: t.expansion_time.unwrap_or(50) as u8 }).collect();
|
||||
|
||||
let num_land_tiles = terrain_data_raw.iter().filter(|&&b| b & 0x80 != 0).count();
|
||||
|
||||
info!("World map loaded: {} land tiles", num_land_tiles);
|
||||
|
||||
Ok(Self { _manifest: MapManifest { name: "World".to_string(), map: MapMetadata { width: width as usize, height: height as usize, num_land_tiles }, nations: vec![] }, terrain_data: TileMap::from_vec(width, height, terrain_data_raw), tiles, tile_types })
|
||||
}
|
||||
|
||||
/// Load a map from the resources directory
|
||||
pub fn load(map_name: &str) -> Result<Self, Box<dyn std::error::Error>> {
|
||||
let base_path = format!("resources/maps/{}", map_name);
|
||||
|
||||
// Load manifest
|
||||
let manifest_path = format!("{}/manifest.json", base_path);
|
||||
let manifest_json = fs::read_to_string(&manifest_path)?;
|
||||
let manifest: MapManifest = serde_json::from_str(&manifest_json)?;
|
||||
|
||||
// Load binary map data
|
||||
let map_path = format!("{}/map.bin", base_path);
|
||||
let terrain_data_raw = fs::read(&map_path)?;
|
||||
|
||||
let width = manifest.map.width as u32;
|
||||
let height = manifest.map.height as u32;
|
||||
|
||||
// Verify data size
|
||||
if terrain_data_raw.len() != (width * height) as usize {
|
||||
return Err(format!("Map data size mismatch: expected {} bytes, got {}", width * height, terrain_data_raw.len()).into());
|
||||
}
|
||||
|
||||
info!("Loaded map '{}' ({}x{})", manifest.name, width, height);
|
||||
debug!("Land tiles: {}/{}", manifest.map.num_land_tiles, width * height);
|
||||
|
||||
// Create default tile types for legacy format
|
||||
let tile_types = vec![TileType { name: "water".to_string(), color_base: "water".to_string(), color_variant: 0, conquerable: false, navigable: true, expansion_time: 255, expansion_cost: 255 }, TileType { name: "land".to_string(), color_base: "grass".to_string(), color_variant: 0, conquerable: true, navigable: false, expansion_time: 50, expansion_cost: 50 }];
|
||||
|
||||
// Convert legacy format to tile indices
|
||||
let tiles: Vec<u8> = terrain_data_raw.iter().map(|&byte| if byte & 0x80 != 0 { 1 } else { 0 }).collect();
|
||||
|
||||
// Create TileMap from terrain data
|
||||
let terrain_data = TileMap::from_vec(width, height, terrain_data_raw);
|
||||
|
||||
Ok(Self { _manifest: manifest, terrain_data, tiles, tile_types })
|
||||
}
|
||||
|
||||
/// Get the size of the map
|
||||
pub fn size(&self) -> UVec2 {
|
||||
UVec2::new(self.terrain_data.width(), self.terrain_data.height())
|
||||
}
|
||||
|
||||
pub fn get_value<T: Into<UVec2>>(&self, pos: T) -> u8 {
|
||||
self.terrain_data[get_idx(pos, self.terrain_data.width())]
|
||||
}
|
||||
|
||||
/// Check if a tile is land (bit 7 set)
|
||||
pub fn is_land<T: Into<UVec2>>(&self, pos: T) -> bool {
|
||||
self.get_value(pos) & 0x80 != 0
|
||||
}
|
||||
|
||||
/// Get terrain magnitude (bits 0-4)
|
||||
pub fn terrain_magnitude<T: Into<UVec2>>(&self, pos: T) -> u8 {
|
||||
self.get_value(pos) & 0b00011111
|
||||
}
|
||||
|
||||
/// Get tile type at position
|
||||
pub fn get_tile_type<T: Into<UVec2>>(&self, pos: T) -> &TileType {
|
||||
let idx = get_idx(pos, self.terrain_data.width());
|
||||
&self.tile_types[self.tiles[idx] as usize]
|
||||
}
|
||||
|
||||
/// Check if a tile is conquerable
|
||||
pub fn is_conquerable<T: Into<UVec2>>(&self, pos: T) -> bool {
|
||||
self.get_tile_type(pos).conquerable
|
||||
}
|
||||
|
||||
/// Check if a tile is navigable (water)
|
||||
pub fn is_navigable<T: Into<UVec2>>(&self, pos: T) -> bool {
|
||||
self.get_tile_type(pos).navigable
|
||||
}
|
||||
|
||||
/// Get expansion time for a tile
|
||||
pub fn get_expansion_time<T: Into<UVec2>>(&self, pos: T) -> u8 {
|
||||
self.get_tile_type(pos).expansion_time
|
||||
}
|
||||
|
||||
/// Get expansion cost for a tile
|
||||
pub fn get_expansion_cost<T: Into<UVec2>>(&self, pos: T) -> u8 {
|
||||
self.get_tile_type(pos).expansion_cost
|
||||
}
|
||||
|
||||
/// Get tile type IDs for rendering (each position maps to a tile type)
|
||||
pub fn get_tile_ids(&self) -> &[u8] {
|
||||
&self.tiles
|
||||
}
|
||||
|
||||
/// Get terrain palette colors from tile types (for rendering)
|
||||
/// Returns a vec where index = tile type ID, value = RGB color
|
||||
/// Colors are calculated using theme formulas based on colorBase and colorVariant
|
||||
pub fn get_terrain_palette_colors(&self) -> Vec<[u8; 3]> {
|
||||
self.tile_types.iter().map(|tile_type| calculate_theme_color(&tile_type.color_base, tile_type.color_variant)).collect()
|
||||
}
|
||||
}
|
||||
21
crates/borders-core/src/game/territory.rs
Normal file
@@ -0,0 +1,21 @@
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
/// Convert 2D coordinates to a flat array index
|
||||
pub fn get_idx<T: Into<UVec2>>(pos: T, width: u32) -> usize {
|
||||
let pos = pos.into();
|
||||
pos.x as usize + pos.y as usize * width as usize
|
||||
}
|
||||
|
||||
const CARDINAL_DIRECTIONS: [IVec2; 4] = [IVec2::new(0, 1), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(-1, 0)];
|
||||
|
||||
/// Returns an iterator over the valid cardinal neighbors of a tile.
|
||||
///
|
||||
/// Requires the width and height of the map to be passed in to ensure the neighbor is within bounds.
|
||||
pub fn get_neighbors(pos: UVec2, width: u32, height: u32) -> impl Iterator<Item = UVec2> {
|
||||
let in_bounds = move |neighbor: IVec2| (0..width).contains(&(neighbor.x as u32)) && (0..height).contains(&(neighbor.y as u32));
|
||||
|
||||
CARDINAL_DIRECTIONS.into_iter().filter_map(move |dir| {
|
||||
let neighbor = pos.as_ivec2().saturating_add(dir);
|
||||
in_bounds(neighbor).then_some(neighbor.as_uvec2())
|
||||
})
|
||||
}
|
||||
184
crates/borders-core/src/game/territory_manager.rs
Normal file
@@ -0,0 +1,184 @@
|
||||
use crate::game::tile_ownership::{ENCODED_WATER, TileOwnership};
|
||||
use crate::game::tilemap::TileMap;
|
||||
use crate::game::tilemap_changes::ChangeBuffer;
|
||||
|
||||
/// Deprecated: Use TileOwnership::Water instead
|
||||
/// Kept for backward compatibility during migration
|
||||
pub const OWNER_WATER: u16 = ENCODED_WATER;
|
||||
|
||||
/// Manages territory ownership for all tiles
|
||||
pub struct TerritoryManager {
|
||||
tile_owners: TileMap<TileOwnership>,
|
||||
changes: ChangeBuffer,
|
||||
/// Cached u16 representation for efficient serialization to frontend
|
||||
u16_cache: Vec<u16>,
|
||||
cache_dirty: bool,
|
||||
}
|
||||
|
||||
impl TerritoryManager {
|
||||
/// Creates a new territory manager
|
||||
pub fn new(width: u32, height: u32) -> Self {
|
||||
let size = (width * height) as usize;
|
||||
Self { tile_owners: TileMap::with_default(width, height, TileOwnership::Unclaimed), changes: ChangeBuffer::with_capacity((width * height / 100) as usize), u16_cache: vec![0; size], cache_dirty: true }
|
||||
}
|
||||
|
||||
/// Resets the territory manager
|
||||
/// Should only be called when a new game is started
|
||||
pub fn reset(&mut self, width: u32, height: u32, conquerable_tiles: &[bool]) {
|
||||
self.tile_owners = TileMap::with_default(width, height, TileOwnership::Unclaimed);
|
||||
self.changes.clear();
|
||||
|
||||
for (i, &conquerable) in conquerable_tiles.iter().enumerate() {
|
||||
if !conquerable {
|
||||
self.tile_owners[i] = TileOwnership::Water;
|
||||
}
|
||||
}
|
||||
|
||||
let size = (width * height) as usize;
|
||||
self.u16_cache.resize(size, 0);
|
||||
self.cache_dirty = true;
|
||||
}
|
||||
|
||||
/// Checks if a tile is a border tile of the territory of its owner
|
||||
/// A tile is a border tile if it is adjacent to a tile that is not owned by the same player
|
||||
pub fn is_border(&self, tile: usize) -> bool {
|
||||
let pos = self.tile_owners.index_to_pos(tile);
|
||||
let owner = self.tile_owners[tile];
|
||||
|
||||
// Border if on map edge
|
||||
if pos.x == 0 || pos.x == self.tile_owners.width() - 1 || pos.y == 0 || pos.y == self.tile_owners.height() - 1 {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Border if any neighbor has different owner
|
||||
for neighbor_pos in self.tile_owners.neighbors(pos) {
|
||||
if self.tile_owners[neighbor_pos] != owner {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks if a tile has an owner
|
||||
pub fn has_owner(&self, tile: usize) -> bool {
|
||||
self.tile_owners[tile].is_owned()
|
||||
}
|
||||
|
||||
/// Checks if a tile is owned by a specific player
|
||||
pub fn is_owner(&self, tile: usize, owner: usize) -> bool {
|
||||
self.tile_owners[tile].is_owned_by(owner as u16)
|
||||
}
|
||||
|
||||
/// Gets the owner of a tile as u16 (for compatibility)
|
||||
/// Returns the encoded u16 value (nation_id, or ENCODED_UNCLAIMED/ENCODED_WATER)
|
||||
pub fn get_owner(&self, tile: usize) -> u16 {
|
||||
self.tile_owners[tile].to_u16()
|
||||
}
|
||||
|
||||
/// Gets the ownership enum for a tile
|
||||
pub fn get_ownership(&self, tile: usize) -> TileOwnership {
|
||||
self.tile_owners[tile]
|
||||
}
|
||||
|
||||
/// Checks if a tile is water
|
||||
pub fn is_water(&self, tile: usize) -> bool {
|
||||
self.tile_owners[tile].is_water()
|
||||
}
|
||||
|
||||
/// Conquers a tile for a player
|
||||
/// If the tile is already owned by a player, that player will lose the tile
|
||||
/// Only records a change if the owner actually changed
|
||||
pub fn conquer(&mut self, tile: usize, owner: usize) -> u16 {
|
||||
let previous_owner = self.tile_owners[tile];
|
||||
let new_ownership = TileOwnership::Owned(owner as u16);
|
||||
|
||||
// Only update and track change if the owner actually changed
|
||||
if previous_owner != new_ownership {
|
||||
self.tile_owners[tile] = new_ownership;
|
||||
self.changes.push(tile);
|
||||
self.cache_dirty = true;
|
||||
}
|
||||
|
||||
previous_owner.to_u16()
|
||||
}
|
||||
|
||||
/// Clears a tile (removes ownership)
|
||||
pub fn clear(&mut self, tile: usize) -> Option<u16> {
|
||||
let ownership = self.tile_owners[tile];
|
||||
if ownership.is_owned() {
|
||||
self.tile_owners[tile] = TileOwnership::Unclaimed;
|
||||
self.changes.push(tile);
|
||||
self.cache_dirty = true;
|
||||
ownership.nation_id()
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Get width of the map
|
||||
pub fn width(&self) -> u32 {
|
||||
self.tile_owners.width()
|
||||
}
|
||||
|
||||
/// Get height of the map
|
||||
pub fn height(&self) -> u32 {
|
||||
self.tile_owners.height()
|
||||
}
|
||||
|
||||
/// Returns a reference to the underlying tile ownership data as a slice of enums
|
||||
pub fn as_slice(&self) -> &[TileOwnership] {
|
||||
self.tile_owners.as_slice()
|
||||
}
|
||||
|
||||
/// Returns the tile ownership data as u16 values for frontend serialization
|
||||
/// This is cached and only recomputed when ownership changes
|
||||
pub fn as_u16_slice(&mut self) -> &[u16] {
|
||||
if self.cache_dirty {
|
||||
for (i, ownership) in self.tile_owners.as_slice().iter().enumerate() {
|
||||
self.u16_cache[i] = ownership.to_u16();
|
||||
}
|
||||
self.cache_dirty = false;
|
||||
}
|
||||
&self.u16_cache
|
||||
}
|
||||
|
||||
/// Converts tile ownership to a Vec<u16> for serialization (immutable)
|
||||
/// Use this when you need a Vec for creating Arc<[u16]>
|
||||
pub fn to_u16_vec(&self) -> Vec<u16> {
|
||||
self.tile_owners.as_slice().iter().map(|ownership| ownership.to_u16()).collect()
|
||||
}
|
||||
|
||||
/// Returns the number of tiles in the map
|
||||
pub fn len(&self) -> usize {
|
||||
self.tile_owners.len()
|
||||
}
|
||||
|
||||
/// Returns true if the map has no tiles
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.tile_owners.len() == 0
|
||||
}
|
||||
|
||||
/// Drains all changed tile indices, returning an iterator and clearing the change buffer
|
||||
pub fn drain_changes(&mut self) -> impl Iterator<Item = usize> + '_ {
|
||||
self.changes.drain()
|
||||
}
|
||||
|
||||
/// Returns true if any territory changes have been recorded since last drain
|
||||
pub fn has_changes(&self) -> bool {
|
||||
self.changes.has_changes()
|
||||
}
|
||||
|
||||
/// Clears all tracked changes without returning them
|
||||
pub fn clear_changes(&mut self) {
|
||||
self.changes.clear()
|
||||
}
|
||||
|
||||
/// Calls a closure for each neighbor using tile indices
|
||||
pub fn on_neighbor_indices<F>(&self, index: usize, closure: F)
|
||||
where
|
||||
F: FnMut(usize),
|
||||
{
|
||||
self.tile_owners.on_neighbor_indices(index, closure)
|
||||
}
|
||||
}
|
||||
159
crates/borders-core/src/game/tile_ownership.rs
Normal file
@@ -0,0 +1,159 @@
|
||||
//! Tile ownership representation
|
||||
//!
|
||||
//! This module defines how tiles are owned and what their terrain type is.
|
||||
//! It separates the concept of "who owns this tile" from "what type of terrain is this".
|
||||
//!
|
||||
//! ## Encoding
|
||||
//!
|
||||
//! For frontend serialization, TileOwnership is encoded as a u16:
|
||||
//! - 0-65533: Nation IDs (supports 400+ nations)
|
||||
//! - 65534: Unclaimed land
|
||||
//! - 65535: Water (unconquerable terrain)
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Encoded value for unclaimed land in u16 representation
|
||||
pub const ENCODED_UNCLAIMED: u16 = 65534;
|
||||
|
||||
/// Encoded value for water in u16 representation
|
||||
/// Kept at 65535 for backward compatibility with OWNER_WATER
|
||||
pub const ENCODED_WATER: u16 = 65535;
|
||||
|
||||
/// Represents the ownership/state of a single tile
|
||||
///
|
||||
/// This enum clearly separates nation ownership from terrain type,
|
||||
/// allowing nation ID 0 to be valid without confusion with wilderness.
|
||||
#[derive(Debug, Copy, Clone, Eq, PartialEq, Serialize, Deserialize, Default)]
|
||||
pub enum TileOwnership {
|
||||
/// Owned by a nation (0-65533, supporting 65,534 possible nations)
|
||||
Owned(u16),
|
||||
/// Unclaimed but conquerable land
|
||||
#[default]
|
||||
Unclaimed,
|
||||
/// Water (unconquerable terrain)
|
||||
Water,
|
||||
}
|
||||
|
||||
impl TileOwnership {
|
||||
/// Convert to u16 for frontend serialization
|
||||
pub fn to_u16(self) -> u16 {
|
||||
match self {
|
||||
TileOwnership::Owned(nation_id) => nation_id,
|
||||
TileOwnership::Unclaimed => ENCODED_UNCLAIMED,
|
||||
TileOwnership::Water => ENCODED_WATER,
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert from u16 (frontend serialization format)
|
||||
pub fn from_u16(value: u16) -> Self {
|
||||
match value {
|
||||
ENCODED_WATER => TileOwnership::Water,
|
||||
ENCODED_UNCLAIMED => TileOwnership::Unclaimed,
|
||||
nation_id => TileOwnership::Owned(nation_id),
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if this tile is owned by any nation
|
||||
pub fn is_owned(self) -> bool {
|
||||
matches!(self, TileOwnership::Owned(_))
|
||||
}
|
||||
|
||||
/// Check if this tile is unclaimed land
|
||||
pub fn is_unclaimed(self) -> bool {
|
||||
matches!(self, TileOwnership::Unclaimed)
|
||||
}
|
||||
|
||||
/// Check if this tile is water
|
||||
pub fn is_water(self) -> bool {
|
||||
matches!(self, TileOwnership::Water)
|
||||
}
|
||||
|
||||
/// Get the nation ID if this tile is owned, otherwise None
|
||||
pub fn nation_id(self) -> Option<u16> {
|
||||
match self {
|
||||
TileOwnership::Owned(id) => Some(id),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if this tile is owned by a specific nation
|
||||
pub fn is_owned_by(self, nation_id: u16) -> bool {
|
||||
matches!(self, TileOwnership::Owned(id) if id == nation_id)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<u16> for TileOwnership {
|
||||
fn from(value: u16) -> Self {
|
||||
Self::from_u16(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<TileOwnership> for u16 {
|
||||
fn from(ownership: TileOwnership) -> Self {
|
||||
ownership.to_u16()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_encoding_nation_ids() {
|
||||
for nation_id in [0, 1, 100, 1000, 65533] {
|
||||
let ownership = TileOwnership::Owned(nation_id);
|
||||
let encoded = ownership.to_u16();
|
||||
assert_eq!(encoded, nation_id);
|
||||
assert_eq!(TileOwnership::from_u16(encoded), ownership);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_encoding_unclaimed() {
|
||||
let ownership = TileOwnership::Unclaimed;
|
||||
let encoded = ownership.to_u16();
|
||||
assert_eq!(encoded, ENCODED_UNCLAIMED);
|
||||
assert_eq!(TileOwnership::from_u16(encoded), ownership);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_encoding_water() {
|
||||
let ownership = TileOwnership::Water;
|
||||
let encoded = ownership.to_u16();
|
||||
assert_eq!(encoded, ENCODED_WATER);
|
||||
assert_eq!(TileOwnership::from_u16(encoded), ownership);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_owned() {
|
||||
assert!(TileOwnership::Owned(0).is_owned());
|
||||
assert!(TileOwnership::Owned(100).is_owned());
|
||||
assert!(!TileOwnership::Unclaimed.is_owned());
|
||||
assert!(!TileOwnership::Water.is_owned());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_owned_by() {
|
||||
assert!(TileOwnership::Owned(5).is_owned_by(5));
|
||||
assert!(!TileOwnership::Owned(5).is_owned_by(6));
|
||||
assert!(!TileOwnership::Unclaimed.is_owned_by(5));
|
||||
assert!(!TileOwnership::Water.is_owned_by(5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_nation_id() {
|
||||
assert_eq!(TileOwnership::Owned(42).nation_id(), Some(42));
|
||||
assert_eq!(TileOwnership::Unclaimed.nation_id(), None);
|
||||
assert_eq!(TileOwnership::Water.nation_id(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_nation_zero_is_valid() {
|
||||
let ownership = TileOwnership::Owned(0);
|
||||
assert!(ownership.is_owned());
|
||||
assert!(ownership.is_owned_by(0));
|
||||
assert_eq!(ownership.nation_id(), Some(0));
|
||||
assert_ne!(ownership, TileOwnership::Unclaimed);
|
||||
assert_ne!(ownership, TileOwnership::Water);
|
||||
}
|
||||
}
|
||||
441
crates/borders-core/src/game/tilemap.rs
Normal file
@@ -0,0 +1,441 @@
|
||||
use glam::UVec2;
|
||||
use std::ops::{Index, IndexMut};
|
||||
|
||||
/// A 2D grid-based map structure optimized for tile-based games.
|
||||
///
|
||||
/// Provides efficient access to tiles using 2D coordinates (UVec2) while maintaining
|
||||
/// cache-friendly contiguous memory layout. Supports generic tile types that implement Copy.
|
||||
///
|
||||
/// # Type Parameters
|
||||
/// * `T` - The tile value type. Must implement `Copy` for efficient access.
|
||||
///
|
||||
/// # Examples
|
||||
/// ```
|
||||
/// use glam::UVec2;
|
||||
/// use borders_core::game::TileMap;
|
||||
///
|
||||
/// let mut map = TileMap::<u8>::new(10, 10);
|
||||
/// map[UVec2::new(5, 5)] = 42;
|
||||
/// assert_eq!(map[UVec2::new(5, 5)], 42);
|
||||
/// ```
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct TileMap<T: Copy> {
|
||||
tiles: Box<[T]>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
}
|
||||
|
||||
impl<T: Copy> TileMap<T> {
|
||||
/// Creates a new TileMap with the specified dimensions and default value.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `width` - The width of the map in tiles
|
||||
/// * `height` - The height of the map in tiles
|
||||
/// * `default` - The default value to initialize all tiles with
|
||||
pub fn with_default(width: u32, height: u32, default: T) -> Self {
|
||||
let capacity = (width * height) as usize;
|
||||
let tiles = vec![default; capacity].into_boxed_slice();
|
||||
Self { tiles, width, height }
|
||||
}
|
||||
|
||||
/// Creates a TileMap from an existing vector of tile data.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `width` - The width of the map in tiles
|
||||
/// * `height` - The height of the map in tiles
|
||||
/// * `data` - Vector containing tile data in row-major order
|
||||
///
|
||||
/// # Panics
|
||||
/// Panics if `data.len() != width * height`
|
||||
pub fn from_vec(width: u32, height: u32, data: Vec<T>) -> Self {
|
||||
assert_eq!(data.len(), (width * height) as usize, "Data length must match width * height");
|
||||
Self { tiles: data.into_boxed_slice(), width, height }
|
||||
}
|
||||
|
||||
/// Converts the position to a flat array index.
|
||||
///
|
||||
/// # Safety
|
||||
/// Debug builds will assert that the position is in bounds.
|
||||
/// Release builds skip the check for performance.
|
||||
#[inline]
|
||||
pub fn pos_to_index(&self, pos: UVec2) -> usize {
|
||||
debug_assert!(pos.x < self.width && pos.y < self.height);
|
||||
(pos.y * self.width + pos.x) as usize
|
||||
}
|
||||
|
||||
/// Converts a flat array index to a 2D position.
|
||||
#[inline]
|
||||
pub fn index_to_pos(&self, index: usize) -> UVec2 {
|
||||
debug_assert!(index < self.tiles.len());
|
||||
UVec2::new((index as u32) % self.width, (index as u32) / self.width)
|
||||
}
|
||||
|
||||
/// Checks if a position is within the map bounds.
|
||||
#[inline]
|
||||
pub fn in_bounds(&self, pos: UVec2) -> bool {
|
||||
pos.x < self.width && pos.y < self.height
|
||||
}
|
||||
|
||||
/// Gets the tile value at the specified position.
|
||||
///
|
||||
/// Returns `None` if the position is out of bounds.
|
||||
pub fn get(&self, pos: UVec2) -> Option<T> {
|
||||
if self.in_bounds(pos) { Some(self.tiles[self.pos_to_index(pos)]) } else { None }
|
||||
}
|
||||
|
||||
/// Sets the tile value at the specified position.
|
||||
///
|
||||
/// Returns `true` if the position was in bounds and the value was set,
|
||||
/// `false` otherwise.
|
||||
pub fn set(&mut self, pos: UVec2, tile: T) -> bool {
|
||||
if self.in_bounds(pos) {
|
||||
let idx = self.pos_to_index(pos);
|
||||
self.tiles[idx] = tile;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the width of the map.
|
||||
#[inline]
|
||||
pub fn width(&self) -> u32 {
|
||||
self.width
|
||||
}
|
||||
|
||||
/// Returns the height of the map.
|
||||
#[inline]
|
||||
pub fn height(&self) -> u32 {
|
||||
self.height
|
||||
}
|
||||
|
||||
/// Returns the total number of tiles in the map.
|
||||
#[inline]
|
||||
pub fn len(&self) -> usize {
|
||||
self.tiles.len()
|
||||
}
|
||||
|
||||
/// Returns `true` if the map contains no tiles.
|
||||
#[inline]
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.tiles.is_empty()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all valid cardinal neighbors of a position.
|
||||
///
|
||||
/// Yields positions for up, down, left, and right neighbors that are within bounds.
|
||||
pub fn neighbors(&self, pos: UVec2) -> impl Iterator<Item = UVec2> + '_ {
|
||||
const CARDINAL_DIRECTIONS: [(i32, i32); 4] = [(0, 1), (1, 0), (0, -1), (-1, 0)];
|
||||
|
||||
let pos_i32 = (pos.x as i32, pos.y as i32);
|
||||
let width = self.width;
|
||||
let height = self.height;
|
||||
|
||||
CARDINAL_DIRECTIONS.iter().filter_map(move |(dx, dy)| {
|
||||
let nx = pos_i32.0 + dx;
|
||||
let ny = pos_i32.1 + dy;
|
||||
if nx >= 0 && ny >= 0 && nx < width as i32 && ny < height as i32 { Some(UVec2::new(nx as u32, ny as u32)) } else { None }
|
||||
})
|
||||
}
|
||||
|
||||
/// Calls a closure for each valid cardinal neighbor of a position.
|
||||
///
|
||||
/// This is more efficient than using the `neighbors()` iterator when you don't
|
||||
/// need to collect the neighbors.
|
||||
pub fn on_neighbors<F>(&self, pos: UVec2, mut closure: F)
|
||||
where
|
||||
F: FnMut(UVec2),
|
||||
{
|
||||
if pos.x > 0 {
|
||||
closure(UVec2::new(pos.x - 1, pos.y));
|
||||
}
|
||||
if pos.x < self.width - 1 {
|
||||
closure(UVec2::new(pos.x + 1, pos.y));
|
||||
}
|
||||
if pos.y > 0 {
|
||||
closure(UVec2::new(pos.x, pos.y - 1));
|
||||
}
|
||||
if pos.y < self.height - 1 {
|
||||
closure(UVec2::new(pos.x, pos.y + 1));
|
||||
}
|
||||
}
|
||||
|
||||
/// Calls a closure for each neighbor using tile indices instead of positions.
|
||||
///
|
||||
/// This is useful when working with systems that still use raw indices.
|
||||
pub fn on_neighbor_indices<F>(&self, index: usize, mut closure: F)
|
||||
where
|
||||
F: FnMut(usize),
|
||||
{
|
||||
let width = self.width as usize;
|
||||
let height = self.height as usize;
|
||||
let x = index % width;
|
||||
let y = index / width;
|
||||
|
||||
if x > 0 {
|
||||
closure(index - 1);
|
||||
}
|
||||
if x < width - 1 {
|
||||
closure(index + 1);
|
||||
}
|
||||
if y > 0 {
|
||||
closure(index - width);
|
||||
}
|
||||
if y < height - 1 {
|
||||
closure(index + width);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns an iterator over all positions and their tile values.
|
||||
pub fn iter(&self) -> impl Iterator<Item = (UVec2, T)> + '_ {
|
||||
(0..self.height).flat_map(move |y| {
|
||||
(0..self.width).map(move |x| {
|
||||
let pos = UVec2::new(x, y);
|
||||
(pos, self[pos])
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns an iterator over just the tile values.
|
||||
pub fn iter_values(&self) -> impl Iterator<Item = T> + '_ {
|
||||
self.tiles.iter().copied()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all positions in the map.
|
||||
pub fn positions(&self) -> impl Iterator<Item = UVec2> + '_ {
|
||||
(0..self.height).flat_map(move |y| (0..self.width).map(move |x| UVec2::new(x, y)))
|
||||
}
|
||||
|
||||
/// Returns an iterator over tile indices, positions, and values.
|
||||
pub fn enumerate(&self) -> impl Iterator<Item = (usize, UVec2, T)> + '_ {
|
||||
self.tiles.iter().enumerate().map(move |(idx, &value)| {
|
||||
let pos = self.index_to_pos(idx);
|
||||
(idx, pos, value)
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns a reference to the underlying tile data as a slice.
|
||||
pub fn as_slice(&self) -> &[T] {
|
||||
&self.tiles
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to the underlying tile data as a slice.
|
||||
pub fn as_mut_slice(&mut self) -> &mut [T] {
|
||||
&mut self.tiles
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Copy + Default> TileMap<T> {
|
||||
/// Creates a new TileMap with the specified dimensions, using T::default() for initialization.
|
||||
pub fn new(width: u32, height: u32) -> Self {
|
||||
Self::with_default(width, height, T::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Copy> Index<UVec2> for TileMap<T> {
|
||||
type Output = T;
|
||||
|
||||
#[inline]
|
||||
fn index(&self, pos: UVec2) -> &Self::Output {
|
||||
&self.tiles[self.pos_to_index(pos)]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Copy> IndexMut<UVec2> for TileMap<T> {
|
||||
#[inline]
|
||||
fn index_mut(&mut self, pos: UVec2) -> &mut Self::Output {
|
||||
let idx = self.pos_to_index(pos);
|
||||
&mut self.tiles[idx]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Copy> Index<usize> for TileMap<T> {
|
||||
type Output = T;
|
||||
|
||||
#[inline]
|
||||
fn index(&self, index: usize) -> &Self::Output {
|
||||
&self.tiles[index]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Copy> IndexMut<usize> for TileMap<T> {
|
||||
#[inline]
|
||||
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
|
||||
&mut self.tiles[index]
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_new_with_default() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 42);
|
||||
assert_eq!(map.width(), 10);
|
||||
assert_eq!(map.height(), 10);
|
||||
assert_eq!(map[UVec2::new(0, 0)], 42);
|
||||
assert_eq!(map[UVec2::new(9, 9)], 42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_vec() {
|
||||
let data = vec![1u8, 2, 3, 4];
|
||||
let map = TileMap::from_vec(2, 2, data);
|
||||
assert_eq!(map[UVec2::new(0, 0)], 1);
|
||||
assert_eq!(map[UVec2::new(1, 0)], 2);
|
||||
assert_eq!(map[UVec2::new(0, 1)], 3);
|
||||
assert_eq!(map[UVec2::new(1, 1)], 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_pos_to_index() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
assert_eq!(map.pos_to_index(UVec2::new(0, 0)), 0);
|
||||
assert_eq!(map.pos_to_index(UVec2::new(5, 0)), 5);
|
||||
assert_eq!(map.pos_to_index(UVec2::new(0, 1)), 10);
|
||||
assert_eq!(map.pos_to_index(UVec2::new(3, 2)), 23);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_index_to_pos() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
assert_eq!(map.index_to_pos(0), UVec2::new(0, 0));
|
||||
assert_eq!(map.index_to_pos(5), UVec2::new(5, 0));
|
||||
assert_eq!(map.index_to_pos(10), UVec2::new(0, 1));
|
||||
assert_eq!(map.index_to_pos(23), UVec2::new(3, 2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_in_bounds() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
assert!(map.in_bounds(UVec2::new(0, 0)));
|
||||
assert!(map.in_bounds(UVec2::new(9, 9)));
|
||||
assert!(!map.in_bounds(UVec2::new(10, 0)));
|
||||
assert!(!map.in_bounds(UVec2::new(0, 10)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_set() {
|
||||
let mut map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
assert_eq!(map.get(UVec2::new(5, 5)), Some(0));
|
||||
|
||||
assert!(map.set(UVec2::new(5, 5), 42));
|
||||
assert_eq!(map.get(UVec2::new(5, 5)), Some(42));
|
||||
|
||||
assert!(!map.set(UVec2::new(10, 10), 99));
|
||||
assert_eq!(map.get(UVec2::new(10, 10)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_index_operators() {
|
||||
let mut map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
map[UVec2::new(5, 5)] = 42;
|
||||
assert_eq!(map[UVec2::new(5, 5)], 42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_index_by_usize() {
|
||||
let mut map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
map[23] = 42;
|
||||
assert_eq!(map[23], 42);
|
||||
assert_eq!(map[UVec2::new(3, 2)], 42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_neighbors_center() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
let neighbors: Vec<_> = map.neighbors(UVec2::new(5, 5)).collect();
|
||||
assert_eq!(neighbors.len(), 4);
|
||||
assert!(neighbors.contains(&UVec2::new(5, 6)));
|
||||
assert!(neighbors.contains(&UVec2::new(6, 5)));
|
||||
assert!(neighbors.contains(&UVec2::new(5, 4)));
|
||||
assert!(neighbors.contains(&UVec2::new(4, 5)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_neighbors_corner() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
let neighbors: Vec<_> = map.neighbors(UVec2::new(0, 0)).collect();
|
||||
assert_eq!(neighbors.len(), 2);
|
||||
assert!(neighbors.contains(&UVec2::new(1, 0)));
|
||||
assert!(neighbors.contains(&UVec2::new(0, 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_neighbors_edge() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
let neighbors: Vec<_> = map.neighbors(UVec2::new(0, 5)).collect();
|
||||
assert_eq!(neighbors.len(), 3);
|
||||
assert!(neighbors.contains(&UVec2::new(0, 6)));
|
||||
assert!(neighbors.contains(&UVec2::new(1, 5)));
|
||||
assert!(neighbors.contains(&UVec2::new(0, 4)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_on_neighbors() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
let mut count = 0;
|
||||
map.on_neighbors(UVec2::new(5, 5), |_| count += 1);
|
||||
assert_eq!(count, 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_on_neighbor_indices() {
|
||||
let map = TileMap::<u8>::with_default(10, 10, 0);
|
||||
let center_idx = map.pos_to_index(UVec2::new(5, 5));
|
||||
let mut count = 0;
|
||||
map.on_neighbor_indices(center_idx, |_| count += 1);
|
||||
assert_eq!(count, 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_iter() {
|
||||
let map = TileMap::<u8>::with_default(2, 2, 0);
|
||||
let positions: Vec<_> = map.iter().map(|(pos, _)| pos).collect();
|
||||
assert_eq!(positions.len(), 4);
|
||||
assert!(positions.contains(&UVec2::new(0, 0)));
|
||||
assert!(positions.contains(&UVec2::new(1, 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_iter_values() {
|
||||
let map = TileMap::<u8>::with_default(2, 2, 42);
|
||||
let values: Vec<_> = map.iter_values().collect();
|
||||
assert_eq!(values, vec![42, 42, 42, 42]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_positions() {
|
||||
let map = TileMap::<u8>::with_default(2, 2, 0);
|
||||
let positions: Vec<_> = map.positions().collect();
|
||||
assert_eq!(positions.len(), 4);
|
||||
assert_eq!(positions[0], UVec2::new(0, 0));
|
||||
assert_eq!(positions[3], UVec2::new(1, 1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_enumerate() {
|
||||
let mut map = TileMap::<u8>::with_default(2, 2, 0);
|
||||
map[UVec2::new(1, 1)] = 42;
|
||||
let entries: Vec<_> = map.enumerate().collect();
|
||||
assert_eq!(entries.len(), 4);
|
||||
assert_eq!(entries[3], (3, UVec2::new(1, 1), 42));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generic_u16() {
|
||||
let mut map = TileMap::<u16>::with_default(5, 5, 0);
|
||||
assert_eq!(map[UVec2::new(0, 0)], 0);
|
||||
map[UVec2::new(2, 2)] = 65535;
|
||||
assert_eq!(map[UVec2::new(2, 2)], 65535);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generic_f32() {
|
||||
let mut map = TileMap::<f32>::with_default(5, 5, 1.5);
|
||||
assert_eq!(map[UVec2::new(0, 0)], 1.5);
|
||||
map[UVec2::new(2, 2)] = 2.7;
|
||||
assert_eq!(map[UVec2::new(2, 2)], 2.7);
|
||||
}
|
||||
}
|
||||
171
crates/borders-core/src/game/tilemap_changes.rs
Normal file
@@ -0,0 +1,171 @@
|
||||
/// Lightweight change tracking buffer for tile mutations.
|
||||
///
|
||||
/// Stores only the indices of changed tiles, avoiding allocations in the hot path
|
||||
/// by reusing Vec capacity across frames. This enables efficient delta updates
|
||||
/// for GPU rendering and network synchronization.
|
||||
///
|
||||
/// # Design
|
||||
/// - Records tile index changes as they occur
|
||||
/// - Reuses Vec capacity to avoid allocations
|
||||
/// - O(1) push, O(changes) iteration
|
||||
/// - Optional: can be cleared/ignored when tracking not needed
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use borders_core::game::ChangeBuffer;
|
||||
///
|
||||
/// let mut changes = ChangeBuffer::new();
|
||||
/// changes.push(10);
|
||||
/// changes.push(25);
|
||||
/// assert_eq!(changes.len(), 2);
|
||||
///
|
||||
/// let indices: Vec<_> = changes.drain().collect();
|
||||
/// assert_eq!(indices, vec![10, 25]);
|
||||
/// assert_eq!(changes.len(), 0);
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ChangeBuffer {
|
||||
changed_indices: Vec<usize>,
|
||||
}
|
||||
|
||||
impl ChangeBuffer {
|
||||
/// Creates a new empty ChangeBuffer.
|
||||
pub fn new() -> Self {
|
||||
Self { changed_indices: Vec::new() }
|
||||
}
|
||||
|
||||
/// Creates a new ChangeBuffer with pre-allocated capacity.
|
||||
///
|
||||
/// Use this when you know the approximate number of changes to avoid reallocations.
|
||||
pub fn with_capacity(capacity: usize) -> Self {
|
||||
Self { changed_indices: Vec::with_capacity(capacity) }
|
||||
}
|
||||
|
||||
/// Records a tile index as changed.
|
||||
///
|
||||
/// Does not check for duplicates - the same index can be pushed multiple times.
|
||||
/// Consumers should handle deduplication if needed.
|
||||
#[inline]
|
||||
pub fn push(&mut self, index: usize) {
|
||||
self.changed_indices.push(index);
|
||||
}
|
||||
|
||||
/// Drains all changed indices, returning an iterator and clearing the buffer.
|
||||
///
|
||||
/// The buffer retains its capacity for reuse.
|
||||
pub fn drain(&mut self) -> impl Iterator<Item = usize> + '_ {
|
||||
self.changed_indices.drain(..)
|
||||
}
|
||||
|
||||
/// Clears all tracked changes without returning them.
|
||||
///
|
||||
/// The buffer retains its capacity for reuse.
|
||||
pub fn clear(&mut self) {
|
||||
self.changed_indices.clear();
|
||||
}
|
||||
|
||||
/// Returns true if any changes have been recorded.
|
||||
#[inline]
|
||||
pub fn has_changes(&self) -> bool {
|
||||
!self.changed_indices.is_empty()
|
||||
}
|
||||
|
||||
/// Returns the number of changes recorded.
|
||||
///
|
||||
/// Note: This may include duplicate indices if the same tile was changed multiple times.
|
||||
#[inline]
|
||||
pub fn len(&self) -> usize {
|
||||
self.changed_indices.len()
|
||||
}
|
||||
|
||||
/// Returns true if no changes have been recorded.
|
||||
#[inline]
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.changed_indices.is_empty()
|
||||
}
|
||||
|
||||
/// Returns the current capacity of the internal buffer.
|
||||
#[inline]
|
||||
pub fn capacity(&self) -> usize {
|
||||
self.changed_indices.capacity()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ChangeBuffer {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_new() {
|
||||
let buffer = ChangeBuffer::new();
|
||||
assert!(buffer.is_empty());
|
||||
assert_eq!(buffer.len(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_with_capacity() {
|
||||
let buffer = ChangeBuffer::with_capacity(100);
|
||||
assert_eq!(buffer.capacity(), 100);
|
||||
assert!(buffer.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_push_and_drain() {
|
||||
let mut buffer = ChangeBuffer::new();
|
||||
buffer.push(10);
|
||||
buffer.push(25);
|
||||
buffer.push(42);
|
||||
|
||||
assert_eq!(buffer.len(), 3);
|
||||
assert!(buffer.has_changes());
|
||||
|
||||
let changes: Vec<_> = buffer.drain().collect();
|
||||
assert_eq!(changes, vec![10, 25, 42]);
|
||||
assert!(buffer.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_clear() {
|
||||
let mut buffer = ChangeBuffer::new();
|
||||
buffer.push(1);
|
||||
buffer.push(2);
|
||||
buffer.push(3);
|
||||
|
||||
assert_eq!(buffer.len(), 3);
|
||||
buffer.clear();
|
||||
assert_eq!(buffer.len(), 0);
|
||||
assert!(buffer.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_duplicate_indices() {
|
||||
let mut buffer = ChangeBuffer::new();
|
||||
buffer.push(10);
|
||||
buffer.push(10);
|
||||
buffer.push(10);
|
||||
|
||||
assert_eq!(buffer.len(), 3); // Does not deduplicate
|
||||
let changes: Vec<_> = buffer.drain().collect();
|
||||
assert_eq!(changes, vec![10, 10, 10]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_capacity_retained_after_drain() {
|
||||
let mut buffer = ChangeBuffer::with_capacity(100);
|
||||
buffer.push(1);
|
||||
buffer.push(2);
|
||||
|
||||
let initial_capacity = buffer.capacity();
|
||||
let _: Vec<_> = buffer.drain().collect();
|
||||
|
||||
// Capacity should be retained after drain
|
||||
assert!(buffer.capacity() >= initial_capacity);
|
||||
assert!(buffer.is_empty());
|
||||
}
|
||||
}
|
||||
16
crates/borders-core/src/lib.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
pub mod app;
|
||||
pub mod constants;
|
||||
pub mod game;
|
||||
pub mod networking;
|
||||
pub mod plugin;
|
||||
pub mod telemetry;
|
||||
pub mod time;
|
||||
#[cfg(feature = "ui")]
|
||||
pub mod ui;
|
||||
|
||||
pub use constants::*;
|
||||
pub use game::*;
|
||||
pub use networking::*;
|
||||
pub use plugin::*;
|
||||
#[cfg(feature = "ui")]
|
||||
pub use ui::{LastAttacksDigest, LastLeaderboardDigest, NationHighlightState, input};
|
||||
103
crates/borders-core/src/networking/client.rs
Normal file
@@ -0,0 +1,103 @@
|
||||
use crate::networking::{GameView, Intent, IntentEvent, ProcessTurnEvent, protocol::NetMessage};
|
||||
use bevy_ecs::prelude::*;
|
||||
use flume::{Receiver, Sender};
|
||||
use tracing::{debug, error, info, warn};
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct ClientConnection {
|
||||
pub intent_tx: Sender<Intent>,
|
||||
pub game_view_rx: Receiver<GameView>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct RemoteClientConnection {
|
||||
pub intent_tx: Sender<NetMessage>,
|
||||
pub net_message_rx: Receiver<NetMessage>,
|
||||
pub player_id: Option<u16>,
|
||||
}
|
||||
|
||||
pub fn receive_game_view_system(client: Res<ClientConnection>, mut game_view: ResMut<GameView>) {
|
||||
while let Ok(new_view) = client.game_view_rx.try_recv() {
|
||||
*game_view = new_view;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send_intent_system(mut intent_events: MessageReader<IntentEvent>, client: Res<ClientConnection>) {
|
||||
for event in intent_events.read() {
|
||||
debug!("Sending intent to local server: {:?}", event.0);
|
||||
if let Err(e) = client.intent_tx.try_send(event.0.clone()) {
|
||||
error!("Failed to send intent: {:?}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System for remote clients to handle NetMessage protocol
|
||||
pub fn receive_net_message_system(remote_client: Res<RemoteClientConnection>, mut process_turn_writer: MessageWriter<ProcessTurnEvent>, mut spawn_config_writer: MessageWriter<crate::networking::SpawnConfigEvent>) {
|
||||
let mut message_count = 0;
|
||||
while let Ok(message) = remote_client.net_message_rx.try_recv() {
|
||||
message_count += 1;
|
||||
match message {
|
||||
NetMessage::ServerConfig { player_id } => {
|
||||
info!("Received server config: player_id={}", player_id);
|
||||
// Store player_id in the resource (would need to make it mutable)
|
||||
}
|
||||
NetMessage::Turn { turn, intents } => {
|
||||
info!("Received turn {} with {} intents", turn, intents.len());
|
||||
// Convert to ProcessTurnEvent
|
||||
let turn_event = ProcessTurnEvent(crate::networking::Turn { turn_number: turn, intents });
|
||||
process_turn_writer.write(turn_event);
|
||||
}
|
||||
NetMessage::Intent(_) => {
|
||||
warn!("Received Intent message on client side");
|
||||
}
|
||||
NetMessage::SpawnConfiguration { spawns } => {
|
||||
info!("Received spawn configuration with {} spawns", spawns.len());
|
||||
spawn_config_writer.write(crate::networking::SpawnConfigEvent(spawns));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if message_count > 0 {
|
||||
let _span = tracing::debug_span!("receive_net_messages", message_count).entered();
|
||||
}
|
||||
}
|
||||
|
||||
/// System for remote clients to send intents as NetMessage
|
||||
pub fn send_net_intent_system(mut intent_events: MessageReader<IntentEvent>, remote_client: Res<RemoteClientConnection>) {
|
||||
let mut intent_count = 0;
|
||||
for event in intent_events.read() {
|
||||
intent_count += 1;
|
||||
let net_message = NetMessage::Intent(event.0.clone());
|
||||
if let Err(e) = remote_client.intent_tx.try_send(net_message) {
|
||||
error!("Failed to send net intent: {:?}", e);
|
||||
}
|
||||
}
|
||||
|
||||
if intent_count > 0 {
|
||||
let _span = tracing::debug_span!("send_net_intents", intent_count).entered();
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle spawn configuration updates from server
|
||||
/// Updates local SpawnManager with remote player spawn positions
|
||||
pub fn handle_spawn_config_system(mut spawn_config_events: MessageReader<crate::networking::SpawnConfigEvent>, mut spawn_manager: Option<ResMut<crate::game::SpawnManager>>, game_instance: Option<Res<crate::game::GameInstance>>) {
|
||||
for event in spawn_config_events.read() {
|
||||
let Some(ref mut spawn_mgr) = spawn_manager else {
|
||||
continue;
|
||||
};
|
||||
let Some(ref game_inst) = game_instance else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Update player spawns from server
|
||||
spawn_mgr.player_spawns.clear();
|
||||
for (&player_id, &tile_index) in &event.0 {
|
||||
spawn_mgr.player_spawns.push((player_id as usize, tile_index as usize));
|
||||
}
|
||||
|
||||
// Recalculate bot spawns based on updated player positions
|
||||
spawn_mgr.current_bot_spawns = game_inst.bot_manager.recalculate_spawns_with_players(spawn_mgr.initial_bot_spawns.clone(), &spawn_mgr.player_spawns, &game_inst.territory_manager, spawn_mgr.rng_seed);
|
||||
|
||||
info!("Updated spawn manager with {} player spawns from server", spawn_mgr.player_spawns.len());
|
||||
}
|
||||
}
|
||||
189
crates/borders-core/src/networking/coordinator.rs
Normal file
@@ -0,0 +1,189 @@
|
||||
use crate::time::Time;
|
||||
use bevy_ecs::prelude::*;
|
||||
use tracing::{debug, info, trace, warn};
|
||||
|
||||
use crate::constants::TICK_INTERVAL;
|
||||
use crate::networking::{Intent, ProcessTurnEvent, Turn};
|
||||
use flume::{Receiver, Sender};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{
|
||||
Arc,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
};
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct IntentReceiver {
|
||||
pub intent_rx: Receiver<Intent>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct TurnReceiver {
|
||||
pub turn_rx: Receiver<Turn>,
|
||||
}
|
||||
|
||||
/// Local turn server control handle
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct LocalTurnServerHandle {
|
||||
pub paused: Arc<AtomicBool>,
|
||||
pub running: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl LocalTurnServerHandle {
|
||||
pub fn pause(&self) {
|
||||
self.paused.store(true, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
pub fn resume(&self) {
|
||||
self.paused.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
pub fn stop(&self) {
|
||||
self.running.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
pub fn is_paused(&self) -> bool {
|
||||
self.paused.load(Ordering::SeqCst)
|
||||
}
|
||||
|
||||
pub fn is_running(&self) -> bool {
|
||||
self.running.load(Ordering::SeqCst)
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawn timeout duration for local games (milliseconds)
|
||||
const SPAWN_TIMEOUT_MS: u64 = 2000;
|
||||
|
||||
/// Resource to track turn generation state
|
||||
#[derive(Resource)]
|
||||
pub struct TurnGenerator {
|
||||
pub turn_number: u64,
|
||||
pub accumulated_time: f64, // milliseconds
|
||||
pub turn_tx: Sender<Turn>,
|
||||
// Spawn phase tracking
|
||||
pub spawn_config: HashMap<u16, u32>,
|
||||
pub spawn_timeout_accumulated: Option<f64>, // milliseconds since first spawn
|
||||
pub game_started: bool,
|
||||
}
|
||||
|
||||
/// System to generate turns using Bevy's Update loop
|
||||
pub fn generate_turns_system(mut generator: ResMut<TurnGenerator>, server_handle: Res<LocalTurnServerHandle>, intent_receiver: Res<IntentReceiver>, mut spawn_manager: Option<ResMut<crate::game::SpawnManager>>, game_instance: Option<Res<crate::game::GameInstance>>, time: Res<Time>) {
|
||||
use crate::game::GameAction;
|
||||
|
||||
let _span = tracing::trace_span!("generate_turns").entered();
|
||||
if !server_handle.is_running() {
|
||||
return;
|
||||
}
|
||||
|
||||
let is_paused = server_handle.paused.load(Ordering::SeqCst);
|
||||
|
||||
// During spawn phase (paused), handle SetSpawn intents and track timeout
|
||||
if is_paused {
|
||||
// Collect SetSpawn intents during spawn phase
|
||||
while let Ok(intent) = intent_receiver.intent_rx.try_recv() {
|
||||
match intent {
|
||||
Intent::SetSpawn { player_id, tile_index } => {
|
||||
debug!("Player {} set spawn at tile {}", player_id, tile_index);
|
||||
generator.spawn_config.insert(player_id, tile_index);
|
||||
|
||||
// Update SpawnManager to recalculate bot positions (two-pass spawn system)
|
||||
if let (Some(ref mut spawn_mgr), Some(game_inst)) = (spawn_manager.as_mut(), game_instance.as_ref()) {
|
||||
spawn_mgr.update_player_spawn(player_id as usize, tile_index as usize, &game_inst.bot_manager, &game_inst.territory_manager);
|
||||
}
|
||||
|
||||
// Start timeout on first spawn
|
||||
if generator.spawn_timeout_accumulated.is_none() {
|
||||
generator.spawn_timeout_accumulated = Some(0.0);
|
||||
debug!("Spawn timeout started ({}ms)", SPAWN_TIMEOUT_MS);
|
||||
}
|
||||
}
|
||||
Intent::Action(_) => {
|
||||
// Action intents during spawn phase are ignored
|
||||
warn!("Received Action intent during spawn phase - ignoring");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update spawn timeout if started
|
||||
if let Some(ref mut accumulated) = generator.spawn_timeout_accumulated {
|
||||
*accumulated += time.delta().as_secs_f64() * 1000.0;
|
||||
|
||||
// Check if timeout expired
|
||||
if *accumulated >= SPAWN_TIMEOUT_MS as f64 {
|
||||
debug!("Spawn timeout expired - starting game");
|
||||
|
||||
// Create Turn(0) with all spawn actions
|
||||
let spawn_intents: Vec<Intent> = generator.spawn_config.iter().map(|(&player_id, &tile_index)| Intent::Action(GameAction::Spawn { player_id, tile_index })).collect();
|
||||
|
||||
let start_turn = Turn { turn_number: 0, intents: spawn_intents.clone() };
|
||||
|
||||
info!("Sending Turn(0) with {} spawns", spawn_intents.len());
|
||||
if let Err(e) = generator.turn_tx.send(start_turn) {
|
||||
warn!("Failed to send Turn(0): {}", e);
|
||||
}
|
||||
|
||||
// Mark game as started and clear spawn phase
|
||||
generator.game_started = true;
|
||||
generator.spawn_config.clear();
|
||||
generator.spawn_timeout_accumulated = None;
|
||||
generator.turn_number = 1; // Next turn will be turn 1
|
||||
generator.accumulated_time = 0.0; // Reset accumulated time for clean turn timing
|
||||
|
||||
server_handle.resume();
|
||||
info!("Spawn phase complete - game started, server resumed, accumulated_time reset, next turn will be Turn 1");
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Normal turn generation (after game has started)
|
||||
if !generator.game_started {
|
||||
return; // Wait for spawn phase to complete
|
||||
}
|
||||
|
||||
// Accumulate time (delta is in seconds, convert to milliseconds)
|
||||
let delta_ms = time.delta().as_secs_f64() * 1000.0;
|
||||
generator.accumulated_time += delta_ms;
|
||||
|
||||
// Only generate turn if enough time has passed
|
||||
if generator.accumulated_time < TICK_INTERVAL as f64 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset accumulated time
|
||||
generator.accumulated_time -= TICK_INTERVAL as f64;
|
||||
|
||||
// Collect all pending Action intents (ignore SetSpawn after game starts)
|
||||
let mut action_intents = Vec::new();
|
||||
while let Ok(intent) = intent_receiver.intent_rx.try_recv() {
|
||||
match intent {
|
||||
Intent::Action(action) => {
|
||||
action_intents.push(Intent::Action(action));
|
||||
}
|
||||
Intent::SetSpawn { .. } => {
|
||||
// SetSpawn intents after game start are ignored
|
||||
warn!("Received SetSpawn intent after game started - ignoring");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create turn
|
||||
let turn = Turn { turn_number: generator.turn_number, intents: action_intents.clone() };
|
||||
|
||||
// Send turn
|
||||
if let Err(e) = generator.turn_tx.send(turn) {
|
||||
warn!("Failed to send turn {}: {}", generator.turn_number, e);
|
||||
}
|
||||
|
||||
generator.turn_number += 1;
|
||||
}
|
||||
|
||||
/// System to poll for turns from the local server and emit ProcessTurnEvent
|
||||
/// This replaces the old FixedUpdate create_turns system
|
||||
pub fn poll_turns_system(turn_receiver: Res<TurnReceiver>, mut process_turn_writer: MessageWriter<ProcessTurnEvent>) {
|
||||
let _span = tracing::trace_span!("poll_turns").entered();
|
||||
while let Ok(turn) = turn_receiver.turn_rx.try_recv() {
|
||||
trace!("Received Turn {} from channel", turn.turn_number);
|
||||
process_turn_writer.write(ProcessTurnEvent(turn));
|
||||
}
|
||||
}
|
||||
105
crates/borders-core/src/networking/mod.rs
Normal file
@@ -0,0 +1,105 @@
|
||||
pub mod client;
|
||||
pub mod coordinator;
|
||||
pub mod network;
|
||||
pub mod protocol;
|
||||
pub mod server;
|
||||
|
||||
// Re-export coordinator types for easier access
|
||||
pub use coordinator::{IntentReceiver, LocalTurnServerHandle, TurnGenerator, TurnReceiver, generate_turns_system, poll_turns_system};
|
||||
|
||||
use bevy_ecs::prelude::{Message, Resource};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::game::action::GameAction;
|
||||
|
||||
#[derive(Message, Debug, Clone, bincode::Encode, bincode::Decode)]
|
||||
pub struct IntentEvent(pub Intent);
|
||||
|
||||
#[derive(Message, Debug, Clone, bincode::Encode, bincode::Decode)]
|
||||
pub struct ProcessTurnEvent(pub Turn);
|
||||
|
||||
/// Event containing spawn configuration update from server (multiplayer)
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct SpawnConfigEvent(pub std::collections::HashMap<u16, u32>);
|
||||
|
||||
/// Network wrapper for player intents
|
||||
///
|
||||
/// Intent is the network-layer representation of player intents.
|
||||
/// It has two variants:
|
||||
/// - Action: State-recorded game actions that appear in game history (replays)
|
||||
/// - SetSpawn: Ephemeral spawn selection that doesn't pollute game history
|
||||
///
|
||||
/// Note: Bot actions are NOT sent as intents - they are calculated
|
||||
/// deterministically on each client during turn execution.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, bincode::Encode, bincode::Decode)]
|
||||
pub enum Intent {
|
||||
/// State-recorded game action (appears in game history for replays)
|
||||
Action(GameAction),
|
||||
/// Ephemeral spawn selection (not recorded in history)
|
||||
/// Only valid during spawn phase, ignored after game starts
|
||||
SetSpawn { player_id: u16, tile_index: u32 },
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, bincode::Encode, bincode::Decode)]
|
||||
pub struct Turn {
|
||||
pub turn_number: u64,
|
||||
pub intents: Vec<Intent>,
|
||||
}
|
||||
|
||||
/// Read-only snapshot of game state for rendering - DETERMINISTIC, SHARED
|
||||
///
|
||||
/// **Important: This is GLOBAL/SHARED state identical across all clients!**
|
||||
///
|
||||
/// This is a read-only snapshot of GameInstance state, updated after each turn.
|
||||
/// It provides:
|
||||
/// - Safe, immutable access to game state for rendering and input systems
|
||||
/// - Serializable format for network transmission
|
||||
/// - Same view for all clients (server, players, spectators)
|
||||
///
|
||||
/// Systems should prefer using GameView over direct GameInstance access
|
||||
/// to maintain clean separation between game logic and rendering/input.
|
||||
#[derive(Resource, Default, Debug, Clone, Serialize, Deserialize, bincode::Encode, bincode::Decode)]
|
||||
pub struct GameView {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
/// Owner of each tile. Uses Arc for zero-copy sharing with rendering.
|
||||
pub territories: Arc<[u16]>,
|
||||
pub players: Vec<PlayerView>,
|
||||
pub turn_number: u64,
|
||||
/// Total number of conquerable (non-water) tiles on the map.
|
||||
/// Cached for performance - calculated once at initialization.
|
||||
pub total_land_tiles: u32,
|
||||
/// Indices of tiles that changed ownership this turn (from TerritoryManager's ChangeBuffer).
|
||||
/// Used for efficient delta rendering without full map scans.
|
||||
pub changed_tiles: Vec<usize>,
|
||||
// We can add more fields here as needed for rendering,
|
||||
// like border information, attack visuals, etc.
|
||||
}
|
||||
|
||||
impl GameView {
|
||||
/// Get the owner of a specific tile
|
||||
pub fn get_owner(&self, tile_index: usize) -> u16 {
|
||||
self.territories.get(tile_index).copied().unwrap_or(0)
|
||||
}
|
||||
|
||||
/// Get a player by ID
|
||||
pub fn get_player(&self, player_id: u16) -> Option<&PlayerView> {
|
||||
self.players.iter().find(|p| p.id == player_id)
|
||||
}
|
||||
|
||||
/// Find any tile owned by a specific player (useful for camera centering)
|
||||
pub fn find_tile_owned_by(&self, player_id: u16) -> Option<usize> {
|
||||
self.territories.iter().position(|&owner| owner == player_id)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, Debug, Serialize, Deserialize, bincode::Encode, bincode::Decode)]
|
||||
pub struct PlayerView {
|
||||
pub id: u16,
|
||||
pub color: [f32; 4],
|
||||
pub name: String,
|
||||
pub tile_count: u32,
|
||||
pub troops: u32,
|
||||
pub is_alive: bool,
|
||||
}
|
||||
305
crates/borders-core/src/networking/network.rs
Normal file
@@ -0,0 +1,305 @@
|
||||
use crate::networking::{GameView, Intent};
|
||||
use anyhow::Result;
|
||||
use async_trait::async_trait;
|
||||
use flume::{Receiver, Sender};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::networking::protocol::NetMessage;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use url::Url;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use web_transport::{ClientBuilder, RecvStream, SendStream};
|
||||
|
||||
#[async_trait]
|
||||
#[cfg_attr(target_arch = "wasm32", async_trait(?Send))]
|
||||
pub trait Transceiver: Send + Sync {
|
||||
async fn send(&mut self, intent: Intent) -> Result<()>;
|
||||
async fn receive(&mut self) -> Result<GameView>;
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
#[cfg_attr(target_arch = "wasm32", async_trait(?Send))]
|
||||
pub trait ServerTransceiver: Send + Sync {
|
||||
async fn send(&mut self, game_view: GameView) -> Result<()>;
|
||||
async fn receive(&mut self) -> Result<Intent>;
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct RemoteSender {
|
||||
send_stream: SendStream,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct RemoteReceiver {
|
||||
recv_stream: RecvStream,
|
||||
}
|
||||
|
||||
pub struct RemoteConnection;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteConnection {
|
||||
/// Establishes a connection to a remote server and returns separate sender/receiver
|
||||
pub async fn connect(server_address: &str) -> Result<(RemoteSender, RemoteReceiver)> {
|
||||
let url = Url::parse(server_address)?;
|
||||
let mut session = {
|
||||
let client = ClientBuilder::new().with_system_roots()?;
|
||||
client.connect(url).await?
|
||||
};
|
||||
|
||||
let (send_stream, recv_stream) = session.open_bi().await?;
|
||||
|
||||
let sender = RemoteSender { send_stream };
|
||||
let receiver = RemoteReceiver { recv_stream };
|
||||
|
||||
Ok((sender, receiver))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteSender {
|
||||
pub async fn send(&mut self, intent: Intent) -> Result<()> {
|
||||
let config = bincode::config::standard();
|
||||
let bytes = bincode::encode_to_vec(intent, config)?;
|
||||
self.send_bytes(&bytes).await
|
||||
}
|
||||
|
||||
pub async fn send_net_message(&mut self, message: NetMessage) -> Result<()> {
|
||||
let config = bincode::config::standard();
|
||||
let bytes = bincode::encode_to_vec(message, config)?;
|
||||
self.send_bytes(&bytes).await
|
||||
}
|
||||
|
||||
async fn send_bytes(&mut self, data: &[u8]) -> Result<()> {
|
||||
let len = data.len() as u64;
|
||||
// Write length prefix
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
self.send_stream.write(&len.to_be_bytes()).await.map_err(|e| anyhow::anyhow!(e.to_string()))?;
|
||||
self.send_stream.write(data).await.map_err(|e| anyhow::anyhow!(e.to_string()))?;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
self.send_stream.write(&len.to_be_bytes()).await?;
|
||||
self.send_stream.write(data).await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteReceiver {
|
||||
pub async fn receive(&mut self) -> Result<GameView> {
|
||||
let bytes = self.receive_bytes().await?;
|
||||
let config = bincode::config::standard();
|
||||
let (game_view, _) = bincode::decode_from_slice(&bytes, config)?;
|
||||
Ok(game_view)
|
||||
}
|
||||
|
||||
pub async fn receive_net_message(&mut self) -> Result<NetMessage> {
|
||||
let bytes = self.receive_bytes().await?;
|
||||
let config = bincode::config::standard();
|
||||
let (net_message, _) = bincode::decode_from_slice(&bytes, config)?;
|
||||
Ok(net_message)
|
||||
}
|
||||
|
||||
async fn receive_bytes(&mut self) -> Result<Vec<u8>> {
|
||||
// Read length prefix (8 bytes)
|
||||
let mut len_bytes = Vec::new();
|
||||
while len_bytes.len() < 8 {
|
||||
let remaining = 8 - len_bytes.len();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await.map_err(|e| anyhow::anyhow!(e.to_string()))? {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading length prefix");
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await? {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading length prefix");
|
||||
}
|
||||
}
|
||||
}
|
||||
let len = u64::from_be_bytes(len_bytes[0..8].try_into()?) as usize;
|
||||
|
||||
// Read message data
|
||||
let mut buffer = Vec::new();
|
||||
while buffer.len() < len {
|
||||
let remaining = len - buffer.len();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await.map_err(|e| anyhow::anyhow!(e.to_string()))? {
|
||||
buffer.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading full message");
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await? {
|
||||
buffer.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading full message");
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(buffer[0..len].to_vec())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct RemoteServerSender {
|
||||
send_stream: SendStream,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct RemoteServerReceiver {
|
||||
recv_stream: RecvStream,
|
||||
}
|
||||
|
||||
pub struct RemoteConnectionMirror;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteConnectionMirror {
|
||||
/// Creates server-side sender/receiver from an accepted connection stream
|
||||
pub fn from_streams(send_stream: SendStream, recv_stream: RecvStream) -> (RemoteServerSender, RemoteServerReceiver) {
|
||||
let sender = RemoteServerSender { send_stream };
|
||||
let receiver = RemoteServerReceiver { recv_stream };
|
||||
(sender, receiver)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteServerSender {
|
||||
pub async fn send(&mut self, game_view: GameView) -> Result<()> {
|
||||
let config = bincode::config::standard();
|
||||
let bytes = bincode::encode_to_vec(game_view, config)?;
|
||||
self.send_bytes(&bytes).await
|
||||
}
|
||||
|
||||
async fn send_bytes(&mut self, data: &[u8]) -> Result<()> {
|
||||
let len = data.len() as u64;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
self.send_stream.write(&len.to_be_bytes()).await.map_err(|e| anyhow::anyhow!(e.to_string()))?;
|
||||
self.send_stream.write(data).await.map_err(|e| anyhow::anyhow!(e.to_string()))?;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
self.send_stream.write(&len.to_be_bytes()).await?;
|
||||
self.send_stream.write(data).await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl RemoteServerReceiver {
|
||||
pub async fn receive(&mut self) -> Result<Intent> {
|
||||
let bytes = self.receive_bytes().await?;
|
||||
let config = bincode::config::standard();
|
||||
let (intent, _) = bincode::decode_from_slice(&bytes, config)?;
|
||||
Ok(intent)
|
||||
}
|
||||
|
||||
async fn receive_bytes(&mut self) -> Result<Vec<u8>> {
|
||||
// Read length prefix (8 bytes)
|
||||
let mut len_bytes = Vec::new();
|
||||
while len_bytes.len() < 8 {
|
||||
let remaining = 8 - len_bytes.len();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await.map_err(|e| anyhow::anyhow!(e.to_string()))? {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading length prefix");
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await? {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading length prefix");
|
||||
}
|
||||
}
|
||||
}
|
||||
let len = u64::from_be_bytes(len_bytes[0..8].try_into()?) as usize;
|
||||
|
||||
// Read message data
|
||||
let mut buffer = Vec::new();
|
||||
while buffer.len() < len {
|
||||
let remaining = len - buffer.len();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await.map_err(|e| anyhow::anyhow!(e.to_string()))? {
|
||||
buffer.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading full message");
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(chunk) = self.recv_stream.read(remaining).await? {
|
||||
buffer.extend_from_slice(&chunk);
|
||||
} else {
|
||||
anyhow::bail!("Stream closed before reading full message");
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(buffer[0..len].to_vec())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LocalConnection {
|
||||
pub intent_tx: Sender<Intent>,
|
||||
pub game_view_rx: Receiver<GameView>,
|
||||
}
|
||||
|
||||
impl LocalConnection {
|
||||
pub fn new() -> (Self, LocalConnectionMirror) {
|
||||
let (intent_tx, intent_rx) = flume::unbounded();
|
||||
let (game_view_tx, game_view_rx) = flume::unbounded();
|
||||
|
||||
let client_end = Self { intent_tx, game_view_rx };
|
||||
|
||||
let server_end = LocalConnectionMirror { intent_rx, game_view_tx };
|
||||
|
||||
(client_end, server_end)
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl Transceiver for LocalConnection {
|
||||
async fn send(&mut self, intent: Intent) -> Result<()> {
|
||||
self.intent_tx.send_async(intent).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn receive(&mut self) -> Result<GameView> {
|
||||
let game_view = self.game_view_rx.recv_async().await?;
|
||||
Ok(game_view)
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl ServerTransceiver for LocalConnectionMirror {
|
||||
async fn send(&mut self, game_view: GameView) -> Result<()> {
|
||||
self.game_view_tx.send_async(game_view).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn receive(&mut self) -> Result<Intent> {
|
||||
let intent = self.intent_rx.recv_async().await?;
|
||||
Ok(intent)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LocalConnectionMirror {
|
||||
pub intent_rx: Receiver<Intent>,
|
||||
pub game_view_tx: Sender<GameView>,
|
||||
}
|
||||
23
crates/borders-core/src/networking/protocol.rs
Normal file
@@ -0,0 +1,23 @@
|
||||
//! Network protocol for multiplayer client-server communication
|
||||
|
||||
use crate::networking::Intent;
|
||||
use bincode::{Decode, Encode};
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Network message protocol for client-server communication
|
||||
#[derive(Encode, Decode, Debug, Clone)]
|
||||
pub enum NetMessage {
|
||||
/// Server assigns player ID to client
|
||||
ServerConfig { player_id: u16 },
|
||||
/// Client sends intent to server
|
||||
Intent(Intent),
|
||||
/// Server broadcasts turn to all clients
|
||||
Turn { turn: u64, intents: Vec<Intent> },
|
||||
/// Server broadcasts current spawn configuration during spawn phase
|
||||
/// Maps player_id -> tile_index for all players who have chosen spawns
|
||||
SpawnConfiguration { spawns: HashMap<u16, u32> },
|
||||
}
|
||||
|
||||
/// Shared constants across all binaries for deterministic behavior
|
||||
pub const NETWORK_SEED: u64 = 0xC0FFEE;
|
||||
pub const TICK_MS: u64 = 100;
|
||||
55
crates/borders-core/src/networking/server/broadcast.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use crate::game::GameInstance;
|
||||
use crate::networking::{GameView, Intent, IntentEvent, PlayerView, protocol::NetMessage};
|
||||
use bevy_ecs::prelude::*;
|
||||
use flume::Sender;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct ServerChannels {
|
||||
pub broadcast_tx: Sender<GameView>,
|
||||
pub net_message_tx: Sender<NetMessage>,
|
||||
}
|
||||
|
||||
pub fn broadcast_game_state_system(server_channels: Res<ServerChannels>, mut game: ResMut<GameInstance>) {
|
||||
let game_view = create_game_view(&mut game);
|
||||
let _ = server_channels.broadcast_tx.try_send(game_view);
|
||||
}
|
||||
|
||||
/// System to broadcast turns to all connected clients
|
||||
pub fn broadcast_turn_system(server_channels: Res<ServerChannels>, mut turn_events: MessageReader<crate::networking::ProcessTurnEvent>) {
|
||||
for event in turn_events.read() {
|
||||
let turn_message = NetMessage::Turn { turn: event.0.turn_number, intents: event.0.intents.clone() };
|
||||
let _ = server_channels.net_message_tx.try_send(turn_message);
|
||||
}
|
||||
}
|
||||
|
||||
/// Resource to track spawn configurations during spawn phase
|
||||
#[derive(Resource, Default)]
|
||||
pub struct SpawnConfigTracker {
|
||||
pub spawns: HashMap<u16, u32>,
|
||||
}
|
||||
|
||||
/// System to broadcast spawn configuration when players set their spawn
|
||||
/// Only runs during multiplayer server mode
|
||||
pub fn broadcast_spawn_config_system(mut intent_events: MessageReader<IntentEvent>, mut spawn_tracker: ResMut<SpawnConfigTracker>, server_channels: Res<ServerChannels>) {
|
||||
for event in intent_events.read() {
|
||||
if let Intent::SetSpawn { player_id, tile_index } = event.0 {
|
||||
// Track this spawn
|
||||
spawn_tracker.spawns.insert(player_id, tile_index);
|
||||
|
||||
// Broadcast updated spawn configuration to all clients
|
||||
let spawn_message = NetMessage::SpawnConfiguration { spawns: spawn_tracker.spawns.clone() };
|
||||
let _ = server_channels.net_message_tx.try_send(spawn_message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn create_game_view(game: &mut GameInstance) -> GameView {
|
||||
use std::sync::Arc;
|
||||
|
||||
let total_land_tiles = game.territory_manager.as_slice().iter().filter(|ownership| !ownership.is_water()).count() as u32;
|
||||
|
||||
let changed_tiles: Vec<usize> = game.territory_manager.drain_changes().collect();
|
||||
|
||||
GameView { width: game.territory_manager.width(), height: game.territory_manager.height(), territories: Arc::from(game.territory_manager.to_u16_vec().as_slice()), turn_number: game.turn_number, total_land_tiles, changed_tiles, players: game.player_manager.get_players().iter().map(|p| PlayerView { id: p.id as u16, color: p.color.to_rgba(), name: p.name.clone(), tile_count: p.get_territory_size() as u32, troops: p.get_troops() as u32, is_alive: p.is_alive() }).collect() }
|
||||
}
|
||||
208
crates/borders-core/src/networking/server/connection_handler.rs
Normal file
@@ -0,0 +1,208 @@
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::networking::{Intent, protocol::NetMessage, server::registry::ServerRegistry};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use anyhow::Result;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use flume::Sender;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::sync::Arc;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use tokio::sync::RwLock;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use tracing::{error, info, instrument, warn};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use web_transport::quinn::{RecvStream, SendStream, ServerBuilder};
|
||||
|
||||
/// Handle a single client connection over WebTransport
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[instrument(skip_all)]
|
||||
pub async fn handle_client_connection(mut send_stream: SendStream, mut recv_stream: RecvStream, intent_tx: Sender<Intent>, registry: Arc<RwLock<ServerRegistry>>) -> Result<()> {
|
||||
info!("New client connected, starting message handling");
|
||||
|
||||
// Create a per-client channel for receiving broadcast messages
|
||||
let (client_tx, client_rx) = flume::unbounded::<NetMessage>();
|
||||
|
||||
// Register this client with the server registry and get assigned player ID
|
||||
let player_id = { registry.write().await.add_client(client_tx) };
|
||||
info!(player_id = player_id, "Client registered");
|
||||
|
||||
// Send initial server config
|
||||
let server_config = NetMessage::ServerConfig { player_id };
|
||||
let config_bytes = bincode::encode_to_vec(server_config, bincode::config::standard())?;
|
||||
let len_bytes = (config_bytes.len() as u64).to_be_bytes();
|
||||
|
||||
// Send length prefix
|
||||
let mut written = 0;
|
||||
while written < len_bytes.len() {
|
||||
let bytes_written = send_stream.write(&len_bytes[written..]).await?;
|
||||
written += bytes_written;
|
||||
}
|
||||
|
||||
// Send config bytes
|
||||
let mut written = 0;
|
||||
while written < config_bytes.len() {
|
||||
let bytes_written = send_stream.write(&config_bytes[written..]).await?;
|
||||
written += bytes_written;
|
||||
}
|
||||
|
||||
// Spawn task to handle incoming intents from this client
|
||||
let intent_tx_clone = intent_tx.clone();
|
||||
|
||||
tokio::spawn(async move {
|
||||
loop {
|
||||
// Read length prefix (8 bytes)
|
||||
let mut len_bytes = Vec::new();
|
||||
while len_bytes.len() < 8 {
|
||||
let remaining = 8 - len_bytes.len();
|
||||
if let Ok(maybe_chunk) = recv_stream.read_chunk(remaining, true).await {
|
||||
if let Some(chunk) = maybe_chunk {
|
||||
len_bytes.extend_from_slice(&chunk.bytes);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
error!("Stream closed before reading length prefix");
|
||||
break;
|
||||
}
|
||||
}
|
||||
let len = u64::from_be_bytes(len_bytes[0..8].try_into().unwrap()) as usize;
|
||||
|
||||
// Read message data
|
||||
let mut message_bytes = Vec::new();
|
||||
while message_bytes.len() < len {
|
||||
let remaining = len - message_bytes.len();
|
||||
if let Ok(maybe_chunk) = recv_stream.read_chunk(remaining, true).await {
|
||||
if let Some(chunk) = maybe_chunk {
|
||||
message_bytes.extend_from_slice(&chunk.bytes);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
error!("Stream closed before reading full message");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Decode message
|
||||
match bincode::decode_from_slice(&message_bytes, bincode::config::standard()) {
|
||||
Ok((net_message, _)) => match net_message {
|
||||
NetMessage::Intent(intent) => {
|
||||
if let Err(e) = intent_tx_clone.send(intent) {
|
||||
error!(error = %e, "Failed to forward intent");
|
||||
break;
|
||||
}
|
||||
}
|
||||
_ => warn!("Received unexpected message type from client"),
|
||||
},
|
||||
Err(e) => {
|
||||
error!(error = %e, "Failed to decode message");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
info!("Client intent receiver task ended");
|
||||
});
|
||||
|
||||
// Handle outgoing messages to this client
|
||||
let registry_clone = registry.clone();
|
||||
tokio::spawn(async move {
|
||||
while let Ok(message) = client_rx.recv_async().await {
|
||||
match bincode::encode_to_vec(message, bincode::config::standard()) {
|
||||
Ok(message_bytes) => {
|
||||
let len_bytes = (message_bytes.len() as u64).to_be_bytes();
|
||||
|
||||
// Send length prefix
|
||||
let mut written = 0;
|
||||
while written < len_bytes.len() {
|
||||
match send_stream.write(&len_bytes[written..]).await {
|
||||
Ok(bytes_written) => written += bytes_written,
|
||||
Err(e) => {
|
||||
error!(
|
||||
player_id = player_id,
|
||||
error = %e,
|
||||
"Failed to send length prefix"
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Send message bytes
|
||||
let mut written = 0;
|
||||
while written < message_bytes.len() {
|
||||
match send_stream.write(&message_bytes[written..]).await {
|
||||
Ok(bytes_written) => written += bytes_written,
|
||||
Err(e) => {
|
||||
error!(player_id = player_id, error = %e, "Failed to send message");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!(player_id = player_id, error = %e, "Failed to encode message");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Remove client from registry when sender task ends
|
||||
info!(player_id = player_id, "Client message sender task ended, removing from registry");
|
||||
registry_clone.write().await.remove_client(player_id);
|
||||
});
|
||||
|
||||
info!(player_id = player_id, "Client connection handler setup complete");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Start the WebTransport server and accept connections
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[instrument(skip_all, fields(bind_address = %bind_address))]
|
||||
pub async fn start_server(bind_address: &str, intent_tx: Sender<Intent>, registry: Arc<RwLock<ServerRegistry>>) -> Result<()> {
|
||||
info!("Starting WebTransport server");
|
||||
|
||||
// Load development certificate and key
|
||||
let cert_path = "dev-cert.pem";
|
||||
let key_path = "dev-key.pem";
|
||||
|
||||
let cert_data = std::fs::read(cert_path).map_err(|e| anyhow::anyhow!("Failed to read certificate file {}: {}", cert_path, e))?;
|
||||
let key_data = std::fs::read(key_path).map_err(|e| anyhow::anyhow!("Failed to read key file {}: {}", key_path, e))?;
|
||||
|
||||
// Parse certificate and key
|
||||
let certs = rustls_pemfile::certs(&mut &cert_data[..]).collect::<Result<Vec<_>, _>>().map_err(|e| anyhow::anyhow!("Failed to parse certificate: {}", e))?;
|
||||
|
||||
let key = rustls_pemfile::private_key(&mut &key_data[..]).map_err(|e| anyhow::anyhow!("Failed to parse private key: {}", e))?.ok_or_else(|| anyhow::anyhow!("No private key found"))?;
|
||||
|
||||
let mut server = ServerBuilder::new().with_addr(bind_address.parse()?).with_certificate(certs, key)?;
|
||||
info!("WebTransport server listening for connections");
|
||||
|
||||
loop {
|
||||
match server.accept().await {
|
||||
Some(connection) => {
|
||||
info!("New client connected");
|
||||
|
||||
let intent_tx_clone = intent_tx.clone();
|
||||
let registry_clone = registry.clone();
|
||||
|
||||
let session = connection.ok().await?;
|
||||
|
||||
tokio::spawn(async move {
|
||||
// Accept bidirectional stream from client
|
||||
match session.accept_bi().await {
|
||||
Ok((send_stream, recv_stream)) => {
|
||||
if let Err(e) = handle_client_connection(send_stream, recv_stream, intent_tx_clone, registry_clone).await {
|
||||
error!(error = %e, "Error handling client connection");
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!(error = %e, "Failed to accept bidirectional stream from client");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
None => {
|
||||
error!("Failed to accept connection");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
crates/borders-core/src/networking/server/mod.rs
Normal file
@@ -0,0 +1,12 @@
|
||||
//! Server components for multiplayer networking
|
||||
|
||||
pub mod broadcast;
|
||||
pub mod connection_handler;
|
||||
pub mod registry;
|
||||
|
||||
// Re-export commonly used types
|
||||
pub use broadcast::*;
|
||||
pub use registry::ServerRegistry;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use connection_handler::{handle_client_connection, start_server};
|
||||
72
crates/borders-core/src/networking/server/registry.rs
Normal file
@@ -0,0 +1,72 @@
|
||||
use crate::networking::protocol::NetMessage;
|
||||
use bevy_ecs::prelude::Resource;
|
||||
use flume::Sender;
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, RwLock};
|
||||
use tracing::error;
|
||||
|
||||
/// Connection information for a client
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ClientConnection {
|
||||
pub id: u16,
|
||||
pub tx: Sender<NetMessage>,
|
||||
}
|
||||
|
||||
/// Registry for managing client connections and broadcasting messages
|
||||
#[derive(Resource)]
|
||||
pub struct ServerRegistry {
|
||||
connections: Arc<RwLock<HashMap<u16, ClientConnection>>>,
|
||||
next_player_id: Arc<RwLock<u16>>,
|
||||
}
|
||||
|
||||
impl Default for ServerRegistry {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl ServerRegistry {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
connections: Arc::new(RwLock::new(HashMap::new())),
|
||||
next_player_id: Arc::new(RwLock::new(1)), // Start from 1, 0 reserved
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a new client connection and return assigned player ID
|
||||
pub fn add_client(&self, tx: Sender<NetMessage>) -> u16 {
|
||||
let mut next_id = self.next_player_id.write().unwrap();
|
||||
let player_id = *next_id;
|
||||
*next_id += 1;
|
||||
|
||||
let connection = ClientConnection { id: player_id, tx };
|
||||
self.connections.write().unwrap().insert(player_id, connection);
|
||||
|
||||
player_id
|
||||
}
|
||||
|
||||
/// Remove a client connection
|
||||
pub fn remove_client(&self, player_id: u16) {
|
||||
self.connections.write().unwrap().remove(&player_id);
|
||||
}
|
||||
|
||||
/// Broadcast a message to all connected clients
|
||||
pub fn broadcast(&self, message: NetMessage) {
|
||||
let connections = self.connections.read().unwrap();
|
||||
for connection in connections.values() {
|
||||
if let Err(e) = connection.tx.send(message.clone()) {
|
||||
error!("Failed to send message to client {}: {}", connection.id, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the number of connected clients
|
||||
pub fn client_count(&self) -> usize {
|
||||
self.connections.read().unwrap().len()
|
||||
}
|
||||
|
||||
/// Get all client IDs
|
||||
pub fn client_ids(&self) -> Vec<u16> {
|
||||
self.connections.read().unwrap().keys().cloned().collect()
|
||||
}
|
||||
}
|
||||
686
crates/borders-core/src/plugin.rs
Normal file
@@ -0,0 +1,686 @@
|
||||
//! Consolidated game plugin integrating all core systems
|
||||
//!
|
||||
//! This module provides the main `GamePlugin` which sets up all game logic including:
|
||||
//! - Networking (local or remote)
|
||||
//! - Spawn phase management
|
||||
//! - Core game systems and event handling
|
||||
//! - Turn execution and processing
|
||||
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_ecs::schedule::common_conditions::resource_exists;
|
||||
use tracing::{debug, info, trace};
|
||||
|
||||
use crate::app::{App, Last, Plugin, Update};
|
||||
use crate::time::{FixedTime, Time};
|
||||
|
||||
use crate::constants::TICK_INTERVAL;
|
||||
use crate::game::{AttackControls, GameInstance, SpawnPhase, SpawnTimeout};
|
||||
use crate::networking::{
|
||||
GameView, IntentEvent, IntentReceiver, ProcessTurnEvent, TurnReceiver,
|
||||
coordinator::{generate_turns_system, poll_turns_system},
|
||||
};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use web_time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
// Re-export protocol types for convenience
|
||||
#[cfg(feature = "ui")]
|
||||
use crate::ui::protocol::{BackendMessage, CameraCommand, SpawnCountdown};
|
||||
|
||||
/// Network mode configuration for the game
|
||||
pub enum NetworkMode {
|
||||
/// Local single-player or hotseat mode
|
||||
Local,
|
||||
/// Remote multiplayer mode (non-WASM only)
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Remote { server_address: String },
|
||||
}
|
||||
|
||||
/// Main game plugin that consolidates all core game logic
|
||||
///
|
||||
/// This plugin sets up:
|
||||
/// - Network channels (local or remote)
|
||||
/// - Spawn phase management
|
||||
/// - Core game systems
|
||||
/// - Turn processing
|
||||
/// - Input handling
|
||||
pub struct GamePlugin {
|
||||
pub network_mode: NetworkMode,
|
||||
}
|
||||
|
||||
impl GamePlugin {
|
||||
pub fn new(network_mode: NetworkMode) -> Self {
|
||||
Self { network_mode }
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Setup networking based on mode
|
||||
match &self.network_mode {
|
||||
NetworkMode::Local => {
|
||||
info!("Initializing GamePlugin in Local mode");
|
||||
|
||||
// Local mode: use direct channels
|
||||
let (intent_tx, intent_rx) = flume::unbounded();
|
||||
let (game_view_tx, game_view_rx) = flume::unbounded();
|
||||
|
||||
app.insert_resource(crate::networking::client::ClientConnection { intent_tx, game_view_rx })
|
||||
.insert_resource(crate::networking::server::ServerChannels {
|
||||
broadcast_tx: game_view_tx,
|
||||
net_message_tx: flume::unbounded().0, // Dummy channel for local mode
|
||||
})
|
||||
.insert_resource(IntentReceiver { intent_rx })
|
||||
.add_systems(Update, (crate::networking::client::send_intent_system, crate::networking::client::receive_game_view_system.run_if(resource_exists::<GameView>)))
|
||||
.add_systems(Update, (poll_turns_system.run_if(resource_exists::<TurnReceiver>), crate::networking::server::broadcast_game_state_system.run_if(resource_exists::<GameInstance>).run_if(|spawn_phase: Option<Res<SpawnPhase>>| spawn_phase.is_none_or(|sp| !sp.active))));
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
NetworkMode::Remote { server_address } => {
|
||||
info!("Initializing GamePlugin in Remote mode (server: {})", server_address);
|
||||
|
||||
// Remote mode: use NetMessage protocol
|
||||
let (net_intent_tx, net_intent_rx) = flume::unbounded();
|
||||
let (net_message_tx, net_message_rx) = flume::unbounded();
|
||||
|
||||
app.insert_resource(crate::networking::client::RemoteClientConnection { intent_tx: net_intent_tx, net_message_rx, player_id: None }).add_systems(Update, (crate::networking::client::send_net_intent_system, crate::networking::client::receive_net_message_system, crate::networking::client::handle_spawn_config_system));
|
||||
|
||||
// Spawn networking thread
|
||||
let server_addr = server_address.clone();
|
||||
std::thread::spawn(move || {
|
||||
let runtime = tokio::runtime::Builder::new_current_thread().enable_all().build().unwrap();
|
||||
|
||||
runtime.block_on(async move {
|
||||
use crate::networking::protocol::NetMessage;
|
||||
use tracing::error;
|
||||
|
||||
info!("Connecting to remote server at {}", server_addr);
|
||||
|
||||
// Load server certificate for validation
|
||||
let cert_path = "dev-cert.pem";
|
||||
let cert_data = match std::fs::read(cert_path) {
|
||||
Ok(data) => data,
|
||||
Err(e) => {
|
||||
error!("Failed to read certificate file {}: {}", cert_path, e);
|
||||
error!("Please run the `generate-dev-cert.ps1` script first.");
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let pem = pem::parse(&cert_data).expect("Failed to parse PEM certificate");
|
||||
let cert_hash = ring::digest::digest(&ring::digest::SHA256, pem.contents()).as_ref().to_vec();
|
||||
|
||||
let client = web_transport::ClientBuilder::new().with_server_certificate_hashes(vec![cert_hash]).expect("Failed to create client with certificate hash");
|
||||
|
||||
let mut connection = match client.connect(server_addr.parse().unwrap()).await {
|
||||
Ok(conn) => {
|
||||
info!("Connected to server successfully");
|
||||
conn
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to connect to server: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let (mut send_stream, mut recv_stream) = match connection.open_bi().await {
|
||||
Ok(streams) => {
|
||||
info!("Opened bidirectional stream");
|
||||
streams
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to open bidirectional stream: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Read initial ServerConfig
|
||||
info!("Reading initial server config...");
|
||||
let mut len_bytes = Vec::new();
|
||||
while len_bytes.len() < 8 {
|
||||
let remaining = 8 - len_bytes.len();
|
||||
match recv_stream.read(remaining).await {
|
||||
Ok(Some(chunk)) => {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
}
|
||||
Ok(None) => {
|
||||
error!("Stream closed before reading server config length");
|
||||
return;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to read server config length: {}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let len = u64::from_be_bytes(len_bytes[0..8].try_into().unwrap()) as usize;
|
||||
|
||||
let mut message_bytes = Vec::new();
|
||||
while message_bytes.len() < len {
|
||||
let remaining = len - message_bytes.len();
|
||||
match recv_stream.read(remaining).await {
|
||||
Ok(Some(chunk)) => {
|
||||
message_bytes.extend_from_slice(&chunk);
|
||||
}
|
||||
Ok(None) => {
|
||||
error!("Stream closed before reading server config data");
|
||||
return;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to read server config data: {}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
match bincode::decode_from_slice(&message_bytes, bincode::config::standard()) {
|
||||
Ok((net_message, _)) => {
|
||||
info!("Received server config: {:?}", net_message);
|
||||
match net_message {
|
||||
NetMessage::ServerConfig { player_id } => {
|
||||
info!("Assigned player ID: {}", player_id);
|
||||
}
|
||||
_ => {
|
||||
error!("Expected ServerConfig, got: {:?}", net_message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to decode server config: {}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Send intents to server
|
||||
let send_task = async {
|
||||
while let Ok(net_message) = net_intent_rx.recv_async().await {
|
||||
match bincode::encode_to_vec(net_message, bincode::config::standard()) {
|
||||
Ok(message_bytes) => {
|
||||
let len_bytes = (message_bytes.len() as u64).to_be_bytes();
|
||||
|
||||
let mut written = 0;
|
||||
while written < len_bytes.len() {
|
||||
match send_stream.write(&len_bytes[written..]).await {
|
||||
Ok(bytes_written) => written += bytes_written,
|
||||
Err(e) => {
|
||||
error!("Failed to send length prefix: {}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut written = 0;
|
||||
while written < message_bytes.len() {
|
||||
match send_stream.write(&message_bytes[written..]).await {
|
||||
Ok(bytes_written) => written += bytes_written,
|
||||
Err(e) => {
|
||||
error!("Failed to send message: {}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to encode message: {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Receive messages from server
|
||||
let recv_task = async {
|
||||
loop {
|
||||
let mut len_bytes = Vec::new();
|
||||
while len_bytes.len() < 8 {
|
||||
let remaining = 8 - len_bytes.len();
|
||||
if let Ok(maybe_chunk) = recv_stream.read(remaining).await {
|
||||
if let Some(chunk) = maybe_chunk {
|
||||
len_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
error!("Stream closed before reading length prefix");
|
||||
break;
|
||||
}
|
||||
}
|
||||
let len = u64::from_be_bytes(len_bytes[0..8].try_into().unwrap()) as usize;
|
||||
|
||||
let mut message_bytes = Vec::new();
|
||||
while message_bytes.len() < len {
|
||||
let remaining = len - message_bytes.len();
|
||||
if let Ok(maybe_chunk) = recv_stream.read(remaining).await {
|
||||
if let Some(chunk) = maybe_chunk {
|
||||
message_bytes.extend_from_slice(&chunk);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
error!("Stream closed before reading full message");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
match bincode::decode_from_slice(&message_bytes, bincode::config::standard()) {
|
||||
Ok((net_message, _)) => {
|
||||
if net_message_tx.send_async(net_message).await.is_err() {
|
||||
error!("Failed to forward message to client");
|
||||
break;
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to decode message: {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
futures_lite::future::zip(send_task, recv_task).await;
|
||||
error!("Connection to server closed");
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Configure fixed timestep for game logic (10 TPS = 100ms)
|
||||
app.insert_resource(FixedTime::from_seconds(TICK_INTERVAL as f64 / 1000.0));
|
||||
|
||||
// Core multiplayer events and resources
|
||||
app.add_message::<IntentEvent>().add_message::<ProcessTurnEvent>().add_message::<crate::networking::SpawnConfigEvent>().init_resource::<GameView>();
|
||||
|
||||
// UI-related events and resources (feature-gated)
|
||||
#[cfg(feature = "ui")]
|
||||
{
|
||||
app.add_message::<CameraCommand>().init_resource::<crate::ui::LastLeaderboardDigest>().init_resource::<crate::ui::LastAttacksDigest>().init_resource::<crate::ui::NationHighlightState>();
|
||||
}
|
||||
|
||||
// Input-related resources
|
||||
app.init_resource::<SpawnPhase>().init_resource::<AttackControls>();
|
||||
|
||||
// Spawn phase management
|
||||
app.init_resource::<SpawnPhaseInitialized>().init_resource::<PreviousSpawnState>().add_systems(Update, (emit_initial_spawn_phase_system.run_if(resource_exists::<SpawnPhase>), manage_spawn_phase_system, update_spawn_preview_system.run_if(resource_exists::<SpawnPhase>)));
|
||||
|
||||
// Core game logic systems (run in Update, event-driven)
|
||||
app.add_systems(Update, (execute_turn_system, crate::game::check_local_player_outcome).run_if(resource_exists::<GameInstance>).run_if(resource_exists::<GameView>).run_if(resource_exists::<SpawnPhase>));
|
||||
|
||||
// UI update systems (feature-gated)
|
||||
#[cfg(feature = "ui")]
|
||||
app.add_systems(Update, (crate::ui::emit_leaderboard_snapshot_system, crate::ui::emit_attacks_update_system, crate::ui::emit_nation_highlight_system).run_if(resource_exists::<GameInstance>).run_if(resource_exists::<GameView>));
|
||||
|
||||
// Command handlers
|
||||
#[cfg(feature = "ui")]
|
||||
app.add_systems(Update, handle_frontend_messages_system);
|
||||
|
||||
// Platform-agnostic input systems
|
||||
app.add_systems(Update, (crate::game::handle_spawn_click_system, crate::game::handle_attack_click_system, crate::game::handle_center_camera_system, crate::game::handle_attack_ratio_keys_system).run_if(resource_exists::<GameInstance>));
|
||||
|
||||
// Input state frame update
|
||||
app.add_systems(Last, clear_input_state_system);
|
||||
|
||||
// Turn generation system
|
||||
app.add_systems(Update, generate_turns_system.run_if(resource_exists::<crate::networking::TurnGenerator>));
|
||||
}
|
||||
}
|
||||
|
||||
/// Resource to track if we've emitted the initial spawn phase event
|
||||
#[derive(Resource, Default)]
|
||||
struct SpawnPhaseInitialized {
|
||||
emitted_initial: bool,
|
||||
}
|
||||
|
||||
/// Resource to track previous spawn state for incremental updates
|
||||
#[derive(Resource, Default)]
|
||||
struct PreviousSpawnState {
|
||||
spawns: Vec<(usize, usize)>, // (player_id, tile_index)
|
||||
}
|
||||
|
||||
/// System to emit initial SpawnPhaseUpdate when game starts
|
||||
#[cfg(feature = "ui")]
|
||||
fn emit_initial_spawn_phase_system(mut initialized: ResMut<SpawnPhaseInitialized>, spawn_phase: Res<SpawnPhase>, game_instance: Option<Res<GameInstance>>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
if initialized.emitted_initial || !spawn_phase.active || game_instance.is_none() {
|
||||
return;
|
||||
}
|
||||
|
||||
backend_messages.write(BackendMessage::SpawnPhaseUpdate { countdown: None });
|
||||
initialized.emitted_initial = true;
|
||||
debug!("Emitted initial SpawnPhaseUpdate (no countdown)");
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "ui"))]
|
||||
fn emit_initial_spawn_phase_system() {}
|
||||
|
||||
/// System to manage spawn timeout and emit countdown updates
|
||||
#[cfg(feature = "ui")]
|
||||
fn manage_spawn_phase_system(mut spawn_timeout: Option<ResMut<SpawnTimeout>>, spawn_phase: Option<Res<SpawnPhase>>, time: Res<Time>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
let Some(spawn_phase) = spawn_phase else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(ref mut spawn_timeout) = spawn_timeout else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !spawn_phase.active || !spawn_timeout.active {
|
||||
return;
|
||||
}
|
||||
|
||||
spawn_timeout.update(time.delta_secs());
|
||||
|
||||
let started_at_ms = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_millis() as u64 - (spawn_timeout.elapsed_secs * 1000.0) as u64;
|
||||
|
||||
backend_messages.write(BackendMessage::SpawnPhaseUpdate { countdown: Some(SpawnCountdown { started_at_ms, duration_secs: spawn_timeout.duration_secs }) });
|
||||
|
||||
trace!("SpawnPhaseUpdate: remaining {:.1}s", spawn_timeout.remaining_secs);
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "ui"))]
|
||||
fn manage_spawn_phase_system() {}
|
||||
|
||||
/// System to update GameView with spawn preview during spawn phase
|
||||
/// This shows territory data to the frontend BEFORE Turn(0) is executed
|
||||
/// Only processes changed spawns incrementally for better performance
|
||||
fn update_spawn_preview_system(spawn_phase: Res<SpawnPhase>, spawn_manager: Option<Res<crate::game::SpawnManager>>, mut game_view: Option<ResMut<GameView>>, game_instance: Option<Res<GameInstance>>, mut previous_state: ResMut<PreviousSpawnState>) {
|
||||
if !spawn_phase.active {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(ref spawn_mgr) = spawn_manager else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Only update if SpawnManager has changed
|
||||
if !spawn_mgr.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(ref mut game_view) = game_view else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(ref game_inst) = game_instance else {
|
||||
return;
|
||||
};
|
||||
|
||||
let width = game_view.width;
|
||||
let height = game_view.height;
|
||||
|
||||
// Get current spawns
|
||||
let current_spawns = spawn_mgr.get_all_spawns();
|
||||
|
||||
// Find spawns that were removed and added
|
||||
let previous_spawns = &previous_state.spawns;
|
||||
let removed_spawns: Vec<_> = previous_spawns.iter().filter(|prev| !current_spawns.contains(prev)).copied().collect();
|
||||
let added_spawns: Vec<_> = current_spawns.iter().filter(|curr| !previous_spawns.contains(curr)).copied().collect();
|
||||
|
||||
// If nothing changed, return early
|
||||
if removed_spawns.is_empty() && added_spawns.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clone territories only if we have changes to process
|
||||
use std::sync::Arc;
|
||||
let mut territories: Vec<crate::game::TileOwnership> = game_view.territories.iter().map(|&u| crate::game::TileOwnership::from_u16(u)).collect();
|
||||
let base_territories = game_inst.territory_manager.as_slice();
|
||||
let mut changed_tiles = std::collections::HashSet::new();
|
||||
|
||||
// Process removed spawns: revert their 5x5 areas to base state
|
||||
for &(player_id, tile_index) in &removed_spawns {
|
||||
let spawn_x = tile_index as u32 % width;
|
||||
let spawn_y = tile_index as u32 / width;
|
||||
|
||||
for dy in -2..=2 {
|
||||
for dx in -2..=2 {
|
||||
let x = (spawn_x as i32 + dx).clamp(0, width as i32 - 1) as u32;
|
||||
let y = (spawn_y as i32 + dy).clamp(0, height as i32 - 1) as u32;
|
||||
let idx = (x + y * width) as usize;
|
||||
|
||||
// Check if this tile belongs to the removed spawn
|
||||
if territories[idx].is_owned_by(player_id as u16) {
|
||||
// Recalculate from scratch for this tile
|
||||
let mut new_owner = base_territories[idx];
|
||||
|
||||
// Check if any other spawn claims this tile
|
||||
for &(other_player_id, other_tile_index) in ¤t_spawns {
|
||||
let other_x = other_tile_index as u32 % width;
|
||||
let other_y = other_tile_index as u32 / width;
|
||||
let dx_other = x as i32 - other_x as i32;
|
||||
let dy_other = y as i32 - other_y as i32;
|
||||
|
||||
if dx_other.abs() <= 2 && dy_other.abs() <= 2 && base_territories[idx].is_unclaimed() {
|
||||
new_owner = crate::game::TileOwnership::Owned(other_player_id as u16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if territories[idx] != new_owner {
|
||||
territories[idx] = new_owner;
|
||||
changed_tiles.insert(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process added spawns: mark their 5x5 areas
|
||||
for &(player_id, tile_index) in &added_spawns {
|
||||
let spawn_x = tile_index as u32 % width;
|
||||
let spawn_y = tile_index as u32 / width;
|
||||
|
||||
for dy in -2..=2 {
|
||||
for dx in -2..=2 {
|
||||
let x = (spawn_x as i32 + dx).clamp(0, width as i32 - 1) as u32;
|
||||
let y = (spawn_y as i32 + dy).clamp(0, height as i32 - 1) as u32;
|
||||
let idx = (x + y * width) as usize;
|
||||
|
||||
// Only claim if base territory is unclaimed
|
||||
if base_territories[idx].is_unclaimed() {
|
||||
let old_value = territories[idx];
|
||||
let new_owner = crate::game::TileOwnership::Owned(player_id as u16);
|
||||
if old_value != new_owner {
|
||||
territories[idx] = new_owner;
|
||||
changed_tiles.insert(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Convert back to u16 and update game view
|
||||
let territories_u16: Vec<u16> = territories.iter().map(|o| o.to_u16()).collect();
|
||||
game_view.territories = Arc::from(territories_u16.as_slice());
|
||||
game_view.changed_tiles = changed_tiles.into_iter().collect();
|
||||
|
||||
// Update player tile counts incrementally
|
||||
let mut players_map = std::collections::HashMap::new();
|
||||
for player in &game_view.players {
|
||||
players_map.insert(player.id, player.clone());
|
||||
}
|
||||
|
||||
// Recalculate tile counts for affected players only
|
||||
let mut affected_players = std::collections::HashSet::new();
|
||||
for &(player_id, _) in removed_spawns.iter().chain(added_spawns.iter()) {
|
||||
affected_players.insert(player_id as u16);
|
||||
}
|
||||
|
||||
for player_id in affected_players {
|
||||
if let Some(player) = players_map.get_mut(&player_id) {
|
||||
let tile_count = territories.iter().filter(|ownership| ownership.is_owned_by(player_id)).count() as u32;
|
||||
|
||||
player.tile_count = tile_count;
|
||||
}
|
||||
}
|
||||
|
||||
game_view.players = players_map.into_values().collect();
|
||||
|
||||
// Update previous state
|
||||
previous_state.spawns = current_spawns.clone();
|
||||
|
||||
trace!("Spawn preview updated: {} removed, {} added, {} changed tiles", removed_spawns.len(), added_spawns.len(), game_view.changed_tiles.len());
|
||||
}
|
||||
|
||||
/// System to clear per-frame input state data
|
||||
fn clear_input_state_system(input: Option<NonSend<std::sync::Arc<std::sync::Mutex<crate::ui::input::InputState>>>>) {
|
||||
if let Some(input) = input
|
||||
&& let Ok(mut state) = input.lock()
|
||||
{
|
||||
state.clear_frame_data();
|
||||
}
|
||||
}
|
||||
|
||||
/// System to execute turns from ProcessTurnEvent
|
||||
pub fn execute_turn_system(mut turn_events: MessageReader<ProcessTurnEvent>, mut game_instance: ResMut<GameInstance>, mut game_view: Option<ResMut<GameView>>, spawn_manager: Option<Res<crate::game::SpawnManager>>, mut spawn_phase: ResMut<SpawnPhase>, #[cfg(feature = "ui")] mut backend_messages: MessageWriter<BackendMessage>, server_handle: Option<Res<crate::networking::LocalTurnServerHandle>>) {
|
||||
use std::sync::Arc;
|
||||
|
||||
let events: Vec<_> = turn_events.read().map(|e| e.0.clone()).collect();
|
||||
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(ref mut game_view) = game_view else {
|
||||
return;
|
||||
};
|
||||
|
||||
for turn in events {
|
||||
trace!("Executing turn {} with {} intents", turn.turn_number, turn.intents.len());
|
||||
|
||||
game_instance.execute_turn(&turn);
|
||||
|
||||
if turn.turn_number == 0
|
||||
&& let Some(ref spawn_mgr) = spawn_manager
|
||||
{
|
||||
let bot_spawns = spawn_mgr.get_bot_spawns();
|
||||
for &(player_id, tile_index) in bot_spawns {
|
||||
game_instance.handle_spawn(player_id as u16, tile_index as u32);
|
||||
}
|
||||
}
|
||||
|
||||
let total_land_tiles = game_instance.territory_manager.as_slice().iter().filter(|ownership| !ownership.is_water()).count() as u32;
|
||||
|
||||
**game_view = GameView { width: game_instance.territory_manager.width(), height: game_instance.territory_manager.height(), territories: Arc::from(game_instance.territory_manager.to_u16_vec().as_slice()), turn_number: game_instance.turn_number, total_land_tiles, changed_tiles: Vec::new(), players: game_instance.player_manager.get_players().iter().map(|p| crate::networking::PlayerView { id: p.id as u16, color: p.color.to_rgba(), name: p.name.clone(), tile_count: p.get_territory_size() as u32, troops: p.get_troops() as u32, is_alive: p.is_alive() }).collect() };
|
||||
|
||||
trace!("GameView updated: turn {}, {} players", game_view.turn_number, game_view.players.len());
|
||||
|
||||
if turn.turn_number == 0 && spawn_phase.active {
|
||||
spawn_phase.active = false;
|
||||
|
||||
#[cfg(feature = "ui")]
|
||||
backend_messages.write(BackendMessage::SpawnPhaseEnded);
|
||||
|
||||
info!("Spawn phase ended after Turn(0) execution");
|
||||
|
||||
if let Some(ref handle) = server_handle {
|
||||
handle.resume();
|
||||
info!("Local turn server resumed - game started");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle FrontendMessage events
|
||||
#[cfg(feature = "ui")]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_frontend_messages_system(mut commands: Commands, mut frontend_messages: MessageReader<crate::ui::protocol::FrontendMessage>, game_instance: Option<Res<GameInstance>>, intent_receiver: Option<Res<IntentReceiver>>, mut attack_controls: Option<ResMut<AttackControls>>, mut spawn_phase: ResMut<SpawnPhase>, mut spawn_phase_init: ResMut<SpawnPhaseInitialized>, mut previous_spawn_state: ResMut<PreviousSpawnState>) {
|
||||
use crate::ui::protocol::FrontendMessage;
|
||||
use tracing::{debug, error, info};
|
||||
|
||||
for message in frontend_messages.read() {
|
||||
match message {
|
||||
FrontendMessage::StartGame => {
|
||||
info!("Processing StartGame command");
|
||||
|
||||
if game_instance.is_some() {
|
||||
error!("Game already running - ignoring StartGame");
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(ref intent_receiver) = intent_receiver else {
|
||||
error!("IntentReceiver not available - cannot start game");
|
||||
continue;
|
||||
};
|
||||
|
||||
let terrain_data = match crate::game::TerrainData::load_world_map() {
|
||||
Ok(data) => data,
|
||||
Err(e) => {
|
||||
error!("Failed to load World map: {}", e);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
commands.insert_resource(terrain_data.clone());
|
||||
|
||||
let size = terrain_data.size();
|
||||
let width = size.x;
|
||||
let height = size.y;
|
||||
let mut conquerable_tiles = Vec::with_capacity((width * height) as usize);
|
||||
let mut tile_expansion_times = Vec::with_capacity((width * height) as usize);
|
||||
let mut tile_expansion_costs = Vec::with_capacity((width * height) as usize);
|
||||
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
conquerable_tiles.push(terrain_data.is_conquerable((x, y)));
|
||||
tile_expansion_times.push(terrain_data.get_expansion_time((x, y)));
|
||||
tile_expansion_costs.push(terrain_data.get_expansion_cost((x, y)));
|
||||
}
|
||||
}
|
||||
|
||||
let params = crate::game::GameInitParams {
|
||||
map_width: width,
|
||||
map_height: height,
|
||||
conquerable_tiles,
|
||||
tile_expansion_times,
|
||||
tile_expansion_costs,
|
||||
client_player_id: 0, // Human player is ID 0
|
||||
intent_rx: intent_receiver.intent_rx.clone(),
|
||||
};
|
||||
|
||||
crate::game::initialize_game_resources(&mut commands, params);
|
||||
info!("Game initialized successfully");
|
||||
}
|
||||
|
||||
FrontendMessage::QuitGame => {
|
||||
info!("Processing QuitGame command");
|
||||
if game_instance.is_some() {
|
||||
// Remove all game-specific resources
|
||||
commands.remove_resource::<GameInstance>();
|
||||
commands.remove_resource::<crate::game::LocalPlayerContext>();
|
||||
commands.remove_resource::<TurnReceiver>();
|
||||
commands.remove_resource::<crate::game::SpawnManager>();
|
||||
commands.remove_resource::<crate::game::SpawnTimeout>();
|
||||
commands.remove_resource::<GameView>();
|
||||
commands.remove_resource::<crate::TerrainData>();
|
||||
commands.remove_resource::<crate::networking::TurnGenerator>();
|
||||
|
||||
// Reset permanent resources to default state
|
||||
spawn_phase.active = false;
|
||||
spawn_phase_init.emitted_initial = false;
|
||||
previous_spawn_state.spawns.clear();
|
||||
|
||||
// Note: LocalTurnServerHandle cleanup requires World access
|
||||
// It will be cleaned up automatically when the resource is dropped
|
||||
|
||||
info!("Game stopped and resources cleaned up");
|
||||
}
|
||||
}
|
||||
|
||||
FrontendMessage::PauseGame | FrontendMessage::ResumeGame => {
|
||||
// TODO: Implement pause/resume functionality
|
||||
}
|
||||
|
||||
FrontendMessage::SetAttackRatio { ratio } => {
|
||||
if let Some(ref mut controls) = attack_controls {
|
||||
controls.attack_ratio = ratio.clamp(0.01, 1.0);
|
||||
debug!("Attack ratio set to {:.1}%", controls.attack_ratio * 100.0);
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
223
crates/borders-core/src/telemetry/client.rs
Normal file
@@ -0,0 +1,223 @@
|
||||
use super::types::{BatchCaptureRequest, BatchEvent, TelemetryConfig, TelemetryEvent};
|
||||
use hmac::{Hmac, Mac};
|
||||
use sha2::Sha256;
|
||||
use std::sync::Arc;
|
||||
use tracing::{debug, error, warn};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use super::user_id::get_or_create_user_id;
|
||||
|
||||
type HmacSha256 = Hmac<Sha256>;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use tokio::sync::Mutex;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use std::sync::Mutex;
|
||||
|
||||
/// A simple telemetry client that batches events and sends them to PostHog.
|
||||
///
|
||||
/// This client works on both native and WASM targets by using reqwest
|
||||
/// with appropriate feature flags.
|
||||
#[derive(Clone)]
|
||||
pub struct TelemetryClient {
|
||||
config: TelemetryConfig,
|
||||
client: reqwest::Client,
|
||||
/// Distinct ID for this client instance (anonymous user ID)
|
||||
distinct_id: String,
|
||||
/// Event buffer for batching
|
||||
buffer: Arc<Mutex<Vec<TelemetryEvent>>>,
|
||||
/// Whether the flush task has been started
|
||||
flush_task_started: Arc<std::sync::atomic::AtomicBool>,
|
||||
}
|
||||
|
||||
impl TelemetryClient {
|
||||
/// Create a new telemetry client with the given configuration.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn new(config: TelemetryConfig) -> Self {
|
||||
// Get or create a persistent user ID
|
||||
let distinct_id = get_or_create_user_id();
|
||||
debug!("Telemetry client initialized with user ID: {}", &distinct_id[..8]);
|
||||
|
||||
Self { config, client: reqwest::Client::new(), distinct_id, buffer: Arc::new(Mutex::new(Vec::new())), flush_task_started: Arc::new(std::sync::atomic::AtomicBool::new(false)) }
|
||||
}
|
||||
|
||||
/// Create a new telemetry client with a pre-loaded user ID.
|
||||
///
|
||||
/// This is used on WASM where user ID loading is async.
|
||||
pub fn new_with_user_id(config: TelemetryConfig, distinct_id: String) -> Self {
|
||||
debug!("Telemetry client initialized with user ID: {}", &distinct_id[..8]);
|
||||
|
||||
Self { config, client: reqwest::Client::new(), distinct_id, buffer: Arc::new(Mutex::new(Vec::new())), flush_task_started: Arc::new(std::sync::atomic::AtomicBool::new(false)) }
|
||||
}
|
||||
|
||||
/// Start a background task that periodically flushes events.
|
||||
/// This ensures events are sent even if the batch size isn't reached.
|
||||
///
|
||||
/// Only starts once, subsequent calls are no-ops.
|
||||
fn ensure_flush_task_started(&self) {
|
||||
// Check if already started (fast path)
|
||||
if self.flush_task_started.load(std::sync::atomic::Ordering::Acquire) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to start the task (only one thread will succeed)
|
||||
if self.flush_task_started.compare_exchange(false, true, std::sync::atomic::Ordering::AcqRel, std::sync::atomic::Ordering::Acquire).is_err() {
|
||||
// Another thread beat us to it
|
||||
return;
|
||||
}
|
||||
|
||||
// We won the race, start the task
|
||||
let client = self.clone();
|
||||
let interval_secs = self.config.flush_interval_secs;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
tokio::spawn(async move {
|
||||
let mut interval = tokio::time::interval(std::time::Duration::from_secs(interval_secs));
|
||||
loop {
|
||||
interval.tick().await;
|
||||
client.flush().await;
|
||||
}
|
||||
});
|
||||
debug!("Started periodic flush task (interval: {}s)", interval_secs);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use gloo_timers::future::TimeoutFuture;
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
loop {
|
||||
TimeoutFuture::new((interval_secs * 1000) as u32).await;
|
||||
client.flush().await;
|
||||
}
|
||||
});
|
||||
debug!("Started periodic flush task (interval: {}s)", interval_secs);
|
||||
}
|
||||
}
|
||||
|
||||
/// Track a telemetry event. Events are buffered and sent in batches.
|
||||
pub async fn track(&self, event: TelemetryEvent) {
|
||||
// Ensure the periodic flush task is running (lazy start)
|
||||
self.ensure_flush_task_started();
|
||||
|
||||
debug!("Buffering telemetry event: {}", event.event);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let mut buffer = self.buffer.lock().await;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let mut buffer = self.buffer.lock().unwrap();
|
||||
|
||||
buffer.push(event);
|
||||
|
||||
// Check if we should flush based on batch size
|
||||
if buffer.len() >= self.config.batch_size {
|
||||
debug!("Batch size reached ({}), flushing events", buffer.len());
|
||||
let events_to_send = buffer.drain(..).collect::<Vec<_>>();
|
||||
drop(buffer); // Release lock before async operation
|
||||
|
||||
// Spawn a task to send in the background
|
||||
let client = self.clone();
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
tokio::spawn(async move {
|
||||
client.send_batch(events_to_send).await;
|
||||
});
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
client.send_batch(events_to_send).await;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Manually flush all buffered events.
|
||||
pub async fn flush(&self) {
|
||||
let events_to_send = {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let mut buffer = self.buffer.lock().await;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let mut buffer = self.buffer.lock().unwrap();
|
||||
|
||||
if buffer.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let events = buffer.drain(..).collect::<Vec<_>>();
|
||||
debug!("Periodic flush triggered with {} buffered events", events.len());
|
||||
events
|
||||
};
|
||||
|
||||
self.send_batch(events_to_send).await;
|
||||
}
|
||||
|
||||
/// Generate HMAC-SHA256 signature for request payload.
|
||||
///
|
||||
/// This prevents tampering and verifies request integrity.
|
||||
fn sign_payload(&self, payload: &[u8]) -> String {
|
||||
let mut mac = HmacSha256::new_from_slice(self.config.signing_key.as_bytes()).expect("HMAC can take key of any size");
|
||||
mac.update(payload);
|
||||
|
||||
// Convert to hex string
|
||||
let result = mac.finalize();
|
||||
let bytes = result.into_bytes();
|
||||
hex::encode(bytes)
|
||||
}
|
||||
|
||||
/// Send a batch of events to PostHog.
|
||||
async fn send_batch(&self, events: Vec<TelemetryEvent>) {
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
debug!("Sending {} telemetry events to PostHog", events.len());
|
||||
|
||||
let batch_events: Vec<BatchEvent> = events
|
||||
.into_iter()
|
||||
.map(|event| {
|
||||
debug!(" - Event: {}", event.event);
|
||||
BatchEvent { event: event.event, properties: event.properties, distinct_id: self.distinct_id.clone() }
|
||||
})
|
||||
.collect();
|
||||
|
||||
let payload = BatchCaptureRequest { api_key: self.config.api_key.clone(), batch: batch_events };
|
||||
|
||||
// Serialize payload to JSON bytes
|
||||
let payload_json = match serde_json::to_vec(&payload) {
|
||||
Ok(json) => json,
|
||||
Err(e) => {
|
||||
error!("Failed to serialize telemetry payload: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Generate signature
|
||||
let signature = self.sign_payload(&payload_json);
|
||||
debug!("Request signature: {}", &signature[..16]);
|
||||
|
||||
let url = format!("https://{}/batch", self.config.api_host);
|
||||
debug!("POST {}", url);
|
||||
|
||||
// Send request with signature header
|
||||
match self.client.post(&url).header("X-Request-Signature", signature).header("Content-Type", "application/json").body(payload_json).send().await {
|
||||
Ok(response) => {
|
||||
let status = response.status();
|
||||
if status.is_success() {
|
||||
debug!("Successfully sent telemetry batch (status: {})", status);
|
||||
} else {
|
||||
let body = response.text().await.unwrap_or_default();
|
||||
warn!("PostHog returned non-success status: {} - Body: {}", status, body);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to send telemetry batch: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the distinct ID for this client (useful for debugging)
|
||||
pub fn distinct_id(&self) -> &str {
|
||||
&self.distinct_id
|
||||
}
|
||||
}
|
||||
63
crates/borders-core/src/telemetry/mod.rs
Normal file
@@ -0,0 +1,63 @@
|
||||
//! Telemetry module for tracking analytics events.
|
||||
//!
|
||||
//! This module provides a simple, cross-platform telemetry client that works
|
||||
//! on both native (Tauri) and WASM targets. Events are batched and sent to
|
||||
//! PostHog via HTTP in a non-blocking manner.
|
||||
|
||||
mod client;
|
||||
mod types;
|
||||
mod user_id;
|
||||
|
||||
pub use client::TelemetryClient;
|
||||
pub use types::{TelemetryConfig, TelemetryEvent};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use user_id::get_or_create_user_id;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub use user_id::get_or_create_user_id_async;
|
||||
|
||||
use once_cell::sync::OnceCell;
|
||||
|
||||
/// Global telemetry client instance.
|
||||
static TELEMETRY_CLIENT: OnceCell<TelemetryClient> = OnceCell::new();
|
||||
|
||||
/// Initialize the global telemetry client with the given configuration.
|
||||
///
|
||||
/// This should be called once at application startup.
|
||||
/// On WASM, this is async to load the user ID from IndexedDB.
|
||||
pub async fn init(config: TelemetryConfig) {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let client = TelemetryClient::new(config);
|
||||
if TELEMETRY_CLIENT.set(client).is_err() {
|
||||
tracing::warn!("Telemetry client already initialized");
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
let user_id = get_or_create_user_id_async().await;
|
||||
let client = TelemetryClient::new_with_user_id(config, user_id);
|
||||
if TELEMETRY_CLIENT.set(client).is_err() {
|
||||
tracing::warn!("Telemetry client already initialized");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Get a reference to the global telemetry client.
|
||||
///
|
||||
/// Returns None if the client hasn't been initialized yet.
|
||||
pub fn client() -> Option<&'static TelemetryClient> {
|
||||
TELEMETRY_CLIENT.get()
|
||||
}
|
||||
|
||||
/// Track a telemetry event using the global client.
|
||||
///
|
||||
/// This is a convenience function that will do nothing if the client
|
||||
/// hasn't been initialized.
|
||||
pub async fn track(event: TelemetryEvent) {
|
||||
if let Some(client) = client() {
|
||||
client.track(event).await;
|
||||
}
|
||||
}
|
||||
77
crates/borders-core/src/telemetry/types.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Represents a telemetry event to be sent to PostHog.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TelemetryEvent {
|
||||
/// Unique event identifier (e.g., "app_started", "game_ended")
|
||||
pub event: String,
|
||||
|
||||
/// Properties associated with this event
|
||||
#[serde(skip_serializing_if = "HashMap::is_empty")]
|
||||
pub properties: HashMap<String, serde_json::Value>,
|
||||
}
|
||||
|
||||
impl TelemetryEvent {
|
||||
pub fn new(event: impl Into<String>) -> Self {
|
||||
Self { event: event.into(), properties: HashMap::new() }
|
||||
}
|
||||
|
||||
pub fn with_property(mut self, key: impl Into<String>, value: impl Into<serde_json::Value>) -> Self {
|
||||
self.properties.insert(key.into(), value.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Configuration for the telemetry client.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TelemetryConfig {
|
||||
/// PostHog API key
|
||||
pub api_key: String,
|
||||
|
||||
/// API host (e.g., "observe.borders.xevion.dev")
|
||||
pub api_host: String,
|
||||
|
||||
/// Batch size - send events when this many are queued
|
||||
pub batch_size: usize,
|
||||
|
||||
/// Flush interval in seconds
|
||||
pub flush_interval_secs: u64,
|
||||
|
||||
/// HMAC signing key for request integrity verification
|
||||
pub signing_key: String,
|
||||
}
|
||||
|
||||
impl Default for TelemetryConfig {
|
||||
fn default() -> Self {
|
||||
// In development: send often with small batch size for fast feedback
|
||||
// In production: batch events but flush periodically to avoid losing data
|
||||
#[cfg(debug_assertions)]
|
||||
let (batch_size, flush_interval_secs) = (2, 5);
|
||||
#[cfg(not(debug_assertions))]
|
||||
let (batch_size, flush_interval_secs) = (10, 45);
|
||||
|
||||
Self {
|
||||
api_key: "phc_VmL3M9Sn9hBCpNRExnKLWOZqlYO5SXSUkAAwl3gXJek".to_string(),
|
||||
api_host: "observe.borders.xevion.dev".to_string(),
|
||||
batch_size,
|
||||
flush_interval_secs,
|
||||
// HMAC-SHA256 signing key for request integrity
|
||||
signing_key: "borders_telemetry_hmac_key_v1_2025".to_string(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// PostHog batch capture request payload
|
||||
#[derive(Debug, Serialize)]
|
||||
pub(crate) struct BatchCaptureRequest {
|
||||
pub api_key: String,
|
||||
pub batch: Vec<BatchEvent>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
pub(crate) struct BatchEvent {
|
||||
pub event: String,
|
||||
pub properties: HashMap<String, serde_json::Value>,
|
||||
pub distinct_id: String,
|
||||
}
|
||||
361
crates/borders-core/src/telemetry/user_id.rs
Normal file
@@ -0,0 +1,361 @@
|
||||
use tracing::{debug, warn};
|
||||
use uuid::Uuid;
|
||||
|
||||
/// Get or create a persistent user ID (sync version for native platforms).
|
||||
///
|
||||
/// This function attempts to identify the user through multiple strategies:
|
||||
/// 1. Stored UUID (persisted across runs, most reliable)
|
||||
/// 2. Hardware-based ID (hashed for privacy, then stored for future use)
|
||||
/// 3. Generate new UUID (if nothing exists)
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn get_or_create_user_id() -> String {
|
||||
// Try to load stored ID first (most reliable)
|
||||
if let Some(stored_id) = load_stored_id() {
|
||||
debug!("Using stored user ID");
|
||||
return stored_id;
|
||||
}
|
||||
|
||||
// Try hardware-based ID
|
||||
if let Some(hw_id) = get_hardware_id() {
|
||||
debug!("Generated hardware-based user ID");
|
||||
// Store it for future reliability
|
||||
if let Err(e) = store_user_id(&hw_id) {
|
||||
warn!("Failed to store hardware-based user ID: {}", e);
|
||||
}
|
||||
return hw_id;
|
||||
}
|
||||
|
||||
// Generate and store new ID
|
||||
let new_id = Uuid::new_v4().to_string();
|
||||
debug!("Generated new user ID");
|
||||
|
||||
if let Err(e) = store_user_id(&new_id) {
|
||||
warn!("Failed to store hardware-based user ID: {}", e);
|
||||
}
|
||||
|
||||
new_id
|
||||
}
|
||||
|
||||
/// Get or create a persistent user ID (async version for WASM).
|
||||
///
|
||||
/// This function attempts to identify the user through multiple strategies:
|
||||
/// 1. Stored UUID in IndexedDB (persisted across runs, most reliable)
|
||||
/// 2. Generate new UUID (if nothing exists)
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub async fn get_or_create_user_id_async() -> String {
|
||||
// Try to load from IndexedDB first
|
||||
if let Some(stored_id) = load_from_indexeddb().await {
|
||||
debug!("Loaded user ID from IndexedDB");
|
||||
return stored_id;
|
||||
}
|
||||
|
||||
// Generate and store new ID
|
||||
let new_id = Uuid::new_v4().to_string();
|
||||
debug!("Generated new user ID");
|
||||
|
||||
if let Err(e) = store_user_id(&new_id) {
|
||||
warn!("Failed to store user ID: {}", e);
|
||||
}
|
||||
|
||||
new_id
|
||||
}
|
||||
|
||||
/// Attempt to get a hardware-based identifier.
|
||||
///
|
||||
/// Uses machineid-rs to build a stable ID from hardware components.
|
||||
/// The ID is hashed with SHA256 for privacy.
|
||||
///
|
||||
/// Only available on native platforms (not WASM).
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn get_hardware_id() -> Option<String> {
|
||||
use machineid_rs::{Encryption, HWIDComponent, IdBuilder};
|
||||
|
||||
match IdBuilder::new(Encryption::SHA256).add_component(HWIDComponent::SystemID).add_component(HWIDComponent::CPUCores).build("iron-borders") {
|
||||
Ok(id) => {
|
||||
debug!("Successfully generated hardware ID");
|
||||
Some(id)
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to generate hardware ID: {}", e);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Hardware IDs are not available on WASM.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
#[allow(dead_code)]
|
||||
fn get_hardware_id() -> Option<String> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Load a previously stored user ID from platform-specific storage.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn load_stored_id() -> Option<String> {
|
||||
#[cfg(windows)]
|
||||
{
|
||||
load_from_registry()
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
{
|
||||
load_from_file()
|
||||
}
|
||||
}
|
||||
|
||||
/// Store a user ID to platform-specific storage.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn store_user_id(id: &str) -> Result<(), String> {
|
||||
#[cfg(windows)]
|
||||
{
|
||||
store_to_registry(id)
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
{
|
||||
store_to_file(id)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn store_user_id(id: &str) -> Result<(), String> {
|
||||
store_to_indexeddb_async(id)
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn load_from_registry() -> Option<String> {
|
||||
use winreg::RegKey;
|
||||
use winreg::enums::*;
|
||||
|
||||
let hkcu = RegKey::predef(HKEY_CURRENT_USER);
|
||||
|
||||
match hkcu.open_subkey("Software\\Iron Borders\\ClientCache") {
|
||||
Ok(key) => match key.get_value::<String, _>("sid") {
|
||||
Ok(id) => {
|
||||
debug!("Loaded user ID from registry");
|
||||
Some(id)
|
||||
}
|
||||
Err(_) => None,
|
||||
},
|
||||
Err(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn store_to_registry(id: &str) -> Result<(), String> {
|
||||
use winreg::RegKey;
|
||||
use winreg::enums::*;
|
||||
|
||||
let hkcu = RegKey::predef(HKEY_CURRENT_USER);
|
||||
|
||||
let (key, _) = hkcu.create_subkey("Software\\Iron Borders\\ClientCache").map_err(|e| format!("Failed to create registry key: {}", e))?;
|
||||
|
||||
key.set_value("sid", &id).map_err(|e| format!("Failed to set registry value: {}", e))?;
|
||||
|
||||
debug!("Stored user ID to registry");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), not(windows)))]
|
||||
fn load_from_file() -> Option<String> {
|
||||
use directories::ProjectDirs;
|
||||
use std::fs;
|
||||
|
||||
let proj_dirs = ProjectDirs::from("", "", "iron-borders")?;
|
||||
let data_dir = proj_dirs.data_dir();
|
||||
let file_path = data_dir.join("client.dat");
|
||||
|
||||
match fs::read_to_string(&file_path) {
|
||||
Ok(id) => {
|
||||
debug!("Loaded user ID from file: {:?}", file_path);
|
||||
Some(id.trim().to_string())
|
||||
}
|
||||
Err(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), not(windows)))]
|
||||
fn store_to_file(id: &str) -> Result<(), String> {
|
||||
use directories::ProjectDirs;
|
||||
use std::fs;
|
||||
|
||||
let proj_dirs = ProjectDirs::from("", "", "iron-borders").ok_or("Failed to get project directories")?;
|
||||
|
||||
let data_dir = proj_dirs.data_dir();
|
||||
|
||||
// Create directory if it doesn't exist
|
||||
fs::create_dir_all(data_dir).map_err(|e| format!("Failed to create data directory: {}", e))?;
|
||||
|
||||
let file_path = data_dir.join("client.dat");
|
||||
|
||||
fs::write(&file_path, id).map_err(|e| format!("Failed to write user ID file: {}", e))?;
|
||||
|
||||
debug!("Stored user ID to file: {:?}", file_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn store_to_indexeddb_async(id: &str) -> Result<(), String> {
|
||||
// Spawn async task to store in IndexedDB
|
||||
let id_owned = id.to_string();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
if let Err(e) = store_to_indexeddb(&id_owned).await {
|
||||
warn!("Failed to store user ID to IndexedDB: {}", e);
|
||||
} else {
|
||||
debug!("User ID stored to IndexedDB");
|
||||
}
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
async fn store_to_indexeddb(id: &str) -> Result<(), String> {
|
||||
use wasm_bindgen::JsCast;
|
||||
use wasm_bindgen::prelude::*;
|
||||
use wasm_bindgen_futures::JsFuture;
|
||||
use web_sys::{IdbDatabase, IdbObjectStore, IdbRequest, IdbTransactionMode};
|
||||
|
||||
// Open IndexedDB
|
||||
let window = js_sys::global().dyn_into::<web_sys::DedicatedWorkerGlobalScope>().map_err(|_| "Not in worker context")?;
|
||||
|
||||
let idb_factory = window.indexed_db().map_err(|_| "IndexedDB not available")?.ok_or("IndexedDB not supported")?;
|
||||
|
||||
let open_request = idb_factory.open_with_u32("iron_borders_storage", 1).map_err(|_| "Failed to open IndexedDB")?;
|
||||
|
||||
// Handle database upgrade
|
||||
let on_upgrade_needed = Closure::wrap(Box::new(move |event: web_sys::IdbVersionChangeEvent| {
|
||||
let target = event.target().unwrap();
|
||||
let db: IdbDatabase = target.dyn_ref::<IdbRequest>().unwrap().result().unwrap().dyn_into().unwrap();
|
||||
|
||||
let store_names = db.object_store_names();
|
||||
let mut has_user_data = false;
|
||||
for i in 0..store_names.length() {
|
||||
if let Some(name) = store_names.get(i)
|
||||
&& name == "user_data"
|
||||
{
|
||||
has_user_data = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if !has_user_data {
|
||||
let _ = db.create_object_store("user_data");
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
open_request.set_onupgradeneeded(Some(on_upgrade_needed.as_ref().unchecked_ref()));
|
||||
on_upgrade_needed.forget();
|
||||
|
||||
// Wait for database to open using promise-based approach
|
||||
let promise = js_sys::Promise::new(&mut |resolve, reject| {
|
||||
let on_success = Closure::wrap(Box::new(move |event: web_sys::Event| {
|
||||
let target = event.target().unwrap();
|
||||
let request: &IdbRequest = target.dyn_ref().unwrap();
|
||||
resolve.call1(&JsValue::NULL, &request.result().unwrap()).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let on_error = Closure::wrap(Box::new(move |_event: web_sys::Event| {
|
||||
reject.call1(&JsValue::NULL, &JsValue::from_str("Failed to open database")).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
open_request.set_onsuccess(Some(on_success.as_ref().unchecked_ref()));
|
||||
open_request.set_onerror(Some(on_error.as_ref().unchecked_ref()));
|
||||
|
||||
on_success.forget();
|
||||
on_error.forget();
|
||||
});
|
||||
|
||||
let db: IdbDatabase = JsFuture::from(promise).await.map_err(|_| "Failed to open database")?.dyn_into().map_err(|_| "Invalid database object")?;
|
||||
|
||||
// Start transaction
|
||||
let transaction = db.transaction_with_str_and_mode("user_data", IdbTransactionMode::Readwrite).map_err(|_| "Failed to create transaction")?;
|
||||
|
||||
let store: IdbObjectStore = transaction.object_store("user_data").map_err(|_| "Failed to get object store")?;
|
||||
|
||||
// Store the value
|
||||
let put_request = store.put_with_key(&JsValue::from_str(id), &JsValue::from_str("user_id")).map_err(|_| "Failed to put value")?;
|
||||
|
||||
let put_promise = js_sys::Promise::new(&mut |resolve, reject| {
|
||||
let on_success = Closure::wrap(Box::new(move |event: web_sys::Event| {
|
||||
let target = event.target().unwrap();
|
||||
let request: &IdbRequest = target.dyn_ref().unwrap();
|
||||
resolve.call1(&JsValue::NULL, &request.result().unwrap()).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let on_error = Closure::wrap(Box::new(move |_event: web_sys::Event| {
|
||||
reject.call1(&JsValue::NULL, &JsValue::from_str("Failed to store value")).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
put_request.set_onsuccess(Some(on_success.as_ref().unchecked_ref()));
|
||||
put_request.set_onerror(Some(on_error.as_ref().unchecked_ref()));
|
||||
|
||||
on_success.forget();
|
||||
on_error.forget();
|
||||
});
|
||||
|
||||
JsFuture::from(put_promise).await.map_err(|_| "Failed to store value")?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
async fn load_from_indexeddb() -> Option<String> {
|
||||
use wasm_bindgen::JsCast;
|
||||
use wasm_bindgen::prelude::*;
|
||||
use wasm_bindgen_futures::JsFuture;
|
||||
use web_sys::{IdbDatabase, IdbRequest};
|
||||
|
||||
let window = js_sys::global().dyn_into::<web_sys::DedicatedWorkerGlobalScope>().ok()?;
|
||||
|
||||
let idb_factory = window.indexed_db().ok()??;
|
||||
let open_request = idb_factory.open_with_u32("iron_borders_storage", 1).ok()?;
|
||||
|
||||
// Convert IdbOpenDbRequest to Promise
|
||||
let promise = js_sys::Promise::new(&mut |resolve, reject| {
|
||||
let on_success = Closure::wrap(Box::new(move |event: web_sys::Event| {
|
||||
let target = event.target().unwrap();
|
||||
let request: &IdbRequest = target.dyn_ref().unwrap();
|
||||
resolve.call1(&JsValue::NULL, &request.result().unwrap()).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let on_error = Closure::wrap(Box::new(move |_event: web_sys::Event| {
|
||||
reject.call1(&JsValue::NULL, &JsValue::from_str("Failed to open database")).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
open_request.set_onsuccess(Some(on_success.as_ref().unchecked_ref()));
|
||||
open_request.set_onerror(Some(on_error.as_ref().unchecked_ref()));
|
||||
|
||||
on_success.forget();
|
||||
on_error.forget();
|
||||
});
|
||||
|
||||
let db: IdbDatabase = JsFuture::from(promise).await.ok()?.dyn_into().ok()?;
|
||||
|
||||
let transaction = db.transaction_with_str("user_data").ok()?;
|
||||
let store = transaction.object_store("user_data").ok()?;
|
||||
let get_request = store.get(&JsValue::from_str("user_id")).ok()?;
|
||||
|
||||
// Convert get request to Promise
|
||||
let get_promise = js_sys::Promise::new(&mut |resolve, reject| {
|
||||
let on_success = Closure::wrap(Box::new(move |event: web_sys::Event| {
|
||||
let target = event.target().unwrap();
|
||||
let request: &IdbRequest = target.dyn_ref().unwrap();
|
||||
resolve.call1(&JsValue::NULL, &request.result().unwrap()).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let on_error = Closure::wrap(Box::new(move |_event: web_sys::Event| {
|
||||
reject.call1(&JsValue::NULL, &JsValue::from_str("Failed to get value")).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
get_request.set_onsuccess(Some(on_success.as_ref().unchecked_ref()));
|
||||
get_request.set_onerror(Some(on_error.as_ref().unchecked_ref()));
|
||||
|
||||
on_success.forget();
|
||||
on_error.forget();
|
||||
});
|
||||
|
||||
let result = JsFuture::from(get_promise).await.ok()?;
|
||||
|
||||
if result.is_undefined() || result.is_null() { None } else { result.as_string() }
|
||||
}
|
||||
58
crates/borders-core/src/time.rs
Normal file
@@ -0,0 +1,58 @@
|
||||
/// Simple time tracking resource for ECS
|
||||
use bevy_ecs::prelude::Resource;
|
||||
use std::time::Duration;
|
||||
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
pub struct Time {
|
||||
delta: Duration,
|
||||
elapsed: Duration,
|
||||
}
|
||||
|
||||
impl Time {
|
||||
pub fn new() -> Self {
|
||||
Self { delta: Duration::ZERO, elapsed: Duration::ZERO }
|
||||
}
|
||||
|
||||
pub fn update(&mut self, delta: Duration) {
|
||||
self.delta = delta;
|
||||
self.elapsed += delta;
|
||||
}
|
||||
|
||||
pub fn delta(&self) -> Duration {
|
||||
self.delta
|
||||
}
|
||||
|
||||
pub fn delta_secs(&self) -> f32 {
|
||||
self.delta.as_secs_f32()
|
||||
}
|
||||
|
||||
pub fn elapsed(&self) -> Duration {
|
||||
self.elapsed
|
||||
}
|
||||
|
||||
pub fn elapsed_secs(&self) -> f32 {
|
||||
self.elapsed.as_secs_f32()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Time {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// Fixed timestep time resource
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
pub struct FixedTime {
|
||||
timestep: Duration,
|
||||
}
|
||||
|
||||
impl FixedTime {
|
||||
pub fn from_seconds(seconds: f64) -> Self {
|
||||
Self { timestep: Duration::from_secs_f64(seconds) }
|
||||
}
|
||||
|
||||
pub fn timestep(&self) -> Duration {
|
||||
self.timestep
|
||||
}
|
||||
}
|
||||
350
crates/borders-core/src/ui/input.rs
Normal file
@@ -0,0 +1,350 @@
|
||||
//! Platform-agnostic input handling for the game
|
||||
//!
|
||||
//! This module provides input types and utilities that work across
|
||||
//! all platforms (WASM, Tauri) without depending on Bevy's input system.
|
||||
|
||||
use bevy_ecs::prelude::Resource;
|
||||
|
||||
/// Mouse button identifier
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum MouseButton {
|
||||
Left = 0,
|
||||
Middle = 1,
|
||||
Right = 2,
|
||||
Back = 3,
|
||||
Forward = 4,
|
||||
}
|
||||
|
||||
impl MouseButton {
|
||||
pub fn from_u8(button: u8) -> Option<Self> {
|
||||
match button {
|
||||
0 => Some(Self::Left),
|
||||
1 => Some(Self::Middle),
|
||||
2 => Some(Self::Right),
|
||||
3 => Some(Self::Back),
|
||||
4 => Some(Self::Forward),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Keyboard key codes (subset we actually use)
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum KeyCode {
|
||||
KeyW,
|
||||
KeyA,
|
||||
KeyS,
|
||||
KeyD,
|
||||
KeyC,
|
||||
Digit1,
|
||||
Digit2,
|
||||
Space,
|
||||
Escape,
|
||||
}
|
||||
|
||||
impl KeyCode {
|
||||
pub fn from_string(key: &str) -> Option<Self> {
|
||||
match key {
|
||||
"KeyW" | "w" => Some(Self::KeyW),
|
||||
"KeyA" | "a" => Some(Self::KeyA),
|
||||
"KeyS" | "s" => Some(Self::KeyS),
|
||||
"KeyD" | "d" => Some(Self::KeyD),
|
||||
"KeyC" | "c" => Some(Self::KeyC),
|
||||
"Digit1" | "1" => Some(Self::Digit1),
|
||||
"Digit2" | "2" => Some(Self::Digit2),
|
||||
"Space" | " " => Some(Self::Space),
|
||||
"Escape" => Some(Self::Escape),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Button state (pressed or released)
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ButtonState {
|
||||
Pressed,
|
||||
Released,
|
||||
}
|
||||
|
||||
/// World coordinates (in game units)
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct WorldPos {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
}
|
||||
|
||||
/// Screen coordinates (in pixels)
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct ScreenPos {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
}
|
||||
|
||||
/// Tile coordinates on the map
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct TileCoord {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl TileCoord {
|
||||
/// Convert to linear tile index
|
||||
pub fn to_index(&self, map_width: u32) -> usize {
|
||||
(self.y * map_width + self.x) as usize
|
||||
}
|
||||
|
||||
/// Create from linear tile index
|
||||
pub fn from_index(index: usize, map_width: u32) -> Self {
|
||||
Self { x: (index as u32) % map_width, y: (index as u32) / map_width }
|
||||
}
|
||||
}
|
||||
|
||||
/// Camera state for coordinate conversions
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct CameraState {
|
||||
/// Camera position in world coordinates
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
/// Camera zoom level (1.0 = normal)
|
||||
pub zoom: f32,
|
||||
/// Viewport width in pixels
|
||||
pub viewport_width: f32,
|
||||
/// Viewport height in pixels
|
||||
pub viewport_height: f32,
|
||||
}
|
||||
|
||||
/// Input event from the frontend
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum InputEvent {
|
||||
MouseButton { button: MouseButton, state: ButtonState, world_pos: Option<WorldPos>, tile: Option<TileCoord> },
|
||||
MouseMove { world_pos: WorldPos, screen_pos: ScreenPos, tile: Option<TileCoord> },
|
||||
MouseWheel { delta_x: f32, delta_y: f32 },
|
||||
KeyPress { key: KeyCode, state: ButtonState },
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Resource)]
|
||||
pub struct InputState {
|
||||
// Mouse state
|
||||
mouse_buttons: Vec<(MouseButton, ButtonState)>,
|
||||
cursor_world_pos: Option<WorldPos>,
|
||||
cursor_tile: Option<TileCoord>,
|
||||
mouse_wheel_delta: (f32, f32),
|
||||
|
||||
// Keyboard state
|
||||
keys_pressed: Vec<KeyCode>,
|
||||
keys_just_pressed: Vec<KeyCode>,
|
||||
keys_just_released: Vec<KeyCode>,
|
||||
|
||||
// Track if camera was interacted with (for click filtering)
|
||||
camera_interaction: bool,
|
||||
}
|
||||
|
||||
impl InputState {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// Clear per-frame data (call at start of frame)
|
||||
pub fn clear_frame_data(&mut self) {
|
||||
self.mouse_buttons.clear();
|
||||
self.keys_just_pressed.clear();
|
||||
self.keys_just_released.clear();
|
||||
self.mouse_wheel_delta = (0.0, 0.0);
|
||||
self.camera_interaction = false;
|
||||
}
|
||||
|
||||
/// Process an input event
|
||||
pub fn handle_event(&mut self, event: InputEvent) {
|
||||
match event {
|
||||
InputEvent::MouseButton { button, state, world_pos, tile } => {
|
||||
self.mouse_buttons.push((button, state));
|
||||
if world_pos.is_some() {
|
||||
self.cursor_world_pos = world_pos;
|
||||
}
|
||||
if tile.is_some() {
|
||||
self.cursor_tile = tile;
|
||||
}
|
||||
}
|
||||
InputEvent::MouseMove { world_pos, tile, .. } => {
|
||||
self.cursor_world_pos = Some(world_pos);
|
||||
self.cursor_tile = tile;
|
||||
}
|
||||
InputEvent::MouseWheel { delta_x, delta_y } => {
|
||||
self.mouse_wheel_delta.0 += delta_x;
|
||||
self.mouse_wheel_delta.1 += delta_y;
|
||||
// Mouse wheel = camera interaction
|
||||
if delta_x.abs() > 0.0 || delta_y.abs() > 0.0 {
|
||||
self.camera_interaction = true;
|
||||
}
|
||||
}
|
||||
InputEvent::KeyPress { key, state } => match state {
|
||||
ButtonState::Pressed => {
|
||||
if !self.keys_pressed.contains(&key) {
|
||||
self.keys_pressed.push(key);
|
||||
self.keys_just_pressed.push(key);
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
self.keys_pressed.retain(|&k| k != key);
|
||||
self.keys_just_released.push(key);
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if a mouse button was just pressed this frame
|
||||
pub fn mouse_just_pressed(&self, button: MouseButton) -> bool {
|
||||
self.mouse_buttons.iter().any(|&(b, s)| b == button && s == ButtonState::Pressed)
|
||||
}
|
||||
|
||||
/// Check if a mouse button was just released this frame
|
||||
pub fn mouse_just_released(&self, button: MouseButton) -> bool {
|
||||
self.mouse_buttons.iter().any(|&(b, s)| b == button && s == ButtonState::Released)
|
||||
}
|
||||
|
||||
/// Check if a key is currently pressed
|
||||
pub fn key_pressed(&self, key: KeyCode) -> bool {
|
||||
self.keys_pressed.contains(&key)
|
||||
}
|
||||
|
||||
/// Check if a key was just pressed this frame
|
||||
pub fn key_just_pressed(&self, key: KeyCode) -> bool {
|
||||
self.keys_just_pressed.contains(&key)
|
||||
}
|
||||
|
||||
/// Check if a key was just released this frame
|
||||
pub fn key_just_released(&self, key: KeyCode) -> bool {
|
||||
self.keys_just_released.contains(&key)
|
||||
}
|
||||
|
||||
/// Get current cursor position in world coordinates
|
||||
pub fn cursor_world_pos(&self) -> Option<WorldPos> {
|
||||
self.cursor_world_pos
|
||||
}
|
||||
|
||||
/// Get current tile under cursor
|
||||
pub fn cursor_tile(&self) -> Option<TileCoord> {
|
||||
self.cursor_tile
|
||||
}
|
||||
|
||||
/// Get mouse wheel delta for this frame
|
||||
pub fn mouse_wheel_delta(&self) -> (f32, f32) {
|
||||
self.mouse_wheel_delta
|
||||
}
|
||||
|
||||
/// Check if camera was interacted with (for filtering clicks)
|
||||
pub fn had_camera_interaction(&self) -> bool {
|
||||
self.camera_interaction
|
||||
}
|
||||
|
||||
/// Mark that camera was interacted with
|
||||
pub fn set_camera_interaction(&mut self) {
|
||||
self.camera_interaction = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// Coordinate conversion utilities
|
||||
pub mod coords {
|
||||
use super::*;
|
||||
|
||||
/// Convert screen position to world position
|
||||
pub fn screen_to_world(screen: ScreenPos, camera: &CameraState) -> WorldPos {
|
||||
// Adjust for camera position and zoom
|
||||
let world_x = (screen.x - camera.viewport_width / 2.0) / camera.zoom + camera.x;
|
||||
let world_y = (screen.y - camera.viewport_height / 2.0) / camera.zoom + camera.y;
|
||||
WorldPos { x: world_x, y: world_y }
|
||||
}
|
||||
|
||||
/// Convert world position to screen position
|
||||
pub fn world_to_screen(world: WorldPos, camera: &CameraState) -> ScreenPos {
|
||||
let screen_x = (world.x - camera.x) * camera.zoom + camera.viewport_width / 2.0;
|
||||
let screen_y = (world.y - camera.y) * camera.zoom + camera.viewport_height / 2.0;
|
||||
ScreenPos { x: screen_x, y: screen_y }
|
||||
}
|
||||
|
||||
/// Convert world position to tile coordinates
|
||||
pub fn world_to_tile(world: WorldPos, map_width: u32, map_height: u32, pixel_scale: f32) -> Option<TileCoord> {
|
||||
// Adjust for centered map
|
||||
let half_width = (map_width as f32 * pixel_scale) / 2.0;
|
||||
let half_height = (map_height as f32 * pixel_scale) / 2.0;
|
||||
|
||||
let adjusted_x = world.x + half_width;
|
||||
let adjusted_y = world.y + half_height;
|
||||
|
||||
let tile_x = (adjusted_x / pixel_scale) as i32;
|
||||
let tile_y = (adjusted_y / pixel_scale) as i32;
|
||||
|
||||
if tile_x >= 0 && tile_x < map_width as i32 && tile_y >= 0 && tile_y < map_height as i32 { Some(TileCoord { x: tile_x as u32, y: tile_y as u32 }) } else { None }
|
||||
}
|
||||
|
||||
/// Convert tile coordinates to world position (center of tile)
|
||||
pub fn tile_to_world(tile: TileCoord, map_width: u32, map_height: u32, pixel_scale: f32) -> WorldPos {
|
||||
let half_width = (map_width as f32 * pixel_scale) / 2.0;
|
||||
let half_height = (map_height as f32 * pixel_scale) / 2.0;
|
||||
|
||||
WorldPos { x: (tile.x as f32 + 0.5) * pixel_scale - half_width, y: (tile.y as f32 + 0.5) * pixel_scale - half_height }
|
||||
}
|
||||
|
||||
/// Convert tile index to world position
|
||||
pub fn tile_index_to_world(index: usize, map_width: u32, map_height: u32, pixel_scale: f32) -> WorldPos {
|
||||
let tile = TileCoord::from_index(index, map_width);
|
||||
tile_to_world(tile, map_width, map_height, pixel_scale)
|
||||
}
|
||||
|
||||
/// Convert screen position directly to tile (combines screen_to_world and world_to_tile)
|
||||
pub fn screen_to_tile(screen: ScreenPos, camera: &CameraState, map_width: u32, map_height: u32, pixel_scale: f32) -> Option<TileCoord> {
|
||||
let world = screen_to_world(screen, camera);
|
||||
world_to_tile(world, map_width, map_height, pixel_scale)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_tile_coord_conversion() {
|
||||
let tile = TileCoord { x: 5, y: 3 };
|
||||
let index = tile.to_index(10);
|
||||
assert_eq!(index, 35); // 3 * 10 + 5
|
||||
|
||||
let tile2 = TileCoord::from_index(35, 10);
|
||||
assert_eq!(tile2.x, 5);
|
||||
assert_eq!(tile2.y, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_input_state() {
|
||||
let mut state = InputState::new();
|
||||
|
||||
// Test key press
|
||||
state.handle_event(InputEvent::KeyPress { key: KeyCode::KeyC, state: ButtonState::Pressed });
|
||||
assert!(state.key_just_pressed(KeyCode::KeyC));
|
||||
assert!(state.key_pressed(KeyCode::KeyC));
|
||||
|
||||
// Clear frame data
|
||||
state.clear_frame_data();
|
||||
assert!(!state.key_just_pressed(KeyCode::KeyC));
|
||||
assert!(state.key_pressed(KeyCode::KeyC)); // Still pressed
|
||||
|
||||
// Release key
|
||||
state.handle_event(InputEvent::KeyPress { key: KeyCode::KeyC, state: ButtonState::Released });
|
||||
assert!(state.key_just_released(KeyCode::KeyC));
|
||||
assert!(!state.key_pressed(KeyCode::KeyC));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_coordinate_conversion() {
|
||||
let camera = CameraState { x: 100.0, y: 100.0, zoom: 2.0, viewport_width: 800.0, viewport_height: 600.0 };
|
||||
|
||||
let screen = ScreenPos { x: 400.0, y: 300.0 };
|
||||
let world = coords::screen_to_world(screen, &camera);
|
||||
assert_eq!(world.x, 100.0); // Center of screen = camera position
|
||||
assert_eq!(world.y, 100.0);
|
||||
|
||||
// Test round trip
|
||||
let screen2 = coords::world_to_screen(world, &camera);
|
||||
assert!((screen2.x - screen.x).abs() < 0.001);
|
||||
assert!((screen2.y - screen.y).abs() < 0.001);
|
||||
}
|
||||
}
|
||||
128
crates/borders-core/src/ui/leaderboard.rs
Normal file
@@ -0,0 +1,128 @@
|
||||
//! Shared leaderboard data structures and utilities
|
||||
//!
|
||||
//! This module contains types and systems for managing leaderboard data
|
||||
//! that are shared between desktop and WASM builds.
|
||||
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
use crate::game::GameInstance;
|
||||
use crate::networking::GameView;
|
||||
|
||||
// Re-export UI types from protocol for convenience
|
||||
pub use crate::ui::protocol::{AttackEntry, AttacksUpdatePayload, BackendMessage, LeaderboardEntry, LeaderboardSnapshot};
|
||||
|
||||
/// Convert RGBA color to hex string (without alpha)
|
||||
pub fn rgba_to_hex(color: [f32; 4]) -> String {
|
||||
let r = (color[0] * 255.0) as u8;
|
||||
let g = (color[1] * 255.0) as u8;
|
||||
let b = (color[2] * 255.0) as u8;
|
||||
format!("{:02X}{:02X}{:02X}", r, g, b)
|
||||
}
|
||||
|
||||
/// Resource to track last emitted leaderboard state for deduplication
|
||||
#[derive(Resource, Default, Debug)]
|
||||
pub struct LastLeaderboardDigest {
|
||||
pub entries: Vec<(u16, String, u32, u32)>, // (id, name, tile_count, troops)
|
||||
pub turn: u64,
|
||||
}
|
||||
|
||||
/// Resource to track last emitted attacks state for deduplication
|
||||
#[derive(Resource, Default, Debug)]
|
||||
pub struct LastAttacksDigest {
|
||||
pub entries: Vec<(usize, Option<usize>, u32, u64, bool)>, // (attacker_id, target_id, troops, start_turn, is_outgoing)
|
||||
pub turn: u64,
|
||||
}
|
||||
|
||||
/// Build a complete leaderboard snapshot from current game state
|
||||
/// Returns None if nothing has changed since last_digest
|
||||
pub fn build_leaderboard_snapshot(game_view: &GameView, game: &GameInstance, last_digest: &mut LastLeaderboardDigest) -> Option<LeaderboardSnapshot> {
|
||||
// Use cached total_land_tiles from GameView (performance optimization)
|
||||
let total_land_tiles = game_view.total_land_tiles;
|
||||
|
||||
// Get player manager to look up names/colors
|
||||
let players_by_id: std::collections::HashMap<usize, &crate::game::Player> = game.player_manager.get_players().iter().map(|p| (p.id, p)).collect();
|
||||
|
||||
// Build current digest for comparison (includes names now)
|
||||
let current_entries: Vec<(u16, String, u32, u32)> = game_view
|
||||
.players
|
||||
.iter()
|
||||
.map(|p| {
|
||||
let player = players_by_id.get(&(p.id as usize));
|
||||
let name = player.map(|pl| if pl.name.is_empty() { if pl.id == game.player_manager.client_player_id { "Player".to_string() } else { format!("Nation {}", pl.id) } } else { pl.name.clone() }).unwrap_or_else(|| format!("Nation {}", p.id));
|
||||
(p.id, name, p.tile_count, p.troops)
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Check if anything has changed (stats OR names)
|
||||
if current_entries == last_digest.entries && game.turn_number == last_digest.turn {
|
||||
return None; // No changes
|
||||
}
|
||||
|
||||
// Update digest
|
||||
last_digest.entries = current_entries;
|
||||
last_digest.turn = game.turn_number;
|
||||
|
||||
// Build complete leaderboard entries (names + colors + stats)
|
||||
let mut entries: Vec<LeaderboardEntry> = game_view
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| {
|
||||
let player_data = players_by_id.get(&(player.id as usize));
|
||||
|
||||
let name = player_data.map(|p| if p.name.is_empty() { if p.id == game.player_manager.client_player_id { "Player".to_string() } else { format!("Nation {}", p.id) } } else { p.name.clone() }).unwrap_or_else(|| format!("Nation {}", player.id));
|
||||
|
||||
let color = player_data.map(|p| rgba_to_hex(p.color.to_rgba())).unwrap_or_else(|| "808080".to_string()); // Gray fallback
|
||||
|
||||
let territory_percent = if total_land_tiles > 0 { player.tile_count as f32 / total_land_tiles as f32 } else { 0.0 };
|
||||
|
||||
LeaderboardEntry { id: player.id, name, color, tile_count: player.tile_count, troops: player.troops, territory_percent }
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Sort by tile count descending
|
||||
entries.sort_by(|a, b| b.tile_count.cmp(&a.tile_count));
|
||||
|
||||
Some(LeaderboardSnapshot { turn: game.turn_number, total_land_tiles, entries, client_player_id: game.player_manager.client_player_id as u16 })
|
||||
}
|
||||
|
||||
/// Bevy system that emits leaderboard snapshot events
|
||||
pub fn emit_leaderboard_snapshot_system(game_view: Res<GameView>, game: Res<GameInstance>, mut last_digest: ResMut<LastLeaderboardDigest>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
let _span = tracing::debug_span!("emit_leaderboard_snapshot").entered();
|
||||
if let Some(snapshot) = build_leaderboard_snapshot(&game_view, &game, &mut last_digest) {
|
||||
backend_messages.write(BackendMessage::LeaderboardSnapshot(snapshot));
|
||||
}
|
||||
}
|
||||
|
||||
/// Build an attacks update payload from current game state
|
||||
/// Always returns the current state (digest is used to prevent duplicate emissions)
|
||||
pub fn build_attacks_update(game: &GameInstance, client_player_id: usize, last_digest: &mut LastAttacksDigest) -> Option<AttacksUpdatePayload> {
|
||||
// Get attacks for the client player
|
||||
let raw_attacks = game.attack_handler.get_attacks_for_player(client_player_id);
|
||||
|
||||
// Build current digest for comparison
|
||||
let current_entries: Vec<(usize, Option<usize>, u32, u64, bool)> = raw_attacks.iter().map(|&(attacker_id, target_id, troops, start_turn, is_outgoing)| (attacker_id, target_id, troops as u32, start_turn, is_outgoing)).collect();
|
||||
|
||||
// Check if anything has changed
|
||||
if current_entries == last_digest.entries {
|
||||
return None; // No changes
|
||||
}
|
||||
|
||||
// Update digest
|
||||
last_digest.entries = current_entries;
|
||||
last_digest.turn = game.turn_number;
|
||||
|
||||
// Build attack entries
|
||||
let entries: Vec<AttackEntry> = raw_attacks.into_iter().map(|(attacker_id, target_id, troops, start_turn, is_outgoing)| AttackEntry { attacker_id: attacker_id as u16, target_id: target_id.map(|id| id as u16), troops: troops as u32, start_turn, is_outgoing }).collect();
|
||||
|
||||
Some(AttacksUpdatePayload { turn: game.turn_number, entries })
|
||||
}
|
||||
|
||||
/// Bevy system that emits attacks update events
|
||||
pub fn emit_attacks_update_system(game: Res<GameInstance>, mut last_digest: ResMut<LastAttacksDigest>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
let _span = tracing::debug_span!("emit_attacks_update").entered();
|
||||
let client_player_id = game.player_manager.client_player_id;
|
||||
|
||||
if let Some(payload) = build_attacks_update(&game, client_player_id, &mut last_digest) {
|
||||
backend_messages.write(BackendMessage::AttacksUpdate(payload));
|
||||
}
|
||||
}
|
||||
52
crates/borders-core/src/ui/mod.rs
Normal file
@@ -0,0 +1,52 @@
|
||||
//! UI/Frontend module for rendering and user interaction
|
||||
//!
|
||||
//! This module contains all frontend-related concerns including:
|
||||
//! - Protocol definitions for frontend-backend communication
|
||||
//! - Input handling
|
||||
//! - Leaderboard management
|
||||
//! - Platform transport abstraction
|
||||
|
||||
pub mod input;
|
||||
pub mod leaderboard;
|
||||
pub mod plugin;
|
||||
pub mod protocol;
|
||||
pub mod transport;
|
||||
|
||||
// Re-export commonly used types
|
||||
pub use input::{InputEvent, InputState, KeyCode, MouseButton, TileCoord, WorldPos};
|
||||
pub use leaderboard::{LastAttacksDigest, LastLeaderboardDigest, build_attacks_update, build_leaderboard_snapshot, emit_attacks_update_system, emit_leaderboard_snapshot_system};
|
||||
pub use plugin::FrontendPlugin;
|
||||
pub use protocol::{AttackEntry, AttacksUpdatePayload, BackendMessage, CameraCommand, CameraStateUpdate, FrontendMessage, GameOutcome, LeaderboardEntry, LeaderboardSnapshot, MapQuery, MapQueryResponse, PaletteInit, RenderInit, RenderInputEvent, RgbColor, SpawnCountdown, TerrainInit, TerrainPalette, TerrainType, TerritoryDelta, TerritorySnapshot, TileChange};
|
||||
pub use transport::{FrontendTransport, RenderBridge, handle_camera_update, handle_render_input};
|
||||
|
||||
use crate::networking::GameView;
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
/// Resource to track currently highlighted nation for visual feedback
|
||||
#[derive(Resource, Default, Debug)]
|
||||
pub struct NationHighlightState {
|
||||
pub highlighted_nation: Option<u16>,
|
||||
}
|
||||
|
||||
/// System that tracks hovered nation and emits highlight events
|
||||
pub fn emit_nation_highlight_system(input_state: NonSend<std::sync::Arc<std::sync::Mutex<InputState>>>, game_view: Res<GameView>, mut highlight_state: ResMut<NationHighlightState>, mut backend_messages: MessageWriter<BackendMessage>) {
|
||||
let Ok(input) = input_state.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let new_highlighted = if let Some(tile_coord) = input.cursor_tile() {
|
||||
let tile_index = tile_coord.to_index(game_view.width);
|
||||
let owner_id = game_view.get_owner(tile_index);
|
||||
|
||||
// Water (65535) and unclaimed (65534) should clear highlight
|
||||
if owner_id >= 65534 { None } else { Some(owner_id) }
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Only emit if highlight changed
|
||||
if new_highlighted != highlight_state.highlighted_nation {
|
||||
highlight_state.highlighted_nation = new_highlighted;
|
||||
backend_messages.write(BackendMessage::HighlightNation { nation_id: new_highlighted });
|
||||
}
|
||||
}
|
||||
50
crates/borders-core/src/ui/plugin.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
//! Frontend plugin for UI/rendering integration
|
||||
//!
|
||||
//! This module provides the FrontendPlugin which handles all frontend communication
|
||||
//! including rendering, input, and UI updates.
|
||||
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_ecs::schedule::common_conditions::resource_exists;
|
||||
|
||||
use crate::app::{App, Plugin, Update};
|
||||
use crate::networking::GameView;
|
||||
use crate::ui::protocol::{BackendMessage, FrontendMessage};
|
||||
use crate::ui::transport::{FrontendTransport, RenderBridge, emit_backend_messages_system, ingest_frontend_messages_system, send_initial_render_data, stream_territory_deltas};
|
||||
|
||||
/// Plugin to add frontend communication and UI systems to Bevy
|
||||
pub struct FrontendPlugin<T: FrontendTransport> {
|
||||
transport: T,
|
||||
}
|
||||
|
||||
impl<T: FrontendTransport> FrontendPlugin<T> {
|
||||
pub fn new(transport: T) -> Self {
|
||||
Self { transport }
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: FrontendTransport> Plugin for FrontendPlugin<T> {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Register message event types
|
||||
app.add_message::<BackendMessage>();
|
||||
app.add_message::<FrontendMessage>();
|
||||
|
||||
// Insert the bridge resource
|
||||
app.insert_resource(RenderBridge::new(self.transport.clone()));
|
||||
|
||||
// Add render systems
|
||||
app.add_systems(Update, (send_initial_render_data::<T>.run_if(resource_exists::<GameView>), stream_territory_deltas::<T>.run_if(resource_exists::<GameView>)).chain());
|
||||
|
||||
// Add communication systems
|
||||
app.add_systems(Update, (emit_backend_messages_system::<T>, ingest_frontend_messages_system::<T>, reset_bridge_on_quit_system::<T>));
|
||||
}
|
||||
}
|
||||
|
||||
/// System to reset the render bridge when a game is quit
|
||||
/// This ensures fresh initialization data is sent when starting a new game
|
||||
fn reset_bridge_on_quit_system<T: FrontendTransport>(game_view: Option<Res<GameView>>, mut bridge: ResMut<RenderBridge<T>>) {
|
||||
// If GameView doesn't exist but bridge is initialized, reset it
|
||||
if game_view.is_none() && bridge.initialized {
|
||||
bridge.reset();
|
||||
tracing::debug!("RenderBridge reset - ready for next game initialization");
|
||||
}
|
||||
}
|
||||
475
crates/borders-core/src/ui/protocol.rs
Normal file
@@ -0,0 +1,475 @@
|
||||
//! Protocol for frontend-backend communication
|
||||
//!
|
||||
//! This module defines the bidirectional message protocol used for communication
|
||||
//! between the game core (Bevy/Rust) and the frontend (PixiJS/TypeScript).
|
||||
|
||||
use bevy_ecs::message::Message;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// All messages sent from backend to frontend
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, Message)]
|
||||
#[serde(tag = "msg_type")]
|
||||
pub enum BackendMessage {
|
||||
/// Atomic initialization message containing terrain, palette, and initial territories
|
||||
RenderInit(RenderInit),
|
||||
|
||||
/// Full territory snapshot (typically only sent at initialization)
|
||||
TerritorySnapshot(TerritorySnapshot),
|
||||
/// Incremental territory changes (sent each turn)
|
||||
TerritoryDelta(TerritoryDelta),
|
||||
|
||||
/// Initial terrain data (typically sent once, now part of RenderInit)
|
||||
TerrainInit(TerrainInit),
|
||||
/// Terrain color palette (typically sent once, now part of RenderInit)
|
||||
TerrainPalette(TerrainPalette),
|
||||
/// Player color palette (typically sent once, now part of RenderInit)
|
||||
PaletteInit(PaletteInit),
|
||||
|
||||
/// Camera control commands from backend to frontend
|
||||
CameraCommand(CameraCommand),
|
||||
|
||||
/// Response to map queries
|
||||
MapQueryResponse(MapQueryResponse),
|
||||
|
||||
/// Complete leaderboard snapshot (includes names, colors, and stats)
|
||||
LeaderboardSnapshot(LeaderboardSnapshot),
|
||||
/// Dynamic attacks updates
|
||||
AttacksUpdate(AttacksUpdatePayload),
|
||||
/// Game has ended with the specified outcome
|
||||
GameEnded { outcome: GameOutcome },
|
||||
/// Spawn phase update
|
||||
/// - countdown: None = phase active, waiting for first spawn
|
||||
/// - countdown: Some = countdown in progress with epoch timestamp
|
||||
SpawnPhaseUpdate { countdown: Option<SpawnCountdown> },
|
||||
/// Spawn phase has ended, game is now active
|
||||
SpawnPhaseEnded,
|
||||
/// Highlight a specific nation (None to clear)
|
||||
HighlightNation { nation_id: Option<u16> },
|
||||
}
|
||||
|
||||
/// All messages sent from frontend to backend
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, Message)]
|
||||
#[serde(tag = "msg_type")]
|
||||
pub enum FrontendMessage {
|
||||
/// Input event (mouse clicks, keyboard, hover)
|
||||
InputEvent(RenderInputEvent),
|
||||
|
||||
/// Camera state update from frontend
|
||||
CameraStateUpdate(CameraStateUpdate),
|
||||
|
||||
/// Query about the map state
|
||||
MapQuery(MapQuery),
|
||||
|
||||
/// Start a new game
|
||||
StartGame,
|
||||
/// Quit the current game and return to menu
|
||||
QuitGame,
|
||||
/// Pause the game (local/singleplayer only)
|
||||
PauseGame,
|
||||
/// Resume the game (local/singleplayer only)
|
||||
ResumeGame,
|
||||
/// Set attack ratio (percentage of troops to use when attacking)
|
||||
SetAttackRatio { ratio: f32 },
|
||||
}
|
||||
|
||||
/// Terrain types for map tiles
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
|
||||
#[repr(u8)]
|
||||
pub enum TerrainType {
|
||||
Water = 0,
|
||||
Land = 1,
|
||||
Mountain = 2,
|
||||
}
|
||||
|
||||
/// Initial terrain data for the entire map
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TerrainInit {
|
||||
/// Map width in tiles
|
||||
pub width: u32,
|
||||
/// Map height in tiles
|
||||
pub height: u32,
|
||||
/// Tile type IDs (one u8 per tile, referencing TerrainPalette)
|
||||
/// Each value is an index into the terrain_palette colors array
|
||||
#[serde(with = "serde_bytes")]
|
||||
pub terrain_data: Vec<u8>,
|
||||
}
|
||||
|
||||
impl TerrainInit {
|
||||
/// Create terrain data from tile type IDs
|
||||
pub fn from_tile_ids(width: u32, height: u32, tile_ids: Vec<u8>) -> Self {
|
||||
assert_eq!(tile_ids.len(), (width * height) as usize, "Terrain data size mismatch");
|
||||
Self { width, height, terrain_data: tile_ids }
|
||||
}
|
||||
|
||||
/// Create terrain data from a legacy terrain enum array (for backward compatibility)
|
||||
pub fn from_terrain(width: u32, height: u32, terrain: &[TerrainType]) -> Self {
|
||||
let terrain_data: Vec<u8> = terrain.iter().map(|&t| t as u8).collect();
|
||||
Self { width, height, terrain_data }
|
||||
}
|
||||
|
||||
/// Extract tile type ID for a specific tile
|
||||
pub fn get_tile_id(&self, index: usize) -> u8 {
|
||||
self.terrain_data.get(index).copied().unwrap_or(0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Terrain palette defining colors for each terrain shade/type
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TerrainPalette {
|
||||
/// Color definitions for each terrain shade
|
||||
/// Index in this array corresponds to the shade value in terrain_data
|
||||
pub colors: Vec<RgbColor>,
|
||||
}
|
||||
|
||||
/// A single tile change in the territory map
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct TileChange {
|
||||
/// Tile index (row * width + col)
|
||||
pub index: u32,
|
||||
/// New owner player ID (0 = unclaimed)
|
||||
pub owner_id: u16,
|
||||
}
|
||||
|
||||
/// Delta update containing changed tiles for efficient streaming
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TerritoryDelta {
|
||||
/// Turn number this delta applies to
|
||||
pub turn: u64,
|
||||
/// List of changed tiles since last update
|
||||
pub changes: Vec<TileChange>,
|
||||
}
|
||||
|
||||
/// Full territory snapshot for initial state (sparse binary format)
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct TerritorySnapshot {
|
||||
/// Turn number for this snapshot
|
||||
pub turn: u64,
|
||||
/// Binary-encoded sparse territory data
|
||||
/// Format: [count:4][changes...]
|
||||
/// where changes = [index:4][owner:2] repeated count times
|
||||
/// All tiles not in this list default to owner_id=0 (unclaimed)
|
||||
pub data: Vec<u8>,
|
||||
}
|
||||
|
||||
impl TerritorySnapshot {
|
||||
/// Create sparse binary snapshot from full territory array
|
||||
/// Only includes claimed tiles (owner_id != 0)
|
||||
pub fn encode(turn: u64, territories: &[u16]) -> Self {
|
||||
// Collect claimed tiles (non-zero owner IDs)
|
||||
let claimed_tiles: Vec<(u32, u16)> = territories.iter().enumerate().filter(|&(_, &owner)| owner != 0).map(|(index, &owner)| (index as u32, owner)).collect();
|
||||
|
||||
let count = claimed_tiles.len() as u32;
|
||||
let mut data = Vec::with_capacity(4 + claimed_tiles.len() * 6);
|
||||
|
||||
// Encode count (4 bytes)
|
||||
data.extend_from_slice(&count.to_le_bytes());
|
||||
|
||||
// Encode each claimed tile (6 bytes each)
|
||||
for (index, owner) in claimed_tiles {
|
||||
data.extend_from_slice(&index.to_le_bytes());
|
||||
data.extend_from_slice(&owner.to_le_bytes());
|
||||
}
|
||||
|
||||
Self { turn, data }
|
||||
}
|
||||
|
||||
/// Decode binary snapshot back to list of claimed tiles
|
||||
/// Returns list of (tile_index, owner_id) pairs
|
||||
pub fn decode(&self) -> Option<Vec<(u32, u16)>> {
|
||||
if self.data.len() < 4 {
|
||||
return None; // Not enough data for count
|
||||
}
|
||||
|
||||
let count = u32::from_le_bytes([self.data[0], self.data[1], self.data[2], self.data[3]]) as usize;
|
||||
|
||||
let expected_size = 4 + count * 6;
|
||||
if self.data.len() != expected_size {
|
||||
return None; // Invalid size
|
||||
}
|
||||
|
||||
let mut tiles = Vec::with_capacity(count);
|
||||
for i in 0..count {
|
||||
let offset = 4 + i * 6;
|
||||
let index = u32::from_le_bytes([self.data[offset], self.data[offset + 1], self.data[offset + 2], self.data[offset + 3]]);
|
||||
let owner = u16::from_le_bytes([self.data[offset + 4], self.data[offset + 5]]);
|
||||
tiles.push((index, owner));
|
||||
}
|
||||
|
||||
Some(tiles)
|
||||
}
|
||||
}
|
||||
|
||||
/// Binary format for efficient territory delta streaming (Tauri)
|
||||
/// This is for the pixel streaming channel, separate from JSON messages
|
||||
#[derive(Debug)]
|
||||
pub struct BinaryTerritoryDelta {
|
||||
/// Raw bytes: [turn:8][count:4][changes...]
|
||||
/// Each change: [index:4][owner:2] = 6 bytes
|
||||
pub data: Vec<u8>,
|
||||
}
|
||||
|
||||
impl BinaryTerritoryDelta {
|
||||
/// Create binary delta from territory changes
|
||||
pub fn encode(turn: u64, changes: &[TileChange]) -> Vec<u8> {
|
||||
let count = changes.len() as u32;
|
||||
let mut data = Vec::with_capacity(12 + changes.len() * 6);
|
||||
|
||||
// Header: turn (8 bytes) + count (4 bytes)
|
||||
data.extend_from_slice(&turn.to_le_bytes());
|
||||
data.extend_from_slice(&count.to_le_bytes());
|
||||
|
||||
// Changes: each is index (4 bytes) + owner (2 bytes)
|
||||
for change in changes {
|
||||
data.extend_from_slice(&change.index.to_le_bytes());
|
||||
data.extend_from_slice(&change.owner_id.to_le_bytes());
|
||||
}
|
||||
|
||||
data
|
||||
}
|
||||
|
||||
/// Decode binary delta back to structured format
|
||||
pub fn decode(data: &[u8]) -> Option<(u64, Vec<TileChange>)> {
|
||||
if data.len() < 12 {
|
||||
return None; // Not enough data for header
|
||||
}
|
||||
|
||||
let turn = u64::from_le_bytes([data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]]);
|
||||
|
||||
let count = u32::from_le_bytes([data[8], data[9], data[10], data[11]]) as usize;
|
||||
|
||||
let expected_size = 12 + count * 6;
|
||||
if data.len() != expected_size {
|
||||
return None; // Invalid size
|
||||
}
|
||||
|
||||
let mut changes = Vec::with_capacity(count);
|
||||
for i in 0..count {
|
||||
let offset = 12 + i * 6;
|
||||
let index = u32::from_le_bytes([data[offset], data[offset + 1], data[offset + 2], data[offset + 3]]);
|
||||
let owner_id = u16::from_le_bytes([data[offset + 4], data[offset + 5]]);
|
||||
changes.push(TileChange { index, owner_id });
|
||||
}
|
||||
|
||||
Some((turn, changes))
|
||||
}
|
||||
}
|
||||
|
||||
/// RGB color for player palette
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct RgbColor {
|
||||
pub r: u8,
|
||||
pub g: u8,
|
||||
pub b: u8,
|
||||
}
|
||||
|
||||
/// Initial palette data mapping player IDs to colors
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct PaletteInit {
|
||||
/// Player ID to color mapping
|
||||
/// Index in the vec corresponds to player_id
|
||||
pub colors: Vec<RgbColor>,
|
||||
}
|
||||
|
||||
/// Commands sent from backend to control the camera
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, bevy_ecs::message::Message)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum CameraCommand {
|
||||
/// Center camera on a specific tile
|
||||
CenterOnTile {
|
||||
tile_index: u32,
|
||||
#[serde(default)]
|
||||
animate: bool,
|
||||
},
|
||||
/// Highlight a rectangular region
|
||||
HighlightRegion {
|
||||
x: u32,
|
||||
y: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
#[serde(default = "default_highlight_duration")]
|
||||
duration_ms: u32,
|
||||
},
|
||||
/// Set camera zoom level
|
||||
SetZoom {
|
||||
zoom: f32,
|
||||
#[serde(default)]
|
||||
animate: bool,
|
||||
},
|
||||
/// Pan camera by offset
|
||||
PanBy {
|
||||
dx: f32,
|
||||
dy: f32,
|
||||
#[serde(default)]
|
||||
animate: bool,
|
||||
},
|
||||
}
|
||||
|
||||
fn default_highlight_duration() -> u32 {
|
||||
3000 // 3 seconds
|
||||
}
|
||||
|
||||
/// Camera state update sent from frontend to backend
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct CameraStateUpdate {
|
||||
/// Current camera X position (world coordinates)
|
||||
pub x: f32,
|
||||
/// Current camera Y position (world coordinates)
|
||||
pub y: f32,
|
||||
/// Current zoom level (1.0 = normal)
|
||||
pub zoom: f32,
|
||||
}
|
||||
|
||||
/// Queries sent from frontend to backend about the map
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum MapQuery {
|
||||
/// Get owner of tile at world coordinates
|
||||
GetOwnerAt { x: f32, y: f32 },
|
||||
/// Get detailed tile info by index
|
||||
GetTileInfo { tile_index: u32 },
|
||||
/// Find any tile owned by player (for camera centering)
|
||||
FindPlayerTerritory { player_id: u16 },
|
||||
/// Convert screen coordinates to tile index
|
||||
ScreenToTile { screen_x: f32, screen_y: f32 },
|
||||
}
|
||||
|
||||
/// Response to map queries
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum MapQueryResponse {
|
||||
/// Response to GetOwnerAt
|
||||
Owner { owner_id: u16, tile_index: Option<u32> },
|
||||
/// Response to GetTileInfo
|
||||
TileInfo { tile_index: u32, owner_id: u16, terrain: TerrainType, troops: u32 },
|
||||
/// Response to FindPlayerTerritory
|
||||
PlayerTerritory { tile_index: Option<u32> },
|
||||
/// Response to ScreenToTile
|
||||
TileIndex { index: Option<u32> },
|
||||
}
|
||||
|
||||
/// Input event sent from frontend to backend
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum RenderInputEvent {
|
||||
/// Mouse click on the map
|
||||
MapClick {
|
||||
/// Tile index clicked (if over a valid tile)
|
||||
tile_index: Option<u32>,
|
||||
/// World coordinates of click
|
||||
world_x: f32,
|
||||
world_y: f32,
|
||||
/// Mouse button (0=left, 1=middle, 2=right)
|
||||
button: u8,
|
||||
},
|
||||
/// Key press event
|
||||
KeyPress {
|
||||
/// Key code as string (e.g., "KeyC", "Digit1")
|
||||
key: String,
|
||||
/// Whether key is pressed (true) or released (false)
|
||||
pressed: bool,
|
||||
},
|
||||
/// Mouse moved over map
|
||||
MapHover {
|
||||
/// Tile index under cursor (if any)
|
||||
tile_index: Option<u32>,
|
||||
/// World coordinates
|
||||
world_x: f32,
|
||||
world_y: f32,
|
||||
},
|
||||
}
|
||||
|
||||
/// Atomic initialization message containing all data needed to start rendering
|
||||
/// This ensures terrain, palette, and initial territory state arrive together
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct RenderInit {
|
||||
pub terrain: TerrainInit,
|
||||
pub terrain_palette: TerrainPalette,
|
||||
pub palette: PaletteInit,
|
||||
pub initial_territories: TerritorySnapshot,
|
||||
}
|
||||
|
||||
/// Unified leaderboard entry containing both static and dynamic data
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct LeaderboardEntry {
|
||||
pub id: u16,
|
||||
pub name: String,
|
||||
pub color: String, // Hex color without alpha, e.g. "0A44FF"
|
||||
pub tile_count: u32,
|
||||
pub troops: u32,
|
||||
pub territory_percent: f32,
|
||||
}
|
||||
|
||||
/// Complete leaderboard snapshot (replaces separate Init/Update)
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct LeaderboardSnapshot {
|
||||
pub turn: u64,
|
||||
pub total_land_tiles: u32,
|
||||
pub entries: Vec<LeaderboardEntry>,
|
||||
pub client_player_id: u16,
|
||||
}
|
||||
|
||||
/// Outcome of the game
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub enum GameOutcome {
|
||||
/// Player won the game
|
||||
Victory,
|
||||
/// Player lost the game
|
||||
Defeat,
|
||||
}
|
||||
|
||||
/// Single attack entry for attacks UI
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct AttackEntry {
|
||||
pub attacker_id: u16,
|
||||
pub target_id: Option<u16>, // None for unclaimed territory
|
||||
pub troops: u32,
|
||||
pub start_turn: u64,
|
||||
pub is_outgoing: bool,
|
||||
}
|
||||
|
||||
/// Attacks update payload
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct AttacksUpdatePayload {
|
||||
pub turn: u64,
|
||||
pub entries: Vec<AttackEntry>,
|
||||
}
|
||||
|
||||
/// Countdown state for spawn phase
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct SpawnCountdown {
|
||||
pub started_at_ms: u64,
|
||||
pub duration_secs: f32,
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_terrain_tile_ids() {
|
||||
let terrain = vec![TerrainType::Water, TerrainType::Land, TerrainType::Mountain, TerrainType::Land, TerrainType::Water];
|
||||
|
||||
let init = TerrainInit::from_terrain(5, 1, &terrain);
|
||||
assert_eq!(init.terrain_data.len(), 5);
|
||||
|
||||
assert_eq!(init.get_tile_id(0), TerrainType::Water as u8);
|
||||
assert_eq!(init.get_tile_id(1), TerrainType::Land as u8);
|
||||
assert_eq!(init.get_tile_id(2), TerrainType::Mountain as u8);
|
||||
assert_eq!(init.get_tile_id(3), TerrainType::Land as u8);
|
||||
assert_eq!(init.get_tile_id(4), TerrainType::Water as u8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_binary_delta_encoding() {
|
||||
let changes = vec![TileChange { index: 100, owner_id: 1 }, TileChange { index: 200, owner_id: 2 }, TileChange { index: 300, owner_id: 0 }];
|
||||
|
||||
let encoded = BinaryTerritoryDelta::encode(42, &changes);
|
||||
assert_eq!(encoded.len(), 12 + 3 * 6);
|
||||
|
||||
let decoded = BinaryTerritoryDelta::decode(&encoded).unwrap();
|
||||
assert_eq!(decoded.0, 42);
|
||||
assert_eq!(decoded.1.len(), 3);
|
||||
assert_eq!(decoded.1[0].index, 100);
|
||||
assert_eq!(decoded.1[0].owner_id, 1);
|
||||
}
|
||||
}
|
||||
228
crates/borders-core/src/ui/transport.rs
Normal file
@@ -0,0 +1,228 @@
|
||||
//! Shared render bridge infrastructure for platform-agnostic rendering
|
||||
//!
|
||||
//! This module provides the common logic for rendering bridges across platforms
|
||||
//! (WASM, Tauri, etc.), with platform-specific transport mechanisms abstracted
|
||||
//! behind the RenderBridgeTransport trait.
|
||||
|
||||
use crate::TerrainData;
|
||||
use crate::networking::GameView;
|
||||
use crate::ui::protocol::{BackendMessage, BinaryTerritoryDelta, CameraStateUpdate, FrontendMessage, PaletteInit, RenderInit, RenderInputEvent, RgbColor, TerrainInit, TerrainPalette, TerritoryDelta, TerritorySnapshot, TileChange};
|
||||
use bevy_ecs::prelude::*;
|
||||
use tracing::{error, info, trace, warn};
|
||||
|
||||
/// Trait for platform-specific frontend communication
|
||||
///
|
||||
/// This abstracts the actual mechanism for bidirectional frontend communication,
|
||||
/// allowing WASM (JS callbacks), Tauri (events), and other platforms to implement
|
||||
/// their own transport while sharing the core logic.
|
||||
pub trait FrontendTransport: Send + Sync + Clone + 'static {
|
||||
/// Send a message from backend to frontend
|
||||
fn send_backend_message(&self, message: &BackendMessage) -> Result<(), String>;
|
||||
|
||||
/// Send binary territory delta data (optional, mainly for Tauri)
|
||||
///
|
||||
/// Default implementation does nothing - platforms that support
|
||||
/// binary streaming can override this.
|
||||
fn send_binary_delta(&self, _data: Vec<u8>) -> Result<(), String> {
|
||||
Ok(()) // No-op by default
|
||||
}
|
||||
|
||||
/// Try to receive a message from the frontend
|
||||
///
|
||||
/// Returns `Some(message)` if a message is available, `None` if not.
|
||||
/// This should be non-blocking and called frequently (e.g., every frame).
|
||||
fn try_recv_frontend_message(&self) -> Option<FrontendMessage>;
|
||||
}
|
||||
|
||||
/// Resource for managing frontend communication state
|
||||
#[derive(Resource)]
|
||||
pub struct RenderBridge<T: FrontendTransport> {
|
||||
pub transport: T,
|
||||
/// Track if we've sent initial data
|
||||
pub(crate) initialized: bool,
|
||||
}
|
||||
|
||||
impl<T: FrontendTransport> RenderBridge<T> {
|
||||
pub fn new(transport: T) -> Self {
|
||||
Self { transport, initialized: false }
|
||||
}
|
||||
|
||||
/// Reset the bridge to allow re-initialization
|
||||
/// This should be called when a game is quit to ensure fresh data is sent on next game start
|
||||
pub fn reset(&mut self) {
|
||||
self.initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// System to send initial render data (terrain, palette, initial territories)
|
||||
pub fn send_initial_render_data<T: FrontendTransport>(game_view: Option<Res<GameView>>, terrain_data: Option<Res<TerrainData>>, mut bridge: Option<ResMut<RenderBridge<T>>>) {
|
||||
let Some(game_view) = game_view else {
|
||||
trace!("send_initial_render_data: GameView not available yet");
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(terrain_data) = terrain_data else {
|
||||
trace!("send_initial_render_data: TerrainData not available yet");
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(ref mut bridge) = bridge else {
|
||||
error!("send_initial_render_data: RenderBridge not available");
|
||||
return;
|
||||
};
|
||||
|
||||
// Early return if already initialized - prevents duplicate sends
|
||||
if bridge.initialized {
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't send initial data for empty game view
|
||||
if game_view.width == 0 || game_view.height == 0 || game_view.players.is_empty() {
|
||||
trace!("send_initial_render_data: GameView not yet populated, waiting...");
|
||||
return;
|
||||
}
|
||||
|
||||
info!("Building atomic RenderInit message (map: {}x{}, {} players)", game_view.width, game_view.height, game_view.players.len());
|
||||
|
||||
// Build terrain component from TerrainData
|
||||
let width = game_view.width;
|
||||
let height = game_view.height;
|
||||
let tile_ids = terrain_data.get_tile_ids().to_vec();
|
||||
let terrain = TerrainInit::from_tile_ids(width, height, tile_ids);
|
||||
|
||||
// Build terrain palette from TerrainData
|
||||
let palette_colors = terrain_data.get_terrain_palette_colors();
|
||||
let terrain_palette = TerrainPalette { colors: palette_colors.into_iter().map(|[r, g, b]| RgbColor { r, g, b }).collect() };
|
||||
|
||||
info!("Terrain palette: {} colors", terrain_palette.colors.len());
|
||||
|
||||
// Build palette component
|
||||
let mut colors = vec![RgbColor { r: 0, g: 0, b: 0 }; 256]; // Pre-allocate for all possible players
|
||||
for player in &game_view.players {
|
||||
// Player color is already in [r, g, b, a] format as f32
|
||||
colors[player.id as usize] = RgbColor { r: (player.color[0] * 255.0) as u8, g: (player.color[1] * 255.0) as u8, b: (player.color[2] * 255.0) as u8 };
|
||||
}
|
||||
let palette = PaletteInit { colors };
|
||||
|
||||
// Build initial territory snapshot (sparse binary format)
|
||||
let initial_territories = TerritorySnapshot::encode(game_view.turn_number, &game_view.territories);
|
||||
|
||||
// Create atomic initialization message
|
||||
let render_init = RenderInit { terrain, terrain_palette, palette, initial_territories };
|
||||
|
||||
// Send single atomic message - all or nothing
|
||||
if let Err(e) = bridge.transport.send_backend_message(&BackendMessage::RenderInit(render_init)) {
|
||||
error!("Failed to send atomic RenderInit message: {}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
// Only mark as initialized if send succeeded
|
||||
bridge.initialized = true;
|
||||
info!("Atomic RenderInit sent successfully");
|
||||
}
|
||||
|
||||
/// System to detect and stream territory changes
|
||||
pub fn stream_territory_deltas<T: FrontendTransport>(game_view: Option<Res<GameView>>, bridge: Option<Res<RenderBridge<T>>>) {
|
||||
let Some(game_view) = game_view else {
|
||||
return; // GameView not ready yet
|
||||
};
|
||||
|
||||
let Some(bridge) = bridge else {
|
||||
return; // Bridge not initialized
|
||||
};
|
||||
|
||||
// Gate: Don't send deltas until initial render data has been sent
|
||||
if !bridge.initialized {
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip if GameView hasn't changed
|
||||
if !game_view.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
let _span = tracing::debug_span!("stream_territory_deltas").entered();
|
||||
|
||||
// Use efficient changed_tiles from TerritoryManager's ChangeBuffer instead of scanning
|
||||
if !game_view.changed_tiles.is_empty() {
|
||||
let turn = game_view.turn_number;
|
||||
|
||||
// Build delta from the pre-tracked changes
|
||||
let changes: Vec<TileChange> = game_view.changed_tiles.iter().map(|&index| TileChange { index: index as u32, owner_id: game_view.territories[index] }).collect();
|
||||
|
||||
// Send binary format for platforms that support it (e.g., Tauri)
|
||||
let binary_data = BinaryTerritoryDelta::encode(turn, &changes);
|
||||
if let Err(e) = bridge.transport.send_binary_delta(binary_data) {
|
||||
error!("Failed to send binary territory delta: {}", e);
|
||||
}
|
||||
|
||||
// Send structured format
|
||||
let delta = TerritoryDelta { turn, changes };
|
||||
if let Err(e) = bridge.transport.send_backend_message(&BackendMessage::TerritoryDelta(delta)) {
|
||||
error!("Failed to send territory delta: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle render input events from the frontend
|
||||
///
|
||||
/// This function processes input events and updates the shared InputState.
|
||||
/// It should be called from platform-specific command handlers.
|
||||
pub fn handle_render_input(event: &RenderInputEvent, input_state: &mut crate::ui::input::InputState, map_width: u32) -> Result<(), String> {
|
||||
match event {
|
||||
RenderInputEvent::MapClick { tile_index, world_x, world_y, button } => {
|
||||
if let Some(button) = crate::ui::input::MouseButton::from_u8(*button) {
|
||||
let world_pos = crate::ui::input::WorldPos { x: *world_x, y: *world_y };
|
||||
|
||||
let tile_coord = tile_index.map(|idx| crate::ui::input::TileCoord::from_index(idx as usize, map_width));
|
||||
|
||||
input_state.handle_event(crate::ui::input::InputEvent::MouseButton { button, state: crate::ui::input::ButtonState::Released, world_pos: Some(world_pos), tile: tile_coord });
|
||||
}
|
||||
}
|
||||
RenderInputEvent::KeyPress { key, pressed } => {
|
||||
if let Some(key_code) = crate::ui::input::KeyCode::from_string(key) {
|
||||
let button_state = if *pressed { crate::ui::input::ButtonState::Pressed } else { crate::ui::input::ButtonState::Released };
|
||||
|
||||
input_state.handle_event(crate::ui::input::InputEvent::KeyPress { key: key_code, state: button_state });
|
||||
}
|
||||
}
|
||||
RenderInputEvent::MapHover { tile_index, world_x, world_y } => {
|
||||
let world_pos = crate::ui::input::WorldPos { x: *world_x, y: *world_y };
|
||||
|
||||
let tile_coord = tile_index.map(|idx| crate::ui::input::TileCoord::from_index(idx as usize, map_width));
|
||||
|
||||
input_state.handle_event(crate::ui::input::InputEvent::MouseMove {
|
||||
world_pos,
|
||||
screen_pos: crate::ui::input::ScreenPos { x: 0.0, y: 0.0 }, // Not used
|
||||
tile: tile_coord,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Handle camera state updates from the frontend
|
||||
///
|
||||
/// This is a simple wrapper for consistency. Camera state is typically stored
|
||||
/// in a shared Arc<Mutex<Option<CameraStateUpdate>>> resource.
|
||||
pub fn handle_camera_update(update: CameraStateUpdate, camera_state: &mut Option<CameraStateUpdate>) -> Result<(), String> {
|
||||
*camera_state = Some(update);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// System that reads BackendMessage events and sends them through the transport
|
||||
pub(crate) fn emit_backend_messages_system<T: FrontendTransport>(mut events: MessageReader<BackendMessage>, bridge: Res<RenderBridge<T>>) {
|
||||
for event in events.read() {
|
||||
if let Err(e) = bridge.transport.send_backend_message(event) {
|
||||
warn!("Failed to send backend message through transport: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System that polls the transport for incoming frontend messages and emits them as events
|
||||
pub(crate) fn ingest_frontend_messages_system<T: FrontendTransport>(mut messages: MessageWriter<FrontendMessage>, bridge: Res<RenderBridge<T>>) {
|
||||
while let Some(message) = bridge.transport.try_recv_frontend_message() {
|
||||
messages.write(message);
|
||||
}
|
||||
}
|
||||
50
crates/borders-core/tests/terrain.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
use borders_core::game::terrain::{MapManifest, MapMetadata, TerrainData, TileType};
|
||||
use borders_core::game::tilemap::TileMap;
|
||||
|
||||
fn create_test_terrain(width: usize, height: usize) -> TerrainData {
|
||||
let tile_types = vec![TileType { name: "water".to_string(), color_base: "blue".to_string(), color_variant: 0, conquerable: false, navigable: true, expansion_time: 255, expansion_cost: 255 }, TileType { name: "land".to_string(), color_base: "green".to_string(), color_variant: 0, conquerable: true, navigable: false, expansion_time: 50, expansion_cost: 50 }];
|
||||
|
||||
let mut terrain_data_raw = vec![0; width * height];
|
||||
terrain_data_raw[5] = 0x80; // Make position 5 land
|
||||
terrain_data_raw[10] = 0x85; // Make position 10 land with magnitude 5
|
||||
|
||||
let tiles: Vec<u8> = terrain_data_raw.iter().map(|&byte| if byte & 0x80 != 0 { 1 } else { 0 }).collect();
|
||||
|
||||
let terrain_data = TileMap::from_vec(width as u32, height as u32, terrain_data_raw);
|
||||
|
||||
TerrainData { _manifest: MapManifest { map: MapMetadata { width, height, num_land_tiles: 2 }, name: "Test".to_string(), nations: Vec::new() }, terrain_data, tiles, tile_types }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_land() {
|
||||
let terrain = create_test_terrain(10, 10);
|
||||
assert!(!terrain.is_land((0, 0)));
|
||||
assert!(terrain.is_land((5, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_conquerable() {
|
||||
let terrain = create_test_terrain(10, 10);
|
||||
assert!(!terrain.is_conquerable((0, 0)));
|
||||
assert!(terrain.is_conquerable((5, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_navigable() {
|
||||
let terrain = create_test_terrain(10, 10);
|
||||
assert!(terrain.is_navigable((0, 0)));
|
||||
assert!(!terrain.is_navigable((5, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_terrain_magnitude() {
|
||||
let terrain = create_test_terrain(10, 10);
|
||||
assert_eq!(terrain.terrain_magnitude((0, 1)), 5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_expansion_properties() {
|
||||
let terrain = create_test_terrain(10, 10);
|
||||
assert_eq!(terrain.get_expansion_time((5, 0)), 50);
|
||||
assert_eq!(terrain.get_expansion_cost((5, 0)), 50);
|
||||
}
|
||||
7
crates/borders-desktop/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# Generated by Cargo
|
||||
# will have compiled files and executables
|
||||
/target/
|
||||
|
||||
# Generated by Tauri
|
||||
# will have schema files for capabilities auto-completion
|
||||
/gen/schemas
|
||||
29
crates/borders-desktop/Cargo.toml
Normal file
@@ -0,0 +1,29 @@
|
||||
[package]
|
||||
name = "borders-desktop"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
authors.workspace = true
|
||||
|
||||
[features]
|
||||
default = []
|
||||
tracy = ["dep:tracing-tracy", "dep:tracy-client"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2", features = [] }
|
||||
|
||||
[dependencies]
|
||||
bevy_ecs = { version = "0.17", default-features = false, features = ["std"] }
|
||||
borders-core = { path = "../borders-core", features = ["ui"] }
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
tauri = { version = "2", features = [] }
|
||||
tauri-plugin-opener = "2"
|
||||
tauri-plugin-process = "2"
|
||||
tokio = { version = "1", features = ["time"] }
|
||||
tracing = "0.1"
|
||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
|
||||
tracing-tracy = { version = "0.11", default-features = false, optional = true }
|
||||
tracy-client = { version = "0.18.2", optional = true }
|
||||
|
||||
[package.metadata.cargo-machete]
|
||||
ignored = ["tauri-build"]
|
||||
3
crates/borders-desktop/build.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
}
|
||||
17
crates/borders-desktop/capabilities/default.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"$schema": "../gen/schemas/desktop-schema.json",
|
||||
"identifier": "default",
|
||||
"description": "Capability for the main window",
|
||||
"windows": ["main"],
|
||||
"permissions": [
|
||||
"core:default",
|
||||
{
|
||||
"identifier": "opener:allow-open-url",
|
||||
"allow": [
|
||||
{
|
||||
"url": "https://github.com/Xevion"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
crates/borders-desktop/icons/128x128.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
crates/borders-desktop/icons/128x128@2x.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
BIN
crates/borders-desktop/icons/32x32.png
Normal file
|
After Width: | Height: | Size: 974 B |
BIN
crates/borders-desktop/icons/Square107x107Logo.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
crates/borders-desktop/icons/Square142x142Logo.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
crates/borders-desktop/icons/Square150x150Logo.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
crates/borders-desktop/icons/Square284x284Logo.png
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
BIN
crates/borders-desktop/icons/Square30x30Logo.png
Normal file
|
After Width: | Height: | Size: 903 B |
BIN
crates/borders-desktop/icons/Square310x310Logo.png
Normal file
|
After Width: | Height: | Size: 8.4 KiB |
BIN
crates/borders-desktop/icons/Square44x44Logo.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
crates/borders-desktop/icons/Square71x71Logo.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
crates/borders-desktop/icons/Square89x89Logo.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
crates/borders-desktop/icons/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
crates/borders-desktop/icons/icon.icns
Normal file
BIN
crates/borders-desktop/icons/icon.ico
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
crates/borders-desktop/icons/icon.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
51
crates/borders-desktop/src/analytics.rs
Normal file
@@ -0,0 +1,51 @@
|
||||
use borders_core::telemetry::{self, TelemetryEvent};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use tauri::Manager;
|
||||
|
||||
/// Analytics event from the frontend
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct AnalyticsEventPayload {
|
||||
pub event: String,
|
||||
#[serde(default)]
|
||||
pub properties: HashMap<String, serde_json::Value>,
|
||||
}
|
||||
|
||||
/// Tauri command to track analytics events from the frontend
|
||||
#[tauri::command]
|
||||
pub async fn track_analytics_event(payload: AnalyticsEventPayload) -> Result<(), String> {
|
||||
tracing::debug!("Tracking analytics event: {}", payload.event);
|
||||
|
||||
let event = TelemetryEvent { event: payload.event, properties: payload.properties };
|
||||
|
||||
// Track the event asynchronously (Tauri handles the async context)
|
||||
telemetry::track(event).await;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Tauri command to flush pending analytics events
|
||||
#[tauri::command]
|
||||
pub async fn flush_analytics() -> Result<(), String> {
|
||||
if let Some(client) = telemetry::client() {
|
||||
client.flush().await;
|
||||
Ok(())
|
||||
} else {
|
||||
Err("Telemetry client not initialized".to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Tauri command to request app exit
|
||||
///
|
||||
/// Simply closes the window - analytics flush happens in ExitRequested event handler
|
||||
#[tauri::command]
|
||||
pub async fn request_exit(app_handle: tauri::AppHandle) -> Result<(), String> {
|
||||
tracing::debug!("Exit requested via command");
|
||||
|
||||
// Close the window (will trigger ExitRequested event → analytics flush)
|
||||
if let Some(window) = app_handle.get_webview_window("main") {
|
||||
window.close().map_err(|e| e.to_string())?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
77
crates/borders-desktop/src/main.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use crate::plugin::{TauriPlugin, generate_tauri_context};
|
||||
use borders_core::app::App;
|
||||
use borders_core::time::Time;
|
||||
|
||||
mod analytics;
|
||||
mod plugin;
|
||||
mod render_bridge;
|
||||
|
||||
#[cfg_attr(mobile, tauri::mobile_entry_point)]
|
||||
pub fn run() {
|
||||
let mut app = App::new();
|
||||
|
||||
// Initialize time tracking
|
||||
app.insert_resource(Time::new());
|
||||
|
||||
TauriPlugin::new(|| tauri::Builder::default().plugin(tauri_plugin_opener::init()).plugin(tauri_plugin_process::init()).invoke_handler(tauri::generate_handler![render_bridge::send_frontend_message, render_bridge::handle_render_input, render_bridge::handle_camera_update, render_bridge::handle_map_query, render_bridge::get_game_state, analytics::track_analytics_event, analytics::flush_analytics, analytics::request_exit,]).build(generate_tauri_context()).expect("error while building tauri application")).build_and_run(app);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Initialize tracing before Bevy
|
||||
#[cfg(feature = "tracy")]
|
||||
{
|
||||
// Initialize Tracy profiler client
|
||||
let _client = tracy_client::Client::start();
|
||||
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
tracing::subscriber::set_global_default(tracing_subscriber::registry().with(tracing_tracy::TracyLayer::default())).expect("setup tracy layer");
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "tracy"))]
|
||||
{
|
||||
use tracing_subscriber::fmt::time::FormatTime;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
use tracing_subscriber::util::SubscriberInitExt;
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
let log_filter = "borders_core=debug,borders_protocol=debug,borders_desktop=debug,iron_borders=debug,info";
|
||||
|
||||
#[cfg(not(debug_assertions))]
|
||||
let log_filter = "borders_core=warn,borders_protocol=warn,iron_borders=warn,error";
|
||||
|
||||
struct CustomTimeFormat;
|
||||
|
||||
impl FormatTime for CustomTimeFormat {
|
||||
fn format_time(&self, w: &mut tracing_subscriber::fmt::format::Writer<'_>) -> std::fmt::Result {
|
||||
let now = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap();
|
||||
let total_secs = now.as_secs();
|
||||
let nanos = now.subsec_nanos();
|
||||
|
||||
let secs_in_day = total_secs % 86400;
|
||||
let hours = secs_in_day / 3600;
|
||||
let minutes = (secs_in_day % 3600) / 60;
|
||||
let seconds = secs_in_day % 60;
|
||||
let millis = nanos / 1_000_000;
|
||||
let micros = (nanos / 1_000) % 1_000;
|
||||
|
||||
write!(w, "{:02}:{:02}:{:02}.{:03}{:03}", hours, minutes, seconds, millis, micros)
|
||||
}
|
||||
}
|
||||
|
||||
tracing_subscriber::registry().with(tracing_subscriber::EnvFilter::new(log_filter)).with(tracing_subscriber::fmt::layer().with_timer(CustomTimeFormat)).init();
|
||||
}
|
||||
|
||||
// Log copyright information
|
||||
tracing::info!("Iron Borders v{}", env!("CARGO_PKG_VERSION"));
|
||||
tracing::info!("© 2025 Ryan Walters. All Rights Reserved.");
|
||||
|
||||
// Initialize telemetry
|
||||
tokio::runtime::Runtime::new().unwrap().block_on(borders_core::telemetry::init(borders_core::telemetry::TelemetryConfig::default()));
|
||||
tracing::info!("Telemetry initialized");
|
||||
|
||||
run();
|
||||
}
|
||||
168
crates/borders-desktop/src/plugin.rs
Normal file
@@ -0,0 +1,168 @@
|
||||
//! Tauri-Bevy integration plugin
|
||||
//!
|
||||
//! This module provides the main integration between Tauri and Bevy, handling
|
||||
//! the main application loop and event bridging.
|
||||
|
||||
use borders_core::app::{App, Plugin, Update};
|
||||
use borders_core::time::Time;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::time::Duration;
|
||||
use tauri::{Manager, RunEvent};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::time::Instant;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use web_time::Instant;
|
||||
|
||||
use crate::render_bridge::{TauriRenderBridgeTransport, cache_leaderboard_snapshot_system};
|
||||
|
||||
const TARGET_FPS: f64 = 60.0;
|
||||
|
||||
pub fn generate_tauri_context() -> tauri::Context {
|
||||
tauri::generate_context!()
|
||||
}
|
||||
|
||||
fn setup_tauri_integration(app: &mut App, tauri_app: &tauri::AppHandle, shared_render_state: Arc<Mutex<Option<borders_core::ui::protocol::RenderInit>>>, shared_leaderboard_state: Arc<Mutex<Option<borders_core::ui::protocol::LeaderboardSnapshot>>>) {
|
||||
tracing::debug!("Setup tauri integration");
|
||||
|
||||
// Register state for render bridge commands
|
||||
tauri_app.manage(Arc::new(Mutex::new(None::<borders_core::ui::protocol::CameraStateUpdate>)));
|
||||
tauri_app.manage(Arc::new(Mutex::new(None::<borders_core::networking::GameView>)));
|
||||
|
||||
// InputState - shared between Tauri commands and ECS systems
|
||||
let input_state_shared = Arc::new(Mutex::new(borders_core::ui::input::InputState::new()));
|
||||
tauri_app.manage(input_state_shared.clone());
|
||||
app.insert_non_send_resource(input_state_shared);
|
||||
|
||||
// Register shared state with Tauri (for get_game_state command)
|
||||
tauri_app.manage(shared_render_state.clone());
|
||||
tauri_app.manage(shared_leaderboard_state.clone());
|
||||
|
||||
// Get the message queue from the transport (already added as plugin)
|
||||
let transport = app.world().get_resource::<borders_core::ui::RenderBridge<TauriRenderBridgeTransport>>().expect("RenderBridge should be added by plugin");
|
||||
let message_queue = transport.transport.inbound_messages();
|
||||
tauri_app.manage(message_queue);
|
||||
|
||||
// Store shared states in world
|
||||
app.insert_non_send_resource(shared_leaderboard_state);
|
||||
}
|
||||
|
||||
pub struct TauriPlugin {
|
||||
setup: Box<dyn Fn() -> tauri::App + Send + Sync>,
|
||||
}
|
||||
|
||||
impl TauriPlugin {
|
||||
pub fn new<F>(setup: F) -> Self
|
||||
where
|
||||
F: Fn() -> tauri::App + Send + Sync + 'static,
|
||||
{
|
||||
Self { setup: Box::new(setup) }
|
||||
}
|
||||
}
|
||||
|
||||
impl TauriPlugin {
|
||||
pub fn build_and_run(self, mut app: App) -> ! {
|
||||
let tauri_app = (self.setup)();
|
||||
|
||||
// Create shared state for game state recovery
|
||||
let shared_render_state = Arc::new(Mutex::new(None::<borders_core::ui::protocol::RenderInit>));
|
||||
let shared_leaderboard_state = Arc::new(Mutex::new(None::<borders_core::ui::protocol::LeaderboardSnapshot>));
|
||||
|
||||
// Create transport for Tauri frontend (handles both render and UI communication)
|
||||
let transport = TauriRenderBridgeTransport::new(tauri_app.handle().clone(), shared_render_state.clone());
|
||||
|
||||
// Add the render bridge plugin to handle all frontend communication
|
||||
borders_core::ui::FrontendPlugin::new(transport).build(&mut app);
|
||||
|
||||
// Set up Tauri integration directly (no startup system needed)
|
||||
setup_tauri_integration(&mut app, tauri_app.handle(), shared_render_state, shared_leaderboard_state);
|
||||
|
||||
// Add the leaderboard caching system
|
||||
app.add_systems(Update, cache_leaderboard_snapshot_system);
|
||||
|
||||
// Run the app
|
||||
run_tauri_app(app, tauri_app);
|
||||
std::process::exit(0)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_tauri_app(app: App, tauri_app: tauri::App) {
|
||||
let app_rc = Rc::new(RefCell::new(app));
|
||||
let mut tauri_app = tauri_app;
|
||||
let mut is_initialized = false;
|
||||
let mut last_frame_time = Instant::now();
|
||||
|
||||
let target_frame_duration = Duration::from_secs_f64(1.0 / TARGET_FPS);
|
||||
|
||||
loop {
|
||||
let frame_start = Instant::now();
|
||||
|
||||
#[allow(deprecated)]
|
||||
tauri_app.run_iteration(move |_app_handle, event: RunEvent| {
|
||||
match event {
|
||||
tauri::RunEvent::Ready => {
|
||||
// Event acknowledged, actual setup happens below
|
||||
}
|
||||
tauri::RunEvent::ExitRequested { .. } => {
|
||||
// Flush analytics before exit (works for X button, Alt+F4, etc.)
|
||||
if let Some(client) = borders_core::telemetry::client() {
|
||||
tracing::debug!("ExitRequested: flushing analytics");
|
||||
|
||||
// Create a minimal runtime for blocking flush
|
||||
let runtime = tokio::runtime::Builder::new_current_thread().enable_time().enable_io().build().expect("Failed to create tokio runtime for flush");
|
||||
|
||||
runtime.block_on(async {
|
||||
let timeout = std::time::Duration::from_millis(400);
|
||||
match tokio::time::timeout(timeout, client.flush()).await {
|
||||
Ok(_) => {
|
||||
tracing::debug!("Analytics flushed successfully before exit")
|
||||
}
|
||||
Err(_) => tracing::warn!("Analytics flush timed out after 400ms"),
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
|
||||
if tauri_app.webview_windows().is_empty() {
|
||||
tauri_app.cleanup_before_exit();
|
||||
break;
|
||||
}
|
||||
|
||||
// Initialize game plugin on first iteration after Tauri is ready
|
||||
if !is_initialized {
|
||||
let mut app = app_rc.borrow_mut();
|
||||
|
||||
// Add core game plugin
|
||||
borders_core::GamePlugin::new(borders_core::plugin::NetworkMode::Local).build(&mut app);
|
||||
|
||||
app.run_startup();
|
||||
app.finish();
|
||||
app.cleanup();
|
||||
|
||||
is_initialized = true;
|
||||
last_frame_time = Instant::now(); // Reset timer after initialization
|
||||
tracing::info!("Game initialized");
|
||||
}
|
||||
|
||||
// Update time resource with delta from PREVIOUS frame
|
||||
let mut app = app_rc.borrow_mut();
|
||||
let delta = frame_start.duration_since(last_frame_time);
|
||||
if let Some(mut time) = app.world_mut().get_resource_mut::<Time>() {
|
||||
time.update(delta);
|
||||
}
|
||||
|
||||
app.update();
|
||||
|
||||
let frame_duration = frame_start.elapsed();
|
||||
if frame_duration < target_frame_duration {
|
||||
std::thread::sleep(target_frame_duration - frame_duration);
|
||||
}
|
||||
|
||||
last_frame_time = frame_start;
|
||||
}
|
||||
}
|
||||
162
crates/borders-desktop/src/render_bridge.rs
Normal file
@@ -0,0 +1,162 @@
|
||||
//! Tauri-specific frontend transport and command handlers
|
||||
//!
|
||||
//! This module provides the Tauri implementation of FrontendTransport,
|
||||
//! along with Tauri command handlers for input events, camera updates, and
|
||||
//! state recovery.
|
||||
|
||||
use std::collections::VecDeque;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
use bevy_ecs::message::MessageReader;
|
||||
use bevy_ecs::system::NonSend;
|
||||
use borders_core::networking::GameView;
|
||||
use borders_core::ui::FrontendTransport;
|
||||
use borders_core::ui::protocol::{BackendMessage, CameraStateUpdate, FrontendMessage, LeaderboardSnapshot, MapQuery, MapQueryResponse, RenderInit, RenderInputEvent, TerrainType};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tauri::{AppHandle, Emitter};
|
||||
use tracing::trace;
|
||||
|
||||
/// Tauri-specific frontend transport using Tauri events
|
||||
#[derive(Clone)]
|
||||
pub struct TauriRenderBridgeTransport {
|
||||
app_handle: AppHandle,
|
||||
/// Shared state for RenderInit (accessible from Tauri commands)
|
||||
shared_render_state: Arc<Mutex<Option<RenderInit>>>,
|
||||
/// Inbound messages from the frontend
|
||||
inbound_messages: Arc<Mutex<VecDeque<FrontendMessage>>>,
|
||||
}
|
||||
|
||||
impl TauriRenderBridgeTransport {
|
||||
pub fn new(app_handle: AppHandle, shared_render_state: Arc<Mutex<Option<RenderInit>>>) -> Self {
|
||||
Self { app_handle, shared_render_state, inbound_messages: Arc::new(Mutex::new(VecDeque::new())) }
|
||||
}
|
||||
|
||||
/// Get a reference to the inbound messages queue (for Tauri command handler)
|
||||
pub fn inbound_messages(&self) -> Arc<Mutex<VecDeque<FrontendMessage>>> {
|
||||
self.inbound_messages.clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl FrontendTransport for TauriRenderBridgeTransport {
|
||||
fn send_backend_message(&self, message: &BackendMessage) -> Result<(), String> {
|
||||
// Cache RenderInit for state recovery on reload
|
||||
if let BackendMessage::RenderInit(render_init) = message
|
||||
&& let Ok(mut state) = self.shared_render_state.lock()
|
||||
{
|
||||
*state = Some(render_init.clone());
|
||||
}
|
||||
|
||||
self.app_handle.emit("backend:message", message).map_err(|e| format!("Failed to emit backend message: {}", e))
|
||||
}
|
||||
|
||||
fn send_binary_delta(&self, data: Vec<u8>) -> Result<(), String> {
|
||||
self.app_handle.emit("render:pixel_stream", &data).map_err(|e| format!("Failed to emit pixel stream: {}", e))
|
||||
}
|
||||
|
||||
fn try_recv_frontend_message(&self) -> Option<FrontendMessage> {
|
||||
if let Ok(mut messages) = self.inbound_messages.lock() { messages.pop_front() } else { None }
|
||||
}
|
||||
}
|
||||
|
||||
/// Tauri command handler for receiving frontend messages
|
||||
#[tauri::command]
|
||||
pub fn send_frontend_message(message: FrontendMessage, bridge: tauri::State<Arc<Mutex<VecDeque<FrontendMessage>>>>) -> Result<(), String> {
|
||||
tracing::info!("Frontend sent message: {:?}", message);
|
||||
if let Ok(mut messages) = bridge.lock() {
|
||||
messages.push_back(message);
|
||||
tracing::debug!("Message queued, queue size: {}", messages.len());
|
||||
Ok(())
|
||||
} else {
|
||||
tracing::error!("Failed to acquire lock on message queue");
|
||||
Err("Failed to acquire lock on message queue".to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle input events from the frontend
|
||||
#[tauri::command]
|
||||
pub fn handle_render_input(event: RenderInputEvent, input_state: tauri::State<Arc<Mutex<borders_core::ui::input::InputState>>>) -> Result<(), String> {
|
||||
let mut state = input_state.lock().map_err(|e| format!("Failed to lock input state: {}", e))?;
|
||||
|
||||
// TODO: Get actual map width from GameView or TerrainData
|
||||
let map_width = 2560; // Placeholder
|
||||
|
||||
borders_core::ui::handle_render_input(&event, &mut state, map_width)
|
||||
}
|
||||
|
||||
/// Handle camera state updates from the frontend
|
||||
#[tauri::command]
|
||||
pub fn handle_camera_update(update: CameraStateUpdate, bridge: tauri::State<Arc<Mutex<Option<CameraStateUpdate>>>>) -> Result<(), String> {
|
||||
let mut state = bridge.lock().map_err(|e| format!("Failed to lock camera state: {}", e))?;
|
||||
|
||||
borders_core::ui::handle_camera_update(update, &mut state)
|
||||
}
|
||||
|
||||
/// Handle map queries from the frontend
|
||||
#[tauri::command]
|
||||
pub fn handle_map_query(query: MapQuery, game_view: tauri::State<Arc<Mutex<Option<GameView>>>>) -> Result<MapQueryResponse, String> {
|
||||
let view = game_view.lock().map_err(|e| format!("Failed to lock game view: {}", e))?;
|
||||
|
||||
let Some(ref view) = *view else {
|
||||
return Err("Game view not available".to_string());
|
||||
};
|
||||
|
||||
match query {
|
||||
MapQuery::GetOwnerAt { x: _, y: _ } => {
|
||||
// This query is not used with Pixi.js frontend - frontend sends tile indices directly
|
||||
Ok(MapQueryResponse::Owner { owner_id: 0, tile_index: None })
|
||||
}
|
||||
MapQuery::GetTileInfo { tile_index } => {
|
||||
let index = tile_index as usize;
|
||||
let owner_id = view.get_owner(index);
|
||||
|
||||
// TODO: Get actual terrain and troop data
|
||||
Ok(MapQueryResponse::TileInfo {
|
||||
tile_index,
|
||||
owner_id,
|
||||
terrain: TerrainType::Land, // Placeholder
|
||||
troops: 0, // Placeholder
|
||||
})
|
||||
}
|
||||
MapQuery::FindPlayerTerritory { player_id } => {
|
||||
let tile_index = view.find_tile_owned_by(player_id).map(|i| i as u32);
|
||||
Ok(MapQueryResponse::PlayerTerritory { tile_index })
|
||||
}
|
||||
MapQuery::ScreenToTile { screen_x: _, screen_y: _ } => {
|
||||
// This would need camera state to work properly
|
||||
Ok(MapQueryResponse::TileIndex { index: None })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Combined state for recovery after reload
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct GameStateRecovery {
|
||||
pub render_init: Option<RenderInit>,
|
||||
pub leaderboard_snapshot: Option<LeaderboardSnapshot>,
|
||||
}
|
||||
|
||||
/// Get current game state for frontend recovery after reload
|
||||
#[tauri::command]
|
||||
pub fn get_game_state(render_state: tauri::State<Arc<Mutex<Option<RenderInit>>>>, leaderboard_state: tauri::State<Arc<Mutex<Option<LeaderboardSnapshot>>>>) -> Result<GameStateRecovery, String> {
|
||||
let render_init = render_state.lock().map_err(|e| format!("Failed to lock render state: {}", e))?.clone();
|
||||
|
||||
let leaderboard_snapshot = leaderboard_state.lock().map_err(|e| format!("Failed to lock leaderboard state: {}", e))?.clone();
|
||||
|
||||
Ok(GameStateRecovery { render_init, leaderboard_snapshot })
|
||||
}
|
||||
|
||||
/// System to cache leaderboard snapshots for state recovery
|
||||
pub fn cache_leaderboard_snapshot_system(mut events: MessageReader<BackendMessage>, shared_leaderboard_state: Option<NonSend<Arc<Mutex<Option<LeaderboardSnapshot>>>>>) {
|
||||
let Some(shared_state) = shared_leaderboard_state else {
|
||||
return;
|
||||
};
|
||||
|
||||
for event in events.read() {
|
||||
if let BackendMessage::LeaderboardSnapshot(snapshot) = event
|
||||
&& let Ok(mut state) = shared_state.lock()
|
||||
{
|
||||
*state = Some(snapshot.clone());
|
||||
trace!("Cached leaderboard snapshot for state recovery");
|
||||
}
|
||||
}
|
||||
}
|
||||
40
crates/borders-desktop/tauri.conf.json
Normal file
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "iron-borders",
|
||||
"version": "0.1.0",
|
||||
"identifier": "com.xevion.iron-borders",
|
||||
"build": {
|
||||
"beforeDevCommand": "pnpm dev",
|
||||
"devUrl": "http://localhost:1420",
|
||||
"beforeBuildCommand": "pnpm build:desktop",
|
||||
"frontendDist": "../../frontend/dist"
|
||||
},
|
||||
"app": {
|
||||
"windows": [
|
||||
{
|
||||
"title": "Iron Borders",
|
||||
"width": 1280,
|
||||
"height": 720
|
||||
}
|
||||
],
|
||||
"security": {
|
||||
"csp": null
|
||||
}
|
||||
},
|
||||
"plugins": {
|
||||
"process": {
|
||||
"all": true
|
||||
}
|
||||
},
|
||||
"bundle": {
|
||||
"active": true,
|
||||
"targets": "all",
|
||||
"icon": [
|
||||
"icons/32x32.png",
|
||||
"icons/128x128.png",
|
||||
"icons/128x128@2x.png",
|
||||
"icons/icon.icns",
|
||||
"icons/icon.ico"
|
||||
]
|
||||
}
|
||||
}
|
||||
14
crates/borders-server/Cargo.toml
Normal file
@@ -0,0 +1,14 @@
|
||||
[package]
|
||||
name = "borders-server"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
authors.workspace = true
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0"
|
||||
borders-core = { path = "../borders-core" }
|
||||
flume = "0.11"
|
||||
tokio = { version = "1", features = ["rt-multi-thread", "macros", "sync", "time"] }
|
||||
tracing = "0.1"
|
||||
tracing-log = "0.2"
|
||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
|
||||
145
crates/borders-server/src/main.rs
Normal file
@@ -0,0 +1,145 @@
|
||||
use borders_core::networking::{
|
||||
Intent,
|
||||
protocol::NetMessage,
|
||||
server::{ServerRegistry, start_server},
|
||||
};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
use tokio::sync::RwLock;
|
||||
use tokio::time::{Duration, Instant, interval};
|
||||
use tracing::{error, info};
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> anyhow::Result<()> {
|
||||
// Initialize tracing
|
||||
// Debug builds: debug level for our crates, info for dependencies
|
||||
// Release builds: warn level for our crates, error for dependencies
|
||||
#[cfg(debug_assertions)]
|
||||
let default_filter = "borders_core=debug,borders_server=debug,borders_protocol=debug,info";
|
||||
|
||||
#[cfg(not(debug_assertions))]
|
||||
let default_filter = "borders_core=warn,borders_server=warn,borders_protocol=warn,error";
|
||||
|
||||
tracing_subscriber::fmt().with_env_filter(tracing_subscriber::EnvFilter::try_from_default_env().unwrap_or_else(|_| tracing_subscriber::EnvFilter::new(default_filter))).init();
|
||||
|
||||
// Initialize log-to-tracing bridge for dependencies using log crate
|
||||
tracing_log::LogTracer::init().expect("Failed to set logger");
|
||||
|
||||
// Parse command line arguments
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
let bind_address = if args.len() > 1 { args[1].clone() } else { "127.0.0.1:4433".to_string() };
|
||||
|
||||
info!(bind_address = %bind_address, "Starting borders relay server");
|
||||
|
||||
// Create channels for communication
|
||||
let (intent_tx, intent_rx) = flume::unbounded::<Intent>();
|
||||
|
||||
// Create server registry
|
||||
let registry = Arc::new(RwLock::new(ServerRegistry::new()));
|
||||
|
||||
// Spawn network listener task
|
||||
let intent_tx_clone = intent_tx.clone();
|
||||
let registry_clone = registry.clone();
|
||||
let bind_addr = bind_address.clone();
|
||||
|
||||
info!("Spawning server listener task...");
|
||||
tokio::spawn(async move {
|
||||
info!("Server listener task started");
|
||||
if let Err(e) = start_server(&bind_addr, intent_tx_clone, registry_clone).await {
|
||||
error!(error = %e, "Server listener failed");
|
||||
}
|
||||
});
|
||||
|
||||
// Main server loop: collect intents and broadcast turns
|
||||
let mut turn_number = 0u64;
|
||||
let mut tick_interval = interval(Duration::from_millis(100)); // 100ms tick rate
|
||||
|
||||
// Spawn phase tracking
|
||||
let mut spawn_config: HashMap<u16, u32> = HashMap::new();
|
||||
let mut spawn_timeout_started: Option<Instant> = None;
|
||||
let mut game_started = false;
|
||||
const SPAWN_TIMEOUT_MS: u64 = 5000;
|
||||
|
||||
info!("Server running - spawn phase active");
|
||||
|
||||
loop {
|
||||
tick_interval.tick().await;
|
||||
|
||||
// During spawn phase, handle SetSpawn intents
|
||||
if !game_started {
|
||||
while let Ok(intent) = intent_rx.try_recv() {
|
||||
match intent {
|
||||
Intent::SetSpawn { player_id, tile_index } => {
|
||||
info!("Player {} set spawn at tile {}", player_id, tile_index);
|
||||
spawn_config.insert(player_id, tile_index);
|
||||
|
||||
// Start timeout on first spawn
|
||||
if spawn_timeout_started.is_none() {
|
||||
spawn_timeout_started = Some(Instant::now());
|
||||
info!("Spawn timeout started ({}ms)", SPAWN_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
// Broadcast spawn configuration to all clients
|
||||
let spawn_message = NetMessage::SpawnConfiguration { spawns: spawn_config.clone() };
|
||||
registry.write().await.broadcast(spawn_message);
|
||||
}
|
||||
Intent::Action(_) => {
|
||||
info!("Received Action intent during spawn phase - ignoring");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if spawn timeout has expired
|
||||
if let Some(timeout_start) = spawn_timeout_started {
|
||||
let elapsed = timeout_start.elapsed();
|
||||
if elapsed >= Duration::from_millis(SPAWN_TIMEOUT_MS) {
|
||||
info!("Spawn timeout expired - starting game!");
|
||||
|
||||
// Create Turn(0) with all spawn actions
|
||||
use borders_core::game::action::GameAction;
|
||||
let spawn_intents: Vec<Intent> = spawn_config.iter().map(|(&player_id, &tile_index)| Intent::Action(GameAction::Spawn { player_id, tile_index })).collect();
|
||||
|
||||
let start_turn = NetMessage::Turn { turn: 0, intents: spawn_intents.clone() };
|
||||
|
||||
info!("Broadcasting Turn(0) with {} spawns", spawn_intents.len());
|
||||
registry.write().await.broadcast(start_turn);
|
||||
|
||||
// Mark game as started and clear spawn phase
|
||||
game_started = true;
|
||||
spawn_config.clear();
|
||||
spawn_timeout_started = None;
|
||||
turn_number = 1;
|
||||
|
||||
info!("Spawn phase complete - game started");
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Normal turn generation (after game has started)
|
||||
let mut intents = Vec::new();
|
||||
while let Ok(intent) = intent_rx.try_recv() {
|
||||
match intent {
|
||||
Intent::Action(action) => {
|
||||
intents.push(Intent::Action(action));
|
||||
}
|
||||
Intent::SetSpawn { .. } => {
|
||||
info!("Received SetSpawn intent after game started - ignoring");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create and broadcast turn
|
||||
let turn_message = NetMessage::Turn { turn: turn_number, intents: intents.clone() };
|
||||
|
||||
let client_count = { registry.read().await.client_count() };
|
||||
|
||||
if !intents.is_empty() || turn_number.is_multiple_of(100) {
|
||||
info!(turn_number = turn_number, intent_count = intents.len(), client_count = client_count, "Broadcasting turn");
|
||||
}
|
||||
|
||||
registry.write().await.broadcast(turn_message);
|
||||
turn_number += 1;
|
||||
}
|
||||
}
|
||||
33
crates/borders-wasm/Cargo.toml
Normal file
@@ -0,0 +1,33 @@
|
||||
[package]
|
||||
name = "borders-wasm"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
authors.workspace = true
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
path = "src/lib.rs"
|
||||
|
||||
[features]
|
||||
default = []
|
||||
|
||||
[dependencies]
|
||||
bevy_ecs = { version = "0.17", default-features = false, features = ["std"] }
|
||||
borders-core = { path = "../borders-core", features = ["ui"] }
|
||||
console_error_panic_hook = "0.1"
|
||||
getrandom = { version = "0.3", features = ["wasm_js"] }
|
||||
gloo-timers = { version = "0.3", features = ["futures"] }
|
||||
js-sys = "0.3"
|
||||
lazy_static = "1.5"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde-wasm-bindgen = "0.6"
|
||||
serde_json = "1.0"
|
||||
tracing = "0.1"
|
||||
tracing-subscriber = { version = "0.3", features = ["registry", "env-filter"] }
|
||||
wasm-bindgen = "0.2"
|
||||
wasm-bindgen-futures = "0.4"
|
||||
wasm-tracing = { version = "2.1", features = ["tracing-log"] }
|
||||
web-time = "1.1"
|
||||
|
||||
[package.metadata.cargo-machete]
|
||||
ignored = ["getrandom", "bevy_ecs"]
|
||||
67
crates/borders-wasm/src/bridge.rs
Normal file
@@ -0,0 +1,67 @@
|
||||
//! WASM-JS bridge for game communication
|
||||
//!
|
||||
//! This module provides JavaScript bindings to expose game data and events
|
||||
//! from the Bevy/WASM game to the React frontend.
|
||||
|
||||
use std::sync::{Arc, Mutex};
|
||||
use wasm_bindgen::prelude::{JsValue, wasm_bindgen};
|
||||
|
||||
use borders_core::ui::protocol::{CameraStateUpdate, RenderInputEvent};
|
||||
|
||||
// Global state for input handling (needs to be accessible from Bevy systems)
|
||||
lazy_static::lazy_static! {
|
||||
static ref INPUT_STATE: Arc<Mutex<borders_core::ui::input::InputState>> =
|
||||
Arc::new(Mutex::new(borders_core::ui::input::InputState::new()));
|
||||
static ref CAMERA_STATE: Arc<Mutex<Option<CameraStateUpdate>>> =
|
||||
Arc::new(Mutex::new(None));
|
||||
}
|
||||
|
||||
/// Handle render input events from the frontend (clicks, keys, hover)
|
||||
#[wasm_bindgen]
|
||||
pub fn handle_render_input(event: JsValue) -> Result<(), JsValue> {
|
||||
let event: RenderInputEvent = serde_wasm_bindgen::from_value(event).map_err(|e| JsValue::from_str(&format!("Failed to deserialize render input: {}", e)))?;
|
||||
|
||||
let mut state = INPUT_STATE.lock().map_err(|e| JsValue::from_str(&format!("Failed to lock input state: {}", e)))?;
|
||||
|
||||
// TODO: Get actual map width from GameView or TerrainData
|
||||
let map_width = 2560; // Placeholder
|
||||
|
||||
borders_core::ui::handle_render_input(&event, &mut state, map_width).map_err(|e| JsValue::from_str(&e))
|
||||
}
|
||||
|
||||
/// Handle camera state updates from the frontend
|
||||
#[wasm_bindgen]
|
||||
pub fn handle_camera_update(state: JsValue) -> Result<(), JsValue> {
|
||||
let update: CameraStateUpdate = serde_wasm_bindgen::from_value(state).map_err(|e| JsValue::from_str(&format!("Failed to deserialize camera state: {}", e)))?;
|
||||
|
||||
let mut camera_state = CAMERA_STATE.lock().map_err(|e| JsValue::from_str(&format!("Failed to lock camera state: {}", e)))?;
|
||||
|
||||
borders_core::ui::handle_camera_update(update, &mut camera_state).map_err(|e| JsValue::from_str(&e))
|
||||
}
|
||||
|
||||
/// Get the global input state (for Bevy systems to access)
|
||||
pub fn get_input_state() -> Arc<Mutex<borders_core::ui::input::InputState>> {
|
||||
INPUT_STATE.clone()
|
||||
}
|
||||
|
||||
/// Track an analytics event
|
||||
#[wasm_bindgen]
|
||||
pub fn track_analytics_event(event: JsValue) -> Result<(), JsValue> {
|
||||
#[derive(serde::Deserialize)]
|
||||
struct AnalyticsEventPayload {
|
||||
event: String,
|
||||
#[serde(default)]
|
||||
properties: std::collections::HashMap<String, serde_json::Value>,
|
||||
}
|
||||
|
||||
let payload: AnalyticsEventPayload = serde_wasm_bindgen::from_value(event).map_err(|e| JsValue::from_str(&format!("Failed to deserialize analytics event: {}", e)))?;
|
||||
|
||||
let telemetry_event = borders_core::telemetry::TelemetryEvent { event: payload.event, properties: payload.properties };
|
||||
|
||||
// Spawn a task to track the event asynchronously
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
borders_core::telemetry::track(telemetry_event).await;
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
96
crates/borders-wasm/src/lib.rs
Normal file
@@ -0,0 +1,96 @@
|
||||
pub mod bridge;
|
||||
pub mod render_bridge;
|
||||
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
use tracing_subscriber::util::SubscriberInitExt;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn main() {
|
||||
// Set up panic hook for better error messages in the browser
|
||||
console_error_panic_hook::set_once();
|
||||
|
||||
// Initialize tracing for WASM (outputs to browser console)
|
||||
// Debug builds: debug level for our crates, info for dependencies
|
||||
// Release builds: warn level for our crates, error for dependencies
|
||||
#[cfg(debug_assertions)]
|
||||
let level_filter = "borders_core=debug,borders_protocol=debug,borders_wasm=debug,info";
|
||||
|
||||
#[cfg(not(debug_assertions))]
|
||||
let level_filter = "borders_core=warn,borders_protocol=warn,borders_wasm=warn,error";
|
||||
|
||||
if let Err(e) = tracing_subscriber::registry()
|
||||
.with(tracing_subscriber::EnvFilter::new(level_filter))
|
||||
.with(wasm_tracing::WasmLayer::new(
|
||||
wasm_tracing::WasmLayerConfig::new()
|
||||
.set_show_fields(true)
|
||||
.set_report_logs_in_timings(true)
|
||||
.set_console_config(wasm_tracing::ConsoleConfig::ReportWithConsoleColor)
|
||||
// Only show origin (filename, line number) in debug builds
|
||||
.set_show_origin(true)
|
||||
.clone(),
|
||||
))
|
||||
.try_init()
|
||||
{
|
||||
eprintln!("Failed to initialize tracing: {}", e);
|
||||
}
|
||||
|
||||
// Log copyright information
|
||||
tracing::info!("Iron Borders v{}", env!("CARGO_PKG_VERSION"));
|
||||
tracing::info!("© 2025 Ryan Walters. All Rights Reserved.");
|
||||
|
||||
// Start the Bevy app
|
||||
wasm_bindgen_futures::spawn_local(async {
|
||||
// Initialize telemetry (async to load user ID from IndexedDB)
|
||||
borders_core::telemetry::init(borders_core::telemetry::TelemetryConfig::default()).await;
|
||||
tracing::info!("Telemetry initialized");
|
||||
|
||||
run().await;
|
||||
});
|
||||
}
|
||||
|
||||
async fn run() {
|
||||
use borders_core::app::{App, Plugin};
|
||||
use borders_core::time::Time;
|
||||
use std::time::Duration;
|
||||
use web_time::Instant;
|
||||
|
||||
let mut app = App::new();
|
||||
|
||||
// Initialize time tracking
|
||||
app.insert_resource(Time::new());
|
||||
|
||||
// Add core game logic and frontend transport
|
||||
borders_core::GamePlugin::new(borders_core::plugin::NetworkMode::Local).build(&mut app);
|
||||
borders_core::ui::FrontendPlugin::new(render_bridge::WasmRenderBridgeTransport).build(&mut app);
|
||||
|
||||
// Insert InputState as NonSend resource (shared with WASM bindings)
|
||||
let input_state_shared = bridge::get_input_state();
|
||||
app.insert_non_send_resource(input_state_shared);
|
||||
|
||||
// Run startup systems
|
||||
app.run_startup();
|
||||
|
||||
// Finish app setup
|
||||
app.finish();
|
||||
app.cleanup();
|
||||
|
||||
// Manual update loop at 60 FPS (worker-compatible)
|
||||
let frame_time = Duration::from_millis(16); // ~60 FPS
|
||||
let mut last_frame_time = Instant::now();
|
||||
|
||||
loop {
|
||||
let frame_start = Instant::now();
|
||||
|
||||
// Update time resource with delta from PREVIOUS frame
|
||||
let delta = frame_start.duration_since(last_frame_time);
|
||||
if let Some(mut time) = app.world_mut().get_resource_mut::<Time>() {
|
||||
time.update(delta);
|
||||
}
|
||||
|
||||
app.update();
|
||||
|
||||
last_frame_time = frame_start;
|
||||
gloo_timers::future::sleep(frame_time).await;
|
||||
}
|
||||
}
|
||||
68
crates/borders-wasm/src/render_bridge.rs
Normal file
@@ -0,0 +1,68 @@
|
||||
//! WASM-specific frontend transport using JavaScript callbacks
|
||||
//!
|
||||
//! This module provides the WASM implementation of FrontendTransport,
|
||||
//! sending render messages and UI events through JavaScript callbacks to the browser frontend.
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::collections::VecDeque;
|
||||
|
||||
use borders_core::ui::FrontendTransport;
|
||||
use borders_core::ui::protocol::{BackendMessage, FrontendMessage};
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
// Thread-local storage for callbacks and inbound messages
|
||||
thread_local! {
|
||||
static BACKEND_MESSAGE_CALLBACK: RefCell<Option<js_sys::Function>> = const { RefCell::new(None) };
|
||||
static INBOUND_MESSAGES: RefCell<VecDeque<FrontendMessage>> = const { RefCell::new(VecDeque::new()) };
|
||||
}
|
||||
|
||||
/// Register a callback for backend messages (all messages from backend to frontend)
|
||||
#[wasm_bindgen]
|
||||
pub fn register_backend_message_callback(callback: js_sys::Function) {
|
||||
BACKEND_MESSAGE_CALLBACK.with(|cb| {
|
||||
*cb.borrow_mut() = Some(callback);
|
||||
});
|
||||
}
|
||||
|
||||
/// Send a frontend message from JavaScript to the game core
|
||||
#[wasm_bindgen]
|
||||
pub fn send_frontend_message(msg: JsValue) -> Result<(), JsValue> {
|
||||
let message: FrontendMessage = serde_wasm_bindgen::from_value(msg).map_err(|e| JsValue::from_str(&format!("Failed to deserialize frontend message: {}", e)))?;
|
||||
|
||||
INBOUND_MESSAGES.with(|messages_cell| {
|
||||
messages_cell.borrow_mut().push_back(message);
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// WASM-specific frontend transport using JavaScript callbacks
|
||||
#[derive(Clone)]
|
||||
pub struct WasmRenderBridgeTransport;
|
||||
|
||||
impl FrontendTransport for WasmRenderBridgeTransport {
|
||||
fn send_backend_message(&self, message: &BackendMessage) -> Result<(), String> {
|
||||
BACKEND_MESSAGE_CALLBACK.with(|cb_cell| {
|
||||
if let Some(cb) = cb_cell.borrow().as_ref() {
|
||||
match serde_wasm_bindgen::to_value(message) {
|
||||
Ok(js_payload) => {
|
||||
let this = JsValue::null();
|
||||
if let Err(e) = cb.call1(&this, &js_payload) {
|
||||
return Err(format!("Backend message callback failed: {:?}", e));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => Err(format!("Failed to serialize backend message: {}", e)),
|
||||
}
|
||||
} else {
|
||||
Err("No backend message callback registered".to_string())
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn try_recv_frontend_message(&self) -> Option<FrontendMessage> {
|
||||
INBOUND_MESSAGES.with(|messages_cell| messages_cell.borrow_mut().pop_front())
|
||||
}
|
||||
|
||||
// WASM uses structured messages only, no binary streaming
|
||||
}
|
||||
5
frontend/.prettierrc
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"tabWidth": 2,
|
||||
"printWidth": 135,
|
||||
"useTabs": false
|
||||
}
|
||||
73
frontend/index.html
Normal file
@@ -0,0 +1,73 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Iron Borders</title>
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(135deg, #f8fafc 0%, #e2e8f0 50%, #cbd5e1 100%);
|
||||
font-family: Arial, sans-serif;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
body::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
filter: blur(4px) brightness(0.85);
|
||||
transform: scale(1.05);
|
||||
z-index: -2;
|
||||
}
|
||||
|
||||
body::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
backdrop-filter: blur(1px);
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
/* Style the canvas that Bevy uses */
|
||||
#bevy-canvas {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw !important;
|
||||
height: 100vh !important;
|
||||
display: block;
|
||||
background: #000;
|
||||
z-index: 0; /* Behind React UI elements which have z-index: 1+ */
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module">
|
||||
// Use the __DESKTOP__ define to load the correct entry point
|
||||
if (typeof __DESKTOP__ !== "undefined" && __DESKTOP__) {
|
||||
import("/src/desktop/main.tsx");
|
||||
} else {
|
||||
import("/src/browser/main.tsx");
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
47
frontend/package.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"name": "iron-borders",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"check": "tsc --noEmit --project tsconfig.browser.json",
|
||||
"dev": "vite",
|
||||
"dev:browser": "vite --mode browser",
|
||||
"build": "tsc --project tsconfig.browser.json && vite build",
|
||||
"build:desktop": "tsc --project tsconfig.desktop.json && vite build --mode desktop",
|
||||
"build:browser": "tsc --project tsconfig.browser.json && vite build --mode browser",
|
||||
"preview": "vite preview",
|
||||
"preview:browser": "vite preview --mode browser",
|
||||
"tauri": "tauri"
|
||||
},
|
||||
"dependencies": {
|
||||
"@fontsource-variable/inter": "^5.2.8",
|
||||
"@fontsource-variable/inter-tight": "^5.2.7",
|
||||
"@fontsource-variable/oswald": "^5.2.8",
|
||||
"@fontsource/dm-serif-text": "^5.2.8",
|
||||
"@fontsource/source-serif-pro": "^5.2.5",
|
||||
"@radix-ui/react-dialog": "^1.1.15",
|
||||
"@tauri-apps/api": "^2.8.0",
|
||||
"@tauri-apps/plugin-opener": "^2.5.0",
|
||||
"@tauri-apps/plugin-process": "^2.3.0",
|
||||
"lucide-react": "^0.545.0",
|
||||
"overlayscrollbars": "^2.12.0",
|
||||
"overlayscrollbars-react": "^0.5.6",
|
||||
"pixi.js": "^8.14.0",
|
||||
"react": "^19.2.0",
|
||||
"react-dom": "^19.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tauri-apps/cli": "^2.8.4",
|
||||
"@types/react": "^19.2.2",
|
||||
"@types/react-dom": "^19.2.1",
|
||||
"@vitejs/plugin-react": "^5.0.4",
|
||||
"prettier": "^3.6.2",
|
||||
"typescript": "~5.9.3",
|
||||
"vite": "^7.1.9",
|
||||
"vite-imagetools": "^9.0.0"
|
||||
},
|
||||
"browserslist": [
|
||||
"last 2 versions and >0.2% and not dead",
|
||||
"Firefox ESR"
|
||||
]
|
||||
}
|
||||
2153
frontend/pnpm-lock.yaml
generated
Normal file
2
frontend/pnpm-workspace.yaml
Normal file
@@ -0,0 +1,2 @@
|
||||
onlyBuiltDependencies:
|
||||
- esbuild
|
||||
BIN
frontend/src/assets/multiplayer.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
frontend/src/assets/multiplayer.psd
Normal file
BIN
frontend/src/assets/screenshot.png
Normal file
|
After Width: | Height: | Size: 181 KiB |
BIN
frontend/src/assets/settings.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
frontend/src/assets/settings.psd
Normal file
BIN
frontend/src/assets/singleplayer.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |